52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class ShoulderD : EleD
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{
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public bool 脇_脇_表示 = true;
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public bool 脇_筋肉_表示;
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public bool Shoulder_表示 = true;
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public bool Shoulder_虫性_甲殻1_表示;
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public bool Shoulder_虫性_甲殻2_表示;
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public bool Shoulder_傷I1_表示;
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public bool Shoulder_傷I2_表示;
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public bool Shoulder_傷I3_表示;
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public bool Shoulder_傷I4_表示;
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public bool Shoulder_シャツ_表示;
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public bool Shoulder_ナース_表示;
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public List<EleD> 上腕_接続 = new List<EleD>();
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public ShoulderD()
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{
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ThisType = GetType();
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}
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public void 上腕接続(EleD e)
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{
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上腕_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Shoulder_上腕_接続;
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new Shoulder(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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