Merge branch 'github-main' into r3d-spice2x
Continuous Integration / Build (push) Failing after 5m3s
Continuous Integration / Build (push) Failing after 5m3s
This commit is contained in:
@@ -0,0 +1,46 @@
|
|||||||
|
# Normalize every text file to LF in the repository.
|
||||||
|
# The build runs under Linux/MinGW containers, so LF is also used in the
|
||||||
|
# working tree; Windows editors and toolchains handle LF fine.
|
||||||
|
* text=auto eol=lf
|
||||||
|
|
||||||
|
# Windows-only files that must keep CRLF in the working tree.
|
||||||
|
*.bat text eol=crlf
|
||||||
|
*.cmd text eol=crlf
|
||||||
|
*.sln text eol=crlf
|
||||||
|
*.vcproj text eol=crlf
|
||||||
|
*.vcxproj text eol=crlf
|
||||||
|
*.props text eol=crlf
|
||||||
|
*.filters text eol=crlf
|
||||||
|
|
||||||
|
# Files that must keep LF even if a Windows editor rewrites them.
|
||||||
|
*.sh text eol=lf
|
||||||
|
*.in text eol=lf
|
||||||
|
*.cmake text eol=lf
|
||||||
|
*.mk text eol=lf
|
||||||
|
Makefile text eol=lf
|
||||||
|
Dockerfile text eol=lf
|
||||||
|
|
||||||
|
# Binary files - never touch the contents.
|
||||||
|
*.bin binary
|
||||||
|
*.ico binary
|
||||||
|
*.ttf binary
|
||||||
|
*.otf binary
|
||||||
|
*.png binary
|
||||||
|
*.jpg binary
|
||||||
|
*.jpeg binary
|
||||||
|
*.gif binary
|
||||||
|
*.bmp binary
|
||||||
|
*.zip binary
|
||||||
|
*.7z binary
|
||||||
|
*.gz binary
|
||||||
|
*.dll binary
|
||||||
|
*.exe binary
|
||||||
|
*.lib binary
|
||||||
|
*.a binary
|
||||||
|
*.o binary
|
||||||
|
*.obj binary
|
||||||
|
*.pdb binary
|
||||||
|
|
||||||
|
# Vendored code is stored and checked out byte-for-byte as upstream ships it,
|
||||||
|
# so re-importing a library never produces line-ending-only diffs.
|
||||||
|
src/spice2x/external/** -text
|
||||||
@@ -1,49 +1,49 @@
|
|||||||
name: Draft Release
|
name: Draft Release
|
||||||
|
|
||||||
on:
|
on:
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
|
||||||
permissions:
|
permissions:
|
||||||
contents: write
|
contents: write
|
||||||
|
|
||||||
concurrency:
|
concurrency:
|
||||||
group: ${{ github.workflow }}-${{ github.ref }}
|
group: ${{ github.workflow }}-${{ github.ref }}
|
||||||
cancel-in-progress: true
|
cancel-in-progress: true
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
release:
|
release:
|
||||||
name: Build and Draft Release
|
name: Build and Draft Release
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
defaults:
|
defaults:
|
||||||
run:
|
run:
|
||||||
working-directory: ./src/spice2x
|
working-directory: ./src/spice2x
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v5
|
- uses: actions/checkout@v5
|
||||||
with:
|
with:
|
||||||
ref: main
|
ref: main
|
||||||
fetch-depth: 0
|
fetch-depth: 0
|
||||||
- name: Clean leftover build artifacts
|
- name: Clean leftover build artifacts
|
||||||
run: |
|
run: |
|
||||||
rm -rf .ccache dist bin cmake-build-*
|
rm -rf .ccache dist bin cmake-build-*
|
||||||
- name: Compile
|
- name: Compile
|
||||||
run: ./build_docker.sh
|
run: ./build_docker.sh
|
||||||
- name: Determine release name from dist filename
|
- name: Determine release name from dist filename
|
||||||
run: |
|
run: |
|
||||||
dist=$(basename "$(ls dist/spice2x-*.zip | grep -v -- '-full.zip')")
|
dist=$(basename "$(ls dist/spice2x-*.zip | grep -v -- '-full.zip')")
|
||||||
# strip the ".zip" to get the base name, e.g. spice2x-26-06-28
|
# strip the ".zip" to get the base name, e.g. spice2x-26-06-28
|
||||||
name="${dist%.zip}"
|
name="${dist%.zip}"
|
||||||
# the tag is the date portion, e.g. 26-06-28
|
# the tag is the date portion, e.g. 26-06-28
|
||||||
tag="${name#spice2x-}"
|
tag="${name#spice2x-}"
|
||||||
echo "RELEASE_NAME=$name" >> $GITHUB_ENV
|
echo "RELEASE_NAME=$name" >> $GITHUB_ENV
|
||||||
echo "RELEASE_TAG=$tag" >> $GITHUB_ENV
|
echo "RELEASE_TAG=$tag" >> $GITHUB_ENV
|
||||||
- name: Create draft release
|
- name: Create draft release
|
||||||
uses: softprops/action-gh-release@v3
|
uses: softprops/action-gh-release@v3
|
||||||
with:
|
with:
|
||||||
draft: true
|
draft: true
|
||||||
prerelease: true
|
prerelease: true
|
||||||
tag_name: ${{ env.RELEASE_TAG }}
|
tag_name: ${{ env.RELEASE_TAG }}
|
||||||
name: ${{ env.RELEASE_NAME }}
|
name: ${{ env.RELEASE_NAME }}
|
||||||
target_commitish: main
|
target_commitish: main
|
||||||
generate_release_notes: true
|
generate_release_notes: true
|
||||||
files: |
|
files: |
|
||||||
src/spice2x/dist/spice2x-*.zip
|
src/spice2x/dist/spice2x-*.zip
|
||||||
|
|||||||
@@ -254,6 +254,57 @@ add_subdirectory(external/imgui EXCLUDE_FROM_ALL)
|
|||||||
add_subdirectory(external/minhook EXCLUDE_FROM_ALL)
|
add_subdirectory(external/minhook EXCLUDE_FROM_ALL)
|
||||||
add_subdirectory(external/cpu_features EXCLUDE_FROM_ALL)
|
add_subdirectory(external/cpu_features EXCLUDE_FROM_ALL)
|
||||||
|
|
||||||
|
# libjpeg-turbo, prebuilt into the deps image. The WinXP toolchains have their own
|
||||||
|
# sysroot and cannot see it, so those targets build without JPEG support.
|
||||||
|
add_library(spice_jpeg INTERFACE)
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
# search static archives only: the mingw package also ships an import library,
|
||||||
|
# and linking that one would pull in a libjpeg DLL at runtime
|
||||||
|
set(SPICE_JPEG_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
|
||||||
|
set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||||
|
find_package(JPEG)
|
||||||
|
set(CMAKE_FIND_LIBRARY_SUFFIXES ${SPICE_JPEG_SUFFIXES})
|
||||||
|
|
||||||
|
if(JPEG_FOUND)
|
||||||
|
target_link_libraries(spice_jpeg INTERFACE JPEG::JPEG)
|
||||||
|
target_compile_definitions(spice_jpeg INTERFACE SPICE_JPEG=1)
|
||||||
|
else()
|
||||||
|
message(WARNING
|
||||||
|
"libjpeg-turbo not found: screen capture over the API is disabled")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# x264 for the API H.264 video stream, installed into the mingw sysroots by the
|
||||||
|
# deps image. The WinXP toolchains deliberately go without it and serve MJPEG only.
|
||||||
|
add_library(spice_x264 INTERFACE)
|
||||||
|
if(NOT SPICE_XP)
|
||||||
|
# search static archives only: the mingw package also ships an import library,
|
||||||
|
# and linking that one would pull in a libx264 DLL at runtime
|
||||||
|
set(SPICE_X264_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
|
||||||
|
set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_STATIC_LIBRARY_SUFFIX})
|
||||||
|
find_library(X264_LIBRARY NAMES x264 libx264)
|
||||||
|
set(CMAKE_FIND_LIBRARY_SUFFIXES ${SPICE_X264_SUFFIXES})
|
||||||
|
|
||||||
|
find_path(X264_INCLUDE_DIR NAMES x264.h)
|
||||||
|
if(X264_LIBRARY AND X264_INCLUDE_DIR)
|
||||||
|
target_include_directories(spice_x264 INTERFACE "${X264_INCLUDE_DIR}")
|
||||||
|
target_link_libraries(spice_x264 INTERFACE "${X264_LIBRARY}")
|
||||||
|
target_compile_definitions(spice_x264 INTERFACE SPICE_H264=1)
|
||||||
|
else()
|
||||||
|
message(WARNING
|
||||||
|
"x264 not found: the api video stream will only offer MJPEG")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# fpng's SIMD needs the whole unit built for SSE4.1, which its runtime CPU check
|
||||||
|
# cannot undo, so keep it scalar rather than raising the CPU baseline
|
||||||
|
set_source_files_properties(external/fpng/fpng.cpp PROPERTIES
|
||||||
|
COMPILE_DEFINITIONS "FPNG_NO_SSE=1")
|
||||||
|
if(NOT MSVC)
|
||||||
|
set_source_files_properties(external/fpng/fpng.cpp PROPERTIES
|
||||||
|
COMPILE_OPTIONS "-fno-strict-aliasing")
|
||||||
|
endif()
|
||||||
|
|
||||||
# set link time optimizations (disabled for Debug builds for speed, disabled
|
# set link time optimizations (disabled for Debug builds for speed, disabled
|
||||||
# for RelWithDebInfo builds due to "lto1: error: two or more sections for"
|
# for RelWithDebInfo builds due to "lto1: error: two or more sections for"
|
||||||
# errors)
|
# errors)
|
||||||
@@ -328,6 +379,10 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
# api
|
# api
|
||||||
api/controller.cpp
|
api/controller.cpp
|
||||||
api/websocket.cpp
|
api/websocket.cpp
|
||||||
|
api/capture_pump.cpp
|
||||||
|
api/h264_stream.cpp
|
||||||
|
api/stream_format.cpp
|
||||||
|
api/stream_server.cpp
|
||||||
api/request.cpp
|
api/request.cpp
|
||||||
api/response.cpp
|
api/response.cpp
|
||||||
api/module.cpp
|
api/module.cpp
|
||||||
@@ -391,7 +446,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
external/tinyxml2/tinyxml2.cpp
|
external/tinyxml2/tinyxml2.cpp
|
||||||
external/http-parser/http_parser.c
|
external/http-parser/http_parser.c
|
||||||
external/usbhidusage/usb-hid-usage.c
|
external/usbhidusage/usb-hid-usage.c
|
||||||
external/toojpeg/toojpeg.cpp
|
external/fpng/fpng.cpp
|
||||||
external/scard/scard.cpp
|
external/scard/scard.cpp
|
||||||
|
|
||||||
# games
|
# games
|
||||||
@@ -548,10 +603,12 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
hooks/devicehook.cpp
|
hooks/devicehook.cpp
|
||||||
hooks/graphics/graphics.cpp
|
hooks/graphics/graphics.cpp
|
||||||
hooks/graphics/graphics_windowed.cpp
|
hooks/graphics/graphics_windowed.cpp
|
||||||
|
hooks/graphics/jpeg_encoder.cpp
|
||||||
hooks/graphics/nvapi_impl.cpp
|
hooks/graphics/nvapi_impl.cpp
|
||||||
hooks/graphics/nvapi_hook.cpp
|
hooks/graphics/nvapi_hook.cpp
|
||||||
hooks/graphics/nvenc_hook.cpp
|
hooks/graphics/nvenc_hook.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_backend.cpp
|
hooks/graphics/backends/d3d9/d3d9_backend.cpp
|
||||||
|
hooks/graphics/backends/d3d9/d3d9_readback.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_screenshot.cpp
|
hooks/graphics/backends/d3d9/d3d9_screenshot.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_device.cpp
|
hooks/graphics/backends/d3d9/d3d9_device.cpp
|
||||||
hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
|
hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
|
||||||
@@ -594,6 +651,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
|
|||||||
misc/device.cpp
|
misc/device.cpp
|
||||||
misc/eamuse.cpp
|
misc/eamuse.cpp
|
||||||
misc/extdev.cpp
|
misc/extdev.cpp
|
||||||
|
misc/hotkeys.cpp
|
||||||
misc/sciunit.cpp
|
misc/sciunit.cpp
|
||||||
misc/sde.cpp
|
misc/sde.cpp
|
||||||
misc/wintouchemu.cpp
|
misc/wintouchemu.cpp
|
||||||
@@ -755,7 +813,7 @@ endfunction()
|
|||||||
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
|
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice_objs
|
target_link_libraries(spicetools_spice_objs
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features spice_jpeg spice_x264)
|
||||||
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
target_link_libraries(spicetools_spice_objs PUBLIC winscard)
|
||||||
|
|
||||||
if(NOT MSVC)
|
if(NOT MSVC)
|
||||||
@@ -795,7 +853,7 @@ set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/W
|
|||||||
add_executable(spicetools_spice_linux ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_spice_linux ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
target_link_libraries(spicetools_spice_linux
|
target_link_libraries(spicetools_spice_linux
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features spice_jpeg spice_x264)
|
||||||
set_target_properties(spicetools_spice_linux PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice_linux PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice_linux PROPERTIES OUTPUT_NAME "spice_linux")
|
set_target_properties(spicetools_spice_linux PROPERTIES OUTPUT_NAME "spice_linux")
|
||||||
target_compile_definitions(spicetools_spice_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
target_compile_definitions(spicetools_spice_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
|
||||||
@@ -813,8 +871,8 @@ add_executable(spicetools_spice64 ${SOURCE_FILES} ${RESOURCE_FILES})
|
|||||||
# do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break
|
# do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break
|
||||||
target_link_libraries(spicetools_spice64
|
target_link_libraries(spicetools_spice64
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp mfuuid strmiids dxva2
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp mfuuid strmiids dxva2
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features spice_jpeg spice_x264)
|
||||||
|
target_link_libraries(spicetools_spice64 PUBLIC winscard)
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
|
||||||
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64 PRIVATE SPICE64=1)
|
||||||
@@ -836,7 +894,7 @@ add_executable(spicetools_spice64_linux ${SOURCE_FILES} ${RESOURCE_FILES})
|
|||||||
# do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break
|
# do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break
|
||||||
target_link_libraries(spicetools_spice64_linux
|
target_link_libraries(spicetools_spice64_linux
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp mfuuid strmiids dxva2
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp mfuuid strmiids dxva2
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features spice_jpeg spice_x264)
|
||||||
set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
|
set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
|
||||||
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
|
||||||
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
|
||||||
@@ -855,6 +913,7 @@ endif()
|
|||||||
set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
|
||||||
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
|
||||||
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
|
||||||
|
# the configurator serves neither the API nor the video stream, so it needs no codecs
|
||||||
target_link_libraries(spicetools_cfg
|
target_link_libraries(spicetools_cfg
|
||||||
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
|
||||||
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
|
||||||
|
|||||||
@@ -291,6 +291,42 @@ which also means that your hex edits are applicable directly.
|
|||||||
- image_resize_set_scene(scene: int)
|
- image_resize_set_scene(scene: int)
|
||||||
- sets the active scene for image resize state; set to 0 to disable resize
|
- sets the active scene for image resize state; set to 0 to disable resize
|
||||||
|
|
||||||
|
## Video Stream
|
||||||
|
|
||||||
|
Separate from the JSON API, spice can serve the mirrored screen as a video
|
||||||
|
stream over plain HTTP. Enable it with `-apistream`. It listens on the API port
|
||||||
|
plus two, in the same way the WebSocket server uses the API port plus one, so
|
||||||
|
`-api 1337` puts the stream on 1339. This means `-api` has to be enabled too.
|
||||||
|
|
||||||
|
Two formats are served:
|
||||||
|
|
||||||
|
http://host:1339/stream.mjpg JPEG frames, multipart/x-mixed-replace
|
||||||
|
http://host:1339/stream.h264 H.264 annex-b, no container
|
||||||
|
|
||||||
|
All accept the same optional query parameters:
|
||||||
|
|
||||||
|
- `screen` - which screen to mirror, 0-3. Defaults to the subscreen when the
|
||||||
|
game has one, otherwise the main screen.
|
||||||
|
- `fps` - frames per second, 1-60. Default 30.
|
||||||
|
- `q` - quality, 1-100. Default 70. This is the JPEG quality for `stream.mjpg`
|
||||||
|
and is mapped onto the H.264 rate factor for `stream.h264`, so the same number
|
||||||
|
does not mean the same thing for both.
|
||||||
|
|
||||||
|
For example:
|
||||||
|
|
||||||
|
http://host:1339/stream.h264?screen=1&fps=30&q=70
|
||||||
|
|
||||||
|
See the wiki for format tradeoffs, latency tuning, testing commands and client
|
||||||
|
notes.
|
||||||
|
|
||||||
|
The stream is view only. Touch and other input still go through the JSON API,
|
||||||
|
so a companion app needs both. There is no authentication on the stream port -
|
||||||
|
anyone who can reach it can watch the screen.
|
||||||
|
|
||||||
|
WinXP builds have no video stream. Neither encoder is compiled in, so every
|
||||||
|
endpoint returns 404, and the JSON API's JPEG screen capture is unavailable for
|
||||||
|
the same reason.
|
||||||
|
|
||||||
## Native wrapper libraries
|
## Native wrapper libraries
|
||||||
Spicetools provides wrapper libraries in: Arduino, C++, Dart, and Python.
|
Spicetools provides wrapper libraries in: Arduino, C++, Dart, and Python.
|
||||||
Python is the only one that is fully spec compliant.
|
Python is the only one that is fully spec compliant.
|
||||||
|
|||||||
@@ -0,0 +1,58 @@
|
|||||||
|
#include "capture_pump.h"
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <mutex>
|
||||||
|
|
||||||
|
#include "hooks/graphics/graphics.h"
|
||||||
|
|
||||||
|
namespace api::capture_pump {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
std::array<std::mutex, GRAPHICS_CAPTURE_SCREEN_NO> CONSUMER_M;
|
||||||
|
|
||||||
|
std::mutex CLAIMED_M;
|
||||||
|
std::array<bool, GRAPHICS_CAPTURE_SCREEN_NO> CLAIMED {};
|
||||||
|
|
||||||
|
bool valid_screen(int screen) {
|
||||||
|
return 0 <= screen && screen < static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool capture_direct(int screen, std::shared_ptr<uint8_t[]> &out, int divide,
|
||||||
|
uint64_t *timestamp, int *width, int *height) {
|
||||||
|
|
||||||
|
if (!valid_screen(screen)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(CONSUMER_M[screen]);
|
||||||
|
graphics_capture_trigger(screen);
|
||||||
|
return graphics_capture_receive_raw(
|
||||||
|
screen, out, divide, timestamp, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool claim_screen(int screen) {
|
||||||
|
if (!valid_screen(screen)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(CLAIMED_M);
|
||||||
|
|
||||||
|
if (CLAIMED[screen]) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
CLAIMED[screen] = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void release_screen(int screen) {
|
||||||
|
if (!valid_screen(screen)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(CLAIMED_M);
|
||||||
|
CLAIMED[screen] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace api::capture_pump {
|
||||||
|
|
||||||
|
struct Frame {
|
||||||
|
// packed 24bpp RGB, width * height * 3 bytes
|
||||||
|
std::shared_ptr<uint8_t[]> pixels;
|
||||||
|
uint64_t timestamp = 0;
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
// the graphics layer has one capture slot per screen, so concurrent waiters would steal
|
||||||
|
// each other's frames; everything that captures goes through here to keep it serialized
|
||||||
|
bool capture_direct(int screen, std::shared_ptr<uint8_t[]> &out, int divide,
|
||||||
|
uint64_t *timestamp = nullptr, int *width = nullptr, int *height = nullptr);
|
||||||
|
|
||||||
|
// a screen carries one stream at a time; false when another connection already holds it
|
||||||
|
bool claim_screen(int screen);
|
||||||
|
void release_screen(int screen);
|
||||||
|
}
|
||||||
@@ -0,0 +1,224 @@
|
|||||||
|
#include "h264_stream.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_H264
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <x264.h>
|
||||||
|
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
namespace api {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// BT.601 limited range, the range every decoder assumes for H.264 without
|
||||||
|
// explicit colour metadata
|
||||||
|
inline uint8_t rgb_to_y(int r, int g, int b) {
|
||||||
|
return static_cast<uint8_t>(((66 * r + 129 * g + 25 * b + 128) >> 8) + 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline uint8_t rgb_to_u(int r, int g, int b) {
|
||||||
|
return static_cast<uint8_t>(((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline uint8_t rgb_to_v(int r, int g, int b) {
|
||||||
|
return static_cast<uint8_t>(((112 * r - 94 * g - 18 * b + 128) >> 8) + 128);
|
||||||
|
}
|
||||||
|
|
||||||
|
// a bare annex-b elementary stream, one encoder per connection so every client
|
||||||
|
// starts on its own keyframe. no container, so nothing here keeps a media clock
|
||||||
|
class H264Writer : public StreamWriter {
|
||||||
|
public:
|
||||||
|
|
||||||
|
H264Writer(int quality, int fps) : quality(quality), fps(fps) {}
|
||||||
|
|
||||||
|
~H264Writer() override {
|
||||||
|
this->close();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string content_type() const override {
|
||||||
|
return "video/h264";
|
||||||
|
}
|
||||||
|
|
||||||
|
bool write(const StreamSend &send, const capture_pump::Frame &frame) override {
|
||||||
|
|
||||||
|
// I420 needs even dimensions
|
||||||
|
const int width = frame.width & ~1;
|
||||||
|
const int height = frame.height & ~1;
|
||||||
|
if (width <= 0 || height <= 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->encoder == nullptr) {
|
||||||
|
if (!this->open(width, height)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} else if (width != this->width || height != this->height) {
|
||||||
|
// the encoder is fixed at the size it opened with; let the client reconnect
|
||||||
|
log_info("api::stream", "capture size changed, ending H.264 client");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->convert(frame.pixels.get(), frame.width);
|
||||||
|
|
||||||
|
this->picture.i_pts = this->frame_index;
|
||||||
|
|
||||||
|
x264_nal_t *nals = nullptr;
|
||||||
|
int nal_count = 0;
|
||||||
|
x264_picture_t picture_out;
|
||||||
|
const int size = x264_encoder_encode(
|
||||||
|
this->encoder, &nals, &nal_count, &this->picture, &picture_out);
|
||||||
|
|
||||||
|
if (size < 0) {
|
||||||
|
log_warning("api::stream", "H.264 encode failed");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->frame_index++;
|
||||||
|
|
||||||
|
if (size == 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// x264 lays every NAL of the frame out back to back. an SEI or delimiter
|
||||||
|
// carries no picture, so only the parameter sets and the slice go through
|
||||||
|
this->annexb.clear();
|
||||||
|
for (int i = 0; i < nal_count; i++) {
|
||||||
|
switch (nals[i].i_type) {
|
||||||
|
case NAL_SEI:
|
||||||
|
case NAL_AUD:
|
||||||
|
case NAL_FILLER:
|
||||||
|
continue;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
this->annexb.insert(this->annexb.end(),
|
||||||
|
nals[i].p_payload, nals[i].p_payload + nals[i].i_payload);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->annexb.empty()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return send(this->annexb.data(), this->annexb.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
bool open(int width, int height) {
|
||||||
|
|
||||||
|
x264_param_t param;
|
||||||
|
if (x264_param_default_preset(¶m, "ultrafast", "zerolatency") < 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
param.i_csp = X264_CSP_I420;
|
||||||
|
param.i_width = width;
|
||||||
|
param.i_height = height;
|
||||||
|
param.i_fps_num = this->fps;
|
||||||
|
param.i_fps_den = 1;
|
||||||
|
param.i_threads = 1;
|
||||||
|
param.b_annexb = 1;
|
||||||
|
// SPS/PPS ahead of every IDR, so a client can start decoding cold
|
||||||
|
param.b_repeat_headers = 1;
|
||||||
|
// a keyframe every two seconds bounds how long a new client waits
|
||||||
|
param.i_keyint_max = this->fps * 2;
|
||||||
|
param.i_log_level = X264_LOG_NONE;
|
||||||
|
param.rc.i_rc_method = X264_RC_CRF;
|
||||||
|
param.rc.f_rf_constant = 40.0f - (this->quality * 0.25f);
|
||||||
|
|
||||||
|
// baseline keeps hardware decode available on the widest range of phones
|
||||||
|
if (x264_param_apply_profile(¶m, "baseline") < 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->encoder = x264_encoder_open(¶m);
|
||||||
|
if (this->encoder == nullptr) {
|
||||||
|
log_warning("api::stream", "could not open the H.264 encoder");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x264_picture_alloc(&this->picture, X264_CSP_I420, width, height) < 0) {
|
||||||
|
this->close();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
this->picture_ready = true;
|
||||||
|
|
||||||
|
this->width = width;
|
||||||
|
this->height = height;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void close() {
|
||||||
|
if (this->picture_ready) {
|
||||||
|
x264_picture_clean(&this->picture);
|
||||||
|
this->picture_ready = false;
|
||||||
|
}
|
||||||
|
if (this->encoder != nullptr) {
|
||||||
|
x264_encoder_close(this->encoder);
|
||||||
|
this->encoder = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// packed 24bpp RGB to I420, averaging each 2x2 block for the chroma planes
|
||||||
|
void convert(const uint8_t *rgb, int source_width) {
|
||||||
|
|
||||||
|
uint8_t *plane_y = this->picture.img.plane[0];
|
||||||
|
uint8_t *plane_u = this->picture.img.plane[1];
|
||||||
|
uint8_t *plane_v = this->picture.img.plane[2];
|
||||||
|
const int stride_y = this->picture.img.i_stride[0];
|
||||||
|
const int stride_u = this->picture.img.i_stride[1];
|
||||||
|
const int stride_v = this->picture.img.i_stride[2];
|
||||||
|
|
||||||
|
for (int y = 0; y < this->height; y++) {
|
||||||
|
const uint8_t *row = rgb + static_cast<size_t>(y) * source_width * 3;
|
||||||
|
uint8_t *out_y = plane_y + static_cast<size_t>(y) * stride_y;
|
||||||
|
|
||||||
|
for (int x = 0; x < this->width; x++) {
|
||||||
|
const uint8_t *pixel = row + x * 3;
|
||||||
|
out_y[x] = rgb_to_y(pixel[0], pixel[1], pixel[2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int y = 0; y < this->height / 2; y++) {
|
||||||
|
const uint8_t *row0 = rgb + static_cast<size_t>(y * 2) * source_width * 3;
|
||||||
|
const uint8_t *row1 = row0 + static_cast<size_t>(source_width) * 3;
|
||||||
|
uint8_t *out_u = plane_u + static_cast<size_t>(y) * stride_u;
|
||||||
|
uint8_t *out_v = plane_v + static_cast<size_t>(y) * stride_v;
|
||||||
|
|
||||||
|
for (int x = 0; x < this->width / 2; x++) {
|
||||||
|
const uint8_t *p00 = row0 + (x * 2) * 3;
|
||||||
|
const uint8_t *p01 = p00 + 3;
|
||||||
|
const uint8_t *p10 = row1 + (x * 2) * 3;
|
||||||
|
const uint8_t *p11 = p10 + 3;
|
||||||
|
|
||||||
|
const int r = (p00[0] + p01[0] + p10[0] + p11[0] + 2) / 4;
|
||||||
|
const int g = (p00[1] + p01[1] + p10[1] + p11[1] + 2) / 4;
|
||||||
|
const int b = (p00[2] + p01[2] + p10[2] + p11[2] + 2) / 4;
|
||||||
|
|
||||||
|
out_u[x] = rgb_to_u(r, g, b);
|
||||||
|
out_v[x] = rgb_to_v(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int quality;
|
||||||
|
int fps;
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
int64_t frame_index = 0;
|
||||||
|
std::vector<uint8_t> annexb;
|
||||||
|
|
||||||
|
x264_t *encoder = nullptr;
|
||||||
|
x264_picture_t picture {};
|
||||||
|
bool picture_ready = false;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<StreamWriter> make_h264_writer(int quality, int fps) {
|
||||||
|
return std::make_unique<H264Writer>(quality, fps);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SPICE_H264
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include "stream_format.h"
|
||||||
|
|
||||||
|
namespace api {
|
||||||
|
|
||||||
|
// bare annex-b H.264; null when the build has no encoder
|
||||||
|
std::unique_ptr<StreamWriter> make_h264_writer(int quality, int fps);
|
||||||
|
}
|
||||||
@@ -2,8 +2,10 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
#include "api/capture_pump.h"
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
|
#include "hooks/graphics/jpeg_encoder.h"
|
||||||
#include "util/crypt.h"
|
#include "util/crypt.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
@@ -93,8 +95,6 @@ namespace api::modules {
|
|||||||
* reduce: uint for dividing image size
|
* reduce: uint for dividing image size
|
||||||
*/
|
*/
|
||||||
void Capture::get_jpg(Request &req, Response &res) {
|
void Capture::get_jpg(Request &req, Response &res) {
|
||||||
CAPTURE_BUFFER.clear();
|
|
||||||
CAPTURE_BUFFER.reserve(1024 * 128);
|
|
||||||
|
|
||||||
// settings
|
// settings
|
||||||
int screen = 0;
|
int screen = 0;
|
||||||
@@ -120,10 +120,16 @@ namespace api::modules {
|
|||||||
uint64_t timestamp = 0;
|
uint64_t timestamp = 0;
|
||||||
int width = 0;
|
int width = 0;
|
||||||
int height = 0;
|
int height = 0;
|
||||||
graphics_capture_trigger(screen);
|
|
||||||
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) {
|
std::shared_ptr<uint8_t[]> pixels;
|
||||||
CAPTURE_BUFFER.push_back(byte);
|
bool success = capture_pump::capture_direct(
|
||||||
}, true, quality, true, divide, ×tamp, &width, &height);
|
screen, pixels, divide, ×tamp, &width, &height);
|
||||||
|
|
||||||
|
if (success) {
|
||||||
|
CAPTURE_BUFFER.clear();
|
||||||
|
success = jpeg_encoder::encode(
|
||||||
|
CAPTURE_BUFFER, pixels.get(), width, height, quality);
|
||||||
|
}
|
||||||
|
|
||||||
if (success) {
|
if (success) {
|
||||||
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
|
||||||
|
|||||||
@@ -1,54 +1,54 @@
|
|||||||
#include "ddr.h"
|
#include "ddr.h"
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include "external/rapidjson/document.h"
|
#include "external/rapidjson/document.h"
|
||||||
#include "games/ddr/ddr.h"
|
#include "games/ddr/ddr.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
using namespace rapidjson;
|
using namespace rapidjson;
|
||||||
|
|
||||||
namespace api::modules {
|
namespace api::modules {
|
||||||
|
|
||||||
DDR::DDR() : Module("ddr") {
|
DDR::DDR() : Module("ddr") {
|
||||||
functions["tapeled_get"] = std::bind(&DDR::tapeled_get, this, _1, _2);
|
functions["tapeled_get"] = std::bind(&DDR::tapeled_get, this, _1, _2);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Allows fetching of the RGB LED strips that are gold cabinets, via SpiceAPI
|
* Allows fetching of the RGB LED strips that are gold cabinets, via SpiceAPI
|
||||||
*/
|
*/
|
||||||
void DDR::tapeled_get(Request &req, Response &res) {
|
void DDR::tapeled_get(Request &req, Response &res) {
|
||||||
static const char* device_names[11] = {
|
static const char* device_names[11] = {
|
||||||
"p1_foot_up",
|
"p1_foot_up",
|
||||||
"p1_foot_right",
|
"p1_foot_right",
|
||||||
"p1_foot_left",
|
"p1_foot_left",
|
||||||
"p1_foot_down",
|
"p1_foot_down",
|
||||||
"p2_foot_up",
|
"p2_foot_up",
|
||||||
"p2_foot_right",
|
"p2_foot_right",
|
||||||
"p2_foot_left",
|
"p2_foot_left",
|
||||||
"p2_foot_down",
|
"p2_foot_down",
|
||||||
"top_panel",
|
"top_panel",
|
||||||
"monitor_left",
|
"monitor_left",
|
||||||
"monitor_right"
|
"monitor_right"
|
||||||
};
|
};
|
||||||
|
|
||||||
Value response_object(kObjectType);
|
Value response_object(kObjectType);
|
||||||
|
|
||||||
// Iterate through each device and dump its lights data into the response
|
// Iterate through each device and dump its lights data into the response
|
||||||
for (size_t device = 0; device < 11; device++) {
|
for (size_t device = 0; device < 11; device++) {
|
||||||
size_t num_leds = 25;
|
size_t num_leds = 25;
|
||||||
if (device > 7)
|
if (device > 7)
|
||||||
num_leds = 50;
|
num_leds = 50;
|
||||||
|
|
||||||
Value light_state(kArrayType);
|
Value light_state(kArrayType);
|
||||||
light_state.Reserve(num_leds * 3, res.doc()->GetAllocator());
|
light_state.Reserve(num_leds * 3, res.doc()->GetAllocator());
|
||||||
for (size_t led = 0; led < num_leds; led++) {
|
for (size_t led = 0; led < num_leds; led++) {
|
||||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][0], res.doc()->GetAllocator());
|
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][0], res.doc()->GetAllocator());
|
||||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][1], res.doc()->GetAllocator());
|
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][1], res.doc()->GetAllocator());
|
||||||
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][2], res.doc()->GetAllocator());
|
light_state.PushBack(games::ddr::DDR_TAPELEDS[device][led][2], res.doc()->GetAllocator());
|
||||||
}
|
}
|
||||||
|
|
||||||
response_object.AddMember(StringRef(device_names[device]), light_state, res.doc()->GetAllocator());
|
response_object.AddMember(StringRef(device_names[device]), light_state, res.doc()->GetAllocator());
|
||||||
}
|
}
|
||||||
|
|
||||||
res.add_data(response_object);
|
res.add_data(response_object);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +1,17 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "api/module.h"
|
#include "api/module.h"
|
||||||
#include "api/request.h"
|
#include "api/request.h"
|
||||||
|
|
||||||
namespace api::modules {
|
namespace api::modules {
|
||||||
|
|
||||||
class DDR : public Module {
|
class DDR : public Module {
|
||||||
public:
|
public:
|
||||||
DDR();
|
DDR();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// function definitions
|
// function definitions
|
||||||
void tapeled_get(Request &req, Response &res);
|
void tapeled_get(Request &req, Response &res);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,7 +12,9 @@
|
|||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "touch/native/inject.h"
|
#include "touch/native/inject.h"
|
||||||
#include "touch/native/nativetouchhook.h"
|
#include "touch/native/nativetouchhook.h"
|
||||||
|
#include "touch/native/transform.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
#include "games/gitadora/gitadora.h"
|
||||||
#include "games/iidx/iidx.h"
|
#include "games/iidx/iidx.h"
|
||||||
|
|
||||||
using namespace std::placeholders;
|
using namespace std::placeholders;
|
||||||
@@ -40,6 +42,35 @@ namespace api::modules {
|
|||||||
return nativetouch::inject::inject_synthetic_touch(position, true);
|
return nativetouch::inject::inject_synthetic_touch(position, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// map API coordinates onto the touch space SDVX reads, which depends on how it is displayed
|
||||||
|
static void sdvx_touch_errata(
|
||||||
|
int &x, int &y, bool use_native, int canvas_w, int canvas_h) {
|
||||||
|
|
||||||
|
// windowed coordinates already match the sub screen window they land on
|
||||||
|
if (GRAPHICS_WINDOWED) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// landscape mode: native injection hands the game these coordinates
|
||||||
|
// unchanged, so apply the rotation the touchscreen gets, while wintouchemu instead
|
||||||
|
// rotates them later through the subscreen overlay
|
||||||
|
if (GRAPHICS_FS_ORIENTATION_SWAP) {
|
||||||
|
if (use_native) {
|
||||||
|
POINT position { x, y };
|
||||||
|
if (nativetouch::transform::sdvx_landscape_rotate(&position, canvas_w, canvas_h)) {
|
||||||
|
x = position.x;
|
||||||
|
y = position.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// rotate into the portrait touch space
|
||||||
|
const int x_raw = x;
|
||||||
|
x = canvas_w - y;
|
||||||
|
y = x_raw;
|
||||||
|
}
|
||||||
|
|
||||||
Touch::Touch() : Module("touch") {
|
Touch::Touch() : Module("touch") {
|
||||||
is_sdvx = avs::game::is_model("KFC");
|
is_sdvx = avs::game::is_model("KFC");
|
||||||
|
|
||||||
@@ -55,8 +86,8 @@ namespace api::modules {
|
|||||||
native_canvas_w = 0;
|
native_canvas_w = 0;
|
||||||
native_canvas_h = 0;
|
native_canvas_h = 0;
|
||||||
if (is_sdvx) {
|
if (is_sdvx) {
|
||||||
// windowed and landscape API coordinates already match the primary screen orientation;
|
// windowed API coordinates land on the sub screen window as-is; fullscreen
|
||||||
// fullscreen portrait coordinates are rotated by apply_touch_errata
|
// coordinates are rotated into the game's touch space by apply_touch_errata
|
||||||
const bool landscape_coordinates =
|
const bool landscape_coordinates =
|
||||||
GRAPHICS_WINDOWED || GRAPHICS_FS_ORIENTATION_SWAP;
|
GRAPHICS_WINDOWED || GRAPHICS_FS_ORIENTATION_SWAP;
|
||||||
native_canvas_w = landscape_coordinates ? 1920 : 1080;
|
native_canvas_w = landscape_coordinates ? 1920 : 1080;
|
||||||
@@ -69,6 +100,10 @@ namespace api::modules {
|
|||||||
// pop'n music API touch surface
|
// pop'n music API touch surface
|
||||||
native_canvas_w = 1280;
|
native_canvas_w = 1280;
|
||||||
native_canvas_h = 800;
|
native_canvas_h = 800;
|
||||||
|
} else if (games::gitadora::is_arena_model()) {
|
||||||
|
// GITADORA arena SMALL subscreen, either in its own window or in the overlay
|
||||||
|
native_canvas_w = games::gitadora::ARENA_SUBSCREEN_WIDTH;
|
||||||
|
native_canvas_h = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
|
||||||
}
|
}
|
||||||
|
|
||||||
functions["read"] = std::bind(&Touch::read, this, _1, _2);
|
functions["read"] = std::bind(&Touch::read, this, _1, _2);
|
||||||
@@ -212,19 +247,14 @@ namespace api::modules {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Touch::apply_touch_errata(int &x, int &y) {
|
void Touch::apply_touch_errata(int &x, int &y) {
|
||||||
int x_raw = x;
|
|
||||||
int y_raw = y;
|
|
||||||
|
|
||||||
if (is_tdj_fhd) {
|
if (is_tdj_fhd) {
|
||||||
// deal with TDJ FHD resolution mismatch (upgrade 720p to 1080p)
|
// deal with TDJ FHD resolution mismatch (upgrade 720p to 1080p)
|
||||||
// we don't know what screen is being shown on the companion and the API doesn't specify
|
// we don't know what screen is being shown on the companion and the API doesn't specify
|
||||||
// the target of the touch events so just assume it's the sub screen
|
// the target of the touch events so just assume it's the sub screen
|
||||||
x = x_raw * 1920 / 1280;
|
x = x * 1920 / 1280;
|
||||||
y = y_raw * 1080 / 720;
|
y = y * 1080 / 720;
|
||||||
} else if (is_sdvx && !GRAPHICS_WINDOWED && !GRAPHICS_FS_ORIENTATION_SWAP) {
|
} else if (is_sdvx) {
|
||||||
// rotate API coordinates into SDVX's portrait touch space
|
sdvx_touch_errata(x, y, use_native, native_canvas_w, native_canvas_h);
|
||||||
x = 1080 - y_raw;
|
|
||||||
y = x_raw;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,70 @@
|
|||||||
|
#include "stream_format.h"
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "h264_stream.h"
|
||||||
|
#include "hooks/graphics/jpeg_encoder.h"
|
||||||
|
|
||||||
|
namespace api {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
#ifdef SPICE_JPEG
|
||||||
|
constexpr const char *MJPEG_BOUNDARY = "spice2xframe";
|
||||||
|
|
||||||
|
// multipart/x-mixed-replace: every frame is a standalone JPEG, no inter-frame state
|
||||||
|
class MjpegWriter : public StreamWriter {
|
||||||
|
public:
|
||||||
|
|
||||||
|
explicit MjpegWriter(int quality) : quality(quality) {}
|
||||||
|
|
||||||
|
std::string content_type() const override {
|
||||||
|
return std::string("multipart/x-mixed-replace; boundary=") + MJPEG_BOUNDARY;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool write(const StreamSend &send, const capture_pump::Frame &frame) override {
|
||||||
|
this->jpeg.clear();
|
||||||
|
if (!jpeg_encoder::encode(
|
||||||
|
this->jpeg, frame.pixels.get(),
|
||||||
|
frame.width, frame.height, this->quality)) {
|
||||||
|
// a frame the encoder rejects is not worth dropping the client over
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string part =
|
||||||
|
"--" + std::string(MJPEG_BOUNDARY) + "\r\n"
|
||||||
|
"Content-Type: image/jpeg\r\n"
|
||||||
|
"Content-Length: " + std::to_string(this->jpeg.size()) + "\r\n"
|
||||||
|
"\r\n";
|
||||||
|
|
||||||
|
return send(part.data(), part.size())
|
||||||
|
&& send(this->jpeg.data(), this->jpeg.size())
|
||||||
|
&& send("\r\n", 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
int quality;
|
||||||
|
std::vector<uint8_t> jpeg;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// both parameters go unused on toolchains that compile in neither format
|
||||||
|
std::unique_ptr<StreamWriter> make_stream_writer(
|
||||||
|
const std::string &path, [[maybe_unused]] int quality, [[maybe_unused]] int fps) {
|
||||||
|
|
||||||
|
#ifdef SPICE_JPEG
|
||||||
|
if (path == "/stream.mjpg") {
|
||||||
|
return std::make_unique<MjpegWriter>(quality);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef SPICE_H264
|
||||||
|
if (path == "/stream.h264") {
|
||||||
|
return make_h264_writer(quality, fps);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <functional>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "capture_pump.h"
|
||||||
|
|
||||||
|
namespace api {
|
||||||
|
|
||||||
|
// writes bytes to the client; false once the connection is gone
|
||||||
|
using StreamSend = std::function<bool(const void *, size_t)>;
|
||||||
|
|
||||||
|
// one wire format, instantiated per connection so it can keep encoder state across frames
|
||||||
|
class StreamWriter {
|
||||||
|
public:
|
||||||
|
virtual ~StreamWriter() = default;
|
||||||
|
|
||||||
|
StreamWriter(const StreamWriter &) = delete;
|
||||||
|
StreamWriter &operator=(const StreamWriter &) = delete;
|
||||||
|
|
||||||
|
// value for the HTTP Content-Type response header
|
||||||
|
virtual std::string content_type() const = 0;
|
||||||
|
|
||||||
|
// for formats that open with an init segment; runs once before any frame
|
||||||
|
virtual bool begin(const StreamSend &send) { return true; }
|
||||||
|
|
||||||
|
virtual bool write(const StreamSend &send, const capture_pump::Frame &frame) = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
StreamWriter() = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
// null when the path does not name a format this build supports
|
||||||
|
std::unique_ptr<StreamWriter> make_stream_writer(
|
||||||
|
const std::string &path, int quality, int fps);
|
||||||
|
}
|
||||||
@@ -0,0 +1,476 @@
|
|||||||
|
#include <winsock2.h>
|
||||||
|
#include <ws2tcpip.h>
|
||||||
|
|
||||||
|
#include "stream_server.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cctype>
|
||||||
|
#include <chrono>
|
||||||
|
#include <limits>
|
||||||
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "capture_pump.h"
|
||||||
|
#include "hooks/graphics/graphics.h"
|
||||||
|
#include "stream_format.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
#include "util/utils.h"
|
||||||
|
|
||||||
|
namespace api {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
struct HttpRequest {
|
||||||
|
std::string method;
|
||||||
|
std::string path;
|
||||||
|
std::map<std::string, std::string> query;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool send_all(SOCKET socket, const void *data, size_t size) {
|
||||||
|
auto cursor = reinterpret_cast<const char *>(data);
|
||||||
|
size_t remaining = size;
|
||||||
|
|
||||||
|
while (remaining > 0) {
|
||||||
|
const int sent = send(socket, cursor, static_cast<int>(remaining), 0);
|
||||||
|
if (sent <= 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
cursor += sent;
|
||||||
|
remaining -= static_cast<size_t>(sent);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool send_all(SOCKET socket, const std::string &text) {
|
||||||
|
return send_all(socket, text.data(), text.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
// a viewer leaving is normally noticed by a failing send, so a stream with no frame
|
||||||
|
// to push has to ask the socket instead
|
||||||
|
bool client_gone(SOCKET socket) {
|
||||||
|
fd_set read_set;
|
||||||
|
FD_ZERO(&read_set);
|
||||||
|
FD_SET(socket, &read_set);
|
||||||
|
|
||||||
|
// the socket is blocking with a receive timeout, so poll before touching it
|
||||||
|
timeval immediately {};
|
||||||
|
const int ready = select(0, &read_set, nullptr, nullptr, &immediately);
|
||||||
|
if (ready == 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (ready < 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// consumed rather than peeked: a stray byte would otherwise sit in front of the
|
||||||
|
// FIN and keep hiding it for as long as the stream runs
|
||||||
|
char discard[256];
|
||||||
|
return recv(socket, discard, sizeof(discard), 0) <= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string url_decode(const std::string &input) {
|
||||||
|
std::string out;
|
||||||
|
out.reserve(input.size());
|
||||||
|
|
||||||
|
for (size_t i = 0; i < input.size(); i++) {
|
||||||
|
if (input[i] == '+') {
|
||||||
|
out.push_back(' ');
|
||||||
|
} else if (input[i] == '%' && i + 2 < input.size()
|
||||||
|
&& isxdigit(static_cast<unsigned char>(input[i + 1]))
|
||||||
|
&& isxdigit(static_cast<unsigned char>(input[i + 2]))) {
|
||||||
|
out.push_back(static_cast<char>(
|
||||||
|
std::stoi(input.substr(i + 1, 2), nullptr, 16)));
|
||||||
|
i += 2;
|
||||||
|
} else {
|
||||||
|
out.push_back(input[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
void parse_query(const std::string &query, HttpRequest &request) {
|
||||||
|
size_t pos = 0;
|
||||||
|
|
||||||
|
while (pos < query.size()) {
|
||||||
|
auto end = query.find('&', pos);
|
||||||
|
if (end == std::string::npos) {
|
||||||
|
end = query.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto pair = query.substr(pos, end - pos);
|
||||||
|
const auto split = pair.find('=');
|
||||||
|
if (split != std::string::npos && split > 0) {
|
||||||
|
request.query[url_decode(pair.substr(0, split))] =
|
||||||
|
url_decode(pair.substr(split + 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
pos = end + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// reads the request head only; anything oversized or malformed is refused
|
||||||
|
bool read_request(SOCKET socket, size_t size_limit, HttpRequest &request) {
|
||||||
|
std::string head;
|
||||||
|
char buffer[1024];
|
||||||
|
|
||||||
|
while (head.find("\r\n\r\n") == std::string::npos) {
|
||||||
|
if (head.size() >= size_limit) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// read no further than the limit, so the head cannot overshoot it
|
||||||
|
const size_t budget = std::min(sizeof(buffer), size_limit - head.size());
|
||||||
|
const int received = recv(socket, buffer, static_cast<int>(budget), 0);
|
||||||
|
if (received <= 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
head.append(buffer, static_cast<size_t>(received));
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto line_end = head.find("\r\n");
|
||||||
|
const auto line = head.substr(0, line_end);
|
||||||
|
|
||||||
|
const auto method_end = line.find(' ');
|
||||||
|
if (method_end == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto target_end = line.find(' ', method_end + 1);
|
||||||
|
if (target_end == std::string::npos) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
request.method = line.substr(0, method_end);
|
||||||
|
auto target = line.substr(method_end + 1, target_end - method_end - 1);
|
||||||
|
|
||||||
|
const auto query_start = target.find('?');
|
||||||
|
if (query_start != std::string::npos) {
|
||||||
|
parse_query(target.substr(query_start + 1), request);
|
||||||
|
target = target.substr(0, query_start);
|
||||||
|
}
|
||||||
|
|
||||||
|
request.path = url_decode(target);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int query_int(const HttpRequest &request, const std::string &name, int fallback,
|
||||||
|
int min, int max) {
|
||||||
|
|
||||||
|
const auto pos = request.query.find(name);
|
||||||
|
if (pos == request.query.end()) {
|
||||||
|
return fallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
return std::clamp(std::stoi(pos->second), min, max);
|
||||||
|
} catch (const std::exception &) {
|
||||||
|
return fallback;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// an <img> can show a cross-origin stream without this, but a browser client that
|
||||||
|
// decodes the bytes itself has to fetch() them, and fetch is subject to CORS. errors
|
||||||
|
// carry it too, or the client sees an opaque failure instead of the status.
|
||||||
|
constexpr const char *cors_header = "Access-Control-Allow-Origin: *\r\n";
|
||||||
|
|
||||||
|
void send_error(SOCKET socket, const char *status) {
|
||||||
|
const std::string response =
|
||||||
|
std::string("HTTP/1.0 ") + status + "\r\n"
|
||||||
|
+ cors_header +
|
||||||
|
"Content-Length: 0\r\n"
|
||||||
|
"Connection: close\r\n"
|
||||||
|
"\r\n";
|
||||||
|
send_all(socket, response);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
StreamServer::StreamServer(unsigned short port)
|
||||||
|
: port(port)
|
||||||
|
{
|
||||||
|
if (!this->open_listener()) {
|
||||||
|
// the stream was asked for explicitly, so say plainly that it is not there
|
||||||
|
log_warning("api::stream",
|
||||||
|
"the video stream is not available on port {}", this->port);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->running = true;
|
||||||
|
this->acceptor = std::thread([this] {
|
||||||
|
this->accept_worker();
|
||||||
|
});
|
||||||
|
|
||||||
|
// deliberately not logging a full URL; local IPs would leak into shared logs
|
||||||
|
log_info("api::stream", "video stream is listening on port: {}", this->port);
|
||||||
|
log_warning("api::stream",
|
||||||
|
"the video stream is unauthenticated - anyone who can reach port {} can watch "
|
||||||
|
"the game screen", this->port);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool StreamServer::open_listener() {
|
||||||
|
WSADATA wsa_data;
|
||||||
|
const int error = WSAStartup(MAKEWORD(2, 2), &wsa_data);
|
||||||
|
if (error != 0) {
|
||||||
|
log_warning("api::stream", "WSAStartup() returned {}", error);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
this->wsa_started = true;
|
||||||
|
|
||||||
|
this->listener = socket(AF_INET, SOCK_STREAM, 0);
|
||||||
|
if (this->listener == INVALID_SOCKET) {
|
||||||
|
log_warning("api::stream", "could not create listener socket: {}",
|
||||||
|
get_last_error_string());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int opt_enable = 1;
|
||||||
|
if (setsockopt(this->listener, SOL_SOCKET, SO_REUSEADDR,
|
||||||
|
reinterpret_cast<const char *>(&opt_enable), sizeof(int)) == -1) {
|
||||||
|
log_warning("api::stream", "could not set socket option SO_REUSEADDR: {}",
|
||||||
|
get_last_error_string());
|
||||||
|
}
|
||||||
|
|
||||||
|
sockaddr_in server_address {};
|
||||||
|
server_address.sin_family = AF_INET;
|
||||||
|
server_address.sin_port = htons(this->port);
|
||||||
|
server_address.sin_addr.s_addr = INADDR_ANY;
|
||||||
|
|
||||||
|
if (bind(this->listener, (sockaddr *) &server_address, sizeof(sockaddr)) == -1) {
|
||||||
|
log_warning("api::stream", "could not bind socket on port {}: {}",
|
||||||
|
this->port, get_last_error_string());
|
||||||
|
closesocket(this->listener);
|
||||||
|
this->listener = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (listen(this->listener, server_backlog) == -1) {
|
||||||
|
log_warning("api::stream", "could not listen on port {}: {}",
|
||||||
|
this->port, get_last_error_string());
|
||||||
|
closesocket(this->listener);
|
||||||
|
this->listener = INVALID_SOCKET;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
StreamServer::~StreamServer() {
|
||||||
|
|
||||||
|
this->running = false;
|
||||||
|
|
||||||
|
if (this->listener != INVALID_SOCKET) {
|
||||||
|
closesocket(this->listener);
|
||||||
|
this->listener = INVALID_SOCKET;
|
||||||
|
}
|
||||||
|
|
||||||
|
// drops the client threads out of their blocking send/recv
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->clients_m);
|
||||||
|
for (auto &client : this->clients) {
|
||||||
|
if (client.socket != INVALID_SOCKET) {
|
||||||
|
::shutdown(client.socket, SD_BOTH);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->acceptor.joinable()) {
|
||||||
|
this->acceptor.join();
|
||||||
|
}
|
||||||
|
|
||||||
|
// joining is what guarantees no client thread outlives this object
|
||||||
|
for (auto &client : this->clients) {
|
||||||
|
if (client.thread.joinable()) {
|
||||||
|
client.thread.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this->wsa_started) {
|
||||||
|
WSACleanup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void StreamServer::accept_worker() {
|
||||||
|
|
||||||
|
while (this->running) {
|
||||||
|
sockaddr_in client_address {};
|
||||||
|
int client_address_size = sizeof(sockaddr_in);
|
||||||
|
|
||||||
|
const SOCKET client = accept(
|
||||||
|
this->listener, (sockaddr *) &client_address, &client_address_size);
|
||||||
|
if (client == INVALID_SOCKET) {
|
||||||
|
// on shutdown the listener is closed under us; otherwise do not spin
|
||||||
|
if (this->running) {
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!this->running) {
|
||||||
|
closesocket(client);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
char address_data[INET_ADDRSTRLEN] {};
|
||||||
|
inet_ntop(AF_INET, &client_address.sin_addr, address_data, INET_ADDRSTRLEN);
|
||||||
|
std::string address(address_data);
|
||||||
|
|
||||||
|
// every client costs an encode and real bandwidth, so the cap protects the game
|
||||||
|
int slot = -1;
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->clients_m);
|
||||||
|
for (size_t i = 0; i < this->clients.size(); i++) {
|
||||||
|
if (!this->clients[i].active) {
|
||||||
|
this->clients[i].active = true;
|
||||||
|
this->clients[i].socket = client;
|
||||||
|
slot = static_cast<int>(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (slot < 0) {
|
||||||
|
log_warning("api::stream", "client limit of {} hit", client_limit);
|
||||||
|
send_error(client, "503 Service Unavailable");
|
||||||
|
closesocket(client);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// this thread is the only one that touches the thread objects, so the slot's
|
||||||
|
// previous occupant gets reaped here rather than being detached
|
||||||
|
if (this->clients[slot].thread.joinable()) {
|
||||||
|
this->clients[slot].thread.join();
|
||||||
|
}
|
||||||
|
|
||||||
|
this->clients[slot].thread = std::thread([this, slot, client, address] {
|
||||||
|
this->client_worker(slot, client, address);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void StreamServer::client_worker(int slot, SOCKET socket, std::string address) {
|
||||||
|
|
||||||
|
DWORD timeout = request_timeout_ms;
|
||||||
|
setsockopt(socket, SOL_SOCKET, SO_RCVTIMEO,
|
||||||
|
reinterpret_cast<const char *>(&timeout), sizeof(timeout));
|
||||||
|
|
||||||
|
timeout = send_timeout_ms;
|
||||||
|
setsockopt(socket, SOL_SOCKET, SO_SNDTIMEO,
|
||||||
|
reinterpret_cast<const char *>(&timeout), sizeof(timeout));
|
||||||
|
|
||||||
|
int opt_enable = 1;
|
||||||
|
setsockopt(socket, IPPROTO_TCP, TCP_NODELAY,
|
||||||
|
reinterpret_cast<const char *>(&opt_enable), sizeof(int));
|
||||||
|
|
||||||
|
// whatever sits in the send buffer is already stale, and the default holds about a
|
||||||
|
// third of a second of H.264 because the bitrate is so low. keeping it small makes a
|
||||||
|
// slow reader block the sender, which then skips to the newest frame instead of
|
||||||
|
// handing over a backlog
|
||||||
|
int send_buffer = send_buffer_bytes;
|
||||||
|
setsockopt(socket, SOL_SOCKET, SO_SNDBUF,
|
||||||
|
reinterpret_cast<const char *>(&send_buffer), sizeof(send_buffer));
|
||||||
|
|
||||||
|
HttpRequest request;
|
||||||
|
if (read_request(socket, request_size_limit, request)) {
|
||||||
|
if (request.method != "GET") {
|
||||||
|
send_error(socket, "405 Method Not Allowed");
|
||||||
|
} else {
|
||||||
|
const int fps = query_int(request, "fps", 30, 1, fps_limit);
|
||||||
|
const int quality = query_int(request, "q", 70, 1, 100);
|
||||||
|
|
||||||
|
auto writer = make_stream_writer(request.path, quality, fps);
|
||||||
|
if (!writer) {
|
||||||
|
send_error(socket, "404 Not Found");
|
||||||
|
} else {
|
||||||
|
std::vector<int> screens;
|
||||||
|
graphics_screens_get(screens);
|
||||||
|
|
||||||
|
// registration takes a raw swapchain index and never bounds it, so the
|
||||||
|
// capture range has to be enforced here rather than assumed
|
||||||
|
const auto streamable = [&screens](int screen) {
|
||||||
|
return screen < static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)
|
||||||
|
&& std::find(screens.begin(), screens.end(), screen)
|
||||||
|
!= screens.end();
|
||||||
|
};
|
||||||
|
|
||||||
|
// screen 1 is the subscreen in every game that has one; single-screen games
|
||||||
|
// only ever register screen 0, so resolve the default against what exists.
