Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/Buts.cs
lewd-alt 8fb31d38bb linting
removed some dead code and fixed a few bugs i introduced
2025-08-03 13:09:54 -07:00

77 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace _2DGAMELIB
{
public class Buts
{
private OrderedDictionary<string, But> buts = new OrderedDictionary<string, But>();
public But this[string Name] => buts[Name];
public IEnumerable<But> EnumBut => buts.Values;
public void Add(string Name, But But)
{
buts.Add(Name, But);
}
public void Down(ref Color HitColor)
{
using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
while (enumerator.MoveNext() && !enumerator.Current.Down(ref HitColor))
{
}
}
public void Up(ref Color HitColor)
{
using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
while (enumerator.MoveNext() && !enumerator.Current.Up(ref HitColor))
{
}
}
public void Move(ref Color HitColor)
{
foreach (But value in buts.Values)
{
value.Move(ref HitColor);
}
}
public void Leave()
{
using IEnumerator<But> enumerator = buts.Values.GetEnumerator();
while (enumerator.MoveNext() && !enumerator.Current.Leave())
{
}
}
public void SetHitColor(Med Med)
{
foreach (But item in EnumBut)
{
item.SetHitColor(Med);
}
}
public void Draw(Are Are)
{
foreach (But value in buts.Values)
{
value.Draw(Are);
}
}
public void Dispose()
{
foreach (But value in buts.Values)
{
value.Dispose();
}
}
}
}