Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/節足_足蜘.cs
2025-05-07 10:45:18 -07:00

791 lines
19 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _足蜘 :
{
public Par X0Y0_基節;
public Par X0Y0_転節;
public Par X0Y0_腿節;
public Par X0Y0_柄1;
public Par X0Y0_膝節;
public Par X0Y0_脛節;
public Par X0Y0_柄2;
public Par X0Y0_輪_革;
public Par X0Y0_輪_金具1;
public Par X0Y0_輪_金具2;
public Par X0Y0_輪_金具3;
public Par X0Y0_輪_金具左;
public Par X0Y0_輪_金具右;
public Par X0Y0_蹠節;
public Par X0Y0_跗節1;
public Par X0Y0_跗節2;
public Par X0Y0_爪_爪1;
public Par X0Y0_爪_爪2;
public ColorD CD;
public ColorD CD;
public ColorD CD;
public ColorD 1CD;
public ColorD CD;
public ColorD CD;
public ColorD 2CD;
public ColorD CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD _爪1CD;
public ColorD _爪2CD;
public ColorD _革CD;
public ColorD _金具1CD;
public ColorD _金具2CD;
public ColorD _金具3CD;
public ColorD _金具左CD;
public ColorD _金具右CD;
public ColorP X0Y0_基節CP;
public ColorP X0Y0_転節CP;
public ColorP X0Y0_腿節CP;
public ColorP X0Y0_柄1CP;
public ColorP X0Y0_膝節CP;
public ColorP X0Y0_脛節CP;
public ColorP X0Y0_柄2CP;
public ColorP X0Y0_輪_革CP;
public ColorP X0Y0_輪_金具1CP;
public ColorP X0Y0_輪_金具2CP;
public ColorP X0Y0_輪_金具3CP;
public ColorP X0Y0_輪_金具左CP;
public ColorP X0Y0_輪_金具右CP;
public ColorP X0Y0_蹠節CP;
public ColorP X0Y0_跗節1CP;
public ColorP X0Y0_跗節2CP;
public ColorP X0Y0_爪_爪1CP;
public ColorP X0Y0_爪_爪2CP;
public 1;
private bool _;
private Vector2D[] mm;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
= _;
}
}
public bool _表示
{
get
{
return X0Y0_基節.Dra;
}
set
{
X0Y0_基節.Dra = value;
X0Y0_基節.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_転節.Dra;
}
set
{
X0Y0_転節.Dra = value;
X0Y0_転節.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_腿節.Dra;
}
set
{
X0Y0_腿節.Dra = value;
X0Y0_腿節.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_柄1.Dra;
}
set
{
X0Y0_柄1.Dra = value;
X0Y0_柄1.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_膝節.Dra;
}
set
{
X0Y0_膝節.Dra = value;
X0Y0_膝節.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_脛節.Dra;
}
set
{
X0Y0_脛節.Dra = value;
X0Y0_脛節.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_柄2.Dra;
}
set
{
X0Y0_柄2.Dra = value;
X0Y0_柄2.Hit = value;
}
}
public bool _革_表示
{
get
{
return X0Y0_輪_革.Dra;
}
set
{
X0Y0_輪_革.Dra = value;
X0Y0_輪_革.Hit = value;
}
}
public bool _金具1_表示
{
get
{
return X0Y0_輪_金具1.Dra;
}
set
{
X0Y0_輪_金具1.Dra = value;
X0Y0_輪_金具1.Hit = value;
}
}
public bool _金具2_表示
{
get
{
return X0Y0_輪_金具2.Dra;
}
set
{
X0Y0_輪_金具2.Dra = value;
X0Y0_輪_金具2.Hit = value;
}
}
public bool _金具3_表示
{
get
{
return X0Y0_輪_金具3.Dra;
}
set
{
X0Y0_輪_金具3.Dra = value;
X0Y0_輪_金具3.Hit = value;
}
}
public bool _金具左_表示
{
get
{
return X0Y0_輪_金具左.Dra;
}
set
{
X0Y0_輪_金具左.Dra = value;
X0Y0_輪_金具左.Hit = value;
}
}
public bool _金具右_表示
{
get
{
return X0Y0_輪_金具右.Dra;
}
set
{
X0Y0_輪_金具右.Dra = value;
X0Y0_輪_金具右.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_蹠節.Dra;
}
set
{
X0Y0_蹠節.Dra = value;
X0Y0_蹠節.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_跗節1.Dra;
}
set
{
X0Y0_跗節1.Dra = value;
X0Y0_跗節1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_跗節2.Dra;
}
set
{
X0Y0_跗節2.Dra = value;
X0Y0_跗節2.Hit = value;
}
}
public bool _爪1_表示
