Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_上げ短1D.cs
2025-05-07 10:45:18 -07:00

99 lines
2.3 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _上げ短1D : D
{
public bool _表示 = true;
public bool 1_ = true;
public bool 2_ = true;
public bool _編節1_髪節_表示 = true;
public bool _編節1_髪編目_表示 = true;
public bool _編節2_髪節_表示 = true;
public bool _編節2_髪編目_表示 = true;
public bool _編節3_髪節_表示 = true;
public bool _編節3_髪編目_表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool 1_ = true;
public bool 2_ = true;
public bool _編節1_髪節_表示 = true;
public bool _編節1_髪編目_表示 = true;
public bool _編節2_髪節_表示 = true;
public bool _編節2_髪編目_表示 = true;
public bool _編節3_髪節_表示 = true;
public bool _編節3_髪編目_表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 4_ = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 4_ = true;
public bool = true;
public bool = true;
public bool = true;
public double = 1.0;
public double ;
public _上げ短1D()
{
ThisType = GetType();
}
public _上げ短1D SetRandom()
{
_表示 = RNG.XS.NextBool();
_表示 = _表示;
= RNG.XS.NextBool();
= ;
= RNG.XS.NextDouble();
= RNG.XS.NextBool();
return this;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _上げ短1(DisUnit, , , Med, this);
}
}
}