Files
SlaveMatrix-SDL/SlaveMatrix.Extract/Program.cs
REDCODE c1636f4b2c Fix game crash: revert KeyMap to minimal runtime set, move full translation to extraction tool
- Revert ObjExtensions KeyMap to pre-existing 20 entries only
  (prevents runtime crashes where old code references Japanese keys)
- Add complete EnglishNameMap to extraction tool for directory naming
- Extraction produces English directories, game uses minimal MigrateKeys
- original_key in YAML correctly captures pre-migration Japanese key
2026-06-13 20:18:30 +02:00

684 lines
23 KiB
C#

using _2DGAMELIB;
using SlaveMatrix.Properties;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace SlaveMatrix.Extract;
class Program
{
static readonly string ProjectRoot = Environment.CurrentDirectory;
static string AssetsDir = Path.Combine(ProjectRoot, "SlaveMatrix", "Assets");
static string OutputDir;
// Complete translation map for extraction output.
// Separate from the runtime KeyMap in ObjExtensions — the runtime map only
// contains entries that match the old game code's string lookups.
static readonly Dictionary<string, string> EnglishNameMap = new()
{
["咳"] = "Cough",
["腰"] = "Waist",
["胴"] = "Torso",
["首"] = "Neck",
["頭"] = "Head",
["後髪0"] = "BackHair0",
["後髪1"] = "BackHair1",
["横髪"] = "SideHair",
["脚"] = "Leg",
["腕"] = "Arm",
["肩"] = "Shoulder",
["胸"] = "Chest",
["下腕"] = "LowerArm",
["上腕"] = "UpperArm",
["鳥翼上腕"] = "鳥翼UpperArm",
["獣翼上腕"] = "獣翼UpperArm",
["四足上腕"] = "四足UpperArm",
["鳥翼下腕"] = "鳥翼LowerArm",
["獣翼下腕"] = "獣翼LowerArm",
["四足下腕"] = "四足LowerArm",
["基髪"] = "BaseHair",
["胸毛"] = "ChestHair",
["前髪"] = "FrontHair",
["眉左"] = "EyebrowLeft",
["額目"] = "ForeheadEye",
["額瞼"] = "ForeheadEyelid",
["顔ハイライト左"] = "FaceHighlightLeft",
["顔面"] = "Face",
["魔性中瞼左"] = "DemonicMidEyelidLeft",
["魔性強瞼左"] = "DemonicStrongEyelidLeft",
["魔性弱瞼左"] = "DemonicWeakEyelidLeft",
["単眼目"] = "MonoEye",
["単眼眉"] = "MonoEyebrow",
["単眼瞼"] = "MonoEyelid",
["単足"] = "MonoLeg",
["獣性瞼左"] = "BestialEyelidLeft",
["目傷左"] = "EyeScarLeft",
["目尻影左"] = "EyeCornerShadowLeft",
["目左"] = "EyeLeft",
["目隠帯"] = "Blindfold",
["頬目左"] = "CheekEyeLeft",
["頬瞼左"] = "CheekEyelidLeft",
["頬肌左"] = "CheekSkinLeft",
["口"] = "Mouth",
["舌"] = "Tongue",
["涎左"] = "DroolLeft",
["涎口裂け左"] = "DroolMouthGashLeft",
["呼気"] = "Breath",
["吹出し"] = "SpeechBubble",
["鼻"] = "Nose",
["鼻水左"] = "NoseDripLeft",
["鼻肌"] = "NoseSkin",
["耳"] = "Ear",
["獣耳"] = "BeastEar",
["角"] = "Horn",
["胸郭"] = "Chest",
["胸郭肌"] = "ChestSkin",
["胸郭腹板"] = "ChestPlate",
["胸左"] = "LeftBreast",
["胴肌"] = "TorsoSkin",
["胴腹板"] = "TorsoPlate",
["腰肌"] = "WaistSkin",
["ボテ腹"] = "PregnantBelly",
["ボテ腹板"] = "PregnantBellyPlate",
["固定帯"] = "FixingBelt",
["紅潮"] = "Blush",
["肛門"] = "Anus",
["肛門精液垂れ"] = "AnusSemenDrip",
["膣基"] = "VaginaBase",
["膣内精液"] = "InternalSemen",