|
||||||
|
// left unclamped so a nonsense screen is reported as what was asked for
|
||||||
|
int screen = query_int(request, "screen", -1, 0,
|
||||||
|
std::numeric_limits<int>::max());
|
||||||
|
if (screen < 0) {
|
||||||
|
screen = streamable(1) ? 1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// the default always lands on a screen that exists, so this is only ever
|
||||||
|
// an explicit request for one that cannot be captured
|
||||||
|
if (!streamable(screen)) {
|
||||||
|
log_warning("api::stream",
|
||||||
|
"screen {} is not available, refusing {}", screen, address);
|
||||||
|
send_error(socket, "404 Not Found");
|
||||||
|
} else if (!capture_pump::claim_screen(screen)) {
|
||||||
|
log_warning("api::stream",
|
||||||
|
"screen {} is already being streamed, refusing {}",
|
||||||
|
screen, address);
|
||||||
|
send_error(socket, "503 Service Unavailable");
|
||||||
|
} else {
|
||||||
|
log_info("api::stream",
|
||||||
|
"client connected: {} ({}, screen={}, fps={}, quality={})",
|
||||||
|
address, request.path, screen, fps, quality);
|
||||||
|
|
||||||
|
const std::string header =
|
||||||
|
"HTTP/1.0 200 OK\r\n"
|
||||||
|
"Connection: close\r\n"
|
||||||
|
+ std::string(cors_header) +
|
||||||
|
"Cache-Control: no-store, no-cache, must-revalidate\r\n"
|
||||||
|
"Pragma: no-cache\r\n"
|
||||||
|
"Content-Type: " + writer->content_type() + "\r\n"
|
||||||
|
"\r\n";
|
||||||
|
|
||||||
|
const StreamSend stream_send = [socket](const void *data, size_t size) {
|
||||||
|
return send_all(socket, data, size);
|
||||||
|
};
|
||||||
|
|
||||||
|
if (send_all(socket, header) && writer->begin(stream_send)) {
|
||||||
|
const auto interval = std::chrono::microseconds(1000000 / fps);
|
||||||
|
|
||||||
|
while (this->running) {
|
||||||
|
const auto started = std::chrono::steady_clock::now();
|
||||||
|
|
||||||
|
capture_pump::Frame frame;
|
||||||
|
const bool ok = capture_pump::capture_direct(
|
||||||
|
screen, frame.pixels, 1,
|
||||||
|
&frame.timestamp, &frame.width, &frame.height);
|
||||||
|
|
||||||
|
if (ok && frame.pixels) {
|
||||||
|
if (!writer->write(stream_send, frame)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else if (client_gone(socket)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// a failed capture still paces, or a stalled game spins this
|
||||||
|
std::this_thread::sleep_until(started + interval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
capture_pump::release_screen(screen);
|
||||||
|
log_info("api::stream", "client disconnected: {}", address);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->clients_m);
|
||||||
|
this->clients[slot].socket = INVALID_SOCKET;
|
||||||
|
this->clients[slot].active = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
closesocket(socket);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <atomic>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <mutex>
|
||||||
|
#include <string>
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
#include <winsock2.h>
|
||||||
|
|
||||||
|
namespace api {
|
||||||
|
|
||||||
|
class StreamServer {
|
||||||
|
public:
|
||||||
|
|
||||||
|
explicit StreamServer(unsigned short port);
|
||||||
|
~StreamServer();
|
||||||
|
|
||||||
|
StreamServer(const StreamServer &) = delete;
|
||||||
|
StreamServer &operator=(const StreamServer &) = delete;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
// configuration
|
||||||
|
static constexpr int server_backlog = 4;
|
||||||
|
static constexpr int client_limit = 4;
|
||||||
|
static constexpr int request_size_limit = 8 * 1024;
|
||||||
|
static constexpr int request_timeout_ms = 5000;
|
||||||
|
static constexpr int send_timeout_ms = 5000;
|
||||||
|
// small enough that a low bitrate stream cannot hide a backlog of stale frames in it
|
||||||
|
static constexpr int send_buffer_bytes = 16 * 1024;
|
||||||
|
static constexpr int fps_limit = 60;
|
||||||
|
|
||||||
|
struct Client {
|
||||||
|
std::thread thread;
|
||||||
|
SOCKET socket = INVALID_SOCKET;
|
||||||
|
bool active = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
void accept_worker();
|
||||||
|
bool open_listener();
|
||||||
|
void client_worker(int slot, SOCKET socket, std::string address);
|
||||||
|
|
||||||
|
unsigned short port;
|
||||||
|
SOCKET listener = INVALID_SOCKET;
|
||||||
|
bool wsa_started = false;
|
||||||
|
std::atomic_bool running { false };
|
||||||
|
std::thread acceptor;
|
||||||
|
std::mutex clients_m;
|
||||||
|
// socket and active are guarded by clients_m; only the acceptor touches thread
|
||||||
|
std::array<Client, client_limit> clients;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -12,6 +12,20 @@ using namespace headsocket;
|
|||||||
|
|
||||||
namespace api {
|
namespace api {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// how long a single handshake read may stall before the connection is dropped;
|
||||||
|
// headsocket reads the request a byte at a time, so this is an idle timeout between
|
||||||
|
// bytes rather than a deadline for the whole handshake
|
||||||
|
constexpr int handshake_timeout_ms = 5000;
|
||||||
|
|
||||||
|
void set_recv_timeout(connection &conn, int milliseconds) {
|
||||||
|
DWORD timeout = static_cast<DWORD>(milliseconds);
|
||||||
|
setsockopt(conn.impl()->socket, SOL_SOCKET, SO_RCVTIMEO,
|
||||||
|
reinterpret_cast<const char *>(&timeout), sizeof(timeout));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Client class declaration
|
* Client class declaration
|
||||||
*/
|
*/
|
||||||
@@ -37,6 +51,21 @@ namespace api {
|
|||||||
HEADSOCKET_SERVER(WebSocketServer, web_socket_server);
|
HEADSOCKET_SERVER(WebSocketServer, web_socket_server);
|
||||||
public:
|
public:
|
||||||
WebSocketController *websocket;
|
WebSocketController *websocket;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool handshake(connection &conn) override {
|
||||||
|
|
||||||
|
// headsocket runs the handshake on its single accept thread with a blocking
|
||||||
|
// recv, so a peer that connects and then says nothing would park that thread and
|
||||||
|
// leave every later connection sitting unaccepted in the backlog
|
||||||
|
set_recv_timeout(conn, handshake_timeout_ms);
|
||||||
|
const bool accepted = base_t::handshake(conn);
|
||||||
|
|
||||||
|
// from here the client thread owns the socket and wants to block on reads
|
||||||
|
set_recv_timeout(conn, 0);
|
||||||
|
|
||||||
|
return accepted;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
void api::WebSocketServer::init() {}
|
void api::WebSocketServer::init() {}
|
||||||
|
|||||||
@@ -1,72 +1,72 @@
|
|||||||
# fails the build if a PE binary statically imports a forbidden DLL.
|
# fails the build if a PE binary statically imports a forbidden DLL.
|
||||||
#
|
#
|
||||||
# some DLLs must never end up in spice's static import table, for two reasons:
|
# some DLLs must never end up in spice's static import table, for two reasons:
|
||||||
#
|
#
|
||||||
# 1. user-overridable DLLs (e.g. DXVK's d3d9.dll): users drop their own copy
|
# 1. user-overridable DLLs (e.g. DXVK's d3d9.dll): users drop their own copy
|
||||||
# into the modules directory to replace the system one. a static import
|
# into the modules directory to replace the system one. a static import
|
||||||
# forces the loader to load the SYSTEM copy at process startup - before the
|
# forces the loader to load the SYSTEM copy at process startup - before the
|
||||||
# modules directory is added to the DLL search path and before the game DLL
|
# modules directory is added to the DLL search path and before the game DLL
|
||||||
# loads - so the user-supplied override never takes effect (see issue #779).
|
# loads - so the user-supplied override never takes effect (see issue #779).
|
||||||
#
|
#
|
||||||
# 2. DLLs that break games when present (e.g. Media Foundation: mf/mfplat/
|
# 2. DLLs that break games when present (e.g. Media Foundation: mf/mfplat/
|
||||||
# mfreadwrite): a static import loads them eagerly and breaks Unity games.
|
# mfreadwrite): a static import loads them eagerly and breaks Unity games.
|
||||||
#
|
#
|
||||||
# in both cases the DLL must instead be loaded dynamically (libutils::try_library
|
# in both cases the DLL must instead be loaded dynamically (libutils::try_library
|
||||||
# / GetProcAddress / delay load) so it is only pulled in when actually needed.
|
# / GetProcAddress / delay load) so it is only pulled in when actually needed.
|
||||||
#
|
#
|
||||||
# invoked via `cmake -P` from a POST_BUILD step. required -D variables:
|
# invoked via `cmake -P` from a POST_BUILD step. required -D variables:
|
||||||
# OBJDUMP - path to objdump (CMAKE_OBJDUMP)
|
# OBJDUMP - path to objdump (CMAKE_OBJDUMP)
|
||||||
# TARGET_FILE - path to the PE binary to inspect
|
# TARGET_FILE - path to the PE binary to inspect
|
||||||
# FORBIDDEN - semicolon-separated list of lowercase DLL names to reject
|
# FORBIDDEN - semicolon-separated list of lowercase DLL names to reject
|
||||||
|
|
||||||
if(NOT OBJDUMP OR NOT EXISTS "${OBJDUMP}")
|
if(NOT OBJDUMP OR NOT EXISTS "${OBJDUMP}")
|
||||||
message(WARNING
|
message(WARNING
|
||||||
"check_no_static_dll_imports: objdump not found, skipping import check for ${TARGET_FILE}")
|
"check_no_static_dll_imports: objdump not found, skipping import check for ${TARGET_FILE}")
|
||||||
return()
|
return()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
execute_process(
|
execute_process(
|
||||||
COMMAND "${OBJDUMP}" -p "${TARGET_FILE}"
|
COMMAND "${OBJDUMP}" -p "${TARGET_FILE}"
|
||||||
OUTPUT_VARIABLE dump_output
|
OUTPUT_VARIABLE dump_output
|
||||||
RESULT_VARIABLE dump_result
|
RESULT_VARIABLE dump_result
|
||||||
ERROR_VARIABLE dump_error)
|
ERROR_VARIABLE dump_error)
|
||||||
|
|
||||||
if(NOT dump_result EQUAL 0)
|
if(NOT dump_result EQUAL 0)
|
||||||
message(WARNING
|
message(WARNING
|
||||||
"check_no_static_dll_imports: objdump failed for ${TARGET_FILE}: ${dump_error}")
|
"check_no_static_dll_imports: objdump failed for ${TARGET_FILE}: ${dump_error}")
|
||||||
return()
|
return()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# both GNU objdump and llvm-objdump print one "DLL Name: <name>" line per
|
# both GNU objdump and llvm-objdump print one "DLL Name: <name>" line per
|
||||||
# statically imported DLL in their PE private-header dump.
|
# statically imported DLL in their PE private-header dump.
|
||||||
string(REGEX MATCHALL "DLL Name:[ \t]*[^\n\r]+" dll_lines "${dump_output}")
|
string(REGEX MATCHALL "DLL Name:[ \t]*[^\n\r]+" dll_lines "${dump_output}")
|
||||||
|
|
||||||
set(violations "")
|
set(violations "")
|
||||||
foreach(line IN LISTS dll_lines)
|
foreach(line IN LISTS dll_lines)
|
||||||
string(REGEX REPLACE "DLL Name:[ \t]*" "" dll_name "${line}")
|
string(REGEX REPLACE "DLL Name:[ \t]*" "" dll_name "${line}")
|
||||||
string(STRIP "${dll_name}" dll_name)
|
string(STRIP "${dll_name}" dll_name)
|
||||||
string(TOLOWER "${dll_name}" dll_name_lower)
|
string(TOLOWER "${dll_name}" dll_name_lower)
|
||||||
if(dll_name_lower IN_LIST FORBIDDEN)
|
if(dll_name_lower IN_LIST FORBIDDEN)
|
||||||
list(APPEND violations "${dll_name}")
|
list(APPEND violations "${dll_name}")
|
||||||
endif()
|
endif()
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|
||||||
if(violations)
|
if(violations)
|
||||||
list(REMOVE_DUPLICATES violations)
|
list(REMOVE_DUPLICATES violations)
|
||||||
string(REPLACE ";" ", " violations_str "${violations}")
|
string(REPLACE ";" ", " violations_str "${violations}")
|
||||||
message(FATAL_ERROR
|
message(FATAL_ERROR
|
||||||
"static DLL import check FAILED for ${TARGET_FILE}\n"
|
"static DLL import check FAILED for ${TARGET_FILE}\n"
|
||||||
" forbidden static imports found: ${violations_str}\n"
|
" forbidden static imports found: ${violations_str}\n"
|
||||||
"\n"
|
"\n"
|
||||||
" these DLLs must never be statically imported by spice:\n"
|
" these DLLs must never be statically imported by spice:\n"
|
||||||
" * user-overridable DLLs (e.g. DXVK d3d9.dll) - a static import loads the\n"
|
" * user-overridable DLLs (e.g. DXVK d3d9.dll) - a static import loads the\n"
|
||||||
" system copy at startup and preempts the modules override (issue #779).\n"
|
" system copy at startup and preempts the modules override (issue #779).\n"
|
||||||
" * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks\n"
|
" * Media Foundation DLLs (mf/mfplat/mfreadwrite) - a static import breaks\n"
|
||||||
" Unity games.\n"
|
" Unity games.\n"
|
||||||
"\n"
|
"\n"
|
||||||
" fix: load the DLL dynamically instead - replace the direct API call with a\n"
|
" fix: load the DLL dynamically instead - replace the direct API call with a\n"
|
||||||
" libutils::try_library() + libutils::try_proc() lookup (or a delay load), then\n"
|
" libutils::try_library() + libutils::try_proc() lookup (or a delay load), then\n"
|
||||||
" call through the resolved function pointer.")
|
" call through the resolved function pointer.")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
message(STATUS "static DLL import check passed for ${TARGET_FILE}")
|
message(STATUS "static DLL import check passed for ${TARGET_FILE}")
|
||||||
|
|||||||
+10
-1
@@ -7,7 +7,7 @@ RUN pacman --noconfirm -Syu git \
|
|||||||
ninja \
|
ninja \
|
||||||
cmake \
|
cmake \
|
||||||
unzip \
|
unzip \
|
||||||
wget \
|
nasm \
|
||||||
mingw-w64-crt \
|
mingw-w64-crt \
|
||||||
mingw-w64-winpthreads \
|
mingw-w64-winpthreads \
|
||||||
mingw-w64-gcc \
|
mingw-w64-gcc \
|
||||||
@@ -24,3 +24,12 @@ ENV PATH="$PATH:/opt/llvm-mingw-xp/bin"
|
|||||||
|
|
||||||
RUN curl -fsSL "https://github.com/mon/windows-dll-compat-checker/releases/download/v1.3/windows_dll_compat_checker-linux-x86_64.tar.xz" \
|
RUN curl -fsSL "https://github.com/mon/windows-dll-compat-checker/releases/download/v1.3/windows_dll_compat_checker-linux-x86_64.tar.xz" \
|
||||||
| tar -xJ -C /usr/local/bin
|
| tar -xJ -C /usr/local/bin
|
||||||
|
|
||||||
|
# Stock makepkg.conf builds serially; this makes the AUR compiles below parallel.
|
||||||
|
RUN printf '%s\n' 'MAKEFLAGS="-j$(nproc)"' > /home/user/.makepkg.conf \
|
||||||
|
&& chown user: /home/user/.makepkg.conf
|
||||||
|
|
||||||
|
# libjpeg-turbo for JPEG encoding, x264 for the API H.264 video stream. Only the
|
||||||
|
# mingw-w64 toolchains get these; the WinXP targets build without JPEG support
|
||||||
|
# and without the stream encoder.
|
||||||
|
RUN su user -c "yay --noconfirm -S mingw-w64-libjpeg-turbo mingw-w64-x264"
|
||||||
|
|||||||
+95
-95
@@ -1,95 +1,95 @@
|
|||||||
Copyright (c) 2017, keshikan (http://www.keshikan.net),
|
Copyright (c) 2017, keshikan (http://www.keshikan.net),
|
||||||
with Reserved Font Name "DSEG".
|
with Reserved Font Name "DSEG".
|
||||||
|
|
||||||
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
This license is copied below, and is also available with a FAQ at:
|
This license is copied below, and is also available with a FAQ at:
|
||||||
http://scripts.sil.org/OFL
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
-----------------------------------------------------------
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
-----------------------------------------------------------
|
-----------------------------------------------------------
|
||||||
|
|
||||||
PREAMBLE
|
PREAMBLE
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
development of collaborative font projects, to support the font creation
|
development of collaborative font projects, to support the font creation
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
open framework in which fonts may be shared and improved in partnership
|
open framework in which fonts may be shared and improved in partnership
|
||||||
with others.
|
with others.
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
redistributed and/or sold with any software provided that any reserved
|
redistributed and/or sold with any software provided that any reserved
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
however, cannot be released under any other type of license. The
|
however, cannot be released under any other type of license. The
|
||||||
requirement for fonts to remain under this license does not apply
|
requirement for fonts to remain under this license does not apply
|
||||||
to any document created using the fonts or their derivatives.
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
DEFINITIONS
|
DEFINITIONS
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
include source files, build scripts and documentation.
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
copyright statement(s).
|
copyright statement(s).
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
"Original Version" refers to the collection of Font Software components as
|
||||||
distributed by the Copyright Holder(s).
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
new environment.
|
new environment.
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
writer or other person who contributed to the Font Software.
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
PERMISSION & CONDITIONS
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
Software, subject to the following conditions:
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
1) Neither the Font Software nor any of its individual components,
|
||||||
in Original or Modified Versions, may be sold by itself.
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
redistributed and/or sold with any software, provided that each copy
|
redistributed and/or sold with any software, provided that each copy
|
||||||
contains the above copyright notice and this license. These can be
|
contains the above copyright notice and this license. These can be
|
||||||
included either as stand-alone text files, human-readable headers or
|
included either as stand-alone text files, human-readable headers or
|
||||||
in the appropriate machine-readable metadata fields within text or
|
in the appropriate machine-readable metadata fields within text or
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
presented to the users.
|
presented to the users.
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
Software shall not be used to promote, endorse or advertise any
|
Software shall not be used to promote, endorse or advertise any
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
permission.
|
permission.
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
must be distributed entirely under this license, and must not be
|
must be distributed entirely under this license, and must not be
|
||||||
distributed under any other license. The requirement for fonts to
|
distributed under any other license. The requirement for fonts to
|
||||||
remain under this license does not apply to any document created
|
remain under this license does not apply to any document created
|
||||||
using the Font Software.
|
using the Font Software.
|
||||||
|
|
||||||
TERMINATION
|
TERMINATION
|
||||||
This license becomes null and void if any of the above conditions are
|
This license becomes null and void if any of the above conditions are
|
||||||
not met.
|
not met.
|
||||||
|
|
||||||
DISCLAIMER
|
DISCLAIMER
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||||
|
|||||||
+11023
-11023
File diff suppressed because one or more lines are too long
+552
-552
File diff suppressed because it is too large
Load Diff
+73
-73
@@ -1,73 +1,73 @@
|
|||||||
#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||||
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||||
|
|
||||||
// This code comes from:
|
// This code comes from:
|
||||||
// https://github.com/dhbaird/easywsclient
|
// https://github.com/dhbaird/easywsclient
|
||||||
//
|
//
|
||||||
// To get the latest version:
|
// To get the latest version:
|
||||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||||
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
namespace easywsclient {
|
namespace easywsclient {
|
||||||
|
|
||||||
struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
|
struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
|
||||||
struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
|
struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
|
||||||
|
|
||||||
class WebSocket {
|
class WebSocket {
|
||||||
public:
|
public:
|
||||||
typedef WebSocket * pointer;
|
typedef WebSocket * pointer;
|
||||||
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
|
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
|
||||||
|
|
||||||
// Factories:
|
// Factories:
|
||||||
static pointer create_dummy();
|
static pointer create_dummy();
|
||||||
static pointer from_url(const std::string& url, const std::string& origin = std::string());
|
static pointer from_url(const std::string& url, const std::string& origin = std::string());
|
||||||
static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
|
static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
|
||||||
|
|
||||||
// Interfaces:
|
// Interfaces:
|
||||||
virtual ~WebSocket() { }
|
virtual ~WebSocket() { }
|
||||||
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
|
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
|
||||||
virtual void send(const std::string& message) = 0;
|
virtual void send(const std::string& message) = 0;
|
||||||
virtual void sendBinary(const std::string& message) = 0;
|
virtual void sendBinary(const std::string& message) = 0;
|
||||||
virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
|
virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
|
||||||
virtual void sendPing() = 0;
|
virtual void sendPing() = 0;
|
||||||
virtual void close() = 0;
|
virtual void close() = 0;
|
||||||
virtual readyStateValues getReadyState() const = 0;
|
virtual readyStateValues getReadyState() const = 0;
|
||||||
|
|
||||||
template<class Callable>
|
template<class Callable>
|
||||||
void dispatch(Callable callable)
|
void dispatch(Callable callable)
|
||||||
// For callbacks that accept a string argument.
|
// For callbacks that accept a string argument.
|
||||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||||
struct _Callback : public Callback_Imp {
|
struct _Callback : public Callback_Imp {
|
||||||
Callable& callable;
|
Callable& callable;
|
||||||
_Callback(Callable& callable) : callable(callable) { }
|
_Callback(Callable& callable) : callable(callable) { }
|
||||||
void operator()(const std::string& message) { callable(message); }
|
void operator()(const std::string& message) { callable(message); }
|
||||||
};
|
};
|
||||||
_Callback callback(callable);
|
_Callback callback(callable);
|
||||||
_dispatch(callback);
|
_dispatch(callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Callable>
|
template<class Callable>
|
||||||
void dispatchBinary(Callable callable)
|
void dispatchBinary(Callable callable)
|
||||||
// For callbacks that accept a std::vector<uint8_t> argument.
|
// For callbacks that accept a std::vector<uint8_t> argument.
|
||||||
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||||
struct _Callback : public BytesCallback_Imp {
|
struct _Callback : public BytesCallback_Imp {
|
||||||
Callable& callable;
|
Callable& callable;
|
||||||
_Callback(Callable& callable) : callable(callable) { }
|
_Callback(Callable& callable) : callable(callable) { }
|
||||||
void operator()(const std::vector<uint8_t>& message) { callable(message); }
|
void operator()(const std::vector<uint8_t>& message) { callable(message); }
|
||||||
};
|
};
|
||||||
_Callback callback(callable);
|
_Callback callback(callable);
|
||||||
_dispatchBinary(callback);
|
_dispatchBinary(callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void _dispatch(Callback_Imp& callable) = 0;
|
virtual void _dispatch(Callback_Imp& callable) = 0;
|
||||||
virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
|
virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace easywsclient
|
} // namespace easywsclient
|
||||||
|
|
||||||
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
|
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
|
||||||
|
|||||||
Vendored
+3222
File diff suppressed because it is too large
Load Diff
Vendored
+122
@@ -0,0 +1,122 @@
|
|||||||
|
// fpng.h - unlicense (see end of fpng.cpp)
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#ifndef FPNG_TRAIN_HUFFMAN_TABLES
|
||||||
|
// Set to 1 when using the -t (training) option in fpng_test to generate new opaque/alpha Huffman tables for the single pass encoder.
|
||||||
|
#define FPNG_TRAIN_HUFFMAN_TABLES (0)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace fpng
|
||||||
|
{
|
||||||
|
// ---- Library initialization - call once to identify if the processor supports SSE.
|
||||||
|
// Otherwise you'll only get scalar fallbacks.
|
||||||
|
void fpng_init();
|
||||||
|
|
||||||
|
// ---- Useful Utilities
|
||||||
|
|
||||||
|
// Returns true if the CPU supports SSE 4.1, and SSE support wasn't disabled by setting FPNG_NO_SSE=1.
|
||||||
|
// fpng_init() must have been called first, or it'll assert and return false.
|
||||||
|
bool fpng_cpu_supports_sse41();
|
||||||
|
|
||||||
|
// Fast CRC-32 SSE4.1+pclmul or a scalar fallback (slice by 4)
|
||||||
|
const uint32_t FPNG_CRC32_INIT = 0;
|
||||||
|
uint32_t fpng_crc32(const void* pData, size_t size, uint32_t prev_crc32 = FPNG_CRC32_INIT);
|
||||||
|
|
||||||
|
// Fast Adler32 SSE4.1 Adler-32 with a scalar fallback.
|
||||||
|
const uint32_t FPNG_ADLER32_INIT = 1;
|
||||||
|
uint32_t fpng_adler32(const void* pData, size_t size, uint32_t adler = FPNG_ADLER32_INIT);
|
||||||
|
|
||||||
|
// ---- Compression
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
// Enables computing custom Huffman tables for each file, instead of using the custom global tables.
|
||||||
|
// Results in roughly 6% smaller files on average, but compression is around 40% slower.
|
||||||
|
FPNG_ENCODE_SLOWER = 1,
|
||||||
|
|
||||||
|
// Only use raw Deflate blocks (no compression at all). Intended for testing.
|
||||||
|
FPNG_FORCE_UNCOMPRESSED = 2,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Fast PNG encoding. The resulting file can be decoded either using a standard PNG decoder or by the fpng_decode_memory() function below.
|
||||||
|
// pImage: pointer to RGB or RGBA image pixels, R first in memory, B/A last.
|
||||||
|
// w/h - image dimensions. Image's row pitch in bytes must is w*num_chans.
|
||||||
|
// num_chans must be 3 or 4.
|
||||||
|
bool fpng_encode_image_to_memory(const void* pImage, uint32_t w, uint32_t h, uint32_t num_chans, std::vector<uint8_t>& out_buf, uint32_t flags = 0);
|
||||||
|
|
||||||
|
#ifndef FPNG_NO_STDIO
|
||||||
|
// Fast PNG encoding to the specified file.
|
||||||
|
bool fpng_encode_image_to_file(const char* pFilename, const void* pImage, uint32_t w, uint32_t h, uint32_t num_chans, uint32_t flags = 0);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// ---- Decompression
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
FPNG_DECODE_SUCCESS = 0, // file is a valid PNG file and written by FPNG and the decode succeeded
|
||||||
|
|
||||||
|
FPNG_DECODE_NOT_FPNG, // file is a valid PNG file, but it wasn't written by FPNG so you should try decoding it with a general purpose PNG decoder
|
||||||
|
|
||||||
|
FPNG_DECODE_INVALID_ARG, // invalid function parameter
|
||||||
|
|
||||||
|
FPNG_DECODE_FAILED_NOT_PNG, // file cannot be a PNG file
|
||||||
|
FPNG_DECODE_FAILED_HEADER_CRC32, // a chunk CRC32 check failed, file is likely corrupted or not PNG
|
||||||
|
FPNG_DECODE_FAILED_INVALID_DIMENSIONS, // invalid image dimensions in IHDR chunk (0 or too large)
|
||||||
|
FPNG_DECODE_FAILED_DIMENSIONS_TOO_LARGE, // decoding the file fully into memory would likely require too much memory (only on 32bpp builds)
|
||||||
|
FPNG_DECODE_FAILED_CHUNK_PARSING, // failed while parsing the chunk headers, or file is corrupted
|
||||||
|
FPNG_DECODE_FAILED_INVALID_IDAT, // IDAT data length is too small and cannot be valid, file is either corrupted or it's a bug
|
||||||
|
|
||||||
|
// fpng_decode_file() specific errors
|
||||||
|
FPNG_DECODE_FILE_OPEN_FAILED,
|
||||||
|
FPNG_DECODE_FILE_TOO_LARGE,
|
||||||
|
FPNG_DECODE_FILE_READ_FAILED,
|
||||||
|
FPNG_DECODE_FILE_SEEK_FAILED
|
||||||
|
};
|
||||||
|
|
||||||
|
// Fast PNG decoding of files ONLY created by fpng_encode_image_to_memory() or fpng_encode_image_to_file().
|
||||||
|
// If fpng_get_info() or fpng_decode_memory() returns FPNG_DECODE_NOT_FPNG, you should decode the PNG by falling back to a general purpose decoder.
|
||||||
|
//
|
||||||
|
// fpng_get_info() parses the PNG header and iterates through all chunks to determine if it's a file written by FPNG, but does not decompress the actual image data so it's relatively fast.
|
||||||
|
//
|
||||||
|
// pImage, image_size: Pointer to PNG image data and its size
|
||||||
|
// width, height: output image's dimensions
|
||||||
|
// channels_in_file: will be 3 or 4
|
||||||
|
//
|
||||||
|
// Returns FPNG_DECODE_SUCCESS on success, otherwise one of the failure codes above.
|
||||||
|
// If FPNG_DECODE_NOT_FPNG is returned, you must decompress the file with a general purpose PNG decoder.
|
||||||
|
// If another error occurs, the file is likely corrupted or invalid, but you can still try to decompress the file with another decoder (which will likely fail).
|
||||||
|
int fpng_get_info(const void* pImage, uint32_t image_size, uint32_t& width, uint32_t& height, uint32_t& channels_in_file);
|
||||||
|
|
||||||
|
// fpng_decode_memory() decompresses 24/32bpp PNG files ONLY encoded by this module.
|
||||||
|
// If the image was written by FPNG, it will decompress the image data, otherwise it will return FPNG_DECODE_NOT_FPNG in which case you should fall back to a general purpose PNG decoder (lodepng, stb_image, libpng, etc.)
|
||||||
|
//
|
||||||
|
// pImage, image_size: Pointer to PNG image data and its size
|
||||||
|
// out: Output 24/32bpp image buffer
|
||||||
|
// width, height: output image's dimensions
|
||||||
|
// channels_in_file: will be 3 or 4
|
||||||
|
// desired_channels: must be 3 or 4
|
||||||
|
//
|
||||||
|
// If the image is 24bpp and 32bpp is requested, the alpha values will be set to 0xFF.
|
||||||
|
// If the image is 32bpp and 24bpp is requested, the alpha values will be discarded.
|
||||||
|
//
|
||||||
|
// Returns FPNG_DECODE_SUCCESS on success, otherwise one of the failure codes above.
|
||||||
|
// If FPNG_DECODE_NOT_FPNG is returned, you must decompress the file with a general purpose PNG decoder.
|
||||||
|
// If another error occurs, the file is likely corrupted or invalid, but you can still try to decompress the file with another decoder (which will likely fail).
|
||||||
|
int fpng_decode_memory(const void* pImage, uint32_t image_size, std::vector<uint8_t>& out, uint32_t& width, uint32_t& height, uint32_t& channels_in_file, uint32_t desired_channels);
|
||||||
|
|
||||||
|
#ifndef FPNG_NO_STDIO
|
||||||
|
int fpng_decode_file(const char* pFilename, std::vector<uint8_t>& out, uint32_t& width, uint32_t& height, uint32_t& channels_in_file, uint32_t desired_channels);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// ---- Internal API used for Huffman table training purposes
|
||||||
|
|
||||||
|
#if FPNG_TRAIN_HUFFMAN_TABLES
|
||||||
|
const uint32_t HUFF_COUNTS_SIZE = 288;
|
||||||
|
extern uint64_t g_huff_counts[HUFF_COUNTS_SIZE];
|
||||||
|
bool create_dynamic_block_prefix(uint64_t* pFreq, uint32_t num_chans, std::vector<uint8_t>& prefix, uint64_t& bit_buf, int& bit_buf_size, uint32_t *pCodes, uint8_t *pCodesizes);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
} // namespace fpng
|
||||||
+835
-835
File diff suppressed because it is too large
Load Diff
Vendored
-10
@@ -1,10 +0,0 @@
|
|||||||
zlib License
|
|
||||||
|
|
||||||
Copyright (c) 2011-2016 Stephan Brumme
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
|
||||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
|
|
||||||
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
-665
@@ -1,665 +0,0 @@
|
|||||||
// //////////////////////////////////////////////////////////
|
|
||||||
// toojpeg.cpp
|
|
||||||
// written by Stephan Brumme, 2018-2019
|
|
||||||
// see https://create.stephan-brumme.com/toojpeg/
|
|
||||||
//
|
|
||||||
|
|
||||||
#include "toojpeg.h"
|
|
||||||
|
|
||||||
// - the "official" specifications: https://www.w3.org/Graphics/JPEG/itu-t81.pdf and https://www.w3.org/Graphics/JPEG/jfif3.pdf
|
|
||||||
// - Wikipedia has a short description of the JFIF/JPEG file format: https://en.wikipedia.org/wiki/JPEG_File_Interchange_Format
|
|
||||||
// - the popular STB Image library includes Jon's JPEG encoder as well: https://github.com/nothings/stb/blob/master/stb_image_write.h
|
|
||||||
// - the most readable JPEG book (from a developer's perspective) is Miano's "Compressed Image File Formats" (1999, ISBN 0-201-60443-4),
|
|
||||||
// used copies are really cheap nowadays and include a CD with C++ sources as well (plus great format descriptions of GIF & PNG)
|
|
||||||
// - much more detailled is Mitchell/Pennebaker's "JPEG: Still Image Data Compression Standard" (1993, ISBN 0-442-01272-1)
|
|
||||||
// which contains the official JPEG standard, too - fun fact: I bought a signed copy in a second-hand store without noticing
|
|
||||||
|
|
||||||
namespace // anonymous namespace to hide local functions / constants / etc.
|
|
||||||
{
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// data types
|
|
||||||
using uint8_t = unsigned char;
|
|
||||||
using uint16_t = unsigned short;
|
|
||||||
using int16_t = short;
|
|
||||||
using int32_t = int; // at least four bytes
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// constants
|
|
||||||
|
|
||||||
// quantization tables from JPEG Standard, Annex K
|
|
||||||
const uint8_t DefaultQuantLuminance[8*8] =
|
|
||||||
{ 16, 11, 10, 16, 24, 40, 51, 61, // there are a few experts proposing slightly more efficient values,
|
|
||||||
12, 12, 14, 19, 26, 58, 60, 55, // e.g. https://www.imagemagick.org/discourse-server/viewtopic.php?t=20333
|
|
||||||
14, 13, 16, 24, 40, 57, 69, 56, // btw: Google's Guetzli project optimizes the quantization tables per image
|
|
||||||
14, 17, 22, 29, 51, 87, 80, 62,
|
|
||||||
18, 22, 37, 56, 68,109,103, 77,
|
|
||||||
24, 35, 55, 64, 81,104,113, 92,
|
|
||||||
49, 64, 78, 87,103,121,120,101,
|
|
||||||
72, 92, 95, 98,112,100,103, 99 };
|
|
||||||
const uint8_t DefaultQuantChrominance[8*8] =
|
|
||||||
{ 17, 18, 24, 47, 99, 99, 99, 99,
|
|
||||||
18, 21, 26, 66, 99, 99, 99, 99,
|
|
||||||
24, 26, 56, 99, 99, 99, 99, 99,
|
|
||||||
47, 66, 99, 99, 99, 99, 99, 99,
|
|
||||||
99, 99, 99, 99, 99, 99, 99, 99,
|
|
||||||
99, 99, 99, 99, 99, 99, 99, 99,
|
|
||||||
99, 99, 99, 99, 99, 99, 99, 99,
|
|
||||||
99, 99, 99, 99, 99, 99, 99, 99 };
|
|
||||||
|
|
||||||
// 8x8 blocks are processed in zig-zag order
|
|
||||||
// most encoders use a zig-zag "forward" table, I switched to its inverse for performance reasons
|
|
||||||
// note: ZigZagInv[ZigZag[i]] = i
|
|
||||||
const uint8_t ZigZagInv[8*8] =
|
|
||||||
{ 0, 1, 8,16, 9, 2, 3,10, // ZigZag[] = 0, 1, 5, 6,14,15,27,28,
|
|
||||||
17,24,32,25,18,11, 4, 5, // 2, 4, 7,13,16,26,29,42,
|
|
||||||
12,19,26,33,40,48,41,34, // 3, 8,12,17,25,30,41,43,
|
|
||||||
27,20,13, 6, 7,14,21,28, // 9,11,18,24,31,40,44,53,
|
|
||||||
35,42,49,56,57,50,43,36, // 10,19,23,32,39,45,52,54,
|
|
||||||
29,22,15,23,30,37,44,51, // 20,22,33,38,46,51,55,60,
|
|
||||||
58,59,52,45,38,31,39,46, // 21,34,37,47,50,56,59,61,
|
|
||||||
53,60,61,54,47,55,62,63 }; // 35,36,48,49,57,58,62,63
|
|
||||||
|
|
||||||
// static Huffman code tables from JPEG standard Annex K
|
|
||||||
// - CodesPerBitsize tables define how many Huffman codes will have a certain bitsize (plus 1 because there nothing with zero bits),
|
|
||||||
// e.g. DcLuminanceCodesPerBitsize[2] = 5 because there are 5 Huffman codes being 2+1=3 bits long
|
|
||||||
// - Values tables are a list of values ordered by their Huffman code bitsize,
|
|
||||||
// e.g. AcLuminanceValues => Huffman(0x01,0x02 and 0x03) will have 2 bits, Huffman(0x00) will have 3 bits, Huffman(0x04,0x11 and 0x05) will have 4 bits, ...
|
|
||||||
|
|
||||||
// Huffman definitions for first DC/AC tables (luminance / Y channel)
|
|
||||||
const uint8_t DcLuminanceCodesPerBitsize[16] = { 0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0 }; // sum = 12
|
|
||||||
const uint8_t DcLuminanceValues [12] = { 0,1,2,3,4,5,6,7,8,9,10,11 }; // => 12 codes
|
|
||||||
const uint8_t AcLuminanceCodesPerBitsize[16] = { 0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,125 }; // sum = 162
|
|
||||||
const uint8_t AcLuminanceValues [162] = // => 162 codes
|
|
||||||
{ 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xA1,0x08, // 16*10+2 symbols because
|
|
||||||
0x23,0x42,0xB1,0xC1,0x15,0x52,0xD1,0xF0,0x24,0x33,0x62,0x72,0x82,0x09,0x0A,0x16,0x17,0x18,0x19,0x1A,0x25,0x26,0x27,0x28, // upper 4 bits can be 0..F
|
|
||||||
0x29,0x2A,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x53,0x54,0x55,0x56,0x57,0x58,0x59, // while lower 4 bits can be 1..A
|
|
||||||
0x5A,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x83,0x84,0x85,0x86,0x87,0x88,0x89, // plus two special codes 0x00 and 0xF0
|
|
||||||
0x8A,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xB2,0xB3,0xB4,0xB5,0xB6, // order of these symbols was determined empirically by JPEG committee
|
|
||||||
0xB7,0xB8,0xB9,0xBA,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xE1,0xE2,
|
|
||||||
0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA };
|
|
||||||
// Huffman definitions for second DC/AC tables (chrominance / Cb and Cr channels)
|
|
||||||
const uint8_t DcChrominanceCodesPerBitsize[16] = { 0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0 }; // sum = 12
|
|
||||||
const uint8_t DcChrominanceValues [12] = { 0,1,2,3,4,5,6,7,8,9,10,11 }; // => 12 codes (identical to DcLuminanceValues)
|
|
||||||
const uint8_t AcChrominanceCodesPerBitsize[16] = { 0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,119 }; // sum = 162
|
|
||||||
const uint8_t AcChrominanceValues [162] = // => 162 codes
|
|
||||||
{ 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, // same number of symbol, just different order
|
|
||||||
0xA1,0xB1,0xC1,0x09,0x23,0x33,0x52,0xF0,0x15,0x62,0x72,0xD1,0x0A,0x16,0x24,0x34,0xE1,0x25,0xF1,0x17,0x18,0x19,0x1A,0x26, // (which is more efficient for AC coding)
|
|
||||||
0x27,0x28,0x29,0x2A,0x35,0x36,0x37,0x38,0x39,0x3A,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x53,0x54,0x55,0x56,0x57,0x58,
|
|
||||||
0x59,0x5A,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x82,0x83,0x84,0x85,0x86,0x87,
|
|
||||||
0x88,0x89,0x8A,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xB2,0xB3,0xB4,
|
|
||||||
0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,
|
|
||||||
0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA };
|
|
||||||
const int16_t CodeWordLimit = 2048; // +/-2^11, maximum value after DCT
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// structs
|
|
||||||
|
|
||||||
// represent a single Huffman code
|
|
||||||
struct BitCode
|
|
||||||
{
|
|
||||||
BitCode() = default; // undefined state, must be initialized at a later time
|
|
||||||
BitCode(uint16_t code_, uint8_t numBits_)
|
|
||||||
: code(code_), numBits(numBits_) {}
|
|
||||||
uint16_t code; // JPEG's Huffman codes are limited to 16 bits
|
|
||||||
uint8_t numBits; // number of valid bits
|
|
||||||
};
|
|
||||||
|
|
||||||
// wrapper for bit output operations
|
|
||||||
struct BitWriter
|
|
||||||
{
|
|
||||||
// user-supplied callback that writes/stores one byte
|
|
||||||
TooJpeg::WRITE_ONE_BYTE output;
|
|
||||||
// initialize writer
|
|
||||||
explicit BitWriter(TooJpeg::WRITE_ONE_BYTE output_) : output(output_) {}
|
|
||||||
|
|
||||||
// store the most recently encoded bits that are not written yet
|
|
||||||
struct BitBuffer
|
|
||||||
{
|
|
||||||
int32_t data = 0; // actually only at most 24 bits are used
|
|
||||||
uint8_t numBits = 0; // number of valid bits (the right-most bits)
|
|
||||||
} buffer;
|
|
||||||
|
|
||||||
// write Huffman bits stored in BitCode, keep excess bits in BitBuffer
|
|
||||||
BitWriter& operator<<(const BitCode& data)
|
|
||||||
{
|
|
||||||
// append the new bits to those bits leftover from previous call(s)
|
|
||||||
buffer.numBits += data.numBits;
|
|
||||||
buffer.data <<= data.numBits;
|
|
||||||
buffer.data |= data.code;
|
|
||||||
|
|
||||||
// write all "full" bytes
|
|
||||||
while (buffer.numBits >= 8)
|
|
||||||
{
|
|
||||||
// extract highest 8 bits
|
|
||||||
buffer.numBits -= 8;
|
|
||||||
auto oneByte = uint8_t(buffer.data >> buffer.numBits);
|
|
||||||
output(oneByte);
|
|
||||||
|
|
||||||
if (oneByte == 0xFF) // 0xFF has a special meaning for JPEGs (it's a block marker)
|
|
||||||
output(0); // therefore pad a zero to indicate "nope, this one ain't a marker, it's just a coincidence"
|
|
||||||
|
|
||||||
// note: I don't clear those written bits, therefore buffer.bits may contain garbage in the high bits
|
|
||||||
// if you really want to "clean up" (e.g. for debugging purposes) then uncomment the following line
|
|
||||||
//buffer.bits &= (1 << buffer.numBits) - 1;
|
|
||||||
}
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
// write all non-yet-written bits, fill gaps with 1s (that's a strange JPEG thing)
|
|
||||||
void flush()
|
|
||||||
{
|
|
||||||
// at most seven set bits needed to "fill" the last byte: 0x7F = binary 0111 1111
|
|
||||||
*this << BitCode(0x7F, 7); // I should set buffer.numBits = 0 but since there are no single bits written after flush() I can safely ignore it
|
|
||||||
}
|
|
||||||
|
|
||||||
// NOTE: all the following BitWriter functions IGNORE the BitBuffer and write straight to output !
|
|
||||||
// write a single byte
|
|
||||||
BitWriter& operator<<(uint8_t oneByte)
|
|
||||||
{
|
|
||||||
output(oneByte);
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
// write an array of bytes
|
|
||||||
template <typename T, int Size>
|
|
||||||
BitWriter& operator<<(T (&manyBytes)[Size])
|
|
||||||
{
|
|
||||||
for (auto c : manyBytes)
|
|
||||||
output(c);
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
// start a new JFIF block
|
|
||||||
void addMarker(uint8_t id, uint16_t length)
|
|
||||||
{
|
|
||||||
output(0xFF); output(id); // ID, always preceded by 0xFF
|
|
||||||
output(uint8_t(length >> 8)); // length of the block (big-endian, includes the 2 length bytes as well)
|
|
||||||
output(uint8_t(length & 0xFF));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// functions / templates
|
|
||||||
|
|
||||||
// same as std::min()
|
|
||||||
template <typename Number>
|
|
||||||
Number minimum(Number value, Number maximum)
|
|
||||||
{
|
|
||||||
return value <= maximum ? value : maximum;
|
|
||||||
}
|
|
||||||
|
|
||||||
// restrict a value to the interval [minimum, maximum]
|
|
||||||
template <typename Number, typename Limit>
|
|
||||||
Number clamp(Number value, Limit minValue, Limit maxValue)
|
|
||||||
{
|
|
||||||
if (value <= minValue) return minValue; // never smaller than the minimum
|
|
||||||
if (value >= maxValue) return maxValue; // never bigger than the maximum
|
|
||||||
return value; // value was inside interval, keep it
|
|
||||||
}
|
|
||||||
|
|
||||||
// convert from RGB to YCbCr, constants are similar to ITU-R, see https://en.wikipedia.org/wiki/YCbCr#JPEG_conversion
|
|
||||||
float rgb2y (float r, float g, float b) { return +0.299f * r +0.587f * g +0.114f * b; }
|
|
||||||
float rgb2cb(float r, float g, float b) { return -0.16874f * r -0.33126f * g +0.5f * b; }
|
|
||||||
float rgb2cr(float r, float g, float b) { return +0.5f * r -0.41869f * g -0.08131f * b; }
|
|
||||||
|
|
||||||
// forward DCT computation "in one dimension" (fast AAN algorithm by Arai, Agui and Nakajima: "A fast DCT-SQ scheme for images")
|
|
||||||
void DCT(float block[8*8], uint8_t stride) // stride must be 1 (=horizontal) or 8 (=vertical)
|
|
||||||
{
|
|
||||||
const auto SqrtHalfSqrt = 1.306562965f; // sqrt((2 + sqrt(2)) / 2) = cos(pi * 1 / 8) * sqrt(2)
|
|
||||||
const auto InvSqrt = 0.707106781f; // 1 / sqrt(2) = cos(pi * 2 / 8)
|
|
||||||
const auto HalfSqrtSqrt = 0.382683432f; // sqrt(2 - sqrt(2)) / 2 = cos(pi * 3 / 8)
|
|
||||||
const auto InvSqrtSqrt = 0.541196100f; // 1 / sqrt(2 - sqrt(2)) = cos(pi * 3 / 8) * sqrt(2)
|
|
||||||
|
|
||||||
// modify in-place
|
|
||||||
auto& block0 = block[0 ];
|
|
||||||
auto& block1 = block[1 * stride];
|
|
||||||
auto& block2 = block[2 * stride];
|
|
||||||
auto& block3 = block[3 * stride];
|
|
||||||
auto& block4 = block[4 * stride];
|
|
||||||
auto& block5 = block[5 * stride];
|
|
||||||
auto& block6 = block[6 * stride];
|
|
||||||
auto& block7 = block[7 * stride];
|
|
||||||
|
|
||||||
// based on https://dev.w3.org/Amaya/libjpeg/jfdctflt.c , the original variable names can be found in my comments
|
|
||||||
auto add07 = block0 + block7; auto sub07 = block0 - block7; // tmp0, tmp7
|
|
||||||
auto add16 = block1 + block6; auto sub16 = block1 - block6; // tmp1, tmp6
|
|
||||||
auto add25 = block2 + block5; auto sub25 = block2 - block5; // tmp2, tmp5
|
|
||||||
auto add34 = block3 + block4; auto sub34 = block3 - block4; // tmp3, tmp4
|
|
||||||
|
|
||||||
auto add0347 = add07 + add34; auto sub07_34 = add07 - add34; // tmp10, tmp13 ("even part" / "phase 2")
|
|
||||||
auto add1256 = add16 + add25; auto sub16_25 = add16 - add25; // tmp11, tmp12
|
|
||||||
|
|
||||||
block0 = add0347 + add1256; block4 = add0347 - add1256; // "phase 3"
|
|
||||||
|
|
||||||
auto z1 = (sub16_25 + sub07_34) * InvSqrt; // all temporary z-variables kept their original names
|
|
||||||
block2 = sub07_34 + z1; block6 = sub07_34 - z1; // "phase 5"
|
|
||||||
|
|
||||||
auto sub23_45 = sub25 + sub34; // tmp10 ("odd part" / "phase 2")
|
|
||||||
auto sub12_56 = sub16 + sub25; // tmp11
|
|
||||||
auto sub01_67 = sub16 + sub07; // tmp12
|
|
||||||
|
|
||||||
auto z5 = (sub23_45 - sub01_67) * HalfSqrtSqrt;
|
|
||||||
auto z2 = sub23_45 * InvSqrtSqrt + z5;
|
|
||||||
auto z3 = sub12_56 * InvSqrt;
|
|
||||||
auto z4 = sub01_67 * SqrtHalfSqrt + z5;
|
|
||||||
auto z6 = sub07 + z3; // z11 ("phase 5")
|
|
||||||
auto z7 = sub07 - z3; // z13
|
|
||||||
block1 = z6 + z4; block7 = z6 - z4; // "phase 6"
|
|
||||||
block5 = z7 + z2; block3 = z7 - z2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// run DCT, quantize and write Huffman bit codes
|
|
||||||
int16_t encodeBlock(BitWriter& writer, float block[8][8], const float scaled[8*8], int16_t lastDC,
|
|
||||||
const BitCode huffmanDC[256], const BitCode huffmanAC[256], const BitCode* codewords)
|
|
||||||
{
|
|
||||||
// "linearize" the 8x8 block, treat it as a flat array of 64 floats
|
|
||||||
auto block64 = (float*) block;
|
|
||||||
|
|
||||||
// DCT: rows
|
|
||||||
for (auto offset = 0; offset < 8; offset++)
|
|
||||||
DCT(block64 + offset*8, 1);
|
|
||||||
// DCT: columns
|
|
||||||
for (auto offset = 0; offset < 8; offset++)
|
|
||||||
DCT(block64 + offset*1, 8);
|
|
||||||
|
|
||||||
// scale
|
|
||||||
for (auto i = 0; i < 8*8; i++)
|
|
||||||
block64[i] *= scaled[i];
|
|
||||||
|
|
||||||
// encode DC (the first coefficient is the "average color" of the 8x8 block)
|
|
||||||
auto DC = int(block64[0] + (block64[0] >= 0 ? +0.5f : -0.5f)); // C++11's nearbyint() achieves a similar effect
|
|
||||||
|
|
||||||
// quantize and zigzag the other 63 coefficients
|
|
||||||
auto posNonZero = 0; // find last coefficient which is not zero (because trailing zeros are encoded differently)
|
|
||||||
int16_t quantized[8*8];
|
|
||||||
for (auto i = 1; i < 8*8; i++) // start at 1 because block64[0]=DC was already processed
|
|
||||||
{
|
|
||||||
auto value = block64[ZigZagInv[i]];
|
|
||||||
// round to nearest integer
|
|
||||||
quantized[i] = int(value + (value >= 0 ? +0.5f : -0.5f)); // C++11's nearbyint() achieves a similar effect
|
|
||||||
// remember offset of last non-zero coefficient
|
|
||||||
if (quantized[i] != 0)
|
|
||||||
posNonZero = i;
|
|
||||||
}
|
|
||||||
|
|
||||||
// same "average color" as previous block ?
|
|
||||||
auto diff = DC - lastDC;
|
|
||||||
if (diff == 0)
|
|
||||||
writer << huffmanDC[0x00]; // yes, write a special short symbol
|
|
||||||
else
|
|
||||||
{
|
|
||||||
auto bits = codewords[diff]; // nope, encode the difference to previous block's average color
|
|
||||||
writer << huffmanDC[bits.numBits] << bits;
|
|
||||||
}
|
|
||||||
|
|
||||||
// encode ACs (quantized[1..63])
|
|
||||||
auto offset = 0; // upper 4 bits count the number of consecutive zeros
|
|
||||||
for (auto i = 1; i <= posNonZero; i++) // quantized[0] was already written, skip all trailing zeros, too
|
|
||||||
{
|
|
||||||
// zeros are encoded in a special way
|
|
||||||
while (quantized[i] == 0) // found another zero ?
