- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
63 lines
884 B
YAML
63 lines
884 B
YAML
id: 染み
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original_key: 染み
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resource: その他
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 潮1
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- name: 潮2
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- name: 潮3
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- name: 尿1
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- name: 尿2
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- name: 汗
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- name: 湯気
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joints:
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- position: [
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0.2775277367793258,
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0.26940786996969307
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]
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- position: [
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0.27752773677932585,
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0.29855703929443533
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]
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- position: [
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0.34744901594506805,
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0.37292143199205685
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]
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- position: [
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0.34744901594506805,
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0.4030523660534371
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]
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- position: [
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0.3365990313188511,
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0.3234641687833445
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]
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- position: [
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0.34431444163765135,
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0.3325224543213954
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]
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- position: [
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0.3326126657812538,
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0.31864289763737147
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]
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- position: [
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0.3364426631431084,
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0.3174788745548931
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]
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- position: [
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0.35202985195645164,
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0.3234641687833445
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]
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- position: [
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0.35601621749404894,
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0.31864289763737147
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]
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- position: [
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0.35218622013219436,
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0.3174788745548931
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]
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