362 lines
9.9 KiB
C#
362 lines
9.9 KiB
C#
using System;
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using System.Drawing;
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using System.Linq;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class InfoPanel
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{
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public RenderArea Are;
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private ModeEventDispatcher Med;
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public ShapePart MaiB;
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public Tex Mai;
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public ShapePart Mai2B;
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public Tex Mai2;
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public ShapePart SubB;
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public Tex Sub;
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public ShapePart Sub2B;
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public Tex Sub2;
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private Lab SubInnfo_l;
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public bool MaiShow = true;
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public bool Mai2Show = true;
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public bool SubShow = true;
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public bool Sub2Show = true;
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private ShapePartT yp;
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private ShapePartT np;
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public But1 yb;
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public But1 nb;
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public string TextIm
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{
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get
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{
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return Mai.TextIm;
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}
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set
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{
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Mai.TextIm = value;
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}
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}
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public string Text
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{
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get
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{
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return Mai.Text;
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}
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set
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{
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Mai.Text = value;
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}
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}
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public string Mai2Im
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{
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get
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{
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return Mai2.TextIm;
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}
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set
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{
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Mai2.TextIm = value;
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}
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}
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public string SubInfoIm
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{
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get
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{
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return Sub.TextIm;
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}
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set
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{
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Sub.TextIm = value;
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}
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}
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public string SubInfo
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{
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get
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{
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return Sub.Text;
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}
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set
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{
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Sub.Text = value;
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}
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}
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public bool 選択肢表示
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{
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get
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{
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return yp.Dra;
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}
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set
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{
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SetButPos();
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yp.Dra = value;
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np.Dra = value;
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}
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}
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public Action<But> 選択yAct
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{
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set
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{
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yb.Action = delegate(But a)
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{
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value(a);
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};
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}
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}
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public Action<But> 選択nAct
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{
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set
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{
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nb.Action = delegate(But a)
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{
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value(a);
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};
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}
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}
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public InfoPanel(ModeEventDispatcher Med, RenderArea Are)
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{
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this.Med = Med;
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this.Are = Are;
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double num = 0.015;
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double num2 = 0.1;
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double num3 = Are.LocalWidth * 0.6 / num2;
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double num4 = Are.LocalHeight * (1.0 / 6.0) / num2;
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Vector2D vector2D = Are.GetPosition(0.2, 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
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double y = 1.01;
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MaiB = new ShapePart();
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MaiB.BasePointBase = DataConsts.Vec2DZero;
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MaiB.PositionBase = vector2D;
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MaiB.SizeBase = num2;
