- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
25 lines
336 B
YAML
25 lines
336 B
YAML
id: 上着ボトム後
|
|
original_key: 上着ボトム後
|
|
resource: 胴体
|
|
morph_x: 1
|
|
morph_y: 2
|
|
variants:
|
|
- x: 0
|
|
y: 0
|
|
file: x0y0.svg
|
|
- x: 0
|
|
y: 1
|
|
file: x0y1.svg
|
|
fields:
|
|
- name: 下地
|
|
- name: 染み
|
|
joints:
|
|
- position: [
|
|
0.04999999999999989,
|
|
0.06356656105620564
|
|
]
|
|
- position: [
|
|
0.049999999999999885,
|
|
0.06411142293104663
|
|
]
|