111 lines
2.5 KiB
C#
111 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 長物_蟲D : 半身D
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{
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public bool Torso1_背板_表示 = true;
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public bool Torso1_胸板_表示 = true;
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public bool Torso1_Torso_表示 = true;
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public bool Torso1_瘤左2_表示 = true;
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public bool Torso1_瘤左1_表示 = true;
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public bool Torso1_瘤右2_表示 = true;
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public bool Torso1_瘤右1_表示 = true;
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public bool Torso1_Torso0_背板_表示 = true;
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public bool Torso1_Torso0_胸板_表示 = true;
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public bool Torso1_Torso0_Torso_表示 = true;
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public bool 輪1_革_表示 = true;
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public bool 輪1_金具1_表示 = true;
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public bool 輪1_金具2_表示 = true;
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public bool 輪1_金具3_表示 = true;
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public bool 輪1_金具左_表示 = true;
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public bool 輪1_金具右_表示 = true;
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public bool 輪1表示 = true;
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public bool 背板 = true;
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public bool 胸板 = true;
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public bool Torso = true;
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public bool 瘤 = true;
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public bool 鎖表示;
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public List<ElementData> 左0_接続 = new List<ElementData>();
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public List<ElementData> 右0_接続 = new List<ElementData>();
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public List<ElementData> 左1_接続 = new List<ElementData>();
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public List<ElementData> 右1_接続 = new List<ElementData>();
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public List<ElementData> Torso_接続 = new List<ElementData>();
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public 長物_蟲D()
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{
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ThisType = GetType();
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}
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public void 左0接続(ElementData e)
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{
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左0_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_蟲_左0_接続;
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}
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public void 右0接続(ElementData e)
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{
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右0_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_蟲_右0_接続;
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}
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public void 左1接続(ElementData e)
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{
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左1_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_蟲_左1_接続;
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}
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public void 右1接続(ElementData e)
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{
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右1_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_蟲_右1_接続;
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}
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public void 胴接続(ElementData e)
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{
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Torso_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_蟲_Torso_接続;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 長物_蟲(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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