|
|
||||||
{
|
|
||||||
offset += 0x10; // add 1 to the upper 4 bits
|
|
||||||
// split into blocks of at most 16 consecutive zeros
|
|
||||||
if (offset > 0xF0) // remember, the counter is in the upper 4 bits, 0xF = 15
|
|
||||||
{
|
|
||||||
writer << huffmanAC[0xF0]; // 0xF0 is a special code for "16 zeros"
|
|
||||||
offset = 0;
|
|
||||||
}
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto encoded = codewords[quantized[i]];
|
|
||||||
// combine number of zeros with the number of bits of the next non-zero value
|
|
||||||
writer << huffmanAC[offset + encoded.numBits] << encoded; // and the value itself
|
|
||||||
offset = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// send end-of-block code (0x00), only needed if there are trailing zeros
|
|
||||||
if (posNonZero < 8*8 - 1) // = 63
|
|
||||||
writer << huffmanAC[0x00];
|
|
||||||
|
|
||||||
return DC;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Jon's code includes the pre-generated Huffman codes
|
|
||||||
// I don't like these "magic constants" and compute them on my own :-)
|
|
||||||
void generateHuffmanTable(const uint8_t numCodes[16], const uint8_t* values, BitCode result[256])
|
|
||||||
{
|
|
||||||
// process all bitsizes 1 thru 16, no JPEG Huffman code is allowed to exceed 16 bits
|
|
||||||
auto huffmanCode = 0;
|
|
||||||
for (auto numBits = 1; numBits <= 16; numBits++)
|
|
||||||
{
|
|
||||||
// ... and each code of these bitsizes
|
|
||||||
for (auto i = 0; i < numCodes[numBits - 1]; i++) // note: numCodes array starts at zero, but smallest bitsize is 1
|
|
||||||
result[*values++] = BitCode(huffmanCode++, numBits);
|
|
||||||
|
|
||||||
// next Huffman code needs to be one bit wider
|
|
||||||
huffmanCode <<= 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // end of anonymous namespace
|
|
||||||
|
|
||||||
// -------------------- externally visible code --------------------
|
|
||||||
|
|
||||||
namespace TooJpeg
|
|
||||||
{
|
|
||||||
// the only exported function ...
|
|
||||||
bool writeJpeg(WRITE_ONE_BYTE output, const void* pixels_, unsigned short width, unsigned short height,
|
|
||||||
bool isRGB, unsigned char quality_, bool downsample, const char* comment)
|
|
||||||
{
|
|
||||||
// reject invalid pointers
|
|
||||||
if (output == nullptr || pixels_ == nullptr)
|
|
||||||
return false;
|
|
||||||
// check image format
|
|
||||||
if (width == 0 || height == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// number of components
|
|
||||||
const auto numComponents = isRGB ? 3 : 1;
|
|
||||||
// note: if there is just one component (=grayscale), then only luminance needs to be stored in the file
|
|
||||||
// thus everything related to chrominance need not to be written to the JPEG
|
|
||||||
// I still compute a few things, like quantization tables to avoid a complete code mess
|
|
||||||
|
|
||||||
// grayscale images can't be downsampled (because there are no Cb + Cr channels)
|
|
||||||
if (!isRGB)
|
|
||||||
downsample = false;
|
|
||||||
|
|
||||||
// wrapper for all output operations
|
|
||||||
BitWriter bitWriter(output);
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// JFIF headers
|
|
||||||
const uint8_t HeaderJfif[2+2+16] =
|
|
||||||
{ 0xFF,0xD8, // SOI marker (start of image)
|
|
||||||
0xFF,0xE0, // JFIF APP0 tag
|
|
||||||
0,16, // length: 16 bytes (14 bytes payload + 2 bytes for this length field)
|
|
||||||
'J','F','I','F',0, // JFIF identifier, zero-terminated
|
|
||||||
1,1, // JFIF version 1.1
|
|
||||||
0, // no density units specified
|
|
||||||
0,1,0,1, // density: 1 pixel "per pixel" horizontally and vertically
|
|
||||||
0,0 }; // no thumbnail (size 0 x 0)
|
|
||||||
bitWriter << HeaderJfif;
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// comment (optional)
|
|
||||||
if (comment != nullptr)
|
|
||||||
{
|
|
||||||
// look for zero terminator
|
|
||||||
auto length = 0; // = strlen(comment);
|
|
||||||
while (comment[length] != 0)
|
|
||||||
length++;
|
|
||||||
|
|
||||||
// write COM marker
|
|
||||||
bitWriter.addMarker(0xFE, 2+length); // block size is number of bytes (without zero terminator) + 2 bytes for this length field
|
|
||||||
// ... and write the comment itself
|
|
||||||
for (auto i = 0; i < length; i++)
|
|
||||||
bitWriter << comment[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// adjust quantization tables to desired quality
|
|
||||||
|
|
||||||
// quality level must be in 1 ... 100
|
|
||||||
auto quality = clamp<uint16_t>(quality_, 1, 100);
|
|
||||||
// convert to an internal JPEG quality factor, formula taken from libjpeg
|
|
||||||
quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
|
|
||||||
|
|
||||||
uint8_t quantLuminance [8*8];
|
|
||||||
uint8_t quantChrominance[8*8];
|
|
||||||
for (auto i = 0; i < 8*8; i++)
|
|
||||||
{
|
|
||||||
int luminance = (DefaultQuantLuminance [ZigZagInv[i]] * quality + 50) / 100;
|
|
||||||
int chrominance = (DefaultQuantChrominance[ZigZagInv[i]] * quality + 50) / 100;
|
|
||||||
|
|
||||||
// clamp to 1..255
|
|
||||||
quantLuminance [i] = clamp(luminance, 1, 255);
|
|
||||||
quantChrominance[i] = clamp(chrominance, 1, 255);
|
|
||||||
}
|
|
||||||
|
|
||||||
// write quantization tables
|
|
||||||
bitWriter.addMarker(0xDB, 2 + (isRGB ? 2 : 1) * (1 + 8*8)); // length: 65 bytes per table + 2 bytes for this length field
|
|
||||||
// each table has 64 entries and is preceded by an ID byte
|
|
||||||
|
|
||||||
bitWriter << 0x00 << quantLuminance; // first quantization table
|
|
||||||
if (isRGB)
|
|
||||||
bitWriter << 0x01 << quantChrominance; // second quantization table, only relevant for color images
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// write image infos (SOF0 - start of frame)
|
|
||||||
bitWriter.addMarker(0xC0, 2+6+3*numComponents); // length: 6 bytes general info + 3 per channel + 2 bytes for this length field
|
|
||||||
|
|
||||||
// 8 bits per channel
|
|
||||||
bitWriter << 0x08
|
|
||||||
// image dimensions (big-endian)
|
|
||||||
<< (height >> 8) << (height & 0xFF)
|
|
||||||
<< (width >> 8) << (width & 0xFF);
|
|
||||||
|
|
||||||
// sampling and quantization tables for each component
|
|
||||||
bitWriter << numComponents; // 1 component (grayscale, Y only) or 3 components (Y,Cb,Cr)
|
|
||||||
for (auto id = 1; id <= numComponents; id++)
|
|
||||||
bitWriter << id // component ID (Y=1, Cb=2, Cr=3)
|
|
||||||
// bitmasks for sampling: highest 4 bits: horizontal, lowest 4 bits: vertical
|
|
||||||
<< (id == 1 && downsample ? 0x22 : 0x11) // 0x11 is default YCbCr 4:4:4 and 0x22 stands for YCbCr 4:2:0
|
|
||||||
<< (id == 1 ? 0 : 1); // use quantization table 0 for Y, table 1 for Cb and Cr
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// Huffman tables
|
|
||||||
// DHT marker - define Huffman tables
|
|
||||||
bitWriter.addMarker(0xC4, isRGB ? (2+208+208) : (2+208));
|
|
||||||
// 2 bytes for the length field, store chrominance only if needed
|
|
||||||
// 1+16+12 for the DC luminance
|
|
||||||
// 1+16+162 for the AC luminance (208 = 1+16+12 + 1+16+162)
|
|
||||||
// 1+16+12 for the DC chrominance
|
|
||||||
// 1+16+162 for the AC chrominance (208 = 1+16+12 + 1+16+162, same as above)
|
|
||||||
|
|
||||||
// store luminance's DC+AC Huffman table definitions
|
|
||||||
bitWriter << 0x00 // highest 4 bits: 0 => DC, lowest 4 bits: 0 => Y (baseline)
|
|
||||||
<< DcLuminanceCodesPerBitsize
|
|
||||||
<< DcLuminanceValues;
|
|
||||||
bitWriter << 0x10 // highest 4 bits: 1 => AC, lowest 4 bits: 0 => Y (baseline)
|
|
||||||
<< AcLuminanceCodesPerBitsize
|
|
||||||
<< AcLuminanceValues;
|
|
||||||
|
|
||||||
// compute actual Huffman code tables (see Jon's code for precalculated tables)
|
|
||||||
BitCode huffmanLuminanceDC[256];
|
|
||||||
BitCode huffmanLuminanceAC[256];
|
|
||||||
generateHuffmanTable(DcLuminanceCodesPerBitsize, DcLuminanceValues, huffmanLuminanceDC);
|
|
||||||
generateHuffmanTable(AcLuminanceCodesPerBitsize, AcLuminanceValues, huffmanLuminanceAC);
|
|
||||||
|
|
||||||
// chrominance is only relevant for color images
|
|
||||||
BitCode huffmanChrominanceDC[256];
|
|
||||||
BitCode huffmanChrominanceAC[256];
|
|
||||||
if (isRGB)
|
|
||||||
{
|
|
||||||
// store luminance's DC+AC Huffman table definitions
|
|
||||||
bitWriter << 0x01 // highest 4 bits: 0 => DC, lowest 4 bits: 1 => Cr,Cb (baseline)
|
|
||||||
<< DcChrominanceCodesPerBitsize
|
|
||||||
<< DcChrominanceValues;
|
|
||||||
bitWriter << 0x11 // highest 4 bits: 1 => AC, lowest 4 bits: 1 => Cr,Cb (baseline)
|
|
||||||
<< AcChrominanceCodesPerBitsize
|
|
||||||
<< AcChrominanceValues;
|
|
||||||
|
|
||||||
// compute actual Huffman code tables (see Jon's code for precalculated tables)
|
|
||||||
generateHuffmanTable(DcChrominanceCodesPerBitsize, DcChrominanceValues, huffmanChrominanceDC);
|
|
||||||
generateHuffmanTable(AcChrominanceCodesPerBitsize, AcChrominanceValues, huffmanChrominanceAC);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// start of scan (there is only a single scan for baseline JPEGs)
|
|
||||||
bitWriter.addMarker(0xDA, 2+1+2*numComponents+3); // 2 bytes for the length field, 1 byte for number of components,
|
|
||||||
// then 2 bytes for each component and 3 bytes for spectral selection
|
|
||||||
|
|
||||||
// assign Huffman tables to each component
|
|
||||||
bitWriter << numComponents;
|
|
||||||
for (auto id = 1; id <= numComponents; id++)
|
|
||||||
// highest 4 bits: DC Huffman table, lowest 4 bits: AC Huffman table
|
|
||||||
bitWriter << id << (id == 1 ? 0x00 : 0x11); // Y: tables 0 for DC and AC; Cb + Cr: tables 1 for DC and AC
|
|
||||||
|
|
||||||
// constant values for our baseline JPEGs (which have a single sequential scan)
|
|
||||||
static const uint8_t Spectral[3] = { 0, 63, 0 }; // spectral selection: must be from 0 to 63; successive approximation must be 0
|
|
||||||
bitWriter << Spectral;
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// adjust quantization tables with AAN scaling factors to simplify DCT
|
|
||||||
float scaledLuminance [8*8];
|
|
||||||
float scaledChrominance[8*8];
|
|
||||||
for (auto i = 0; i < 8*8; i++)
|
|
||||||
{
|
|
||||||
auto row = ZigZagInv[i] / 8; // same as ZigZagInv[i] >> 3
|
|
||||||
auto column = ZigZagInv[i] % 8; // same as ZigZagInv[i] & 7
|
|
||||||
|
|
||||||
// scaling constants for AAN DCT algorithm: AanScaleFactors[0] = 1, AanScaleFactors[k=1..7] = cos(k*PI/16) * sqrt(2)
|
|
||||||
static const float AanScaleFactors[8] = { 1, 1.387039845f, 1.306562965f, 1.175875602f, 1, 0.785694958f, 0.541196100f, 0.275899379f };
|
|
||||||
auto factor = 1 / (AanScaleFactors[row] * AanScaleFactors[column] * 8);
|
|
||||||
scaledLuminance [ZigZagInv[i]] = factor / quantLuminance [i];
|
|
||||||
scaledChrominance[ZigZagInv[i]] = factor / quantChrominance[i];
|
|
||||||
// if you really want JPEGs that are bitwise identical to Jon Olick's code then you need slightly different formulas (note: sqrt(8) = 2.828427125f)
|
|
||||||
//static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f, 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f }; // line 240 of jo_jpeg.cpp
|
|
||||||
//scaledLuminance [ZigZagInv[i]] = 1 / (quantLuminance [i] * aasf[row] * aasf[column]); // lines 266-267 of jo_jpeg.cpp
|
|
||||||
//scaledChrominance[ZigZagInv[i]] = 1 / (quantChrominance[i] * aasf[row] * aasf[column]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// precompute JPEG codewords for quantized DCT
|
|
||||||
BitCode codewordsArray[2 * CodeWordLimit]; // note: quantized[i] is found at codewordsArray[quantized[i] + CodeWordLimit]
|
|
||||||
BitCode* codewords = &codewordsArray[CodeWordLimit]; // allow negative indices, so quantized[i] is at codewords[quantized[i]]
|
|
||||||
uint8_t numBits = 1; // each codeword has at least one bit (value == 0 is undefined)
|
|
||||||
int32_t mask = 1; // mask is always 2^numBits - 1, initial value 2^1-1 = 2-1 = 1
|
|
||||||
for (int16_t value = 1; value < CodeWordLimit; value++)
|
|
||||||
{
|
|
||||||
// numBits = position of highest set bit (ignoring the sign)
|
|
||||||
// mask = (2^numBits) - 1
|
|
||||||
if (value > mask) // one more bit ?
|
|
||||||
{
|
|
||||||
numBits++;
|
|
||||||
mask = (mask << 1) | 1; // append a set bit
|
|
||||||
}
|
|
||||||
codewords[-value] = BitCode(mask - value, numBits); // note that I use a negative index => codewords[-value] = codewordsArray[CodeWordLimit value]
|
|
||||||
codewords[+value] = BitCode( value, numBits);
|
|
||||||
}
|
|
||||||
|
|
||||||
// just convert image data from void*
|
|
||||||
auto pixels = (const uint8_t*)pixels_;
|
|
||||||
|
|
||||||
// the next two variables are frequently used when checking for image borders
|
|
||||||
const auto maxWidth = width - 1; // "last row"
|
|
||||||
const auto maxHeight = height - 1; // "bottom line"
|
|
||||||
|
|
||||||
// process MCUs (minimum codes units) => image is subdivided into a grid of 8x8 or 16x16 tiles
|
|
||||||
const auto sampling = downsample ? 2 : 1; // 1x1 or 2x2 sampling
|
|
||||||
const auto mcuSize = 8 * sampling;
|
|
||||||
|
|
||||||
// average color of the previous MCU
|
|
||||||
int16_t lastYDC = 0, lastCbDC = 0, lastCrDC = 0;
|
|
||||||
// convert from RGB to YCbCr
|
|
||||||
float Y[8][8], Cb[8][8], Cr[8][8];
|
|
||||||
|
|
||||||
for (auto mcuY = 0; mcuY < height; mcuY += mcuSize) // each step is either 8 or 16 (=mcuSize)
|
|
||||||
for (auto mcuX = 0; mcuX < width; mcuX += mcuSize)
|
|
||||||
{
|
|
||||||
// YCbCr 4:4:4 format: each MCU is a 8x8 block - the same applies to grayscale images, too
|
|
||||||
// YCbCr 4:2:0 format: each MCU represents a 16x16 block, stored as 4x 8x8 Y-blocks plus 1x 8x8 Cb and 1x 8x8 Cr block)
|
|
||||||
for (auto blockY = 0; blockY < mcuSize; blockY += 8) // iterate once (YCbCr444 and grayscale) or twice (YCbCr420)
|
|
||||||
for (auto blockX = 0; blockX < mcuSize; blockX += 8)
|
|
||||||
{
|
|
||||||
// now we finally have an 8x8 block ...
|
|
||||||
for (auto deltaY = 0; deltaY < 8; deltaY++)
|
|
||||||
{
|
|
||||||
auto column = minimum(mcuX + blockX , maxWidth); // must not exceed image borders, replicate last row/column if needed
|
|
||||||
auto row = minimum(mcuY + blockY + deltaY, maxHeight);
|
|
||||||
for (auto deltaX = 0; deltaX < 8; deltaX++)
|
|
||||||
{
|
|
||||||
// find actual pixel position within the current image
|
|
||||||
auto pixelPos = row * int(width) + column; // the cast ensures that we don't run into multiplication overflows
|
|
||||||
if (column < maxWidth)
|
|
||||||
column++;
|
|
||||||
|
|
||||||
// grayscale images have solely a Y channel which can be easily derived from the input pixel by shifting it by 128
|
|
||||||
if (!isRGB)
|
|
||||||
{
|
|
||||||
Y[deltaY][deltaX] = pixels[pixelPos] - 128.f;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// RGB: 3 bytes per pixel (whereas grayscale images have only 1 byte per pixel)
|
|
||||||
auto r = pixels[3 * pixelPos ];
|
|
||||||
auto g = pixels[3 * pixelPos + 1];
|
|
||||||
auto b = pixels[3 * pixelPos + 2];
|
|
||||||
|
|
||||||
Y [deltaY][deltaX] = rgb2y (r, g, b) - 128; // again, the JPEG standard requires Y to be shifted by 128
|
|
||||||
// YCbCr444 is easy - the more complex YCbCr420 has to be computed about 20 lines below in a second pass
|
|
||||||
if (!downsample)
|
|
||||||
{
|
|
||||||
Cb[deltaY][deltaX] = rgb2cb(r, g, b); // standard RGB-to-YCbCr conversion
|
|
||||||
Cr[deltaY][deltaX] = rgb2cr(r, g, b);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// encode Y channel
|
|
||||||
lastYDC = encodeBlock(bitWriter, Y, scaledLuminance, lastYDC, huffmanLuminanceDC, huffmanLuminanceAC, codewords);
|
|
||||||
// Cb and Cr are encoded about 50 lines below
|
|
||||||
}
|
|
||||||
|
|
||||||
// grayscale images don't need any Cb and Cr information
|
|
||||||
if (!isRGB)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// ////////////////////////////////////////
|
|
||||||
// the following lines are only relevant for YCbCr420:
|
|
||||||
// average/downsample chrominance of four pixels while respecting the image borders
|
|
||||||
if (downsample)
|
|
||||||
for (short deltaY = 7; downsample && deltaY >= 0; deltaY--) // iterating loop in reverse increases cache read efficiency
|
|
||||||
{
|
|
||||||
auto row = minimum(mcuY + 2*deltaY, maxHeight); // each deltaX/Y step covers a 2x2 area
|
|
||||||
auto column = mcuX; // column is updated inside next loop
|
|
||||||
auto pixelPos = (row * int(width) + column) * 3; // numComponents = 3
|
|
||||||
|
|
||||||
// deltas (in bytes) to next row / column, must not exceed image borders
|
|
||||||
auto rowStep = (row < maxHeight) ? 3 * int(width) : 0; // always numComponents*width except for bottom line
|
|
||||||
auto columnStep = (column < maxWidth ) ? 3 : 0; // always numComponents except for rightmost pixel
|
|
||||||
|
|
||||||
for (short deltaX = 0; deltaX < 8; deltaX++)
|
|
||||||
{
|
|
||||||
// let's add all four samples (2x2 area)
|
|
||||||
auto right = pixelPos + columnStep;
|
|
||||||
auto down = pixelPos + rowStep;
|
|
||||||
auto downRight = pixelPos + columnStep + rowStep;
|
|
||||||
|
|
||||||
// note: cast from 8 bits to >8 bits to avoid overflows when adding
|
|
||||||
auto r = short(pixels[pixelPos ]) + pixels[right ] + pixels[down ] + pixels[downRight ];
|
|
||||||
auto g = short(pixels[pixelPos + 1]) + pixels[right + 1] + pixels[down + 1] + pixels[downRight + 1];
|
|
||||||
auto b = short(pixels[pixelPos + 2]) + pixels[right + 2] + pixels[down + 2] + pixels[downRight + 2];
|
|
||||||
|
|
||||||
// convert to Cb and Cr
|
|
||||||
Cb[deltaY][deltaX] = rgb2cb(r, g, b) / 4; // I still have to divide r,g,b by 4 to get their average values
|
|
||||||
Cr[deltaY][deltaX] = rgb2cr(r, g, b) / 4; // it's a bit faster if done AFTER CbCr conversion
|
|
||||||
|
|
||||||
// step forward to next 2x2 area
|
|
||||||
pixelPos += 2*3; // 2 pixels => 6 bytes (2*numComponents)
|
|
||||||
column += 2;
|
|
||||||
|
|
||||||
// reached right border ?
|
|
||||||
if (column >= maxWidth)
|
|
||||||
{
|
|
||||||
columnStep = 0;
|
|
||||||
pixelPos = ((row + 1) * int(width) - 1) * 3; // same as (row * width + maxWidth) * numComponents => current's row last pixel
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} // end of YCbCr420 code for Cb and Cr
|
|
||||||
|
|
||||||
// encode Cb and Cr
|
|
||||||
lastCbDC = encodeBlock(bitWriter, Cb, scaledChrominance, lastCbDC, huffmanChrominanceDC, huffmanChrominanceAC, codewords);
|
|
||||||
lastCrDC = encodeBlock(bitWriter, Cr, scaledChrominance, lastCrDC, huffmanChrominanceDC, huffmanChrominanceAC, codewords);
|
|
||||||
}
|
|
||||||
|
|
||||||
bitWriter.flush(); // now image is completely encoded, write any bits still left in the buffer
|
|
||||||
|
|
||||||
// ///////////////////////////
|
|
||||||
// EOI marker
|
|
||||||
bitWriter << 0xFF << 0xD9; // this marker has no length, therefore I can't use addMarker()
|
|
||||||
return true;
|
|
||||||
} // writeJpeg()
|
|
||||||
} // namespace TooJpeg
|
|
||||||
-62
@@ -1,62 +0,0 @@
|
|||||||
// //////////////////////////////////////////////////////////
|
|
||||||
// toojpeg.h
|
|
||||||
// written by Stephan Brumme, 2018-2019
|
|
||||||
// see https://create.stephan-brumme.com/toojpeg/
|
|
||||||
//
|
|
||||||
|
|
||||||
// This is a compact baseline JPEG/JFIF writer, written in C++ (but looks like C for the most part).
|
|
||||||
// Its interface has only one function: writeJpeg() - and that's it !
|
|
||||||
//
|
|
||||||
// basic example:
|
|
||||||
// => create an image with any content you like, e.g. 1024x768, RGB = 3 bytes per pixel
|
|
||||||
// auto pixels = new unsigned char[1024*768*3];
|
|
||||||
// => you need to define a callback that receives the compressed data byte-by-byte from my JPEG writer
|
|
||||||
// void myOutput(unsigned char oneByte) { fputc(oneByte, myFileHandle); } // save byte to file
|
|
||||||
// => let's go !
|
|
||||||
// TooJpeg::writeJpeg(myOutput, mypixels, 1024, 768);
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
namespace TooJpeg
|
|
||||||
{
|
|
||||||
// write one byte (to disk, memory, ...)
|
|
||||||
typedef void (*WRITE_ONE_BYTE)(unsigned char);
|
|
||||||
// this callback is called for every byte generated by the encoder and behaves similar to fputc
|
|
||||||
// if you prefer stylish C++11 syntax then it can be a lambda, too:
|
|
||||||
// auto myOutput = [](unsigned char oneByte) { fputc(oneByte, output); };
|
|
||||||
|
|
||||||
// output - callback that stores a single byte (writes to disk, memory, ...)
|
|
||||||
// pixels - stored in RGB format or grayscale, stored from upper-left to lower-right
|
|
||||||
// width,height - image size
|
|
||||||
// isRGB - true if RGB format (3 bytes per pixel); false if grayscale (1 byte per pixel)
|
|
||||||
// quality - between 1 (worst) and 100 (best)
|
|
||||||
// downsample - if true then YCbCr 4:2:0 format is used (smaller size, minor quality loss) instead of 4:4:4, not relevant for grayscale
|
|
||||||
// comment - optional JPEG comment (0/NULL if no comment), must not contain ASCII code 0xFF
|
|
||||||
bool writeJpeg(WRITE_ONE_BYTE output, const void* pixels, unsigned short width, unsigned short height,
|
|
||||||
bool isRGB = true, unsigned char quality = 90, bool downsample = false, const char* comment = nullptr);
|
|
||||||
} // namespace TooJpeg
|
|
||||||
|
|
||||||
// My main inspiration was Jon Olick's Minimalistic JPEG writer
|
|
||||||
// ( https://www.jonolick.com/code.html => direct link is https://www.jonolick.com/uploads/7/9/2/1/7921194/jo_jpeg.cpp ).
|
|
||||||
// However, his code documentation is quite sparse - probably because it wasn't written from scratch and is (quote:) "based on a javascript jpeg writer",
|
|
||||||
// most likely Andreas Ritter's code: https://github.com/eugeneware/jpeg-js/blob/master/lib/encoder.js
|
|
||||||
//
|
|
||||||
// Therefore I wrote the whole lib from scratch and tried hard to add tons of comments to my code, especially describing where all those magic numbers come from.
|
|
||||||
// And I managed to remove the need for any external includes ...
|
|
||||||
// yes, that's right: my library has no (!) includes at all, not even #include <stdlib.h>
|
|
||||||
// Depending on your callback WRITE_ONE_BYTE, the library writes either to disk, or in-memory, or wherever you wish.
|
|
||||||
// Moreover, no dynamic memory allocations are performed, just a few bytes on the stack.
|
|
||||||
//
|
|
||||||
// In contrast to Jon's code, compression can be significantly improved in many use cases:
|
|
||||||
// a) grayscale JPEG images need just a single Y channel, no need to save the superfluous Cb + Cr channels
|
|
||||||
// b) YCbCr 4:2:0 downsampling is often about 20% more efficient (=smaller) than the default YCbCr 4:4:4 with only little visual loss
|
|
||||||
//
|
|
||||||
// TooJpeg 1.2+ compresses about twice as fast as jo_jpeg (and about half as fast as libjpeg-turbo).
|
|
||||||
// A few benchmark numbers can be found on my website https://create.stephan-brumme.com/toojpeg/#benchmark
|
|
||||||
//
|
|
||||||
// Last but not least you can optionally add a JPEG comment.
|
|
||||||
//
|
|
||||||
// Your C++ compiler needs to support a reasonable subset of C++11 (g++ 4.7 or Visual C++ 2013 are sufficient).
|
|
||||||
// I haven't tested the code on big-endian systems or anything that smells like an apple.
|
|
||||||
//
|
|
||||||
// USE AT YOUR OWN RISK. Because you are a brave soul :-)
|
|
||||||
+171
-171
@@ -1,171 +1,171 @@
|
|||||||
#include "asio.h"
|
#include "asio.h"
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "gitadora.h"
|
#include "gitadora.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
namespace games::gitadora {
|
namespace games::gitadora {
|
||||||
|
|
||||||
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
// Redirects the game's hard-coded "XONAR" ASIO driver lookup to the
|
||||||
// driver name in ASIO_DRIVER by intercepting registry calls to
|
// driver name in ASIO_DRIVER by intercepting registry calls to
|
||||||
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
// HKLM\SOFTWARE\ASIO. Sentinel HKEY values mark the redirected handles
|
||||||
// so we can recognise them on subsequent reg* calls.
|
// so we can recognise them on subsequent reg* calls.
|
||||||
|
|
||||||
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
static const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4001);
|
||||||
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
static const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x4002);
|
||||||
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
static const char *FAKE_ASIO_DEVICE_NAME = "XONAR";
|
||||||
|
|
||||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||||
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||||
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||||
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||||
|
|
||||||
static HKEY real_asio_reg_handle = nullptr;
|
static HKEY real_asio_reg_handle = nullptr;
|
||||||
static HKEY real_asio_device_reg_handle = nullptr;
|
static HKEY real_asio_device_reg_handle = nullptr;
|
||||||
|
|
||||||
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||||
PHKEY phkResult)
|
PHKEY phkResult)
|
||||||
{
|
{
|
||||||
if (ASIO_DRIVER.has_value() &&
|
if (ASIO_DRIVER.has_value() &&
|
||||||
lpSubKey != nullptr &&
|
lpSubKey != nullptr &&
|
||||||
phkResult != nullptr &&
|
phkResult != nullptr &&
|
||||||
hKey == PARENT_ASIO_REG_HANDLE &&
|
hKey == PARENT_ASIO_REG_HANDLE &&
|
||||||
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
_stricmp(lpSubKey, FAKE_ASIO_DEVICE_NAME) == 0) {
|
||||||
|
|
||||||
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||||
|
|
||||||
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
log_info("gitadora::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||||
const auto result = RegOpenKeyExA_orig(
|
const auto result = RegOpenKeyExA_orig(
|
||||||
real_asio_reg_handle,
|
real_asio_reg_handle,
|
||||||
ASIO_DRIVER.value().c_str(),
|
ASIO_DRIVER.value().c_str(),
|
||||||
ulOptions,
|
ulOptions,
|
||||||
samDesired,
|
samDesired,
|
||||||
&real_asio_device_reg_handle);
|
&real_asio_device_reg_handle);
|
||||||
|
|
||||||
if (result != ERROR_SUCCESS) {
|
if (result != ERROR_SUCCESS) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"gitadora::asio",
|
"gitadora::asio",
|
||||||
"failed to open registry subkey '{}', error=0x{:x}",
|
"failed to open registry subkey '{}', error=0x{:x}",
|
||||||
ASIO_DRIVER.value(), result);
|
ASIO_DRIVER.value(), result);
|
||||||
log_warning(
|
log_warning(
|
||||||
"gitadora::asio",
|
"gitadora::asio",
|
||||||
"due to improper ASIO setting, audio init will fail");
|
"due to improper ASIO setting, audio init will fail");
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||||
if (ASIO_DRIVER.has_value() &&
|
if (ASIO_DRIVER.has_value() &&
|
||||||
lpSubKey != nullptr &&
|
lpSubKey != nullptr &&
|
||||||
phkResult != nullptr &&
|
phkResult != nullptr &&
|
||||||
hKey == HKEY_LOCAL_MACHINE &&
|
hKey == HKEY_LOCAL_MACHINE &&
|
||||||
_stricmp(lpSubKey, "software\\asio") == 0)
|
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||||
{
|
{
|
||||||
*phkResult = PARENT_ASIO_REG_HANDLE;
|
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||||
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||||
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||||
if (dwIndex == 0) {
|
if (dwIndex == 0) {
|
||||||
// forward to real handle just to verify the key exists; we
|
// forward to real handle just to verify the key exists; we
|
||||||
// overwrite the name with our fake driver string regardless
|
// overwrite the name with our fake driver string regardless
|
||||||
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||||
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
if (ret == ERROR_SUCCESS && lpName != nullptr && cchName > 0) {
|
||||||
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
log_info("gitadora::asio", "stubbing '{}' with '{}'", lpName, FAKE_ASIO_DEVICE_NAME);
|
||||||
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
strncpy(lpName, FAKE_ASIO_DEVICE_NAME, cchName);
|
||||||
lpName[cchName - 1] = '\0';
|
lpName[cchName - 1] = '\0';
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
} else {
|
} else {
|
||||||
return ERROR_NO_MORE_ITEMS;
|
return ERROR_NO_MORE_ITEMS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||||
}
|
}
|
||||||
|
|
||||||
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||||
LPBYTE lpData, LPDWORD lpcbData)
|
LPBYTE lpData, LPDWORD lpcbData)
|
||||||
{
|
{
|
||||||
HKEY target = hKey;
|
HKEY target = hKey;
|
||||||
|
|
||||||
if (ASIO_DRIVER.has_value() &&
|
if (ASIO_DRIVER.has_value() &&
|
||||||
lpValueName != nullptr &&
|
lpValueName != nullptr &&
|
||||||
lpData != nullptr &&
|
lpData != nullptr &&
|
||||||
lpcbData != nullptr &&
|
lpcbData != nullptr &&
|
||||||
hKey == DEVICE_ASIO_REG_HANDLE) {
|
hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
if (_stricmp(lpValueName, "Description") == 0) {
|
if (_stricmp(lpValueName, "Description") == 0) {
|
||||||
// engine may verify the driver name after open; ensure it still
|
// engine may verify the driver name after open; ensure it still
|
||||||
// sees something containing "XONAR" so the substring check passes
|
// sees something containing "XONAR" so the substring check passes
|
||||||
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
const size_t len = strlen(FAKE_ASIO_DEVICE_NAME) + 1;
|
||||||
if (*lpcbData < len) {
|
if (*lpcbData < len) {
|
||||||
*lpcbData = static_cast<DWORD>(len);
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
return ERROR_MORE_DATA;
|
return ERROR_MORE_DATA;
|
||||||
}
|
}
|
||||||
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
memcpy(lpData, FAKE_ASIO_DEVICE_NAME, len);
|
||||||
*lpcbData = static_cast<DWORD>(len);
|
*lpcbData = static_cast<DWORD>(len);
|
||||||
if (lpType != nullptr) {
|
if (lpType != nullptr) {
|
||||||
*lpType = REG_SZ;
|
*lpType = REG_SZ;
|
||||||
}
|
}
|
||||||
return ERROR_SUCCESS;
|
return ERROR_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
// for everything else (CLSID etc.) defer to the real driver subkey
|
// for everything else (CLSID etc.) defer to the real driver subkey
|
||||||
target = real_asio_device_reg_handle;
|
target = real_asio_device_reg_handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
return RegQueryValueExA_orig(target, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||||
}
|
}
|
||||||
|
|
||||||
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||||
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
if (hKey == PARENT_ASIO_REG_HANDLE) {
|
||||||
if (real_asio_reg_handle != nullptr) {
|
if (real_asio_reg_handle != nullptr) {
|
||||||
RegCloseKey_orig(real_asio_reg_handle);
|
RegCloseKey_orig(real_asio_reg_handle);
|
||||||
real_asio_reg_handle = nullptr;
|
real_asio_reg_handle = nullptr;
|
||||||
}
|
}
|
||||||
return ERROR_SUCCESS;
|
return ERROR_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
if (hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||||
if (real_asio_device_reg_handle != nullptr) {
|
if (real_asio_device_reg_handle != nullptr) {
|
||||||
RegCloseKey_orig(real_asio_device_reg_handle);
|
RegCloseKey_orig(real_asio_device_reg_handle);
|
||||||
real_asio_device_reg_handle = nullptr;
|
real_asio_device_reg_handle = nullptr;
|
||||||
}
|
}
|
||||||
return ERROR_SUCCESS;
|
return ERROR_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
return RegCloseKey_orig(hKey);
|
return RegCloseKey_orig(hKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
void asio_hook_init() {
|
void asio_hook_init() {
|
||||||
if (!ASIO_DRIVER.has_value()) {
|
if (!ASIO_DRIVER.has_value()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
log_info("gitadora::asio", "installing ASIO driver redirect: XONAR -> {}", ASIO_DRIVER.value());
|
||||||
|
|
||||||
RegCloseKey_orig = detour::iat_try(
|
RegCloseKey_orig = detour::iat_try(
|
||||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||||
RegEnumKeyA_orig = detour::iat_try(
|
RegEnumKeyA_orig = detour::iat_try(
|
||||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
RegOpenKeyA_orig = detour::iat_try(
|
RegOpenKeyA_orig = detour::iat_try(
|
||||||
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||||
RegOpenKeyExA_orig = detour::iat_try(
|
RegOpenKeyExA_orig = detour::iat_try(
|
||||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||||
RegQueryValueExA_orig = detour::iat_try(
|
RegQueryValueExA_orig = detour::iat_try(
|
||||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace games::gitadora {
|
namespace games::gitadora {
|
||||||
|
|
||||||
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
// installs IAT registry hooks in gfdm.dll that redirect the game's
|
||||||
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
// ASIO driver lookup (hard-coded "XONAR" substring) to a user-chosen
|
||||||
// driver name read from games::gitadora::ASIO_DRIVER.
|
// driver name read from games::gitadora::ASIO_DRIVER.
|
||||||
//
|
//
|
||||||
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
// safe to call unconditionally; if ASIO_DRIVER is unset the hooks
|
||||||
// forward every call straight through to advapi32.
|
// forward every call straight through to advapi32.
|
||||||
void asio_hook_init();
|
void asio_hook_init();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -41,6 +41,7 @@ namespace games::gitadora {
|
|||||||
bool ARENA_TWO_HEAD_EXCLUSIVE = false;
|
bool ARENA_TWO_HEAD_EXCLUSIVE = false;
|
||||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||||
bool ALLOW_REALTEK_AUDIO = false;
|
bool ALLOW_REALTEK_AUDIO = false;
|
||||||
|
bool NATIVE_TOUCH = false;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Prevent GitaDora from creating folders on F drive
|
* Prevent GitaDora from creating folders on F drive
|
||||||
@@ -809,17 +810,16 @@ namespace games::gitadora {
|
|||||||
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Single-window mode needs touch injection for its overlay. Two-head fullscreen
|
// touch injection drives mouse-as-touch and API touch for the subscreen,
|
||||||
// mode uses the real SMALL output, so it only needs the display-topology shim.
|
// no matter whether it is drawn by the overlay (single-window mode) or by
|
||||||
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
// the dedicated SMALL window
|
||||||
// enable touch hook for subscreen overlay
|
NATIVE_TOUCH = !wintouchemu::FORCE &&
|
||||||
const auto native_touch_ready = !wintouchemu::FORCE &&
|
nativetouch::hook(avs::game::DLL_INSTANCE);
|
||||||
nativetouch::hook(avs::game::DLL_INSTANCE);
|
if (!NATIVE_TOUCH && GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
if (!native_touch_ready) {
|
// the legacy fallback can only feed the subscreen overlay
|
||||||
wintouchemu::FORCE = true;
|
wintouchemu::FORCE = true;
|
||||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||||
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if !SPICE_XP
|
#if !SPICE_XP
|
||||||
|
|||||||
@@ -23,6 +23,11 @@ namespace games::gitadora {
|
|||||||
extern bool ARENA_TWO_HEAD_EXCLUSIVE;
|
extern bool ARENA_TWO_HEAD_EXCLUSIVE;
|
||||||
extern std::optional<std::string> ASIO_DRIVER;
|
extern std::optional<std::string> ASIO_DRIVER;
|
||||||
extern bool ALLOW_REALTEK_AUDIO;
|
extern bool ALLOW_REALTEK_AUDIO;
|
||||||
|
extern bool NATIVE_TOUCH;
|
||||||
|
|
||||||
|
// arena SMALL subscreen (touch panel) resolution
|
||||||
|
static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
|
||||||
|
static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
|
||||||
|
|
||||||
class GitaDoraGame : public games::Game {
|
class GitaDoraGame : public games::Game {
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -279,6 +279,26 @@ namespace games::iidx {
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// best-effort read of a TDJ ROM file to determine if the game is running in TDJ mode
|
||||||
|
//
|
||||||
|
// these paths are not emulated - they hit whatever is actually mounted at that drive letter.
|
||||||
|
// an empty optical or removable drive raises the modal "insert a disk" error (the launcher
|
||||||
|
// clears SEM_FAILCRITICALERRORS process-wide) and a downed network drive stalls on redirector
|
||||||
|
// timeouts, so only probe what a TDJ cabinet would actually be laid out on.
|
||||||
|
// drive_path must be absolute and start with a drive letter.
|
||||||
|
static bool tdj_rom_matches(const char *drive_path, const char *expected) {
|
||||||
|
const wchar_t root[] = { (wchar_t) drive_path[0], L':', L'\\', L'\0' };
|
||||||
|
const auto drive_type = GetDriveTypeW(root);
|
||||||
|
|
||||||
|
if (drive_type != DRIVE_FIXED && drive_type != DRIVE_RAMDISK) {
|
||||||
|
log_misc("iidx", "not probing '{}' for TDJ, not a local disk (drive type {})",
|
||||||
|
drive_path, drive_type);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return fileutils::text_read(drive_path) == expected;
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
|
IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
|
||||||
@@ -339,8 +359,10 @@ namespace games::iidx {
|
|||||||
HAS_LIBAIO = true;
|
HAS_LIBAIO = true;
|
||||||
|
|
||||||
// check TDJ mode
|
// check TDJ mode
|
||||||
TDJ_MODE |= fileutils::text_read("C:\\000rom.txt") == "TDJ-JA";
|
if (!TDJ_MODE) {
|
||||||
TDJ_MODE |= fileutils::text_read("D:\\001rom.txt") == "TDJ";
|
TDJ_MODE = tdj_rom_matches("C:\\000rom.txt", "TDJ-JA")
|
||||||
|
|| tdj_rom_matches("D:\\001rom.txt", "TDJ");
|
||||||
|
}
|
||||||
|
|
||||||
// force TDJ mode
|
// force TDJ mode
|
||||||
if (TDJ_MODE) {
|
if (TDJ_MODE) {
|
||||||
|
|||||||
@@ -1,132 +1,132 @@
|
|||||||
#include "mf_wrappers.h"
|
#include "mf_wrappers.h"
|
||||||
#include "util/libutils.h"
|
#include "util/libutils.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
namespace games::iidx {
|
namespace games::iidx {
|
||||||
|
|
||||||
static bool INITIALIZED = false;
|
static bool INITIALIZED = false;
|
||||||
|
|
||||||
static HMODULE mf_dll = nullptr;
|
static HMODULE mf_dll = nullptr;
|
||||||
static HMODULE mfreadwrite_dll = nullptr;
|
static HMODULE mfreadwrite_dll = nullptr;
|
||||||
static HMODULE mfplat_dll = nullptr;
|
static HMODULE mfplat_dll = nullptr;
|
||||||
|
|
||||||
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
|
typedef HRESULT (__stdcall * MFCreateAttributes_t)(
|
||||||
_Out_ IMFAttributes** ppMFAttributes,
|
_Out_ IMFAttributes** ppMFAttributes,
|
||||||
_In_ UINT32 cInitialSize
|
_In_ UINT32 cInitialSize
|
||||||
);
|
);
|
||||||
|
|
||||||
typedef HRESULT (__stdcall * MFCreateMediaType_t)(
|
typedef HRESULT (__stdcall * MFCreateMediaType_t)(
|
||||||
_Out_ IMFMediaType** ppMFType
|
_Out_ IMFMediaType** ppMFType
|
||||||
);
|
);
|
||||||
|
|
||||||
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
|
typedef HRESULT (__stdcall * MFEnumDeviceSources_t)(
|
||||||
_In_ IMFAttributes* pAttributes,
|
_In_ IMFAttributes* pAttributes,
|
||||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||||
_Out_ UINT32* pcSourceActivate
|
_Out_ UINT32* pcSourceActivate
|
||||||
);
|
);
|
||||||
|
|
||||||
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
|
typedef HRESULT (__stdcall * MFCreateSourceReaderFromMediaSource_t)(
|
||||||
_In_ IMFMediaSource *pMediaSource,
|
_In_ IMFMediaSource *pMediaSource,
|
||||||
_In_opt_ IMFAttributes *pAttributes,
|
_In_opt_ IMFAttributes *pAttributes,
|
||||||
_Out_ IMFSourceReader **ppSourceReader
|
_Out_ IMFSourceReader **ppSourceReader
|
||||||
);
|
);
|
||||||
|
|
||||||
typedef HRESULT (__stdcall * MFGetService_t)(
|
typedef HRESULT (__stdcall * MFGetService_t)(
|
||||||
IUnknown* punkObject,
|
IUnknown* punkObject,
|
||||||
REFGUID guidService,
|
REFGUID guidService,
|
||||||
REFIID riid,
|
REFIID riid,
|
||||||
_Outptr_ LPVOID* ppvObject
|
_Outptr_ LPVOID* ppvObject
|
||||||
);
|
);
|
||||||
|
|
||||||
static MFCreateAttributes_t MFCreateAttributes = nullptr;
|
static MFCreateAttributes_t MFCreateAttributes = nullptr;
|
||||||
static MFCreateMediaType_t MFCreateMediaType = nullptr;
|
static MFCreateMediaType_t MFCreateMediaType = nullptr;
|
||||||
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
|
static MFEnumDeviceSources_t MFEnumDeviceSources = nullptr;
|
||||||
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
|
static MFCreateSourceReaderFromMediaSource_t MFCreateSourceReaderFromMediaSource = nullptr;
|
||||||
static MFGetService_t MFGetService = nullptr;
|
static MFGetService_t MFGetService = nullptr;
|
||||||
|
|
||||||
void init_mf_library() {
|
void init_mf_library() {
|
||||||
|
|
||||||
// why was all of this needed?
|
// why was all of this needed?
|
||||||
//
|
//
|
||||||
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
|
// when iidx camhook was initially implemented, we linked to mf.lib, mfreadwrite.lib, and mfplat.lib
|
||||||
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
|
// this made Unity-based really unhappy, causing them to skip over the logic that loads mf library
|
||||||
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
|
// causing videos to not play ("Initializing Microsoft Media Foundation failed." in the cmd prompt)
|
||||||
//
|
//
|
||||||
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
|
// as a result, the static linking to mf libs were removed, and we are now doing the mess that is this file
|
||||||
|
|
||||||
if (INITIALIZED) {
|
if (INITIALIZED) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
INITIALIZED = true;
|
INITIALIZED = true;
|
||||||
|
|
||||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
|
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - BEGIN");
|
||||||
|
|
||||||
mf_dll = libutils::load_library("mf.dll", true);
|
mf_dll = libutils::load_library("mf.dll", true);
|
||||||
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
|
mfreadwrite_dll = libutils::load_library("mfreadwrite.dll", true);
|
||||||
mfplat_dll = libutils::load_library("mfplat.dll", true);
|
mfplat_dll = libutils::load_library("mfplat.dll", true);
|
||||||
|
|
||||||
MFCreateAttributes = (MFCreateAttributes_t)
|
MFCreateAttributes = (MFCreateAttributes_t)
|
||||||
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
|
libutils::get_proc(mfplat_dll, "MFCreateAttributes");
|
||||||
if (!MFCreateAttributes) {
|
if (!MFCreateAttributes) {
|
||||||
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
|
log_fatal("mf_wrappers", "MFCreateAttributes failed to hook");
|
||||||
}
|
}
|
||||||
|
|
||||||
MFCreateMediaType = (MFCreateMediaType_t)
|
MFCreateMediaType = (MFCreateMediaType_t)
|
||||||
libutils::get_proc(mfplat_dll, "MFCreateMediaType");
|
libutils::get_proc(mfplat_dll, "MFCreateMediaType");
|
||||||
if (!MFCreateMediaType) {
|
if (!MFCreateMediaType) {
|
||||||
log_fatal("mf_wrappers", "MFCreateMediaType failed to hook");
|
log_fatal("mf_wrappers", "MFCreateMediaType failed to hook");
|
||||||
}
|
}
|
||||||
|
|
||||||
MFEnumDeviceSources = (MFEnumDeviceSources_t)
|
MFEnumDeviceSources = (MFEnumDeviceSources_t)
|
||||||
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
|
libutils::get_proc(mf_dll, "MFEnumDeviceSources");
|
||||||
if (!MFEnumDeviceSources) {
|
if (!MFEnumDeviceSources) {
|
||||||
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
|
log_fatal("mf_wrappers", "MFEnumDeviceSources failed to hook");
|
||||||
}
|
}
|
||||||
|
|
||||||
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
|
MFCreateSourceReaderFromMediaSource = (MFCreateSourceReaderFromMediaSource_t)
|
||||||
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
|
libutils::get_proc(mfreadwrite_dll, "MFCreateSourceReaderFromMediaSource");
|
||||||
if (!MFCreateSourceReaderFromMediaSource) {
|
if (!MFCreateSourceReaderFromMediaSource) {
|
||||||
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
|
log_fatal("mf_wrappers", "MFCreateSourceReaderFromMediaSource failed to hook");
|
||||||
}
|
}
|
||||||
|
|
||||||
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
|
MFGetService = (MFGetService_t)libutils::get_proc(mf_dll, "MFGetService");
|
||||||
if (!MFGetService) {
|
if (!MFGetService) {
|
||||||
log_fatal("mf_wrappers", "MFGetService failed to hook");
|
log_fatal("mf_wrappers", "MFGetService failed to hook");
|
||||||
}
|
}
|
||||||
|
|
||||||
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
|
log_misc("mf_wrappers", "creating delay-loaded wrappers for MF routines - DONE");
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT WrappedMFCreateAttributes (
|
HRESULT WrappedMFCreateAttributes (
|
||||||
_Out_ IMFAttributes** ppMFAttributes,
|
_Out_ IMFAttributes** ppMFAttributes,
|
||||||
_In_ UINT32 cInitialSize) {
|
_In_ UINT32 cInitialSize) {
|
||||||
return MFCreateAttributes(ppMFAttributes, cInitialSize);
|
return MFCreateAttributes(ppMFAttributes, cInitialSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT WrappedMFCreateMediaType (
|
HRESULT WrappedMFCreateMediaType (
|
||||||
_Out_ IMFMediaType** ppMFType) {
|
_Out_ IMFMediaType** ppMFType) {
|
||||||
return MFCreateMediaType(ppMFType);
|
return MFCreateMediaType(ppMFType);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT WrappedMFEnumDeviceSources (
|
HRESULT WrappedMFEnumDeviceSources (
|
||||||
_In_ IMFAttributes* pAttributes,
|
_In_ IMFAttributes* pAttributes,
|
||||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||||
_Out_ UINT32* pcSourceActivate) {
|
_Out_ UINT32* pcSourceActivate) {
|
||||||
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
|
return MFEnumDeviceSources(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||||
_In_ IMFMediaSource *pMediaSource,
|
_In_ IMFMediaSource *pMediaSource,
|
||||||
_In_opt_ IMFAttributes *pAttributes,
|
_In_opt_ IMFAttributes *pAttributes,
|
||||||
_Out_ IMFSourceReader **ppSourceReader) {
|
_Out_ IMFSourceReader **ppSourceReader) {
|
||||||
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
|
return MFCreateSourceReaderFromMediaSource(pMediaSource, pAttributes, ppSourceReader);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT WrappedMFGetService (
|
HRESULT WrappedMFGetService (
|
||||||
IUnknown* punkObject,
|
IUnknown* punkObject,
|
||||||
REFGUID guidService,
|
REFGUID guidService,
|
||||||
REFIID riid,
|
REFIID riid,
|
||||||
_Outptr_ LPVOID* ppvObject) {
|
_Outptr_ LPVOID* ppvObject) {
|
||||||
return MFGetService(punkObject, guidService, riid, ppvObject);
|
return MFGetService(punkObject, guidService, riid, ppvObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,33 +1,33 @@
|
|||||||
#include <mfapi.h>
|
#include <mfapi.h>
|
||||||
#include <mfidl.h>
|
#include <mfidl.h>
|
||||||
#include <mfreadwrite.h>
|
#include <mfreadwrite.h>
|
||||||
#include <mfobjects.h>
|
#include <mfobjects.h>
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace games::iidx {
|
namespace games::iidx {
|
||||||
void init_mf_library();
|
void init_mf_library();
|
||||||
|
|
||||||
HRESULT WrappedMFCreateAttributes (
|
HRESULT WrappedMFCreateAttributes (
|
||||||
_Out_ IMFAttributes** ppMFAttributes,
|
_Out_ IMFAttributes** ppMFAttributes,
|
||||||
_In_ UINT32 cInitialSize);
|
_In_ UINT32 cInitialSize);
|
||||||
|
|
||||||
HRESULT WrappedMFCreateMediaType (
|
HRESULT WrappedMFCreateMediaType (
|
||||||
_Out_ IMFMediaType** ppMFType);
|
_Out_ IMFMediaType** ppMFType);
|
||||||
|
|
||||||
HRESULT WrappedMFEnumDeviceSources (
|
HRESULT WrappedMFEnumDeviceSources (
|
||||||
_In_ IMFAttributes* pAttributes,
|
_In_ IMFAttributes* pAttributes,
|
||||||
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
_Outptr_result_buffer_(*pcSourceActivate) IMFActivate*** pppSourceActivate,
|
||||||
_Out_ UINT32* pcSourceActivate);
|
_Out_ UINT32* pcSourceActivate);
|
||||||
|
|
||||||
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
HRESULT WrappedMFCreateSourceReaderFromMediaSource (
|
||||||
_In_ IMFMediaSource *pMediaSource,
|
_In_ IMFMediaSource *pMediaSource,
|
||||||
_In_opt_ IMFAttributes *pAttributes,
|
_In_opt_ IMFAttributes *pAttributes,
|
||||||
_Out_ IMFSourceReader **ppSourceReader);
|
_Out_ IMFSourceReader **ppSourceReader);
|
||||||
|
|
||||||
HRESULT WrappedMFGetService (
|
HRESULT WrappedMFGetService (
|
||||||
IUnknown* punkObject,
|
IUnknown* punkObject,
|
||||||
REFGUID guidService,
|
REFGUID guidService,
|
||||||
REFIID riid,
|
REFIID riid,
|
||||||
_Outptr_ LPVOID* ppvObject);
|
_Outptr_ LPVOID* ppvObject);
|
||||||
}
|
}
|
||||||
@@ -1,233 +1,233 @@
|
|||||||
#include "touch_mode.h"
|
#include "touch_mode.h"
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
#include "touch/native/nativetouchhook.h"
|
#include "touch/native/nativetouchhook.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
namespace games::nost::touch_mode {
|
namespace games::nost::touch_mode {
|
||||||
|
|
||||||
// native contact positions feed piano input directly. native events reach the game
|
// native contact positions feed piano input directly. native events reach the game
|
||||||
// in nav mode and are suppressed in piano mode. mode-button contacts are always
|
// in nav mode and are suppressed in piano mode. mode-button contacts are always
|
||||||
// suppressed and change that routing after release.
|
// suppressed and change that routing after release.
