- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
73 lines
1.0 KiB
YAML
73 lines
1.0 KiB
YAML
id: 四足胸郭
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original_key: 四足胸郭
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resource: 半身
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 胸郭
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- name: 筋肉
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- name: 紋柄
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- name: 虎柄
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- name: 鱗
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joints:
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- position: [
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0.49589714095965687,
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0.41992859916794767
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]
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- position: [
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0.5041022495456186,
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0.41992943152871176
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]
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- position: [
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0.48150199968557955,
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0.45056696335020374
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]
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- position: [
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0.5184967409774262,
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0.45056696335020374
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]
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- position: [
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0.4865229115244023,
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0.5098738164535057
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]
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- position: [
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0.5134752041801278,
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0.5098738164535059
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]
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- position: [
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0.4999990747804779,
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0.5016008098797703
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]
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- position: [
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0.47783318744584347,
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0.4381679830329647
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]
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- position: [
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0.5221649479777382,
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0.4381679830329647
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]
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- position: [
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0.4999990493881583,
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0.5243527109272514
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]
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- position: [
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0.49999987927198636,
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0.4726748080603186
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]
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- position: [
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0.47783318744584347,
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0.47230634681171996
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]
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- position: [
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0.5221649479777382,
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0.47230634681171996
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]
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- position: [
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0.015058466988291011,
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0.024008396645510584
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]
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