Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/Vector4D.cs
2025-05-07 10:45:18 -07:00

213 lines
4.5 KiB
C#

using System;
using System.Globalization;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector4D
{
public double X;
public double Y;
public double Z;
public double W;
public double this[int index]
{
get
{
return index switch
{
0 => X,
1 => Y,
2 => Z,
3 => W,
_ => throw new ArgumentOutOfRangeException("index", "Indices for Vector4D run from 0 to 3, inclusive."),
};
}
set
{
switch (index)
{
case 0:
X = value;
break;
case 1:
Y = value;
break;
case 2:
Z = value;
break;
case 3:
W = value;
break;
default:
throw new ArgumentOutOfRangeException("index", "Indices for Vector4D run from 0 to 3, inclusive.");
}
}
}
public Vector4D(double value)
{
X = value;
Y = value;
Z = value;
W = value;
}
public Vector4D(Vector2D value, double z, double w)
{
X = value.X;
Y = value.Y;
Z = z;
W = w;
}
public Vector4D(ref Vector2D value, double z, double w)
{
X = value.X;
Y = value.Y;
Z = z;
W = w;
}
public Vector4D(Vector3D value, double w)
{
X = value.X;
Y = value.Y;
Z = value.Z;
W = w;
}
public Vector4D(ref Vector3D value, double w)
{
X = value.X;
Y = value.Y;
Z = value.Z;
W = w;
}
public Vector4D(double x, double y, double z, double w)
{
X = x;
Y = y;
Z = z;
W = w;
}
public double Length()
{
return System.Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
}
public double LengthSquared()
{
return X * X + Y * Y + Z * Z + W * W;
}
public void Normalize()
{
double num = Length();
if (num != 0.0)
{
double num2 = 1.0 / num;
X *= num2;
Y *= num2;
Z *= num2;
W *= num2;
}
}
public static Vector4D operator +(Vector4D left, Vector4D right)
{
return new Vector4D(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
}
public static Vector4D operator -(Vector4D left, Vector4D right)
{
return new Vector4D(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
}
public static Vector4D operator -(Vector4D value)
{
return new Vector4D(0.0 - value.X, 0.0 - value.Y, 0.0 - value.Z, 0.0 - value.W);
}
public static Vector4D operator *(Vector4D value, double scale)
{
return new Vector4D(value.X * scale, value.Y * scale, value.Z * scale, value.W * scale);
}
public static Vector4D operator *(double scale, Vector4D value)
{
return new Vector4D(value.X * scale, value.Y * scale, value.Z * scale, value.W * scale);
}
public static Vector4D operator /(Vector4D value, double scale)
{
return new Vector4D(value.X / scale, value.Y / scale, value.Z / scale, value.W / scale);
}
public static bool operator ==(Vector4D left, Vector4D right)
{
if (left.X == right.X && left.Y == right.Y && left.Z == right.Z)
{
return left.W == right.W;
}
return false;
}
public static bool operator !=(Vector4D left, Vector4D right)
{
if (left.X == right.X && left.Y == right.Y && left.Z == right.Z)
{
return left.W != right.W;
}
return true;
}
public override string ToString()
{
return string.Format(CultureInfo.CurrentCulture, "X:{0} Y:{1} Z:{2} W:{3}", X.ToString(CultureInfo.CurrentCulture), Y.ToString(CultureInfo.CurrentCulture), Z.ToString(CultureInfo.CurrentCulture), W.ToString(CultureInfo.CurrentCulture));
}
public override int GetHashCode()
{
return X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode() + W.GetHashCode();
}
public override bool Equals(object value)
{
if (value == null)
{
return false;
}
if (value.GetType() != GetType())
{
return false;
}
return Equals((Vector4D)value);
}
public bool Equals(Vector4D value)
{
if (X == value.X && Y == value.Y && Z == value.Z)
{
return W == value.W;
}
return false;
}
public bool Equals(ref Vector4D value)
{
if (X == value.X && Y == value.Y && Z == value.Z)
{
return W == value.W;
}
return false;
}
}
}