2194 lines
75 KiB
C#
2194 lines
75 KiB
C#
using System.Linq;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 四足腰 : Element
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{
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public ShapePart X0Y0_Waist;
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public ShapePart X0Y0_股;
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public ShapePart X0Y0_下腹;
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public ShapePart X0Y0_腰皺;
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public ShapePart X0Y0_筋肉_筋肉下;
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public ShapePart X0Y0_筋肉_筋肉左;
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public ShapePart X0Y0_筋肉_筋肉右;
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public ShapePart X0Y0_筋肉_筋上左;
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public ShapePart X0Y0_筋肉_筋上右;
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public ShapePart X0Y0_筋肉_筋下左;
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public ShapePart X0Y0_筋肉_筋下右;
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public ShapePart X0Y0_臍;
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public ShapePart X0Y0_紋柄_紋左_紋1;
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public ShapePart X0Y0_紋柄_紋左_紋2;
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public ShapePart X0Y0_紋柄_紋左_紋3;
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public ShapePart X0Y0_紋柄_紋右_紋1;
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public ShapePart X0Y0_紋柄_紋右_紋2;
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public ShapePart X0Y0_紋柄_紋右_紋3;
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public ShapePart X0Y0_虎柄_虎左;
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public ShapePart X0Y0_虎柄_虎右;
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public ShapePart X0Y0_竜性_中_鱗1;
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public ShapePart X0Y0_竜性_中_鱗2;
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public ShapePart X0Y0_竜性_中_鱗3;
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public ShapePart X0Y0_竜性_中_鱗4;
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public ShapePart X0Y0_竜性_左_鱗1;
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public ShapePart X0Y0_竜性_左_鱗2;
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public ShapePart X0Y0_竜性_右_鱗1;
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public ShapePart X0Y0_竜性_右_鱗2;
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public ShapePart X0Y1_Waist;
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public ShapePart X0Y1_股;
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public ShapePart X0Y1_下腹;
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public ShapePart X0Y1_腰皺;
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public ShapePart X0Y1_筋肉_筋肉下;
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public ShapePart X0Y1_筋肉_筋肉左;
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public ShapePart X0Y1_筋肉_筋肉右;
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public ShapePart X0Y1_筋肉_筋上左;
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public ShapePart X0Y1_筋肉_筋上右;
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public ShapePart X0Y1_筋肉_筋下左;
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public ShapePart X0Y1_筋肉_筋下右;
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public ShapePart X0Y1_臍;
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public ShapePart X0Y1_紋柄_紋左_紋1;
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public ShapePart X0Y1_紋柄_紋左_紋2;
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public ShapePart X0Y1_紋柄_紋左_紋3;
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public ShapePart X0Y1_紋柄_紋右_紋1;
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public ShapePart X0Y1_紋柄_紋右_紋2;
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public ShapePart X0Y1_紋柄_紋右_紋3;
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public ShapePart X0Y1_虎柄_虎左;
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public ShapePart X0Y1_虎柄_虎右;
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public ShapePart X0Y1_竜性_中_鱗1;
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public ShapePart X0Y1_竜性_中_鱗2;
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public ShapePart X0Y1_竜性_中_鱗3;
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public ShapePart X0Y1_竜性_中_鱗4;
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public ShapePart X0Y1_竜性_左_鱗1;
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public ShapePart X0Y1_竜性_左_鱗2;
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public ShapePart X0Y1_竜性_右_鱗1;
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public ShapePart X0Y1_竜性_右_鱗2;
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public ShapePart X0Y2_Waist;
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public ShapePart X0Y2_股;
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public ShapePart X0Y2_下腹;
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public ShapePart X0Y2_腰皺;
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public ShapePart X0Y2_筋肉_筋肉下;
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public ShapePart X0Y2_筋肉_筋肉左;
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public ShapePart X0Y2_筋肉_筋肉右;
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public ShapePart X0Y2_筋肉_筋上左;
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public ShapePart X0Y2_筋肉_筋上右;
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public ShapePart X0Y2_筋肉_筋下左;
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public ShapePart X0Y2_筋肉_筋下右;
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public ShapePart X0Y2_臍;
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public ShapePart X0Y2_紋柄_紋左_紋1;
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public ShapePart X0Y2_紋柄_紋左_紋2;
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public ShapePart X0Y2_紋柄_紋左_紋3;
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public ShapePart X0Y2_紋柄_紋右_紋1;
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public ShapePart X0Y2_紋柄_紋右_紋2;
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public ShapePart X0Y2_紋柄_紋右_紋3;
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public ShapePart X0Y2_虎柄_虎左;
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public ShapePart X0Y2_虎柄_虎右;
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public ShapePart X0Y2_竜性_中_鱗1;
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public ShapePart X0Y2_竜性_中_鱗2;
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public ShapePart X0Y2_竜性_中_鱗3;
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public ShapePart X0Y2_竜性_中_鱗4;
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public ShapePart X0Y2_竜性_左_鱗1;
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public ShapePart X0Y2_竜性_左_鱗2;
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public ShapePart X0Y2_竜性_右_鱗1;
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public ShapePart X0Y2_竜性_右_鱗2;
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public ShapePart X0Y3_Waist;
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public ShapePart X0Y3_股;
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public ShapePart X0Y3_下腹;
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public ShapePart X0Y3_腰皺;
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public ShapePart X0Y3_筋肉_筋肉下;
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public ShapePart X0Y3_筋肉_筋肉左;
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public ShapePart X0Y3_筋肉_筋肉右;
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public ShapePart X0Y3_筋肉_筋上左;
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public ShapePart X0Y3_筋肉_筋上右;
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public ShapePart X0Y3_筋肉_筋下左;
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public ShapePart X0Y3_筋肉_筋下右;
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public ShapePart X0Y3_臍;
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public ShapePart X0Y3_紋柄_紋左_紋1;
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public ShapePart X0Y3_紋柄_紋左_紋2;
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public ShapePart X0Y3_紋柄_紋左_紋3;
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public ShapePart X0Y3_紋柄_紋右_紋1;
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public ShapePart X0Y3_紋柄_紋右_紋2;
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public ShapePart X0Y3_紋柄_紋右_紋3;
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public ShapePart X0Y3_虎柄_虎左;
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public ShapePart X0Y3_虎柄_虎右;
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public ShapePart X0Y3_竜性_中_鱗1;
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public ShapePart X0Y3_竜性_中_鱗2;
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public ShapePart X0Y3_竜性_中_鱗3;
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public ShapePart X0Y3_竜性_中_鱗4;
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public ShapePart X0Y3_竜性_左_鱗1;
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public ShapePart X0Y3_竜性_左_鱗2;
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public ShapePart X0Y3_竜性_右_鱗1;
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public ShapePart X0Y3_竜性_右_鱗2;
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public ShapePart X0Y4_Waist;
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public ShapePart X0Y4_股;
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public ShapePart X0Y4_下腹;
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public ShapePart X0Y4_腰皺;
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public ShapePart X0Y4_筋肉_筋肉下;
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public ShapePart X0Y4_筋肉_筋肉左;
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public ShapePart X0Y4_筋肉_筋肉右;
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public ShapePart X0Y4_筋肉_筋上左;
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public ShapePart X0Y4_筋肉_筋上右;
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public ShapePart X0Y4_筋肉_筋下左;
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public ShapePart X0Y4_筋肉_筋下右;