|
||||||
static constexpr LONG PIANO_LEFT_GAP = 11;
|
static constexpr LONG PIANO_LEFT_GAP = 11;
|
||||||
static constexpr LONG PIANO_RIGHT_GAP = 10;
|
static constexpr LONG PIANO_RIGHT_GAP = 10;
|
||||||
static constexpr uint32_t PIANO_KEY_COUNT = 28;
|
static constexpr uint32_t PIANO_KEY_COUNT = 28;
|
||||||
|
|
||||||
struct TouchGeometry {
|
struct TouchGeometry {
|
||||||
HWND window = nullptr;
|
HWND window = nullptr;
|
||||||
RECT mode_button {};
|
RECT mode_button {};
|
||||||
LONG client_width = 0;
|
LONG client_width = 0;
|
||||||
LONG client_height = 0;
|
LONG client_height = 0;
|
||||||
|
|
||||||
bool valid() const {
|
bool valid() const {
|
||||||
return window != nullptr && client_width > 0 && client_height > 0;
|
return window != nullptr && client_width > 0 && client_height > 0;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct NativeContact {
|
struct NativeContact {
|
||||||
POINT position {};
|
POINT position {};
|
||||||
|
|
||||||
// position contains game-client coordinates
|
// position contains game-client coordinates
|
||||||
bool client_position_valid = false;
|
bool client_position_valid = false;
|
||||||
|
|
||||||
// down began on the mode switch button; remains true through up
|
// down began on the mode switch button; remains true through up
|
||||||
bool mode_button = false;
|
bool mode_button = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
static std::atomic_bool accept_events { false };
|
static std::atomic_bool accept_events { false };
|
||||||
static std::atomic<Mode> current_mode_state { Mode::Nav };
|
static std::atomic<Mode> current_mode_state { Mode::Nav };
|
||||||
static std::mutex state_mutex;
|
static std::mutex state_mutex;
|
||||||
static TouchGeometry touch_geometry;
|
static TouchGeometry touch_geometry;
|
||||||
|
|
||||||
// native contacts are kept by ID so each contact contributes exactly one position
|
// native contacts are kept by ID so each contact contributes exactly one position
|
||||||
static std::unordered_map<DWORD, NativeContact> active_contacts;
|
static std::unordered_map<DWORD, NativeContact> active_contacts;
|
||||||
|
|
||||||
// a hardware button release requests one change after all contacts are released
|
// a hardware button release requests one change after all contacts are released
|
||||||
static bool mode_change_pending = false;
|
static bool mode_change_pending = false;
|
||||||
|
|
||||||
static void reset_state_locked() {
|
static void reset_state_locked() {
|
||||||
current_mode_state.store(Mode::Nav, std::memory_order_release);
|
current_mode_state.store(Mode::Nav, std::memory_order_release);
|
||||||
touch_geometry = {};
|
touch_geometry = {};
|
||||||
active_contacts.clear();
|
active_contacts.clear();
|
||||||
mode_change_pending = false;
|
mode_change_pending = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// hardware contacts arrive in screen coordinates
|
// hardware contacts arrive in screen coordinates
|
||||||
static bool native_touch_in_button(const nativetouch::NativeTouchEvent &event) {
|
static bool native_touch_in_button(const nativetouch::NativeTouchEvent &event) {
|
||||||
if (!touch_geometry.valid()) {
|
if (!touch_geometry.valid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
POINT position { event.x, event.y };
|
POINT position { event.x, event.y };
|
||||||
if (!ScreenToClient(touch_geometry.window, &position)) {
|
if (!ScreenToClient(touch_geometry.window, &position)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return PtInRect(&touch_geometry.mode_button, position) != FALSE;
|
return PtInRect(&touch_geometry.mode_button, position) != FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool update_touch_state(const nativetouch::NativeTouchEvent &event) {
|
static bool update_touch_state(const nativetouch::NativeTouchEvent &event) {
|
||||||
std::lock_guard<std::mutex> lock(state_mutex);
|
std::lock_guard<std::mutex> lock(state_mutex);
|
||||||
|
|
||||||
// first, process down / move events
|
// first, process down / move events
|
||||||
if (event.down || event.move) {
|
if (event.down || event.move) {
|
||||||
auto contact = active_contacts.try_emplace(event.id).first;
|
auto contact = active_contacts.try_emplace(event.id).first;
|
||||||
|
|
||||||
// keep track of IDs that began as a down on the mode switch button
|
// keep track of IDs that began as a down on the mode switch button
|
||||||
if (event.down) {
|
if (event.down) {
|
||||||
contact->second.mode_button = native_touch_in_button(event);
|
contact->second.mode_button = native_touch_in_button(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
// check for valid position
|
// check for valid position
|
||||||
POINT position { event.x, event.y };
|
POINT position { event.x, event.y };
|
||||||
if (touch_geometry.window != nullptr &&
|
if (touch_geometry.window != nullptr &&
|
||||||
ScreenToClient(touch_geometry.window, &position)) {
|
ScreenToClient(touch_geometry.window, &position)) {
|
||||||
contact->second.position = position;
|
contact->second.position = position;
|
||||||
contact->second.client_position_valid = true;
|
contact->second.client_position_valid = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto contact = active_contacts.find(event.id);
|
const auto contact = active_contacts.find(event.id);
|
||||||
const bool mode_button_contact = contact != active_contacts.end() &&
|
const bool mode_button_contact = contact != active_contacts.end() &&
|
||||||
contact->second.mode_button;
|
contact->second.mode_button;
|
||||||
|
|
||||||
// process up events
|
// process up events
|
||||||
if (event.up) {
|
if (event.up) {
|
||||||
active_contacts.erase(event.id);
|
active_contacts.erase(event.id);
|
||||||
|
|
||||||
// if a contact that began down event on the mode switch button has
|
// if a contact that began down event on the mode switch button has
|
||||||
// been released, a mode switch is now pending
|
// been released, a mode switch is now pending
|
||||||
if (mode_button_contact) {
|
if (mode_button_contact) {
|
||||||
mode_change_pending = true;
|
mode_change_pending = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// apply the change on the final hardware up. switching earlier would
|
// apply the change on the final hardware up. switching earlier would
|
||||||
// split another contact's down and up events across different modes
|
// split another contact's down and up events across different modes
|
||||||
if (mode_change_pending && active_contacts.empty()) {
|
if (mode_change_pending && active_contacts.empty()) {
|
||||||
mode_change_pending = false;
|
mode_change_pending = false;
|
||||||
const auto next_mode = current_mode() == Mode::Nav ? Mode::Piano : Mode::Nav;
|
const auto next_mode = current_mode() == Mode::Nav ? Mode::Piano : Mode::Nav;
|
||||||
current_mode_state.store(next_mode, std::memory_order_release);
|
current_mode_state.store(next_mode, std::memory_order_release);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return mode_button_contact;
|
return mode_button_contact;
|
||||||
}
|
}
|
||||||
|
|
||||||
// install the Nostalgia-specific native touch interception
|
// install the Nostalgia-specific native touch interception
|
||||||
void enable() {
|
void enable() {
|
||||||
if (accept_events.exchange(true, std::memory_order_acq_rel)) {
|
if (accept_events.exchange(true, std::memory_order_acq_rel)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> lock(state_mutex);
|
std::lock_guard<std::mutex> lock(state_mutex);
|
||||||
reset_state_locked();
|
reset_state_locked();
|
||||||
}
|
}
|
||||||
|
|
||||||
nativetouch::set_input_filter(filter_native_touch);
|
nativetouch::set_input_filter(filter_native_touch);
|
||||||
log_info("nost::touch", "enabled");
|
log_info("nost::touch", "enabled");
|
||||||
}
|
}
|
||||||
|
|
||||||
void disable() {
|
void disable() {
|
||||||
if (!accept_events.exchange(false, std::memory_order_acq_rel)) {
|
if (!accept_events.exchange(false, std::memory_order_acq_rel)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
nativetouch::set_input_filter(nullptr);
|
nativetouch::set_input_filter(nullptr);
|
||||||
|
|
||||||
std::lock_guard<std::mutex> lock(state_mutex);
|
std::lock_guard<std::mutex> lock(state_mutex);
|
||||||
reset_state_locked();
|
reset_state_locked();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool enabled() {
|
bool enabled() {
|
||||||
return accept_events.load(std::memory_order_acquire);
|
return accept_events.load(std::memory_order_acquire);
|
||||||
}
|
}
|
||||||
|
|
||||||
Mode current_mode() {
|
Mode current_mode() {
|
||||||
return current_mode_state.load(std::memory_order_acquire);
|
return current_mode_state.load(std::memory_order_acquire);
|
||||||
}
|
}
|
||||||
|
|
||||||
// publish the rendered overlay button rectangle in game-client pixels
|
// publish the rendered overlay button rectangle in game-client pixels
|
||||||
void publish_button_bounds(HWND window, const RECT &client_bounds) {
|
void publish_button_bounds(HWND window, const RECT &client_bounds) {
|
||||||
TouchGeometry next {};
|
TouchGeometry next {};
|
||||||
RECT client_rect {};
|
RECT client_rect {};
|
||||||
if (window != nullptr && GetClientRect(window, &client_rect) &&
|
if (window != nullptr && GetClientRect(window, &client_rect) &&
|
||||||
client_rect.right > 0 && client_rect.bottom > 0) {
|
client_rect.right > 0 && client_rect.bottom > 0) {
|
||||||
next.window = window;
|
next.window = window;
|
||||||
next.mode_button = client_bounds;
|
next.mode_button = client_bounds;
|
||||||
next.client_width = client_rect.right;
|
next.client_width = client_rect.right;
|
||||||
next.client_height = client_rect.bottom;
|
next.client_height = client_rect.bottom;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::lock_guard<std::mutex> lock(state_mutex);
|
std::lock_guard<std::mutex> lock(state_mutex);
|
||||||
touch_geometry = next;
|
touch_geometry = next;
|
||||||
}
|
}
|
||||||
|
|
||||||
// return the active 28-key piano bitfield for the PANB input update
|
// return the active 28-key piano bitfield for the PANB input update
|
||||||
uint32_t piano_key_state() {
|
uint32_t piano_key_state() {
|
||||||
if (!enabled() || current_mode() != Mode::Piano) {
|
if (!enabled() || current_mode() != Mode::Piano) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::lock_guard<std::mutex> lock(state_mutex);
|
std::lock_guard<std::mutex> lock(state_mutex);
|
||||||
if (current_mode() != Mode::Piano || !touch_geometry.valid()) {
|
if (current_mode() != Mode::Piano || !touch_geometry.valid()) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t state = 0;
|
uint32_t state = 0;
|
||||||
for (const auto &contact : active_contacts) {
|
for (const auto &contact : active_contacts) {
|
||||||
// invalid position or mode-button contact; ignore these contacts
|
// invalid position or mode-button contact; ignore these contacts
|
||||||
if (!contact.second.client_position_valid || contact.second.mode_button) {
|
if (!contact.second.client_position_valid || contact.second.mode_button) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto &position = contact.second.position;
|
const auto &position = contact.second.position;
|
||||||
|
|
||||||
// outside the client area or on the mode button; ignore these contacts
|
// outside the client area or on the mode button; ignore these contacts
|
||||||
if (position.x < 0 || position.x >= touch_geometry.client_width ||
|
if (position.x < 0 || position.x >= touch_geometry.client_width ||
|
||||||
position.y < 0 || position.y >= touch_geometry.client_height ||
|
position.y < 0 || position.y >= touch_geometry.client_height ||
|
||||||
PtInRect(&touch_geometry.mode_button, position)) {
|
PtInRect(&touch_geometry.mode_button, position)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// divide the inset width evenly; touches in either side gap clamp to
|
// divide the inset width evenly; touches in either side gap clamp to
|
||||||
// the nearest outer key so the physical screen edges remain playable
|
// the nearest outer key so the physical screen edges remain playable
|
||||||
const auto piano_width =
|
const auto piano_width =
|
||||||
touch_geometry.client_width - PIANO_LEFT_GAP - PIANO_RIGHT_GAP;
|
touch_geometry.client_width - PIANO_LEFT_GAP - PIANO_RIGHT_GAP;
|
||||||
uint32_t key = 0;
|
uint32_t key = 0;
|
||||||
if (position.x >= touch_geometry.client_width - PIANO_RIGHT_GAP) {
|
if (position.x >= touch_geometry.client_width - PIANO_RIGHT_GAP) {
|
||||||
key = PIANO_KEY_COUNT - 1;
|
key = PIANO_KEY_COUNT - 1;
|
||||||
} else if (position.x >= PIANO_LEFT_GAP && piano_width > 0) {
|
} else if (position.x >= PIANO_LEFT_GAP && piano_width > 0) {
|
||||||
key = static_cast<uint32_t>(
|
key = static_cast<uint32_t>(
|
||||||
(position.x - PIANO_LEFT_GAP) * PIANO_KEY_COUNT / piano_width);
|
(position.x - PIANO_LEFT_GAP) * PIANO_KEY_COUNT / piano_width);
|
||||||
}
|
}
|
||||||
state |= UINT32_C(1) << key;
|
state |= UINT32_C(1) << key;
|
||||||
}
|
}
|
||||||
|
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
// update native contacts and report whether this event should be hidden from the game
|
// update native contacts and report whether this event should be hidden from the game
|
||||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event) {
|
bool filter_native_touch(const nativetouch::NativeTouchEvent &event) {
|
||||||
// synthetic events are outside this hardware-only feature
|
// synthetic events are outside this hardware-only feature
|
||||||
if (!enabled() || event.synthetic) {
|
if (!enabled() || event.synthetic) {
|
||||||
// false leaves the event visible to the game
|
// false leaves the event visible to the game
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// snapshot routing before an up event can commit a pending mode switch
|
// snapshot routing before an up event can commit a pending mode switch
|
||||||
const bool piano_mode_before_update = current_mode() == Mode::Piano;
|
const bool piano_mode_before_update = current_mode() == Mode::Piano;
|
||||||
|
|
||||||
// update the contact lifetime and commit any pending switch when safe
|
// update the contact lifetime and commit any pending switch when safe
|
||||||
const bool mode_button_contact = update_touch_state(event);
|
const bool mode_button_contact = update_touch_state(event);
|
||||||
|
|
||||||
// hide every event in a contact that began on the mode switch button
|
// hide every event in a contact that began on the mode switch button
|
||||||
if (mode_button_contact) {
|
if (mode_button_contact) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// piano mode consumes hardware events; nav mode forwards them to the game
|
// piano mode consumes hardware events; nav mode forwards them to the game
|
||||||
return piano_mode_before_update;
|
return piano_mode_before_update;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,27 +1,27 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#include "touch/native/nativetouchhook.h"
|
#include "touch/native/nativetouchhook.h"
|
||||||
|
|
||||||
namespace games::nost::touch_mode {
|
namespace games::nost::touch_mode {
|
||||||
|
|
||||||
// nav mode forwards contacts to the game; piano mode converts them into piano keys
|
// nav mode forwards contacts to the game; piano mode converts them into piano keys
|
||||||
enum class Mode {
|
enum class Mode {
|
||||||
Nav,
|
Nav,
|
||||||
Piano,
|
Piano,
|
||||||
};
|
};
|
||||||
|
|
||||||
void enable();
|
void enable();
|
||||||
void disable();
|
void disable();
|
||||||
bool enabled();
|
bool enabled();
|
||||||
|
|
||||||
Mode current_mode();
|
Mode current_mode();
|
||||||
|
|
||||||
void publish_button_bounds(HWND window, const RECT &client_bounds);
|
void publish_button_bounds(HWND window, const RECT &client_bounds);
|
||||||
|
|
||||||
uint32_t piano_key_state();
|
uint32_t piano_key_state();
|
||||||
|
|
||||||
bool filter_native_touch(const nativetouch::NativeTouchEvent &event);
|
bool filter_native_touch(const nativetouch::NativeTouchEvent &event);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,143 +1,143 @@
|
|||||||
#include "touch_debug.h"
|
#include "touch_debug.h"
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
|
||||||
#include "external/imgui/imgui.h"
|
#include "external/imgui/imgui.h"
|
||||||
#include "games/rb/rb.h"
|
#include "games/rb/rb.h"
|
||||||
#include "games/rb/touch_defs.h"
|
#include "games/rb/touch_defs.h"
|
||||||
|
|
||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
|
|
||||||
struct TouchDebugState {
|
struct TouchDebugState {
|
||||||
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
|
std::array<unsigned char, TOUCH_PACKET_SIZE> packet {};
|
||||||
bool is_landscape = false;
|
bool is_landscape = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
|
std::atomic_bool TOUCH_DEBUG_OVERLAY = false;
|
||||||
static std::atomic_bool TOUCH_ACTIVE = false;
|
static std::atomic_bool TOUCH_ACTIVE = false;
|
||||||
static std::mutex TOUCH_DEBUG_STATE_M;
|
static std::mutex TOUCH_DEBUG_STATE_M;
|
||||||
static TouchDebugState TOUCH_DEBUG_STATE;
|
static TouchDebugState TOUCH_DEBUG_STATE;
|
||||||
|
|
||||||
static float touch_scale_factor() {
|
static float touch_scale_factor() {
|
||||||
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
|
return TOUCH_SCALING / (float) TOUCH_SCALE_DEFAULT;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void clear_touch_debug_state() {
|
static void clear_touch_debug_state() {
|
||||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||||
TOUCH_DEBUG_STATE = {};
|
TOUCH_DEBUG_STATE = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
static TouchDebugState get_touch_debug_state() {
|
static TouchDebugState get_touch_debug_state() {
|
||||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||||
return TOUCH_DEBUG_STATE;
|
return TOUCH_DEBUG_STATE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool packet_bit_active(
|
static bool packet_bit_active(
|
||||||
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
|
const std::array<unsigned char, TOUCH_PACKET_SIZE> &packet, int bit) {
|
||||||
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
|
return (packet[TOUCH_PACKET_DATA_OFFSET + bit / 8] & (1u << (bit % 8))) != 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int sensor_center(int sensor, int sensor_count, int extent) {
|
static int sensor_center(int sensor, int sensor_count, int extent) {
|
||||||
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
|
return ((sensor * 2 + 1) * extent) / (sensor_count * 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
static float sensor_span_position(int sensor, int sensor_count, int extent) {
|
static float sensor_span_position(int sensor, int sensor_count, int extent) {
|
||||||
return sensor * (extent - 1) / (float) (sensor_count - 1);
|
return sensor * (extent - 1) / (float) (sensor_count - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool touch_debug_overlay_enabled() {
|
bool touch_debug_overlay_enabled() {
|
||||||
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
|
return TOUCH_DEBUG_OVERLAY && TOUCH_ACTIVE.load(std::memory_order_acquire);
|
||||||
}
|
}
|
||||||
|
|
||||||
void touch_draw_debug_overlay() {
|
void touch_draw_debug_overlay() {
|
||||||
if (!touch_debug_overlay_enabled()) {
|
if (!touch_debug_overlay_enabled()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto &io = ImGui::GetIO();
|
const auto &io = ImGui::GetIO();
|
||||||
int width = static_cast<int>(io.DisplaySize.x);
|
int width = static_cast<int>(io.DisplaySize.x);
|
||||||
int height = static_cast<int>(io.DisplaySize.y);
|
int height = static_cast<int>(io.DisplaySize.y);
|
||||||
if (width <= 0 || height <= 0) {
|
if (width <= 0 || height <= 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const float scale_factor = touch_scale_factor();
|
const float scale_factor = touch_scale_factor();
|
||||||
const float left = width * (1.f - scale_factor) / 2.f;
|
const float left = width * (1.f - scale_factor) / 2.f;
|
||||||
const float top = height * (1.f - scale_factor) / 2.f;
|
const float top = height * (1.f - scale_factor) / 2.f;
|
||||||
const float right = width - left;
|
const float right = width - left;
|
||||||
const float bottom = height - top;
|
const float bottom = height - top;
|
||||||
|
|
||||||
TouchDebugState state = get_touch_debug_state();
|
TouchDebugState state = get_touch_debug_state();
|
||||||
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
|
ImDrawList *draw_list = ImGui::GetBackgroundDrawList();
|
||||||
auto draw_line = [&](float x1, float y1, float x2, float y2) {
|
auto draw_line = [&](float x1, float y1, float x2, float y2) {
|
||||||
draw_list->AddLine(
|
draw_list->AddLine(
|
||||||
ImVec2(x1, y1), ImVec2(x2, y2),
|
ImVec2(x1, y1), ImVec2(x2, y2),
|
||||||
IM_COL32(0, 255, 64, 255), 2.f);
|
IM_COL32(0, 255, 64, 255), 2.f);
|
||||||
};
|
};
|
||||||
|
|
||||||
// show the valid input area when touch scaling restricts it
|
// show the valid input area when touch scaling restricts it
|
||||||
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
|
if (TOUCH_SCALING != TOUCH_SCALE_DEFAULT) {
|
||||||
draw_list->AddRect(
|
draw_list->AddRect(
|
||||||
ImVec2(left, top), ImVec2(right, bottom),
|
ImVec2(left, top), ImVec2(right, bottom),
|
||||||
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
|
IM_COL32(255, 255, 255, 255), 0.f, 0, 2.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// spread the usable X sensors 2..45 from edge to edge
|
// spread the usable X sensors 2..45 from edge to edge
|
||||||
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
|
for (int sensor = X_SENSOR_FIRST_ACTIVE; sensor <= X_SENSOR_LAST_ACTIVE; sensor++) {
|
||||||
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
|
if (!packet_bit_active(state.packet, X_SENSOR_FIRST_BIT + sensor)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
float position = sensor_span_position(
|
float position = sensor_span_position(
|
||||||
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
|
sensor - X_SENSOR_FIRST_ACTIVE, X_SENSOR_ACTIVE_COUNT,
|
||||||
state.is_landscape ? height : width);
|
state.is_landscape ? height : width);
|
||||||
if (state.is_landscape) {
|
if (state.is_landscape) {
|
||||||
float y = top + position * scale_factor;
|
float y = top + position * scale_factor;
|
||||||
draw_line(left, y, right, y);
|
draw_line(left, y, right, y);
|
||||||
} else {
|
} else {
|
||||||
float x = left + position * scale_factor;
|
float x = left + position * scale_factor;
|
||||||
draw_line(x, top, x, bottom);
|
draw_line(x, top, x, bottom);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
|
for (int sensor = 0; sensor < Y_SENSOR_COUNT; sensor++) {
|
||||||
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
|
if (!packet_bit_active(state.packet, Y_SENSOR_FIRST_BIT - sensor)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
int position = sensor_center(
|
int position = sensor_center(
|
||||||
sensor, Y_SENSOR_COUNT,
|
sensor, Y_SENSOR_COUNT,
|
||||||
state.is_landscape ? width : height);
|
state.is_landscape ? width : height);
|
||||||
if (state.is_landscape) {
|
if (state.is_landscape) {
|
||||||
float x = right - position * scale_factor;
|
float x = right - position * scale_factor;
|
||||||
draw_line(x, top, x, bottom);
|
draw_line(x, top, x, bottom);
|
||||||
} else {
|
} else {
|
||||||
float y = top + position * scale_factor;
|
float y = top + position * scale_factor;
|
||||||
draw_line(left, y, right, y);
|
draw_line(left, y, right, y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void touch_debug_attach() {
|
void touch_debug_attach() {
|
||||||
clear_touch_debug_state();
|
clear_touch_debug_state();
|
||||||
TOUCH_ACTIVE.store(true, std::memory_order_release);
|
TOUCH_ACTIVE.store(true, std::memory_order_release);
|
||||||
}
|
}
|
||||||
|
|
||||||
void touch_debug_detach() {
|
void touch_debug_detach() {
|
||||||
TOUCH_ACTIVE.store(false, std::memory_order_release);
|
TOUCH_ACTIVE.store(false, std::memory_order_release);
|
||||||
clear_touch_debug_state();
|
clear_touch_debug_state();
|
||||||
}
|
}
|
||||||
|
|
||||||
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
|
void touch_debug_publish(const unsigned char *data, bool is_landscape) {
|
||||||
if (!TOUCH_DEBUG_OVERLAY) {
|
if (!TOUCH_DEBUG_OVERLAY) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
std::lock_guard<std::mutex> lock(TOUCH_DEBUG_STATE_M);
|
||||||
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
|
memcpy(TOUCH_DEBUG_STATE.packet.data(), data, TOUCH_PACKET_SIZE);
|
||||||
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
|
TOUCH_DEBUG_STATE.is_landscape = is_landscape;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,14 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
|
|
||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
extern std::atomic_bool TOUCH_DEBUG_OVERLAY;
|
extern std::atomic_bool TOUCH_DEBUG_OVERLAY;
|
||||||
|
|
||||||
bool touch_debug_overlay_enabled();
|
bool touch_debug_overlay_enabled();
|
||||||
void touch_draw_debug_overlay();
|
void touch_draw_debug_overlay();
|
||||||
|
|
||||||
void touch_debug_attach();
|
void touch_debug_attach();
|
||||||
void touch_debug_detach();
|
void touch_debug_detach();
|
||||||
void touch_debug_publish(const unsigned char *data, bool is_landscape);
|
void touch_debug_publish(const unsigned char *data, bool is_landscape);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +1,17 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace games::rb {
|
namespace games::rb {
|
||||||
inline constexpr int TOUCH_SCALE_DEFAULT = 1000;
|
inline constexpr int TOUCH_SCALE_DEFAULT = 1000;
|
||||||
inline constexpr int TOUCH_PACKET_SIZE = 20;
|
inline constexpr int TOUCH_PACKET_SIZE = 20;
|
||||||
inline constexpr int TOUCH_PACKET_DATA_OFFSET = 3;
|
inline constexpr int TOUCH_PACKET_DATA_OFFSET = 3;
|
||||||
|
|
||||||
inline constexpr int X_SENSOR_COUNT = 48;
|
inline constexpr int X_SENSOR_COUNT = 48;
|
||||||
inline constexpr int X_SENSOR_FIRST_ACTIVE = 2;
|
inline constexpr int X_SENSOR_FIRST_ACTIVE = 2;
|
||||||
inline constexpr int X_SENSOR_LAST_ACTIVE = 45;
|
inline constexpr int X_SENSOR_LAST_ACTIVE = 45;
|
||||||
inline constexpr int X_SENSOR_ACTIVE_COUNT =
|
inline constexpr int X_SENSOR_ACTIVE_COUNT =
|
||||||
X_SENSOR_LAST_ACTIVE - X_SENSOR_FIRST_ACTIVE + 1;
|
X_SENSOR_LAST_ACTIVE - X_SENSOR_FIRST_ACTIVE + 1;
|
||||||
inline constexpr int X_SENSOR_FIRST_BIT = 88;
|
inline constexpr int X_SENSOR_FIRST_BIT = 88;
|
||||||
|
|
||||||
inline constexpr int Y_SENSOR_COUNT = 76;
|
inline constexpr int Y_SENSOR_COUNT = 76;
|
||||||
inline constexpr int Y_SENSOR_FIRST_BIT = 75;
|
inline constexpr int Y_SENSOR_FIRST_BIT = 75;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,72 +1,72 @@
|
|||||||
#include "sdvx_live2d.h"
|
#include "sdvx_live2d.h"
|
||||||
|
|
||||||
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
|
// only the Live2D-capable SDVX versions are 64-bit, so the whole feature is
|
||||||
// compiled out of 32-bit builds.
|
// compiled out of 32-bit builds.
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "launcher/logger.h"
|
#include "launcher/logger.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
namespace games::sdvx {
|
namespace games::sdvx {
|
||||||
|
|
||||||
// Live2D in-game scene detection (for the -sdvxnolive2d "ingame" option).
|
// Live2D in-game scene detection (for the -sdvxnolive2d "ingame" option).
|
||||||
//
|
//
|
||||||
// the game logs scene transitions as "I:Attach: in <SCENE>" / "I:Detach: in
|
// the game logs scene transitions as "I:Attach: in <SCENE>" / "I:Detach: in
|
||||||
// <SCENE>". several scenes correspond to in-song gameplay (with the heavy
|
// <SCENE>". several scenes correspond to in-song gameplay (with the heavy
|
||||||
// Live2D rendering); we watch those log lines and keep the shared flag
|
// Live2D rendering); we watch those log lines and keep the shared flag
|
||||||
// the d3d9 backend reads up to date. the hook never alters the log output
|
// the d3d9 backend reads up to date. the hook never alters the log output
|
||||||
// (always returns false).
|
// (always returns false).
|
||||||
static bool live2d_scene_log_hook(
|
static bool live2d_scene_log_hook(
|
||||||
void *user, const std::string &data, logger::Style style, std::string &out) {
|
void *user, const std::string &data, logger::Style style, std::string &out) {
|
||||||
// any of these scenes counts as in-song gameplay (different play modes)
|
// any of these scenes counts as in-song gameplay (different play modes)
|
||||||
static const char *const gameplay_scenes[] = {
|
static const char *const gameplay_scenes[] = {
|
||||||
"in ALTERNATIVE_GAME_SCENE",
|
"in ALTERNATIVE_GAME_SCENE",
|
||||||
"in MEGAMIX_GAME_SCENE",
|
"in MEGAMIX_GAME_SCENE",
|
||||||
"in MEGAMIX_BATTLE",
|
"in MEGAMIX_BATTLE",
|
||||||
"in BATTLE_GAME_SCENE",
|
"in BATTLE_GAME_SCENE",
|
||||||
"in AUTOMATION_GAME_SCENE",
|
"in AUTOMATION_GAME_SCENE",
|
||||||
"in ARENA_GAME_SCENE",
|
"in ARENA_GAME_SCENE",
|
||||||
};
|
};
|
||||||
bool in_gameplay_scene = false;
|
bool in_gameplay_scene = false;
|
||||||
for (const auto *scene : gameplay_scenes) {
|
for (const auto *scene : gameplay_scenes) {
|
||||||
if (data.find(scene) != std::string::npos) {
|
if (data.find(scene) != std::string::npos) {
|
||||||
in_gameplay_scene = true;
|
in_gameplay_scene = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!in_gameplay_scene) {
|
if (!in_gameplay_scene) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// note: log messages here must NOT contain any matched scene token, else
|
// note: log messages here must NOT contain any matched scene token, else
|
||||||
// this hook would re-enter itself when the message is pushed.
|
// this hook would re-enter itself when the message is pushed.
|
||||||
if (data.find("I:Attach: in ") != std::string::npos) {
|
if (data.find("I:Attach: in ") != std::string::npos) {
|
||||||
if (!GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(true, std::memory_order_relaxed)) {
|
if (!GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(true, std::memory_order_relaxed)) {
|
||||||
log_info("sdvx", "Live2D skip: entering gameplay");
|
log_info("sdvx", "Live2D skip: entering gameplay");
|
||||||
}
|
}
|
||||||
} else if (data.find("I:Detach: in ") != std::string::npos) {
|
} else if (data.find("I:Detach: in ") != std::string::npos) {
|
||||||
if (GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(false, std::memory_order_relaxed)) {
|
if (GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY.exchange(false, std::memory_order_relaxed)) {
|
||||||
log_info("sdvx", "Live2D skip: leaving gameplay");
|
log_info("sdvx", "Live2D skip: leaving gameplay");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void live2d_scene_detection_init() {
|
void live2d_scene_detection_init() {
|
||||||
static bool installed = false;
|
static bool installed = false;
|
||||||
if (installed) {
|
if (installed) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
installed = true;
|
installed = true;
|
||||||
// the logger's hook list is a persistent static, so registering here is
|
// the logger's hook list is a persistent static, so registering here is
|
||||||
// safe even though this runs before logger::start(). we intentionally do
|
// safe even though this runs before logger::start(). we intentionally do
|
||||||
// NOT log a confirmation now: at this point the log file isn't open yet
|
// NOT log a confirmation now: at this point the log file isn't open yet
|
||||||
// and the message would be dropped. the entering/leaving-gameplay lines
|
// and the message would be dropped. the entering/leaving-gameplay lines
|
||||||
// above provide runtime confirmation once the logger is running.
|
// above provide runtime confirmation once the logger is running.
|
||||||
logger::hook_add(live2d_scene_log_hook, nullptr);
|
logger::hook_add(live2d_scene_log_hook, nullptr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // SPICE64
|
#endif // SPICE64
|
||||||
|
|||||||
@@ -1,14 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace games::sdvx {
|
namespace games::sdvx {
|
||||||
|
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
// installs the Live2D in-game scene-detection log hook used by the
|
// installs the Live2D in-game scene-detection log hook used by the
|
||||||
// -sdvxnolive2d "ingame" option. does not require the SDVX game module to
|
// -sdvxnolive2d "ingame" option. does not require the SDVX game module to
|
||||||
// be attached, so it can be enabled purely from the launcher option.
|
// be attached, so it can be enabled purely from the launcher option.
|
||||||
// only the Live2D-capable SDVX versions are 64-bit, so this is compiled out
|
// only the Live2D-capable SDVX versions are 64-bit, so this is compiled out
|
||||||
// of 32-bit builds.
|
// of 32-bit builds.
|
||||||
void live2d_scene_detection_init();
|
void live2d_scene_detection_init();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,84 +1,84 @@
|
|||||||
#include "asio_driver_scan.h"
|
#include "asio_driver_scan.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
namespace hooks::audio {
|
namespace hooks::audio {
|
||||||
|
|
||||||
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
static constexpr char ASIO_REG_PATH[] = "software\\asio";
|
||||||
static constexpr char ASIO_REG_DESC[] = "description";
|
static constexpr char ASIO_REG_DESC[] = "description";
|
||||||
|
|
||||||
// enumerate a single registry view, appending to entries while merging
|
// enumerate a single registry view, appending to entries while merging
|
||||||
// duplicates discovered in another view. Drivers are matched by name (not
|
// duplicates discovered in another view. Drivers are matched by name (not
|
||||||
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
// CLSID): the game's ASIO loader selects drivers by name, and some vendors
|
||||||
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
// register the same CLSID under different 32-bit/64-bit names (e.g. "XONAR
|
||||||
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
// SOUND CARD" vs "XONAR SOUND CARD(64)"), which are distinct user choices.
|
||||||
static void scan_view(
|
static void scan_view(
|
||||||
REGSAM wow64_flag,
|
REGSAM wow64_flag,
|
||||||
bool is_64bit,
|
bool is_64bit,
|
||||||
std::vector<AsioDriverScanEntry> &entries) {
|
std::vector<AsioDriverScanEntry> &entries) {
|
||||||
|
|
||||||
HKEY hkEnum = nullptr;
|
HKEY hkEnum = nullptr;
|
||||||
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, ASIO_REG_PATH, 0,
|
||||||
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
KEY_READ | wow64_flag, &hkEnum) != ERROR_SUCCESS) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
char key_name[256];
|
char key_name[256];
|
||||||
for (DWORD index = 0;
|
for (DWORD index = 0;
|
||||||
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
RegEnumKeyA(hkEnum, index, key_name, sizeof(key_name)) == ERROR_SUCCESS;
|
||||||
index++) {
|
index++) {
|
||||||
|
|
||||||
// read description (display name), fall back to the key name.
|
// read description (display name), fall back to the key name.
|
||||||
// RegOpenKeyExA + RegQueryValueExA is used instead of RegGetValueA
|
// RegOpenKeyExA + RegQueryValueExA is used instead of RegGetValueA
|
||||||
// because the latter is unavailable on Windows XP.
|
// because the latter is unavailable on Windows XP.
|
||||||
char desc[256] = { 0 };
|
char desc[256] = { 0 };
|
||||||
DWORD size = sizeof(desc);
|
DWORD size = sizeof(desc);
|
||||||
std::string name = key_name;
|
std::string name = key_name;
|
||||||
HKEY hkDriver = nullptr;
|
HKEY hkDriver = nullptr;
|
||||||
if (RegOpenKeyExA(hkEnum, key_name, 0,
|
if (RegOpenKeyExA(hkEnum, key_name, 0,
|
||||||
KEY_QUERY_VALUE | wow64_flag, &hkDriver) == ERROR_SUCCESS) {
|
KEY_QUERY_VALUE | wow64_flag, &hkDriver) == ERROR_SUCCESS) {
|
||||||
DWORD type = 0;
|
DWORD type = 0;
|
||||||
if (RegQueryValueExA(hkDriver,
|
if (RegQueryValueExA(hkDriver,
|
||||||
ASIO_REG_DESC,
|
ASIO_REG_DESC,
|
||||||
nullptr,
|
nullptr,
|
||||||
&type,
|
&type,
|
||||||
reinterpret_cast<LPBYTE>(desc),
|
reinterpret_cast<LPBYTE>(desc),
|
||||||
&size) == ERROR_SUCCESS
|
&size) == ERROR_SUCCESS
|
||||||
&& type == REG_SZ && desc[0]) {
|
&& type == REG_SZ && desc[0]) {
|
||||||
// ensure null termination
|
// ensure null termination
|
||||||
desc[sizeof(desc) - 1] = '\0';
|
desc[sizeof(desc) - 1] = '\0';
|
||||||
name = desc;
|
name = desc;
|
||||||
}
|
}
|
||||||
RegCloseKey(hkDriver);
|
RegCloseKey(hkDriver);
|
||||||
}
|
}
|
||||||
|
|
||||||
// merge with an existing entry from the other view (match by name)
|
// merge with an existing entry from the other view (match by name)
|
||||||
const std::string name_lower = strtolower(name);
|
const std::string name_lower = strtolower(name);
|
||||||
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
auto it = std::find_if(entries.begin(), entries.end(), [&](const auto &e) {
|
||||||
return strtolower(e.name) == name_lower;
|
return strtolower(e.name) == name_lower;
|
||||||
});
|
});
|
||||||
if (it == entries.end()) {
|
if (it == entries.end()) {
|
||||||
entries.push_back({ name });
|
entries.push_back({ name });
|
||||||
it = entries.end() - 1;
|
it = entries.end() - 1;
|
||||||
}
|
}
|
||||||
it->found_32bit |= !is_64bit;
|
it->found_32bit |= !is_64bit;
|
||||||
it->found_64bit |= is_64bit;
|
it->found_64bit |= is_64bit;
|
||||||
}
|
}
|
||||||
|
|
||||||
RegCloseKey(hkEnum);
|
RegCloseKey(hkEnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
std::vector<AsioDriverScanEntry> scan_asio_drivers() {
|
||||||
std::vector<AsioDriverScanEntry> entries;
|
std::vector<AsioDriverScanEntry> entries;
|
||||||
|
|
||||||
// 64-bit view first so it wins ordering when present in both
|
// 64-bit view first so it wins ordering when present in both
|
||||||
scan_view(KEY_WOW64_64KEY, true, entries);
|
scan_view(KEY_WOW64_64KEY, true, entries);
|
||||||
scan_view(KEY_WOW64_32KEY, false, entries);
|
scan_view(KEY_WOW64_32KEY, false, entries);
|
||||||
|
|
||||||
return entries;
|
return entries;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,15 +1,15 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
namespace hooks::audio {
|
namespace hooks::audio {
|
||||||
|
|
||||||
struct AsioDriverScanEntry {
|
struct AsioDriverScanEntry {
|
||||||
std::string name;
|
std::string name;
|
||||||
bool found_32bit = false;
|
bool found_32bit = false;
|
||||||
bool found_64bit = false;
|
bool found_64bit = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
std::vector<AsioDriverScanEntry> scan_asio_drivers();
|
||||||
}
|
}
|
||||||
|
|||||||
+1067
-1067
File diff suppressed because it is too large
Load Diff
@@ -1,240 +1,240 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#include "external/asio/asio.h"
|
#include "external/asio/asio.h"
|
||||||
#include "external/asio/iasiodrv.h"
|
#include "external/asio/iasiodrv.h"
|
||||||
|
|
||||||
namespace hooks::audio::asio {
|
namespace hooks::audio::asio {
|
||||||
|
|
||||||
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
// returns true if a CoCreateInstance call is instantiating a registered ASIO driver.
|
||||||
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
// ASIO hosts pass the driver CLSID as both class id and interface id; we also validate
|
||||||
// it against the system's registered ASIO drivers to avoid false positives
|
// it against the system's registered ASIO drivers to avoid false positives
|
||||||
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
bool is_asio_creation(REFCLSID rclsid, REFIID riid);
|
||||||
|
|
||||||
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
// wrap a real ASIO driver instance, taking ownership of the supplied reference, and
|
||||||
// return a proxy that forwards every call to it. also records it as the cached
|
// return a proxy that forwards every call to it. also records it as the cached
|
||||||
// instance for its CLSID so later CoCreate calls can reuse it (see wrap_existing)
|
// instance for its CLSID so later CoCreate calls can reuse it (see wrap_existing)
|
||||||
IUnknown *wrap(REFCLSID clsid, void *real);
|
IUnknown *wrap(REFCLSID clsid, void *real);
|
||||||
|
|
||||||
// if a cached wrapper already exists for this CLSID, return it (with an added
|
// if a cached wrapper already exists for this CLSID, return it (with an added
|
||||||
// reference); otherwise nullptr to signal the caller to create the real driver and
|
// reference); otherwise nullptr to signal the caller to create the real driver and
|
||||||
// wrap it. lets the host reuse one driver instance instead of re-instantiating it
|
// wrap it. lets the host reuse one driver instance instead of re-instantiating it
|
||||||
IUnknown *wrap_existing(REFCLSID clsid);
|
IUnknown *wrap_existing(REFCLSID clsid);
|
||||||
|
|
||||||
// drop the process-lifetime references taken by wrap() so cached drivers can be released
|
// drop the process-lifetime references taken by wrap() so cached drivers can be released
|
||||||
// at shutdown. only relinquishes our pin, so a real driver is torn down once the host
|
// at shutdown. only relinquishes our pin, so a real driver is torn down once the host
|
||||||
// has released its own references too. call from a controlled shutdown point, never from
|
// has released its own references too. call from a controlled shutdown point, never from
|
||||||
// a static destructor (the driver DLL may already be unloaded)
|
// a static destructor (the driver DLL may already be unloaded)
|
||||||
void release_all_wrappers();
|
void release_all_wrappers();
|
||||||
}
|
}
|
||||||
|
|
||||||
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
// transparent proxy around a real ASIO driver; a single place to intercept ASIO traffic
|
||||||
struct WrappedAsio final : IAsio {
|
struct WrappedAsio final : IAsio {
|
||||||
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
WrappedAsio(IAsio *real, REFCLSID clsid, std::string name)
|
||||||
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
: pReal(real), clsid(clsid), driver_name(std::move(name)) {
|
||||||
}
|
}
|
||||||
|
|
||||||
WrappedAsio(const WrappedAsio &) = delete;
|
WrappedAsio(const WrappedAsio &) = delete;
|
||||||
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
WrappedAsio &operator=(const WrappedAsio &) = delete;
|
||||||
|
|
||||||
virtual ~WrappedAsio();
|
virtual ~WrappedAsio();
|
||||||
|
|
||||||
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
// selects which source channel pair of a multichannel ASIO output reaches the device's
|
||||||
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
// 2.0 front pair. when not None, the proxy presents the game's expected multichannel
|
||||||
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
// layout to the host so it proceeds to create_buffers, then opens only a two-channel
|
||||||
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
// stream on the real device and routes the selected pair onto it (see create_buffers).
|
||||||
// Front is the plain "force two channel" case (forward the device's own front pair);
|
// Front is the plain "force two channel" case (forward the device's own front pair);
|
||||||
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
// the others copy a different pair onto 0/1. assumes a standard 7.1 layout (0-indexed).
|
||||||
// set once at boot, before any wrapper exists, so it needs no synchronization
|
// set once at boot, before any wrapper exists, so it needs no synchronization
|
||||||
enum class StereoDownmix {
|
enum class StereoDownmix {
|
||||||
None, // feature disabled - full multichannel passthrough
|
None, // feature disabled - full multichannel passthrough
|
||||||
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
Front, // channels 0/1 - the device front pair is forwarded as-is (no copy)
|
||||||
Center, // channel 2 duplicated to both 0 and 1
|
Center, // channel 2 duplicated to both 0 and 1
|
||||||
Rear, // channels 4/5 -> 0/1
|
Rear, // channels 4/5 -> 0/1
|
||||||
Side, // channels 6/7 -> 0/1
|
Side, // channels 6/7 -> 0/1
|
||||||
};
|
};
|
||||||
static StereoDownmix STEREO_DOWNMIX;
|
static StereoDownmix STEREO_DOWNMIX;
|
||||||
|
|
||||||
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
// true when a stereo extraction is configured, i.e. the real device should open a 2.0
|
||||||
// stream and only the selected pair should reach it. the former standalone
|
// stream and only the selected pair should reach it. the former standalone
|
||||||
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
// FORCE_TWO_CHANNELS flag is now just the Front case of this
|
||||||
static bool force_two_channels() {
|
static bool force_two_channels() {
|
||||||
return STEREO_DOWNMIX != StereoDownmix::None;
|
return STEREO_DOWNMIX != StereoDownmix::None;
|
||||||
}
|
}
|
||||||
|
|
||||||
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
// some games hardcode a multichannel ASIO output and bail before create_buffers if
|
||||||
// get_channels reports fewer, so we report at least this many output channels when a
|
// get_channels reports fewer, so we report at least this many output channels when a
|
||||||
// stereo extraction is active
|
// stereo extraction is active
|
||||||
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
static constexpr long FORCED_OUTPUT_CHANNELS = 8;
|
||||||
|
|
||||||
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
// maps an option string ("front", "center", "rear", "side") to a StereoDownmix value,
|
||||||
// returning None for anything unrecognized
|
// returning None for anything unrecognized
|
||||||
static StereoDownmix name_to_stereo_downmix(const char *name);
|
static StereoDownmix name_to_stereo_downmix(const char *name);
|
||||||
|
|
||||||
#pragma region IUnknown
|
#pragma region IUnknown
|
||||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppv) override;
|
||||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||||
ULONG STDMETHODCALLTYPE Release() override;
|
ULONG STDMETHODCALLTYPE Release() override;
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
#pragma region IAsio
|
#pragma region IAsio
|
||||||
AsioBool __thiscall init(void *sys_handle) override;
|
AsioBool __thiscall init(void *sys_handle) override;
|
||||||
void __thiscall get_driver_name(char *name) override;
|
void __thiscall get_driver_name(char *name) override;
|
||||||
long __thiscall get_driver_version() override;
|
long __thiscall get_driver_version() override;
|
||||||
void __thiscall get_error_message(char *string) override;
|
void __thiscall get_error_message(char *string) override;
|
||||||
AsioError __thiscall start() override;
|
AsioError __thiscall start() override;
|
||||||
AsioError __thiscall stop() override;
|
AsioError __thiscall stop() override;
|
||||||
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
AsioError __thiscall get_channels(long *num_input_channels, long *num_output_channels) override;
|
||||||
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
AsioError __thiscall get_latencies(long *input_latency, long *output_latency) override;
|
||||||
AsioError __thiscall get_buffer_size(
|
AsioError __thiscall get_buffer_size(
|
||||||
long *min_size,
|
long *min_size,
|
||||||
long *max_size,
|
long *max_size,
|
||||||
long *preferred_size,
|
long *preferred_size,
|
||||||
long *granularity) override;
|
long *granularity) override;
|
||||||
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
AsioError __thiscall can_sample_rate(AsioSampleRate sample_rate) override;
|
||||||
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
AsioError __thiscall get_sample_rate(AsioSampleRate *sample_rate) override;
|
||||||
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
AsioError __thiscall set_sample_rate(AsioSampleRate sample_rate) override;
|
||||||
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
AsioError __thiscall get_clock_sources(ASIOClockSource *clocks, long *num_sources) override;
|
||||||
AsioError __thiscall set_clock_source(long reference) override;
|
AsioError __thiscall set_clock_source(long reference) override;
|
||||||
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
AsioError __thiscall get_sample_position(ASIOSamples *s_pos, ASIOTimeStamp *t_stamp) override;
|
||||||
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
AsioError __thiscall get_channel_info(AsioChannelInfo *info) override;
|
||||||
AsioError __thiscall create_buffers(
|
AsioError __thiscall create_buffers(
|
||||||
AsioBufferInfo *buffer_infos,
|
AsioBufferInfo *buffer_infos,
|
||||||
long num_channels,
|
long num_channels,
|
||||||
long buffer_size,
|
long buffer_size,
|
||||||
AsioCallbacks *callbacks) override;
|
AsioCallbacks *callbacks) override;
|
||||||
AsioError __thiscall dispose_buffers() override;
|
AsioError __thiscall dispose_buffers() override;
|
||||||
AsioError __thiscall control_panel() override;
|
AsioError __thiscall control_panel() override;
|
||||||
AsioError __thiscall future(long selector, void *opt) override;
|
AsioError __thiscall future(long selector, void *opt) override;
|
||||||
AsioError __thiscall output_ready() override;
|
AsioError __thiscall output_ready() override;
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
// quiesces any leftover stream/buffer state before the cached wrapper is handed back
|
// quiesces any leftover stream/buffer state before the cached wrapper is handed back
|
||||||
// for reuse, without destroying the real driver (see wrap_existing)
|
// for reuse, without destroying the real driver (see wrap_existing)
|
||||||
void quiesce_for_reuse();
|
void quiesce_for_reuse();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// create_buffers implementation used when a stereo extraction is active: forwards only
|
// create_buffers implementation used when a stereo extraction is active: forwards only
|
||||||
// the channels the real device has and hands the game throwaway buffers for the rest
|
// the channels the real device has and hands the game throwaway buffers for the rest
|
||||||
AsioError create_buffers_front_pair(
|
AsioError create_buffers_front_pair(
|
||||||
AsioBufferInfo *buffer_infos,
|
AsioBufferInfo *buffer_infos,
|
||||||
long num_channels,
|
long num_channels,
|
||||||
long buffer_size,
|
long buffer_size,
|
||||||
AsioCallbacks *callbacks);
|
AsioCallbacks *callbacks);
|
||||||
|
|
||||||
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
// if any post-processing effect (volume boost or stereo downmix) is active, saves the
|
||||||
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
// game's callbacks and returns a proxy callback set (our buffer-switch trampolines) to
|
||||||
// hand the real driver instead, so we can rework its output buffers after the game
|
// hand the real driver instead, so we can rework its output buffers after the game
|
||||||
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
// fills them. otherwise returns the game's callbacks unchanged. called at create_buffers
|
||||||
// time, before the stream starts
|
// time, before the stream starts
|
||||||
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
AsioCallbacks *install_proxy_callbacks(AsioCallbacks *game_callbacks);
|
||||||
|
|
||||||
// records a device output channel whose buffers we scale by the volume boost. queries
|
// records a device output channel whose buffers we scale by the volume boost. queries
|
||||||
// the real driver for the channel's sample format. called at create_buffers time
|
// the real driver for the channel's sample format. called at create_buffers time
|
||||||
void record_volume_output_channel(const AsioBufferInfo &info);
|
void record_volume_output_channel(const AsioBufferInfo &info);
|
||||||
|
|
||||||
// the real device's output sample format, queried from its first output channel. all
|
// the real device's output sample format, queried from its first output channel. all
|
||||||
// output channels of a device share one format, so this characterizes them all. returns
|
// output channels of a device share one format, so this characterizes them all. returns
|
||||||
// ASIOSTLastEntry if the device has no output channels or the query fails
|
// ASIOSTLastEntry if the device has no output channels or the query fails
|
||||||
AsioSampleType device_output_sample_type();
|
AsioSampleType device_output_sample_type();
|
||||||
|
|
||||||
// locates the destination pair (device channels 0/1) and the configured source channels
|
// locates the destination pair (device channels 0/1) and the configured source channels
|
||||||
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
// in the game's buffer set so the realtime path can copy the selected pair onto 0/1.
|
||||||
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
// a no-op unless STEREO_DOWNMIX selects a non-front pair. called at create_buffers time
|
||||||
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
void record_downmix_channels(AsioBufferInfo *buffer_infos, long num_channels, long buffer_size);
|
||||||
|
|
||||||
// publishes the captured post-process state to the realtime thread once the buffers
|
// publishes the captured post-process state to the realtime thread once the buffers
|
||||||
// exist, making our trampolines start reworking output. called at the end of either
|
// exist, making our trampolines start reworking output. called at the end of either
|
||||||
// create_buffers path
|
// create_buffers path
|
||||||
void publish_post_process(long buffer_size);
|
void publish_post_process(long buffer_size);
|
||||||
|
|
||||||
// detaches this instance from the realtime trampolines so they stop touching its
|
// detaches this instance from the realtime trampolines so they stop touching its
|
||||||
// buffers. called from dispose_buffers and the destructor
|
// buffers. called from dispose_buffers and the destructor
|
||||||
void detach_post_process();
|
void detach_post_process();
|
||||||
|
|
||||||
// multiplies every recorded output channel's buffer for the given double-buffer index
|
// multiplies every recorded output channel's buffer for the given double-buffer index
|
||||||
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
// by the volume boost. runs on the driver's realtime thread from our buffer switch
|
||||||
void apply_output_volume(long double_buffer_index);
|
void apply_output_volume(long double_buffer_index);
|
||||||
|
|
||||||
// copies the configured source channel pair onto device channels 0/1 for the given
|
// copies the configured source channel pair onto device channels 0/1 for the given
|
||||||
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
// double-buffer index. runs on the driver's realtime thread from our buffer switch
|
||||||
void apply_downmix(long double_buffer_index);
|
void apply_downmix(long double_buffer_index);
|
||||||
|
|
||||||
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
// realtime-thread trampolines for the buffer-switch callbacks, handed to the real
|
||||||
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
// driver in place of the game's; ASIO callbacks carry no user data, so they reach the
|
||||||
// active wrapper through active_instance, call the game's original, then rework output.
|
// active wrapper through active_instance, call the game's original, then rework output.