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MaiB.OP.AddRange(new CurveOutline[1] { Shas.GetSquare() });
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MaiB.OP.ScalingX(MaiB.BasePointBase, num3);
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MaiB.OP.ScalingY(MaiB.BasePointBase, num4);
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MaiB.Closed = true;
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MaiB.BrushColor = Color.FromArgb(160, Col.Black);
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MaiB.Hit = false;
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MaiB.JP.Add(new JointPoint(MaiB.OP.GetCenter()));
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Mai = new Tex("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", Col.White, Col.Black, Color.Transparent, 19.0, Col.White, delegate(Tex sp)
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{
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sp.Text = sp.Text;
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});
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Mai.ShapePartT.BasePointBase = Mai.ShapePartT.OP.GetCenter().MulY(y);
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Mai.Position = MaiB.ToGlobal(MaiB.JP[0].Joint);
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Mai.Feed.OP.OutlineFalse();
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double num5 = num4 * 4.53;
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Mai2B = new ShapePart();
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Mai2B.BasePointBase = DataConsts.Vec2DZero;
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Mai2B.PositionBase = new Vector2D(vector2D.X, 0.01);
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Mai2B.SizeBase = num2;
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Mai2B.OP.AddRange(new CurveOutline[1] { Shas.GetSquare() });
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Mai2B.OP.ScalingX(Mai2B.BasePointBase, num3);
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Mai2B.OP.ScalingY(Mai2B.BasePointBase, num5);
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Mai2B.Closed = true;
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Mai2B.BrushColor = Color.FromArgb(160, Col.Black);
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Mai2B.Hit = false;
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Mai2B.JP.Add(new JointPoint(Mai2B.OP.GetCenter()));
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Mai2 = new Tex("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", Col.White, Col.Black, Color.Transparent, 19.0, Col.White, delegate(Tex sp)
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{
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sp.Text = sp.Text;
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});
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Mai2.ShapePartT.BasePointBase = Mai2.ShapePartT.OP.GetCenter().MulY(y);
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Mai2.Position = Mai2B.ToGlobal(Mai2B.JP[0].Joint);
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Mai2.Feed.OP.OutlineFalse();
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num3 = Are.LocalWidth * 0.19 / num2;
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vector2D = Are.GetPosition(1.0 - (num3 * num2 / Are.LocalWidth + 0.005), 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
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SubB = new ShapePart();
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SubB.BasePointBase = DataConsts.Vec2DZero;
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SubB.PositionBase = vector2D;
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SubB.SizeBase = num2;
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SubB.OP.AddRange(new CurveOutline[1] { Shas.GetSquare() });
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SubB.OP.ScalingX(SubB.BasePointBase, num3);
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SubB.OP.ScalingY(SubB.BasePointBase, num4);
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SubB.Closed = true;
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SubB.BrushColor = Color.FromArgb(160, Col.Black);
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SubB.Hit = false;
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SubB.JP.Add(new JointPoint(SubB.OP.GetCenter()));
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Sub = new Tex("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", Col.White, Col.Black, Color.Transparent, 15.0);
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Sub.ShapePartT.BasePointBase = Sub.ShapePartT.OP.GetCenter().MulY(y);
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Sub.Position = SubB.ToGlobal(SubB.JP[0].Joint);
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SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", Col.White, Col.Black, Color.FromArgb(160, Col.Black), Col.Empty);
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SubInnfo_l.ShapePartT.PositionBase = SubInnfo_l.ShapePartT.PositionBase.AddY((0.0 - SubInnfo_l.ShapePartT.OP[0].ps[3].Y) * SubInnfo_l.ShapePartT.SizeBase);
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Sub2B = new ShapePart();
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Sub2B.BasePointBase = DataConsts.Vec2DZero;
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Sub2B.PositionBase = new Vector2D(0.0025, vector2D.Y);
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Sub2B.SizeBase = num2;
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Sub2B.OP.AddRange(new CurveOutline[1] { Shas.GetSquare() });
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Sub2B.OP.ScalingX(Sub2B.BasePointBase, num3);
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Sub2B.OP.ScalingY(Sub2B.BasePointBase, num4);
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Sub2B.Closed = true;
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Sub2B.BrushColor = Color.FromArgb(160, Col.Black);
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Sub2B.Hit = false;
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Sub2B.JP.Add(new JointPoint(SubB.OP.GetCenter()));
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Sub2 = new Tex("Tex3", Sub2B.PositionBase, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", Col.White, Col.Black, Color.Transparent, 15.0);
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Sub2.ShapePartT.BasePointBase = Sub2.ShapePartT.OP.GetCenter().MulY(y);
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Sub2.Position = Sub2B.ToGlobal(Sub2B.JP[0].Joint);
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yp = new ShapePartT();
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yp.Text = "・" + GameText.はい;
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yp.SizeBase = Mai.ShapePartT.SizeBase;
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yp.Font = new Font("MS Gothic", 1f);
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yp.FontSize = Mai.ShapePartT.FontSize;
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yp.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
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yp.RectSize = new Vector2D(yp.OP[0].ps[1].X, yp.OP[0].ps[2].Y);
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yp.OP.ScalingY(yp.BasePointBase, 0.9);
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yp.OP.OutlineFalse();
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yp.Closed = true;
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yp.TextColor = Col.White;
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yp.BrushColor = Color.FromArgb(0, Col.Black);
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yp.ShadBrush = new SolidBrush(Col.Black);
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yp.StringFormat.Alignment = StringAlignment.Center;
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yp.StringFormat.LineAlignment = StringAlignment.Center;
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yp.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
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yp.Dra = false;
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yb = new But1(yp, delegate
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{
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});