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public ShapePart X0Y4_臍;
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public ShapePart X0Y4_紋柄_紋左_紋1;
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public ShapePart X0Y4_紋柄_紋左_紋2;
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public ShapePart X0Y4_紋柄_紋左_紋3;
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public ShapePart X0Y4_紋柄_紋右_紋1;
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public ShapePart X0Y4_紋柄_紋右_紋2;
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public ShapePart X0Y4_紋柄_紋右_紋3;
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public ShapePart X0Y4_虎柄_虎左;
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public ShapePart X0Y4_虎柄_虎右;
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public ShapePart X0Y4_竜性_中_鱗1;
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public ShapePart X0Y4_竜性_中_鱗2;
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public ShapePart X0Y4_竜性_中_鱗3;
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public ShapePart X0Y4_竜性_中_鱗4;
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public ShapePart X0Y4_竜性_左_鱗1;
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public ShapePart X0Y4_竜性_左_鱗2;
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public ShapePart X0Y4_竜性_右_鱗1;
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public ShapePart X0Y4_竜性_右_鱗2;
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public ColorD WaistCD;
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public ColorD 股CD;
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public ColorD 下腹CD;
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public ColorD 腰皺CD;
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public ColorD 筋肉_筋肉下CD;
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public ColorD 筋肉_筋肉左CD;
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public ColorD 筋肉_筋肉右CD;
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public ColorD 筋肉_筋上左CD;
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public ColorD 筋肉_筋上右CD;
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public ColorD 筋肉_筋下左CD;
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public ColorD 筋肉_筋下右CD;
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public ColorD 臍CD;
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public ColorD 紋柄_紋左_紋1CD;
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public ColorD 紋柄_紋左_紋2CD;
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public ColorD 紋柄_紋左_紋3CD;
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public ColorD 紋柄_紋右_紋1CD;
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public ColorD 紋柄_紋右_紋2CD;
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public ColorD 紋柄_紋右_紋3CD;
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public ColorD 虎柄_虎左CD;
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public ColorD 虎柄_虎右CD;
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public ColorD 竜性_中_鱗1CD;
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public ColorD 竜性_中_鱗2CD;
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public ColorD 竜性_中_鱗3CD;
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public ColorD 竜性_中_鱗4CD;
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public ColorD 竜性_左_鱗1CD;
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public ColorD 竜性_左_鱗2CD;
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public ColorD 竜性_右_鱗1CD;
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public ColorD 竜性_右_鱗2CD;
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public ColorP X0Y0_WaistCP;
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public ColorP X0Y0_股CP;
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public ColorP X0Y0_下腹CP;
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public ColorP X0Y0_腰皺CP;
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public ColorP X0Y0_筋肉_筋肉下CP;
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public ColorP X0Y0_筋肉_筋肉左CP;
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public ColorP X0Y0_筋肉_筋肉右CP;
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public ColorP X0Y0_筋肉_筋上左CP;
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public ColorP X0Y0_筋肉_筋上右CP;
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public ColorP X0Y0_筋肉_筋下左CP;
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public ColorP X0Y0_筋肉_筋下右CP;
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public ColorP X0Y0_臍CP;
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public ColorP X0Y0_紋柄_紋左_紋1CP;
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public ColorP X0Y0_紋柄_紋左_紋2CP;
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public ColorP X0Y0_紋柄_紋左_紋3CP;
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public ColorP X0Y0_紋柄_紋右_紋1CP;
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public ColorP X0Y0_紋柄_紋右_紋2CP;
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public ColorP X0Y0_紋柄_紋右_紋3CP;
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public ColorP X0Y0_虎柄_虎左CP;
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public ColorP X0Y0_虎柄_虎右CP;
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public ColorP X0Y0_竜性_中_鱗1CP;
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public ColorP X0Y0_竜性_中_鱗2CP;
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public ColorP X0Y0_竜性_中_鱗3CP;
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public ColorP X0Y0_竜性_中_鱗4CP;
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public ColorP X0Y0_竜性_左_鱗1CP;
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public ColorP X0Y0_竜性_左_鱗2CP;
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public ColorP X0Y0_竜性_右_鱗1CP;
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public ColorP X0Y0_竜性_右_鱗2CP;
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public ColorP X0Y1_WaistCP;
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public ColorP X0Y1_股CP;
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public ColorP X0Y1_下腹CP;
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public ColorP X0Y1_腰皺CP;
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public ColorP X0Y1_筋肉_筋肉下CP;
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public ColorP X0Y1_筋肉_筋肉左CP;
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public ColorP X0Y1_筋肉_筋肉右CP;
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public ColorP X0Y1_筋肉_筋上左CP;
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public ColorP X0Y1_筋肉_筋上右CP;
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public ColorP X0Y1_筋肉_筋下左CP;
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public ColorP X0Y1_筋肉_筋下右CP;
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public ColorP X0Y1_臍CP;
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public ColorP X0Y1_紋柄_紋左_紋1CP;
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public ColorP X0Y1_紋柄_紋左_紋2CP;
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public ColorP X0Y1_紋柄_紋左_紋3CP;
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public ColorP X0Y1_紋柄_紋右_紋1CP;
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public ColorP X0Y1_紋柄_紋右_紋2CP;
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public ColorP X0Y1_紋柄_紋右_紋3CP;
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public ColorP X0Y1_虎柄_虎左CP;
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public ColorP X0Y1_虎柄_虎右CP;
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public ColorP X0Y1_竜性_中_鱗1CP;
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public ColorP X0Y1_竜性_中_鱗2CP;
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public ColorP X0Y1_竜性_中_鱗3CP;
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public ColorP X0Y1_竜性_中_鱗4CP;
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public ColorP X0Y1_竜性_左_鱗1CP;
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public ColorP X0Y1_竜性_左_鱗2CP;
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public ColorP X0Y1_竜性_右_鱗1CP;
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public ColorP X0Y1_竜性_右_鱗2CP;
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public ColorP X0Y2_WaistCP;
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public ColorP X0Y2_股CP;
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public ColorP X0Y2_下腹CP;
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public ColorP X0Y2_腰皺CP;
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public ColorP X0Y2_筋肉_筋肉下CP;
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public ColorP X0Y2_筋肉_筋肉左CP;
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public ColorP X0Y2_筋肉_筋肉右CP;
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public ColorP X0Y2_筋肉_筋上左CP;
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public ColorP X0Y2_筋肉_筋上右CP;
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public ColorP X0Y2_筋肉_筋下左CP;
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public ColorP X0Y2_筋肉_筋下右CP;
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public ColorP X0Y2_臍CP;
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public ColorP X0Y2_紋柄_紋左_紋1CP;
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public ColorP X0Y2_紋柄_紋左_紋2CP;
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public ColorP X0Y2_紋柄_紋左_紋3CP;
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public ColorP X0Y2_紋柄_紋右_紋1CP;
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public ColorP X0Y2_紋柄_紋右_紋2CP;
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public ColorP X0Y2_紋柄_紋右_紋3CP;
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public ColorP X0Y2_虎柄_虎左CP;
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public ColorP X0Y2_虎柄_虎右CP;
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public ColorP X0Y2_竜性_中_鱗1CP;
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public ColorP X0Y2_竜性_中_鱗2CP;
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public ColorP X0Y2_竜性_中_鱗3CP;
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public ColorP X0Y2_竜性_中_鱗4CP;
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public ColorP X0Y2_竜性_左_鱗1CP;
|
|
|
|
public ColorP X0Y2_竜性_左_鱗2CP;
|
|
|
|
public ColorP X0Y2_竜性_右_鱗1CP;
|
|
|
|
public ColorP X0Y2_竜性_右_鱗2CP;
