Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/ChestD.cs
Absolutely disgusting b8fb901c18 Added rename Chest
2025-11-04 09:39:25 +04:00

282 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class ChestD : EleD
{
public bool _表示 = true;
public bool _筋肉左_表示;
public bool _筋肉右_表示;
public bool _筋肉中_表示;
public bool _筋肉左下_表示;
public bool _筋肉左中_表示;
public bool _筋肉左上_表示;
public bool _筋肉右下_表示;
public bool _筋肉右中_表示;
public bool _筋肉右上_表示;
public bool _紋左_紋1_表示;
public bool _紋左_紋2_表示;
public bool _紋左_紋3_表示;
public bool _紋左_紋4_表示;
public bool _紋右_紋1_表示;
public bool _紋右_紋2_表示;
public bool _紋右_紋3_表示;
public bool _紋右_紋4_表示;
public bool _タトゥ左_表示;
public bool _タトゥ右_表示;
public bool _タトゥ左1_表示;
public bool _タトゥ左2_表示;
public bool _タトゥ左3_表示;
public bool _タトゥ右1_表示;
public bool _タトゥ右2_表示;
public bool _タトゥ右3_表示;
public bool _左_上_タトゥ1_表示;
public bool _左_上_タトゥ2_表示;
public bool _左_下_タトゥ1_表示;
public bool _左_下_タトゥ2_表示;
public bool _右_上_タトゥ1_表示;
public bool _右_上_タトゥ2_表示;
public bool _右_下_タトゥ1_表示;
public bool _右_下_タトゥ2_表示;
public bool _獣毛左1_表示;
public bool _獣毛左2_表示;
public bool _獣毛右1_表示;
public bool _獣毛右2_表示;
public bool _左_鱗1_表示;
public bool _左_鱗2_表示;
public bool _左_鱗3_表示;
public bool _右_鱗1_表示;
public bool _右_鱗2_表示;
public bool _右_鱗3_表示;
public bool _甲殻左_甲殻2_甲殻_表示;
public bool _甲殻左_甲殻2_器官_表示;
public bool _甲殻左_甲殻1_甲殻_表示;
public bool _甲殻左_甲殻1_器官_表示;
public bool _甲殻右_甲殻2_甲殻_表示;
public bool _甲殻右_甲殻2_器官_表示;
public bool _甲殻右_甲殻1_甲殻_表示;
public bool _甲殻右_甲殻1_器官_表示;
public bool X左_表示;
public bool X右_表示;
public bool _表示;
public bool _表示;
public bool _表示;
public bool _表示;
public bool ;
public double = 1.0;
public double X左濃度 = 1.0;
public double X右濃度 = 1.0;
public double = 1.0;
public List<EleD> Neck_接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public ChestD()
{
ThisType = GetType();
}
public void (EleD e)
{
Neck_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_Neck_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_肩左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_肩右_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_胸左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_胸右_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_肌_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_翼上左_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_翼上右_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_翼下左_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_翼下右_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_背中_接続;
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new Chest(DisUnit, , , Med, this);
}
}
}