Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/Vector3D.cs
2025-05-05 19:40:03 -07:00

190 lines
3.3 KiB
C#

using System;
using System.Globalization;
namespace _2DGAMELIB;
[Serializable]
public struct Vector3D
{
public double X;
public double Y;
public double Z;
public double this[int index]
{
get
{
return index switch
{
0 => X,
1 => Y,
2 => Z,
_ => throw new ArgumentOutOfRangeException("index", "Indices for Vector3D run from 0 to 2, inclusive."),
};
}
set
{
switch (index)
{
case 0:
X = value;
break;
case 1:
Y = value;
break;
case 2:
Z = value;
break;
default:
throw new ArgumentOutOfRangeException("index", "Indices for Vector3D run from 0 to 2, inclusive.");
}
}
}
public Vector3D(double value)
{
X = value;
Y = value;
Z = value;
}
public Vector3D(Vector2D value, double z)
{
X = value.X;
Y = value.Y;
Z = z;
}
public Vector3D(ref Vector2D value, double z)
{
X = value.X;
Y = value.Y;
Z = z;
}
public Vector3D(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
public double Length()
{
return System.Math.Sqrt(X * X + Y * Y + Z * Z);
}
public double LengthSquared()
{
return X * X + Y * Y + Z * Z;
}
public void Normalize()
{
double num = Length();
if (num != 0.0)
{
double num2 = 1.0 / num;
X *= num2;
Y *= num2;
Z *= num2;
}
}
public static Vector3D operator +(Vector3D left, Vector3D right)
{
return new Vector3D(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
}
public static Vector3D operator -(Vector3D left, Vector3D right)
{
return new Vector3D(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
}
public static Vector3D operator -(Vector3D value)
{
return new Vector3D(0.0 - value.X, 0.0 - value.Y, 0.0 - value.Z);
}
public static Vector3D operator *(Vector3D value, double scale)
{
return new Vector3D(value.X * scale, value.Y * scale, value.Z * scale);
}
public static Vector3D operator *(double scale, Vector3D value)
{
return new Vector3D(value.X * scale, value.Y * scale, value.Z * scale);
}
public static Vector3D operator /(Vector3D value, double scale)
{
return new Vector3D(value.X / scale, value.Y / scale, value.Z / scale);
}
public static bool operator ==(Vector3D left, Vector3D right)
{
if (left.X == right.X && left.Y == right.Y)
{
return left.Z == right.Z;
}
return false;
}
public static bool operator !=(Vector3D left, Vector3D right)
{
if (left.X == right.X && left.Y == right.Y)
{
return left.Z != right.Z;
}
return true;
}
public override string ToString()
{
return string.Format(CultureInfo.CurrentCulture, "X:{0} Y:{1} Z:{2}", new object[3]
{
X.ToString(CultureInfo.CurrentCulture),
Y.ToString(CultureInfo.CurrentCulture),
Z.ToString(CultureInfo.CurrentCulture)
});
}
public override int GetHashCode()
{
return X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode();
}
public override bool Equals(object value)
{
if (value == null)
{
return false;
}
if (value.GetType() != GetType())
{
return false;
}
return Equals((Vector3D)value);
}
public bool Equals(Vector3D value)
{
if (X == value.X && Y == value.Y)
{
return Z == value.Z;
}
return false;
}
public bool Equals(ref Vector3D value)
{
if (X == value.X && Y == value.Y)
{
return Z == value.Z;
}
return false;
}
}