|
|
|
|
public ColorP X0Y3_WaistCP;
|
|
|
|
public ColorP X0Y3_股CP;
|
|
|
|
public ColorP X0Y3_下腹CP;
|
|
|
|
public ColorP X0Y3_腰皺CP;
|
|
|
|
public ColorP X0Y3_筋肉_筋肉下CP;
|
|
|
|
public ColorP X0Y3_筋肉_筋肉左CP;
|
|
|
|
public ColorP X0Y3_筋肉_筋肉右CP;
|
|
|
|
public ColorP X0Y3_筋肉_筋上左CP;
|
|
|
|
public ColorP X0Y3_筋肉_筋上右CP;
|
|
|
|
public ColorP X0Y3_筋肉_筋下左CP;
|
|
|
|
public ColorP X0Y3_筋肉_筋下右CP;
|
|
|
|
public ColorP X0Y3_臍CP;
|
|
|
|
public ColorP X0Y3_紋柄_紋左_紋1CP;
|
|
|
|
public ColorP X0Y3_紋柄_紋左_紋2CP;
|
|
|
|
public ColorP X0Y3_紋柄_紋左_紋3CP;
|
|
|
|
public ColorP X0Y3_紋柄_紋右_紋1CP;
|
|
|
|
public ColorP X0Y3_紋柄_紋右_紋2CP;
|
|
|
|
public ColorP X0Y3_紋柄_紋右_紋3CP;
|
|
|
|
public ColorP X0Y3_虎柄_虎左CP;
|
|
|
|
public ColorP X0Y3_虎柄_虎右CP;
|
|
|
|
public ColorP X0Y3_竜性_中_鱗1CP;
|
|
|
|
public ColorP X0Y3_竜性_中_鱗2CP;
|
|
|
|
public ColorP X0Y3_竜性_中_鱗3CP;
|
|
|
|
public ColorP X0Y3_竜性_中_鱗4CP;
|
|
|
|
public ColorP X0Y3_竜性_左_鱗1CP;
|
|
|
|
public ColorP X0Y3_竜性_左_鱗2CP;
|
|
|
|
public ColorP X0Y3_竜性_右_鱗1CP;
|
|
|
|
public ColorP X0Y3_竜性_右_鱗2CP;
|
|
|
|
public ColorP X0Y4_WaistCP;
|
|
|
|
public ColorP X0Y4_股CP;
|
|
|
|
public ColorP X0Y4_下腹CP;
|
|
|
|
public ColorP X0Y4_腰皺CP;
|
|
|
|
public ColorP X0Y4_筋肉_筋肉下CP;
|
|
|
|
public ColorP X0Y4_筋肉_筋肉左CP;
|
|
|
|
public ColorP X0Y4_筋肉_筋肉右CP;
|
|
|
|
public ColorP X0Y4_筋肉_筋上左CP;
|
|
|
|
public ColorP X0Y4_筋肉_筋上右CP;
|
|
|
|
public ColorP X0Y4_筋肉_筋下左CP;
|
|
|
|
public ColorP X0Y4_筋肉_筋下右CP;
|
|
|
|
public ColorP X0Y4_臍CP;
|
|
|
|
public ColorP X0Y4_紋柄_紋左_紋1CP;
|
|
|
|
public ColorP X0Y4_紋柄_紋左_紋2CP;
|
|
|
|
public ColorP X0Y4_紋柄_紋左_紋3CP;
|
|
|
|
public ColorP X0Y4_紋柄_紋右_紋1CP;
|
|
|
|
public ColorP X0Y4_紋柄_紋右_紋2CP;
|
|
|
|
public ColorP X0Y4_紋柄_紋右_紋3CP;
|
|
|
|
public ColorP X0Y4_虎柄_虎左CP;
|
|
|
|
public ColorP X0Y4_虎柄_虎右CP;
|
|
|
|
public ColorP X0Y4_竜性_中_鱗1CP;
|
|
|
|
public ColorP X0Y4_竜性_中_鱗2CP;
|
|
|
|
public ColorP X0Y4_竜性_中_鱗3CP;
|
|
|
|
public ColorP X0Y4_竜性_中_鱗4CP;
|
|
|
|
public ColorP X0Y4_竜性_左_鱗1CP;
|
|
|
|
public ColorP X0Y4_竜性_左_鱗2CP;
|
|
|
|
public ColorP X0Y4_竜性_右_鱗1CP;
|
|
|
|
public ColorP X0Y4_竜性_右_鱗2CP;
|
|
|
|
public Element[] 腿左_接続;
|
|
|
|
public Element[] 腿右_接続;
|
|
|
|
public Element[] 膣基_接続;
|
|
|
|
public Element[] 肛門_接続;
|
|
|
|
public Element[] 尾_接続;
|
|
|
|
public Element[] 半身_接続;
|
|
|
|
public Element[] 上着_接続;
|
|
|
|
public Element[] 肌_接続;
|
|
|
|
public Element[] 翼左_接続;
|
|
|
|
public Element[] 翼右_接続;
|
|
|
|
public override bool 欠損
|
|
{
|
|
get
|
|
{
|
|
return 欠損_;
|
|
}
|
|
set
|
|
{
|
|
欠損_ = value;
|
|
}
|
|
}
|
|
|
|
public override bool 筋肉
|
|
{
|
|
get
|
|
{
|
|
return 筋肉_;
|
|
}
|
|
set
|
|
{
|
|
筋肉_ = value;
|
|
筋肉_筋肉下_表示 = 筋肉_;
|
|
筋肉_筋肉左_表示 = 筋肉_;
|
|
筋肉_筋肉右_表示 = 筋肉_;
|
|
筋肉_筋上左_表示 = 筋肉_;
|
|
筋肉_筋上右_表示 = 筋肉_;
|
|
筋肉_筋下左_表示 = 筋肉_;
|
|
筋肉_筋下右_表示 = 筋肉_;
|
|
}
|
|
}
|
|
|
|
public override bool 拘束
|
|
{
|
|
get
|
|
{
|
|
return 拘束_;
|
|
}
|
|
set
|
|
{
|
|
拘束_ = value;
|
|
}
|
|
}
|
|
|
|
public bool Waist_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_Waist.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_Waist.Dra = value;
|
|
X0Y1_Waist.Dra = value;
|
|
X0Y2_Waist.Dra = value;
|
|
X0Y3_Waist.Dra = value;
|
|
X0Y4_Waist.Dra = value;
|
|
X0Y0_Waist.Hit = value;
|
|
X0Y1_Waist.Hit = value;
|
|
X0Y2_Waist.Hit = value;
|
|
X0Y3_Waist.Hit = value;
|
|
X0Y4_Waist.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 股_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_股.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_股.Dra = value;
|
|
X0Y1_股.Dra = value;
|
|
X0Y2_股.Dra = value;
|
|
X0Y3_股.Dra = value;
|
|
X0Y4_股.Dra = value;
|
|
X0Y0_股.Hit = value;
|
|
X0Y1_股.Hit = value;
|
|
X0Y2_股.Hit = value;
|
|
X0Y3_股.Hit = value;
|
|
X0Y4_股.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 下腹_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_下腹.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_下腹.Dra = value;
|
|
X0Y1_下腹.Dra = value;
|
|
X0Y2_下腹.Dra = value;
|
|
X0Y3_下腹.Dra = value;
|
|
X0Y4_下腹.Dra = value;
|
|
X0Y0_下腹.Hit = value;
|
|
X0Y1_下腹.Hit = value;
|
|
X0Y2_下腹.Hit = value;
|
|
X0Y3_下腹.Hit = value;
|
|
X0Y4_下腹.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 腰皺_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_腰皺.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_腰皺.Dra = value;
|
|
X0Y1_腰皺.Dra = value;
|
|
X0Y2_腰皺.Dra = value;
|
|
X0Y3_腰皺.Dra = value;
|
|
X0Y4_腰皺.Dra = value;
|
|
X0Y0_腰皺.Hit = value;
|
|
X0Y1_腰皺.Hit = value;
|
|
X0Y2_腰皺.Hit = value;
|
|
X0Y3_腰皺.Hit = value;
|
|
X0Y4_腰皺.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 筋肉_筋肉下_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_筋肉_筋肉下.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_筋肉_筋肉下.Dra = value;
|
|
X0Y1_筋肉_筋肉下.Dra = value;
|
|
X0Y2_筋肉_筋肉下.Dra = value;
|
|
X0Y3_筋肉_筋肉下.Dra = value;
|
|
X0Y4_筋肉_筋肉下.Dra = value;
|
|
X0Y0_筋肉_筋肉下.Hit = value;
|
|
X0Y1_筋肉_筋肉下.Hit = value;
|
|
X0Y2_筋肉_筋肉下.Hit = value;
|
|
X0Y3_筋肉_筋肉下.Hit = value;
|
|
X0Y4_筋肉_筋肉下.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 筋肉_筋肉左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_筋肉_筋肉左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_筋肉_筋肉左.Dra = value;
|
|
X0Y1_筋肉_筋肉左.Dra = value;
|
|
X0Y2_筋肉_筋肉左.Dra = value;
|
|
X0Y3_筋肉_筋肉左.Dra = value;
|
|
X0Y4_筋肉_筋肉左.Dra = value;
|
|
X0Y0_筋肉_筋肉左.Hit = value;
|
|
X0Y1_筋肉_筋肉左.Hit = value;
|
|
X0Y2_筋肉_筋肉左.Hit = value;
|
|
X0Y3_筋肉_筋肉左.Hit = value;
|
|
X0Y4_筋肉_筋肉左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 筋肉_筋肉右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_筋肉_筋肉右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_筋肉_筋肉右.Dra = value;
|
|
X0Y1_筋肉_筋肉右.Dra = value;
|
|
X0Y2_筋肉_筋肉右.Dra = value;
|
|
X0Y3_筋肉_筋肉右.Dra = value;
|
|
X0Y4_筋肉_筋肉右.Dra = value;
|
|
X0Y0_筋肉_筋肉右.Hit = value;
|
|
X0Y1_筋肉_筋肉右.Hit = value;
|
|
X0Y2_筋肉_筋肉右.Hit = value;
|
|
X0Y3_筋肉_筋肉右.Hit = value;
|
|
X0Y4_筋肉_筋肉右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 筋肉_筋上左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_筋肉_筋上左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_筋肉_筋上左.Dra = value;
|
|
X0Y1_筋肉_筋上左.Dra = value;
|
|
X0Y2_筋肉_筋上左.Dra = value;
|
|
X0Y3_筋肉_筋上左.Dra = value;
|
|
X0Y4_筋肉_筋上左.Dra = value;
|
|
X0Y0_筋肉_筋上左.Hit = value;
|
|
X0Y1_筋肉_筋上左.Hit = value;
|
|
X0Y2_筋肉_筋上左.Hit = value;
|
|
X0Y3_筋肉_筋上左.Hit = value;
|
|
X0Y4_筋肉_筋上左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 筋肉_筋上右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_筋肉_筋上右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_筋肉_筋上右.Dra = value;
|
|
X0Y1_筋肉_筋上右.Dra = value;
|
|
X0Y2_筋肉_筋上右.Dra = value;
|
|
X0Y3_筋肉_筋上右.Dra = value;
|
|
X0Y4_筋肉_筋上右.Dra = value;
|
|
X0Y0_筋肉_筋上右.Hit = value;
|
|
X0Y1_筋肉_筋上右.Hit = value;
|
|
X0Y2_筋肉_筋上右.Hit = value;
|
|
X0Y3_筋肉_筋上右.Hit = value;
|
|
X0Y4_筋肉_筋上右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 筋肉_筋下左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_筋肉_筋下左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_筋肉_筋下左.Dra = value;
|
|
X0Y1_筋肉_筋下左.Dra = value;
|
|
X0Y2_筋肉_筋下左.Dra = value;
|
|
X0Y3_筋肉_筋下左.Dra = value;
|
|
X0Y4_筋肉_筋下左.Dra = value;
|
|
X0Y0_筋肉_筋下左.Hit = value;
|
|
X0Y1_筋肉_筋下左.Hit = value;
|
|
X0Y2_筋肉_筋下左.Hit = value;
|
|
X0Y3_筋肉_筋下左.Hit = value;
|
|
X0Y4_筋肉_筋下左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 筋肉_筋下右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_筋肉_筋下右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_筋肉_筋下右.Dra = value;
|
|
X0Y1_筋肉_筋下右.Dra = value;
|
|
X0Y2_筋肉_筋下右.Dra = value;
|
|
X0Y3_筋肉_筋下右.Dra = value;
|
|
X0Y4_筋肉_筋下右.Dra = value;
|
|
X0Y0_筋肉_筋下右.Hit = value;
|
|
X0Y1_筋肉_筋下右.Hit = value;
|
|
X0Y2_筋肉_筋下右.Hit = value;
|
|
X0Y3_筋肉_筋下右.Hit = value;
|
|
X0Y4_筋肉_筋下右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 臍_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_臍.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_臍.Dra = value;
|
|
X0Y1_臍.Dra = value;
|
|
X0Y2_臍.Dra = value;
|
|
X0Y3_臍.Dra = value;
|
|
X0Y4_臍.Dra = value;
|
|
X0Y0_臍.Hit = value;
|
|
X0Y1_臍.Hit = value;
|
|
X0Y2_臍.Hit = value;
|
|
X0Y3_臍.Hit = value;
|
|
X0Y4_臍.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 紋柄_紋左_紋1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_紋柄_紋左_紋1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_紋柄_紋左_紋1.Dra = value;
|
|
X0Y1_紋柄_紋左_紋1.Dra = value;
|
|
X0Y2_紋柄_紋左_紋1.Dra = value;
|
|
X0Y3_紋柄_紋左_紋1.Dra = value;
|
|
X0Y4_紋柄_紋左_紋1.Dra = value;
|
|
X0Y0_紋柄_紋左_紋1.Hit = value;
|
|
X0Y1_紋柄_紋左_紋1.Hit = value;
|
|
X0Y2_紋柄_紋左_紋1.Hit = value;
|
|
X0Y3_紋柄_紋左_紋1.Hit = value;
|
|
X0Y4_紋柄_紋左_紋1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 紋柄_紋左_紋2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_紋柄_紋左_紋2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_紋柄_紋左_紋2.Dra = value;
|
|
X0Y1_紋柄_紋左_紋2.Dra = value;
|
|
X0Y2_紋柄_紋左_紋2.Dra = value;
|
|
X0Y3_紋柄_紋左_紋2.Dra = value;
|
|
X0Y4_紋柄_紋左_紋2.Dra = value;
|
|
X0Y0_紋柄_紋左_紋2.Hit = value;
|
|
X0Y1_紋柄_紋左_紋2.Hit = value;
|
|
X0Y2_紋柄_紋左_紋2.Hit = value;
|
|
X0Y3_紋柄_紋左_紋2.Hit = value;
|
|
X0Y4_紋柄_紋左_紋2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 紋柄_紋左_紋3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_紋柄_紋左_紋3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_紋柄_紋左_紋3.Dra = value;
|
|
X0Y1_紋柄_紋左_紋3.Dra = value;
|
|
X0Y2_紋柄_紋左_紋3.Dra = value;
|
|
X0Y3_紋柄_紋左_紋3.Dra = value;
|
|
X0Y4_紋柄_紋左_紋3.Dra = value;
|
|
X0Y0_紋柄_紋左_紋3.Hit = value;
|
|
X0Y1_紋柄_紋左_紋3.Hit = value;
|
|
X0Y2_紋柄_紋左_紋3.Hit = value;
|
|
X0Y3_紋柄_紋左_紋3.Hit = value;
|
|
X0Y4_紋柄_紋左_紋3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 紋柄_紋右_紋1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_紋柄_紋右_紋1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_紋柄_紋右_紋1.Dra = value;
|
|
X0Y1_紋柄_紋右_紋1.Dra = value;
|
|
X0Y2_紋柄_紋右_紋1.Dra = value;
|
|
X0Y3_紋柄_紋右_紋1.Dra = value;
|
|
X0Y4_紋柄_紋右_紋1.Dra = value;
|
|
X0Y0_紋柄_紋右_紋1.Hit = value;
|
|
X0Y1_紋柄_紋右_紋1.Hit = value;
|
|
X0Y2_紋柄_紋右_紋1.Hit = value;
|
|
X0Y3_紋柄_紋右_紋1.Hit = value;
|
|
X0Y4_紋柄_紋右_紋1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 紋柄_紋右_紋2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_紋柄_紋右_紋2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_紋柄_紋右_紋2.Dra = value;
|
|
X0Y1_紋柄_紋右_紋2.Dra = value;
|
|
X0Y2_紋柄_紋右_紋2.Dra = value;
|
|
X0Y3_紋柄_紋右_紋2.Dra = value;
|
|
X0Y4_紋柄_紋右_紋2.Dra = value;
|
|
X0Y0_紋柄_紋右_紋2.Hit = value;
|
|
X0Y1_紋柄_紋右_紋2.Hit = value;
|
|
X0Y2_紋柄_紋右_紋2.Hit = value;
|
|
X0Y3_紋柄_紋右_紋2.Hit = value;
|
|