|
||||||
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
// the other two callbacks (sample_rate_did_change, asio_message) are forwarded as the
|
||||||
// game's own pointers, so they need no trampoline
|
// game's own pointers, so they need no trampoline
|
||||||
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
static void __cdecl proxy_buffer_switch(long double_buffer_index, AsioBool direct_process);
|
||||||
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
static AsioTime * __cdecl proxy_buffer_switch_time_info(
|
||||||
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
AsioTime *params, long double_buffer_index, AsioBool direct_process);
|
||||||
|
|
||||||
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
// the single wrapper whose proxy callbacks are installed (ASIO is single-instance with
|
||||||
// one running stream); read by the static trampolines to reach the right wrapper
|
// one running stream); read by the static trampolines to reach the right wrapper
|
||||||
static std::atomic<WrappedAsio *> active_instance;
|
static std::atomic<WrappedAsio *> active_instance;
|
||||||
|
|
||||||
IAsio *const pReal;
|
IAsio *const pReal;
|
||||||
const CLSID clsid;
|
const CLSID clsid;
|
||||||
|
|
||||||
// registry name of the driver (not get_driver_name), used in our logs as a single
|
// registry name of the driver (not get_driver_name), used in our logs as a single
|
||||||
// unambiguous name; constant for our lifetime
|
// unambiguous name; constant for our lifetime
|
||||||
std::string driver_name;
|
std::string driver_name;
|
||||||
|
|
||||||
// the real driver is initialized exactly once; repeat init() calls are a no-op success
|
// the real driver is initialized exactly once; repeat init() calls are a no-op success
|
||||||
bool initialized = false;
|
bool initialized = false;
|
||||||
|
|
||||||
// whether the real driver currently has a buffer set / running stream. used to quiesce
|
// whether the real driver currently has a buffer set / running stream. used to quiesce
|
||||||
// leftover state when the cached wrapper is reused (see quiesce_for_reuse)
|
// leftover state when the cached wrapper is reused (see quiesce_for_reuse)
|
||||||
bool buffers_created = false;
|
bool buffers_created = false;
|
||||||
bool started = false;
|
bool started = false;
|
||||||
|
|
||||||
// our own reference count; we hold one reference on pReal and release it when this
|
// our own reference count; we hold one reference on pReal and release it when this
|
||||||
// drops to zero
|
// drops to zero
|
||||||
std::atomic<ULONG> ref_count {1};
|
std::atomic<ULONG> ref_count {1};
|
||||||
|
|
||||||
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
// throwaway double buffers handed to the channels we discard when a stereo extraction
|
||||||
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
// is active (see create_buffers). owned for the lifetime of the buffer set and freed
|
||||||
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
// in dispose_buffers; only read by the game from its own bufferSwitch, never by us
|
||||||
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
std::vector<std::unique_ptr<uint8_t[]>> dummy_buffers;
|
||||||
|
|
||||||
// one device output channel scaled by the volume boost in our buffer switch
|
// one device output channel scaled by the volume boost in our buffer switch
|
||||||
struct VolumeOutputChannel {
|
struct VolumeOutputChannel {
|
||||||
void *buffers[2];
|
void *buffers[2];
|
||||||
AsioSampleType type;
|
AsioSampleType type;
|
||||||
};
|
};
|
||||||
|
|
||||||
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
// the game's original callbacks (captured when we install our proxy set) and the proxy
|
||||||
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
// set we hand the real driver; the realtime trampolines reach the game's buffer_switch
|
||||||
// through game_callbacks regardless of which effect is active
|
// through game_callbacks regardless of which effect is active
|
||||||
AsioCallbacks game_callbacks {};
|
AsioCallbacks game_callbacks {};
|
||||||
AsioCallbacks proxy_callbacks {};
|
AsioCallbacks proxy_callbacks {};
|
||||||
|
|
||||||
// volume boost state, captured at create_buffers time and published to the realtime
|
// volume boost state, captured at create_buffers time and published to the realtime
|
||||||
// thread via active_instance once fully built; untouched while the stream runs.
|
// thread via active_instance once fully built; untouched while the stream runs.
|
||||||
// volume_active gates whether the realtime path scales any buffers
|
// volume_active gates whether the realtime path scales any buffers
|
||||||
bool volume_active = false;
|
bool volume_active = false;
|
||||||
float volume_gain = 1.0f;
|
float volume_gain = 1.0f;
|
||||||
long volume_buffer_size = 0;
|
long volume_buffer_size = 0;
|
||||||
std::vector<VolumeOutputChannel> volume_channels;
|
std::vector<VolumeOutputChannel> volume_channels;
|
||||||
|
|
||||||
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
// one device channel (0 or 1) fed by a source channel during stereo downmix; both
|
||||||
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
// buffer pointers are indexed by the ASIO double-buffer index, the same as the channels
|
||||||
struct DownmixCopy {
|
struct DownmixCopy {
|
||||||
void *dst[2];
|
void *dst[2];
|
||||||
void *src[2];
|
void *src[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
// stereo downmix state, captured at create_buffers time and published alongside the
|
// stereo downmix state, captured at create_buffers time and published alongside the
|
||||||
// volume state; untouched while the stream runs. downmix_active gates whether the
|
// volume state; untouched while the stream runs. downmix_active gates whether the
|
||||||
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
// realtime path copies the selected source pair onto device channels 0/1. copies[0]
|
||||||
// feeds device channel 0, copies[1] feeds device channel 1
|
// feeds device channel 0, copies[1] feeds device channel 1
|
||||||
bool downmix_active = false;
|
bool downmix_active = false;
|
||||||
DownmixCopy downmix_copies[2] {};
|
DownmixCopy downmix_copies[2] {};
|
||||||
size_t downmix_bytes = 0;
|
size_t downmix_bytes = 0;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,43 +1,43 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <endpointvolume.h>
|
#include <endpointvolume.h>
|
||||||
|
|
||||||
struct WrappedIAudioEndpointVolume : IAudioEndpointVolume {
|
struct WrappedIAudioEndpointVolume : IAudioEndpointVolume {
|
||||||
explicit WrappedIAudioEndpointVolume(IAudioEndpointVolume *orig) : pReal(orig) {}
|
explicit WrappedIAudioEndpointVolume(IAudioEndpointVolume *orig) : pReal(orig) {}
|
||||||
|
|
||||||
WrappedIAudioEndpointVolume(const WrappedIAudioEndpointVolume &) = delete;
|
WrappedIAudioEndpointVolume(const WrappedIAudioEndpointVolume &) = delete;
|
||||||
WrappedIAudioEndpointVolume &operator=(const WrappedIAudioEndpointVolume &) = delete;
|
WrappedIAudioEndpointVolume &operator=(const WrappedIAudioEndpointVolume &) = delete;
|
||||||
|
|
||||||
virtual ~WrappedIAudioEndpointVolume() = default;
|
virtual ~WrappedIAudioEndpointVolume() = default;
|
||||||
|
|
||||||
#pragma region IUnknown
|
#pragma region IUnknown
|
||||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||||
ULONG STDMETHODCALLTYPE Release() override;
|
ULONG STDMETHODCALLTYPE Release() override;
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
#pragma region IAudioEndpointVolume
|
#pragma region IAudioEndpointVolume
|
||||||
HRESULT STDMETHODCALLTYPE RegisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
HRESULT STDMETHODCALLTYPE RegisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||||
HRESULT STDMETHODCALLTYPE UnregisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
HRESULT STDMETHODCALLTYPE UnregisterControlChangeNotify(IAudioEndpointVolumeCallback *pNotify) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetChannelCount(uint32_t *pnChannelCount) override;
|
HRESULT STDMETHODCALLTYPE GetChannelCount(uint32_t *pnChannelCount) override;
|
||||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevel(float fLevelDB, LPCGUID pguidEventContext) override;
|
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevel(float fLevelDB, LPCGUID pguidEventContext) override;
|
||||||
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevelScalar(float fLevel, LPCGUID pguidEventContext) override;
|
HRESULT STDMETHODCALLTYPE SetMasterVolumeLevelScalar(float fLevel, LPCGUID pguidEventContext) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevel(float *fLevelDB) override;
|
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevel(float *fLevelDB) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevelScalar(float *fLevel) override;
|
HRESULT STDMETHODCALLTYPE GetMasterVolumeLevelScalar(float *fLevel) override;
|
||||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevel(uint32_t nChannel, float fLevelDB, LPCGUID pguidEventContext) override;
|
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevel(uint32_t nChannel, float fLevelDB, LPCGUID pguidEventContext) override;
|
||||||
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevelScalar(uint32_t nChannel, float fLevel, LPCGUID pguidEventContext) override;
|
HRESULT STDMETHODCALLTYPE SetChannelVolumeLevelScalar(uint32_t nChannel, float fLevel, LPCGUID pguidEventContext) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevel(uint32_t nChannel, float *fLevelDB) override;
|
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevel(uint32_t nChannel, float *fLevelDB) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevelScalar(uint32_t nChannel, float *fLevel) override;
|
HRESULT STDMETHODCALLTYPE GetChannelVolumeLevelScalar(uint32_t nChannel, float *fLevel) override;
|
||||||
HRESULT STDMETHODCALLTYPE SetMute(WINBOOL bMute, LPCGUID pguidEventContext) override;
|
HRESULT STDMETHODCALLTYPE SetMute(WINBOOL bMute, LPCGUID pguidEventContext) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetMute(WINBOOL *bMute) override;
|
HRESULT STDMETHODCALLTYPE GetMute(WINBOOL *bMute) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetVolumeStepInfo(uint32_t *pnStep, uint32_t *pnStepCount) override;
|
HRESULT STDMETHODCALLTYPE GetVolumeStepInfo(uint32_t *pnStep, uint32_t *pnStepCount) override;
|
||||||
HRESULT STDMETHODCALLTYPE VolumeStepUp(LPCGUID pguidEventContext) override;
|
HRESULT STDMETHODCALLTYPE VolumeStepUp(LPCGUID pguidEventContext) override;
|
||||||
HRESULT STDMETHODCALLTYPE VolumeStepDown(LPCGUID pguidEventContext) override;
|
HRESULT STDMETHODCALLTYPE VolumeStepDown(LPCGUID pguidEventContext) override;
|
||||||
HRESULT STDMETHODCALLTYPE QueryHardwareSupport(DWORD *pdwHardwareSupportMask) override;
|
HRESULT STDMETHODCALLTYPE QueryHardwareSupport(DWORD *pdwHardwareSupportMask) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetVolumeRange(float *pflVolumeMindB, float *pflVolumeMaxdB, float *pflVolumeIncrementdB) override;
|
HRESULT STDMETHODCALLTYPE GetVolumeRange(float *pflVolumeMindB, float *pflVolumeMaxdB, float *pflVolumeIncrementdB) override;
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IAudioEndpointVolume *const pReal;
|
IAudioEndpointVolume *const pReal;
|
||||||
};
|
};
|
||||||
@@ -1,185 +1,185 @@
|
|||||||
#include "null_device.h"
|
#include "null_device.h"
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
|
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
#include "hooks/audio/audio_private.h"
|
#include "hooks/audio/audio_private.h"
|
||||||
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
#include "hooks/audio/backends/wasapi/dummy_audio_client.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
#include "null_discard_backend.h"
|
#include "null_discard_backend.h"
|
||||||
|
|
||||||
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
// friendly name reported by the synthetic device. must contain "Realtek" so the
|
||||||
// gitadora arena device search matches it.
|
// gitadora arena device search matches it.
|
||||||
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
static const wchar_t NULL_DEVICE_FRIENDLY_NAME[] = L"Realtek High Definition Audio";
|
||||||
|
|
||||||
// arbitrary identifier reported by the synthetic device.
|
// arbitrary identifier reported by the synthetic device.
|
||||||
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
static const wchar_t NULL_DEVICE_ID[] = L"{spice2x-null-render-device}";
|
||||||
|
|
||||||
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
// PKEY_Device_FriendlyName, hardcoded to avoid pulling in functiondiscoverykeys_devpkey.h
|
||||||
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
static const PROPERTYKEY PKEY_DEVICE_FRIENDLY_NAME_LOCAL = {
|
||||||
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
{ 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0 } },
|
||||||
14
|
14
|
||||||
};
|
};
|
||||||
|
|
||||||
bool null_render_device_enabled() {
|
bool null_render_device_enabled() {
|
||||||
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
return hooks::audio::INJECT_FAKE_REALTEK_AUDIO;
|
||||||
}
|
}
|
||||||
|
|
||||||
// duplicate a wide string into CoTaskMem so the caller can free it with
|
// duplicate a wide string into CoTaskMem so the caller can free it with
|
||||||
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
// CoTaskMemFree / PropVariantClear as the COM API contract requires.
|
||||||
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
static LPWSTR co_task_wcsdup(const wchar_t *src) {
|
||||||
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
const size_t bytes = (wcslen(src) + 1) * sizeof(wchar_t);
|
||||||
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
auto *dst = static_cast<LPWSTR>(CoTaskMemAlloc(bytes));
|
||||||
if (dst != nullptr) {
|
if (dst != nullptr) {
|
||||||
memcpy(dst, src, bytes);
|
memcpy(dst, src, bytes);
|
||||||
}
|
}
|
||||||
return dst;
|
return dst;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
// minimal IPropertyStore that only answers PKEY_Device_FriendlyName.
|
||||||
struct NullPropertyStore : IPropertyStore {
|
struct NullPropertyStore : IPropertyStore {
|
||||||
std::atomic<ULONG> ref_cnt = 1;
|
std::atomic<ULONG> ref_cnt = 1;
|
||||||
|
|
||||||
virtual ~NullPropertyStore() = default;
|
virtual ~NullPropertyStore() = default;
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override {
|
||||||
if (ppvObj == nullptr) {
|
if (ppvObj == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
if (riid == __uuidof(IUnknown) || riid == __uuidof(IPropertyStore)) {
|
||||||
this->AddRef();
|
this->AddRef();
|
||||||
*ppvObj = this;
|
*ppvObj = this;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
*ppvObj = nullptr;
|
*ppvObj = nullptr;
|
||||||
return E_NOINTERFACE;
|
return E_NOINTERFACE;
|
||||||
}
|
}
|
||||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||||
return ++this->ref_cnt;
|
return ++this->ref_cnt;
|
||||||
}
|
}
|
||||||
ULONG STDMETHODCALLTYPE Release() override {
|
ULONG STDMETHODCALLTYPE Release() override {
|
||||||
const ULONG refs = --this->ref_cnt;
|
const ULONG refs = --this->ref_cnt;
|
||||||
if (refs == 0) {
|
if (refs == 0) {
|
||||||
delete this;
|
delete this;
|
||||||
}
|
}
|
||||||
return refs;
|
return refs;
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
HRESULT STDMETHODCALLTYPE GetCount(DWORD *cProps) override {
|
||||||
if (cProps == nullptr) {
|
if (cProps == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
*cProps = 1;
|
*cProps = 1;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
HRESULT STDMETHODCALLTYPE GetAt(DWORD iProp, PROPERTYKEY *pkey) override {
|
||||||
if (pkey == nullptr) {
|
if (pkey == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
if (iProp != 0) {
|
if (iProp != 0) {
|
||||||
return E_INVALIDARG;
|
return E_INVALIDARG;
|
||||||
}
|
}
|
||||||
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
*pkey = PKEY_DEVICE_FRIENDLY_NAME_LOCAL;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
HRESULT STDMETHODCALLTYPE GetValue(REFPROPERTYKEY key, PROPVARIANT *pv) override {
|
||||||
if (pv == nullptr) {
|
if (pv == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
PropVariantInit(pv);
|
PropVariantInit(pv);
|
||||||
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
if (key.fmtid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.fmtid
|
||||||
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
&& key.pid == PKEY_DEVICE_FRIENDLY_NAME_LOCAL.pid) {
|
||||||
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
pv->pwszVal = co_task_wcsdup(NULL_DEVICE_FRIENDLY_NAME);
|
||||||
if (pv->pwszVal == nullptr) {
|
if (pv->pwszVal == nullptr) {
|
||||||
return E_OUTOFMEMORY;
|
return E_OUTOFMEMORY;
|
||||||
}
|
}
|
||||||
pv->vt = VT_LPWSTR;
|
pv->vt = VT_LPWSTR;
|
||||||
}
|
}
|
||||||
// unknown keys are returned as VT_EMPTY / S_OK
|
// unknown keys are returned as VT_EMPTY / S_OK
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
HRESULT STDMETHODCALLTYPE SetValue(REFPROPERTYKEY, REFPROPVARIANT) override {
|
||||||
return STG_E_ACCESSDENIED;
|
return STG_E_ACCESSDENIED;
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE Commit() override {
|
HRESULT STDMETHODCALLTYPE Commit() override {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma region IUnknown
|
#pragma region IUnknown
|
||||||
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
HRESULT STDMETHODCALLTYPE NullMMDevice::QueryInterface(REFIID riid, void **ppvObj) {
|
||||||
if (ppvObj == nullptr) {
|
if (ppvObj == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
if (riid == __uuidof(IUnknown) || riid == __uuidof(IMMDevice)) {
|
||||||
this->AddRef();
|
this->AddRef();
|
||||||
*ppvObj = this;
|
*ppvObj = this;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
*ppvObj = nullptr;
|
*ppvObj = nullptr;
|
||||||
return E_NOINTERFACE;
|
return E_NOINTERFACE;
|
||||||
}
|
}
|
||||||
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
ULONG STDMETHODCALLTYPE NullMMDevice::AddRef() {
|
||||||
return ++this->ref_cnt;
|
return ++this->ref_cnt;
|
||||||
}
|
}
|
||||||
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
ULONG STDMETHODCALLTYPE NullMMDevice::Release() {
|
||||||
const ULONG refs = --this->ref_cnt;
|
const ULONG refs = --this->ref_cnt;
|
||||||
if (refs == 0) {
|
if (refs == 0) {
|
||||||
delete this;
|
delete this;
|
||||||
}
|
}
|
||||||
return refs;
|
return refs;
|
||||||
}
|
}
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
#pragma region IMMDevice
|
#pragma region IMMDevice
|
||||||
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
HRESULT STDMETHODCALLTYPE NullMMDevice::Activate(
|
||||||
REFIID iid,
|
REFIID iid,
|
||||||
DWORD,
|
DWORD,
|
||||||
PROPVARIANT *,
|
PROPVARIANT *,
|
||||||
void **ppInterface)
|
void **ppInterface)
|
||||||
{
|
{
|
||||||
if (ppInterface == nullptr) {
|
if (ppInterface == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
*ppInterface = nullptr;
|
*ppInterface = nullptr;
|
||||||
|
|
||||||
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
log_info("audio::null", "NullMMDevice::Activate {}", guid2s(iid));
|
||||||
|
|
||||||
if (iid == IID_IAudioClient) {
|
if (iid == IID_IAudioClient) {
|
||||||
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
auto *client = static_cast<IAudioClient *>(new DummyIAudioClient(new NullDiscardBackend()));
|
||||||
*ppInterface = client;
|
*ppInterface = client;
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
return E_NOINTERFACE;
|
return E_NOINTERFACE;
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
HRESULT STDMETHODCALLTYPE NullMMDevice::OpenPropertyStore(DWORD, IPropertyStore **ppProperties) {
|
||||||
if (ppProperties == nullptr) {
|
if (ppProperties == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
*ppProperties = new NullPropertyStore();
|
*ppProperties = new NullPropertyStore();
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
HRESULT STDMETHODCALLTYPE NullMMDevice::GetId(LPWSTR *ppstrId) {
|
||||||
if (ppstrId == nullptr) {
|
if (ppstrId == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
*ppstrId = co_task_wcsdup(NULL_DEVICE_ID);
|
||||||
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
return *ppstrId != nullptr ? S_OK : E_OUTOFMEMORY;
|
||||||
}
|
}
|
||||||
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
HRESULT STDMETHODCALLTYPE NullMMDevice::GetState(DWORD *pdwState) {
|
||||||
if (pdwState == nullptr) {
|
if (pdwState == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
*pdwState = DEVICE_STATE_ACTIVE;
|
*pdwState = DEVICE_STATE_ACTIVE;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|||||||
@@ -1,39 +1,39 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
|
|
||||||
#include <mmdeviceapi.h>
|
#include <mmdeviceapi.h>
|
||||||
|
|
||||||
// returns true when a synthetic render endpoint should be injected into device
|
// returns true when a synthetic render endpoint should be injected into device
|
||||||
// enumeration. games like gitadora arena search the render endpoint list for a
|
// enumeration. games like gitadora arena search the render endpoint list for a
|
||||||
// device whose friendly name contains "Realtek" and crash with a null pointer
|
// device whose friendly name contains "Realtek" and crash with a null pointer
|
||||||
// dereference when no match exists. presenting a fake match that routes to the
|
// dereference when no match exists. presenting a fake match that routes to the
|
||||||
// null audio backend lets the search succeed while discarding the audio.
|
// null audio backend lets the search succeed while discarding the audio.
|
||||||
bool null_render_device_enabled();
|
bool null_render_device_enabled();
|
||||||
|
|
||||||
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
// fake IMMDevice that reports a "Realtek" friendly name and activates straight
|
||||||
// into the null audio backend, never touching real hardware.
|
// into the null audio backend, never touching real hardware.
|
||||||
struct NullMMDevice : IMMDevice {
|
struct NullMMDevice : IMMDevice {
|
||||||
NullMMDevice() = default;
|
NullMMDevice() = default;
|
||||||
|
|
||||||
NullMMDevice(const NullMMDevice &) = delete;
|
NullMMDevice(const NullMMDevice &) = delete;
|
||||||
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
NullMMDevice &operator=(const NullMMDevice &) = delete;
|
||||||
|
|
||||||
virtual ~NullMMDevice() = default;
|
virtual ~NullMMDevice() = default;
|
||||||
|
|
||||||
#pragma region IUnknown
|
#pragma region IUnknown
|
||||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObj) override;
|
||||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||||
ULONG STDMETHODCALLTYPE Release() override;
|
ULONG STDMETHODCALLTYPE Release() override;
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
#pragma region IMMDevice
|
#pragma region IMMDevice
|
||||||
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
HRESULT STDMETHODCALLTYPE Activate(REFIID iid, DWORD dwClsCtx, PROPVARIANT *pActivationParams, void **ppInterface) override;
|
||||||
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
HRESULT STDMETHODCALLTYPE OpenPropertyStore(DWORD stgmAccess, IPropertyStore **ppProperties) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
HRESULT STDMETHODCALLTYPE GetId(LPWSTR *ppstrId) override;
|
||||||
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
HRESULT STDMETHODCALLTYPE GetState(DWORD *pdwState) override;
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::atomic<ULONG> ref_cnt = 1;
|
std::atomic<ULONG> ref_cnt = 1;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,139 +1,139 @@
|
|||||||
#include "null_discard_backend.h"
|
#include "null_discard_backend.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
#include "hooks/audio/util.h"
|
#include "hooks/audio/util.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
NullDiscardBackend::~NullDiscardBackend() {
|
NullDiscardBackend::~NullDiscardBackend() {
|
||||||
this->running = false;
|
this->running = false;
|
||||||
if (this->pacing_thread.joinable()) {
|
if (this->pacing_thread.joinable()) {
|
||||||
this->pacing_thread.join();
|
this->pacing_thread.join();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
const WAVEFORMATEXTENSIBLE &NullDiscardBackend::format() const noexcept {
|
||||||
return this->format_;
|
return this->format_;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_initialize(
|
HRESULT NullDiscardBackend::on_initialize(
|
||||||
AUDCLNT_SHAREMODE *,
|
AUDCLNT_SHAREMODE *,
|
||||||
DWORD *,
|
DWORD *,
|
||||||
REFERENCE_TIME *hnsBufferDuration,
|
REFERENCE_TIME *hnsBufferDuration,
|
||||||
REFERENCE_TIME *,
|
REFERENCE_TIME *,
|
||||||
const WAVEFORMATEX *pFormat,
|
const WAVEFORMATEX *pFormat,
|
||||||
LPCGUID)
|
LPCGUID)
|
||||||
{
|
{
|
||||||
copy_wave_format(&this->format_, pFormat);
|
copy_wave_format(&this->format_, pFormat);
|
||||||
|
|
||||||
// honor the game's requested buffer duration, falling back to 10 ms
|
// honor the game's requested buffer duration, falling back to 10 ms
|
||||||
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
constexpr REFERENCE_TIME DEFAULT_REFTIME = 100000; // 10 ms in 100-ns units
|
||||||
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
this->period_reftime = (hnsBufferDuration && *hnsBufferDuration > 0)
|
||||||
? *hnsBufferDuration
|
? *hnsBufferDuration
|
||||||
: DEFAULT_REFTIME;
|
: DEFAULT_REFTIME;
|
||||||
|
|
||||||
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
this->buffer_frames = std::max<uint32_t>(1, static_cast<uint32_t>(
|
||||||
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
static_cast<double>(this->format_.Format.nSamplesPerSec)
|
||||||
* this->period_reftime / 10000000.0 + 0.5));
|
* this->period_reftime / 10000000.0 + 0.5));
|
||||||
|
|
||||||
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
log_info("audio::null", "initializing null render device with {} channels, {} Hz, {}-bit",
|
||||||
this->format_.Format.nChannels,
|
this->format_.Format.nChannels,
|
||||||
this->format_.Format.nSamplesPerSec,
|
this->format_.Format.nSamplesPerSec,
|
||||||
this->format_.Format.wBitsPerSample);
|
this->format_.Format.wBitsPerSample);
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
HRESULT NullDiscardBackend::on_get_buffer_size(uint32_t *buffer_frames) {
|
||||||
*buffer_frames = this->buffer_frames;
|
*buffer_frames = this->buffer_frames;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
HRESULT NullDiscardBackend::on_get_stream_latency(REFERENCE_TIME *latency) {
|
||||||
*latency = this->period_reftime;
|
*latency = this->period_reftime;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
HRESULT NullDiscardBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) {
|
||||||
// discarded immediately, so the buffer always reads as fully drained
|
// discarded immediately, so the buffer always reads as fully drained
|
||||||
padding_frames = 0;
|
padding_frames = 0;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_is_format_supported(
|
HRESULT NullDiscardBackend::on_is_format_supported(
|
||||||
AUDCLNT_SHAREMODE *,
|
AUDCLNT_SHAREMODE *,
|
||||||
const WAVEFORMATEX *,
|
const WAVEFORMATEX *,
|
||||||
WAVEFORMATEX **ppClosestMatch)
|
WAVEFORMATEX **ppClosestMatch)
|
||||||
{
|
{
|
||||||
if (ppClosestMatch) {
|
if (ppClosestMatch) {
|
||||||
*ppClosestMatch = nullptr;
|
*ppClosestMatch = nullptr;
|
||||||
}
|
}
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
HRESULT NullDiscardBackend::on_get_mix_format(WAVEFORMATEX **) {
|
||||||
return E_NOTIMPL;
|
return E_NOTIMPL;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_get_device_period(
|
HRESULT NullDiscardBackend::on_get_device_period(
|
||||||
REFERENCE_TIME *default_device_period,
|
REFERENCE_TIME *default_device_period,
|
||||||
REFERENCE_TIME *minimum_device_period)
|
REFERENCE_TIME *minimum_device_period)
|
||||||
{
|
{
|
||||||
if (default_device_period) {
|
if (default_device_period) {
|
||||||
*default_device_period = this->period_reftime;
|
*default_device_period = this->period_reftime;
|
||||||
}
|
}
|
||||||
if (minimum_device_period) {
|
if (minimum_device_period) {
|
||||||
*minimum_device_period = this->period_reftime;
|
*minimum_device_period = this->period_reftime;
|
||||||
}
|
}
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_start() {
|
HRESULT NullDiscardBackend::on_start() {
|
||||||
if (!this->running.exchange(true)) {
|
if (!this->running.exchange(true)) {
|
||||||
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
this->pacing_thread = std::thread(&NullDiscardBackend::pace_loop, this);
|
||||||
}
|
}
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_stop() {
|
HRESULT NullDiscardBackend::on_stop() {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
HRESULT NullDiscardBackend::on_set_event_handle(HANDLE *event_handle) {
|
||||||
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
// keep the game's event so pace_loop() can wake it; there is no real device behind it
|
||||||
this->relay_handle = *event_handle;
|
this->relay_handle = *event_handle;
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
HRESULT NullDiscardBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
|
||||||
const size_t buffer_size =
|
const size_t buffer_size =
|
||||||
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
static_cast<size_t>(this->format_.Format.nBlockAlign) * num_frames_requested;
|
||||||
if (this->scratch.size() < buffer_size) {
|
if (this->scratch.size() < buffer_size) {
|
||||||
this->scratch.resize(buffer_size);
|
this->scratch.resize(buffer_size);
|
||||||
}
|
}
|
||||||
*ppData = this->scratch.data();
|
*ppData = this->scratch.data();
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
HRESULT NullDiscardBackend::on_release_buffer(uint32_t, DWORD) {
|
||||||
// discard the audio entirely
|
// discard the audio entirely
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NullDiscardBackend::pace_loop() {
|
void NullDiscardBackend::pace_loop() {
|
||||||
using namespace std::chrono;
|
using namespace std::chrono;
|
||||||
|
|
||||||
// audio is discarded, so timing precision and drift do not matter; just wake the
|
// audio is discarded, so timing precision and drift do not matter; just wake the
|
||||||
// game once per buffer period to keep its render thread from blocking on the event.
|
// game once per buffer period to keep its render thread from blocking on the event.
|
||||||
const auto period = duration_cast<steady_clock::duration>(
|
const auto period = duration_cast<steady_clock::duration>(
|
||||||
duration<double>(this->period_reftime / 10000000.0));
|
duration<double>(this->period_reftime / 10000000.0));
|
||||||
|
|
||||||
while (this->running.load()) {
|
while (this->running.load()) {
|
||||||
if (this->relay_handle) {
|
if (this->relay_handle) {
|
||||||
SetEvent(this->relay_handle);
|
SetEvent(this->relay_handle);
|
||||||
}
|
}
|
||||||
std::this_thread::sleep_for(period);
|
std::this_thread::sleep_for(period);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,54 +1,54 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
|
|
||||||
#include "hooks/audio/implementations/backend.h"
|
#include "hooks/audio/implementations/backend.h"
|
||||||
|
|
||||||
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
// discards all audio while pacing the game's event handle once per buffer period, so the game
|
||||||
// keeps running normally with nothing output to any real device. routed through the shared
|
// keeps running normally with nothing output to any real device. routed through the shared
|
||||||
// DummyIAudioClient, the same plumbing the asio backend uses.
|
// DummyIAudioClient, the same plumbing the asio backend uses.
|
||||||
struct NullDiscardBackend final : AudioBackend {
|
struct NullDiscardBackend final : AudioBackend {
|
||||||
~NullDiscardBackend() final;
|
~NullDiscardBackend() final;
|
||||||
|
|
||||||
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
const WAVEFORMATEXTENSIBLE &format() const noexcept override;
|
||||||
|
|
||||||
HRESULT on_initialize(
|
HRESULT on_initialize(
|
||||||
AUDCLNT_SHAREMODE *,
|
AUDCLNT_SHAREMODE *,
|
||||||
DWORD *,
|
DWORD *,
|
||||||
REFERENCE_TIME *hnsBufferDuration,
|
REFERENCE_TIME *hnsBufferDuration,
|
||||||
REFERENCE_TIME *,
|
REFERENCE_TIME *,
|
||||||
const WAVEFORMATEX *pFormat,
|
const WAVEFORMATEX *pFormat,
|
||||||
LPCGUID) override;
|
LPCGUID) override;
|
||||||
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
HRESULT on_get_buffer_size(uint32_t *buffer_frames) override;
|
||||||
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) override;
|
||||||
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) override;
|
||||||
HRESULT on_is_format_supported(
|
HRESULT on_is_format_supported(
|
||||||
AUDCLNT_SHAREMODE *,
|
AUDCLNT_SHAREMODE *,
|
||||||
const WAVEFORMATEX *,
|
const WAVEFORMATEX *,
|
||||||
WAVEFORMATEX **ppClosestMatch) override;
|
WAVEFORMATEX **ppClosestMatch) override;
|
||||||
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
HRESULT on_get_mix_format(WAVEFORMATEX **) override;
|
||||||
HRESULT on_get_device_period(
|
HRESULT on_get_device_period(
|
||||||
REFERENCE_TIME *default_device_period,
|
REFERENCE_TIME *default_device_period,
|
||||||
REFERENCE_TIME *minimum_device_period) override;
|
REFERENCE_TIME *minimum_device_period) override;
|
||||||
HRESULT on_start() override;
|
HRESULT on_start() override;
|
||||||
HRESULT on_stop() override;
|
HRESULT on_stop() override;
|
||||||
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
HRESULT on_set_event_handle(HANDLE *event_handle) override;
|
||||||
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
|
||||||
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
HRESULT on_release_buffer(uint32_t, DWORD) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void pace_loop();
|
void pace_loop();
|
||||||
|
|
||||||
WAVEFORMATEXTENSIBLE format_ {};
|
WAVEFORMATEXTENSIBLE format_ {};
|
||||||
uint32_t buffer_frames = 0;
|
uint32_t buffer_frames = 0;
|
||||||
REFERENCE_TIME period_reftime = 0;
|
REFERENCE_TIME period_reftime = 0;
|
||||||
HANDLE relay_handle = nullptr;
|
HANDLE relay_handle = nullptr;
|
||||||
std::vector<BYTE> scratch;
|
std::vector<BYTE> scratch;
|
||||||
std::thread pacing_thread;
|
std::thread pacing_thread;
|
||||||
std::atomic<bool> running = false;
|
std::atomic<bool> running = false;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,264 +1,264 @@
|
|||||||
#include "downmix.h"
|
#include "downmix.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
#include <ks.h>
|
#include <ks.h>
|
||||||
#include <ksmedia.h>
|
#include <ksmedia.h>
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
|
||||||
namespace hooks::audio {
|
namespace hooks::audio {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
constexpr float ATT_3DB = 0.70710678f;
|
constexpr float ATT_3DB = 0.70710678f;
|
||||||
|
|
||||||
// speakers routed to the left/right output; anything else (center) feeds both sides
|
// speakers routed to the left/right output; anything else (center) feeds both sides
|
||||||
constexpr DWORD LEFT_SPEAKERS = SPEAKER_FRONT_LEFT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_LEFT
|
constexpr DWORD LEFT_SPEAKERS = SPEAKER_FRONT_LEFT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_LEFT
|
||||||
| SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_TOP_FRONT_LEFT | SPEAKER_TOP_BACK_LEFT;
|
| SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_TOP_FRONT_LEFT | SPEAKER_TOP_BACK_LEFT;
|
||||||
constexpr DWORD RIGHT_SPEAKERS = SPEAKER_FRONT_RIGHT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_RIGHT
|
constexpr DWORD RIGHT_SPEAKERS = SPEAKER_FRONT_RIGHT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_RIGHT
|
||||||
| SPEAKER_FRONT_RIGHT_OF_CENTER | SPEAKER_TOP_FRONT_RIGHT | SPEAKER_TOP_BACK_RIGHT;
|
| SPEAKER_FRONT_RIGHT_OF_CENTER | SPEAKER_TOP_FRONT_RIGHT | SPEAKER_TOP_BACK_RIGHT;
|
||||||
|
|
||||||
// the speaker mask is only present on WAVE_FORMAT_EXTENSIBLE formats
|
// the speaker mask is only present on WAVE_FORMAT_EXTENSIBLE formats
|
||||||
DWORD read_channel_mask(const WAVEFORMATEX *fmt) {
|
DWORD read_channel_mask(const WAVEFORMATEX *fmt) {
|
||||||
if (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
if (fmt->wFormatTag == WAVE_FORMAT_EXTENSIBLE
|
||||||
&& fmt->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
&& fmt->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||||
return reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->dwChannelMask;
|
return reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(fmt)->dwChannelMask;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// call visit(channel_index, speaker_bit) for each present speaker, in channel order
|
// call visit(channel_index, speaker_bit) for each present speaker, in channel order
|
||||||
template <typename F>
|
template <typename F>
|
||||||
void for_each_speaker(DWORD mask, int channels, F &&visit) {
|
void for_each_speaker(DWORD mask, int channels, F &&visit) {
|
||||||
int channel = 0;
|
int channel = 0;
|
||||||
for (int bit = 0; bit < 18 && channel < channels; bit++) {
|
for (int bit = 0; bit < 18 && channel < channels; bit++) {
|
||||||
const DWORD speaker = 1u << bit;
|
const DWORD speaker = 1u << bit;
|
||||||
if (mask & speaker) {
|
if (mask & speaker) {
|
||||||
visit(channel++, speaker);
|
visit(channel++, speaker);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||||
DownmixAlgorithm algorithm) {
|
DownmixAlgorithm algorithm) {
|
||||||
this->enabled = true;
|
this->enabled = true;
|
||||||
this->algorithm = algorithm;
|
this->algorithm = algorithm;
|
||||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||||
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
|
||||||
|
|
||||||
this->is_float = is_ieee_float(game_format);
|
this->is_float = is_ieee_float(game_format);
|
||||||
|
|
||||||
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
|
||||||
const bool supported = this->is_float
|
const bool supported = this->is_float
|
||||||
? this->bytes_per_sample == 4
|
? this->bytes_per_sample == 4
|
||||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||||
if (!supported) {
|
if (!supported) {
|
||||||
log_fatal(
|
log_fatal(
|
||||||
"audio::downmix",
|
"audio::downmix",
|
||||||
"unsupported sample format ({}-bit {}), downmix will output silence",
|
"unsupported sample format ({}-bit {}), downmix will output silence",
|
||||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||||
}
|
}
|
||||||
|
|
||||||
this->left_mix.clear();
|
this->left_mix.clear();
|
||||||
this->right_mix.clear();
|
this->right_mix.clear();
|
||||||
this->build_layout_mix(game_format);
|
this->build_layout_mix(game_format);
|
||||||
|
|
||||||
make_stereo_format(game_format, stereo_out);
|
make_stereo_format(game_format, stereo_out);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Downmix::make_stereo_format(const WAVEFORMATEX *game_format,
|
void Downmix::make_stereo_format(const WAVEFORMATEX *game_format,
|
||||||
WAVEFORMATEXTENSIBLE *stereo_out) {
|
WAVEFORMATEXTENSIBLE *stereo_out) {
|
||||||
const int bytes_per_sample = game_format->wBitsPerSample / 8;
|
const int bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||||
|
|
||||||
memcpy(stereo_out, game_format, sizeof(WAVEFORMATEXTENSIBLE));
|
memcpy(stereo_out, game_format, sizeof(WAVEFORMATEXTENSIBLE));
|
||||||
stereo_out->Format.nChannels = 2;
|
stereo_out->Format.nChannels = 2;
|
||||||
stereo_out->Format.nBlockAlign = 2 * bytes_per_sample;
|
stereo_out->Format.nBlockAlign = 2 * bytes_per_sample;
|
||||||
stereo_out->Format.nAvgBytesPerSec =
|
stereo_out->Format.nAvgBytesPerSec =
|
||||||
game_format->nSamplesPerSec * stereo_out->Format.nBlockAlign;
|
game_format->nSamplesPerSec * stereo_out->Format.nBlockAlign;
|
||||||
stereo_out->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
stereo_out->dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Downmix::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
HRESULT Downmix::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||||
|
|
||||||
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
// the smaller stereo buffer can end up unaligned for the device when the game sized the
|
||||||
// duration for its larger multi-channel format; the helper recovers from that.
|
// duration for its larger multi-channel format; the helper recovers from that.
|
||||||
return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
|
return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
|
||||||
buffer_duration, periodicity, device_format, session_guid);
|
buffer_duration, periodicity, device_format, session_guid);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
void Downmix::add_channel(int channel, DWORD speaker, float gain) {
|
||||||
if (speaker & LEFT_SPEAKERS) {
|
if (speaker & LEFT_SPEAKERS) {
|
||||||
this->left_mix.push_back({ channel, gain });
|
this->left_mix.push_back({ channel, gain });
|
||||||
} else if (speaker & RIGHT_SPEAKERS) {
|
} else if (speaker & RIGHT_SPEAKERS) {
|
||||||
this->right_mix.push_back({ channel, gain });
|
this->right_mix.push_back({ channel, gain });
|
||||||
} else { // center: feed both sides
|
} else { // center: feed both sides
|
||||||
this->left_mix.push_back({ channel, gain });
|
this->left_mix.push_back({ channel, gain });
|
||||||
this->right_mix.push_back({ channel, gain });
|
this->right_mix.push_back({ channel, gain });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// AC-4 stereo downmix (ETSI TS 103 190-1): front pair at unity, everything else -3 dB, LFE dropped
|
// AC-4 stereo downmix (ETSI TS 103 190-1): front pair at unity, everything else -3 dB, LFE dropped
|
||||||
void Downmix::build_ac4_mix(DWORD mask, int channels) {
|
void Downmix::build_ac4_mix(DWORD mask, int channels) {
|
||||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||||
if (speaker == SPEAKER_LOW_FREQUENCY) {
|
if (speaker == SPEAKER_LOW_FREQUENCY) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const bool front_pair = speaker & (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
const bool front_pair = speaker & (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||||
this->add_channel(ch, speaker, front_pair ? 1.0f : ATT_3DB);
|
this->add_channel(ch, speaker, front_pair ? 1.0f : ATT_3DB);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// keep only the channels in `keep` (front/rear/side), each at unity gain
|
// keep only the channels in `keep` (front/rear/side), each at unity gain
|
||||||
void Downmix::build_extract_mix(DWORD mask, int channels, DWORD keep) {
|
void Downmix::build_extract_mix(DWORD mask, int channels, DWORD keep) {
|
||||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||||
if (speaker & keep) {
|
if (speaker & keep) {
|
||||||
this->add_channel(ch, speaker, 1.0f);
|
this->add_channel(ch, speaker, 1.0f);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// keep every channel (LFE dropped), then average each side so its gains sum to unity
|
// keep every channel (LFE dropped), then average each side so its gains sum to unity
|
||||||
void Downmix::build_normalize_mix(DWORD mask, int channels) {
|
void Downmix::build_normalize_mix(DWORD mask, int channels) {
|
||||||
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
for_each_speaker(mask, channels, [&](int ch, DWORD speaker) {
|
||||||
if (speaker != SPEAKER_LOW_FREQUENCY) {
|
if (speaker != SPEAKER_LOW_FREQUENCY) {
|
||||||
this->add_channel(ch, speaker, 1.0f);
|
this->add_channel(ch, speaker, 1.0f);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
for (auto *mix : { &this->left_mix, &this->right_mix }) {
|
for (auto *mix : { &this->left_mix, &this->right_mix }) {
|
||||||
if (!mix->empty()) {
|
if (!mix->empty()) {
|
||||||
const float gain = 1.0f / mix->size();
|
const float gain = 1.0f / mix->size();
|
||||||
for (auto &c : *mix) {
|
for (auto &c : *mix) {
|
||||||
c.gain = gain;
|
c.gain = gain;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// fallback when no speaker mask is present: fold interleaved L/R pairs (even->left, odd->right)
|
// fallback when no speaker mask is present: fold interleaved L/R pairs (even->left, odd->right)
|
||||||
void Downmix::build_pairs_mix(int channels, float gain) {
|
void Downmix::build_pairs_mix(int channels, float gain) {
|
||||||
for (int ch = 0; ch < channels; ch++) {
|
for (int ch = 0; ch < channels; ch++) {
|
||||||
(((ch & 1) == 0) ? this->left_mix : this->right_mix).push_back({ ch, gain });
|
(((ch & 1) == 0) ? this->left_mix : this->right_mix).push_back({ ch, gain });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Downmix::build_layout_mix(const WAVEFORMATEX *game_format) {
|
void Downmix::build_layout_mix(const WAVEFORMATEX *game_format) {
|
||||||
const int channels = game_format->nChannels;
|
const int channels = game_format->nChannels;
|
||||||
const DWORD mask = read_channel_mask(game_format);
|
const DWORD mask = read_channel_mask(game_format);
|
||||||
|
|
||||||
// without a mask the layout is unknown: extract/normalize have nothing to act on, so all
|
// without a mask the layout is unknown: extract/normalize have nothing to act on, so all
|
||||||
// algorithms fall back to folding L/R pairs (AC-4 still attenuates by -3 dB)
|
// algorithms fall back to folding L/R pairs (AC-4 still attenuates by -3 dB)
|
||||||
if (mask == 0) {
|
if (mask == 0) {
|
||||||
this->build_pairs_mix(channels,
|
this->build_pairs_mix(channels,
|
||||||
this->algorithm == DownmixAlgorithm::AC4 ? ATT_3DB : 1.0f);
|
this->algorithm == DownmixAlgorithm::AC4 ? ATT_3DB : 1.0f);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (this->algorithm) {
|
switch (this->algorithm) {
|
||||||
case DownmixAlgorithm::FrontOnly:
|
case DownmixAlgorithm::FrontOnly:
|
||||||
this->build_extract_mix(mask, channels,
|
this->build_extract_mix(mask, channels,
|
||||||
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT);
|
||||||
break;
|
break;
|
||||||
case DownmixAlgorithm::RearOnly:
|
case DownmixAlgorithm::RearOnly:
|
||||||
this->build_extract_mix(mask, channels,
|
this->build_extract_mix(mask, channels,
|
||||||
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER);
|
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER);
|
||||||
break;
|
break;
|
||||||
case DownmixAlgorithm::SideOnly:
|
case DownmixAlgorithm::SideOnly:
|
||||||
this->build_extract_mix(mask, channels,
|
this->build_extract_mix(mask, channels,
|
||||||
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT);
|
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT);
|
||||||
break;
|
break;
|
||||||
case DownmixAlgorithm::Normalize:
|
case DownmixAlgorithm::Normalize:
|
||||||
this->build_normalize_mix(mask, channels);
|
this->build_normalize_mix(mask, channels);
|
||||||
break;
|
break;
|
||||||
case DownmixAlgorithm::AC4:
|
case DownmixAlgorithm::AC4:
|
||||||
this->build_ac4_mix(mask, channels);
|
this->build_ac4_mix(mask, channels);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Downmix::process(BYTE *dst, const BYTE *src, UINT32 frames) const {
|
void Downmix::process(BYTE *dst, const BYTE *src, UINT32 frames) const {
|
||||||
const int bps = this->bytes_per_sample;
|
const int bps = this->bytes_per_sample;
|
||||||
const int src_stride = this->game_frame_size;
|
const int src_stride = this->game_frame_size;
|
||||||
const int dst_stride = 2 * bps;
|
const int dst_stride = 2 * bps;
|
||||||
|
|
||||||
if (dst == nullptr || src == nullptr || bps <= 0) {
|
if (dst == nullptr || src == nullptr || bps <= 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// sum each speaker's source channels into the matching stereo output
|
// sum each speaker's source channels into the matching stereo output
|
||||||
for (UINT32 i = 0; i < frames; i++) {
|
for (UINT32 i = 0; i < frames; i++) {
|
||||||
const BYTE *in = src + (size_t) i * src_stride;
|
const BYTE *in = src + (size_t) i * src_stride;
|
||||||
BYTE *out = dst + (size_t) i * dst_stride;
|
BYTE *out = dst + (size_t) i * dst_stride;
|
||||||
|
|
||||||
float left = 0.0f;
|
float left = 0.0f;
|
||||||
float right = 0.0f;
|
float right = 0.0f;
|
||||||
for (const auto &c : this->left_mix) {
|
for (const auto &c : this->left_mix) {
|
||||||
left += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
left += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||||
}
|
}
|
||||||
for (const auto &c : this->right_mix) {
|
for (const auto &c : this->right_mix) {
|
||||||
right += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
right += read_sample(in + c.channel * bps, bps, this->is_float) * c.gain;
|
||||||
}
|
}
|
||||||
write_sample(out, bps, this->is_float, left);
|
write_sample(out, bps, this->is_float, left);
|
||||||
write_sample(out + bps, bps, this->is_float, right);
|
write_sample(out + bps, bps, this->is_float, right);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Downmix::get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData) {
|
HRESULT Downmix::get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData) {
|
||||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||||
if (this->scratch.size() < needed) {
|
if (this->scratch.size() < needed) {
|
||||||
this->scratch.resize(needed);
|
this->scratch.resize(needed);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT ret = real->GetBuffer(frames, &this->device_buffer);
|
HRESULT ret = real->GetBuffer(frames, &this->device_buffer);
|
||||||
if (FAILED(ret)) {
|
if (FAILED(ret)) {
|
||||||
this->device_buffer = nullptr;
|
this->device_buffer = nullptr;
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
*ppData = this->scratch.data();
|
*ppData = this->scratch.data();
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
|
HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
|
||||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||||
if (this->scratch.size() < needed) {
|
if (this->scratch.size() < needed) {
|
||||||
this->scratch.resize(needed);
|
this->scratch.resize(needed);
|
||||||
}
|
}
|
||||||
|
|
||||||
*ppData = this->scratch.data();
|
*ppData = this->scratch.data();
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
|
void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
|
||||||
this->process(dst, this->scratch.data(), frames);
|
this->process(dst, this->scratch.data(), frames);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
|
||||||
const int bps = this->bytes_per_sample;
|
const int bps = this->bytes_per_sample;
|
||||||
const int dst_stride = 2 * bps;
|
const int dst_stride = 2 * bps;
|
||||||
|
|
||||||
if (this->device_buffer == nullptr || frames == 0 || bps <= 0) {
|
if (this->device_buffer == nullptr || frames == 0 || bps <= 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// mute the first few buffers to avoid a pop on stream start
|
// mute the first few buffers to avoid a pop on stream start
|
||||||
if (this->buffers_to_mute > 0) {
|
if (this->buffers_to_mute > 0) {
|
||||||
memset(this->device_buffer, 0, (size_t) frames * dst_stride);
|
memset(this->device_buffer, 0, (size_t) frames * dst_stride);
|
||||||
this->buffers_to_mute--;
|
this->buffers_to_mute--;
|
||||||
} else if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
} else if ((flags & AUDCLNT_BUFFERFLAGS_SILENT) == 0) {
|
||||||
this->process(this->device_buffer, this->scratch.data(), frames);
|
this->process(this->device_buffer, this->scratch.data(), frames);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,150 +1,150 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <mmreg.h>
|
#include <mmreg.h>
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
|
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
|
|
||||||
struct IAudioClient;
|
struct IAudioClient;
|
||||||
struct IAudioRenderClient;
|
struct IAudioRenderClient;
|
||||||
|
|
||||||
namespace hooks::audio {
|
namespace hooks::audio {
|
||||||
|
|
||||||
// Generic WASAPI surround-to-stereo downmix. The real device is opened in stereo while the
|
// Generic WASAPI surround-to-stereo downmix. The real device is opened in stereo while the
|
||||||
// game keeps writing its native multi-channel audio into a scratch buffer; on release that
|
// game keeps writing its native multi-channel audio into a scratch buffer; on release that
|
||||||
// buffer is mixed down into the two front channels.
|
// buffer is mixed down into the two front channels.
|
||||||
//
|
//
|
||||||
// The mix is derived from the source format's speaker mask according to the selected
|
// The mix is derived from the source format's speaker mask according to the selected
|
||||||
// DownmixAlgorithm:
|
// DownmixAlgorithm:
|
||||||
// FrontOnly / RearOnly / SideOnly - keep only that group of channels, routed to their side
|
// FrontOnly / RearOnly / SideOnly - keep only that group of channels, routed to their side
|
||||||
// AC4 - AC-4 stereo downmix coefficients (ETSI TS 103 190-1 §6.2.17): front left/right
|
// AC4 - AC-4 stereo downmix coefficients (ETSI TS 103 190-1 §6.2.17): front left/right
|
||||||
// pass at 0 dB, center and surrounds fold in at -3 dB, LFE dropped
|
// pass at 0 dB, center and surrounds fold in at -3 dB, LFE dropped
|
||||||
// Normalize - every channel folded in (center to both sides) with each output side averaged
|
// Normalize - every channel folded in (center to both sides) with each output side averaged
|
||||||
// so its channels are equally loud, LFE dropped
|
// so its channels are equally loud, LFE dropped
|
||||||
struct Downmix {
|
struct Downmix {
|
||||||
|
|
||||||
// a source channel routed into one output speaker at the given gain
|
// a source channel routed into one output speaker at the given gain
|
||||||
struct Contribution {
|
struct Contribution {
|
||||||
int channel;
|
int channel;
|
||||||
float gain;
|
float gain;
|
||||||
};
|
};
|
||||||
|
|
||||||
// map an option value (front/rear/side/ac4/normalize) to its algorithm.
|
// map an option value (front/rear/side/ac4/normalize) to its algorithm.
|
||||||
static std::optional<DownmixAlgorithm> name_to_algorithm(const char *value) {
|
static std::optional<DownmixAlgorithm> name_to_algorithm(const char *value) {
|
||||||
if (_stricmp(value, "front") == 0) {
|
if (_stricmp(value, "front") == 0) {
|
||||||
return DownmixAlgorithm::FrontOnly;
|
return DownmixAlgorithm::FrontOnly;
|
||||||
} else if (_stricmp(value, "rear") == 0) {
|
} else if (_stricmp(value, "rear") == 0) {
|
||||||
return DownmixAlgorithm::RearOnly;
|
return DownmixAlgorithm::RearOnly;
|
||||||
} else if (_stricmp(value, "side") == 0) {
|
} else if (_stricmp(value, "side") == 0) {
|
||||||
return DownmixAlgorithm::SideOnly;
|
return DownmixAlgorithm::SideOnly;
|
||||||
} else if (_stricmp(value, "ac4") == 0) {
|
} else if (_stricmp(value, "ac4") == 0) {
|
||||||
return DownmixAlgorithm::AC4;
|
return DownmixAlgorithm::AC4;
|
||||||
} else if (_stricmp(value, "normalize") == 0) {
|
} else if (_stricmp(value, "normalize") == 0) {
|
||||||
return DownmixAlgorithm::Normalize;
|
return DownmixAlgorithm::Normalize;
|
||||||
}
|
}
|
||||||
|
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
// human-readable name of an algorithm, for logging.
|
// human-readable name of an algorithm, for logging.
|
||||||
static const char *algorithm_name(DownmixAlgorithm algorithm) {
|
static const char *algorithm_name(DownmixAlgorithm algorithm) {
|
||||||
switch (algorithm) {
|
switch (algorithm) {
|
||||||
case DownmixAlgorithm::FrontOnly: return "front";
|
case DownmixAlgorithm::FrontOnly: return "front";
|
||||||
case DownmixAlgorithm::RearOnly: return "rear";
|
case DownmixAlgorithm::RearOnly: return "rear";
|
||||||
case DownmixAlgorithm::SideOnly: return "side";
|
case DownmixAlgorithm::SideOnly: return "side";
|
||||||
case DownmixAlgorithm::AC4: return "ac4";
|
case DownmixAlgorithm::AC4: return "ac4";
|
||||||
case DownmixAlgorithm::Normalize: return "normalize";
|
case DownmixAlgorithm::Normalize: return "normalize";
|
||||||
default: return "unknown";
|
default: return "unknown";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// whether the downmix is active for the current stream
|
// whether the downmix is active for the current stream
|
||||||
bool enabled = false;
|
bool enabled = false;
|
||||||
|
|
||||||
// algorithm used to fold the multi-channel audio into stereo
|
// algorithm used to fold the multi-channel audio into stereo
|
||||||
DownmixAlgorithm algorithm = DownmixAlgorithm::AC4;
|
DownmixAlgorithm algorithm = DownmixAlgorithm::AC4;
|
||||||
|
|
||||||
// size in bytes of one frame of the game's multi-channel format
|
// size in bytes of one frame of the game's multi-channel format
|
||||||
int game_frame_size = 0;
|
int game_frame_size = 0;
|
||||||
|
|
||||||
// size in bytes of a single sample (per channel)
|
// size in bytes of a single sample (per channel)
|
||||||
int bytes_per_sample = 0;
|
int bytes_per_sample = 0;
|
||||||
|
|
||||||
// whether samples are IEEE floating point rather than integer PCM
|
// whether samples are IEEE floating point rather than integer PCM
|
||||||
bool is_float = false;
|
bool is_float = false;
|
||||||
|
|
||||||
// enable the downmix for the given game format and fill stereo_out with the equivalent
|
// enable the downmix for the given game format and fill stereo_out with the equivalent
|
||||||
// stereo format to open the real device with.
|
// stereo format to open the real device with.
|
||||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
|
||||||
DownmixAlgorithm algorithm);
|
DownmixAlgorithm algorithm);
|
||||||
|
|
||||||
// build the stereo format equivalent to game_format (same sample rate and bit depth).
|
// build the stereo format equivalent to game_format (same sample rate and bit depth).
