Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_虫D.cs
2026-06-13 22:38:57 -05:00

75 lines
1.5 KiB
C#

using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class _虫D : D
{
public bool 10_ = true;
public bool _表示 = true;
public bool 2__表示 = true;
public bool 2_1_ = true;
public bool 2_2_ = true;
public bool 2_3_ = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 9_ = true;
public bool 8_ = true;
public bool 7_ = true;
public bool 6_ = true;
public bool 5_ = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 4_ = true;
public bool 3_ = true;
public bool 2_ = true;
public bool 1_ = true;
public bool 0_ = true;
public bool 1 = true;
public bool 2 = true;
public bool ;
public _虫D()
{
ThisType = GetType();
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _虫(DisUnit, , , Med, this);
}
}
}