{
get
{
return X0Y0_爪_爪1.Dra;
}
set
{
X0Y0_爪_爪1.Dra = value;
X0Y0_爪_爪1.Hit = value;
}
}
public bool _爪2_表示
{
get
{
return X0Y0_爪_爪2.Dra;
}
set
{
X0Y0_爪_爪2.Dra = value;
X0Y0_爪_爪2.Hit = value;
}
}
public bool
{
get
{
return _革_表示;
}
set
{
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_表示 = value;
_表示 = value;
1_ = value;
_表示 = value;
_表示 = value;
2_ = value;
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
_表示 = value;
1_ = value;
2_ = value;
_爪1_表示 = value;
_爪2_表示 = value;
1. = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
CD. = value;
CD. = value;
1CD. = value;
CD. = value;
CD. = value;
2CD. = value;
CD. = value;
1CD. = value;
2CD. = value;
_爪1CD. = value;
_爪2CD. = value;
_革CD. = value;
_金具1CD. = value;
_金具2CD. = value;
_金具3CD. = value;
_金具左CD. = value;
_金具右CD. = value;
}
}
public bool
{
get
{
return _;
}
set
{
_ = value;
1_ = _;
2_ = !_;
_爪1_表示 = !_;
_爪2_表示 = !_;
}
}
public JointS 1_ => new JointS(, X0Y0_輪_金具左, 0);
public JointS 2_ => new JointS(, X0Y0_輪_金具右, 0);
public _足蜘(double DisUnit, , , Med Med, _足蜘D e)
{
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "節足蜘";
dif.Add(new Pars(Sta.["節足"][0][0]));
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_基節 = pars["基節"].ToPar();
X0Y0_転節 = pars["転節"].ToPar();
X0Y0_腿節 = pars["腿節"].ToPar();
X0Y0_柄1 = pars["柄1"].ToPar();
X0Y0_膝節 = pars["膝節"].ToPar();
X0Y0_脛節 = pars["脛節"].ToPar();
X0Y0_柄2 = pars["柄2"].ToPar();
Pars pars2 = pars["輪"].ToPars();
X0Y0_輪_革 = pars2["革"].ToPar();
X0Y0_輪_金具1 = pars2["金具1"].ToPar();
X0Y0_輪_金具2 = pars2["金具2"].ToPar();
X0Y0_輪_金具3 = pars2["金具3"].ToPar();
X0Y0_輪_金具左 = pars2["金具左"].ToPar();
X0Y0_輪_金具右 = pars2["金具右"].ToPar();
X0Y0_蹠節 = pars["蹠節"].ToPar();
X0Y0_跗節1 = pars["跗節1"].ToPar();
X0Y0_跗節2 = pars["跗節2"].ToPar();
pars2 = pars["爪"].ToPars();
X0Y0_爪_爪1 = pars2["爪1"].ToPar();
X0Y0_爪_爪2 = pars2["爪2"].ToPar();
Xasix = false;
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_表示 = e._表示;
_表示 = e._表示;
1_ = e.1_;
_表示 = e._表示;
_表示 = e._表示;
2_ = e.2_;
_革_表示 = e._革_表示;
_金具1_表示 = e._金具1_表示;
_金具2_表示 = e._金具2_表示;
_金具3_表示 = e._金具3_表示;
_金具左_表示 = e._金具左_表示;
_金具右_表示 = e._金具右_表示;
_表示 = e._表示;
1_ = e.1_;
2_ = e.2_;
_爪1_表示 = e._爪1_表示;
_爪2_表示 = e._爪2_表示;
= e.;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_基節CP = new ColorP(X0Y0_基節, CD, DisUnit, abj: true);
X0Y0_転節CP = new ColorP(X0Y0_転節, CD, DisUnit, abj: true);
X0Y0_腿節CP = new ColorP(X0Y0_腿節, CD, DisUnit, abj: true);
X0Y0_柄1CP = new ColorP(X0Y0_柄1, 1CD, DisUnit, abj: true);
X0Y0_膝節CP = new ColorP(X0Y0_膝節, CD, DisUnit, abj: true);
X0Y0_脛節CP = new ColorP(X0Y0_脛節, CD, DisUnit, abj: true);
X0Y0_柄2CP = new ColorP(X0Y0_柄2, 2CD, DisUnit, abj: true);
X0Y0_輪_革CP = new ColorP(X0Y0_輪_革, _革CD, DisUnit, abj: true);
X0Y0_輪_金具1CP = new ColorP(X0Y0_輪_金具1, _金具1CD, DisUnit, abj: true);
X0Y0_輪_金具2CP = new ColorP(X0Y0_輪_金具2, _金具2CD, DisUnit, abj: true);
X0Y0_輪_金具3CP = new ColorP(X0Y0_輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_輪_金具左CP = new ColorP(X0Y0_輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_輪_金具右CP = new ColorP(X0Y0_輪_金具右, _金具右CD, DisUnit, abj: true);
X0Y0_蹠節CP = new ColorP(X0Y0_蹠節, CD, DisUnit, abj: true);
X0Y0_跗節1CP = new ColorP(X0Y0_跗節1, 1CD, DisUnit, abj: true);