X0Y4_紋柄_紋右_紋2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 紋柄_紋右_紋3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_紋柄_紋右_紋3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_紋柄_紋右_紋3.Dra = value;
|
|
X0Y1_紋柄_紋右_紋3.Dra = value;
|
|
X0Y2_紋柄_紋右_紋3.Dra = value;
|
|
X0Y3_紋柄_紋右_紋3.Dra = value;
|
|
X0Y4_紋柄_紋右_紋3.Dra = value;
|
|
X0Y0_紋柄_紋右_紋3.Hit = value;
|
|
X0Y1_紋柄_紋右_紋3.Hit = value;
|
|
X0Y2_紋柄_紋右_紋3.Hit = value;
|
|
X0Y3_紋柄_紋右_紋3.Hit = value;
|
|
X0Y4_紋柄_紋右_紋3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 虎柄_虎左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_虎柄_虎左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_虎柄_虎左.Dra = value;
|
|
X0Y1_虎柄_虎左.Dra = value;
|
|
X0Y2_虎柄_虎左.Dra = value;
|
|
X0Y3_虎柄_虎左.Dra = value;
|
|
X0Y4_虎柄_虎左.Dra = value;
|
|
X0Y0_虎柄_虎左.Hit = value;
|
|
X0Y1_虎柄_虎左.Hit = value;
|
|
X0Y2_虎柄_虎左.Hit = value;
|
|
X0Y3_虎柄_虎左.Hit = value;
|
|
X0Y4_虎柄_虎左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 虎柄_虎右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_虎柄_虎右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_虎柄_虎右.Dra = value;
|
|
X0Y1_虎柄_虎右.Dra = value;
|
|
X0Y2_虎柄_虎右.Dra = value;
|
|
X0Y3_虎柄_虎右.Dra = value;
|
|
X0Y4_虎柄_虎右.Dra = value;
|
|
X0Y0_虎柄_虎右.Hit = value;
|
|
X0Y1_虎柄_虎右.Hit = value;
|
|
X0Y2_虎柄_虎右.Hit = value;
|
|
X0Y3_虎柄_虎右.Hit = value;
|
|
X0Y4_虎柄_虎右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 竜性_中_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_竜性_中_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_竜性_中_鱗1.Dra = false;
|
|
X0Y1_竜性_中_鱗1.Dra = false;
|
|
X0Y2_竜性_中_鱗1.Dra = false;
|
|
X0Y3_竜性_中_鱗1.Dra = false;
|
|
X0Y4_竜性_中_鱗1.Dra = false;
|
|
X0Y0_竜性_中_鱗1.Hit = false;
|
|
X0Y1_竜性_中_鱗1.Hit = false;
|
|
X0Y2_竜性_中_鱗1.Hit = false;
|
|
X0Y3_竜性_中_鱗1.Hit = false;
|
|
X0Y4_竜性_中_鱗1.Hit = false;
|
|
}
|
|
}
|
|
|
|
public bool 竜性_中_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_竜性_中_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_竜性_中_鱗2.Dra = false;
|
|
X0Y1_竜性_中_鱗2.Dra = false;
|
|
X0Y2_竜性_中_鱗2.Dra = false;
|
|
X0Y3_竜性_中_鱗2.Dra = false;
|
|
X0Y4_竜性_中_鱗2.Dra = false;
|
|
X0Y0_竜性_中_鱗2.Hit = false;
|
|
X0Y1_竜性_中_鱗2.Hit = false;
|
|
X0Y2_竜性_中_鱗2.Hit = false;
|
|
X0Y3_竜性_中_鱗2.Hit = false;
|
|
X0Y4_竜性_中_鱗2.Hit = false;
|
|
}
|
|
}
|
|
|
|
public bool 竜性_中_鱗3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_竜性_中_鱗3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_竜性_中_鱗3.Dra = false;
|
|
X0Y1_竜性_中_鱗3.Dra = false;
|
|
X0Y2_竜性_中_鱗3.Dra = false;
|
|
X0Y3_竜性_中_鱗3.Dra = false;
|
|
X0Y4_竜性_中_鱗3.Dra = false;
|
|
X0Y0_竜性_中_鱗3.Hit = false;
|
|
X0Y1_竜性_中_鱗3.Hit = false;
|
|
X0Y2_竜性_中_鱗3.Hit = false;
|
|
X0Y3_竜性_中_鱗3.Hit = false;
|
|
X0Y4_竜性_中_鱗3.Hit = false;
|
|
}
|
|
}
|
|
|
|
public bool 竜性_中_鱗4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_竜性_中_鱗4.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_竜性_中_鱗4.Dra = false;
|
|
X0Y1_竜性_中_鱗4.Dra = false;
|
|
X0Y2_竜性_中_鱗4.Dra = false;
|
|
X0Y3_竜性_中_鱗4.Dra = false;
|
|
X0Y4_竜性_中_鱗4.Dra = false;
|
|
X0Y0_竜性_中_鱗4.Hit = false;
|
|
X0Y1_竜性_中_鱗4.Hit = false;
|
|
X0Y2_竜性_中_鱗4.Hit = false;
|
|
X0Y3_竜性_中_鱗4.Hit = false;
|
|
X0Y4_竜性_中_鱗4.Hit = false;
|
|
}
|
|
}
|
|
|
|
public bool 竜性_左_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_竜性_左_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_竜性_左_鱗1.Dra = value;
|
|
X0Y1_竜性_左_鱗1.Dra = value;
|
|
X0Y2_竜性_左_鱗1.Dra = value;
|
|
X0Y3_竜性_左_鱗1.Dra = value;
|
|
X0Y4_竜性_左_鱗1.Dra = value;
|
|
X0Y0_竜性_左_鱗1.Hit = value;
|
|
X0Y1_竜性_左_鱗1.Hit = value;
|
|
X0Y2_竜性_左_鱗1.Hit = value;
|
|
X0Y3_竜性_左_鱗1.Hit = value;
|
|
X0Y4_竜性_左_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 竜性_左_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_竜性_左_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_竜性_左_鱗2.Dra = value;
|
|
X0Y1_竜性_左_鱗2.Dra = value;
|
|
X0Y2_竜性_左_鱗2.Dra = value;
|
|
X0Y3_竜性_左_鱗2.Dra = value;
|
|
X0Y4_竜性_左_鱗2.Dra = value;
|
|
X0Y0_竜性_左_鱗2.Hit = value;
|
|
X0Y1_竜性_左_鱗2.Hit = value;
|
|
X0Y2_竜性_左_鱗2.Hit = value;
|
|
X0Y3_竜性_左_鱗2.Hit = value;
|
|
X0Y4_竜性_左_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 竜性_右_鱗1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_竜性_右_鱗1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_竜性_右_鱗1.Dra = value;
|
|
X0Y1_竜性_右_鱗1.Dra = value;
|
|
X0Y2_竜性_右_鱗1.Dra = value;
|
|
X0Y3_竜性_右_鱗1.Dra = value;
|
|
X0Y4_竜性_右_鱗1.Dra = value;
|
|
X0Y0_竜性_右_鱗1.Hit = value;
|
|
X0Y1_竜性_右_鱗1.Hit = value;
|
|
X0Y2_竜性_右_鱗1.Hit = value;
|
|
X0Y3_竜性_右_鱗1.Hit = value;
|
|
X0Y4_竜性_右_鱗1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 竜性_右_鱗2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_竜性_右_鱗2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_竜性_右_鱗2.Dra = value;
|
|
X0Y1_竜性_右_鱗2.Dra = value;
|
|
X0Y2_竜性_右_鱗2.Dra = value;
|
|
X0Y3_竜性_右_鱗2.Dra = value;
|
|
X0Y4_竜性_右_鱗2.Dra = value;
|
|
X0Y0_竜性_右_鱗2.Hit = value;
|
|
X0Y1_竜性_右_鱗2.Hit = value;
|
|
X0Y2_竜性_右_鱗2.Hit = value;
|
|
X0Y3_竜性_右_鱗2.Hit = value;
|
|
X0Y4_竜性_右_鱗2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public double 筋肉濃度
|
|
{
|
|
get
|
|
{
|
|
return 筋肉_筋肉下CD.不透明度;
|
|
}
|
|
set
|
|
{
|
|
筋肉_筋肉下CD.不透明度 = value;
|
|
筋肉_筋肉左CD.不透明度 = value;
|
|
筋肉_筋肉右CD.不透明度 = value;
|
|
筋肉_筋上左CD.不透明度 = value;
|
|
筋肉_筋上右CD.不透明度 = value;
|
|
筋肉_筋下左CD.不透明度 = value;
|
|
筋肉_筋下右CD.不透明度 = value;
|
|
}
|
|
}
|
|
|
|
public override bool 表示
|
|
{
|
|
get
|
|
{
|
|
return Waist_表示;
|
|
}
|
|
set
|
|
{
|
|
Waist_表示 = value;
|
|
股_表示 = value;
|
|
下腹_表示 = value;
|
|
腰皺_表示 = value;
|
|
筋肉_筋肉下_表示 = value;
|
|
筋肉_筋肉左_表示 = value;
|
|
筋肉_筋肉右_表示 = value;
|
|
筋肉_筋上左_表示 = value;
|
|
筋肉_筋上右_表示 = value;
|
|
筋肉_筋下左_表示 = value;
|
|
筋肉_筋下右_表示 = value;
|
|
臍_表示 = value;
|
|
紋柄_紋左_紋1_表示 = value;
|
|
紋柄_紋左_紋2_表示 = value;
|
|
紋柄_紋左_紋3_表示 = value;
|
|
紋柄_紋右_紋1_表示 = value;
|
|
紋柄_紋右_紋2_表示 = value;
|
|
紋柄_紋右_紋3_表示 = value;
|
|
虎柄_虎左_表示 = value;
|
|
虎柄_虎右_表示 = value;
|
|
竜性_中_鱗1_表示 = value;
|
|
竜性_中_鱗2_表示 = value;
|
|
竜性_中_鱗3_表示 = value;
|
|
竜性_中_鱗4_表示 = value;
|
|
竜性_左_鱗1_表示 = value;
|
|
竜性_左_鱗2_表示 = value;
|
|
竜性_右_鱗1_表示 = value;
|
|
竜性_右_鱗2_表示 = value;
|
|
}
|
|
}
|
|
|
|
public override double Intensity
|
|
{
|
|
get
|
|
{
|
|
return WaistCD.不透明度;
|
|
}
|
|
set
|
|
{
|
|
WaistCD.不透明度 = value;
|
|
股CD.不透明度 = value;
|
|
下腹CD.不透明度 = value;
|
|
腰皺CD.不透明度 = value;
|
|
筋肉_筋肉下CD.不透明度 = value;
|
|
筋肉_筋肉左CD.不透明度 = value;
|
|
筋肉_筋肉右CD.不透明度 = value;
|
|
筋肉_筋上左CD.不透明度 = value;
|
|
筋肉_筋上右CD.不透明度 = value;
|
|
筋肉_筋下左CD.不透明度 = value;
|
|
筋肉_筋下右CD.不透明度 = value;
|
|
臍CD.不透明度 = value;
|
|
紋柄_紋左_紋1CD.不透明度 = value;
|
|
紋柄_紋左_紋2CD.不透明度 = value;
|
|
紋柄_紋左_紋3CD.不透明度 = value;
|
|
紋柄_紋右_紋1CD.不透明度 = value;
|
|
紋柄_紋右_紋2CD.不透明度 = value;
|
|
紋柄_紋右_紋3CD.不透明度 = value;
|
|
虎柄_虎左CD.不透明度 = value;
|
|
虎柄_虎右CD.不透明度 = value;
|
|
竜性_中_鱗1CD.不透明度 = value;
|
|
竜性_中_鱗2CD.不透明度 = value;
|
|
竜性_中_鱗3CD.不透明度 = value;
|
|
竜性_中_鱗4CD.不透明度 = value;
|
|
竜性_左_鱗1CD.不透明度 = value;
|
|
竜性_左_鱗2CD.不透明度 = value;
|
|
竜性_右_鱗1CD.不透明度 = value;
|
|
竜性_右_鱗2CD.不透明度 = value;
|
|
}
|
|
}
|
|
|
|
public JointS 腿左_接続点 => new JointS(Body, X0Y0_Waist, 0);
|
|
|
|
public JointS 腿右_接続点 => new JointS(Body, X0Y0_Waist, 1);
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public JointS 膣基_接続点 => new JointS(Body, X0Y0_Waist, 3);
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public JointS 肛門_接続点 => new JointS(Body, X0Y0_Waist, 4);
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public JointS 尾_接続点 => new JointS(Body, X0Y0_Waist, 4);
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public JointS 半身_接続点 => new JointS(Body, X0Y0_Waist, 4);
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public JointS 上着_接続点 => new JointS(Body, X0Y0_Waist, 5);
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public JointS 肌_接続点 => new JointS(Body, X0Y0_Waist, 6);
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public JointS 翼左_接続点 => new JointS(Body, X0Y0_Waist, 7);
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public JointS 翼右_接続点 => new JointS(Body, X0Y0_Waist, 8);
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public 四足腰(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 四足腰D e)
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{
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四足腰 四足腰2 = this;
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ThisType = GetType();
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Body = new VariantGrid(GlobalState.半身["四足腰"]);
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PartGroup partGroup = Body[0][0];
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X0Y0_Waist = partGroup["腰"].ToPar();
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X0Y0_股 = partGroup["股"].ToPar();
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X0Y0_下腹 = partGroup["下腹"].ToPar();
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X0Y0_腰皺 = partGroup["腰皺"].ToPar();
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PartGroup pars2 = partGroup["筋肉"].ToPars();
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X0Y0_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
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X0Y0_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
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X0Y0_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
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X0Y0_筋肉_筋上左 = pars2["筋上左"].ToPar();
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X0Y0_筋肉_筋上右 = pars2["筋上右"].ToPar();
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X0Y0_筋肉_筋下左 = pars2["筋下左"].ToPar();
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X0Y0_筋肉_筋下右 = pars2["筋下右"].ToPar();
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X0Y0_臍 = partGroup["臍"].ToPar();
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pars2 = partGroup["紋柄"].ToPars();
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PartGroup pars3 = pars2["紋左"].ToPars();
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X0Y0_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
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X0Y0_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
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X0Y0_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
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pars3 = pars2["紋右"].ToPars();
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X0Y0_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
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X0Y0_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
