Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/Shas.cs
2025-05-05 19:40:03 -07:00

558 lines
12 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace _2DGAMELIB;
public static class Shas
{
public static readonly double D3 = 1.0 / 3.0;
public static readonly double D3_2 = 2.0 / 3.0;
public static Vector2D = Dat.Vec2DZero;
public static Vector2D = new Vector2D(0.5, 0.0);
public static Vector2D = new Vector2D(D3, 0.0);
public static Vector2D = new Vector2D(D3_2, 0.0);
public static Vector2D = new Vector2D(1.0, 0.0);
public static Vector2D = new Vector2D(0.0, 0.5);
public static Vector2D = new Vector2D(0.5, 0.5);
public static Vector2D = new Vector2D(D3, 0.5);
public static Vector2D = new Vector2D(D3_2, 0.5);
public static Vector2D = new Vector2D(1.0, 0.5);
public static Vector2D = new Vector2D(0.0, D3);
public static Vector2D = new Vector2D(0.5, D3);
public static Vector2D = new Vector2D(D3, D3);
public static Vector2D = new Vector2D(D3_2, D3);
public static Vector2D = new Vector2D(1.0, D3);
public static Vector2D = new Vector2D(0.0, D3_2);
public static Vector2D = new Vector2D(0.5, D3_2);
public static Vector2D = new Vector2D(D3, D3_2);
public static Vector2D = new Vector2D(D3_2, D3_2);
public static Vector2D = new Vector2D(1.0, D3_2);
public static Vector2D = new Vector2D(0.0, 1.0);
public static Vector2D = new Vector2D(0.5, 1.0);
public static Vector2D = new Vector2D(D3, 1.0);
public static Vector2D = new Vector2D(D3_2, 1.0);
public static Vector2D = Dat.Vec2DOne;
private static MatrixD m120 = 120.0.ToRadian().RotationZ();
private static MatrixD m240 = 240.0.ToRadian().RotationZ();
public static Vector2D TP1 = ;
public static Vector2D TP2 = GetTP2();
public static Vector2D TP3 = GetTP3();
public static Vector2D TP1_2 = (TP1 + TP2) * 0.5;
public static Vector2D TP2_3 = (TP2 + TP3) * 0.5;
public static Vector2D TP3_1 = (TP3 + TP1) * 0.5;
private static Vector2D GetTP2()
{
return Matrix.TransformCoordinateBP(ref TP1, ref , ref m120);
}
private static Vector2D GetTP3()
{
return Matrix.TransformCoordinateBP(ref TP1, ref , ref m240);
}
public static Vector2D MulX(this Vector2D Vector, double X)
{
Vector.X *= X;
return Vector;
}
public static Vector2D MulY(this Vector2D Vector, double Y)
{
Vector.Y *= Y;
return Vector;
}
public static Vector2D MulXY(this Vector2D Vector, double X, double Y)
{
Vector.X *= X;
Vector.Y *= Y;
return Vector;
}
public static Vector2D AddX(this Vector2D Point, double X)
{
Point.X += X;
return Point;
}
public static Vector2D AddY(this Vector2D Point, double Y)
{
Point.Y += Y;
return Point;
}
public static Vector2D AddXY(this Vector2D Point, double X, double Y)
{
Point.X += X;
Point.Y += Y;
return Point;
}
public static void SetTension(this IEnumerable<Out> Out, float Tension)
{
foreach (Out item in Out)
{
item.Tension = Tension;
}
}
public static void OutlineFalse(this IEnumerable<Out> Out)
{
foreach (Out item in Out)
{
item.Outline = false;
}
}
public static Vector2D GetCenter(this IEnumerable<Out> Out)
{
double num = 0.0;
Vector2D vec2DZero = Dat.Vec2DZero;
foreach (Out item in Out)
{
foreach (Vector2D p in item.ps)
{
vec2DZero += p;
}
num += (double)item.ps.Count;
}
return vec2DZero / num;
}
public static Vector2D GetCenter(this IEnumerable<Joi> Joi)
{
double num = 0.0;
Vector2D vec2DZero = Dat.Vec2DZero;
foreach (Joi item in Joi)
{
vec2DZero += item.Joint;
num += 1.0;
}
return vec2DZero / num;
}
public static void Rotation(this IEnumerable<Out> Out, Vector2D BP, double Angle)
{