|
||||||
static void make_stereo_format(const WAVEFORMATEX *game_format,
|
static void make_stereo_format(const WAVEFORMATEX *game_format,
|
||||||
WAVEFORMATEXTENSIBLE *stereo_out);
|
WAVEFORMATEXTENSIBLE *stereo_out);
|
||||||
|
|
||||||
// initialize the real device with the stereo format. downmixing reduces the channel count,
|
// initialize the real device with the stereo format. downmixing reduces the channel count,
|
||||||
// shrinking the buffer's byte size, so the duration the game sized for its multi-channel
|
// shrinking the buffer's byte size, so the duration the game sized for its multi-channel
|
||||||
// format can leave the smaller stereo buffer unaligned. on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
|
// format can leave the smaller stereo buffer unaligned. on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
|
||||||
// this performs the standard WASAPI realignment and retries.
|
// this performs the standard WASAPI realignment and retries.
|
||||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||||
|
|
||||||
// mix `frames` frames of multi-channel `src` down into stereo `dst`.
|
// mix `frames` frames of multi-channel `src` down into stereo `dst`.
|
||||||
void process(BYTE *dst, const BYTE *src, UINT32 frames) const;
|
void process(BYTE *dst, const BYTE *src, UINT32 frames) const;
|
||||||
|
|
||||||
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
// grab the real stereo device buffer and hand the game the scratch buffer to write into.
|
||||||
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
HRESULT get_buffer(IAudioRenderClient *real, UINT32 frames, BYTE **ppData);
|
||||||
|
|
||||||
// size the scratch and hand it to the game without acquiring a device buffer. used when a
|
// size the scratch and hand it to the game without acquiring a device buffer. used when a
|
||||||
// later stage (the resampler) owns the device interaction.
|
// later stage (the resampler) owns the device interaction.
|
||||||
HRESULT get_scratch(UINT32 frames, BYTE **ppData);
|
HRESULT get_scratch(UINT32 frames, BYTE **ppData);
|
||||||
|
|
||||||
// downmix the scratch the game wrote into the caller's stereo buffer, without touching the
|
// downmix the scratch the game wrote into the caller's stereo buffer, without touching the
|
||||||
// device. used to feed the resampler when the two stages are chained.
|
// device. used to feed the resampler when the two stages are chained.
|
||||||
void downmix_into(BYTE *dst, UINT32 frames) const;
|
void downmix_into(BYTE *dst, UINT32 frames) const;
|
||||||
|
|
||||||
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
// mix the scratch buffer into the stereo device buffer held since get_buffer. the caller
|
||||||
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
// owns releasing the device buffer afterwards (see current_buffer / buffer_released).
|
||||||
void write_device_buffer(UINT32 frames, DWORD flags);
|
void write_device_buffer(UINT32 frames, DWORD flags);
|
||||||
|
|
||||||
// the real device buffer currently held, or null.
|
// the real device buffer currently held, or null.
|
||||||
BYTE *current_buffer() const { return this->device_buffer; }
|
BYTE *current_buffer() const { return this->device_buffer; }
|
||||||
|
|
||||||
// forget the held device buffer once the caller has released it.
|
// forget the held device buffer once the caller has released it.
|
||||||
void buffer_released() { this->device_buffer = nullptr; }
|
void buffer_released() { this->device_buffer = nullptr; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
// build the mix from the source speaker layout for the selected algorithm
|
// build the mix from the source speaker layout for the selected algorithm
|
||||||
void build_layout_mix(const WAVEFORMATEX *game_format);
|
void build_layout_mix(const WAVEFORMATEX *game_format);
|
||||||
|
|
||||||
// per-algorithm builders, each filling left_mix / right_mix from the speaker mask
|
// per-algorithm builders, each filling left_mix / right_mix from the speaker mask
|
||||||
void build_ac4_mix(DWORD mask, int channels);
|
void build_ac4_mix(DWORD mask, int channels);
|
||||||
void build_extract_mix(DWORD mask, int channels, DWORD keep);
|
void build_extract_mix(DWORD mask, int channels, DWORD keep);
|
||||||
void build_normalize_mix(DWORD mask, int channels);
|
void build_normalize_mix(DWORD mask, int channels);
|
||||||
|
|
||||||
// fallback for streams without a speaker mask: fold interleaved L/R pairs at `gain`
|
// fallback for streams without a speaker mask: fold interleaved L/R pairs at `gain`
|
||||||
void build_pairs_mix(int channels, float gain);
|
void build_pairs_mix(int channels, float gain);
|
||||||
|
|
||||||
// append one source channel to the output side(s) matching its speaker, at `gain`
|
// append one source channel to the output side(s) matching its speaker, at `gain`
|
||||||
void add_channel(int channel, DWORD speaker, float gain);
|
void add_channel(int channel, DWORD speaker, float gain);
|
||||||
|
|
||||||
// source channels summed into each output speaker
|
// source channels summed into each output speaker
|
||||||
std::vector<Contribution> left_mix;
|
std::vector<Contribution> left_mix;
|
||||||
std::vector<Contribution> right_mix;
|
std::vector<Contribution> right_mix;
|
||||||
|
|
||||||
// buffer the game writes its multi-channel audio into between get/release
|
// buffer the game writes its multi-channel audio into between get/release
|
||||||
std::vector<BYTE> scratch;
|
std::vector<BYTE> scratch;
|
||||||
|
|
||||||
// the real stereo device buffer currently held, or null
|
// the real stereo device buffer currently held, or null
|
||||||
BYTE *device_buffer = nullptr;
|
BYTE *device_buffer = nullptr;
|
||||||
|
|
||||||
// leading buffers to silence to avoid a pop on stream start
|
// leading buffers to silence to avoid a pop on stream start
|
||||||
int buffers_to_mute = 16;
|
int buffers_to_mute = 16;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,437 +1,437 @@
|
|||||||
#include "resample.h"
|
#include "resample.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
|
|
||||||
namespace hooks::audio {
|
namespace hooks::audio {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
constexpr double PI = 3.14159265358979323846;
|
constexpr double PI = 3.14159265358979323846;
|
||||||
|
|
||||||
// normalized sinc: sin(pi*x) / (pi*x), with the removable singularity at 0 filled in
|
// normalized sinc: sin(pi*x) / (pi*x), with the removable singularity at 0 filled in
|
||||||
inline double sinc(double x) {
|
inline double sinc(double x) {
|
||||||
if (x == 0.0) {
|
if (x == 0.0) {
|
||||||
return 1.0;
|
return 1.0;
|
||||||
}
|
}
|
||||||
const double px = PI * x;
|
const double px = PI * x;
|
||||||
return std::sin(px) / px;
|
return std::sin(px) / px;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Blackman window across the kernel radius; zero at +/- radius
|
// Blackman window across the kernel radius; zero at +/- radius
|
||||||
inline double blackman(double x, double radius) {
|
inline double blackman(double x, double radius) {
|
||||||
const double n = (x + radius) / (2.0 * radius);
|
const double n = (x + radius) / (2.0 * radius);
|
||||||
if (n <= 0.0 || n >= 1.0) {
|
if (n <= 0.0 || n >= 1.0) {
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
return 0.42 - 0.5 * std::cos(2.0 * PI * n) + 0.08 * std::cos(4.0 * PI * n);
|
return 0.42 - 0.5 * std::cos(2.0 * PI * n) + 0.08 * std::cos(4.0 * PI * n);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<uint32_t> Resampler::resolve(const WAVEFORMATEX *game_format) {
|
std::optional<uint32_t> Resampler::resolve(const WAVEFORMATEX *game_format) {
|
||||||
if (game_format == nullptr || !RESAMPLE_RATE.has_value()) {
|
if (game_format == nullptr || !RESAMPLE_RATE.has_value()) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
if (game_format->nSamplesPerSec == 0
|
if (game_format->nSamplesPerSec == 0
|
||||||
|| game_format->nSamplesPerSec == RESAMPLE_RATE.value()) {
|
|| game_format->nSamplesPerSec == RESAMPLE_RATE.value()) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
return RESAMPLE_RATE;
|
return RESAMPLE_RATE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Resampler::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
void Resampler::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||||
uint32_t target_rate) {
|
uint32_t target_rate) {
|
||||||
this->enabled = true;
|
this->enabled = true;
|
||||||
this->channels = game_format->nChannels;
|
this->channels = game_format->nChannels;
|
||||||
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
this->bytes_per_sample = game_format->wBitsPerSample / 8;
|
||||||
this->game_frame_size = this->channels * this->bytes_per_sample;
|
this->game_frame_size = this->channels * this->bytes_per_sample;
|
||||||
|
|
||||||
this->is_float = is_ieee_float(game_format);
|
this->is_float = is_ieee_float(game_format);
|
||||||
|
|
||||||
const bool supported = this->is_float
|
const bool supported = this->is_float
|
||||||
? this->bytes_per_sample == 4
|
? this->bytes_per_sample == 4
|
||||||
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
: (this->bytes_per_sample >= 2 && this->bytes_per_sample <= 4);
|
||||||
if (!supported) {
|
if (!supported) {
|
||||||
log_fatal(
|
log_fatal(
|
||||||
"audio::resample",
|
"audio::resample",
|
||||||
"unsupported sample format ({}-bit {}) for -resample",
|
"unsupported sample format ({}-bit {}) for -resample",
|
||||||
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
game_format->wBitsPerSample, this->is_float ? "float" : "int");
|
||||||
}
|
}
|
||||||
|
|
||||||
this->src_rate = game_format->nSamplesPerSec;
|
this->src_rate = game_format->nSamplesPerSec;
|
||||||
this->dst_rate = target_rate;
|
this->dst_rate = target_rate;
|
||||||
|
|
||||||
// anti-alias cutoff: full bandwidth when upsampling, scaled down when decimating
|
// anti-alias cutoff: full bandwidth when upsampling, scaled down when decimating
|
||||||
this->cutoff = std::min(1.0, (double) this->dst_rate / (double) this->src_rate);
|
this->cutoff = std::min(1.0, (double) this->dst_rate / (double) this->src_rate);
|
||||||
this->half_taps = 16;
|
this->half_taps = 16;
|
||||||
|
|
||||||
// precompute the windowed-sinc kernel now that cutoff is known
|
// precompute the windowed-sinc kernel now that cutoff is known
|
||||||
this->build_kernel();
|
this->build_kernel();
|
||||||
|
|
||||||
// prime the queue with half a window of silence so the first outputs have left history
|
// prime the queue with half a window of silence so the first outputs have left history
|
||||||
this->in_queue.assign((size_t) this->half_taps * this->channels, 0.0f);
|
this->in_queue.assign((size_t) this->half_taps * this->channels, 0.0f);
|
||||||
this->in_pos = this->half_taps;
|
this->in_pos = this->half_taps;
|
||||||
|
|
||||||
this->make_device_format(game_format, device_out, target_rate);
|
this->make_device_format(game_format, device_out, target_rate);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Resampler::make_device_format(const WAVEFORMATEX *game_format,
|
void Resampler::make_device_format(const WAVEFORMATEX *game_format,
|
||||||
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate) {
|
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate) {
|
||||||
const size_t src_size = sizeof(WAVEFORMATEX) + game_format->cbSize;
|
const size_t src_size = sizeof(WAVEFORMATEX) + game_format->cbSize;
|
||||||
|
|
||||||
memset(device_out, 0, sizeof(WAVEFORMATEXTENSIBLE));
|
memset(device_out, 0, sizeof(WAVEFORMATEXTENSIBLE));
|
||||||
memcpy(device_out, game_format, std::min(src_size, sizeof(WAVEFORMATEXTENSIBLE)));
|
memcpy(device_out, game_format, std::min(src_size, sizeof(WAVEFORMATEXTENSIBLE)));
|
||||||
|
|
||||||
device_out->Format.nSamplesPerSec = target_rate;
|
device_out->Format.nSamplesPerSec = target_rate;
|
||||||
device_out->Format.nAvgBytesPerSec = target_rate * device_out->Format.nBlockAlign;
|
device_out->Format.nAvgBytesPerSec = target_rate * device_out->Format.nBlockAlign;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Resampler::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode,
|
HRESULT Resampler::initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode,
|
||||||
DWORD stream_flags, REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
DWORD stream_flags, REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||||
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
const WAVEFORMATEX *device_format, LPCGUID session_guid) {
|
||||||
|
|
||||||
// the resampler bypasses the OS mixer and talks to the device directly, so it only makes
|
// the resampler bypasses the OS mixer and talks to the device directly, so it only makes
|
||||||
// sense (and only works) for exclusive streams. shared streams are already resampled by
|
// sense (and only works) for exclusive streams. shared streams are already resampled by
|
||||||
// the Windows audio engine, so refuse loudly rather than silently doing nothing.
|
// the Windows audio engine, so refuse loudly rather than silently doing nothing.
|
||||||
if (share_mode != AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
if (share_mode != AUDCLNT_SHAREMODE_EXCLUSIVE) {
|
||||||
log_fatal("audio::resample",
|
log_fatal("audio::resample",
|
||||||
"-resample requires WASAPI exclusive mode, but this stream is shared "
|
"-resample requires WASAPI exclusive mode, but this stream is shared "
|
||||||
"(Windows already resamples shared streams)");
|
"(Windows already resamples shared streams)");
|
||||||
}
|
}
|
||||||
|
|
||||||
// record the pacing model. event-driven streams fill the whole device buffer each period
|
// record the pacing model. event-driven streams fill the whole device buffer each period
|
||||||
// (produce_exact); timer-driven streams poll padding and write variable partial chunks, so
|
// (produce_exact); timer-driven streams poll padding and write variable partial chunks, so
|
||||||
// they drain the pending output to the device's free space each call (flush_timer).
|
// they drain the pending output to the device's free space each call (flush_timer).
|
||||||
this->event_driven = (stream_flags & AUDCLNT_STREAMFLAGS_EVENTCALLBACK) != 0;
|
this->event_driven = (stream_flags & AUDCLNT_STREAMFLAGS_EVENTCALLBACK) != 0;
|
||||||
|
|
||||||
return initialize_with_alignment_retry(real, "audio::resample", share_mode, stream_flags,
|
return initialize_with_alignment_retry(real, "audio::resample", share_mode, stream_flags,
|
||||||
buffer_duration, periodicity, device_format, session_guid);
|
buffer_duration, periodicity, device_format, session_guid);
|
||||||
}
|
}
|
||||||
|
|
||||||
UINT32 Resampler::frames_device_to_game(UINT32 device_frames) const {
|
UINT32 Resampler::frames_device_to_game(UINT32 device_frames) const {
|
||||||
if (this->dst_rate == 0) {
|
if (this->dst_rate == 0) {
|
||||||
return device_frames;
|
return device_frames;
|
||||||
}
|
}
|
||||||
// round down so the game never believes it has more room than the device can hold
|
// round down so the game never believes it has more room than the device can hold
|
||||||
return (UINT32) (((double) device_frames * this->src_rate) / this->dst_rate);
|
return (UINT32) (((double) device_frames * this->src_rate) / this->dst_rate);
|
||||||
}
|
}
|
||||||
|
|
||||||
UINT32 Resampler::padding_device_to_game(UINT32 device_padding) const {
|
UINT32 Resampler::padding_device_to_game(UINT32 device_padding) const {
|
||||||
if (this->dst_rate == 0) {
|
if (this->dst_rate == 0) {
|
||||||
return device_padding;
|
return device_padding;
|
||||||
}
|
}
|
||||||
// round up so the reported free space stays conservative
|
// round up so the reported free space stays conservative
|
||||||
return (UINT32) std::ceil(((double) device_padding * this->src_rate) / this->dst_rate);
|
return (UINT32) std::ceil(((double) device_padding * this->src_rate) / this->dst_rate);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Resampler::get_buffer(UINT32 frames, BYTE **ppData) {
|
HRESULT Resampler::get_buffer(UINT32 frames, BYTE **ppData) {
|
||||||
const size_t needed = (size_t) frames * this->game_frame_size;
|
const size_t needed = (size_t) frames * this->game_frame_size;
|
||||||
if (this->scratch.size() < needed) {
|
if (this->scratch.size() < needed) {
|
||||||
this->scratch.resize(needed);
|
this->scratch.resize(needed);
|
||||||
}
|
}
|
||||||
|
|
||||||
*ppData = this->scratch.data();
|
*ppData = this->scratch.data();
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Resampler::enqueue_input(UINT32 frames, bool silent) {
|
void Resampler::enqueue_input(UINT32 frames, bool silent) {
|
||||||
const int bps = this->bytes_per_sample;
|
const int bps = this->bytes_per_sample;
|
||||||
const int ch = this->channels;
|
const int ch = this->channels;
|
||||||
const size_t base = this->in_queue.size();
|
const size_t base = this->in_queue.size();
|
||||||
|
|
||||||
this->in_queue.resize(base + (size_t) frames * ch);
|
this->in_queue.resize(base + (size_t) frames * ch);
|
||||||
|
|
||||||
if (silent || bps <= 0 || ch <= 0) {
|
if (silent || bps <= 0 || ch <= 0) {
|
||||||
std::fill(this->in_queue.begin() + base, this->in_queue.end(), 0.0f);
|
std::fill(this->in_queue.begin() + base, this->in_queue.end(), 0.0f);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const BYTE *src = this->scratch.data();
|
const BYTE *src = this->scratch.data();
|
||||||
for (UINT32 f = 0; f < frames; f++) {
|
for (UINT32 f = 0; f < frames; f++) {
|
||||||
for (int c = 0; c < ch; c++) {
|
for (int c = 0; c < ch; c++) {
|
||||||
const size_t s = (size_t) f * ch + c;
|
const size_t s = (size_t) f * ch + c;
|
||||||
this->in_queue[base + s] = read_sample(src + s * bps, bps, this->is_float);
|
this->in_queue[base + s] = read_sample(src + s * bps, bps, this->is_float);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Resampler::build_kernel() {
|
void Resampler::build_kernel() {
|
||||||
const int taps = 2 * this->half_taps;
|
const int taps = 2 * this->half_taps;
|
||||||
const int phases = this->kernel_phases;
|
const int phases = this->kernel_phases;
|
||||||
const double cut = this->cutoff;
|
const double cut = this->cutoff;
|
||||||
const double radius = (double) this->half_taps;
|
const double radius = (double) this->half_taps;
|
||||||
|
|
||||||
// one extra row at frac == 1.0 so emit_frame can interpolate against row p + 1 safely
|
// one extra row at frac == 1.0 so emit_frame can interpolate against row p + 1 safely
|
||||||
this->kernel_table.resize((size_t) (phases + 1) * taps);
|
this->kernel_table.resize((size_t) (phases + 1) * taps);
|
||||||
|
|
||||||
for (int p = 0; p <= phases; p++) {
|
for (int p = 0; p <= phases; p++) {
|
||||||
const double frac = (double) p / (double) phases;
|
const double frac = (double) p / (double) phases;
|
||||||
for (int k = 0; k < taps; k++) {
|
for (int k = 0; k < taps; k++) {
|
||||||
// tap k maps to input offset t = k - (half_taps - 1), matching emit_frame
|
// tap k maps to input offset t = k - (half_taps - 1), matching emit_frame
|
||||||
const double x = frac - (double) (k - (this->half_taps - 1));
|
const double x = frac - (double) (k - (this->half_taps - 1));
|
||||||
this->kernel_table[(size_t) p * taps + k] =
|
this->kernel_table[(size_t) p * taps + k] =
|
||||||
(float) (cut * sinc(cut * x) * blackman(x, radius));
|
(float) (cut * sinc(cut * x) * blackman(x, radius));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Resampler::emit_frame() {
|
void Resampler::emit_frame() {
|
||||||
const int ch = this->channels;
|
const int ch = this->channels;
|
||||||
const int radius = this->half_taps;
|
const int radius = this->half_taps;
|
||||||
const int taps = 2 * radius;
|
const int taps = 2 * radius;
|
||||||
const long avail = (long) (this->in_queue.size() / ch);
|
const long avail = (long) (this->in_queue.size() / ch);
|
||||||
const long center = (long) std::floor(this->in_pos);
|
const long center = (long) std::floor(this->in_pos);
|
||||||
|
|
||||||
// pick the two kernel rows bracketing this fractional position and the blend between them
|
// pick the two kernel rows bracketing this fractional position and the blend between them
|
||||||
const double frac = this->in_pos - (double) center;
|
const double frac = this->in_pos - (double) center;
|
||||||
const double fp = frac * (double) this->kernel_phases;
|
const double fp = frac * (double) this->kernel_phases;
|
||||||
const int p0 = (int) fp;
|
const int p0 = (int) fp;
|
||||||
const float blend = (float) (fp - (double) p0);
|
const float blend = (float) (fp - (double) p0);
|
||||||
const float *row0 = &this->kernel_table[(size_t) p0 * taps];
|
const float *row0 = &this->kernel_table[(size_t) p0 * taps];
|
||||||
const float *row1 = &this->kernel_table[(size_t) (p0 + 1) * taps];
|
const float *row1 = &this->kernel_table[(size_t) (p0 + 1) * taps];
|
||||||
|
|
||||||
// base input index for tap 0 (t = -(radius - 1))
|
// base input index for tap 0 (t = -(radius - 1))
|
||||||
const long base = center - (radius - 1);
|
const long base = center - (radius - 1);
|
||||||
|
|
||||||
for (int c = 0; c < ch; c++) {
|
for (int c = 0; c < ch; c++) {
|
||||||
double acc = 0.0;
|
double acc = 0.0;
|
||||||
for (int k = 0; k < taps; k++) {
|
for (int k = 0; k < taps; k++) {
|
||||||
const long idx = base + k;
|
const long idx = base + k;
|
||||||
if (idx < 0 || idx >= avail) {
|
if (idx < 0 || idx >= avail) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
const float w = row0[k] + blend * (row1[k] - row0[k]);
|
const float w = row0[k] + blend * (row1[k] - row0[k]);
|
||||||
acc += (double) this->in_queue[(size_t) idx * ch + c] * w;
|
acc += (double) this->in_queue[(size_t) idx * ch + c] * w;
|
||||||
}
|
}
|
||||||
this->out_float.push_back((float) acc);
|
this->out_float.push_back((float) acc);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Resampler::drop_consumed() {
|
void Resampler::drop_consumed() {
|
||||||
const int ch = this->channels;
|
const int ch = this->channels;
|
||||||
const long drop = (long) std::floor(this->in_pos) - this->half_taps;
|
const long drop = (long) std::floor(this->in_pos) - this->half_taps;
|
||||||
if (drop > 0) {
|
if (drop > 0) {
|
||||||
const size_t drop_samples = (size_t) drop * ch;
|
const size_t drop_samples = (size_t) drop * ch;
|
||||||
if (drop_samples <= this->in_queue.size()) {
|
if (drop_samples <= this->in_queue.size()) {
|
||||||
this->in_queue.erase(this->in_queue.begin(),
|
this->in_queue.erase(this->in_queue.begin(),
|
||||||
this->in_queue.begin() + drop_samples);
|
this->in_queue.begin() + drop_samples);
|
||||||
this->in_pos -= drop;
|
this->in_pos -= drop;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
UINT32 Resampler::produce_exact(UINT32 out_frames) {
|
UINT32 Resampler::produce_exact(UINT32 out_frames) {
|
||||||
const int ch = this->channels;
|
const int ch = this->channels;
|
||||||
this->out_float.clear();
|
this->out_float.clear();
|
||||||
if (ch <= 0 || out_frames == 0) {
|
if (ch <= 0 || out_frames == 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
this->out_float.reserve((size_t) out_frames * ch);
|
this->out_float.reserve((size_t) out_frames * ch);
|
||||||
|
|
||||||
// resample ratio. drive it from the buffer size actually advertised to the game rather
|
// resample ratio. drive it from the buffer size actually advertised to the game rather
|
||||||
// than the nominal src/dst ratio: GetBufferSize reports floor(dev_buf * src/dst) game
|
// than the nominal src/dst ratio: GetBufferSize reports floor(dev_buf * src/dst) game
|
||||||
// frames, so the game only ever delivers that many input frames per device period.
|
// frames, so the game only ever delivers that many input frames per device period.
|
||||||
// consuming at the nominal ratio would eat slightly more input than arrives on any device
|
// consuming at the nominal ratio would eat slightly more input than arrives on any device
|
||||||
// where dev_buf * src/dst is non-integer (e.g. 144 -> 132.3, floored to 132), slowly
|
// where dev_buf * src/dst is non-integer (e.g. 144 -> 132.3, floored to 132), slowly
|
||||||
// draining the queue until it underruns to permanent silence. using the advertised integer
|
// draining the queue until it underruns to permanent silence. using the advertised integer
|
||||||
// ratio keeps input and output exactly balanced; the resulting pitch error is below 0.3%
|
// ratio keeps input and output exactly balanced; the resulting pitch error is below 0.3%
|
||||||
// and inaudible, and it collapses to the exact ratio when the division is integer (160 ->
|
// and inaudible, and it collapses to the exact ratio when the division is integer (160 ->
|
||||||
// 147 stays 147/160 = 44100/48000).
|
// 147 stays 147/160 = 44100/48000).
|
||||||
const double step = (double) this->frames_device_to_game(this->device_buffer_frames)
|
const double step = (double) this->frames_device_to_game(this->device_buffer_frames)
|
||||||
/ (double) this->device_buffer_frames;
|
/ (double) this->device_buffer_frames;
|
||||||
|
|
||||||
// input frames the block will touch: from in_pos through the right edge of the sinc kernel
|
// input frames the block will touch: from in_pos through the right edge of the sinc kernel
|
||||||
// at the final output sample. if the queue is short of this, the kernel tail reads past the
|
// at the final output sample. if the queue is short of this, the kernel tail reads past the
|
||||||
// end and distorts every buffer, so buffer one extra block of input before the first output
|
// end and distorts every buffer, so buffer one extra block of input before the first output
|
||||||
// (emitting silence without consuming) to build a cushion the kernel can always reach into.
|
// (emitting silence without consuming) to build a cushion the kernel can always reach into.
|
||||||
const long avail = (long) (this->in_queue.size() / ch);
|
const long avail = (long) (this->in_queue.size() / ch);
|
||||||
const long need = (long) std::ceil(this->in_pos + step * (double) out_frames)
|
const long need = (long) std::ceil(this->in_pos + step * (double) out_frames)
|
||||||
+ this->half_taps;
|
+ this->half_taps;
|
||||||
|
|
||||||
if (this->priming) {
|
if (this->priming) {
|
||||||
if (avail < need + (long) out_frames) {
|
if (avail < need + (long) out_frames) {
|
||||||
this->out_float.assign((size_t) out_frames * ch, 0.0f);
|
this->out_float.assign((size_t) out_frames * ch, 0.0f);
|
||||||
return out_frames;
|
return out_frames;
|
||||||
}
|
}
|
||||||
this->priming = false;
|
this->priming = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (UINT32 o = 0; o < out_frames; o++) {
|
for (UINT32 o = 0; o < out_frames; o++) {
|
||||||
this->emit_frame();
|
this->emit_frame();
|
||||||
this->in_pos += step;
|
this->in_pos += step;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->drop_consumed();
|
this->drop_consumed();
|
||||||
return out_frames;
|
return out_frames;
|
||||||
}
|
}
|
||||||
|
|
||||||
UINT32 Resampler::produce_variable() {
|
UINT32 Resampler::produce_variable() {
|
||||||
const int ch = this->channels;
|
const int ch = this->channels;
|
||||||
if (ch <= 0) {
|
if (ch <= 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// input frames consumed per output frame. timer-driven streams write variable partial
|
// input frames consumed per output frame. timer-driven streams write variable partial
|
||||||
// chunks, so produce however many output frames the currently queued input can fully
|
// chunks, so produce however many output frames the currently queued input can fully
|
||||||
// support and leave the rest for the next call; this keeps input and output balanced at
|
// support and leave the rest for the next call; this keeps input and output balanced at
|
||||||
// the exact src/dst ratio over time without depending on the device buffer size.
|
// the exact src/dst ratio over time without depending on the device buffer size.
|
||||||
const double step = (double) this->src_rate / (double) this->dst_rate;
|
const double step = (double) this->src_rate / (double) this->dst_rate;
|
||||||
const long avail = (long) (this->in_queue.size() / ch);
|
const long avail = (long) (this->in_queue.size() / ch);
|
||||||
|
|
||||||
// emit only while the sinc kernel's right edge stays within the queued input. the kernel
|
// emit only while the sinc kernel's right edge stays within the queued input. the kernel
|
||||||
// reaches from in_pos out to half_taps frames ahead, so stop once that would read past the
|
// reaches from in_pos out to half_taps frames ahead, so stop once that would read past the
|
||||||
// end; the remaining input becomes the next block's lookahead.
|
// end; the remaining input becomes the next block's lookahead.
|
||||||
UINT32 produced = 0;
|
UINT32 produced = 0;
|
||||||
while ((long) std::ceil(this->in_pos) + this->half_taps < avail) {
|
while ((long) std::ceil(this->in_pos) + this->half_taps < avail) {
|
||||||
this->emit_frame();
|
this->emit_frame();
|
||||||
this->in_pos += step;
|
this->in_pos += step;
|
||||||
produced++;
|
produced++;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->drop_consumed();
|
this->drop_consumed();
|
||||||
return produced;
|
return produced;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Resampler::write_output(BYTE *dst, UINT32 frames, float gain) const {
|
void Resampler::write_output(BYTE *dst, UINT32 frames, float gain) const {
|
||||||
const int bps = this->bytes_per_sample;
|
const int bps = this->bytes_per_sample;
|
||||||
const int ch = this->channels;
|
const int ch = this->channels;
|
||||||
const size_t count = (size_t) frames * ch;
|
const size_t count = (size_t) frames * ch;
|
||||||
|
|
||||||
for (size_t i = 0; i < count; i++) {
|
for (size_t i = 0; i < count; i++) {
|
||||||
write_sample(dst + i * bps, bps, this->is_float, this->out_float[i] * gain);
|
write_sample(dst + i * bps, bps, this->is_float, this->out_float[i] * gain);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Resampler::flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames,
|
HRESULT Resampler::flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames,
|
||||||
DWORD flags, float boost) {
|
DWORD flags, float boost) {
|
||||||
if (!this->enabled) {
|
if (!this->enabled) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// cache the device buffer size once
|
// cache the device buffer size once
|
||||||
if (this->device_buffer_frames == 0) {
|
if (this->device_buffer_frames == 0) {
|
||||||
client->GetBufferSize(&this->device_buffer_frames);
|
client->GetBufferSize(&this->device_buffer_frames);
|
||||||
}
|
}
|
||||||
if (this->device_buffer_frames == 0) {
|
if (this->device_buffer_frames == 0) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) != 0;
|
const bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) != 0;
|
||||||
this->enqueue_input(frames, silent);
|
this->enqueue_input(frames, silent);
|
||||||
|
|
||||||
// confirm once that conversion actually started producing output
|
// confirm once that conversion actually started producing output
|
||||||
static std::once_flag active_printed;
|
static std::once_flag active_printed;
|
||||||
std::call_once(active_printed, [this]() {
|
std::call_once(active_printed, [this]() {
|
||||||
log_info("audio::resample", "resample active: {} Hz -> {} Hz ({} ch, {})",
|
log_info("audio::resample", "resample active: {} Hz -> {} Hz ({} ch, {})",
|
||||||
this->src_rate, this->dst_rate, this->channels,
|
this->src_rate, this->dst_rate, this->channels,
|
||||||
this->event_driven ? "event-driven" : "timer-driven");
|
this->event_driven ? "event-driven" : "timer-driven");
|
||||||
});
|
});
|
||||||
|
|
||||||
// the boost is applied here (inside write_output) rather than in the standard ReleaseBuffer
|
// the boost is applied here (inside write_output) rather than in the standard ReleaseBuffer
|
||||||
// path, so log it once for parity with that path's "volume boost active" line.
|
// path, so log it once for parity with that path's "volume boost active" line.
|
||||||
if (boost != 1.0f) {
|
if (boost != 1.0f) {
|
||||||
static std::once_flag boost_printed;
|
static std::once_flag boost_printed;
|
||||||
std::call_once(boost_printed, [boost]() {
|
std::call_once(boost_printed, [boost]() {
|
||||||
log_info("audio::resample", "volume boost active (resample): gain={}", boost);
|
log_info("audio::resample", "volume boost active (resample): gain={}", boost);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return this->event_driven
|
return this->event_driven
|
||||||
? this->flush_event(real, boost)
|
? this->flush_event(real, boost)
|
||||||
: this->flush_timer(real, client, boost);
|
: this->flush_timer(real, client, boost);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Resampler::flush_event(IAudioRenderClient *real, float boost) {
|
HRESULT Resampler::flush_event(IAudioRenderClient *real, float boost) {
|
||||||
|
|
||||||
// event-driven exclusive streams must hand the device a full buffer every period and may
|
// event-driven exclusive streams must hand the device a full buffer every period and may
|
||||||
// not push partial counts. resample the whole input block into exactly the device buffer
|
// not push partial counts. resample the whole input block into exactly the device buffer
|
||||||
// size.
|
// size.
|
||||||
const UINT32 produced = this->produce_exact(this->device_buffer_frames);
|
const UINT32 produced = this->produce_exact(this->device_buffer_frames);
|
||||||
if (produced == 0) {
|
if (produced == 0) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
BYTE *dev = nullptr;
|
BYTE *dev = nullptr;
|
||||||
HRESULT ret = real->GetBuffer(produced, &dev);
|
HRESULT ret = real->GetBuffer(produced, &dev);
|
||||||
if (FAILED(ret) || dev == nullptr) {
|
if (FAILED(ret) || dev == nullptr) {
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
// mute the first few buffers to avoid a pop on stream start
|
// mute the first few buffers to avoid a pop on stream start
|
||||||
float gain = boost;
|
float gain = boost;
|
||||||
if (this->buffers_to_mute > 0) {
|
if (this->buffers_to_mute > 0) {
|
||||||
gain = 0.0f;
|
gain = 0.0f;
|
||||||
this->buffers_to_mute--;
|
this->buffers_to_mute--;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->write_output(dev, produced, gain);
|
this->write_output(dev, produced, gain);
|
||||||
|
|
||||||
return real->ReleaseBuffer(produced, 0);
|
return real->ReleaseBuffer(produced, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT Resampler::flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost) {
|
HRESULT Resampler::flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost) {
|
||||||
|
|
||||||
// convert everything currently queued into the pending output FIFO (out_float). timer-
|
// convert everything currently queued into the pending output FIFO (out_float). timer-
|
||||||
// driven games write variable partial chunks, so produce only what the queued input can
|
// driven games write variable partial chunks, so produce only what the queued input can
|
||||||
// fully support and keep the remainder for the next call.
|
// fully support and keep the remainder for the next call.
|
||||||
this->produce_variable();
|
this->produce_variable();
|
||||||
|
|
||||||
const int ch = this->channels;
|
const int ch = this->channels;
|
||||||
if (ch <= 0) {
|
if (ch <= 0) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
const UINT32 pending = (UINT32) (this->out_float.size() / ch);
|
const UINT32 pending = (UINT32) (this->out_float.size() / ch);
|
||||||
if (pending == 0) {
|
if (pending == 0) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// push as many frames as the device currently has free, keeping the rest queued for the
|
// push as many frames as the device currently has free, keeping the rest queued for the
|
||||||
// next call. timer-driven games poll padding and write whenever there is room, so matching
|
// next call. timer-driven games poll padding and write whenever there is room, so matching
|
||||||
// the device's free space here avoids overflowing the ring while staying device-paced.
|
// the device's free space here avoids overflowing the ring while staying device-paced.
|
||||||
UINT32 padding = 0;
|
UINT32 padding = 0;
|
||||||
if (FAILED(client->GetCurrentPadding(&padding))) {
|
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
const UINT32 device_free = this->device_buffer_frames > padding
|
const UINT32 device_free = this->device_buffer_frames > padding
|
||||||
? this->device_buffer_frames - padding
|
? this->device_buffer_frames - padding
|
||||||
: 0;
|
: 0;
|
||||||
if (device_free == 0) {
|
if (device_free == 0) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
const UINT32 to_write = std::min(pending, device_free);
|
const UINT32 to_write = std::min(pending, device_free);
|
||||||
|
|
||||||
BYTE *dev = nullptr;
|
BYTE *dev = nullptr;
|
||||||
HRESULT ret = real->GetBuffer(to_write, &dev);
|
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||||
if (FAILED(ret) || dev == nullptr) {
|
if (FAILED(ret) || dev == nullptr) {
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
// mute the first few buffers to avoid a pop on stream start
|
// mute the first few buffers to avoid a pop on stream start
|
||||||
float gain = boost;
|
float gain = boost;
|
||||||
if (this->buffers_to_mute > 0) {
|
if (this->buffers_to_mute > 0) {
|
||||||
gain = 0.0f;
|
gain = 0.0f;
|
||||||
this->buffers_to_mute--;
|
this->buffers_to_mute--;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->write_output(dev, to_write, gain);
|
this->write_output(dev, to_write, gain);
|
||||||
ret = real->ReleaseBuffer(to_write, 0);
|
ret = real->ReleaseBuffer(to_write, 0);
|
||||||
|
|
||||||
// drop the frames just written from the front of the pending FIFO
|
// drop the frames just written from the front of the pending FIFO
|
||||||
this->out_float.erase(this->out_float.begin(),
|
this->out_float.erase(this->out_float.begin(),
|
||||||
this->out_float.begin() + (size_t) to_write * ch);
|
this->out_float.begin() + (size_t) to_write * ch);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,149 +1,149 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <mmreg.h>
|
#include <mmreg.h>
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
|
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
|
|
||||||
struct IAudioClient;
|
struct IAudioClient;
|
||||||
struct IAudioRenderClient;
|
struct IAudioRenderClient;
|
||||||
|
|
||||||
namespace hooks::audio {
|
namespace hooks::audio {
|
||||||
|
|
||||||
// Streaming sample-rate converter for the WASAPI render path. The real device is opened at the
|
// Streaming sample-rate converter for the WASAPI render path. The real device is opened at the
|
||||||
// target rate while the game keeps writing its native-rate audio into a scratch buffer; on
|
// target rate while the game keeps writing its native-rate audio into a scratch buffer; on
|
||||||
// release that buffer is converted with a windowed-sinc kernel and pushed to the device.
|
// release that buffer is converted with a windowed-sinc kernel and pushed to the device.
|
||||||
// Channel count and sample format are preserved; only the sample rate changes.
|
// Channel count and sample format are preserved; only the sample rate changes.
|
||||||
//
|
//
|
||||||
// Frame counts differ between the two rates, so unlike the per-frame downmix this is stateful:
|
// Frame counts differ between the two rates, so unlike the per-frame downmix this is stateful:
|
||||||
// a fractional read position and a window of input history carry across ReleaseBuffer calls,
|
// a fractional read position and a window of input history carry across ReleaseBuffer calls,
|
||||||
// and the device buffer is only filled up to the space the device currently has free.
|
// and the device buffer is only filled up to the space the device currently has free.
|
||||||
struct Resampler {
|
struct Resampler {
|
||||||
|
|
||||||
// whether the resampler is active for the current stream
|
// whether the resampler is active for the current stream
|
||||||
bool enabled = false;
|
bool enabled = false;
|
||||||
|
|
||||||
// whether the stream is event-driven (AUDCLNT_STREAMFLAGS_EVENTCALLBACK). timer-driven
|
// whether the stream is event-driven (AUDCLNT_STREAMFLAGS_EVENTCALLBACK). timer-driven
|
||||||
// streams instead poll padding and write variable partial chunks, so they drain the
|
// streams instead poll padding and write variable partial chunks, so they drain the
|
||||||
// pending output to the device's free space rather than pushing a full buffer per period.
|
// pending output to the device's free space rather than pushing a full buffer per period.
|
||||||
bool event_driven = true;
|
bool event_driven = true;
|
||||||
|
|
||||||
// decide whether the stream should be resampled and to which rate. returns the target rate
|
// decide whether the stream should be resampled and to which rate. returns the target rate
|
||||||
// when RESAMPLE_RATE is set and differs from the game's rate, otherwise nullopt.
|
// when RESAMPLE_RATE is set and differs from the game's rate, otherwise nullopt.
|
||||||
static std::optional<uint32_t> resolve(const WAVEFORMATEX *game_format);
|
static std::optional<uint32_t> resolve(const WAVEFORMATEX *game_format);
|
||||||
|
|
||||||
// enable resampling for game_format and fill device_out with the equivalent format at the
|
// enable resampling for game_format and fill device_out with the equivalent format at the
|
||||||
// target rate to open the real device with.
|
// target rate to open the real device with.
|
||||||
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
void setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *device_out,
|
||||||
uint32_t target_rate);
|
uint32_t target_rate);
|
||||||
|
|
||||||
// build the device format equivalent to game_format at target_rate (same channels/depth).
|
// build the device format equivalent to game_format at target_rate (same channels/depth).
|
||||||
static void make_device_format(const WAVEFORMATEX *game_format,
|
static void make_device_format(const WAVEFORMATEX *game_format,
|
||||||
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate);
|
WAVEFORMATEXTENSIBLE *device_out, uint32_t target_rate);
|
||||||
|
|
||||||
// initialize the real device at the target rate, performing the standard WASAPI buffer
|
// initialize the real device at the target rate, performing the standard WASAPI buffer
|
||||||
// realignment retry on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED.
|
// realignment retry on AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED.
|
||||||
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
HRESULT initialize(IAudioClient *real, AUDCLNT_SHAREMODE share_mode, DWORD stream_flags,
|
||||||
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
|
||||||
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
const WAVEFORMATEX *device_format, LPCGUID session_guid);
|
||||||
|
|
||||||
// translate a device-rate frame count to the equivalent game-rate count, so the buffer-size
|
// translate a device-rate frame count to the equivalent game-rate count, so the buffer-size
|
||||||
// and padding values reported to the game stay paced at the game's native rate.
|
// and padding values reported to the game stay paced at the game's native rate.
|
||||||
UINT32 frames_device_to_game(UINT32 device_frames) const;
|
UINT32 frames_device_to_game(UINT32 device_frames) const;
|
||||||
UINT32 padding_device_to_game(UINT32 device_padding) const;
|
UINT32 padding_device_to_game(UINT32 device_padding) const;
|
||||||
|
|
||||||
// hand the game a scratch buffer sized for `frames` of its native format to write into.
|
// hand the game a scratch buffer sized for `frames` of its native format to write into.
|
||||||
HRESULT get_buffer(UINT32 frames, BYTE **ppData);
|
HRESULT get_buffer(UINT32 frames, BYTE **ppData);
|
||||||
|
|
||||||
// pointer to the input scratch (sized by get_buffer). when chained after the downmix, the
|
// pointer to the input scratch (sized by get_buffer). when chained after the downmix, the
|
||||||
// downmix writes its stereo output here for the resampler to consume on the next flush.
|
// downmix writes its stereo output here for the resampler to consume on the next flush.
|
||||||
BYTE *input_data() { return this->scratch.data(); }
|
BYTE *input_data() { return this->scratch.data(); }
|
||||||
|
|
||||||
// convert the `frames` the game wrote and push output to the real render client. `boost`
|
// convert the `frames` the game wrote and push output to the real render client. `boost`
|
||||||
// is applied to the converted output. event-driven streams fill exactly one device buffer
|
// is applied to the converted output. event-driven streams fill exactly one device buffer
|
||||||
// per period; timer-driven streams push as many converted frames as the device has free.
|
// per period; timer-driven streams push as many converted frames as the device has free.
|
||||||
HRESULT flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames, DWORD flags,
|
HRESULT flush(IAudioRenderClient *real, IAudioClient *client, UINT32 frames, DWORD flags,
|
||||||
float boost);
|
float boost);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
// append `frames` of the scratch buffer (native format), or silence, to the input queue
|
// append `frames` of the scratch buffer (native format), or silence, to the input queue
|
||||||
void enqueue_input(UINT32 frames, bool silent);
|
void enqueue_input(UINT32 frames, bool silent);
|
||||||
|
|
||||||
// event-driven path: produce exactly one full device buffer and push it.
|
// event-driven path: produce exactly one full device buffer and push it.
|
||||||
HRESULT flush_event(IAudioRenderClient *real, float boost);
|
HRESULT flush_event(IAudioRenderClient *real, float boost);
|
||||||
|
|
||||||
// timer-driven path: convert all queued input into the pending output FIFO, then push as
|
// timer-driven path: convert all queued input into the pending output FIFO, then push as
|
||||||
// many frames as the device currently has free, keeping the remainder for the next call.
|
// many frames as the device currently has free, keeping the remainder for the next call.
|
||||||
HRESULT flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost);
|
HRESULT flush_timer(IAudioRenderClient *real, IAudioClient *client, float boost);
|
||||||
|
|
||||||
// produce exactly out_frames output frames using the fixed src/dst ratio. event-driven
|
// produce exactly out_frames output frames using the fixed src/dst ratio. event-driven
|
||||||
// exclusive streams must fill the whole device buffer every period; a small input cushion
|
// exclusive streams must fill the whole device buffer every period; a small input cushion
|
||||||
// is buffered first (see priming) so the sinc kernel always has lookahead.
|
// is buffered first (see priming) so the sinc kernel always has lookahead.
|
||||||
UINT32 produce_exact(UINT32 out_frames);
|
UINT32 produce_exact(UINT32 out_frames);
|
||||||
|
|
||||||
// convert all input the kernel can fully support into the pending output FIFO (out_float),
|
// convert all input the kernel can fully support into the pending output FIFO (out_float),
|
||||||
// appending without clearing. returns the number of frames produced. used by the
|
// appending without clearing. returns the number of frames produced. used by the
|
||||||
// timer-driven path where output is drained to the device in device-paced chunks.
|
// timer-driven path where output is drained to the device in device-paced chunks.
|
||||||
UINT32 produce_variable();
|
UINT32 produce_variable();
|
||||||
|
|
||||||
// convolve the windowed-sinc kernel at the current in_pos and append the resulting frame
|
// convolve the windowed-sinc kernel at the current in_pos and append the resulting frame
|
||||||
// (one sample per channel) to out_float
|
// (one sample per channel) to out_float
|
||||||
void emit_frame();
|
void emit_frame();
|
||||||
|
|
||||||
// precompute the windowed-sinc kernel sampled at kernel_phases sub-sample positions, so
|
// precompute the windowed-sinc kernel sampled at kernel_phases sub-sample positions, so
|
||||||
// emit_frame is a table lookup instead of recomputing sin/cos per tap (which is far too
|
// emit_frame is a table lookup instead of recomputing sin/cos per tap (which is far too
|
||||||
// expensive to run per sample on the audio callback thread and causes underrun crackle).
|
// expensive to run per sample on the audio callback thread and causes underrun crackle).
|
||||||
void build_kernel();
|
void build_kernel();
|
||||||
|
|
||||||
// drop input frames that in_pos has advanced past, keeping a window of history for the
|
// drop input frames that in_pos has advanced past, keeping a window of history for the
|
||||||
// next block's left context
|
// next block's left context
|
||||||
void drop_consumed();
|
void drop_consumed();
|
||||||
|
|
||||||
// convert the first `frames` of out_float to the device format, scaled by `gain`
|
// convert the first `frames` of out_float to the device format, scaled by `gain`
|
||||||
void write_output(BYTE *dst, UINT32 frames, float gain) const;
|
void write_output(BYTE *dst, UINT32 frames, float gain) const;
|
||||||
|
|
||||||
// sample format of the stream
|
// sample format of the stream
|
||||||
int channels = 0;
|
int channels = 0;
|
||||||
int bytes_per_sample = 0;
|
int bytes_per_sample = 0;
|
||||||
bool is_float = false;
|
bool is_float = false;
|
||||||
int game_frame_size = 0;
|
int game_frame_size = 0;
|
||||||
|
|
||||||
uint32_t src_rate = 0;
|
uint32_t src_rate = 0;
|
||||||
uint32_t dst_rate = 0;
|
uint32_t dst_rate = 0;
|
||||||
|
|
||||||
// sinc low-pass cutoff (1.0 when upsampling, dst/src when downsampling) and window radius
|
// sinc low-pass cutoff (1.0 when upsampling, dst/src when downsampling) and window radius
|
||||||
double cutoff = 1.0;
|
double cutoff = 1.0;
|
||||||
int half_taps = 16;
|
int half_taps = 16;
|
||||||
|
|
||||||
// precomputed kernel: (kernel_phases + 1) rows of 2*half_taps weights, indexed by the
|
// precomputed kernel: (kernel_phases + 1) rows of 2*half_taps weights, indexed by the
|
||||||
// fractional sample position (linearly interpolated between adjacent rows in emit_frame)
|
// fractional sample position (linearly interpolated between adjacent rows in emit_frame)
|
||||||
std::vector<float> kernel_table;
|
std::vector<float> kernel_table;
|
||||||
int kernel_phases = 1024;
|
int kernel_phases = 1024;
|
||||||
|
|
||||||
// interleaved float input queue and the fractional read position within it (in frames)
|
// interleaved float input queue and the fractional read position within it (in frames)
|
||||||
std::vector<float> in_queue;
|
std::vector<float> in_queue;
|
||||||
double in_pos = 0.0;
|
double in_pos = 0.0;
|
||||||
|
|
||||||
// emit silence until a full block of input lookahead has accumulated, so the sinc kernel
|
// emit silence until a full block of input lookahead has accumulated, so the sinc kernel
|
||||||
// never reads past the end of the queue (which would distort the tail of every buffer)
|
// never reads past the end of the queue (which would distort the tail of every buffer)
|
||||||
bool priming = true;
|
bool priming = true;
|
||||||
|
|
||||||
// interleaved float scratch for produced output
|
// interleaved float scratch for produced output
|
||||||
std::vector<float> out_float;
|
std::vector<float> out_float;
|
||||||
|
|
||||||
// buffer the game writes its native-rate audio into between get_buffer / flush
|
// buffer the game writes its native-rate audio into between get_buffer / flush
|
||||||
std::vector<BYTE> scratch;
|
std::vector<BYTE> scratch;
|
||||||
|
|
||||||
// cached device buffer size (frames); a full buffer is produced every period
|
// cached device buffer size (frames); a full buffer is produced every period
|
||||||
UINT32 device_buffer_frames = 0;
|
UINT32 device_buffer_frames = 0;
|
||||||
|
|
||||||
// leading buffers to silence to avoid a pop on stream start
|
// leading buffers to silence to avoid a pop on stream start
|
||||||
int buffers_to_mute = 16;
|
int buffers_to_mute = 16;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,187 +1,187 @@
|
|||||||
#include "shared.h"
|
#include "shared.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
|
|
||||||
#include "hooks/audio/audio.h"
|
#include "hooks/audio/audio.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
#include "defs.h"
|
#include "defs.h"
|
||||||
|
|
||||||
namespace hooks::audio {
|
namespace hooks::audio {
|
||||||
|
|
||||||
// whether the engine's PCM converter can handle this format. PCM / float only; non-PCM
|
// whether the engine's PCM converter can handle this format. PCM / float only; non-PCM
|
||||||
// bitstream (AC-3 / DTS passthrough) must be left alone.
|
// bitstream (AC-3 / DTS passthrough) must be left alone.
|
||||||
static bool is_pcm_or_float(const WAVEFORMATEX *format) {
|
static bool is_pcm_or_float(const WAVEFORMATEX *format) {
|
||||||
if (format == nullptr) {
|
if (format == nullptr) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (format->wFormatTag) {
|
switch (format->wFormatTag) {
|
||||||
case WAVE_FORMAT_PCM:
|
case WAVE_FORMAT_PCM:
|
||||||
case WAVE_FORMAT_IEEE_FLOAT:
|
case WAVE_FORMAT_IEEE_FLOAT:
|
||||||
return true;
|
return true;
|
||||||
case WAVE_FORMAT_EXTENSIBLE: {
|
case WAVE_FORMAT_EXTENSIBLE: {
|
||||||
|
|
||||||
// SubFormat is only valid when the extra-bytes block is large enough
|
// SubFormat is only valid when the extra-bytes block is large enough
|
||||||
if (format->cbSize < sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
if (format->cbSize < sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const auto *ext = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format);
|
const auto *ext = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format);
|
||||||
return ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_PCM
|
return ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_PCM
|
||||||
|| ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
|
|| ext->SubFormat == GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SharedRedirect::wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format) {
|
bool SharedRedirect::wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format) {
|
||||||
|
|
||||||
// only redirect PCM / float exclusive streams: the engine converter (AUTOCONVERTPCM) can
|
// only redirect PCM / float exclusive streams: the engine converter (AUTOCONVERTPCM) can
|
||||||
// handle those, but non-PCM bitstream (AC-3 / DTS passthrough) would fail in shared mode,
|
// handle those, but non-PCM bitstream (AC-3 / DTS passthrough) would fail in shared mode,
|
||||||
// so leave it in exclusive untouched.
|
// so leave it in exclusive untouched.
|
||||||
return hooks::audio::WASAPI_COMPATIBILITY_MODE
|
return hooks::audio::WASAPI_COMPATIBILITY_MODE
|
||||||
&& share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE
|
&& share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE
|
||||||
&& is_pcm_or_float(format);
|
&& is_pcm_or_float(format);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SharedRedirect::apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags,
|
void SharedRedirect::apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags,
|
||||||
REFERENCE_TIME *periodicity) {
|
REFERENCE_TIME *periodicity) {
|
||||||
|
|
||||||
// shared mode requires periodicity == 0; AUTOCONVERTPCM lets the engine accept the game's
|
// shared mode requires periodicity == 0; AUTOCONVERTPCM lets the engine accept the game's
|
||||||
// native format (else shared Initialize returns AUDCLNT_E_UNSUPPORTED_FORMAT).
|
// native format (else shared Initialize returns AUDCLNT_E_UNSUPPORTED_FORMAT).
|
||||||
log_info("audio::wasapi", "redirecting exclusive WASAPI to shared mode");
|
log_info("audio::wasapi", "redirecting exclusive WASAPI to shared mode");
|
||||||
*share_mode = AUDCLNT_SHAREMODE_SHARED;
|
*share_mode = AUDCLNT_SHAREMODE_SHARED;
|
||||||
*periodicity = 0;
|
*periodicity = 0;
|
||||||
*stream_flags |= AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
|
*stream_flags |= AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
|
||||||
this->redirected_from_exclusive = true;
|
this->redirected_from_exclusive = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
UINT32 SharedRedirect::clamp_buffer_size(IAudioClient *real, uint32_t sample_rate,
|
UINT32 SharedRedirect::clamp_buffer_size(IAudioClient *real, uint32_t sample_rate,
|
||||||
UINT32 device_frames) {
|
UINT32 device_frames) {
|
||||||
if (!this->redirected_from_exclusive || real == nullptr || sample_rate == 0 || device_frames == 0) {
|
if (!this->redirected_from_exclusive || real == nullptr || sample_rate == 0 || device_frames == 0) {
|
||||||
this->reported_frames = device_frames;
|
this->reported_frames = device_frames;
|
||||||
return device_frames;
|
return device_frames;
|
||||||
}
|
}
|
||||||
|
|
||||||
// GetDevicePeriod returns REFERENCE_TIME units (100 ns), 10^7 per second, so
|
// GetDevicePeriod returns REFERENCE_TIME units (100 ns), 10^7 per second, so
|
||||||
// period_frames = period * sample_rate / 10^7.
|
// period_frames = period * sample_rate / 10^7.