["性器"] = "Genitals",
["性器精液垂れ"] = "GenitalsSemenDrip",
["射精"] = "Ejaculation",
["放尿"] = "Urination",
["噴乳左"] = "LactationLeft",
["潮吹"] = "Squirting",
["尾"] = "Tail",
["背中"] = "Back",
["手"] = "Hand",
["足"] = "Foot",
["腿"] = "Thigh",
["前翅"] = "Forewing",
["後翅"] = "Hindwing",
["触手"] = "Tentacle",
["触覚"] = "Antenna",
["節足"] = "SegmentLeg",
["虫鎌"] = "InsectScythe",
["虫顎"] = "InsectJaw",
["植"] = "Plant",
["葉"] = "Leaf",
["羽根箒"] = "FeatherDuster",
["飛沫"] = "Splash",
["飛膜先"] = "MembraneTip",
["飛膜根"] = "MembraneBase",
["上着トップ"] = "JacketTop",
["上着ミドル"] = "JacketMid",
["上着ボトム前"] = "JacketBottomFront",
["上着ボトム後"] = "JacketBottomBack",
["下着トップ"] = "UnderwearTop",
["下着ボトム"] = "UnderwearBottom",
["下着乳首左"] = "UnderwearNippleLeft",
["下着陰核"] = "UnderwearClitoris",
["帽子"] = "Hat",
["パンスト"] = "Pantyhose",
["キャップ左"] = "CapLeft",
["キャップ中"] = "CapMid",
["玉口枷"] = "BallGag",
["留具前"] = "FastenerFront",
["留具後"] = "FastenerBack",
["拘束具上"] = "RestraintUpper",
["拘束具下"] = "RestraintLower",
["拘束鎖"] = "RestraintChain",
["押し付け"] = "Pressing",
["コモン"] = "CommonCursor",
["ハンド"] = "HandCursor",
["ペニス"] = "PenisCursor",
["アナル"] = "AnalCursor",
["マウス"] = "MouthCursor",
["ディル"] = "DildoCursor",
["デンマ"] = "VibratorCursor",
["ドリル"] = "DrillCursor",
["パール"] = "PearlCursor",
["ロータ"] = "RotoCursor",
["T字剃刀"] = "TRazorCursor",
["ぶっかけ"] = "Bukkake",
["キスマーク"] = "KissMark",
["汗"] = "Sweat",
["汚れ"] = "Stain",
["流血中"] = "BleedingMid",
["流血大"] = "BleedingLarge",
["流血小"] = "BleedingSmall",
["鞭痕"] = "WhipMark",
["横髪左"] = "SideHairLeft",
["涙左"] = "TearLeft",
["青筋左"] = "VeinLeft",
["頭部前"] = "Forehead",
["頭部後"] = "BackOfHead",
["鰭"] = "Fin",
["獣翼手"] = "BeastWingHand",
["鳥翼手"] = "BirdWingHand",
["エイリアン目左"] = "AlienEyeLeft",
["ピアス"] = "Piercing",
["反応"] = "Reaction",
["多足"] = "MultiLeg",
["大顎上"] = "MandibleUpper",
["大顎基"] = "MandibleBase",
["意思表示"] = "Expression",
["断面"] = "CrossSection",
["染み"] = "Spot",
["長物"] = "Phallus",
["調教鞭"] = "Whip",
["衝撃"] = "Impact",
["鎖"] = "Chain",
["四足ボテ腹"] = "QuadrupedPregnantBelly",
["四足固定帯"] = "QuadrupedFixingBelt",
["四足性器"] = "QuadrupedGenitals",
["四足性器精液垂れ"] = "QuadrupedGenitalsSemenDrip",
["四足手"] = "QuadrupedHand",
["四足放尿"] = "QuadrupedUrination",
["四足断面"] = "QuadrupedCrossSection",
["四足染み"] = "QuadrupedSpot",
["四足潮吹"] = "QuadrupedSquirting",
["四足留具前"] = "QuadrupedFastenerFront",
["四足留具後"] = "QuadrupedFastenerBack",
["四足肛門"] = "QuadrupedAnus",
["四足肛門精液垂れ"] = "QuadrupedAnusSemenDrip",
["四足胴"] = "QuadrupedTorso",
["四足胸郭"] = "QuadrupedChest",
["四足脇"] = "QuadrupedSide",
["四足脚"] = "QuadrupedLeg",
["四足腰"] = "QuadrupedWaist",
["四足腿"] = "QuadrupedThigh",
["四足膣内精液"] = "QuadrupedInternalSemen",
["四足膣基"] = "QuadrupedVaginaBase",
["四足足"] = "QuadrupedFoot",
["四足飛沫"] = "QuadrupedSplash",
};
static void Main(string[] args)
