Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/Shas.cs
2026-06-13 21:20:32 +02:00

489 lines
13 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace _2DGAMELIB
{
public static class Shas
{
//rectangle coords
public static Vector2D MulX(this Vector2D Vector, double X)
{
Vector.X *= X;
return Vector;
}
public static Vector2D MulY(this Vector2D Vector, double Y)
{
Vector.Y *= Y;
return Vector;
}
public static Vector2D AddX(this Vector2D Point, double X)
{
Point.X += X;
return Point;
}
public static Vector2D AddY(this Vector2D Point, double Y)
{
Point.Y += Y;
return Point;
}
public static Vector2D AddXY(this Vector2D Point, double X, double Y)
{
Point.X += X;
Point.Y += Y;
return Point;
}
public static void SetTension(this IEnumerable<CurveOutline> Out, float Tension)
{
foreach (CurveOutline item in Out)
{
item.Tension = Tension;
}
}
public static void OutlineFalse(this IEnumerable<CurveOutline> Out)
{
foreach (CurveOutline item in Out)
{
item.Outline = false;
}
}
public static Vector2D GetCenter(this IEnumerable<CurveOutline> Out)
{
double num = 0.0;
Vector2D vec2DZero = DataConsts.Vec2DZero;
foreach (CurveOutline item in Out)
{
foreach (Vector2D p in item.ps)
{
vec2DZero += p;
}
num += (double)item.ps.Count;
}
return vec2DZero / num;
}
public static Vector2D GetCenter(this IEnumerable<JointPoint> Joi)
{
double num = 0.0;
Vector2D vec2DZero = DataConsts.Vec2DZero;
foreach (JointPoint item in Joi)
{
vec2DZero += item.Joint;
num += 1.0;
}
return vec2DZero / num;
}
public static void Rotation(this IEnumerable<CurveOutline> Out, Vector2D BP, double Angle)
{
MatrixD transform = Angle.ToRadian().RotationZ();
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
item.ps[i] = item.ps[i].TransformCoordinateBP(BP, transform);
}
}
}
public static void ScalingX(this IEnumerable<CurveOutline> Out, Vector2D BP, double Rate)
{
double num = BP.X - BP.X * Rate;
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * Rate + num;
item.ps[i] = value;
}
}
}
public static void ScalingX(this IEnumerable<CurveOutline> Out, ref Vector2D BP, double Rate)
{
double num = BP.X - BP.X * Rate;
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * Rate + num;
item.ps[i] = value;
}
}
}
public static void ScalingY(this IEnumerable<CurveOutline> Out, Vector2D BP, double Rate)
{
double num = BP.Y - BP.Y * Rate;
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.Y = value.Y * Rate + num;
item.ps[i] = value;
}
}
}
public static void ScalingY(this IEnumerable<CurveOutline> Out, ref Vector2D BP, double Rate)
{
double num = BP.Y - BP.Y * Rate;
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.Y = value.Y * Rate + num;
item.ps[i] = value;
}
}
}
public static void ScalingXY(this IEnumerable<CurveOutline> Out, Vector2D BP, double Rate)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * Rate;
vector2D.Y = BP.Y - BP.Y * Rate;
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * Rate + vector2D.X;
value.Y = value.Y * Rate + vector2D.Y;
item.ps[i] = value;
}
}
}
public static void ScalingXY(this IEnumerable<CurveOutline> Out, ref Vector2D BP, double Rate)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * Rate;
vector2D.Y = BP.Y - BP.Y * Rate;
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * Rate + vector2D.X;
value.Y = value.Y * Rate + vector2D.Y;
item.ps[i] = value;
}
}
}
public static void ScalingXY(this IEnumerable<CurveOutline> Out, Vector2D BP, double X, double Y)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * X;
vector2D.Y = BP.Y - BP.Y * Y;
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = value.X * X + vector2D.X;
value.Y = value.Y * Y + vector2D.Y;
item.ps[i] = value;
}
}
}
public static void ScalingX(this IEnumerable<JointPoint> Joi, Vector2D BP, double Rate)
{
double num = BP.X - BP.X * Rate;
foreach (JointPoint item in Joi)
{
item.Joint.X = item.Joint.X * Rate + num;
}
}
public static void ScalingX(this IEnumerable<JointPoint> Joi, ref Vector2D BP, double Rate)
{
double num = BP.X - BP.X * Rate;
foreach (JointPoint item in Joi)
{
item.Joint.X = item.Joint.X * Rate + num;
}
}
public static void ScalingY(this IEnumerable<JointPoint> Joi, Vector2D BP, double Rate)
{
double num = BP.Y - BP.Y * Rate;
foreach (JointPoint item in Joi)
{
item.Joint.Y = item.Joint.Y * Rate + num;
}
}
public static void ScalingY(this IEnumerable<JointPoint> Joi, ref Vector2D BP, double Rate)
{
double num = BP.Y - BP.Y * Rate;
foreach (JointPoint item in Joi)
{
item.Joint.Y = item.Joint.Y * Rate + num;
}
}
public static void ScalingXY(this IEnumerable<JointPoint> Joi, Vector2D BP, double Rate)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * Rate;
vector2D.Y = BP.Y - BP.Y * Rate;
foreach (JointPoint item in Joi)
