43 lines
863 B
C#
43 lines
863 B
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class SideHair_カルD : SideHairD
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{
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public bool 髪1_表示 = true;
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public bool 髪2_表示 = true;
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public double 髪長1;
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public double 髪長2;
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public double 毛量;
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public double 広がり;
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public SideHair_カルD()
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{
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ThisType = GetType();
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}
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public SideHair_カルD SetRandom()
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{
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髪長1 = Rng.XS.NextDouble();
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髪長2 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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髪長1 = 1.0;
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髪長2 = 1.0;
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return this;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new SideHair_カル(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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