|
||||||
REFERENCE_TIME period = 0;
|
REFERENCE_TIME period = 0;
|
||||||
if (SUCCEEDED(real->GetDevicePeriod(&period, nullptr)) && period > 0) {
|
if (SUCCEEDED(real->GetDevicePeriod(&period, nullptr)) && period > 0) {
|
||||||
const UINT32 period_frames = (UINT32) ((period * sample_rate) / 10000000);
|
const UINT32 period_frames = (UINT32) ((period * sample_rate) / 10000000);
|
||||||
if (period_frames > 0 && period_frames < device_frames) {
|
if (period_frames > 0 && period_frames < device_frames) {
|
||||||
this->reported_frames = period_frames;
|
this->reported_frames = period_frames;
|
||||||
return period_frames;
|
return period_frames;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this->reported_frames = device_frames;
|
this->reported_frames = device_frames;
|
||||||
return device_frames;
|
return device_frames;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SharedRedirect::enable_bridge(int frame_bytes) {
|
void SharedRedirect::enable_bridge(int frame_bytes) {
|
||||||
if (!this->redirected_from_exclusive || frame_bytes <= 0) {
|
if (!this->redirected_from_exclusive || frame_bytes <= 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
this->frame_bytes = frame_bytes;
|
this->frame_bytes = frame_bytes;
|
||||||
this->device_buffer_frames = 0;
|
this->device_buffer_frames = 0;
|
||||||
this->fifo.clear();
|
this->fifo.clear();
|
||||||
|
|
||||||
log_info("audio::wasapi", "shared-mode buffer bridge enabled (frame size {} bytes)",
|
log_info("audio::wasapi", "shared-mode buffer bridge enabled (frame size {} bytes)",
|
||||||
frame_bytes);
|
frame_bytes);
|
||||||
}
|
}
|
||||||
|
|
||||||
BYTE *SharedRedirect::begin_write(UINT32 frames) {
|
BYTE *SharedRedirect::begin_write(UINT32 frames) {
|
||||||
// reserve space at the FIFO tail and let the game write straight into it - no scratch copy.
|
// reserve space at the FIFO tail and let the game write straight into it - no scratch copy.
|
||||||
this->pending_write_offset = this->fifo.size();
|
this->pending_write_offset = this->fifo.size();
|
||||||
this->fifo.resize(this->pending_write_offset + (size_t) frames * this->frame_bytes);
|
this->fifo.resize(this->pending_write_offset + (size_t) frames * this->frame_bytes);
|
||||||
|
|
||||||
return this->fifo.data() + this->pending_write_offset;
|
return this->fifo.data() + this->pending_write_offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SharedRedirect::commit_write(UINT32 frames, bool silent) {
|
void SharedRedirect::commit_write(UINT32 frames, bool silent) {
|
||||||
// trim the tail reservation to the frames actually written; zero it in place if silent.
|
// trim the tail reservation to the frames actually written; zero it in place if silent.
|
||||||
const size_t end = this->pending_write_offset + (size_t) frames * this->frame_bytes;
|
const size_t end = this->pending_write_offset + (size_t) frames * this->frame_bytes;
|
||||||
if (silent) {
|
if (silent) {
|
||||||
std::fill(this->fifo.begin() + this->pending_write_offset,
|
std::fill(this->fifo.begin() + this->pending_write_offset,
|
||||||
this->fifo.begin() + end, (BYTE) 0);
|
this->fifo.begin() + end, (BYTE) 0);
|
||||||
}
|
}
|
||||||
this->fifo.resize(end);
|
this->fifo.resize(end);
|
||||||
}
|
}
|
||||||
|
|
||||||
UINT32 SharedRedirect::pending_frames() const {
|
UINT32 SharedRedirect::pending_frames() const {
|
||||||
if (this->frame_bytes <= 0) {
|
if (this->frame_bytes <= 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return (UINT32) (this->fifo.size() / this->frame_bytes);
|
return (UINT32) (this->fifo.size() / this->frame_bytes);
|
||||||
}
|
}
|
||||||
|
|
||||||
UINT32 SharedRedirect::virtual_padding() const {
|
UINT32 SharedRedirect::virtual_padding() const {
|
||||||
const UINT32 pending = this->pending_frames();
|
const UINT32 pending = this->pending_frames();
|
||||||
return this->reported_frames > 0 ? std::min(pending, this->reported_frames) : pending;
|
return this->reported_frames > 0 ? std::min(pending, this->reported_frames) : pending;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT SharedRedirect::drain(IAudioRenderClient *real, IAudioClient *client,
|
HRESULT SharedRedirect::drain(IAudioRenderClient *real, IAudioClient *client,
|
||||||
const WAVEFORMATEXTENSIBLE &device_format, float boost) {
|
const WAVEFORMATEXTENSIBLE &device_format, float boost) {
|
||||||
if (!this->bridge_enabled()) {
|
if (!this->bridge_enabled()) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// cache the real device buffer size once; it is fixed for the life of the stream.
|
// cache the real device buffer size once; it is fixed for the life of the stream.
|
||||||
if (this->device_buffer_frames == 0) {
|
if (this->device_buffer_frames == 0) {
|
||||||
if (FAILED(client->GetBufferSize(&this->device_buffer_frames))
|
if (FAILED(client->GetBufferSize(&this->device_buffer_frames))
|
||||||
|| this->device_buffer_frames == 0) {
|
|| this->device_buffer_frames == 0) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const UINT32 pending = this->pending_frames();
|
const UINT32 pending = this->pending_frames();
|
||||||
if (pending == 0) {
|
if (pending == 0) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// push only as many frames as the device currently has free, keeping the rest queued. this
|
// push only as many frames as the device currently has free, keeping the rest queued. this
|
||||||
// self-paces to the engine's real consumption so a full-buffer write never overflows.
|
// self-paces to the engine's real consumption so a full-buffer write never overflows.
|
||||||
UINT32 padding = 0;
|
UINT32 padding = 0;
|
||||||
if (FAILED(client->GetCurrentPadding(&padding))) {
|
if (FAILED(client->GetCurrentPadding(&padding))) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
const UINT32 device_free = this->device_buffer_frames > padding
|
const UINT32 device_free = this->device_buffer_frames > padding
|
||||||
? this->device_buffer_frames - padding
|
? this->device_buffer_frames - padding
|
||||||
: 0;
|
: 0;
|
||||||
if (device_free == 0) {
|
if (device_free == 0) {
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
const UINT32 to_write = std::min(pending, device_free);
|
const UINT32 to_write = std::min(pending, device_free);
|
||||||
|
|
||||||
BYTE *dev = nullptr;
|
BYTE *dev = nullptr;
|
||||||
HRESULT ret = real->GetBuffer(to_write, &dev);
|
HRESULT ret = real->GetBuffer(to_write, &dev);
|
||||||
if (FAILED(ret) || dev == nullptr) {
|
if (FAILED(ret) || dev == nullptr) {
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
const size_t bytes = (size_t) to_write * this->frame_bytes;
|
const size_t bytes = (size_t) to_write * this->frame_bytes;
|
||||||
std::copy(this->fifo.begin(), this->fifo.begin() + bytes, dev);
|
std::copy(this->fifo.begin(), this->fifo.begin() + bytes, dev);
|
||||||
|
|
||||||
// mute the first few buffers to avoid a startup pop, then apply the volume boost.
|
// mute the first few buffers to avoid a startup pop, then apply the volume boost.
|
||||||
if (this->buffers_to_mute > 0) {
|
if (this->buffers_to_mute > 0) {
|
||||||
std::fill(dev, dev + bytes, (BYTE) 0);
|
std::fill(dev, dev + bytes, (BYTE) 0);
|
||||||
this->buffers_to_mute--;
|
this->buffers_to_mute--;
|
||||||
} else if (boost != 1.0f) {
|
} else if (boost != 1.0f) {
|
||||||
apply_gain(dev, to_write, device_format, boost);
|
apply_gain(dev, to_write, device_format, boost);
|
||||||
}
|
}
|
||||||
|
|
||||||
ret = real->ReleaseBuffer(to_write, 0);
|
ret = real->ReleaseBuffer(to_write, 0);
|
||||||
|
|
||||||
// drop the frames just handed to the device from the front of the FIFO.
|
// drop the frames just handed to the device from the front of the FIFO.
|
||||||
this->fifo.erase(this->fifo.begin(), this->fifo.begin() + bytes);
|
this->fifo.erase(this->fifo.begin(), this->fifo.begin() + bytes);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,83 +1,83 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <mmreg.h>
|
#include <mmreg.h>
|
||||||
#include <audioclient.h>
|
#include <audioclient.h>
|
||||||
|
|
||||||
struct IAudioRenderClient;
|
struct IAudioRenderClient;
|
||||||
|
|
||||||
namespace hooks::audio {
|
namespace hooks::audio {
|
||||||
|
|
||||||
// The -wasapishared option redirects an exclusive WASAPI stream to shared mode, so other apps
|
// The -wasapishared option redirects an exclusive WASAPI stream to shared mode, so other apps
|
||||||
// can play sound and devices that can't open the exclusive format still work, at the cost of
|
// can play sound and devices that can't open the exclusive format still work, at the cost of
|
||||||
// some latency. Only PCM / float is converted; bitstream (AC-3 / DTS) is left alone.
|
// some latency. Only PCM / float is converted; bitstream (AC-3 / DTS) is left alone.
|
||||||
struct SharedRedirect {
|
struct SharedRedirect {
|
||||||
|
|
||||||
// true once apply() has redirected an exclusive request. gates the buffer clamp; stays false
|
// true once apply() has redirected an exclusive request. gates the buffer clamp; stays false
|
||||||
// for a natively-shared stream (it paces itself, so must not be clamped).
|
// for a natively-shared stream (it paces itself, so must not be clamped).
|
||||||
bool redirected_from_exclusive = false;
|
bool redirected_from_exclusive = false;
|
||||||
|
|
||||||
// whether an exclusive-mode request should be redirected, given the -wasapishared option.
|
// whether an exclusive-mode request should be redirected, given the -wasapishared option.
|
||||||
// only PCM / float is eligible; bitstream (AC-3 / DTS) is left in exclusive mode.
|
// only PCM / float is eligible; bitstream (AC-3 / DTS) is left in exclusive mode.
|
||||||
static bool wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format);
|
static bool wants(AUDCLNT_SHAREMODE share_mode, const WAVEFORMATEX *format);
|
||||||
|
|
||||||
// redirect an exclusive request to shared mode. caller must have checked wants() first.
|
// redirect an exclusive request to shared mode. caller must have checked wants() first.
|
||||||
void apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags, REFERENCE_TIME *periodicity);
|
void apply(AUDCLNT_SHAREMODE *share_mode, DWORD *stream_flags, REFERENCE_TIME *periodicity);
|
||||||
|
|
||||||
// clamp a reported buffer size to one device period. the FIFO bridge below is what prevents
|
// clamp a reported buffer size to one device period. the FIFO bridge below is what prevents
|
||||||
// the overflow; this just keeps the game's per-event writes small so the bridge adds minimal
|
// the overflow; this just keeps the game's per-event writes small so the bridge adds minimal
|
||||||
// latency. caches the chosen value for virtual_padding. a no-op unless redirected.
|
// latency. caches the chosen value for virtual_padding. a no-op unless redirected.
|
||||||
UINT32 clamp_buffer_size(IAudioClient *real, uint32_t sample_rate, UINT32 device_frames);
|
UINT32 clamp_buffer_size(IAudioClient *real, uint32_t sample_rate, UINT32 device_frames);
|
||||||
|
|
||||||
// FIFO bridge: the redirected game writes a whole reported buffer per event paced by its own
|
// FIFO bridge: the redirected game writes a whole reported buffer per event paced by its own
|
||||||
// callback, not the shared engine clock, so a full-buffer write can intermittently exceed the
|
// callback, not the shared engine clock, so a full-buffer write can intermittently exceed the
|
||||||
// double-buffered shared free space (AUDCLNT_E_BUFFER_TOO_LARGE). The game instead writes
|
// double-buffered shared free space (AUDCLNT_E_BUFFER_TOO_LARGE). The game instead writes
|
||||||
// directly into a FIFO that is drained to the device only as fast as it frees space - the
|
// directly into a FIFO that is drained to the device only as fast as it frees space - the
|
||||||
// same free-space-clamped approach the timer-driven resampler uses.
|
// same free-space-clamped approach the timer-driven resampler uses.
|
||||||
|
|
||||||
// arm the bridge once the redirected stream is initialized. frame_bytes is one frame's size
|
// arm the bridge once the redirected stream is initialized. frame_bytes is one frame's size
|
||||||
// in the game's (== device, via AUTOCONVERTPCM) format.
|
// in the game's (== device, via AUTOCONVERTPCM) format.
|
||||||
void enable_bridge(int frame_bytes);
|
void enable_bridge(int frame_bytes);
|
||||||
|
|
||||||
// whether the FIFO bridge is active (a redirect was applied and armed).
|
// whether the FIFO bridge is active (a redirect was applied and armed).
|
||||||
bool bridge_enabled() const { return this->frame_bytes > 0; }
|
bool bridge_enabled() const { return this->frame_bytes > 0; }
|
||||||
|
|
||||||
// reserve `frames` at the FIFO tail and hand the game a pointer into it to write in place.
|
// reserve `frames` at the FIFO tail and hand the game a pointer into it to write in place.
|
||||||
// must be paired with commit_write, which trims the reservation to the frames written.
|
// must be paired with commit_write, which trims the reservation to the frames written.
|
||||||
BYTE *begin_write(UINT32 frames);
|
BYTE *begin_write(UINT32 frames);
|
||||||
|
|
||||||
// trim the reservation from begin_write to the `frames` actually written (zeroing if silent).
|
// trim the reservation from begin_write to the `frames` actually written (zeroing if silent).
|
||||||
void commit_write(UINT32 frames, bool silent);
|
void commit_write(UINT32 frames, bool silent);
|
||||||
|
|
||||||
// padding to report to a game that polls GetCurrentPadding while the bridge is active: the
|
// padding to report to a game that polls GetCurrentPadding while the bridge is active: the
|
||||||
// FIFO fill level, capped to the reported buffer size so the game's free-space calculation
|
// FIFO fill level, capped to the reported buffer size so the game's free-space calculation
|
||||||
// (reported_buffer - padding) reflects room in the virtual buffer rather than the device's.
|
// (reported_buffer - padding) reflects room in the virtual buffer rather than the device's.
|
||||||
UINT32 virtual_padding() const;
|
UINT32 virtual_padding() const;
|
||||||
|
|
||||||
// push as many queued frames as the real device has free, applying `boost`, keeping the rest
|
// push as many queued frames as the real device has free, applying `boost`, keeping the rest
|
||||||
// for the next call. `real` is the wrapped render client's underlying interface; `client` is
|
// for the next call. `real` is the wrapped render client's underlying interface; `client` is
|
||||||
// the underlying audio client used to query the device's free space.
|
// the underlying audio client used to query the device's free space.
|
||||||
HRESULT drain(IAudioRenderClient *real, IAudioClient *client,
|
HRESULT drain(IAudioRenderClient *real, IAudioClient *client,
|
||||||
const WAVEFORMATEXTENSIBLE &device_format, float boost);
|
const WAVEFORMATEXTENSIBLE &device_format, float boost);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
// frames currently queued in the FIFO and not yet handed to the device.
|
// frames currently queued in the FIFO and not yet handed to the device.
|
||||||
UINT32 pending_frames() const;
|
UINT32 pending_frames() const;
|
||||||
|
|
||||||
// FIFO bridge state (see enable_bridge). fifo holds audio queued for the device in the
|
// FIFO bridge state (see enable_bridge). fifo holds audio queued for the device in the
|
||||||
// game's interleaved frame format; the game writes new frames directly into its tail between
|
// game's interleaved frame format; the game writes new frames directly into its tail between
|
||||||
// begin_write and commit_write. frame_bytes > 0 doubles as the "bridge armed" flag (see
|
// begin_write and commit_write. frame_bytes > 0 doubles as the "bridge armed" flag (see
|
||||||
// bridge_enabled). pending_write_offset marks the tail reservation handed to begin_write.
|
// bridge_enabled). pending_write_offset marks the tail reservation handed to begin_write.
|
||||||
int frame_bytes = 0;
|
int frame_bytes = 0;
|
||||||
UINT32 device_buffer_frames = 0;
|
UINT32 device_buffer_frames = 0;
|
||||||
UINT32 reported_frames = 0;
|
UINT32 reported_frames = 0;
|
||||||
int buffers_to_mute = 4;
|
int buffers_to_mute = 4;
|
||||||
size_t pending_write_offset = 0;
|
size_t pending_write_offset = 0;
|
||||||
std::vector<BYTE> fifo;
|
std::vector<BYTE> fifo;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+392
-392
@@ -1,393 +1,393 @@
|
|||||||
#include "xact.h"
|
#include "xact.h"
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <initguid.h>
|
#include <initguid.h>
|
||||||
#include <mmreg.h>
|
#include <mmreg.h>
|
||||||
#include <objbase.h>
|
#include <objbase.h>
|
||||||
|
|
||||||
#include "util/deferlog.h"
|
#include "util/deferlog.h"
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
|
|
||||||
namespace hooks::audio::xact {
|
namespace hooks::audio::xact {
|
||||||
|
|
||||||
// XAudio 2.7 is a COM API. Newer Windows SDKs expose a different IXAudio2
|
// XAudio 2.7 is a COM API. Newer Windows SDKs expose a different IXAudio2
|
||||||
// layout, so keep this proxy pinned to the legacy ABI used by libxact.
|
// layout, so keep this proxy pinned to the legacy ABI used by libxact.
|
||||||
struct XAudio2DeviceDetails {
|
struct XAudio2DeviceDetails {
|
||||||
WCHAR device_id[256];
|
WCHAR device_id[256];
|
||||||
WCHAR display_name[256];
|
WCHAR display_name[256];
|
||||||
DWORD role;
|
DWORD role;
|
||||||
WAVEFORMATEXTENSIBLE output_format;
|
WAVEFORMATEXTENSIBLE output_format;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct XAudio2EffectChain {
|
struct XAudio2EffectChain {
|
||||||
UINT32 effect_count;
|
UINT32 effect_count;
|
||||||
const void *effect_descriptors;
|
const void *effect_descriptors;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct IXAudio2_27 {
|
struct IXAudio2_27 {
|
||||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) = 0;
|
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) = 0;
|
||||||
virtual ULONG STDMETHODCALLTYPE AddRef() = 0;
|
virtual ULONG STDMETHODCALLTYPE AddRef() = 0;
|
||||||
virtual ULONG STDMETHODCALLTYPE Release() = 0;
|
virtual ULONG STDMETHODCALLTYPE Release() = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) = 0;
|
virtual HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
virtual HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
||||||
UINT32 device_index,
|
UINT32 device_index,
|
||||||
XAudio2DeviceDetails *device_details) = 0;
|
XAudio2DeviceDetails *device_details) = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) = 0;
|
virtual HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) = 0;
|
virtual HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) = 0;
|
||||||
virtual void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) = 0;
|
virtual void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
virtual HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
||||||
void **source_voice,
|
void **source_voice,
|
||||||
const WAVEFORMATEX *source_format,
|
const WAVEFORMATEX *source_format,
|
||||||
UINT32 flags,
|
UINT32 flags,
|
||||||
float max_frequency_ratio,
|
float max_frequency_ratio,
|
||||||
void *callback,
|
void *callback,
|
||||||
const void *send_list,
|
const void *send_list,
|
||||||
const XAudio2EffectChain *effect_chain) = 0;
|
const XAudio2EffectChain *effect_chain) = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
virtual HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
||||||
void **submix_voice,
|
void **submix_voice,
|
||||||
UINT32 input_channels,
|
UINT32 input_channels,
|
||||||
UINT32 input_sample_rate,
|
UINT32 input_sample_rate,
|
||||||
UINT32 flags,
|
UINT32 flags,
|
||||||
UINT32 processing_stage,
|
UINT32 processing_stage,
|
||||||
const void *send_list,
|
const void *send_list,
|
||||||
const XAudio2EffectChain *effect_chain) = 0;
|
const XAudio2EffectChain *effect_chain) = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
virtual HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
||||||
void **mastering_voice,
|
void **mastering_voice,
|
||||||
UINT32 input_channels,
|
UINT32 input_channels,
|
||||||
UINT32 input_sample_rate,
|
UINT32 input_sample_rate,
|
||||||
UINT32 flags,
|
UINT32 flags,
|
||||||
UINT32 device_index,
|
UINT32 device_index,
|
||||||
const XAudio2EffectChain *effect_chain) = 0;
|
const XAudio2EffectChain *effect_chain) = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE StartEngine() = 0;
|
virtual HRESULT STDMETHODCALLTYPE StartEngine() = 0;
|
||||||
virtual void STDMETHODCALLTYPE StopEngine() = 0;
|
virtual void STDMETHODCALLTYPE StopEngine() = 0;
|
||||||
virtual HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) = 0;
|
virtual HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) = 0;
|
||||||
virtual void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) = 0;
|
virtual void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) = 0;
|
||||||
virtual void STDMETHODCALLTYPE SetDebugConfiguration(
|
virtual void STDMETHODCALLTYPE SetDebugConfiguration(
|
||||||
const void *debug_configuration,
|
const void *debug_configuration,
|
||||||
void *reserved) = 0;
|
void *reserved) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
// XAudio2 2.7 COM class and interface.
|
// XAudio2 2.7 COM class and interface.
|
||||||
DEFINE_GUID(CLSID_XAudio2_7_LEGACY,
|
DEFINE_GUID(CLSID_XAudio2_7_LEGACY,
|
||||||
0x5a508685, 0xa254, 0x4fba,
|
0x5a508685, 0xa254, 0x4fba,
|
||||||
0x9b, 0x82, 0x9a, 0x24, 0xb0, 0x03, 0x06, 0xaf);
|
0x9b, 0x82, 0x9a, 0x24, 0xb0, 0x03, 0x06, 0xaf);
|
||||||
DEFINE_GUID(IID_IXAudio2_7_LEGACY,
|
DEFINE_GUID(IID_IXAudio2_7_LEGACY,
|
||||||
0x8bcf1f58, 0x9fe7, 0x4583,
|
0x8bcf1f58, 0x9fe7, 0x4583,
|
||||||
0x8a, 0xc6, 0xe2, 0xad, 0xc4, 0x65, 0xc8, 0xbb);
|
0x8a, 0xc6, 0xe2, 0xad, 0xc4, 0x65, 0xc8, 0xbb);
|
||||||
|
|
||||||
static decltype(CoCreateInstance) *CoCreateInstance_orig = nullptr;
|
static decltype(CoCreateInstance) *CoCreateInstance_orig = nullptr;
|
||||||
|
|
||||||
using CreateFX_t = HRESULT (WINAPI *)(REFCLSID, IUnknown **, const void *, UINT32);
|
using CreateFX_t = HRESULT (WINAPI *)(REFCLSID, IUnknown **, const void *, UINT32);
|
||||||
static CreateFX_t CreateFX_orig = nullptr;
|
static CreateFX_t CreateFX_orig = nullptr;
|
||||||
|
|
||||||
static std::string describe_wave_format(const WAVEFORMATEX *format) {
|
static std::string describe_wave_format(const WAVEFORMATEX *format) {
|
||||||
if (format == nullptr) {
|
if (format == nullptr) {
|
||||||
return "null";
|
return "null";
|
||||||
}
|
}
|
||||||
|
|
||||||
DWORD channel_mask = 0;
|
DWORD channel_mask = 0;
|
||||||
if (format->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
|
if (format->wFormatTag == WAVE_FORMAT_EXTENSIBLE &&
|
||||||
format->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
format->cbSize >= sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX)) {
|
||||||
channel_mask = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format)->dwChannelMask;
|
channel_mask = reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(format)->dwChannelMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
return fmt::format(
|
return fmt::format(
|
||||||
"tag=0x{:04x}, channels={}, rate={} Hz, bits={}, valid_block={} B, avg={} B/s, mask=0x{:08x}",
|
"tag=0x{:04x}, channels={}, rate={} Hz, bits={}, valid_block={} B, avg={} B/s, mask=0x{:08x}",
|
||||||
format->wFormatTag,
|
format->wFormatTag,
|
||||||
format->nChannels,
|
format->nChannels,
|
||||||
format->nSamplesPerSec,
|
format->nSamplesPerSec,
|
||||||
format->wBitsPerSample,
|
format->wBitsPerSample,
|
||||||
format->nBlockAlign,
|
format->nBlockAlign,
|
||||||
format->nAvgBytesPerSec,
|
format->nAvgBytesPerSec,
|
||||||
channel_mask);
|
channel_mask);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <size_t Size>
|
template <size_t Size>
|
||||||
static std::string narrow_fixed(const WCHAR (&value)[Size]) {
|
static std::string narrow_fixed(const WCHAR (&value)[Size]) {
|
||||||
size_t length = 0;
|
size_t length = 0;
|
||||||
while (length < Size && value[length] != L'\0') {
|
while (length < Size && value[length] != L'\0') {
|
||||||
length++;
|
length++;
|
||||||
}
|
}
|
||||||
return ws2s(std::wstring(value, length));
|
return ws2s(std::wstring(value, length));
|
||||||
}
|
}
|
||||||
|
|
||||||
class WrappedXAudio2 final : public IXAudio2_27 {
|
class WrappedXAudio2 final : public IXAudio2_27 {
|
||||||
public:
|
public:
|
||||||
explicit WrappedXAudio2(IXAudio2_27 *real) : real(real) {
|
explicit WrappedXAudio2(IXAudio2_27 *real) : real(real) {
|
||||||
log_info("audio::xaudio2", "wrapping IXAudio2 2.7 engine {}", static_cast<void *>(real));
|
log_info("audio::xaudio2", "wrapping IXAudio2 2.7 engine {}", static_cast<void *>(real));
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) override {
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **object) override {
|
||||||
if (object == nullptr) {
|
if (object == nullptr) {
|
||||||
return E_POINTER;
|
return E_POINTER;
|
||||||
}
|
}
|
||||||
if (IsEqualIID(riid, IID_IUnknown) || IsEqualIID(riid, IID_IXAudio2_7_LEGACY)) {
|
if (IsEqualIID(riid, IID_IUnknown) || IsEqualIID(riid, IID_IXAudio2_7_LEGACY)) {
|
||||||
*object = this;
|
*object = this;
|
||||||
AddRef();
|
AddRef();
|
||||||
log_info("audio::xaudio2", "IXAudio2::QueryInterface({}) -> proxy", guid2s(riid));
|
log_info("audio::xaudio2", "IXAudio2::QueryInterface({}) -> proxy", guid2s(riid));
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto result = real->QueryInterface(riid, object);
|
const auto result = real->QueryInterface(riid, object);
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xaudio2",
|
"audio::xaudio2",
|
||||||
"IXAudio2::QueryInterface({}) -> {}, object={}",
|
"IXAudio2::QueryInterface({}) -> {}, object={}",
|
||||||
guid2s(riid),
|
guid2s(riid),
|
||||||
FMT_HRESULT(result),
|
FMT_HRESULT(result),
|
||||||
object != nullptr ? *object : nullptr);
|
object != nullptr ? *object : nullptr);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
ULONG STDMETHODCALLTYPE AddRef() override {
|
ULONG STDMETHODCALLTYPE AddRef() override {
|
||||||
return ++ref_count;
|
return ++ref_count;
|
||||||
}
|
}
|
||||||
|
|
||||||
ULONG STDMETHODCALLTYPE Release() override {
|
ULONG STDMETHODCALLTYPE Release() override {
|
||||||
const auto remaining = --ref_count;
|
const auto remaining = --ref_count;
|
||||||
if (remaining == 0) {
|
if (remaining == 0) {
|
||||||
log_info("audio::xaudio2", "destroying IXAudio2 2.7 proxy");
|
log_info("audio::xaudio2", "destroying IXAudio2 2.7 proxy");
|
||||||
real->Release();
|
real->Release();
|
||||||
delete this;
|
delete this;
|
||||||
}
|
}
|
||||||
return remaining;
|
return remaining;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) override {
|
HRESULT STDMETHODCALLTYPE GetDeviceCount(UINT32 *device_count) override {
|
||||||
const auto result = real->GetDeviceCount(device_count);
|
const auto result = real->GetDeviceCount(device_count);
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xaudio2",
|
"audio::xaudio2",
|
||||||
"IXAudio2::GetDeviceCount -> {}, count={}",
|
"IXAudio2::GetDeviceCount -> {}, count={}",
|
||||||
FMT_HRESULT(result),
|
FMT_HRESULT(result),
|
||||||
SUCCEEDED(result) && device_count != nullptr ? *device_count : 0);
|
SUCCEEDED(result) && device_count != nullptr ? *device_count : 0);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
HRESULT STDMETHODCALLTYPE GetDeviceDetails(
|
||||||
UINT32 device_index,
|
UINT32 device_index,
|
||||||
XAudio2DeviceDetails *device_details) override {
|
XAudio2DeviceDetails *device_details) override {
|
||||||
const auto result = real->GetDeviceDetails(device_index, device_details);
|
const auto result = real->GetDeviceDetails(device_index, device_details);
|
||||||
if (SUCCEEDED(result) && device_details != nullptr) {
|
if (SUCCEEDED(result) && device_details != nullptr) {
|
||||||
const auto device_name = narrow_fixed(device_details->display_name);
|
const auto device_name = narrow_fixed(device_details->display_name);
|
||||||
if (!device_details_logged.exchange(true, std::memory_order_relaxed)) {
|
if (!device_details_logged.exchange(true, std::memory_order_relaxed)) {
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xaudio2",
|
"audio::xaudio2",
|
||||||
"IXAudio2::GetDeviceDetails({}) -> {}, id='{}', name='{}', role=0x{:08x}, {}",
|
"IXAudio2::GetDeviceDetails({}) -> {}, id='{}', name='{}', role=0x{:08x}, {}",
|
||||||
device_index,
|
device_index,
|
||||||
FMT_HRESULT(result),
|
FMT_HRESULT(result),
|
||||||
narrow_fixed(device_details->device_id),
|
narrow_fixed(device_details->device_id),
|
||||||
device_name,
|
device_name,
|
||||||
device_details->role,
|
device_details->role,
|
||||||
describe_wave_format(&device_details->output_format.Format));
|
describe_wave_format(&device_details->output_format.Format));
|
||||||
}
|
}
|
||||||
const auto channels = device_details->output_format.Format.nChannels;
|
const auto channels = device_details->output_format.Format.nChannels;
|
||||||
if (channels != 2 && channels != 6 &&
|
if (channels != 2 && channels != 6 &&
|
||||||
!channel_warning_logged.exchange(true, std::memory_order_relaxed)) {
|
!channel_warning_logged.exchange(true, std::memory_order_relaxed)) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"audio::xaudio2",
|
"audio::xaudio2",
|
||||||
"output device '{}' has {} channels; Nostalgia requires stereo or 5.1 output",
|
"output device '{}' has {} channels; Nostalgia requires stereo or 5.1 output",
|
||||||
device_name,
|
device_name,
|
||||||
channels);
|
channels);
|
||||||
deferredlogs::defer_error_messages({
|
deferredlogs::defer_error_messages({
|
||||||
"unsupported audio output channel count detected!",
|
"unsupported audio output channel count detected!",
|
||||||
fmt::format(" device: {}", device_name),
|
fmt::format(" device: {}", device_name),
|
||||||
fmt::format(" detected {} channels; Nostalgia requires 2 (stereo) or 6 (5.1)", channels),
|
fmt::format(" detected {} channels; Nostalgia requires 2 (stereo) or 6 (5.1)", channels),
|
||||||
" * configure the default Windows playback device for stereo or 5.1 output",
|
" * configure the default Windows playback device for stereo or 5.1 output",
|
||||||
" * disable 7.1 surround sound or spatial audio for this device",
|
" * disable 7.1 surround sound or spatial audio for this device",
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
log_warning(
|
log_warning(
|
||||||
"audio::xaudio2",
|
"audio::xaudio2",
|
||||||
"IXAudio2::GetDeviceDetails({}) -> {}",
|
"IXAudio2::GetDeviceDetails({}) -> {}",
|
||||||
device_index,
|
device_index,
|
||||||
FMT_HRESULT(result));
|
FMT_HRESULT(result));
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) override {
|
HRESULT STDMETHODCALLTYPE Initialize(UINT32 flags, UINT32 processor) override {
|
||||||
const auto result = real->Initialize(flags, processor);
|
const auto result = real->Initialize(flags, processor);
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xaudio2",
|
"audio::xaudio2",
|
||||||
"IXAudio2::Initialize(flags=0x{:08x}, processor=0x{:08x}) -> {}",
|
"IXAudio2::Initialize(flags=0x{:08x}, processor=0x{:08x}) -> {}",
|
||||||
flags,
|
flags,
|
||||||
processor,
|
processor,
|
||||||
FMT_HRESULT(result));
|
FMT_HRESULT(result));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) override {
|
HRESULT STDMETHODCALLTYPE RegisterForCallbacks(void *callback) override {
|
||||||
const auto result = real->RegisterForCallbacks(callback);
|
const auto result = real->RegisterForCallbacks(callback);
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xaudio2",
|
"audio::xaudio2",
|
||||||
"IXAudio2::RegisterForCallbacks({}) -> {}",
|
"IXAudio2::RegisterForCallbacks({}) -> {}",
|
||||||
callback,
|
callback,
|
||||||
FMT_HRESULT(result));
|
FMT_HRESULT(result));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) override {
|
void STDMETHODCALLTYPE UnregisterForCallbacks(void *callback) override {
|
||||||
log_info("audio::xaudio2", "IXAudio2::UnregisterForCallbacks({})", callback);
|
log_info("audio::xaudio2", "IXAudio2::UnregisterForCallbacks({})", callback);
|
||||||
real->UnregisterForCallbacks(callback);
|
real->UnregisterForCallbacks(callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
HRESULT STDMETHODCALLTYPE CreateSourceVoice(
|
||||||
void **source_voice,
|
void **source_voice,
|
||||||
const WAVEFORMATEX *source_format,
|
const WAVEFORMATEX *source_format,
|
||||||
UINT32 flags,
|
UINT32 flags,
|
||||||
float max_frequency_ratio,
|
float max_frequency_ratio,
|
||||||
void *callback,
|
void *callback,
|
||||||
const void *send_list,
|
const void *send_list,
|
||||||
const XAudio2EffectChain *effect_chain) override {
|
const XAudio2EffectChain *effect_chain) override {
|
||||||
return real->CreateSourceVoice(
|
return real->CreateSourceVoice(
|
||||||
source_voice,
|
source_voice,
|
||||||
source_format,
|
source_format,
|
||||||
flags,
|
flags,
|
||||||
max_frequency_ratio,
|
max_frequency_ratio,
|
||||||
callback,
|
callback,
|
||||||
send_list,
|
send_list,
|
||||||
effect_chain);
|
effect_chain);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
HRESULT STDMETHODCALLTYPE CreateSubmixVoice(
|
||||||
void **submix_voice,
|
void **submix_voice,
|
||||||
UINT32 input_channels,
|
UINT32 input_channels,
|
||||||
UINT32 input_sample_rate,
|
UINT32 input_sample_rate,
|
||||||
UINT32 flags,
|
UINT32 flags,
|
||||||
UINT32 processing_stage,
|
UINT32 processing_stage,
|
||||||
const void *send_list,
|
const void *send_list,
|
||||||
const XAudio2EffectChain *effect_chain) override {
|
const XAudio2EffectChain *effect_chain) override {
|
||||||
return real->CreateSubmixVoice(
|
return real->CreateSubmixVoice(
|
||||||
submix_voice,
|
submix_voice,
|
||||||
input_channels,
|
input_channels,
|
||||||
input_sample_rate,
|
input_sample_rate,
|
||||||
flags,
|
flags,
|
||||||
processing_stage,
|
processing_stage,
|
||||||
send_list,
|
send_list,
|
||||||
effect_chain);
|
effect_chain);
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
HRESULT STDMETHODCALLTYPE CreateMasteringVoice(
|
||||||
void **mastering_voice,
|
void **mastering_voice,
|
||||||
UINT32 input_channels,
|
UINT32 input_channels,
|
||||||
UINT32 input_sample_rate,
|
UINT32 input_sample_rate,
|
||||||
UINT32 flags,
|
UINT32 flags,
|
||||||
UINT32 device_index,
|
UINT32 device_index,
|
||||||
const XAudio2EffectChain *effect_chain) override {
|
const XAudio2EffectChain *effect_chain) override {
|
||||||
const auto result = real->CreateMasteringVoice(
|
const auto result = real->CreateMasteringVoice(
|
||||||
mastering_voice,
|
mastering_voice,
|
||||||
input_channels,
|
input_channels,
|
||||||
input_sample_rate,
|
input_sample_rate,
|
||||||
flags,
|
flags,
|
||||||
device_index,
|
device_index,
|
||||||
effect_chain);
|
effect_chain);
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xaudio2",
|
"audio::xaudio2",
|
||||||
"IXAudio2::CreateMasteringVoice(channels={}, rate={} Hz, flags=0x{:08x}, device={}, effects={}) -> {}, voice={}",
|
"IXAudio2::CreateMasteringVoice(channels={}, rate={} Hz, flags=0x{:08x}, device={}, effects={}) -> {}, voice={}",
|
||||||
input_channels,
|
input_channels,
|
||||||
input_sample_rate,
|
input_sample_rate,
|
||||||
flags,
|
flags,
|
||||||
device_index,
|
device_index,
|
||||||
effect_chain != nullptr ? effect_chain->effect_count : 0,
|
effect_chain != nullptr ? effect_chain->effect_count : 0,
|
||||||
FMT_HRESULT(result),
|
FMT_HRESULT(result),
|
||||||
mastering_voice != nullptr ? *mastering_voice : nullptr);
|
mastering_voice != nullptr ? *mastering_voice : nullptr);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE StartEngine() override {
|
HRESULT STDMETHODCALLTYPE StartEngine() override {
|
||||||
const auto result = real->StartEngine();
|
const auto result = real->StartEngine();
|
||||||
log_info("audio::xaudio2", "IXAudio2::StartEngine -> {}", FMT_HRESULT(result));
|
log_info("audio::xaudio2", "IXAudio2::StartEngine -> {}", FMT_HRESULT(result));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void STDMETHODCALLTYPE StopEngine() override {
|
void STDMETHODCALLTYPE StopEngine() override {
|
||||||
log_info("audio::xaudio2", "IXAudio2::StopEngine");
|
log_info("audio::xaudio2", "IXAudio2::StopEngine");
|
||||||
real->StopEngine();
|
real->StopEngine();
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) override {
|
HRESULT STDMETHODCALLTYPE CommitChanges(UINT32 operation_set) override {
|
||||||
return real->CommitChanges(operation_set);
|
return real->CommitChanges(operation_set);
|
||||||
}
|
}
|
||||||
|
|
||||||
void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) override {
|
void STDMETHODCALLTYPE GetPerformanceData(void *performance_data) override {
|
||||||
real->GetPerformanceData(performance_data);
|
real->GetPerformanceData(performance_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
void STDMETHODCALLTYPE SetDebugConfiguration(
|
void STDMETHODCALLTYPE SetDebugConfiguration(
|
||||||
const void *debug_configuration,
|
const void *debug_configuration,
|
||||||
void *reserved) override {
|
void *reserved) override {
|
||||||
log_info("audio::xaudio2", "IXAudio2::SetDebugConfiguration({})", debug_configuration);
|
log_info("audio::xaudio2", "IXAudio2::SetDebugConfiguration({})", debug_configuration);
|
||||||
real->SetDebugConfiguration(debug_configuration, reserved);
|
real->SetDebugConfiguration(debug_configuration, reserved);
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::atomic<ULONG> ref_count = 1;
|
std::atomic<ULONG> ref_count = 1;
|
||||||
std::atomic_bool device_details_logged = false;
|
std::atomic_bool device_details_logged = false;
|
||||||
std::atomic_bool channel_warning_logged = false;
|
std::atomic_bool channel_warning_logged = false;
|
||||||
IXAudio2_27 *real;
|
IXAudio2_27 *real;
|
||||||
};
|
};
|
||||||
|
|
||||||
static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
static HRESULT STDAPICALLTYPE CoCreateInstance_hook(
|
||||||
REFCLSID clsid,
|
REFCLSID clsid,
|
||||||
LPUNKNOWN outer,
|
LPUNKNOWN outer,
|
||||||
DWORD class_context,
|
DWORD class_context,
|
||||||
REFIID iid,
|
REFIID iid,
|
||||||
LPVOID *object) {
|
LPVOID *object) {
|
||||||
const auto result = CoCreateInstance_orig(clsid, outer, class_context, iid, object);
|
const auto result = CoCreateInstance_orig(clsid, outer, class_context, iid, object);
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xact",
|
"audio::xact",
|
||||||
"CoCreateInstance(clsid={}, iid={}, context=0x{:08x}) -> {}, object={}",
|
"CoCreateInstance(clsid={}, iid={}, context=0x{:08x}) -> {}, object={}",
|
||||||
guid2s(clsid),
|
guid2s(clsid),
|
||||||
guid2s(iid),
|
guid2s(iid),
|
||||||
class_context,
|
class_context,
|
||||||
FMT_HRESULT(result),
|
FMT_HRESULT(result),
|
||||||
object != nullptr ? *object : nullptr);
|
object != nullptr ? *object : nullptr);
|
||||||
|
|
||||||
if (SUCCEEDED(result) && object != nullptr && *object != nullptr &&
|
if (SUCCEEDED(result) && object != nullptr && *object != nullptr &&
|
||||||
IsEqualCLSID(clsid, CLSID_XAudio2_7_LEGACY) &&
|
IsEqualCLSID(clsid, CLSID_XAudio2_7_LEGACY) &&
|
||||||
IsEqualIID(iid, IID_IXAudio2_7_LEGACY)) {
|
IsEqualIID(iid, IID_IXAudio2_7_LEGACY)) {
|
||||||
*object = static_cast<IXAudio2_27 *>(
|
*object = static_cast<IXAudio2_27 *>(
|
||||||
new WrappedXAudio2(static_cast<IXAudio2_27 *>(*object)));
|
new WrappedXAudio2(static_cast<IXAudio2_27 *>(*object)));
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI CreateFX_hook(
|
static HRESULT WINAPI CreateFX_hook(
|
||||||
REFCLSID clsid,
|
REFCLSID clsid,
|
||||||
IUnknown **effect,
|
IUnknown **effect,
|
||||||
const void *init_data,
|
const void *init_data,
|
||||||
UINT32 init_data_size) {
|
UINT32 init_data_size) {
|
||||||
const auto result = CreateFX_orig(clsid, effect, init_data, init_data_size);
|
const auto result = CreateFX_orig(clsid, effect, init_data, init_data_size);
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xapofx",
|
"audio::xapofx",
|
||||||
"CreateFX(clsid={}, init_data={}, size={}) -> {}, effect={}",
|
"CreateFX(clsid={}, init_data={}, size={}) -> {}, effect={}",
|
||||||
guid2s(clsid),
|
guid2s(clsid),
|
||||||
init_data,
|
init_data,
|
||||||
init_data_size,
|
init_data_size,
|
||||||
FMT_HRESULT(result),
|
FMT_HRESULT(result),
|
||||||
effect != nullptr ? static_cast<void *>(*effect) : nullptr);
|
effect != nullptr ? static_cast<void *>(*effect) : nullptr);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void init() {
|
void init() {
|
||||||
const auto libxact = GetModuleHandleW(L"libxact.dll");
|
const auto libxact = GetModuleHandleW(L"libxact.dll");
|
||||||
if (libxact == nullptr) {
|
if (libxact == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
CoCreateInstance_orig = detour::iat_try(
|
CoCreateInstance_orig = detour::iat_try(
|
||||||
"CoCreateInstance", CoCreateInstance_hook, libxact);
|
"CoCreateInstance", CoCreateInstance_hook, libxact);
|
||||||
CreateFX_orig = detour::iat_try("CreateFX", CreateFX_hook, libxact);
|
CreateFX_orig = detour::iat_try("CreateFX", CreateFX_hook, libxact);
|
||||||
|
|
||||||
log_info(
|
log_info(
|
||||||
"audio::xact",
|
"audio::xact",
|
||||||
"libxact hooks installed: CoCreateInstance={}, CreateFX={}",
|
"libxact hooks installed: CoCreateInstance={}, CreateFX={}",
|
||||||
CoCreateInstance_orig != nullptr,
|
CoCreateInstance_orig != nullptr,
|
||||||
CreateFX_orig != nullptr);
|
CreateFX_orig != nullptr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
namespace hooks::audio::xact {
|
namespace hooks::audio::xact {
|
||||||
void init();
|
void init();
|
||||||
}
|
}
|
||||||
@@ -574,7 +574,7 @@ void devicehook_init(HMODULE module) {
|
|||||||
STORE(EscapeCommFunction_orig, detour::iat_try("EscapeCommFunction", EscapeCommFunction_hook, module));
|
STORE(EscapeCommFunction_orig, detour::iat_try("EscapeCommFunction", EscapeCommFunction_hook, module));
|
||||||
STORE(GetCommState_orig, detour::iat_try("GetCommState", GetCommState_hook, module));
|
STORE(GetCommState_orig, detour::iat_try("GetCommState", GetCommState_hook, module));
|
||||||
STORE(GetFileSize_orig, detour::iat_try("GetFileSize", GetFileSize_hook, module));
|
STORE(GetFileSize_orig, detour::iat_try("GetFileSize", GetFileSize_hook, module));
|
||||||
STORE(GetFileSizeEx_orig, detour::iat_try("GetFileSize", GetFileSizeEx_hook, module));
|
STORE(GetFileSizeEx_orig, detour::iat_try("GetFileSizeEx", GetFileSizeEx_hook, module));
|
||||||
STORE(GetFileInformationByHandle_orig, detour::iat_try(
|
STORE(GetFileInformationByHandle_orig, detour::iat_try(
|
||||||
"GetFileInformationByHandle", GetFileInformationByHandle_hook, module));
|
"GetFileInformationByHandle", GetFileInformationByHandle_hook, module));
|
||||||
STORE(PurgeComm_orig, detour::iat_try("PurgeComm", PurgeComm_hook, module));
|
STORE(PurgeComm_orig, detour::iat_try("PurgeComm", PurgeComm_hook, module));
|
||||||
|
|||||||
@@ -1,304 +1,304 @@
|
|||||||
// dx11 / dxgi hook entrypoint. trampolines d3d11.dll / dxgi.dll exports
|
// dx11 / dxgi hook entrypoint. trampolines d3d11.dll / dxgi.dll exports
|
||||||
// the moment those DLLs appear (LDR notification + poll-thread fallback),
|
// the moment those DLLs appear (LDR notification + poll-thread fallback),
|
||||||
// then drives proactive vtable capture so we don't lose the race against
|
// then drives proactive vtable capture so we don't lose the race against
|
||||||
// the execexe loader. per-vtable hook implementations live in the sibling
|
// the execexe loader. per-vtable hook implementations live in the sibling
|
||||||
// files (d3d11_swapchain / d3d11_factory / d3d11_vtable_capture /
|
// files (d3d11_swapchain / d3d11_factory / d3d11_vtable_capture /
|
||||||
// d3d11_screenshot).
|
// d3d11_screenshot).
|
||||||
//
|
//
|
||||||
// note: never LoadLibrary d3d11/dxgi -- execexe pre-loads them itself and
|
// note: never LoadLibrary d3d11/dxgi -- execexe pre-loads them itself and
|
||||||
// fails (error 0xa) if they're already in the loader's module list.
|
// fails (error 0xa) if they're already in the loader's module list.
|
||||||
//
|
//
|
||||||
// 64-bit only.
|
// 64-bit only.
|
||||||
|
|
||||||
#include "d3d11_backend.h"
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
#ifndef SPICE_D3D11
|
#ifndef SPICE_D3D11
|
||||||
|
|
||||||
void graphics_d3d11_init() {}
|
void graphics_d3d11_init() {}
|
||||||
void graphics_d3d11_shutdown() {}
|
void graphics_d3d11_shutdown() {}
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <cwchar>
|
#include <cwchar>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <d3d11.h>
|
#include <d3d11.h>
|
||||||
#include <dxgi.h>
|
#include <dxgi.h>
|
||||||
#include <dxgi1_2.h>
|
#include <dxgi1_2.h>
|
||||||
|
|
||||||
#include "d3d11_internal.h"
|
#include "d3d11_internal.h"
|
||||||
#include "util/nt_loader.h"
|
#include "util/nt_loader.h"
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
using D3D11CreateDeviceAndSwapChain_t = HRESULT(WINAPI *)(
|
using D3D11CreateDeviceAndSwapChain_t = HRESULT(WINAPI *)(
|
||||||
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||||
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||||
const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
|
const DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
|
||||||
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||||
using CreateDXGIFactory_t = HRESULT(WINAPI *)(REFIID, void **);
|
using CreateDXGIFactory_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||||
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||||
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||||
|
|
||||||
D3D11CreateDeviceAndSwapChain_t D3D11CreateDeviceAndSwapChain_orig = nullptr;
|
D3D11CreateDeviceAndSwapChain_t D3D11CreateDeviceAndSwapChain_orig = nullptr;
|
||||||
CreateDXGIFactory_t CreateDXGIFactory_orig = nullptr;
|
CreateDXGIFactory_t CreateDXGIFactory_orig = nullptr;
|
||||||
CreateDXGIFactory1_t CreateDXGIFactory1_orig = nullptr;
|
CreateDXGIFactory1_t CreateDXGIFactory1_orig = nullptr;
|
||||||
CreateDXGIFactory2_t CreateDXGIFactory2_orig = nullptr;
|
CreateDXGIFactory2_t CreateDXGIFactory2_orig = nullptr;
|
||||||
|
|
||||||
std::atomic<bool> g_d3d11_exports_hooked { false };
|
std::atomic<bool> g_d3d11_exports_hooked { false };
|
||||||
std::atomic<bool> g_dxgi_exports_hooked { false };
|
std::atomic<bool> g_dxgi_exports_hooked { false };
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
// top-level export hooks
|
// top-level export hooks
|
||||||
|
|
||||||
HRESULT WINAPI D3D11CreateDeviceAndSwapChain_hook(
|
HRESULT WINAPI D3D11CreateDeviceAndSwapChain_hook(
|
||||||
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
|
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
|
||||||
const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
|
const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
|
||||||
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
|
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
|
||||||
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
|
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
|
||||||
ID3D11DeviceContext **ppImmediateContext)
|
ID3D11DeviceContext **ppImmediateContext)
|
||||||
{
|
{
|
||||||
HRESULT res = D3D11CreateDeviceAndSwapChain_orig(
|
HRESULT res = D3D11CreateDeviceAndSwapChain_orig(
|
||||||
pAdapter, DriverType, Software, Flags,
|
pAdapter, DriverType, Software, Flags,
|
||||||
pFeatureLevels, FeatureLevels, SDKVersion,
|
pFeatureLevels, FeatureLevels, SDKVersion,
|
||||||
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
|
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
|
||||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||||
if (pSwapChainDesc) {
|
if (pSwapChainDesc) {
|
||||||
d3d11_hooks::note_main_hwnd(pSwapChainDesc->OutputWindow);
|
d3d11_hooks::note_main_hwnd(pSwapChainDesc->OutputWindow);
|
||||||
}
|
}
|
||||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||||
}
|
}
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
#define DEFINE_FACTORY_HOOK(NAME, SIG_PARAMS, ORIG_ARGS) \
|
#define DEFINE_FACTORY_HOOK(NAME, SIG_PARAMS, ORIG_ARGS) \
|
||||||
HRESULT WINAPI NAME##_hook SIG_PARAMS { \
|
HRESULT WINAPI NAME##_hook SIG_PARAMS { \
|
||||||
HRESULT res = NAME##_orig ORIG_ARGS; \
|
HRESULT res = NAME##_orig ORIG_ARGS; \
|
||||||
if (SUCCEEDED(res) && ppFactory && *ppFactory) { \
|
if (SUCCEEDED(res) && ppFactory && *ppFactory) { \
|
||||||
d3d11_hooks::install_factory_hooks( \
|
d3d11_hooks::install_factory_hooks( \
|
||||||
reinterpret_cast<IUnknown *>(*ppFactory)); \
|
reinterpret_cast<IUnknown *>(*ppFactory)); \
|
||||||
} \
|
} \
|
||||||
return res; \
|
return res; \
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory,
|
DEFINE_FACTORY_HOOK(CreateDXGIFactory,
|
||||||
(REFIID riid, void **ppFactory),
|
(REFIID riid, void **ppFactory),
|
||||||
(riid, ppFactory))
|
(riid, ppFactory))
|
||||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory1,
|
DEFINE_FACTORY_HOOK(CreateDXGIFactory1,
|
||||||
(REFIID riid, void **ppFactory),
|
(REFIID riid, void **ppFactory),
|
||||||
(riid, ppFactory))
|
(riid, ppFactory))
|
||||||
DEFINE_FACTORY_HOOK(CreateDXGIFactory2,
|
DEFINE_FACTORY_HOOK(CreateDXGIFactory2,
|
||||||
(UINT Flags, REFIID riid, void **ppFactory),
|
(UINT Flags, REFIID riid, void **ppFactory),
|
||||||
(Flags, riid, ppFactory))
|
(Flags, riid, ppFactory))
|
||||||
|
|
||||||
#undef DEFINE_FACTORY_HOOK
|
#undef DEFINE_FACTORY_HOOK
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
// export trampoline plumbing
|
// export trampoline plumbing
|
||||||
|
|
||||||
// serializes trampoline_export() so the LDR notification callback and the
|
// serializes trampoline_export() so the LDR notification callback and the
|
||||||
// poll thread don't race each other into MinHook against the same target.
|
// poll thread don't race each other into MinHook against the same target.
|
||||||
std::mutex g_export_mutex;
|
std::mutex g_export_mutex;
|
||||||
|
|
||||||
bool trampoline_export(const char *dll, const char *name, void *hook, void **orig) {
|
bool trampoline_export(const char *dll, const char *name, void *hook, void **orig) {
|
||||||
std::lock_guard<std::mutex> lock(g_export_mutex);
|
std::lock_guard<std::mutex> lock(g_export_mutex);
|
||||||
if (*orig) {
|
if (*orig) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
HMODULE mod = GetModuleHandleA(dll);
|
HMODULE mod = GetModuleHandleA(dll);
|
||||||
if (!mod) {
|
if (!mod) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
void *addr = reinterpret_cast<void *>(GetProcAddress(mod, name));
|
void *addr = reinterpret_cast<void *>(GetProcAddress(mod, name));
|
||||||
if (!addr) {
|
if (!addr) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
*orig = addr; // trampoline_try reads *orig before overwriting it.
|
*orig = addr; // trampoline_try reads *orig before overwriting it.