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X0Y0_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
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pars2 = partGroup["虎柄"].ToPars();
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X0Y0_虎柄_虎左 = pars2["虎左"].ToPar();
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X0Y0_虎柄_虎右 = pars2["虎右"].ToPar();
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pars2 = partGroup["鱗"].ToPars();
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pars3 = pars2["中"].ToPars();
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X0Y0_竜性_中_鱗1 = pars3["鱗1"].ToPar();
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X0Y0_竜性_中_鱗2 = pars3["鱗2"].ToPar();
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X0Y0_竜性_中_鱗3 = pars3["鱗3"].ToPar();
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X0Y0_竜性_中_鱗4 = pars3["鱗4"].ToPar();
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pars3 = pars2["左"].ToPars();
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X0Y0_竜性_左_鱗1 = pars3["鱗1"].ToPar();
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X0Y0_竜性_左_鱗2 = pars3["鱗2"].ToPar();
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pars3 = pars2["右"].ToPars();
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X0Y0_竜性_右_鱗1 = pars3["鱗1"].ToPar();
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X0Y0_竜性_右_鱗2 = pars3["鱗2"].ToPar();
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partGroup = Body[0][1];
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X0Y1_Waist = partGroup["腰"].ToPar();
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X0Y1_股 = partGroup["股"].ToPar();
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X0Y1_下腹 = partGroup["下腹"].ToPar();
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X0Y1_腰皺 = partGroup["腰皺"].ToPar();
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pars2 = partGroup["筋肉"].ToPars();
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X0Y1_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
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X0Y1_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
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X0Y1_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
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X0Y1_筋肉_筋上左 = pars2["筋上左"].ToPar();
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X0Y1_筋肉_筋上右 = pars2["筋上右"].ToPar();
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X0Y1_筋肉_筋下左 = pars2["筋下左"].ToPar();
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X0Y1_筋肉_筋下右 = pars2["筋下右"].ToPar();
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X0Y1_臍 = partGroup["臍"].ToPar();
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pars2 = partGroup["紋柄"].ToPars();
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pars3 = pars2["紋左"].ToPars();
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X0Y1_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
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X0Y1_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
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X0Y1_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
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pars3 = pars2["紋右"].ToPars();
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X0Y1_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
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X0Y1_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
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X0Y1_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
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pars2 = partGroup["虎柄"].ToPars();
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X0Y1_虎柄_虎左 = pars2["虎左"].ToPar();
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X0Y1_虎柄_虎右 = pars2["虎右"].ToPar();
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pars2 = partGroup["鱗"].ToPars();
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pars3 = pars2["中"].ToPars();
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X0Y1_竜性_中_鱗1 = pars3["鱗1"].ToPar();
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X0Y1_竜性_中_鱗2 = pars3["鱗2"].ToPar();
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X0Y1_竜性_中_鱗3 = pars3["鱗3"].ToPar();
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X0Y1_竜性_中_鱗4 = pars3["鱗4"].ToPar();
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pars3 = pars2["左"].ToPars();
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X0Y1_竜性_左_鱗1 = pars3["鱗1"].ToPar();
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X0Y1_竜性_左_鱗2 = pars3["鱗2"].ToPar();
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pars3 = pars2["右"].ToPars();
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X0Y1_竜性_右_鱗1 = pars3["鱗1"].ToPar();
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X0Y1_竜性_右_鱗2 = pars3["鱗2"].ToPar();
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partGroup = Body[0][2];
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X0Y2_Waist = partGroup["腰"].ToPar();
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X0Y2_股 = partGroup["股"].ToPar();
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X0Y2_下腹 = partGroup["下腹"].ToPar();
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X0Y2_腰皺 = partGroup["腰皺"].ToPar();
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pars2 = partGroup["筋肉"].ToPars();
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X0Y2_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
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X0Y2_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
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X0Y2_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
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X0Y2_筋肉_筋上左 = pars2["筋上左"].ToPar();
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X0Y2_筋肉_筋上右 = pars2["筋上右"].ToPar();
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X0Y2_筋肉_筋下左 = pars2["筋下左"].ToPar();
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X0Y2_筋肉_筋下右 = pars2["筋下右"].ToPar();
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X0Y2_臍 = partGroup["臍"].ToPar();
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pars2 = partGroup["紋柄"].ToPars();
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pars3 = pars2["紋左"].ToPars();
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X0Y2_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
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X0Y2_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
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X0Y2_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
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pars3 = pars2["紋右"].ToPars();
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X0Y2_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
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X0Y2_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
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X0Y2_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
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pars2 = partGroup["虎柄"].ToPars();
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X0Y2_虎柄_虎左 = pars2["虎左"].ToPar();
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X0Y2_虎柄_虎右 = pars2["虎右"].ToPar();
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pars2 = partGroup["鱗"].ToPars();
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pars3 = pars2["中"].ToPars();
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X0Y2_竜性_中_鱗1 = pars3["鱗1"].ToPar();
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X0Y2_竜性_中_鱗2 = pars3["鱗2"].ToPar();
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X0Y2_竜性_中_鱗3 = pars3["鱗3"].ToPar();
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X0Y2_竜性_中_鱗4 = pars3["鱗4"].ToPar();
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pars3 = pars2["左"].ToPars();
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X0Y2_竜性_左_鱗1 = pars3["鱗1"].ToPar();
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X0Y2_竜性_左_鱗2 = pars3["鱗2"].ToPar();
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pars3 = pars2["右"].ToPars();
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X0Y2_竜性_右_鱗1 = pars3["鱗1"].ToPar();
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X0Y2_竜性_右_鱗2 = pars3["鱗2"].ToPar();
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partGroup = Body[0][3];
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X0Y3_Waist = partGroup["腰"].ToPar();
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X0Y3_股 = partGroup["股"].ToPar();
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X0Y3_下腹 = partGroup["下腹"].ToPar();
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X0Y3_腰皺 = partGroup["腰皺"].ToPar();
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pars2 = partGroup["筋肉"].ToPars();
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X0Y3_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
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X0Y3_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
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X0Y3_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
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X0Y3_筋肉_筋上左 = pars2["筋上左"].ToPar();
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X0Y3_筋肉_筋上右 = pars2["筋上右"].ToPar();
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X0Y3_筋肉_筋下左 = pars2["筋下左"].ToPar();
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X0Y3_筋肉_筋下右 = pars2["筋下右"].ToPar();
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X0Y3_臍 = partGroup["臍"].ToPar();
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pars2 = partGroup["紋柄"].ToPars();
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pars3 = pars2["紋左"].ToPars();
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X0Y3_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
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X0Y3_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
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X0Y3_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
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pars3 = pars2["紋右"].ToPars();
