Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足腰D.cs

197 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class D : ElementData
{
public bool Waist_表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _筋肉下_表示 = true;
public bool _筋肉左_表示 = true;
public bool _筋肉右_表示 = true;
public bool _筋上左_表示 = true;
public bool _筋上右_表示 = true;
public bool _筋下左_表示 = true;
public bool _筋下右_表示 = true;
public bool _表示 = true;
public bool _紋左_紋1_表示;
public bool _紋左_紋2_表示;
public bool _紋左_紋3_表示;
public bool _紋右_紋1_表示;
public bool _紋右_紋2_表示;
public bool _紋右_紋3_表示;
public bool _虎左_表示;
public bool _虎右_表示;
public bool _中_鱗1_表示;
public bool _中_鱗2_表示;
public bool _中_鱗3_表示;
public bool _中_鱗4_表示;
public bool _左_鱗1_表示;
public bool _左_鱗2_表示;
public bool _右_鱗1_表示;
public bool _右_鱗2_表示;
public double = 1.0;
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public D()
{
ThisType = GetType();
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._腿左_接続;
if (e is D)
{
e.B = 1.0;
}
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._腿右_接続;
if (e is D)
{
e.B = 1.0;
}
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._膣基_接続;
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._肛門_接続;
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._尾_接続;
if (e is _ヘD || e is _ウD || e is _ガD || e is _蟲D)
{
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.7;
}
return;
}
foreach (ElementData item2 in e.EnumEleD())
{
item2.B = 1.1;
}
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._半身_接続;
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._上着_接続;
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._肌_接続;
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._翼左_接続;
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.1;
}
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._翼右_接続;
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.1;
}
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new (DisUnit, , , Med, this);
}
}
}