{
item.Joint.X = item.Joint.X * Rate + vector2D.X;
item.Joint.Y = item.Joint.Y * Rate + vector2D.Y;
}
}
public static void ScalingXY(this IEnumerable<JointPoint> Joi, ref Vector2D BP, double Rate)
{
Vector2D vector2D = default(Vector2D);
vector2D.X = BP.X - BP.X * Rate;
vector2D.Y = BP.Y - BP.Y * Rate;
foreach (JointPoint item in Joi)
{
item.Joint.X = item.Joint.X * Rate + vector2D.X;
item.Joint.Y = item.Joint.Y * Rate + vector2D.Y;
}
}
public static void ReverseX(this List<CurveOutline> Out, ref Vector2D BP)
{
double num = BP.X - (1.0 - BP.X);
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.X = 1.0 - value.X + num;
item.ps[i] = value;
}
item.ps.Reverse();
}
Out.Reverse();
}
public static void ReverseY(this List<CurveOutline> Out, Vector2D BP)
{
double num = BP.Y - (1.0 - BP.Y);
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.Y = 1.0 - value.Y + num;
item.ps[i] = value;
}
item.ps.Reverse();
}
Out.Reverse();
}
public static void ReverseY(this List<CurveOutline> Out, ref Vector2D BP)
{
double num = BP.Y - (1.0 - BP.Y);
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D value = item.ps[i];
value.Y = 1.0 - value.Y + num;
item.ps[i] = value;
}
item.ps.Reverse();
}
Out.Reverse();
}
public static void ReverseX(this List<JointPoint> Joi, ref Vector2D BP)
{
double num = BP.X - (1.0 - BP.X);
foreach (JointPoint item in Joi)
{
item.Joint.X = 1.0 - item.Joint.X + num;
}
}
public static void ReverseY(this List<JointPoint> Joi, ref Vector2D BP)
{
double num = BP.Y - (1.0 - BP.Y);
foreach (JointPoint item in Joi)
{
item.Joint.Y = 1.0 - item.Joint.Y + num;
}
}
public static void ExpansionX(this List<CurveOutline> Out, Vector2D BP, double Rate)
{
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D vector2D = (item.ps[i] - BP).newNormalize();
vector2D.Y = 0.0;
item.ps[i] += vector2D * Rate;
}
}
}
public static void ExpansionX(this List<CurveOutline> Out, ref Vector2D BP, double Rate)
{
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D vector2D = (item.ps[i] - BP).newNormalize();
vector2D.Y = 0.0;
item.ps[i] += vector2D * Rate;
}
}
}
public static void ExpansionY(this List<CurveOutline> Out, Vector2D BP, double Rate)
{
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D vector2D = (item.ps[i] - BP).newNormalize();
vector2D.X = 0.0;
item.ps[i] += vector2D * Rate;
}
}
}
public static void ExpansionY(this List<CurveOutline> Out, ref Vector2D BP, double Rate)
{
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D vector2D = (item.ps[i] - BP).newNormalize();
vector2D.X = 0.0;
item.ps[i] += vector2D * Rate;
}
}
}
public static void ExpansionXY(this List<CurveOutline> Out, Vector2D BP, double Rate)
{
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
item.ps[i] += (item.ps[i] - BP).newNormalize() * Rate;
}
}
}
public static void ExpansionXY(this List<CurveOutline> Out, ref Vector2D BP, double Rate)
{
foreach (CurveOutline item in Out)
{
for (int i = 0; i < item.ps.Count; i++)
{
item.ps[i] += (item.ps[i] - BP).newNormalize() * Rate;
}
}
}
public static void ExpansionX(this List<JointPoint> Joi, ref Vector2D BP, double Rate)
{
foreach (JointPoint item in Joi)
{
Vector2D vector2D = (item.Joint - BP).newNormalize();
vector2D.Y = 0.0;
item.Joint += vector2D * Rate;
}
}
public static void ExpansionY(this List<JointPoint> Joi, ref Vector2D BP, double Rate)
{
foreach (JointPoint item in Joi)
{
Vector2D vector2D = (item.Joint - BP).newNormalize();
vector2D.X = 0.0;
item.Joint += vector2D * Rate;
}
}
public static void ExpansionXY(this List<JointPoint> Joi, Vector2D BP, double Rate)
{
foreach (JointPoint item in Joi)
{
item.Joint += (item.Joint - BP).newNormalize() * Rate;
}
}
public static void ExpansionXY(this List<JointPoint> Joi, ref Vector2D BP, double Rate)
{
foreach (JointPoint item in Joi)
{
item.Joint += (item.Joint - BP).newNormalize() * Rate;
}
}
public static IEnumerable<Vector2D> EnumPoints(this IEnumerable<CurveOutline> Out)
{
HashSet<Vector2D> hs = new HashSet<Vector2D>();
foreach (CurveOutline item in Out)
{
foreach (Vector2D p in item.ps)
{
if (!hs.Contains(p))
{
yield return p;
hs.Add(p);
}
}
}
}
public static CurveOutline GetTriangle()
{
MatrixD m120 = 120.0.ToRadian().RotationZ();
MatrixD m240 = 240.0.ToRadian().RotationZ();
Vector2D TP1 = new Vector2D(0.5, 0.0);
Vector2D TP2 = Math.TransformCoordinateBP(TP1, new Vector2D(0.5, 0.5), m120);
Vector2D TP3 = Math.TransformCoordinateBP(TP1, new Vector2D(0.5, 0.5), m240);
return new CurveOutline
{
Tension = 0f,
ps = { TP1, TP2, TP3 }
};
}
public static CurveOutline GetSquare()
{
return new CurveOutline
{
Tension = 0f,
ps = {
new Vector2D(0.0, 0.0),
new Vector2D(1.0, 0.0),
new Vector2D(1.0, 1.0),
new Vector2D(0.0, 1.0)
}
};
}
}
}