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np = new ShapePartT();
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np.Text = "・" + GameText.いいえ;
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np.SizeBase = Mai.ShapePartT.SizeBase;
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np.Font = new Font("MS Gothic", 1f);
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np.FontSize = Mai.ShapePartT.FontSize;
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np.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
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np.RectSize = new Vector2D(np.OP[0].ps[1].X, np.OP[0].ps[2].Y);
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np.OP.ScalingY(np.BasePointBase, 0.9);
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np.OP.OutlineFalse();
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np.Closed = true;
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np.TextColor = Col.White;
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np.BrushColor = Color.FromArgb(0, Col.Black);
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np.ShadBrush = new SolidBrush(Col.Black);
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np.StringFormat.Alignment = StringAlignment.Center;
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np.StringFormat.LineAlignment = StringAlignment.Center;
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np.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
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np.Dra = false;
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nb = new But1(np, delegate
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{
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});
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}
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public void SetHitColor(ModeEventDispatcher Med)
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{
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Mai.SetHitColor(Med);
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Sub.SetHitColor(Med);
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SubInnfo_l.SetHitColor(Med);
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Mai2.SetHitColor(Med);
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Sub2.SetHitColor(Med);
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yb.SetHitColor(Med);
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nb.SetHitColor(Med);
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}
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public void UpdateSub2()
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{
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Sub2.TextIm = GameText.所持金 + "\r\n" + Sta.GameData.所持金.ToString("#,0") + "\r\n" + GameText.借金 + "\r\n" + Sta.GameData.借金.ToString("#,0") + "\r\n" + Sta.GameData.日数 + GameText.日目 + "/" + Sta.GameData.時間帯;
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}
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private void SetButPos()
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{
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yp.PositionBase = new Vector2D(yp.PositionBase.X, Mai.ShapePartT.ToGlobal(Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics).v2).Y + 0.0025);
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np.PositionBase = new Vector2D(np.PositionBase.X, yp.ToGlobal(yp.OP.Last().ps.Last()).Y + 0.0025);
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}
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public void Move(ref Color HitColor)
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{
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yb.Move(ref HitColor);
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nb.Move(ref HitColor);
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}
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public void Down(ref Color HitColor)
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{
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Sub.Down(ref HitColor);
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yb.Down(ref HitColor);
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nb.Down(ref HitColor);
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}
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public void DownB(ref Color HitColor)
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{
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yb.Down(ref HitColor);
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nb.Down(ref HitColor);
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}
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public void Up(ref Color HitColor)
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{
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Sub.Up(ref HitColor);
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yb.Up(ref HitColor);
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nb.Up(ref HitColor);
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}
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public void Draw(RenderArea Are, FPS FPS)
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{
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if (MaiShow)
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{
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Are.Draw(MaiB);
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Mai.Progression(FPS);
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Are.Draw(Mai.PartGroup);
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}
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if (Mai2Show)
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{
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Are.Draw(Mai2B);
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Are.Draw(Mai2.PartGroup);
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}
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if (SubShow)
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{
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Are.Draw(SubB);
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Sub.Progression(FPS);
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Are.Draw(Sub.PartGroup);
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Are.Draw(SubInnfo_l.ShapePartT);
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}
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if (Sub2Show)
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{
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Are.Draw(Sub2B);
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Are.Draw(Sub2.PartGroup);
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}
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if (yp.Dra)
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{
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Are.Draw(yp);
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}
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if (np.Dra)
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{
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Are.Draw(np);
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}
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}
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public void Dispose()
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{
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MaiB.Dispose();
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Mai.Dispose();
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Mai2B.Dispose();
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Mai2.Dispose();
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SubB.Dispose();
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Sub.Dispose();
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SubInnfo_l.Dispose();
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Sub2B.Dispose();
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Sub2.Dispose();
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}
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}
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}
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