Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇D.cs

70 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蛇D : D
{
public bool 1_ = true;
public bool 1_2_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_2_ = true;
public bool 1_1_ = true;
public bool 1_1_ = true;
public double ;
public bool = true;
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> Torso_接続 = new List<EleD>();
public _蛇D()
{
ThisType = GetType();
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛇_左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛇_右_接続;
}
public void (EleD e)
{
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛇_Torso_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _蛇(DisUnit, , , Med, this);
}
}
}