{
Console.WriteLine("SlaveMatrix Asset Extractor");
Console.WriteLine("=================================\n");
OutputDir = args.Length > 0 && args[0] == "--output" && args.Length > 1
? Path.GetFullPath(args[1])
: Path.GetFullPath(AssetsDir);
var partsDir = Path.Combine(OutputDir, "Parts");
var jsonDir = Path.Combine(OutputDir, "..", "..", "extracted");
Directory.CreateDirectory(partsDir);
Directory.CreateDirectory(jsonDir);
var resources = new (string Name, byte[] Data)[]
{
("胴体", Resources.),
("肩左", Resources.),
("腕左", Resources.),
("脚左", Resources.),
("尻尾", Resources.),
("半身", Resources.),
("肢左", Resources.),
("肢中", Resources.),
("性器", Resources.),
("性器付", Resources.),
("スタンプ", Resources.),
("カーソル", Resources.),
("その他", Resources.),
};
var catalog = new JObject();
catalog["parts"] = new JArray();
var catalogParts = (JArray)catalog["parts"];
foreach (var (name, data) in resources)
{
Console.Write($"Loading {name}... ");
Obj? obj;
try
{
obj = data.ObjLoadRaw();
if (obj == null) { Console.WriteLine("FAILED: null"); continue; }
Console.WriteLine($"OK ({obj.Difss.Count} keys)");
}
catch (Exception ex) { Console.WriteLine($"FAILED: {ex.Message}"); continue; }
Console.Write(" Applying MigrateKeys... ");
// Capture original keys before migration for original_key tracking
var origKeys = obj.Difss.Keys.Cast<string>().ToList();
obj.MigrateKeys();
Console.WriteLine("OK");
var jsonObj = ExportObj(obj);
var jsonPath = Path.Combine(jsonDir, $"{name}.json");
File.WriteAllText(jsonPath, JsonConvert.SerializeObject(jsonObj, Formatting.Indented));
var keys = obj.Difss.Keys.Cast<string>().ToList();
foreach (var key in keys)
{
// Use extraction EnglishNameMap for directory naming
var engKey = EnglishNameMap.TryGetValue(key, out var mapped) ? mapped : key;
var difs = obj.Difss[key];
var partDir = Path.Combine(partsDir, SanitizeName(engKey));
Directory.CreateDirectory(partDir);
var foundJoints = new List<string>();
// original_key: the pre-migration Japanese key
var originalKey = origKeys.Contains(key) ? key : origKeys.FirstOrDefault(ok => EnglishNameMap.GetValueOrDefault(ok, ok) == engKey) ?? key;
var partEntry = new JObject
{
["id"] = engKey,
["original_key"] = originalKey,
["resource"] = name,
["morph_x"] = difs.CountX,
["morph_y"] = difs.CountY,
["variants"] = new JArray(),
["fields"] = new JArray()
};
var variants = (JArray)partEntry["variants"];
for (int x = 0; x < difs.CountX; x++)
{
var dif = difs[x];
for (int y = 0; y < dif.Count; y++)
{
var pars = dif[y];
var svgName = $"x{x}y{y}.svg";
var svgContent = ExportParsToSvg(pars, foundJoints);
variants.Add(new JObject
{
["x"] = x,
["y"] = y,
["file"] = svgName
});
File.WriteAllText(Path.Combine(partDir, svgName), svgContent);
}
}
foreach (string childKey in difs[0][0].Keys)
