213 lines
6.2 KiB
C#
213 lines
6.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Text;
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namespace _2DGAMELIB
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{
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public static class Common
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{
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public static Vector2D ToVector2D(this Point Point)
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{
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return new Vector2D(Point.X, Point.Y);
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}
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public static Point ToPoint(this Vector2D Vector)
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{
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return new Point((int)Vector.X, (int)Vector.Y);
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}
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public static PointF ToPointF(this Vector2D Vector)
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{
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return new PointF((float)Vector.X, (float)Vector.Y);
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}
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public static void ToText(this string str, string Path, Encoding Encoding)
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{
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using StreamWriter streamWriter = new StreamWriter(Path, append: false, Encoding);
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streamWriter.Write(str);
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}
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public static string FromText(this string Path)
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{
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using FileStream fileStream = new FileStream(Path, FileMode.Open, FileAccess.Read);
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byte[] array = new byte[fileStream.Length];
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fileStream.Read(array, 0, array.Length);
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using StreamReader streamReader = new StreamReader(new MemoryStream(array), array.GetEncoding());
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return streamReader.ReadToEnd();
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}
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public static string[] ReadLines(this string Path)
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{
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return Path.FromText().Replace("\r", "").Split('\n');
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}
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}
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public static class Math
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{
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public static ulong overflow_add(this ulong u0, ulong u1)
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{
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checked
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{
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try
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{
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if (u0 + u1 > 9999999999999L)
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{
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return 9999999999999uL;
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}
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return u0 + u1;
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}
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catch
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{
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return 9999999999999uL;
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}
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}
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}
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public static ulong underflow_subtract(this ulong u0, ulong u1)
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{
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if (u0 < u1)
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{
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return 0uL;
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}
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return u0 - u1;
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}
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public static double RoundDown(this double Value, int Digits)
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{
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double num = System.Math.Pow(10.0, Digits);
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if (!(Value > 0.0))
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{
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return System.Math.Ceiling(Value * num) / num;
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}
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return System.Math.Floor(Value * num) / num;
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}
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public static double Inverse(this double Rate)
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{
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if (Rate == 0.0)
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{
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return 1.0;
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}
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return (double)System.Math.Sign(Rate) - Rate;
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}
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public static double Reciprocal(this double Rate)
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{
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if (Rate == 0.0)
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{
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return 1.0;
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}
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return 1.0 / Rate;
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}
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public static double ToRadian(this double Degree)
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{
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return System.Math.PI * Degree / 180.0;
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}
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public static double ToDegree(this double Radian)
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{
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return Radian * 180.0 / System.Math.PI;
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}
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public static double Pow(this double x, double n)
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{
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return System.Math.Pow(x, n);
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}
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public static double Sin(this double θ)
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{
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return System.Math.Sin(θ);
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}
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public static double Abs(this double x)
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{
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return System.Math.Abs(x);
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}
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public static int Abs(this int x)
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{
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return System.Math.Abs(x);
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}
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public static int Sign(this double x)
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{
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return System.Math.Sign(x);
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}
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public static int Sign(this int x)
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{
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return System.Math.Sign(x);
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}
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public static double Sqrt(this double x)
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{
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return System.Math.Sqrt(x);
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}
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public static double Max(this double a, double b)
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{
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return System.Math.Max(a, b);
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}
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public static int Clamp(this int Value, int Min, int Max)
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{
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return System.Math.Min(Max, System.Math.Max(Min, Value));
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}
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public static double Clamp(this double Value, double Min, double Max)
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{
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return System.Math.Min(Max, System.Math.Max(Min, Value));
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}
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public static int Limit(this int Value, int Sta, int Les)
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{
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return System.Math.Min(Les - 1, System.Math.Max(Sta, Value));
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}
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public static MatrixD RotationZ(this double angle)
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{
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MatrixD result = default(MatrixD);
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result.M11 = System.Math.Cos(angle);
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result.M12 = System.Math.Sin(angle);
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result.M13 = 0.0;
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result.M14 = 0.0;
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result.M21 = 0.0 - result.M12;
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result.M22 = result.M11;
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result.M23 = 0.0;
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result.M24 = 0.0;
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result.M31 = 0.0;
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result.M32 = 0.0;
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result.M33 = 1.0;
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result.M34 = 0.0;
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result.M41 = 0.0;
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result.M42 = 0.0;
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result.M43 = 0.0;
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result.M44 = 1.0;
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return result;
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}
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public static void TransformCoordinate(ref Vector2D coord, ref MatrixD transform, out Vector2D result)
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{
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double num = 1.0 / (coord.X * transform.M14 + coord.Y * transform.M24 + transform.M44);
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result.X = (coord.X * transform.M11 + coord.Y * transform.M21 + transform.M41) * num;
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result.Y = (coord.X * transform.M12 + coord.Y * transform.M22 + transform.M42) * num;
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}
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public static Vector2D TransformCoordinateBP(this Vector2D coord, Vector2D BasePoint, MatrixD transform)
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{
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Vec.Subtract(ref coord, ref BasePoint, out coord);
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TransformCoordinate(ref coord, ref transform, out var result);
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Vec.Add(ref result, ref BasePoint, out result);
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return result;
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}
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public static Vector2D TransformCoordinateBP(ref Vector2D coord, ref Vector2D BasePoint, ref MatrixD transform)
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{
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Vec.Subtract(ref coord, ref BasePoint, out var r);
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TransformCoordinate(ref r, ref transform, out var result);
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Vec.Add(ref result, ref BasePoint, out result);
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return result;
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}
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}
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}
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