MatrixD transform = Angle.ToRadian().RotationZ();
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
item.ps[i] = item.ps[i].TransformCoordinateBP(BP, transform);
}
}
}
public static void ScalingX(this IEnumerable<Out> Out, Vector2D BP, double Rate)
{
double num = BP.X - BP.X * Rate;
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * Rate + num;
item.ps[i] = value;
}
}
}
public static void ScalingX(this IEnumerable<Out> Out, ref Vector2D BP, double Rate)
{
double num = BP.X - BP.X * Rate;
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * Rate + num;
item.ps[i] = value;
}
}
}
public static void ScalingY(this IEnumerable<Out> Out, Vector2D BP, double Rate)
{
double num = BP.Y - BP.Y * Rate;
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.Y = value.Y * Rate + num;
item.ps[i] = value;
}
}
}
public static void ScalingY(this IEnumerable<Out> Out, ref Vector2D BP, double Rate)
{
double num = BP.Y - BP.Y * Rate;
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.Y = value.Y * Rate + num;
item.ps[i] = value;
}
}
}
public static void ScalingXY(this IEnumerable<Out> Out, Vector2D BP, double Rate)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * Rate;
vector2D.Y = BP.Y - BP.Y * Rate;
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * Rate + vector2D.X;
value.Y = value.Y * Rate + vector2D.Y;
item.ps[i] = value;
}
}
}
public static void ScalingXY(this IEnumerable<Out> Out, ref Vector2D BP, double Rate)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * Rate;
vector2D.Y = BP.Y - BP.Y * Rate;
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * Rate + vector2D.X;
value.Y = value.Y * Rate + vector2D.Y;
item.ps[i] = value;
}
}
}
public static void ScalingXY(this IEnumerable<Out> Out, Vector2D BP, double X, double Y)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * X;
vector2D.Y = BP.Y - BP.Y * Y;
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * X + vector2D.X;
value.Y = value.Y * Y + vector2D.Y;
item.ps[i] = value;
}
}
}
public static void ScalingX(this IEnumerable<Joi> Joi, Vector2D BP, double Rate)
{
double num = BP.X - BP.X * Rate;
foreach (Joi item in Joi)
{
item.Joint.X = item.Joint.X * Rate + num;
}
}
public static void ScalingX(this IEnumerable<Joi> Joi, ref Vector2D BP, double Rate)
{
double num = BP.X - BP.X * Rate;
foreach (Joi item in Joi)
{
item.Joint.X = item.Joint.X * Rate + num;
}
}
public static void ScalingY(this IEnumerable<Joi> Joi, Vector2D BP, double Rate)
{
double num = BP.Y - BP.Y * Rate;
foreach (Joi item in Joi)
{
item.Joint.Y = item.Joint.Y * Rate + num;
}
}
public static void ScalingY(this IEnumerable<Joi> Joi, ref Vector2D BP, double Rate)
{
double num = BP.Y - BP.Y * Rate;
foreach (Joi item in Joi)
{
item.Joint.Y = item.Joint.Y * Rate + num;
}
}
public static void ScalingXY(this IEnumerable<Joi> Joi, Vector2D BP, double Rate)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * Rate;
vector2D.Y = BP.Y - BP.Y * Rate;
foreach (Joi item in Joi)
{
item.Joint.X = item.Joint.X * Rate + vector2D.X;
item.Joint.Y = item.Joint.Y * Rate + vector2D.Y;
}
}
public static void ScalingXY(this IEnumerable<Joi> Joi, ref Vector2D BP, double Rate)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * Rate;
vector2D.Y = BP.Y - BP.Y * Rate;
foreach (Joi item in Joi)
{
item.Joint.X = item.Joint.X * Rate + vector2D.X;
item.Joint.Y = item.Joint.Y * Rate + vector2D.Y;
}
}
public static void ReverseX(this List<Out> Out, ref Vector2D BP)
{
double num = BP.X - (1.0 - BP.X);