{
((JArray)partEntry["fields"]).Add(new JObject { ["name"] = childKey });
}
if (foundJoints.Count > 0)
{
var joints = new JArray();
foreach (var j in foundJoints.Distinct())
{
var parts = j.Split(',');
joints.Add(new JObject
{
["position"] = new JArray
{
double.Parse(parts[0], CultureInfo.InvariantCulture),
double.Parse(parts[1], CultureInfo.InvariantCulture)
}
});
}
partEntry["joints"] = joints;
}
var yaml = ToYaml((JObject)partEntry);
File.WriteAllText(Path.Combine(partDir, "part.yaml"), yaml);
catalogParts.Add(new JObject
{
["id"] = engKey,
["path"] = $"Parts/{SanitizeName(engKey)}/"
});
}
Console.WriteLine($" -> {keys.Count} parts exported");
}
var catalogYaml = ToYaml(catalog);
var catalogPath = Path.Combine(OutputDir, "Catalog.yaml");
File.WriteAllText(catalogPath, catalogYaml);
Console.WriteLine($"\nCatalog: {catalogPath}");
Console.WriteLine($"Total: {((JArray)catalog["parts"]).Count} parts\n");
}
static string ToYaml(JObject obj, int indent = 0)
{
var prefix = new string(' ', indent);
var sb = new StringBuilder();
foreach (var prop in obj.Properties())
{
if (prop.Value is JObject nested)
{
sb.AppendLine($"{prefix}{prop.Name}:");
sb.Append(ToYaml(nested, indent + 2));
}
else if (prop.Value is JArray arr)
{
if (arr.Count == 0)
{
sb.AppendLine($"{prefix}{prop.Name}: []");
continue;
}
if (arr[0] is JObject)
{
sb.AppendLine($"{prefix}{prop.Name}:");
foreach (var item in arr)
{
var objItem = (JObject)item;
sb.Append($"{prefix}- ");
var first = true;
foreach (var p in objItem.Properties())
{
if (first)
{
sb.AppendLine($"{p.Name}: {FormatYamlValue(p.Value)}");
first = false;
}
else
{
sb.AppendLine($"{prefix} {p.Name}: {FormatYamlValue(p.Value)}");
}
}
}
}
else
{
sb.AppendLine($"{prefix}{prop.Name}:");
foreach (var item in arr)
sb.AppendLine($"{prefix}- {FormatYamlValue(item)}");
}
}
else
{
sb.AppendLine($"{prefix}{prop.Name}: {FormatYamlValue(prop.Value)}");
}
}
return sb.ToString();
}
static string FormatYamlValue(JToken token)
{
if (token.Type == JTokenType.String)
{
var s = token.Value<string>();
if (s.Contains(':') || s.Contains('#') || s.Contains('\n'))
return $"\"{s}\"";
return s;
}
if (token.Type == JTokenType.Float)
return ((double)token).ToString("G", CultureInfo.InvariantCulture);
if (token.Type == JTokenType.Integer)
return ((long)token).ToString(CultureInfo.InvariantCulture);
return token.ToString();
}
static string ExportParsToSvg(Pars pars, List<string> foundJoints)
{
var sb = new StringBuilder();
sb.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
sb.AppendLine("<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 1 1\">");
ExportParsToSvgInner(pars, sb, foundJoints);
sb.AppendLine("</svg>");
return sb.ToString();
}
static void ExportParsToSvgInner(Pars pars, StringBuilder sb, List<string> foundJoints)
