- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
75 lines
1.0 KiB
YAML
75 lines
1.0 KiB
YAML
id: 流血大
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original_key: 流血大
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resource: その他
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morph_x: 1
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morph_y: 5
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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- x: 0
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y: 1
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file: x0y1.svg
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- x: 0
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y: 2
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file: x0y2.svg
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- x: 0
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y: 3
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file: x0y3.svg
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- x: 0
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y: 4
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file: x0y4.svg
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fields:
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- name: 血痕
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- name: 流血1
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- name: 流血2
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joints:
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- position: [
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0.3798670310818432,
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0.3988590973775199
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]
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- position: [
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0.3687037746026841,
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0.39523193547334146
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]
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- position: [
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0.09500000000000003,
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0.10165973924196017
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]
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- position: [
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0.09500000000000003,
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0.08617350554370741
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]
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- position: [
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0.09500000000000003,
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0.10883363919630198
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]
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- position: [
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0.09500000000000003,
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0.09014789611074693
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]
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- position: [
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0.09500000000000003,
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0.11600753915064378
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]
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- position: [
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0.09500000000000003,
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0.09412228667778645
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]
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- position: [
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0.09500000000000003,
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0.12318143910498558
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]
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- position: [
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0.09500000000000003,
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0.09809667724482597
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]
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- position: [
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0.09500000000000003,
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0.1303553390593274
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]
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- position: [
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0.09500000000000003,
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0.10207106781186549
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]
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