X0Y0_跗節2CP = new ColorP(X0Y0_跗節2, 2CD, DisUnit, abj: true);
X0Y0_爪_爪1CP = new ColorP(X0Y0_爪_爪1, _爪1CD, DisUnit, abj: true);
X0Y0_爪_爪2CP = new ColorP(X0Y0_爪_爪2, _爪2CD, DisUnit, abj: true);
= e.;
1 = new (DisUnit, : false, , , Xasix);
1.Y = Y;
1.(1_);
int num = ( ? (-10) : 10);
1.B += num;
= e.;
}
public override void 0(Are Are)
{
Are.Draw(X0Y0_基節);
Are.Draw(X0Y0_転節);
Are.Draw(X0Y0_腿節);
Are.Draw(X0Y0_柄1);
Are.Draw(X0Y0_膝節);
Are.Draw(X0Y0_脛節);
Are.Draw(X0Y0_柄2);
Are.Draw(X0Y0_輪_革);
Are.Draw(X0Y0_輪_金具1);
Are.Draw(X0Y0_輪_金具2);
Are.Draw(X0Y0_輪_金具3);
Are.Draw(X0Y0_輪_金具左);
Are.Draw(X0Y0_輪_金具右);
1.0(Are);
Are.Draw(X0Y0_蹠節);
Are.Draw(X0Y0_跗節1);
Are.Draw(X0Y0_跗節2);
Are.Draw(X0Y0_爪_爪1);
Are.Draw(X0Y0_爪_爪2);
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
num *= (double)((!Y) ? 1 : (-1));
X0Y0_基節.AngleBase = num * (double)(50 - (Y ? 30 : 0));
X0Y0_転節.AngleBase = num * -50.0;
X0Y0_腿節.AngleBase = num * -10.0;
X0Y0_膝節.AngleBase = num * 70.0;
X0Y0_脛節.AngleBase = num * -10.0;
X0Y0_蹠節.AngleBase = num * 45.0;
X0Y0_跗節1.AngleBase = num * -45.0;
X0Y0_跗節2.AngleBase = num * -45.0;
.JoinPAall();
}
public override bool Is革(Par p)
{
if (p != X0Y0_輪_革 && p != X0Y0_輪_金具1 && p != X0Y0_輪_金具2 && p != X0Y0_輪_金具3 && p != X0Y0_輪_金具左)
{
return p == X0Y0_輪_金具右;
}
return true;
}
public override void ()
{
X0Y0_基節CP.Update();
X0Y0_転節CP.Update();
X0Y0_腿節CP.Par.GetMiY_MaY(out mm);
X0Y0_腿節CP.Update(mm);
X0Y0_柄1CP.Update(mm);
X0Y0_膝節CP.Update();
X0Y0_脛節CP.Par.GetMiY_MaY(out mm);
X0Y0_脛節CP.Update(mm);
X0Y0_柄2CP.Update(mm);
X0Y0_輪_革CP.Update();
X0Y0_輪_金具1CP.Update();
X0Y0_輪_金具2CP.Update();
X0Y0_輪_金具3CP.Update();
X0Y0_輪_金具左CP.Update();
X0Y0_輪_金具右CP.Update();
X0Y0_蹠節CP.Update();
X0Y0_跗節1CP.Update();
X0Y0_跗節2CP.Update();
X0Y0_爪_爪1CP.Update();
X0Y0_爪_爪2CP.Update();
1.PA();
1.();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .0O);
1CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref Col.Black, ref .0O);
2CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
1CD = new ColorD(ref Col.Black, ref .0O);
2CD = new ColorD(ref Col.Black, ref .0O);
_爪1CD = new ColorD(ref Col.Black, ref .O);
_爪2CD = new ColorD(ref Col.Black, ref .O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T0( )
{
CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
1CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
2CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .O);
1CD = new ColorD(ref Col.Black, ref .0O);
2CD = new ColorD(ref Col.Black, ref .0O);
_爪1CD = new ColorD(ref Col.Black, ref .O);
_爪2CD = new ColorD(ref Col.Black, ref .O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T1( )
{
CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .O);
1CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref Col.Black, ref .O);
2CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
1CD = new ColorD(ref Col.Black, ref .O);
2CD = new ColorD(ref Col.Black, ref .O);
_爪1CD = new ColorD(ref Col.Black, ref .O);
_爪2CD = new ColorD(ref Col.Black, ref .O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
public void ( )
{
_革CD. = .;
_金具1CD. = .;
_金具2CD. = _金具1CD.;
_金具3CD. = _金具1CD.;
_金具左CD. = _金具1CD.;
_金具右CD. = _金具1CD.;
}
public void ( )
{
1.();
}
}
}