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X0Y3_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
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X0Y3_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
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X0Y3_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
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pars2 = partGroup["虎柄"].ToPars();
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X0Y3_虎柄_虎左 = pars2["虎左"].ToPar();
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X0Y3_虎柄_虎右 = pars2["虎右"].ToPar();
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pars2 = partGroup["鱗"].ToPars();
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pars3 = pars2["中"].ToPars();
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X0Y3_竜性_中_鱗1 = pars3["鱗1"].ToPar();
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X0Y3_竜性_中_鱗2 = pars3["鱗2"].ToPar();
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X0Y3_竜性_中_鱗3 = pars3["鱗3"].ToPar();
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X0Y3_竜性_中_鱗4 = pars3["鱗4"].ToPar();
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pars3 = pars2["左"].ToPars();
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X0Y3_竜性_左_鱗1 = pars3["鱗1"].ToPar();
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X0Y3_竜性_左_鱗2 = pars3["鱗2"].ToPar();
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pars3 = pars2["右"].ToPars();
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X0Y3_竜性_右_鱗1 = pars3["鱗1"].ToPar();
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X0Y3_竜性_右_鱗2 = pars3["鱗2"].ToPar();
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partGroup = Body[0][4];
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X0Y4_Waist = partGroup["腰"].ToPar();
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X0Y4_股 = partGroup["股"].ToPar();
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X0Y4_下腹 = partGroup["下腹"].ToPar();
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X0Y4_腰皺 = partGroup["腰皺"].ToPar();
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pars2 = partGroup["筋肉"].ToPars();
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X0Y4_筋肉_筋肉下 = pars2["筋肉下"].ToPar();
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X0Y4_筋肉_筋肉左 = pars2["筋肉左"].ToPar();
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X0Y4_筋肉_筋肉右 = pars2["筋肉右"].ToPar();
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X0Y4_筋肉_筋上左 = pars2["筋上左"].ToPar();
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X0Y4_筋肉_筋上右 = pars2["筋上右"].ToPar();
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X0Y4_筋肉_筋下左 = pars2["筋下左"].ToPar();
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X0Y4_筋肉_筋下右 = pars2["筋下右"].ToPar();
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X0Y4_臍 = partGroup["臍"].ToPar();
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pars2 = partGroup["紋柄"].ToPars();
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pars3 = pars2["紋左"].ToPars();
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X0Y4_紋柄_紋左_紋1 = pars3["紋1"].ToPar();
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X0Y4_紋柄_紋左_紋2 = pars3["紋2"].ToPar();
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X0Y4_紋柄_紋左_紋3 = pars3["紋3"].ToPar();
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pars3 = pars2["紋右"].ToPars();
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X0Y4_紋柄_紋右_紋1 = pars3["紋1"].ToPar();
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X0Y4_紋柄_紋右_紋2 = pars3["紋2"].ToPar();
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X0Y4_紋柄_紋右_紋3 = pars3["紋3"].ToPar();
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pars2 = partGroup["虎柄"].ToPars();
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X0Y4_虎柄_虎左 = pars2["虎左"].ToPar();
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X0Y4_虎柄_虎右 = pars2["虎右"].ToPar();
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pars2 = partGroup["鱗"].ToPars();
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pars3 = pars2["中"].ToPars();
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X0Y4_竜性_中_鱗1 = pars3["鱗1"].ToPar();
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X0Y4_竜性_中_鱗2 = pars3["鱗2"].ToPar();
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X0Y4_竜性_中_鱗3 = pars3["鱗3"].ToPar();
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X0Y4_竜性_中_鱗4 = pars3["鱗4"].ToPar();
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pars3 = pars2["左"].ToPars();
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X0Y4_竜性_左_鱗1 = pars3["鱗1"].ToPar();
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X0Y4_竜性_左_鱗2 = pars3["鱗2"].ToPar();
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pars3 = pars2["右"].ToPars();
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X0Y4_竜性_右_鱗1 = pars3["鱗1"].ToPar();
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X0Y4_竜性_右_鱗2 = pars3["鱗2"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
|
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
|
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Xv = e.Xv;
|
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Yv = e.Yv;
|
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Xi = e.Xi;
|
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
|
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Waist_表示 = e.Waist_表示;
|
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股_表示 = e.股_表示;
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下腹_表示 = e.下腹_表示;
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腰皺_表示 = e.腰皺_表示;
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筋肉_筋肉下_表示 = e.筋肉_筋肉下_表示;
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筋肉_筋肉左_表示 = e.筋肉_筋肉左_表示;
|
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筋肉_筋肉右_表示 = e.筋肉_筋肉右_表示;
|
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筋肉_筋上左_表示 = e.筋肉_筋上左_表示;
|
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筋肉_筋上右_表示 = e.筋肉_筋上右_表示;
|
|
筋肉_筋下左_表示 = e.筋肉_筋下左_表示;
|
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筋肉_筋下右_表示 = e.筋肉_筋下右_表示;
|
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臍_表示 = e.臍_表示;
|
|
紋柄_紋左_紋1_表示 = e.紋柄_紋左_紋1_表示;
|
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紋柄_紋左_紋2_表示 = e.紋柄_紋左_紋2_表示;
|
|
紋柄_紋左_紋3_表示 = e.紋柄_紋左_紋3_表示;
|
|
紋柄_紋右_紋1_表示 = e.紋柄_紋右_紋1_表示;
|
|
紋柄_紋右_紋2_表示 = e.紋柄_紋右_紋2_表示;
|
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紋柄_紋右_紋3_表示 = e.紋柄_紋右_紋3_表示;
|
|
虎柄_虎左_表示 = e.虎柄_虎左_表示;
|
|
虎柄_虎右_表示 = e.虎柄_虎右_表示;
|
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竜性_中_鱗1_表示 = e.竜性_中_鱗1_表示;
|
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竜性_中_鱗2_表示 = e.竜性_中_鱗2_表示;
|
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竜性_中_鱗3_表示 = e.竜性_中_鱗3_表示;
|
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竜性_中_鱗4_表示 = e.竜性_中_鱗4_表示;
|
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竜性_左_鱗1_表示 = e.竜性_左_鱗1_表示;
|
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竜性_左_鱗2_表示 = e.竜性_左_鱗2_表示;
|
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竜性_右_鱗1_表示 = e.竜性_右_鱗1_表示;
|
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竜性_右_鱗2_表示 = e.竜性_右_鱗2_表示;
|
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欠損 = e.欠損;
|
|
筋肉 = e.筋肉;
|
|
拘束 = e.拘束;
|
|
if (!e.表示)
|
|
{
|
|
表示 = false;
|
|
}
|
|
Element f;
|
|
if (e.腿左_接続.Count > 0)
|
|
{
|
|
腿左_接続 = e.腿左_接続.Select(delegate(ElementData g)
|
|
{
|
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f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_腿左_接続;
|
|
f.接続(四足腰2.腿左_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.腿右_接続.Count > 0)
|
|
{
|
|
腿右_接続 = e.腿右_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_腿右_接続;
|
|
f.接続(四足腰2.腿右_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.膣基_接続.Count > 0)
|
|
{
|
|
膣基_接続 = e.膣基_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_膣基_接続;
|
|
f.接続(四足腰2.膣基_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.肛門_接続.Count > 0)
|
|
{
|
|
肛門_接続 = e.肛門_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_肛門_接続;
|
|
f.接続(四足腰2.肛門_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.尾_接続.Count > 0)
|
|
{
|
|
尾_接続 = e.尾_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_尾_接続;
|
|
f.接続(四足腰2.尾_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.半身_接続.Count > 0)
|
|
{
|
|
半身_接続 = e.半身_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_半身_接続;
|
|
f.接続(四足腰2.半身_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.上着_接続.Count > 0)
|
|
{
|
|
上着_接続 = e.上着_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_上着_接続;
|
|
f.接続(四足腰2.上着_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.肌_接続.Count > 0)
|
|
{
|
|
肌_接続 = e.肌_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_肌_接続;
|
|
f.接続(四足腰2.肌_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.翼左_接続.Count > 0)
|
|
{
|
|
翼左_接続 = e.翼左_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_翼左_接続;
|
|
f.接続(四足腰2.翼左_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.翼右_接続.Count > 0)
|
|
{
|
|
翼右_接続 = e.翼右_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 四足腰2;
|
|
f.ConnectionType = ConnectionInfo.四足腰_翼右_接続;
|
|
f.接続(四足腰2.翼右_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
base.配色指定 = 配色指定;
|
|
配色(体配色);
|
|
X0Y0_WaistCP = new ColorP(X0Y0_Waist, WaistCD, DisUnit, abj: true);
|
|
X0Y0_股CP = new ColorP(X0Y0_股, 股CD, DisUnit, abj: false);
|
|
X0Y0_下腹CP = new ColorP(X0Y0_下腹, 下腹CD, DisUnit, abj: false);
|
|
X0Y0_腰皺CP = new ColorP(X0Y0_腰皺, 腰皺CD, DisUnit, abj: false);
|
|
X0Y0_筋肉_筋肉下CP = new ColorP(X0Y0_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false);
|
|
X0Y0_筋肉_筋肉左CP = new ColorP(X0Y0_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false);
|
|
X0Y0_筋肉_筋肉右CP = new ColorP(X0Y0_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false);
|
|
X0Y0_筋肉_筋上左CP = new ColorP(X0Y0_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false);
|
|
X0Y0_筋肉_筋上右CP = new ColorP(X0Y0_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false);
|
|
X0Y0_筋肉_筋下左CP = new ColorP(X0Y0_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false);
|
|
X0Y0_筋肉_筋下右CP = new ColorP(X0Y0_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false);
|
|
X0Y0_臍CP = new ColorP(X0Y0_臍, 臍CD, DisUnit, abj: false);
|
|
X0Y0_紋柄_紋左_紋1CP = new ColorP(X0Y0_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true);
|
|