{
foreach (string key in pars.Keys)
{
var val = pars[key];
if (val is Pars childPars)
{
sb.AppendLine($"<g id=\"{EscapeXml(key)}\">");
ExportParsToSvgInner(childPars, sb, foundJoints);
sb.AppendLine("</g>");
}
else if (val is Par par)
{
ExportParToSvg(par, key, sb, foundJoints);
}
}
}
static void ExportParToSvg(Par par, string name, StringBuilder sb, List<string> foundJoints)
{
if (!par.Dra) return;
var bx = par.BasePoint.X;
var by = par.BasePoint.Y;
var px = par.Position.X;
var py = par.Position.Y;
var angle = par.Angle;
var sx = par.Size * par.SizeX;
var sy = par.Size * par.SizeY;
var hasTransform = System.Math.Abs(bx) > 0.001 || System.Math.Abs(by) > 0.001
|| System.Math.Abs(px) > 0.001 || System.Math.Abs(py) > 0.001
|| System.Math.Abs(angle) > 0.001 || System.Math.Abs(sx - 1) > 0.001 || System.Math.Abs(sy - 1) > 0.001;
if (hasTransform)
sb.Append($"<g transform=\"translate({F(px)},{F(py)}) rotate({F(angle)}) scale({F(sx)},{F(sy)}) translate({F(-bx)},{F(-by)})\">");
foreach (var outObj in par.OP)
{
var points = outObj.ps;
if (points.Count < 2) continue;
var d = BuildSvgPath(points, outObj.Tension, par.Closed);
var fill = par.Closed ? "#cccccc" : "none";
var stroke = outObj.Outline ? "#000000" : "none";
var sw_val = outObj.Outline ? System.Math.Max(par.PenWidth, 0.001) : 0.0;
sb.AppendLine($"<path d=\"{d}\" fill=\"{fill}\" stroke=\"{stroke}\" stroke-width=\"{F(sw_val)}\"/>");
}
if (hasTransform)
sb.Append("</g>");
foreach (var joi in par.JP)
{
foundJoints.Add($"{F(joi.Joint.X)},{F(joi.Joint.Y)}");
}
}
static string BuildSvgPath(List<Vector2D> points, float tension, bool closed)
{
int n = points.Count;
if (n < 2) return "";
var sb = new StringBuilder();
sb.Append($"M {F(points[0].X)} {F(points[0].Y)}");
if (n == 2)
{
sb.Append($" L {F(points[1].X)} {F(points[1].Y)}");
if (closed) sb.Append(" Z");
return sb.ToString();
}
double tensionFactor = 1.0 - tension;
if (tensionFactor < 0.0) tensionFactor = 0.0;
int segmentCount = closed ? n : n - 1;
for (int i = 0; i < segmentCount; i++)
{
int p0, p1, p2, p3;
if (closed)
{
p0 = (i - 1 + n) % n;
p1 = i;
p2 = (i + 1) % n;
p3 = (i + 2) % n;
}
else
{
p0 = System.Math.Max(i - 1, 0);
p1 = i;
p2 = i + 1;
p3 = System.Math.Min(i + 2, n - 1);
}
var ci1x = tensionFactor * 0.5 * (points[p2].X - points[p0].X);
var ci1y = tensionFactor * 0.5 * (points[p2].Y - points[p0].Y);
var ci2x = tensionFactor * 0.5 * (points[p3].X - points[p1].X);
var ci2y = tensionFactor * 0.5 * (points[p3].Y - points[p1].Y);
var c1x = F(points[p1].X + ci1x / 3);
var c1y = F(points[p1].Y + ci1y / 3);
var c2x = F(points[p2].X + ci2x / 3);
var c2y = F(points[p2].Y + ci2y / 3);
var ex = F(points[p2].X);
var ey = F(points[p2].Y);
sb.Append($" C {c1x} {c1y} {c2x} {c2y} {ex} {ey}");