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = 1.0 - value.X + num;
item.ps[i] = value;
}
item.ps.Reverse();
}
Out.Reverse();
}
public static void ReverseY(this List<Out> Out, Vector2D BP)
{
double num = BP.Y - (1.0 - BP.Y);
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.Y = 1.0 - value.Y + num;
item.ps[i] = value;
}
item.ps.Reverse();
}
Out.Reverse();
}
public static void ReverseY(this List<Out> Out, ref Vector2D BP)
{
double num = BP.Y - (1.0 - BP.Y);
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.Y = 1.0 - value.Y + num;
item.ps[i] = value;
}
item.ps.Reverse();
}
Out.Reverse();
}
public static void ReverseX(this List<Joi> Joi, ref Vector2D BP)
{
double num = BP.X - (1.0 - BP.X);
foreach (Joi item in Joi)
{
item.Joint.X = 1.0 - item.Joint.X + num;
}
}
public static void ReverseY(this List<Joi> Joi, ref Vector2D BP)
{
double num = BP.Y - (1.0 - BP.Y);
foreach (Joi item in Joi)
{
item.Joint.Y = 1.0 - item.Joint.Y + num;
}
}
public static void ExpansionX(this List<Out> Out, Vector2D BP, double Rate)
{
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D vector2D = (item.ps[i] - BP).newNormalize();
vector2D.Y = 0.0;
item.ps[i] += vector2D * Rate;
}
}
}
public static void ExpansionX(this List<Out> Out, ref Vector2D BP, double Rate)
{
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D vector2D = (item.ps[i] - BP).newNormalize();
vector2D.Y = 0.0;
item.ps[i] += vector2D * Rate;
}
}
}
public static void ExpansionY(this List<Out> Out, Vector2D BP, double Rate)
{
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D vector2D = (item.ps[i] - BP).newNormalize();
vector2D.X = 0.0;
item.ps[i] += vector2D * Rate;
}
}
}
public static void ExpansionY(this List<Out> Out, ref Vector2D BP, double Rate)
{
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D vector2D = (item.ps[i] - BP).newNormalize();
vector2D.X = 0.0;
item.ps[i] += vector2D * Rate;
}
}
}
public static void ExpansionXY(this List<Out> Out, Vector2D BP, double Rate)
{
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
item.ps[i] += (item.ps[i] - BP).newNormalize() * Rate;
}
}
}
public static void ExpansionXY(this List<Out> Out, ref Vector2D BP, double Rate)
{
foreach (Out item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
item.ps[i] += (item.ps[i] - BP).newNormalize() * Rate;
}
}
}
public static void ExpansionX(this List<Joi> Joi, ref Vector2D BP, double Rate)
{
foreach (Joi item in Joi)
{
Vector2D vector2D = (item.Joint - BP).newNormalize();
vector2D.Y = 0.0;
item.Joint += vector2D * Rate;
}
}
public static void ExpansionY(this List<Joi> Joi, ref Vector2D BP, double Rate)
{
foreach (Joi item in Joi)
{
Vector2D vector2D = (item.Joint - BP).newNormalize();
vector2D.X = 0.0;
item.Joint += vector2D * Rate;
}
}
public static void ExpansionXY(this List<Joi> Joi, Vector2D BP, double Rate)
{
foreach (Joi item in Joi)
{
item.Joint += (item.Joint - BP).newNormalize() * Rate;
}
}
public static void ExpansionXY(this List<Joi> Joi, ref Vector2D BP, double Rate)
{
foreach (Joi item in Joi)
{
item.Joint += (item.Joint - BP).newNormalize() * Rate;
}
}
public static IEnumerable<Vector2D> EnumPoints(this IEnumerable<Out> Out)
{
HashSet<Vector2D> hs = new HashSet<Vector2D>();
foreach (Out item in Out)
{
foreach (Vector2D p in item.ps)
{
if (!hs.Contains(p))
{
yield return p;
hs.Add(p);
}
}
}
}
public static Out Get三角形()
{
return new Out
{
Tension = 0f,
ps = { TP1, TP2, TP3 }
};
}
public static Out Get正方形()
{
return new Out
{
Tension = 0f,
ps = { , , , }
};
}
}