X0Y0_紋柄_紋左_紋2CP = new ColorP(X0Y0_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true);
|
|
X0Y0_紋柄_紋左_紋3CP = new ColorP(X0Y0_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true);
|
|
X0Y0_紋柄_紋右_紋1CP = new ColorP(X0Y0_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true);
|
|
X0Y0_紋柄_紋右_紋2CP = new ColorP(X0Y0_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true);
|
|
X0Y0_紋柄_紋右_紋3CP = new ColorP(X0Y0_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true);
|
|
X0Y0_虎柄_虎左CP = new ColorP(X0Y0_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true);
|
|
X0Y0_虎柄_虎右CP = new ColorP(X0Y0_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true);
|
|
X0Y0_竜性_中_鱗1CP = new ColorP(X0Y0_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_竜性_中_鱗2CP = new ColorP(X0Y0_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_竜性_中_鱗3CP = new ColorP(X0Y0_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_竜性_中_鱗4CP = new ColorP(X0Y0_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true);
|
|
X0Y0_竜性_左_鱗1CP = new ColorP(X0Y0_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_竜性_左_鱗2CP = new ColorP(X0Y0_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_竜性_右_鱗1CP = new ColorP(X0Y0_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_竜性_右_鱗2CP = new ColorP(X0Y0_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true);
|
|
X0Y1_WaistCP = new ColorP(X0Y1_Waist, WaistCD, DisUnit, abj: true);
|
|
X0Y1_股CP = new ColorP(X0Y1_股, 股CD, DisUnit, abj: false);
|
|
X0Y1_下腹CP = new ColorP(X0Y1_下腹, 下腹CD, DisUnit, abj: false);
|
|
X0Y1_腰皺CP = new ColorP(X0Y1_腰皺, 腰皺CD, DisUnit, abj: false);
|
|
X0Y1_筋肉_筋肉下CP = new ColorP(X0Y1_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false);
|
|
X0Y1_筋肉_筋肉左CP = new ColorP(X0Y1_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false);
|
|
X0Y1_筋肉_筋肉右CP = new ColorP(X0Y1_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false);
|
|
X0Y1_筋肉_筋上左CP = new ColorP(X0Y1_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false);
|
|
X0Y1_筋肉_筋上右CP = new ColorP(X0Y1_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false);
|
|
X0Y1_筋肉_筋下左CP = new ColorP(X0Y1_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false);
|
|
X0Y1_筋肉_筋下右CP = new ColorP(X0Y1_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false);
|
|
X0Y1_臍CP = new ColorP(X0Y1_臍, 臍CD, DisUnit, abj: false);
|
|
X0Y1_紋柄_紋左_紋1CP = new ColorP(X0Y1_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true);
|
|
X0Y1_紋柄_紋左_紋2CP = new ColorP(X0Y1_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true);
|
|
X0Y1_紋柄_紋左_紋3CP = new ColorP(X0Y1_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true);
|
|
X0Y1_紋柄_紋右_紋1CP = new ColorP(X0Y1_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true);
|
|
X0Y1_紋柄_紋右_紋2CP = new ColorP(X0Y1_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true);
|
|
X0Y1_紋柄_紋右_紋3CP = new ColorP(X0Y1_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true);
|
|
X0Y1_虎柄_虎左CP = new ColorP(X0Y1_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true);
|
|
X0Y1_虎柄_虎右CP = new ColorP(X0Y1_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true);
|
|
X0Y1_竜性_中_鱗1CP = new ColorP(X0Y1_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true);
|
|
X0Y1_竜性_中_鱗2CP = new ColorP(X0Y1_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true);
|
|
X0Y1_竜性_中_鱗3CP = new ColorP(X0Y1_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true);
|
|
X0Y1_竜性_中_鱗4CP = new ColorP(X0Y1_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true);
|
|
X0Y1_竜性_左_鱗1CP = new ColorP(X0Y1_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true);
|
|
X0Y1_竜性_左_鱗2CP = new ColorP(X0Y1_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true);
|
|
X0Y1_竜性_右_鱗1CP = new ColorP(X0Y1_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true);
|
|
X0Y1_竜性_右_鱗2CP = new ColorP(X0Y1_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true);
|
|
X0Y2_WaistCP = new ColorP(X0Y2_Waist, WaistCD, DisUnit, abj: true);
|
|
X0Y2_股CP = new ColorP(X0Y2_股, 股CD, DisUnit, abj: false);
|
|
X0Y2_下腹CP = new ColorP(X0Y2_下腹, 下腹CD, DisUnit, abj: false);
|
|
X0Y2_腰皺CP = new ColorP(X0Y2_腰皺, 腰皺CD, DisUnit, abj: false);
|
|
X0Y2_筋肉_筋肉下CP = new ColorP(X0Y2_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false);
|
|
X0Y2_筋肉_筋肉左CP = new ColorP(X0Y2_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false);
|
|
X0Y2_筋肉_筋肉右CP = new ColorP(X0Y2_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false);
|
|
X0Y2_筋肉_筋上左CP = new ColorP(X0Y2_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false);
|
|
X0Y2_筋肉_筋上右CP = new ColorP(X0Y2_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false);
|
|
X0Y2_筋肉_筋下左CP = new ColorP(X0Y2_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false);
|
|
X0Y2_筋肉_筋下右CP = new ColorP(X0Y2_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false);
|
|
X0Y2_臍CP = new ColorP(X0Y2_臍, 臍CD, DisUnit, abj: false);
|
|
X0Y2_紋柄_紋左_紋1CP = new ColorP(X0Y2_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true);
|
|
X0Y2_紋柄_紋左_紋2CP = new ColorP(X0Y2_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true);
|
|
X0Y2_紋柄_紋左_紋3CP = new ColorP(X0Y2_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true);
|
|
X0Y2_紋柄_紋右_紋1CP = new ColorP(X0Y2_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true);
|
|
X0Y2_紋柄_紋右_紋2CP = new ColorP(X0Y2_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true);
|
|
X0Y2_紋柄_紋右_紋3CP = new ColorP(X0Y2_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true);
|
|
X0Y2_虎柄_虎左CP = new ColorP(X0Y2_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true);
|
|
X0Y2_虎柄_虎右CP = new ColorP(X0Y2_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true);
|
|
X0Y2_竜性_中_鱗1CP = new ColorP(X0Y2_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true);
|
|
X0Y2_竜性_中_鱗2CP = new ColorP(X0Y2_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true);
|
|
X0Y2_竜性_中_鱗3CP = new ColorP(X0Y2_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true);
|
|
X0Y2_竜性_中_鱗4CP = new ColorP(X0Y2_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true);
|
|
X0Y2_竜性_左_鱗1CP = new ColorP(X0Y2_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true);
|
|
X0Y2_竜性_左_鱗2CP = new ColorP(X0Y2_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true);
|
|
X0Y2_竜性_右_鱗1CP = new ColorP(X0Y2_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true);
|
|
X0Y2_竜性_右_鱗2CP = new ColorP(X0Y2_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true);
|
|
X0Y3_WaistCP = new ColorP(X0Y3_Waist, WaistCD, DisUnit, abj: true);
|
|
X0Y3_股CP = new ColorP(X0Y3_股, 股CD, DisUnit, abj: false);
|
|
X0Y3_下腹CP = new ColorP(X0Y3_下腹, 下腹CD, DisUnit, abj: false);
|
|
X0Y3_腰皺CP = new ColorP(X0Y3_腰皺, 腰皺CD, DisUnit, abj: false);
|
|
X0Y3_筋肉_筋肉下CP = new ColorP(X0Y3_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false);
|
|
X0Y3_筋肉_筋肉左CP = new ColorP(X0Y3_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false);
|
|
X0Y3_筋肉_筋肉右CP = new ColorP(X0Y3_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false);
|
|
X0Y3_筋肉_筋上左CP = new ColorP(X0Y3_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false);
|
|
X0Y3_筋肉_筋上右CP = new ColorP(X0Y3_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false);
|
|
X0Y3_筋肉_筋下左CP = new ColorP(X0Y3_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false);
|
|
X0Y3_筋肉_筋下右CP = new ColorP(X0Y3_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false);
|
|
X0Y3_臍CP = new ColorP(X0Y3_臍, 臍CD, DisUnit, abj: false);
|
|
X0Y3_紋柄_紋左_紋1CP = new ColorP(X0Y3_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true);
|
|
X0Y3_紋柄_紋左_紋2CP = new ColorP(X0Y3_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true);
|
|
X0Y3_紋柄_紋左_紋3CP = new ColorP(X0Y3_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true);
|
|
X0Y3_紋柄_紋右_紋1CP = new ColorP(X0Y3_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true);
|
|
X0Y3_紋柄_紋右_紋2CP = new ColorP(X0Y3_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true);
|
|
X0Y3_紋柄_紋右_紋3CP = new ColorP(X0Y3_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true);
|
|
X0Y3_虎柄_虎左CP = new ColorP(X0Y3_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true);
|
|
X0Y3_虎柄_虎右CP = new ColorP(X0Y3_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true);
|
|
X0Y3_竜性_中_鱗1CP = new ColorP(X0Y3_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true);
|
|
X0Y3_竜性_中_鱗2CP = new ColorP(X0Y3_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true);
|
|
X0Y3_竜性_中_鱗3CP = new ColorP(X0Y3_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true);
|
|
X0Y3_竜性_中_鱗4CP = new ColorP(X0Y3_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true);
|
|
X0Y3_竜性_左_鱗1CP = new ColorP(X0Y3_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true);
|
|
X0Y3_竜性_左_鱗2CP = new ColorP(X0Y3_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true);
|
|
X0Y3_竜性_右_鱗1CP = new ColorP(X0Y3_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true);
|
|
X0Y3_竜性_右_鱗2CP = new ColorP(X0Y3_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true);
|
|
X0Y4_WaistCP = new ColorP(X0Y4_Waist, WaistCD, DisUnit, abj: true);
|
|
X0Y4_股CP = new ColorP(X0Y4_股, 股CD, DisUnit, abj: false);
|
|
X0Y4_下腹CP = new ColorP(X0Y4_下腹, 下腹CD, DisUnit, abj: false);
|
|
X0Y4_腰皺CP = new ColorP(X0Y4_腰皺, 腰皺CD, DisUnit, abj: false);
|
|
X0Y4_筋肉_筋肉下CP = new ColorP(X0Y4_筋肉_筋肉下, 筋肉_筋肉下CD, DisUnit, abj: false);
|
|
X0Y4_筋肉_筋肉左CP = new ColorP(X0Y4_筋肉_筋肉左, 筋肉_筋肉左CD, DisUnit, abj: false);
|
|
X0Y4_筋肉_筋肉右CP = new ColorP(X0Y4_筋肉_筋肉右, 筋肉_筋肉右CD, DisUnit, abj: false);
|
|
X0Y4_筋肉_筋上左CP = new ColorP(X0Y4_筋肉_筋上左, 筋肉_筋上左CD, DisUnit, abj: false);
|
|
X0Y4_筋肉_筋上右CP = new ColorP(X0Y4_筋肉_筋上右, 筋肉_筋上右CD, DisUnit, abj: false);
|
|
X0Y4_筋肉_筋下左CP = new ColorP(X0Y4_筋肉_筋下左, 筋肉_筋下左CD, DisUnit, abj: false);
|
|
X0Y4_筋肉_筋下右CP = new ColorP(X0Y4_筋肉_筋下右, 筋肉_筋下右CD, DisUnit, abj: false);
|
|
X0Y4_臍CP = new ColorP(X0Y4_臍, 臍CD, DisUnit, abj: false);
|
|
X0Y4_紋柄_紋左_紋1CP = new ColorP(X0Y4_紋柄_紋左_紋1, 紋柄_紋左_紋1CD, DisUnit, abj: true);
|
|
X0Y4_紋柄_紋左_紋2CP = new ColorP(X0Y4_紋柄_紋左_紋2, 紋柄_紋左_紋2CD, DisUnit, abj: true);
|
|
X0Y4_紋柄_紋左_紋3CP = new ColorP(X0Y4_紋柄_紋左_紋3, 紋柄_紋左_紋3CD, DisUnit, abj: true);
|
|
X0Y4_紋柄_紋右_紋1CP = new ColorP(X0Y4_紋柄_紋右_紋1, 紋柄_紋右_紋1CD, DisUnit, abj: true);
|
|
X0Y4_紋柄_紋右_紋2CP = new ColorP(X0Y4_紋柄_紋右_紋2, 紋柄_紋右_紋2CD, DisUnit, abj: true);
|
|
X0Y4_紋柄_紋右_紋3CP = new ColorP(X0Y4_紋柄_紋右_紋3, 紋柄_紋右_紋3CD, DisUnit, abj: true);
