190 lines
3.3 KiB
C#
190 lines
3.3 KiB
C#
using System;
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using System.Globalization;
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namespace _2DGAMELIB;
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[Serializable]
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public struct Vector3D
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{
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public double X;
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public double Y;
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public double Z;
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public double this[int index]
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{
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get
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{
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return index switch
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{
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0 => X,
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1 => Y,
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2 => Z,
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_ => throw new ArgumentOutOfRangeException("index", "Indices for Vector3D run from 0 to 2, inclusive."),
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};
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}
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set
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{
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switch (index)
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{
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case 0:
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X = value;
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break;
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case 1:
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Y = value;
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break;
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case 2:
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Z = value;
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break;
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default:
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throw new ArgumentOutOfRangeException("index", "Indices for Vector3D run from 0 to 2, inclusive.");
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}
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}
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}
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public Vector3D(double value)
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{
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X = value;
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Y = value;
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Z = value;
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}
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public Vector3D(Vector2D value, double z)
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{
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X = value.X;
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Y = value.Y;
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Z = z;
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}
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public Vector3D(ref Vector2D value, double z)
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{
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X = value.X;
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Y = value.Y;
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Z = z;
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}
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public Vector3D(double x, double y, double z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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public double Length()
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{
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return System.Math.Sqrt(X * X + Y * Y + Z * Z);
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}
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public double LengthSquared()
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{
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return X * X + Y * Y + Z * Z;
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}
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public void Normalize()
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{
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double num = Length();
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if (num != 0.0)
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{
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double num2 = 1.0 / num;
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X *= num2;
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Y *= num2;
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Z *= num2;
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}
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}
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public static Vector3D operator +(Vector3D left, Vector3D right)
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{
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return new Vector3D(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
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}
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public static Vector3D operator -(Vector3D left, Vector3D right)
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{
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return new Vector3D(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
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}
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public static Vector3D operator -(Vector3D value)
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{
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return new Vector3D(0.0 - value.X, 0.0 - value.Y, 0.0 - value.Z);
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}
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public static Vector3D operator *(Vector3D value, double scale)
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{
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return new Vector3D(value.X * scale, value.Y * scale, value.Z * scale);
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}
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public static Vector3D operator *(double scale, Vector3D value)
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{
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return new Vector3D(value.X * scale, value.Y * scale, value.Z * scale);
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}
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public static Vector3D operator /(Vector3D value, double scale)
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{
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return new Vector3D(value.X / scale, value.Y / scale, value.Z / scale);
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}
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public static bool operator ==(Vector3D left, Vector3D right)
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{
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if (left.X == right.X && left.Y == right.Y)
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{
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return left.Z == right.Z;
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}
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return false;
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}
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public static bool operator !=(Vector3D left, Vector3D right)
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{
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if (left.X == right.X && left.Y == right.Y)
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{
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return left.Z != right.Z;
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}
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return true;
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}
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public override string ToString()
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{
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return string.Format(CultureInfo.CurrentCulture, "X:{0} Y:{1} Z:{2}", new object[3]
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{
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X.ToString(CultureInfo.CurrentCulture),
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Y.ToString(CultureInfo.CurrentCulture),
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Z.ToString(CultureInfo.CurrentCulture)
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});
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}
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public override int GetHashCode()
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{
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return X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode();
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}
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public override bool Equals(object value)
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{
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if (value == null)
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{
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return false;
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}
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if (value.GetType() != GetType())
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{
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return false;
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}
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return Equals((Vector3D)value);
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}
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public bool Equals(Vector3D value)
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{
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if (X == value.X && Y == value.Y)
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{
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return Z == value.Z;
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}
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return false;
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}
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public bool Equals(ref Vector3D value)
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{
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if (X == value.X && Y == value.Y)
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{
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return Z == value.Z;
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}
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return false;
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}
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}
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