- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
80 lines
869 B
YAML
80 lines
869 B
YAML
id: 射精
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original_key: 射精
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resource: カーソル
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morph_x: 2
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morph_y: 7
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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- x: 0
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y: 1
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file: x0y1.svg
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- x: 0
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y: 2
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file: x0y2.svg
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- x: 0
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y: 3
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file: x0y3.svg
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- x: 0
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y: 4
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file: x0y4.svg
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- x: 0
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y: 5
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file: x0y5.svg
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- x: 0
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y: 6
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file: x0y6.svg
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- x: 1
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y: 0
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file: x1y0.svg
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- x: 1
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y: 1
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file: x1y1.svg
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- x: 1
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y: 2
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file: x1y2.svg
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- x: 1
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y: 3
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file: x1y3.svg
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- x: 1
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y: 4
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file: x1y4.svg
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- x: 1
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y: 5
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file: x1y5.svg
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- x: 1
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y: 6
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file: x1y6.svg
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- x: 1
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y: 7
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file: x1y7.svg
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- x: 1
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y: 8
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file: x1y8.svg
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- x: 1
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y: 9
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file: x1y9.svg
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- x: 1
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y: 10
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file: x1y10.svg
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- x: 1
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y: 11
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file: x1y11.svg
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- x: 1
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y: 12
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file: x1y12.svg
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- x: 1
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y: 13
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file: x1y13.svg
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- x: 1
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y: 14
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file: x1y14.svg
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fields:
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- name: 精液
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joints:
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- position: [
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0.133501349118799,
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0.15866835892351938
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]
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