- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
37 lines
528 B
YAML
37 lines
528 B
YAML
id: 鳥翼UpperArm
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original_key: 鳥翼上腕
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resource: 腕左
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 風切羽
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- name: 羽毛
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- name: 鳥翼上腕
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- name: 小雨覆
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- name: 鱗
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joints:
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- position: [
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0.05794209672584697,
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0.07029176926338121
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]
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- position: [
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0.06965245143667854,
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0.07580889040767418
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]
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- position: [
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0.07787353124941195,
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0.074099274959161
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]
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- position: [
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0.08689726611611695,
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0.0718504591334438
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]
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- position: [
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0.06996703136331828,
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0.06988906241785904
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]
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