Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_鬼.cs

458 lines
11 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class 2_ : 2
{
public ShapePart X0Y0_根;
public ShapePart X0Y0_線1;
public ShapePart X0Y0_線2;
public ShapePart X0Y0_線3;
public ShapePart X0Y0_線4;
public ShapePart X0Y0_線5;
public ShapePart X0Y0_線6;
public ShapePart X0Y1_根;
public ShapePart X0Y1_折線1;
public ShapePart X0Y1_折線2;
public ShapePart X0Y1_線1;
public ShapePart X0Y1_線2;
public ColorD CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 4CD;
public ColorD 5CD;
public ColorD 6CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorP X0Y0_根CP;
public ColorP X0Y0_線1CP;
public ColorP X0Y0_線2CP;
public ColorP X0Y0_線3CP;
public ColorP X0Y0_線4CP;
public ColorP X0Y0_線5CP;
public ColorP X0Y0_線6CP;
public ColorP X0Y1_根CP;
public ColorP X0Y1_折線1CP;
public ColorP X0Y1_折線2CP;
public ColorP X0Y1_線1CP;
public ColorP X0Y1_線2CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
Body.IndexY = (_ ? 1 : 0);
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_根.Dra;
}
set
{
X0Y0_根.Dra = value;
X0Y1_根.Dra = value;
X0Y0_根.Hit = value;
X0Y1_根.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_線1.Dra;
}
set
{
X0Y0_線1.Dra = value;
X0Y1_線1.Dra = value;
X0Y0_線1.Hit = value;
X0Y1_線1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_線2.Dra;
}
set
{
X0Y0_線2.Dra = value;
X0Y1_線2.Dra = value;
X0Y0_線2.Hit = value;
X0Y1_線2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_線3.Dra;
}
set
{
X0Y0_線3.Dra = value;
X0Y0_線3.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_線4.Dra;
}
set
{
X0Y0_線4.Dra = value;
X0Y0_線4.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_線5.Dra;
}
set
{
X0Y0_線5.Dra = value;
X0Y0_線5.Hit = value;
}
}
public bool 6_
{
get
{
return X0Y0_線6.Dra;
}
set
{
X0Y0_線6.Dra = value;
X0Y0_線6.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y1_折線1.Dra;
}
set
{
X0Y1_折線1.Dra = value;
X0Y1_折線1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y1_折線2.Dra;
}
set
{
X0Y1_折線2.Dra = value;
X0Y1_折線2.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
1_ = value;
2_ = value;
3_ = value;
4_ = value;
5_ = value;
6_ = value;
1_ = value;
2_ = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
1CD. = value;
2CD. = value;
3CD. = value;
4CD. = value;
5CD. = value;
6CD. = value;
1CD. = value;
2CD. = value;
}
}
public 2_(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 2_D e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(GlobalState.["角"][8]);
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_根 = partGroup["根"].ToPar();
X0Y0_線1 = partGroup["線1"].ToPar();
X0Y0_線2 = partGroup["線2"].ToPar();
X0Y0_線3 = partGroup["線3"].ToPar();
X0Y0_線4 = partGroup["線4"].ToPar();
X0Y0_線5 = partGroup["線5"].ToPar();
X0Y0_線6 = partGroup["線6"].ToPar();
partGroup = Body[0][1];
X0Y1_根 = partGroup["根"].ToPar();
X0Y1_折線1 = partGroup["折線1"].ToPar();
X0Y1_折線2 = partGroup["折線2"].ToPar();
X0Y1_線1 = partGroup["線1"].ToPar();
X0Y1_線2 = partGroup["線2"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
4_ = e.4_;
5_ = e.5_;
6_ = e.6_;
1_ = e.1_;
2_ = e.2_;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_根CP = new ColorP(X0Y0_根, CD, DisUnit, abj: true);
X0Y0_線1CP = new ColorP(X0Y0_線1, 1CD, DisUnit, abj: false);
X0Y0_線2CP = new ColorP(X0Y0_線2, 2CD, DisUnit, abj: false);
X0Y0_線3CP = new ColorP(X0Y0_線3, 3CD, DisUnit, abj: false);
X0Y0_線4CP = new ColorP(X0Y0_線4, 4CD, DisUnit, abj: false);
X0Y0_線5CP = new ColorP(X0Y0_線5, 5CD, DisUnit, abj: false);
X0Y0_線6CP = new ColorP(X0Y0_線6, 6CD, DisUnit, abj: false);
X0Y1_根CP = new ColorP(X0Y1_根, CD, DisUnit, abj: true);
X0Y1_折線1CP = new ColorP(X0Y1_折線1, 1CD, DisUnit, abj: true);
X0Y1_折線2CP = new ColorP(X0Y1_折線2, 2CD, DisUnit, abj: true);
X0Y1_線1CP = new ColorP(X0Y1_線1, 1CD, DisUnit, abj: false);
X0Y1_線2CP = new ColorP(X0Y1_線2, 2CD, DisUnit, abj: false);
Intensity = e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_根.AngleBase = num * -38.0;
X0Y1_根.AngleBase = num * -38.0;
Body.JoinPAall();
}
public override void (RenderArea Are)
{
}
public override void (RenderArea Are)
{
Body.Draw(Are);
}
public void SetBasePoint()
{
if (ConnectionType != ConnectionInfo._頭頂左_接続 && ConnectionType != ConnectionInfo._頭頂右_接続)
{
X0Y0_根.BasePointBase = X0Y0_根.JP[0].Joint;
X0Y1_根.BasePointBase = X0Y1_根.JP[0].Joint;
}
}
public override void ()
{
if (Body.IndexY == 0)
{
X0Y0_根CP.Update();
X0Y0_線1CP.Update();
X0Y0_線2CP.Update();
X0Y0_線3CP.Update();
X0Y0_線4CP.Update();
X0Y0_線5CP.Update();
X0Y0_線6CP.Update();
}
else
{
X0Y1_根CP.Update();
X0Y1_折線1CP.Update();
X0Y1_折線2CP.Update();
X0Y1_線1CP.Update();
X0Y1_線2CP.Update();
}
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
2CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
3CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
4CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
5CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
6CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
private void T0(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref .O.Col2, ref Color2.Empty);
2CD = new ColorD(ref .O.Col2, ref Color2.Empty);
3CD = new ColorD(ref .O.Col2, ref Color2.Empty);
4CD = new ColorD(ref .O.Col2, ref Color2.Empty);
5CD = new ColorD(ref .O.Col2, ref Color2.Empty);
6CD = new ColorD(ref .O.Col2, ref Color2.Empty);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
private void T1(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .O);
1CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
2CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
3CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
4CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
5CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
6CD = new ColorD(ref .1O.Col2, ref Color2.Empty);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
}
}