- TFM: netcoreapp3.1 → net8.0, netstandard2.1 → net8.0 - System.Drawing.Common 5.0.3 → 6.0.0 (last version with Unix support) - Remove stale packages (NETStandard.Library, System.Collections) - Set System.Drawing.EnableUnixSupport via runtimeconfig + AppContext - Pin System.Resources.Extensions 8.0.0, suppress NU1603 - Copy game_folder assets to build output (no run.sh required) - Sta.CurrentDirectory → AppContext.BaseDirectory for portable path resolution - Enable UnsafeBinaryFormatterSerialization + InvariantGlobalization - Add global.json pinning SDK to 8.x - Remove ambiguous `using System.Net.Mime.MediaTypeNames` in ParT.cs - Add `using System.Reflection` to Program.cs
28 lines
1.1 KiB
XML
28 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>2DGAMELIB</AssemblyName>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<TargetFramework>net8.0</TargetFramework>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup>
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<LangVersion>9.0</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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<GenerateResourceWarnOnBinaryFormatterUse>false</GenerateResourceWarnOnBinaryFormatterUse>
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<NoWarn>SYSLIB0011;CA1416</NoWarn>
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</PropertyGroup>
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<PropertyGroup>
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<RootNamespace />
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="glfw-net" Version="3.3.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="Silk.NET.OpenGL" Version="2.22.0" />
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<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
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<PackageReference Include="System.Resources.Extensions" Version="8.0.0">
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<NoWarn>NU1603</NoWarn>
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</PackageReference>
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</ItemGroup>
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</Project> |