Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_人D.cs

100 lines
2.0 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _人D : D
{
public bool _グローブ_表示;
public bool _縁1_表示;
public bool _縁2_表示;
public bool _獣毛_表示;
public bool _表示 = true;
public bool _肉球_表示;
public bool _人指1_表示 = true;
public bool _人指3_表示 = true;
public bool _人指2_表示 = true;
public bool _水掻_表示;
public bool _中指1_表示 = true;
public bool _中指3_表示 = true;
public bool _中指2_表示 = true;
public bool _水掻_表示;
public bool _薬指1_表示 = true;
public bool _薬指3_表示 = true;
public bool _薬指2_表示 = true;
public bool _水掻_表示;
public bool _小指1_表示 = true;
public bool _小指3_表示 = true;
public bool _小指2_表示 = true;
public bool _水掻_表示;
public bool _親指1_表示 = true;
public bool _獣性_肉球_表示;
public bool _親指2_表示 = true;
public bool _親指3_表示 = true;
public bool _鱗1_表示;
public bool _鱗2_表示;
public bool _鱗3_表示;
public bool _五芒星_円1_表示;
public bool _五芒星_円2_表示;
public bool _五芒星_星_表示;
public bool _五芒星_五角形_表示;
public double ;
public bool ;
public bool ;
public bool ;
public bool ;
public bool ;
public bool ;
public _人D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _人(DisUnit, , , Med, this);
}
}
}