- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
22 lines
297 B
YAML
22 lines
297 B
YAML
id: 獣翼UpperArm
|
|
original_key: 獣翼上腕
|
|
resource: 腕左
|
|
morph_x: 1
|
|
morph_y: 1
|
|
variants:
|
|
- x: 0
|
|
y: 0
|
|
file: x0y0.svg
|
|
fields:
|
|
- name: 獣翼上腕
|
|
- name: 鱗
|
|
joints:
|
|
- position: [
|
|
0.058090923706733015,
|
|
0.06675256824373756
|
|
]
|
|
- position: [
|
|
0.0772455488959185,
|
|
0.06739140739968597
|
|
]
|