}
if (closed) sb.Append(" Z");
return sb.ToString();
}
static string F(double v) => v.ToString("G", CultureInfo.InvariantCulture);
static string EscapeXml(string s) => s.Replace("&", "&amp;").Replace("<", "&lt;").Replace(">", "&gt;").Replace("\"", "&quot;");
static string SanitizeName(string name)
{
var invalid = Path.GetInvalidFileNameChars();
var result = name;
foreach (var c in invalid)
result = result.Replace(c, '_');
return result;
}
static JObject ExportObj(Obj obj)
{
var keys = obj.Difss.Keys.Cast<string>().ToList();
var result = new JObject
{
["Tag"] = obj.Tag ?? "",
["KeyCount"] = keys.Count,
["Keys"] = JArray.FromObject(keys),
["Difss"] = new JObject()
};
foreach (var key in keys)
{
result["Difss"][key] = ExportDifs(obj.Difss[key]);
}
return result;
}
static JObject ExportDifs(Difs difs)
{
int xCount = difs.CountX;
int yCount = difs.CountY;
var result = new JObject
{
["Tag"] = difs.Tag ?? "",
["ValueX"] = difs.ValueX,
["ValueY"] = difs.ValueY,
["CountX"] = xCount,
["CountY"] = yCount,
["Difs"] = new JArray()
};
for (int x = 0; x < xCount; x++)
{
var dif = difs[x];
var difArr = new JArray();
for (int y = 0; y < dif.Count; y++)
{
difArr.Add(ExportPars(dif[y]));
}
((JArray)result["Difs"]).Add(difArr);
}
return result;
}
static JObject ExportPars(Pars pars)
{
var result = new JObject
{
["Tag"] = pars.Tag ?? "",
["Children"] = new JObject()
};
foreach (string key in pars.Keys)
{
var val = pars[key];
if (val is Pars childPars)
result["Children"][key] = ExportPars(childPars);
else if (val is ParT parT)
result["Children"][key] = ExportParT(parT);
else if (val is Par par)
result["Children"][key] = ExportPar(par);
else
result["Children"][key] = val?.ToString() ?? "null";
}
return result;
}
static JObject ExportPar(Par par)
{
var result = new JObject
{
["Tag"] = par.Tag ?? "",
["Dra"] = par.Dra,
["PenWidth"] = par.PenWidth,
["Closed"] = par.Closed,
["BasePoint"] = ExportVec(par.BasePoint),
["Position"] = ExportVec(par.Position),
["Angle"] = par.Angle,
["Size"] = par.Size,
["SizeX"] = par.SizeX,
["SizeY"] = par.SizeY,
["Out"] = new JArray()
};
foreach (var outObj in par.OP)
{
var outJ = new JObject
{
["Tension"] = outObj.Tension,
["Outline"] = outObj.Outline,
["Points"] = new JArray()
};
foreach (var pt in outObj.ps)
((JArray)outJ["Points"]).Add(ExportVec(pt));
((JArray)result["Out"]).Add(outJ);
}
if (par.JP.Count > 0)
{
result["Joints"] = new JArray();
foreach (var joi in par.JP)
((JArray)result["Joints"]).Add(ExportVec(joi.Joint));
}
return result;
}
static JObject ExportParT(ParT parT)
{
var result = ExportPar(parT);
result["Text"] = parT.Text ?? "";
result["FontSize"] = parT.FontSize;
return result;
}
static JObject ExportVec(Vector2D v) => new JObject { ["X"] = v.X, ["Y"] = v.Y };
}