- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
32 lines
452 B
YAML
32 lines
452 B
YAML
id: T字剃刀
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original_key: T字剃刀
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resource: カーソル
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: ヘッド
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- name: 刃
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- name: 首
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- name: グリップ
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joints:
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- position: [
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0.09437924547149004,
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0.09265034207925384
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]
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- position: [
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0.016020138022461626,
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0.008737801282823494
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]
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- position: [
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0.016020138022461633,
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0.005066197399102398
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]
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- position: [
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0.01602013802246163,
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0.0191025105165327
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]
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