Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蟲D.cs
2026-06-13 22:38:57 -05:00

111 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class _蟲D : D
{
public bool Torso1_背板_表示 = true;
public bool Torso1_胸板_表示 = true;
public bool Torso1_Torso_表示 = true;
public bool Torso1_瘤左2_表示 = true;
public bool Torso1_瘤左1_表示 = true;
public bool Torso1_瘤右2_表示 = true;
public bool Torso1_瘤右1_表示 = true;
public bool Torso1_Torso0_背板_表示 = true;
public bool Torso1_Torso0_胸板_表示 = true;
public bool Torso1_Torso0_Torso_表示 = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 1 = true;
public bool = true;
public bool = true;
public bool Torso = true;
public bool = true;
public bool ;
public List<ElementData> 0_ = new List<ElementData>();
public List<ElementData> 0_ = new List<ElementData>();
public List<ElementData> 1_ = new List<ElementData>();
public List<ElementData> 1_ = new List<ElementData>();
public List<ElementData> Torso_接続 = new List<ElementData>();
public _蟲D()
{
ThisType = GetType();
}
public void 0(ElementData e)
{
0_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_左0_接続;
}
public void 0(ElementData e)
{
0_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_右0_接続;
}
public void 1(ElementData e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_左1_接続;
}
public void 1(ElementData e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_右1_接続;
}
public void (ElementData e)
{
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蟲_Torso_接続;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _蟲(DisUnit, , , Med, this);
}
}
}