|
|
X0Y4_虎柄_虎左CP = new ColorP(X0Y4_虎柄_虎左, 虎柄_虎左CD, DisUnit, abj: true);
|
|
X0Y4_虎柄_虎右CP = new ColorP(X0Y4_虎柄_虎右, 虎柄_虎右CD, DisUnit, abj: true);
|
|
X0Y4_竜性_中_鱗1CP = new ColorP(X0Y4_竜性_中_鱗1, 竜性_中_鱗1CD, DisUnit, abj: true);
|
|
X0Y4_竜性_中_鱗2CP = new ColorP(X0Y4_竜性_中_鱗2, 竜性_中_鱗2CD, DisUnit, abj: true);
|
|
X0Y4_竜性_中_鱗3CP = new ColorP(X0Y4_竜性_中_鱗3, 竜性_中_鱗3CD, DisUnit, abj: true);
|
|
X0Y4_竜性_中_鱗4CP = new ColorP(X0Y4_竜性_中_鱗4, 竜性_中_鱗4CD, DisUnit, abj: true);
|
|
X0Y4_竜性_左_鱗1CP = new ColorP(X0Y4_竜性_左_鱗1, 竜性_左_鱗1CD, DisUnit, abj: true);
|
|
X0Y4_竜性_左_鱗2CP = new ColorP(X0Y4_竜性_左_鱗2, 竜性_左_鱗2CD, DisUnit, abj: true);
|
|
X0Y4_竜性_右_鱗1CP = new ColorP(X0Y4_竜性_右_鱗1, 竜性_右_鱗1CD, DisUnit, abj: true);
|
|
X0Y4_竜性_右_鱗2CP = new ColorP(X0Y4_竜性_右_鱗2, 竜性_右_鱗2CD, DisUnit, abj: true);
|
|
筋肉濃度 = e.筋肉濃度;
|
|
Intensity = e.濃度;
|
|
尺度YB = 0.96;
|
|
double num = 1.0025;
|
|
X0Y0_臍.BasePointBase = new Vector2D(X0Y0_臍.BasePointBase.X, 0.363998381176966);
|
|
X0Y1_臍.BasePointBase = new Vector2D(X0Y1_臍.BasePointBase.X, 0.363099175689868);
|
|
X0Y2_臍.BasePointBase = new Vector2D(X0Y2_臍.BasePointBase.X, 0.362199970202771);
|
|
X0Y3_臍.BasePointBase = new Vector2D(X0Y3_臍.BasePointBase.X, 0.361300764715674);
|
|
X0Y4_臍.BasePointBase = new Vector2D(X0Y4_臍.BasePointBase.X, 0.360401559228577);
|
|
num = 1.5;
|
|
X0Y0_臍.SizeBase *= num;
|
|
X0Y1_臍.SizeBase *= num;
|
|
X0Y2_臍.SizeBase *= num;
|
|
X0Y3_臍.SizeBase *= num;
|
|
X0Y4_臍.SizeBase *= num;
|
|
num = 0.6;
|
|
X0Y0_臍.SizeXBase *= num;
|
|
X0Y1_臍.SizeXBase *= num;
|
|
X0Y2_臍.SizeXBase *= num;
|
|
X0Y3_臍.SizeXBase *= num;
|
|
X0Y4_臍.SizeXBase *= num;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
switch (Body.IndexY)
|
|
{
|
|
case 0:
|
|
X0Y0_WaistCP.Update();
|
|
X0Y0_股CP.Update();
|
|
X0Y0_下腹CP.Update();
|
|
X0Y0_腰皺CP.Update();
|
|
X0Y0_筋肉_筋肉下CP.Update();
|
|
X0Y0_筋肉_筋肉左CP.Update();
|
|
X0Y0_筋肉_筋肉右CP.Update();
|
|
X0Y0_筋肉_筋上左CP.Update();
|
|
X0Y0_筋肉_筋上右CP.Update();
|
|
X0Y0_筋肉_筋下左CP.Update();
|
|
X0Y0_筋肉_筋下右CP.Update();
|
|
X0Y0_臍CP.Update();
|
|
X0Y0_紋柄_紋左_紋1CP.Update();
|
|
X0Y0_紋柄_紋左_紋2CP.Update();
|
|
X0Y0_紋柄_紋左_紋3CP.Update();
|
|
X0Y0_紋柄_紋右_紋1CP.Update();
|
|
X0Y0_紋柄_紋右_紋2CP.Update();
|
|
X0Y0_紋柄_紋右_紋3CP.Update();
|
|
X0Y0_虎柄_虎左CP.Update();
|
|
X0Y0_虎柄_虎右CP.Update();
|
|
X0Y0_竜性_中_鱗1CP.Update();
|
|
X0Y0_竜性_中_鱗2CP.Update();
|
|
X0Y0_竜性_中_鱗3CP.Update();
|
|
X0Y0_竜性_中_鱗4CP.Update();
|
|
X0Y0_竜性_左_鱗1CP.Update();
|
|
X0Y0_竜性_左_鱗2CP.Update();
|
|
X0Y0_竜性_右_鱗1CP.Update();
|
|
X0Y0_竜性_右_鱗2CP.Update();
|
|
break;
|
|
case 1:
|
|
X0Y1_WaistCP.Update();
|
|
X0Y1_股CP.Update();
|
|
X0Y1_下腹CP.Update();
|
|
X0Y1_腰皺CP.Update();
|
|
X0Y1_筋肉_筋肉下CP.Update();
|
|
X0Y1_筋肉_筋肉左CP.Update();
|
|
X0Y1_筋肉_筋肉右CP.Update();
|
|
X0Y1_筋肉_筋上左CP.Update();
|
|
X0Y1_筋肉_筋上右CP.Update();
|
|
X0Y1_筋肉_筋下左CP.Update();
|
|
X0Y1_筋肉_筋下右CP.Update();
|
|
X0Y1_臍CP.Update();
|
|
X0Y1_紋柄_紋左_紋1CP.Update();
|
|
X0Y1_紋柄_紋左_紋2CP.Update();
|
|
X0Y1_紋柄_紋左_紋3CP.Update();
|
|
X0Y1_紋柄_紋右_紋1CP.Update();
|
|
X0Y1_紋柄_紋右_紋2CP.Update();
|
|
X0Y1_紋柄_紋右_紋3CP.Update();
|
|
X0Y1_虎柄_虎左CP.Update();
|
|
X0Y1_虎柄_虎右CP.Update();
|
|
X0Y1_竜性_中_鱗1CP.Update();
|
|
X0Y1_竜性_中_鱗2CP.Update();
|
|
X0Y1_竜性_中_鱗3CP.Update();
|
|
X0Y1_竜性_中_鱗4CP.Update();
|
|
X0Y1_竜性_左_鱗1CP.Update();
|
|
X0Y1_竜性_左_鱗2CP.Update();
|
|
X0Y1_竜性_右_鱗1CP.Update();
|
|
X0Y1_竜性_右_鱗2CP.Update();
|
|
break;
|
|
case 2:
|
|
X0Y2_WaistCP.Update();
|
|
X0Y2_股CP.Update();
|
|
X0Y2_下腹CP.Update();
|
|
X0Y2_腰皺CP.Update();
|
|
X0Y2_筋肉_筋肉下CP.Update();
|
|
X0Y2_筋肉_筋肉左CP.Update();
|
|
X0Y2_筋肉_筋肉右CP.Update();
|
|
X0Y2_筋肉_筋上左CP.Update();
|
|
X0Y2_筋肉_筋上右CP.Update();
|
|
X0Y2_筋肉_筋下左CP.Update();
|
|
X0Y2_筋肉_筋下右CP.Update();
|
|
X0Y2_臍CP.Update();
|
|
X0Y2_紋柄_紋左_紋1CP.Update();
|
|
X0Y2_紋柄_紋左_紋2CP.Update();
|
|
X0Y2_紋柄_紋左_紋3CP.Update();
|
|
X0Y2_紋柄_紋右_紋1CP.Update();
|
|
X0Y2_紋柄_紋右_紋2CP.Update();
|
|
X0Y2_紋柄_紋右_紋3CP.Update();
|
|
X0Y2_虎柄_虎左CP.Update();
|
|
X0Y2_虎柄_虎右CP.Update();
|
|
X0Y2_竜性_中_鱗1CP.Update();
|
|
X0Y2_竜性_中_鱗2CP.Update();
|
|
X0Y2_竜性_中_鱗3CP.Update();
|
|
X0Y2_竜性_中_鱗4CP.Update();
|
|
X0Y2_竜性_左_鱗1CP.Update();
|
|
X0Y2_竜性_左_鱗2CP.Update();
|
|
X0Y2_竜性_右_鱗1CP.Update();
|
|
X0Y2_竜性_右_鱗2CP.Update();
|
|
break;
|
|
case 3:
|
|
X0Y3_WaistCP.Update();
|
|
X0Y3_股CP.Update();
|
|
X0Y3_下腹CP.Update();
|
|
X0Y3_腰皺CP.Update();
|
|
X0Y3_筋肉_筋肉下CP.Update();
|
|
X0Y3_筋肉_筋肉左CP.Update();
|
|
X0Y3_筋肉_筋肉右CP.Update();
|
|
X0Y3_筋肉_筋上左CP.Update();
|
|
X0Y3_筋肉_筋上右CP.Update();
|
|
X0Y3_筋肉_筋下左CP.Update();
|
|
X0Y3_筋肉_筋下右CP.Update();
|
|
X0Y3_臍CP.Update();
|
|
X0Y3_紋柄_紋左_紋1CP.Update();
|
|
X0Y3_紋柄_紋左_紋2CP.Update();
|
|
X0Y3_紋柄_紋左_紋3CP.Update();
|
|
X0Y3_紋柄_紋右_紋1CP.Update();
|
|
X0Y3_紋柄_紋右_紋2CP.Update();
|
|
X0Y3_紋柄_紋右_紋3CP.Update();
|
|
X0Y3_虎柄_虎左CP.Update();
|
|
X0Y3_虎柄_虎右CP.Update();
|
|
X0Y3_竜性_中_鱗1CP.Update();
|
|
X0Y3_竜性_中_鱗2CP.Update();
|
|
X0Y3_竜性_中_鱗3CP.Update();
|
|
X0Y3_竜性_中_鱗4CP.Update();
|
|
X0Y3_竜性_左_鱗1CP.Update();
|
|
X0Y3_竜性_左_鱗2CP.Update();
|
|
X0Y3_竜性_右_鱗1CP.Update();
|
|
X0Y3_竜性_右_鱗2CP.Update();
|
|
break;
|
|
default:
|
|
X0Y4_WaistCP.Update();
|
|
X0Y4_股CP.Update();
|
|
X0Y4_下腹CP.Update();
|
|
X0Y4_腰皺CP.Update();
|
|
X0Y4_筋肉_筋肉下CP.Update();
|
|
X0Y4_筋肉_筋肉左CP.Update();
|
|
X0Y4_筋肉_筋肉右CP.Update();
|
|
X0Y4_筋肉_筋上左CP.Update();
|
|
X0Y4_筋肉_筋上右CP.Update();
|
|
X0Y4_筋肉_筋下左CP.Update();
|
|
X0Y4_筋肉_筋下右CP.Update();
|
|
X0Y4_臍CP.Update();
|
|
X0Y4_紋柄_紋左_紋1CP.Update();
|
|
X0Y4_紋柄_紋左_紋2CP.Update();
|
|
X0Y4_紋柄_紋左_紋3CP.Update();
|
|
X0Y4_紋柄_紋右_紋1CP.Update();
|
|
X0Y4_紋柄_紋右_紋2CP.Update();
|
|
X0Y4_紋柄_紋右_紋3CP.Update();
|
|
X0Y4_虎柄_虎左CP.Update();
|
|
X0Y4_虎柄_虎右CP.Update();
|
|
X0Y4_竜性_中_鱗1CP.Update();
|
|
X0Y4_竜性_中_鱗2CP.Update();
|
|
X0Y4_竜性_中_鱗3CP.Update();
|
|
X0Y4_竜性_中_鱗4CP.Update();
|
|
X0Y4_竜性_左_鱗1CP.Update();
|
|
X0Y4_竜性_左_鱗2CP.Update();
|
|
X0Y4_竜性_右_鱗1CP.Update();
|
|
X0Y4_竜性_右_鱗2CP.Update();
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
|
股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty);
|
|
筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋上左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
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臍CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
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紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
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紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
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紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
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紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
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紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
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紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
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虎柄_虎左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
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虎柄_虎右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
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竜性_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
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竜性_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
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竜性_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
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竜性_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
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竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
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竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
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竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
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竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
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}
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|
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private void 配色T0(BodyColorSet 体配色)
|
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{
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WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
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股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
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下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
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腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty);
|
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筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋上左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
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筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
臍CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
虎柄_虎左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
|
虎柄_虎右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
|
竜性_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
竜性_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
|
竜性_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
竜性_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
|
竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
|
竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
|
竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
|
竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
|
}
|
|
|
|
private void 配色T1(BodyColorSet 体配色)
|
|
{
|
|
WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
|
股CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty);
|
|
筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋上左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
臍CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
|
紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
|
虎柄_虎左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
|
虎柄_虎右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
|
竜性_中_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
|
竜性_中_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
竜性_中_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
|
竜性_中_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
|
竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
|
竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
|
竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
|
}
|
|
}
|
|
}
|