|
||||||
if (!detour::trampoline_try(addr, hook, orig)) {
|
if (!detour::trampoline_try(addr, hook, orig)) {
|
||||||
*orig = nullptr;
|
*orig = nullptr;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
log_info("graphics::d3d11", "trampolined {}!{}", dll, name);
|
log_info("graphics::d3d11", "trampolined {}!{}", dll, name);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void try_install_d3d11_exports() {
|
void try_install_d3d11_exports() {
|
||||||
if (g_d3d11_exports_hooked) {
|
if (g_d3d11_exports_hooked) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (trampoline_export("d3d11.dll", "D3D11CreateDeviceAndSwapChain",
|
if (trampoline_export("d3d11.dll", "D3D11CreateDeviceAndSwapChain",
|
||||||
(void *) D3D11CreateDeviceAndSwapChain_hook,
|
(void *) D3D11CreateDeviceAndSwapChain_hook,
|
||||||
(void **) &D3D11CreateDeviceAndSwapChain_orig)) {
|
(void **) &D3D11CreateDeviceAndSwapChain_orig)) {
|
||||||
g_d3d11_exports_hooked = true;
|
g_d3d11_exports_hooked = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void try_install_dxgi_exports() {
|
void try_install_dxgi_exports() {
|
||||||
if (g_dxgi_exports_hooked) {
|
if (g_dxgi_exports_hooked) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
struct entry { const char *name; void *hook; void **orig; };
|
struct entry { const char *name; void *hook; void **orig; };
|
||||||
const entry entries[] = {
|
const entry entries[] = {
|
||||||
{ "CreateDXGIFactory", (void *) CreateDXGIFactory_hook,
|
{ "CreateDXGIFactory", (void *) CreateDXGIFactory_hook,
|
||||||
(void **) &CreateDXGIFactory_orig },
|
(void **) &CreateDXGIFactory_orig },
|
||||||
{ "CreateDXGIFactory1", (void *) CreateDXGIFactory1_hook,
|
{ "CreateDXGIFactory1", (void *) CreateDXGIFactory1_hook,
|
||||||
(void **) &CreateDXGIFactory1_orig },
|
(void **) &CreateDXGIFactory1_orig },
|
||||||
{ "CreateDXGIFactory2", (void *) CreateDXGIFactory2_hook,
|
{ "CreateDXGIFactory2", (void *) CreateDXGIFactory2_hook,
|
||||||
(void **) &CreateDXGIFactory2_orig },
|
(void **) &CreateDXGIFactory2_orig },
|
||||||
};
|
};
|
||||||
bool any = false;
|
bool any = false;
|
||||||
for (auto &e : entries) {
|
for (auto &e : entries) {
|
||||||
any |= trampoline_export("dxgi.dll", e.name, e.hook, e.orig);
|
any |= trampoline_export("dxgi.dll", e.name, e.hook, e.orig);
|
||||||
}
|
}
|
||||||
if (any) {
|
if (any) {
|
||||||
g_dxgi_exports_hooked = true;
|
g_dxgi_exports_hooked = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void try_capture_if_ready() {
|
void try_capture_if_ready() {
|
||||||
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||||
d3d11_hooks::try_capture_vtables();
|
d3d11_hooks::try_capture_vtables();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
// LDR notification + polling fallback
|
// LDR notification + polling fallback
|
||||||
|
|
||||||
bool dll_name_ends_with(PCUNICODE_STRING name, const wchar_t *suffix) {
|
bool dll_name_ends_with(PCUNICODE_STRING name, const wchar_t *suffix) {
|
||||||
if (!name || !name->Buffer) {
|
if (!name || !name->Buffer) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
const size_t n = name->Length / sizeof(WCHAR);
|
const size_t n = name->Length / sizeof(WCHAR);
|
||||||
const size_t s = wcslen(suffix);
|
const size_t s = wcslen(suffix);
|
||||||
return n >= s && _wcsnicmp(name->Buffer + n - s, suffix, s) == 0;
|
return n >= s && _wcsnicmp(name->Buffer + n - s, suffix, s) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
VOID CALLBACK ldr_dll_notification(
|
VOID CALLBACK ldr_dll_notification(
|
||||||
ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID /*context*/)
|
ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID /*context*/)
|
||||||
{
|
{
|
||||||
if (reason != LDR_DLL_NOTIFICATION_REASON_LOADED || !data) {
|
if (reason != LDR_DLL_NOTIFICATION_REASON_LOADED || !data) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (dll_name_ends_with(data->Loaded.BaseDllName, L"d3d11.dll")) {
|
if (dll_name_ends_with(data->Loaded.BaseDllName, L"d3d11.dll")) {
|
||||||
try_install_d3d11_exports();
|
try_install_d3d11_exports();
|
||||||
} else if (dll_name_ends_with(data->Loaded.BaseDllName, L"dxgi.dll")) {
|
} else if (dll_name_ends_with(data->Loaded.BaseDllName, L"dxgi.dll")) {
|
||||||
try_install_dxgi_exports();
|
try_install_dxgi_exports();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// execexe maps d3d11/dxgi via a path that bypasses LdrLoadDll, so the
|
// execexe maps d3d11/dxgi via a path that bypasses LdrLoadDll, so the
|
||||||
// notification above never fires for those DLLs and we have to poll.
|
// notification above never fires for those DLLs and we have to poll.
|
||||||
std::atomic<bool> g_stop { false };
|
std::atomic<bool> g_stop { false };
|
||||||
std::thread g_poll_thread;
|
std::thread g_poll_thread;
|
||||||
std::mutex g_init_mutex;
|
std::mutex g_init_mutex;
|
||||||
PVOID g_ldr_cookie = nullptr;
|
PVOID g_ldr_cookie = nullptr;
|
||||||
|
|
||||||
void poll_thread() {
|
void poll_thread() {
|
||||||
using namespace std::chrono_literals;
|
using namespace std::chrono_literals;
|
||||||
for (int32_t i = 0; i < 120 && !g_stop.load(); ++i) {
|
for (int32_t i = 0; i < 120 && !g_stop.load(); ++i) {
|
||||||
try_install_d3d11_exports();
|
try_install_d3d11_exports();
|
||||||
try_install_dxgi_exports();
|
try_install_dxgi_exports();
|
||||||
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
if (g_d3d11_exports_hooked && g_dxgi_exports_hooked) {
|
||||||
d3d11_hooks::try_capture_vtables();
|
d3d11_hooks::try_capture_vtables();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// sliced so shutdown doesn't have to wait a full second.
|
// sliced so shutdown doesn't have to wait a full second.
|
||||||
for (int32_t s = 0; s < 10 && !g_stop.load(); ++s) {
|
for (int32_t s = 0; s < 10 && !g_stop.load(); ++s) {
|
||||||
std::this_thread::sleep_for(100ms);
|
std::this_thread::sleep_for(100ms);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// the overlay's imgui dx11 backend needs D3DCompile (d3dcompiler_XX.dll) to
|
// the overlay's imgui dx11 backend needs D3DCompile (d3dcompiler_XX.dll) to
|
||||||
// build its shaders. _43 ships with the DX June 2010 redist on stock Win7;
|
// build its shaders. _43 ships with the DX June 2010 redist on stock Win7;
|
||||||
// _46/_47 come with newer Windows.
|
// _46/_47 come with newer Windows.
|
||||||
bool d3dcompiler_available() {
|
bool d3dcompiler_available() {
|
||||||
static const wchar_t *names[] = {
|
static const wchar_t *names[] = {
|
||||||
L"d3dcompiler_47.dll",
|
L"d3dcompiler_47.dll",
|
||||||
L"d3dcompiler_46.dll",
|
L"d3dcompiler_46.dll",
|
||||||
L"d3dcompiler_43.dll",
|
L"d3dcompiler_43.dll",
|
||||||
};
|
};
|
||||||
for (auto name : names) {
|
for (auto name : names) {
|
||||||
HMODULE mod = GetModuleHandleW(name);
|
HMODULE mod = GetModuleHandleW(name);
|
||||||
if (!mod) {
|
if (!mod) {
|
||||||
mod = LoadLibraryW(name);
|
mod = LoadLibraryW(name);
|
||||||
}
|
}
|
||||||
if (mod && GetProcAddress(mod, "D3DCompile")) {
|
if (mod && GetProcAddress(mod, "D3DCompile")) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
void graphics_d3d11_init() {
|
void graphics_d3d11_init() {
|
||||||
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
|
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
|
||||||
// their startup path completely untouched (no exports patched, no poll
|
// their startup path completely untouched (no exports patched, no poll
|
||||||
// thread, no LDR callback).
|
// thread, no LDR callback).
|
||||||
if (!GetModuleHandleW(L"execexe.dll")) {
|
if (!GetModuleHandleW(L"execexe.dll")) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// no d3dcompiler -> overlay can't build shaders; skip dx11 overlay
|
// no d3dcompiler -> overlay can't build shaders; skip dx11 overlay
|
||||||
if (!d3dcompiler_available()) {
|
if (!d3dcompiler_available()) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"graphics::d3d11",
|
"graphics::d3d11",
|
||||||
"d3dcompiler not found; dx11 overlay disabled");
|
"d3dcompiler not found; dx11 overlay disabled");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||||
if (g_poll_thread.joinable()) {
|
if (g_poll_thread.joinable()) {
|
||||||
return; // already initialized
|
return; // already initialized
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("graphics::d3d11", "initializing");
|
log_info("graphics::d3d11", "initializing");
|
||||||
|
|
||||||
// trampoline now if either DLL is already in the PEB.
|
// trampoline now if either DLL is already in the PEB.
|
||||||
try_install_d3d11_exports();
|
try_install_d3d11_exports();
|
||||||
try_install_dxgi_exports();
|
try_install_dxgi_exports();
|
||||||
try_capture_if_ready();
|
try_capture_if_ready();
|
||||||
|
|
||||||
// catches standard LdrLoadDll loads.
|
// catches standard LdrLoadDll loads.
|
||||||
auto reg = reinterpret_cast<decltype(&LdrRegisterDllNotification)>(
|
auto reg = reinterpret_cast<decltype(&LdrRegisterDllNotification)>(
|
||||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
|
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
|
||||||
if (reg) {
|
if (reg) {
|
||||||
NTSTATUS st = reg(0, ldr_dll_notification, nullptr, &g_ldr_cookie);
|
NTSTATUS st = reg(0, ldr_dll_notification, nullptr, &g_ldr_cookie);
|
||||||
if (NT_SUCCESS(st)) {
|
if (NT_SUCCESS(st)) {
|
||||||
log_info("graphics::d3d11", "registered LDR DLL notification");
|
log_info("graphics::d3d11", "registered LDR DLL notification");
|
||||||
} else {
|
} else {
|
||||||
g_ldr_cookie = nullptr;
|
g_ldr_cookie = nullptr;
|
||||||
log_warning("graphics::d3d11",
|
log_warning("graphics::d3d11",
|
||||||
"LdrRegisterDllNotification failed: {:#x}", (unsigned long)st);
|
"LdrRegisterDllNotification failed: {:#x}", (unsigned long)st);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// catches the execexe loader path that bypasses LdrLoadDll.
|
// catches the execexe loader path that bypasses LdrLoadDll.
|
||||||
g_poll_thread = std::thread(poll_thread);
|
g_poll_thread = std::thread(poll_thread);
|
||||||
}
|
}
|
||||||
|
|
||||||
void graphics_d3d11_shutdown() {
|
void graphics_d3d11_shutdown() {
|
||||||
std::lock_guard<std::mutex> lock(g_init_mutex);
|
std::lock_guard<std::mutex> lock(g_init_mutex);
|
||||||
|
|
||||||
// unregister first so the callback can't fire mid-teardown.
|
// unregister first so the callback can't fire mid-teardown.
|
||||||
if (g_ldr_cookie) {
|
if (g_ldr_cookie) {
|
||||||
auto unreg = reinterpret_cast<decltype(&LdrUnregisterDllNotification)>(
|
auto unreg = reinterpret_cast<decltype(&LdrUnregisterDllNotification)>(
|
||||||
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrUnregisterDllNotification"));
|
GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrUnregisterDllNotification"));
|
||||||
if (unreg) {
|
if (unreg) {
|
||||||
unreg(g_ldr_cookie);
|
unreg(g_ldr_cookie);
|
||||||
}
|
}
|
||||||
g_ldr_cookie = nullptr;
|
g_ldr_cookie = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
g_stop.store(true);
|
g_stop.store(true);
|
||||||
if (g_poll_thread.joinable()) {
|
if (g_poll_thread.joinable()) {
|
||||||
g_poll_thread.join();
|
g_poll_thread.join();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // SPICE_D3D11
|
#endif // SPICE_D3D11
|
||||||
|
|||||||
@@ -1,24 +1,24 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
|
||||||
void graphics_d3d11_init();
|
void graphics_d3d11_init();
|
||||||
void graphics_d3d11_shutdown();
|
void graphics_d3d11_shutdown();
|
||||||
|
|
||||||
#ifdef SPICE_D3D11
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
struct ID3D11Device;
|
struct ID3D11Device;
|
||||||
struct ID3D11DeviceContext;
|
struct ID3D11DeviceContext;
|
||||||
struct ID3D11RenderTargetView;
|
struct ID3D11RenderTargetView;
|
||||||
struct IDXGISwapChain;
|
struct IDXGISwapChain;
|
||||||
|
|
||||||
namespace overlay::d3d11 {
|
namespace overlay::d3d11 {
|
||||||
|
|
||||||
void render(ID3D11Device *device,
|
void render(ID3D11Device *device,
|
||||||
ID3D11DeviceContext *context,
|
ID3D11DeviceContext *context,
|
||||||
IDXGISwapChain *swapchain,
|
IDXGISwapChain *swapchain,
|
||||||
ID3D11RenderTargetView **rtv);
|
ID3D11RenderTargetView **rtv);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,102 +1,102 @@
|
|||||||
// dx11 factory vtable hooks. patches CreateSwapChain / CreateSwapChainForHwnd
|
// dx11 factory vtable hooks. patches CreateSwapChain / CreateSwapChainForHwnd
|
||||||
// so we can install_swapchain_hooks against every newly-created swapchain.
|
// so we can install_swapchain_hooks against every newly-created swapchain.
|
||||||
|
|
||||||
#include "d3d11_backend.h"
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
#ifdef SPICE_D3D11
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <d3d11.h>
|
#include <d3d11.h>
|
||||||
#include <dxgi.h>
|
#include <dxgi.h>
|
||||||
#include <dxgi1_2.h>
|
#include <dxgi1_2.h>
|
||||||
|
|
||||||
#include "d3d11_internal.h"
|
#include "d3d11_internal.h"
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
using CreateSwapChain_t = HRESULT(STDMETHODCALLTYPE *)(
|
using CreateSwapChain_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
IDXGIFactory *, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
|
IDXGIFactory *, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
|
||||||
using CreateSwapChainForHwnd_t = HRESULT(STDMETHODCALLTYPE *)(
|
using CreateSwapChainForHwnd_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
IDXGIFactory2 *, IUnknown *, HWND,
|
IDXGIFactory2 *, IUnknown *, HWND,
|
||||||
const DXGI_SWAP_CHAIN_DESC1 *,
|
const DXGI_SWAP_CHAIN_DESC1 *,
|
||||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *,
|
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *,
|
||||||
IDXGIOutput *, IDXGISwapChain1 **);
|
IDXGIOutput *, IDXGISwapChain1 **);
|
||||||
|
|
||||||
CreateSwapChain_t CreateSwapChain_orig = nullptr;
|
CreateSwapChain_t CreateSwapChain_orig = nullptr;
|
||||||
CreateSwapChainForHwnd_t CreateSwapChainForHwnd_orig = nullptr;
|
CreateSwapChainForHwnd_t CreateSwapChainForHwnd_orig = nullptr;
|
||||||
|
|
||||||
bool g_factory_hooked = false;
|
bool g_factory_hooked = false;
|
||||||
bool g_factory2_hooked = false;
|
bool g_factory2_hooked = false;
|
||||||
std::mutex g_hook_mutex;
|
std::mutex g_hook_mutex;
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE CreateSwapChain_hook(
|
HRESULT STDMETHODCALLTYPE CreateSwapChain_hook(
|
||||||
IDXGIFactory *factory, IUnknown *pDevice,
|
IDXGIFactory *factory, IUnknown *pDevice,
|
||||||
DXGI_SWAP_CHAIN_DESC *pDesc, IDXGISwapChain **ppSwapChain)
|
DXGI_SWAP_CHAIN_DESC *pDesc, IDXGISwapChain **ppSwapChain)
|
||||||
{
|
{
|
||||||
HRESULT res = CreateSwapChain_orig(factory, pDevice, pDesc, ppSwapChain);
|
HRESULT res = CreateSwapChain_orig(factory, pDevice, pDesc, ppSwapChain);
|
||||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||||
if (pDesc) {
|
if (pDesc) {
|
||||||
d3d11_hooks::note_main_hwnd(pDesc->OutputWindow);
|
d3d11_hooks::note_main_hwnd(pDesc->OutputWindow);
|
||||||
}
|
}
|
||||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||||
}
|
}
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd_hook(
|
HRESULT STDMETHODCALLTYPE CreateSwapChainForHwnd_hook(
|
||||||
IDXGIFactory2 *factory, IUnknown *pDevice, HWND hWnd,
|
IDXGIFactory2 *factory, IUnknown *pDevice, HWND hWnd,
|
||||||
const DXGI_SWAP_CHAIN_DESC1 *pDesc,
|
const DXGI_SWAP_CHAIN_DESC1 *pDesc,
|
||||||
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
|
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *pFullscreenDesc,
|
||||||
IDXGIOutput *pRestrictToOutput, IDXGISwapChain1 **ppSwapChain)
|
IDXGIOutput *pRestrictToOutput, IDXGISwapChain1 **ppSwapChain)
|
||||||
{
|
{
|
||||||
HRESULT res = CreateSwapChainForHwnd_orig(
|
HRESULT res = CreateSwapChainForHwnd_orig(
|
||||||
factory, pDevice, hWnd, pDesc, pFullscreenDesc, pRestrictToOutput, ppSwapChain);
|
factory, pDevice, hWnd, pDesc, pFullscreenDesc, pRestrictToOutput, ppSwapChain);
|
||||||
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
if (SUCCEEDED(res) && ppSwapChain && *ppSwapChain) {
|
||||||
d3d11_hooks::note_main_hwnd(hWnd);
|
d3d11_hooks::note_main_hwnd(hWnd);
|
||||||
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
d3d11_hooks::install_swapchain_hooks(*ppSwapChain);
|
||||||
}
|
}
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
// QI-and-hook helper: dedupes the IDXGIFactory / IDXGIFactory2 install paths.
|
// QI-and-hook helper: dedupes the IDXGIFactory / IDXGIFactory2 install paths.
|
||||||
template<typename Iface>
|
template<typename Iface>
|
||||||
void install_on(IUnknown *factory, bool &flag,
|
void install_on(IUnknown *factory, bool &flag,
|
||||||
size_t vtbl_index, void *hook, void **orig, const char *name)
|
size_t vtbl_index, void *hook, void **orig, const char *name)
|
||||||
{
|
{
|
||||||
if (flag) {
|
if (flag) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Iface *f = nullptr;
|
Iface *f = nullptr;
|
||||||
if (FAILED(factory->QueryInterface(IID_PPV_ARGS(&f))) || !f) {
|
if (FAILED(factory->QueryInterface(IID_PPV_ARGS(&f))) || !f) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (d3d11_hooks::hook_vtbl(f, vtbl_index, hook, orig, name)) {
|
if (d3d11_hooks::hook_vtbl(f, vtbl_index, hook, orig, name)) {
|
||||||
flag = true;
|
flag = true;
|
||||||
}
|
}
|
||||||
f->Release();
|
f->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
namespace d3d11_hooks {
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
void install_factory_hooks(IUnknown *factory) {
|
void install_factory_hooks(IUnknown *factory) {
|
||||||
if (!factory) {
|
if (!factory) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
std::lock_guard<std::mutex> lock(g_hook_mutex);
|
std::lock_guard<std::mutex> lock(g_hook_mutex);
|
||||||
|
|
||||||
install_on<IDXGIFactory>(factory, g_factory_hooked, 10,
|
install_on<IDXGIFactory>(factory, g_factory_hooked, 10,
|
||||||
(void *) CreateSwapChain_hook, (void **) &CreateSwapChain_orig,
|
(void *) CreateSwapChain_hook, (void **) &CreateSwapChain_orig,
|
||||||
"IDXGIFactory::CreateSwapChain");
|
"IDXGIFactory::CreateSwapChain");
|
||||||
|
|
||||||
install_on<IDXGIFactory2>(factory, g_factory2_hooked, 15,
|
install_on<IDXGIFactory2>(factory, g_factory2_hooked, 15,
|
||||||
(void *) CreateSwapChainForHwnd_hook, (void **) &CreateSwapChainForHwnd_orig,
|
(void *) CreateSwapChainForHwnd_hook, (void **) &CreateSwapChainForHwnd_orig,
|
||||||
"IDXGIFactory2::CreateSwapChainForHwnd");
|
"IDXGIFactory2::CreateSwapChainForHwnd");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // SPICE_D3D11
|
#endif // SPICE_D3D11
|
||||||
|
|||||||
@@ -1,59 +1,59 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// internal glue for the dx11 backend. all symbols gated on SPICE_D3D11.
|
// internal glue for the dx11 backend. all symbols gated on SPICE_D3D11.
|
||||||
|
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
|
|
||||||
#ifdef SPICE_D3D11
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include "util/detour.h"
|
#include "util/detour.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
|
|
||||||
struct HWND__; typedef HWND__ *HWND;
|
struct HWND__; typedef HWND__ *HWND;
|
||||||
struct IUnknown;
|
struct IUnknown;
|
||||||
struct IDXGISwapChain;
|
struct IDXGISwapChain;
|
||||||
|
|
||||||
namespace d3d11_hooks {
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
void install_swapchain_hooks(IDXGISwapChain *swapchain);
|
void install_swapchain_hooks(IDXGISwapChain *swapchain);
|
||||||
void install_factory_hooks(IUnknown *factory);
|
void install_factory_hooks(IUnknown *factory);
|
||||||
void try_capture_vtables();
|
void try_capture_vtables();
|
||||||
|
|
||||||
// first non-null swapchain HWND wins; later ones (sub-screens, IME
|
// first non-null swapchain HWND wins; later ones (sub-screens, IME
|
||||||
// helpers) are ignored. the dummy capture window is exempted via
|
// helpers) are ignored. the dummy capture window is exempted via
|
||||||
// ignore_hwnd.
|
// ignore_hwnd.
|
||||||
void note_main_hwnd(HWND hwnd);
|
void note_main_hwnd(HWND hwnd);
|
||||||
HWND main_hwnd();
|
HWND main_hwnd();
|
||||||
void ignore_hwnd(HWND hwnd);
|
void ignore_hwnd(HWND hwnd);
|
||||||
|
|
||||||
// capture backbuffer to PNG if a screenshot was requested.
|
// capture backbuffer to PNG if a screenshot was requested.
|
||||||
void try_screenshot(IDXGISwapChain *swapchain);
|
void try_screenshot(IDXGISwapChain *swapchain);
|
||||||
|
|
||||||
// trampoline a virtual method by vtable index. on failure *orig is null.
|
// trampoline a virtual method by vtable index. on failure *orig is null.
|
||||||
inline bool hook_vtbl(void *iface, size_t index,
|
inline bool hook_vtbl(void *iface, size_t index,
|
||||||
void *hook, void **orig, const char *name)
|
void *hook, void **orig, const char *name)
|
||||||
{
|
{
|
||||||
void **vtbl = *reinterpret_cast<void ***>(iface);
|
void **vtbl = *reinterpret_cast<void ***>(iface);
|
||||||
void *target = vtbl[index];
|
void *target = vtbl[index];
|
||||||
// trampoline_try reads *orig before overwriting it.
|
// trampoline_try reads *orig before overwriting it.
|
||||||
*orig = target;
|
*orig = target;
|
||||||
if (!detour::trampoline_try(target, hook, orig)) {
|
if (!detour::trampoline_try(target, hook, orig)) {
|
||||||
*orig = nullptr;
|
*orig = nullptr;
|
||||||
log_warning("graphics::d3d11", "failed to hook {}", name);
|
log_warning("graphics::d3d11", "failed to hook {}", name);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
log_info("graphics::d3d11", "hooked {}", name);
|
log_info("graphics::d3d11", "hooked {}", name);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// minimal COM RAII used by capture / screenshot paths.
|
// minimal COM RAII used by capture / screenshot paths.
|
||||||
struct com_release {
|
struct com_release {
|
||||||
void operator()(IUnknown *p) const { if (p) p->Release(); }
|
void operator()(IUnknown *p) const { if (p) p->Release(); }
|
||||||
};
|
};
|
||||||
template<typename T> using com_ptr = std::unique_ptr<T, com_release>;
|
template<typename T> using com_ptr = std::unique_ptr<T, com_release>;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,165 +1,165 @@
|
|||||||
// dx11 screenshot capture. mirrors the d3d9 backend: copy the current
|
// dx11 screenshot capture. mirrors the d3d9 backend: copy the current
|
||||||
// backbuffer into a staging texture, force alpha=255, write PNG via
|
// backbuffer into a staging texture, force alpha=255, write PNG via
|
||||||
// stb_image_write, push to clipboard and notify.
|
// stb_image_write, push to clipboard and notify.
|
||||||
|
|
||||||
#include "d3d11_backend.h"
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
#ifdef SPICE_D3D11
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <d3d11.h>
|
#include <d3d11.h>
|
||||||
#include <dxgi.h>
|
#include <dxgi.h>
|
||||||
|
|
||||||
#include "d3d11_internal.h"
|
#include "d3d11_internal.h"
|
||||||
|
|
||||||
#include "external/stb_image_write.h"
|
#include "external/stb_image_write.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "misc/clipboard.h"
|
#include "misc/clipboard.h"
|
||||||
#include "overlay/notifications.h"
|
#include "overlay/notifications.h"
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
|
|
||||||
using d3d11_hooks::com_ptr;
|
using d3d11_hooks::com_ptr;
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// copy the swapchain backbuffer into a CPU-readable staging texture and
|
// copy the swapchain backbuffer into a CPU-readable staging texture and
|
||||||
// flatten it into an RGBA8 buffer (BGRA backbuffers are swizzled,
|
// flatten it into an RGBA8 buffer (BGRA backbuffers are swizzled,
|
||||||
// alpha is forced to 255).
|
// alpha is forced to 255).
|
||||||
bool copy_backbuffer_to_rgba(IDXGISwapChain *swapchain,
|
bool copy_backbuffer_to_rgba(IDXGISwapChain *swapchain,
|
||||||
ID3D11Device *device,
|
ID3D11Device *device,
|
||||||
ID3D11DeviceContext *context,
|
ID3D11DeviceContext *context,
|
||||||
std::vector<uint8_t> &out,
|
std::vector<uint8_t> &out,
|
||||||
uint32_t &out_w, uint32_t &out_h)
|
uint32_t &out_w, uint32_t &out_h)
|
||||||
{
|
{
|
||||||
ID3D11Texture2D *raw_bb = nullptr;
|
ID3D11Texture2D *raw_bb = nullptr;
|
||||||
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&raw_bb))) || !raw_bb) {
|
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&raw_bb))) || !raw_bb) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
com_ptr<ID3D11Texture2D> backbuffer(raw_bb);
|
com_ptr<ID3D11Texture2D> backbuffer(raw_bb);
|
||||||
|
|
||||||
D3D11_TEXTURE2D_DESC desc {};
|
D3D11_TEXTURE2D_DESC desc {};
|
||||||
backbuffer->GetDesc(&desc);
|
backbuffer->GetDesc(&desc);
|
||||||
|
|
||||||
// MSAA backbuffers can't be CopyResource'd into a non-MS staging target.
|
// MSAA backbuffers can't be CopyResource'd into a non-MS staging target.
|
||||||
com_ptr<ID3D11Texture2D> resolved;
|
com_ptr<ID3D11Texture2D> resolved;
|
||||||
ID3D11Texture2D *source = backbuffer.get();
|
ID3D11Texture2D *source = backbuffer.get();
|
||||||
if (desc.SampleDesc.Count > 1) {
|
if (desc.SampleDesc.Count > 1) {
|
||||||
D3D11_TEXTURE2D_DESC rd = desc;
|
D3D11_TEXTURE2D_DESC rd = desc;
|
||||||
rd.SampleDesc.Count = 1;
|
rd.SampleDesc.Count = 1;
|
||||||
rd.SampleDesc.Quality = 0;
|
rd.SampleDesc.Quality = 0;
|
||||||
rd.Usage = D3D11_USAGE_DEFAULT;
|
rd.Usage = D3D11_USAGE_DEFAULT;
|
||||||
rd.BindFlags = D3D11_BIND_RENDER_TARGET;
|
rd.BindFlags = D3D11_BIND_RENDER_TARGET;
|
||||||
rd.CPUAccessFlags = 0;
|
rd.CPUAccessFlags = 0;
|
||||||
rd.MiscFlags = 0;
|
rd.MiscFlags = 0;
|
||||||
ID3D11Texture2D *r = nullptr;
|
ID3D11Texture2D *r = nullptr;
|
||||||
if (FAILED(device->CreateTexture2D(&rd, nullptr, &r)) || !r) {
|
if (FAILED(device->CreateTexture2D(&rd, nullptr, &r)) || !r) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
resolved.reset(r);
|
resolved.reset(r);
|
||||||
context->ResolveSubresource(resolved.get(), 0, backbuffer.get(), 0, desc.Format);
|
context->ResolveSubresource(resolved.get(), 0, backbuffer.get(), 0, desc.Format);
|
||||||
source = resolved.get();
|
source = resolved.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
D3D11_TEXTURE2D_DESC sd {};
|
D3D11_TEXTURE2D_DESC sd {};
|
||||||
sd.Width = desc.Width;
|
sd.Width = desc.Width;
|
||||||
sd.Height = desc.Height;
|
sd.Height = desc.Height;
|
||||||
sd.MipLevels = 1;
|
sd.MipLevels = 1;
|
||||||
sd.ArraySize = 1;
|
sd.ArraySize = 1;
|
||||||
sd.Format = desc.Format;
|
sd.Format = desc.Format;
|
||||||
sd.SampleDesc.Count = 1;
|
sd.SampleDesc.Count = 1;
|
||||||
sd.Usage = D3D11_USAGE_STAGING;
|
sd.Usage = D3D11_USAGE_STAGING;
|
||||||
sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
sd.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||||
|
|
||||||
ID3D11Texture2D *raw_staging = nullptr;
|
ID3D11Texture2D *raw_staging = nullptr;
|
||||||
if (FAILED(device->CreateTexture2D(&sd, nullptr, &raw_staging)) || !raw_staging) {
|
if (FAILED(device->CreateTexture2D(&sd, nullptr, &raw_staging)) || !raw_staging) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
com_ptr<ID3D11Texture2D> staging(raw_staging);
|
com_ptr<ID3D11Texture2D> staging(raw_staging);
|
||||||
context->CopyResource(staging.get(), source);
|
context->CopyResource(staging.get(), source);
|
||||||
|
|
||||||
D3D11_MAPPED_SUBRESOURCE mapped {};
|
D3D11_MAPPED_SUBRESOURCE mapped {};
|
||||||
if (FAILED(context->Map(staging.get(), 0, D3D11_MAP_READ, 0, &mapped))) {
|
if (FAILED(context->Map(staging.get(), 0, D3D11_MAP_READ, 0, &mapped))) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// backbuffers from GetDesc are always fully-typed (never _TYPELESS).
|
// backbuffers from GetDesc are always fully-typed (never _TYPELESS).
|
||||||
const bool is_bgra = desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM
|
const bool is_bgra = desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM
|
||||||
|| desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
|| desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
|
||||||
|
|
||||||
out.resize(static_cast<size_t>(desc.Width) * desc.Height * 4);
|
out.resize(static_cast<size_t>(desc.Width) * desc.Height * 4);
|
||||||
const uint8_t *src_base = reinterpret_cast<const uint8_t *>(mapped.pData);
|
const uint8_t *src_base = reinterpret_cast<const uint8_t *>(mapped.pData);
|
||||||
for (uint32_t y = 0; y < desc.Height; ++y) {
|
for (uint32_t y = 0; y < desc.Height; ++y) {
|
||||||
const uint8_t *row = src_base + static_cast<size_t>(y) * mapped.RowPitch;
|
const uint8_t *row = src_base + static_cast<size_t>(y) * mapped.RowPitch;
|
||||||
uint8_t *dst = out.data() + static_cast<size_t>(y) * desc.Width * 4;
|
uint8_t *dst = out.data() + static_cast<size_t>(y) * desc.Width * 4;
|
||||||
for (uint32_t x = 0; x < desc.Width; ++x) {
|
for (uint32_t x = 0; x < desc.Width; ++x) {
|
||||||
dst[x * 4 + 0] = row[x * 4 + (is_bgra ? 2 : 0)];
|
dst[x * 4 + 0] = row[x * 4 + (is_bgra ? 2 : 0)];
|
||||||
dst[x * 4 + 1] = row[x * 4 + 1];
|
dst[x * 4 + 1] = row[x * 4 + 1];
|
||||||
dst[x * 4 + 2] = row[x * 4 + (is_bgra ? 0 : 2)];
|
dst[x * 4 + 2] = row[x * 4 + (is_bgra ? 0 : 2)];
|
||||||
dst[x * 4 + 3] = 255;
|
dst[x * 4 + 3] = 255;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
context->Unmap(staging.get(), 0);
|
context->Unmap(staging.get(), 0);
|
||||||
|
|
||||||
out_w = desc.Width;
|
out_w = desc.Width;
|
||||||
out_h = desc.Height;
|
out_h = desc.Height;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
namespace d3d11_hooks {
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
void try_screenshot(IDXGISwapChain *swapchain) {
|
void try_screenshot(IDXGISwapChain *swapchain) {
|
||||||
if (!swapchain || !graphics_screenshot_consume()) {
|
if (!swapchain || !graphics_screenshot_consume()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto file_path = graphics_screenshot_genpath();
|
auto file_path = graphics_screenshot_genpath();
|
||||||
if (file_path.empty()) {
|
if (file_path.empty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ID3D11Device *raw_device = nullptr;
|
ID3D11Device *raw_device = nullptr;
|
||||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&raw_device))) || !raw_device) {
|
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&raw_device))) || !raw_device) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
com_ptr<ID3D11Device> device(raw_device);
|
com_ptr<ID3D11Device> device(raw_device);
|
||||||
ID3D11DeviceContext *raw_ctx = nullptr;
|
ID3D11DeviceContext *raw_ctx = nullptr;
|
||||||
device->GetImmediateContext(&raw_ctx);
|
device->GetImmediateContext(&raw_ctx);
|
||||||
if (!raw_ctx) {
|
if (!raw_ctx) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
com_ptr<ID3D11DeviceContext> context(raw_ctx);
|
com_ptr<ID3D11DeviceContext> context(raw_ctx);
|
||||||
|
|
||||||
std::vector<uint8_t> pixels;
|
std::vector<uint8_t> pixels;
|
||||||
uint32_t w = 0, h = 0;
|
uint32_t w = 0, h = 0;
|
||||||
if (!copy_backbuffer_to_rgba(swapchain, device.get(), context.get(), pixels, w, h)) {
|
if (!copy_backbuffer_to_rgba(swapchain, device.get(), context.get(), pixels, w, h)) {
|
||||||
log_warning("graphics::d3d11", "screenshot: failed to capture backbuffer");
|
log_warning("graphics::d3d11", "screenshot: failed to capture backbuffer");
|
||||||
overlay::notifications::add(
|
overlay::notifications::add(
|
||||||
overlay::notifications::Severity::Error,
|
overlay::notifications::Severity::Error,
|
||||||
"Screenshot failed to capture");
|
"Screenshot failed to capture");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_info("graphics::d3d11", "saving screenshot to {}", file_path);
|
log_info("graphics::d3d11", "saving screenshot to {}", file_path);
|
||||||
if (stbi_write_png(file_path.c_str(), (int) w, (int) h, 4,
|
if (stbi_write_png(file_path.c_str(), (int) w, (int) h, 4,
|
||||||
pixels.data(), (int) w * 4))
|
pixels.data(), (int) w * 4))
|
||||||
{
|
{
|
||||||
clipboard::copy_image(file_path);
|
clipboard::copy_image(file_path);
|
||||||
overlay::notifications::add(
|
overlay::notifications::add(
|
||||||
overlay::notifications::Severity::Success,
|
overlay::notifications::Severity::Success,
|
||||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||||
} else {
|
} else {
|
||||||
log_warning("graphics::d3d11", "screenshot: stbi_write_png failed");
|
log_warning("graphics::d3d11", "screenshot: stbi_write_png failed");
|
||||||
overlay::notifications::add(
|
overlay::notifications::add(
|
||||||
overlay::notifications::Severity::Error,
|
overlay::notifications::Severity::Error,
|
||||||
"Screenshot failed to save");
|
"Screenshot failed to save");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // SPICE_D3D11
|
#endif // SPICE_D3D11
|
||||||
|
|||||||
@@ -1,294 +1,343 @@
|
|||||||
// dx11 swapchain vtable hooks + per-frame overlay pump.
|
// dx11 swapchain vtable hooks + per-frame overlay pump.
|
||||||
//
|
//
|
||||||
// dxgi shares vtables across swapchain instances, so we only need to patch
|
// dxgi shares vtables across swapchain instances, so we only need to patch
|
||||||
// Present / Present1 / ResizeBuffers once on the first instance we see.
|
// Present / Present1 / ResizeBuffers once on the first instance we see.
|
||||||
// each frame we lazily attach the overlay to whichever swapchain is
|
// each frame we lazily attach the overlay to whichever swapchain is
|
||||||
// presenting, then drive its imgui update / new_frame / render cycle.
|
// presenting, then drive its imgui update / new_frame / render cycle.
|
||||||
|
|
||||||
#include "d3d11_backend.h"
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
#ifdef SPICE_D3D11
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <d3d11.h>
|
#include <d3d11.h>
|
||||||
#include <dxgi.h>
|
#include <dxgi.h>
|
||||||
#include <dxgi1_2.h>
|
#include <dxgi1_2.h>
|
||||||
|
|
||||||
#include "d3d11_internal.h"
|
#include "d3d11_internal.h"
|
||||||
|
|
||||||
#include "external/imgui/imgui.h"
|
#include "external/imgui/imgui.h"
|
||||||
#include "external/imgui/backends/imgui_impl_dx11.h"
|
#include "external/imgui/backends/imgui_impl_dx11.h"
|
||||||
#include "overlay/imgui/impl_spice.h"
|
#include "overlay/imgui/impl_spice.h"
|
||||||
|
|
||||||
#include "games/io.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "util/utils.h"
|
||||||
#include "launcher/launcher.h"
|
|
||||||
#include "misc/eamuse.h"
|
// --------------------------------------------------------------------------
|
||||||
#include "util/utils.h"
|
// overlay render bridge
|
||||||
|
|
||||||
// --------------------------------------------------------------------------
|
namespace overlay::d3d11 {
|
||||||
// overlay render bridge
|
|
||||||
|
// sRGB backbuffers need a UNORM view: ImGui vertex colors are already
|
||||||
namespace overlay::d3d11 {
|
// sRGB-encoded, so an extra linear->sRGB conversion would wash the
|
||||||
|
// overlay out white.
|
||||||
// sRGB backbuffers need a UNORM view: ImGui vertex colors are already
|
static DXGI_FORMAT to_unorm_view(DXGI_FORMAT fmt) {
|
||||||
// sRGB-encoded, so an extra linear->sRGB conversion would wash the
|
switch (fmt) {
|
||||||
// overlay out white.
|
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
static DXGI_FORMAT to_unorm_view(DXGI_FORMAT fmt) {
|
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
switch (fmt) {
|
default: return fmt;
|
||||||
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
}
|
||||||
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
}
|
||||||
default: return fmt;
|
|
||||||
}
|
static void ensure_rtv(ID3D11Device *device,
|
||||||
}
|
IDXGISwapChain *swapchain,
|
||||||
|
ID3D11RenderTargetView **rtv)
|
||||||
static void ensure_rtv(ID3D11Device *device,
|
{
|
||||||
IDXGISwapChain *swapchain,
|
if (*rtv || !device || !swapchain) {
|
||||||
ID3D11RenderTargetView **rtv)
|
return;
|
||||||
{
|
}
|
||||||
if (*rtv || !device || !swapchain) {
|
ID3D11Texture2D *backbuffer = nullptr;
|
||||||
return;
|
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&backbuffer))) || !backbuffer) {
|
||||||
}
|
return;
|
||||||
ID3D11Texture2D *backbuffer = nullptr;
|
}
|
||||||
if (FAILED(swapchain->GetBuffer(0, IID_PPV_ARGS(&backbuffer))) || !backbuffer) {
|
D3D11_TEXTURE2D_DESC td {};
|
||||||
return;
|
backbuffer->GetDesc(&td);
|
||||||
}
|
const DXGI_FORMAT view_fmt = to_unorm_view(td.Format);
|
||||||
D3D11_TEXTURE2D_DESC td {};
|
if (view_fmt != td.Format) {
|
||||||
backbuffer->GetDesc(&td);
|
D3D11_RENDER_TARGET_VIEW_DESC rtvd {};
|
||||||
const DXGI_FORMAT view_fmt = to_unorm_view(td.Format);
|
rtvd.Format = view_fmt;
|
||||||
if (view_fmt != td.Format) {
|
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||||
D3D11_RENDER_TARGET_VIEW_DESC rtvd {};
|
device->CreateRenderTargetView(backbuffer, &rtvd, rtv);
|
||||||
rtvd.Format = view_fmt;
|
} else {
|
||||||
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
device->CreateRenderTargetView(backbuffer, nullptr, rtv);
|
||||||
device->CreateRenderTargetView(backbuffer, &rtvd, rtv);
|
}
|
||||||
} else {
|
backbuffer->Release();
|
||||||
device->CreateRenderTargetView(backbuffer, nullptr, rtv);
|
}
|
||||||
}
|
|
||||||
backbuffer->Release();
|
// bind the backbuffer (lazily creating the RTV) and draw the imgui
|
||||||
}
|
// frame on top. reset_invalidate releases *rtv on ResizeBuffers.
|
||||||
|
void render(ID3D11Device *device,
|
||||||
// bind the backbuffer (lazily creating the RTV) and draw the imgui
|
ID3D11DeviceContext *context,
|
||||||
// frame on top. reset_invalidate releases *rtv on ResizeBuffers.
|
IDXGISwapChain *swapchain,
|
||||||
void render(ID3D11Device *device,
|
ID3D11RenderTargetView **rtv)
|
||||||
ID3D11DeviceContext *context,
|
{
|
||||||
IDXGISwapChain *swapchain,
|
ensure_rtv(device, swapchain, rtv);
|
||||||
ID3D11RenderTargetView **rtv)
|
if (!*rtv || !context) {
|
||||||
{
|
return;
|
||||||
ensure_rtv(device, swapchain, rtv);
|
}
|
||||||
if (!*rtv || !context) {
|
// present happens immediately after, so no need to save the previous
|
||||||
return;
|
// RT binding (flip-model resets it anyway).
|
||||||
}
|
context->OMSetRenderTargets(1, rtv, nullptr);
|
||||||
// present happens immediately after, so no need to save the previous
|
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||||
// RT binding (flip-model resets it anyway).
|
}
|
||||||
context->OMSetRenderTargets(1, rtv, nullptr);
|
|
||||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
}
|
||||||
}
|
|
||||||
|
// --------------------------------------------------------------------------
|
||||||
}
|
// file-local state + per-frame helpers
|
||||||
|
|
||||||
// --------------------------------------------------------------------------
|
namespace {
|
||||||
// file-local state + per-frame helpers
|
|
||||||
|
using Present_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
namespace {
|
IDXGISwapChain *, UINT, UINT);
|
||||||
|
using ResizeBuffers_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
using Present_t = HRESULT(STDMETHODCALLTYPE *)(
|
IDXGISwapChain *, UINT, UINT, UINT, DXGI_FORMAT, UINT);
|
||||||
IDXGISwapChain *, UINT, UINT);
|
using Present1_t = HRESULT(STDMETHODCALLTYPE *)(
|
||||||
using ResizeBuffers_t = HRESULT(STDMETHODCALLTYPE *)(
|
IDXGISwapChain1 *, UINT, UINT, const DXGI_PRESENT_PARAMETERS *);
|
||||||
IDXGISwapChain *, UINT, UINT, UINT, DXGI_FORMAT, UINT);
|
|
||||||
using Present1_t = HRESULT(STDMETHODCALLTYPE *)(
|
Present_t Present_orig = nullptr;
|
||||||
IDXGISwapChain1 *, UINT, UINT, const DXGI_PRESENT_PARAMETERS *);
|
ResizeBuffers_t ResizeBuffers_orig = nullptr;
|
||||||
|
Present1_t Present1_orig = nullptr;
|
||||||
Present_t Present_orig = nullptr;
|
|
||||||
ResizeBuffers_t ResizeBuffers_orig = nullptr;
|
bool g_swapchain_hooked = false;
|
||||||
Present1_t Present1_orig = nullptr;
|
bool g_swapchain1_hooked = false;
|
||||||
|
|
||||||
bool g_swapchain_hooked = false;
|
// sub-screens / IME helpers are usually child or zero-sized windows.
|
||||||
bool g_swapchain1_hooked = false;
|
// visibility isn't checked - the game may present before showing the window.
|
||||||
|
bool looks_like_game_window(HWND hwnd) {
|
||||||
void try_create_overlay(IDXGISwapChain *swapchain) {
|
RECT client {};
|
||||||
if (!swapchain || overlay::OVERLAY) {
|
return GetAncestor(hwnd, GA_ROOT) == hwnd
|
||||||
return;
|
&& GetClientRect(hwnd, &client)
|
||||||
}
|
&& client.right > client.left
|
||||||
|
&& client.bottom > client.top;
|
||||||
DXGI_SWAP_CHAIN_DESC desc {};
|
}
|
||||||
if (FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
|
|
||||||
return;
|
// only the main game window; ignore sub-screens / IME helpers.
|
||||||
}
|
bool is_main_game_swapchain(IDXGISwapChain *swapchain) {
|
||||||
|
DXGI_SWAP_CHAIN_DESC desc {};
|
||||||
// only attach to the main game window; ignore sub-screens / IME helpers.
|
if (!swapchain || FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
|
||||||
HWND main = d3d11_hooks::main_hwnd();
|
return false;
|
||||||
if (main && desc.OutputWindow != main) {
|
}
|
||||||
return;
|
|
||||||
}
|
HWND main = d3d11_hooks::main_hwnd();
|
||||||
|
if (!main) {
|
||||||
// theme the native title bar; first present is the only reliable point for
|
// no creation hook recorded a window, so fall back to the presenting one;
|
||||||
// windows whose swapchain bypasses our factory hooks (e.g. UnityPlayer.dll)
|
// the choice is permanent, so require a plausible game window
|
||||||
set_window_dark_titlebar(desc.OutputWindow);
|
if (!looks_like_game_window(desc.OutputWindow)) {
|
||||||
|
return false;
|
||||||
ID3D11Device *device = nullptr;
|
}
|
||||||
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&device))) || !device) {
|
|
||||||
return;
|
log_misc(
|
||||||
}
|
"graphics::d3d11",
|
||||||
ID3D11DeviceContext *context = nullptr;
|
"try to notemain hwnd from swapchain present: 0x{:x}",
|
||||||
device->GetImmediateContext(&context);
|
(uintptr_t)desc.OutputWindow);
|
||||||
|
|
||||||
if (context) {
|
d3d11_hooks::note_main_hwnd(desc.OutputWindow);
|
||||||
overlay::create_d3d11(desc.OutputWindow, device, context, swapchain);
|
|
||||||
RECT cr {};
|
// it may have been ignored, or another thread may have won the slot
|
||||||
::GetClientRect(desc.OutputWindow, &cr);
|
main = d3d11_hooks::main_hwnd();
|
||||||
log_info("graphics::d3d11",
|
}
|
||||||
"attached overlay to swapchain hwnd=0x{:x} backbuffer={}x{} client={}x{}",
|
return desc.OutputWindow == main;
|
||||||
(uintptr_t) desc.OutputWindow,
|
}
|
||||||
desc.BufferDesc.Width, desc.BufferDesc.Height,
|
|
||||||
cr.right - cr.left, cr.bottom - cr.top);
|
// checks are ordered cheapest first, since this runs on every present
|
||||||
context->Release();
|
void try_create_overlay(IDXGISwapChain *swapchain) {
|
||||||
}
|
if (!swapchain) {
|
||||||
device->Release();
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// rising-edge screenshot hotkey poll (mirrors d3d9 backend behaviour).
|
// overlay is disabled by user
|
||||||
void poll_screenshot_hotkey() {
|
if (!overlay::ENABLED) {
|
||||||
static bool s_down = false;
|
return;
|
||||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
}
|
||||||
const bool pressed = buttons
|
|
||||||
&& (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered())
|
// overlay is already enabled and attached
|
||||||
&& GameAPI::Buttons::getState(RI_MGR,
|
if (overlay::OVERLAY) {
|
||||||
buttons->at(games::OverlayButtons::Screenshot));
|
return;
|
||||||
if (pressed && !s_down) {
|
}
|
||||||
graphics_screenshot_trigger();
|
|
||||||
}
|
// ignore sub windows
|
||||||
s_down = pressed;
|
if (!is_main_game_swapchain(swapchain)) {
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
void pump_overlay(IDXGISwapChain *swapchain) {
|
|
||||||
if (!overlay::OVERLAY || !overlay::OVERLAY->uses_swapchain(swapchain)) {
|
DXGI_SWAP_CHAIN_DESC desc {};
|
||||||
return;
|
if (FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
poll_screenshot_hotkey();
|
|
||||||
|
// theme the native title bar; first present is the only reliable point for
|
||||||
// size imgui to the backbuffer (not window client). dxgi may upscale
|
// windows whose swapchain bypasses our factory hooks (e.g. UnityPlayer.dll)
|
||||||
// a small backbuffer into a larger client rect; without this override
|
set_window_dark_titlebar(desc.OutputWindow);
|
||||||
// imgui would draw past the RTV and the mouse mapping would be off.
|
|
||||||
DXGI_SWAP_CHAIN_DESC desc {};
|
ID3D11Device *device = nullptr;
|
||||||
if (SUCCEEDED(swapchain->GetDesc(&desc))) {
|
if (FAILED(swapchain->GetDevice(IID_PPV_ARGS(&device))) || !device) {
|
||||||
ImGui_ImplSpice_SetDisplaySizeOverride(
|
return;
|
||||||
(float) desc.BufferDesc.Width,
|
}
|
||||||
(float) desc.BufferDesc.Height);
|
ID3D11DeviceContext *context = nullptr;
|
||||||
}
|
device->GetImmediateContext(&context);
|
||||||
|
|
||||||
overlay::OVERLAY->update();
|
if (context) {
|
||||||
overlay::OVERLAY->new_frame();
|
overlay::create_d3d11(desc.OutputWindow, device, context, swapchain);
|
||||||
overlay::OVERLAY->render();
|
RECT cr {};
|
||||||
|
::GetClientRect(desc.OutputWindow, &cr);
|
||||||
// after overlay render so toasts/menus end up in the saved image.
|
log_info("graphics::d3d11",
|
||||||
d3d11_hooks::try_screenshot(swapchain);
|
"attached overlay to swapchain hwnd=0x{:x} backbuffer={}x{} client={}x{}",
|
||||||
}
|
(uintptr_t) desc.OutputWindow,
|
||||||
|
desc.BufferDesc.Width, desc.BufferDesc.Height,
|
||||||
// ----------------------------------------------------------------------
|
cr.right - cr.left, cr.bottom - cr.top);
|
||||||
// swapchain method hooks
|
context->Release();
|
||||||
|
}
|
||||||
HRESULT STDMETHODCALLTYPE Present_hook(
|
device->Release();
|
||||||
IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags)
|
}
|
||||||
{
|
|
||||||
try_create_overlay(swapchain);
|
// screenshots have to keep working with the overlay disabled, so they are not gated on it
|
||||||
pump_overlay(swapchain);
|
void pump_frame(IDXGISwapChain *swapchain) {
|
||||||
return Present_orig(swapchain, SyncInterval, Flags);
|
const bool has_overlay =
|
||||||
}
|
overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
|
||||||
|
if (!has_overlay && !is_main_game_swapchain(swapchain)) {
|
||||||
HRESULT STDMETHODCALLTYPE Present1_hook(
|
return;
|
||||||
IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags,
|
}
|
||||||
const DXGI_PRESENT_PARAMETERS *pParams)
|
|
||||||
{
|
graphics_poll_screenshot_hotkey();
|
||||||
try_create_overlay(swapchain);
|
|
||||||
pump_overlay(swapchain);
|
// before the overlay render so the screenshot excludes it
|
||||||
return Present1_orig(swapchain, SyncInterval, Flags, pParams);
|
if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
|
||||||
}
|
d3d11_hooks::try_screenshot(swapchain);
|
||||||
|
}
|
||||||
HRESULT STDMETHODCALLTYPE ResizeBuffers_hook(
|
|
||||||
IDXGISwapChain *swapchain, UINT BufferCount, UINT Width, UINT Height,
|
if (has_overlay) {
|
||||||
DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
|
||||||
{
|
// size imgui to the backbuffer (not window client). dxgi may upscale
|
||||||
const bool ours = overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
|
// a small backbuffer into a larger client rect; without this override
|
||||||
if (ours) {
|
// imgui would draw past the RTV and the mouse mapping would be off.
|
||||||
log_info("graphics::d3d11", "ResizeBuffers {}x{} fmt={}",
|
DXGI_SWAP_CHAIN_DESC desc {};
|
||||||
Width, Height, (int32_t) NewFormat);
|
if (SUCCEEDED(swapchain->GetDesc(&desc))) {
|
||||||
overlay::OVERLAY->reset_invalidate();
|
ImGui_ImplSpice_SetDisplaySizeOverride(
|
||||||
}
|
(float) desc.BufferDesc.Width,
|
||||||
HRESULT res = ResizeBuffers_orig(
|
(float) desc.BufferDesc.Height);
|
||||||
swapchain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
}
|
||||||
if (ours && SUCCEEDED(res)) {
|
|
||||||
overlay::OVERLAY->reset_recreate();
|
overlay::OVERLAY->update();
|
||||||
}
|
overlay::OVERLAY->new_frame();
|
||||||
return res;
|
overlay::OVERLAY->render();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
// after the overlay render so the screenshot includes toasts / menus
|
||||||
|
if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
|
||||||
// --------------------------------------------------------------------------
|
d3d11_hooks::try_screenshot(swapchain);
|
||||||
// d3d11_hooks public surface: main-window tracking + vtable install.
|
}
|
||||||
|
}
|
||||||
namespace d3d11_hooks {
|
|
||||||
|
// ----------------------------------------------------------------------
|
||||||
namespace {
|
// swapchain method hooks
|
||||||
std::atomic<HWND> g_main_hwnd { nullptr };
|
|
||||||
std::atomic<HWND> g_ignored_hwnd { nullptr };
|
HRESULT STDMETHODCALLTYPE Present_hook(
|
||||||
}
|
IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags)
|
||||||
|
{
|
||||||
void note_main_hwnd(HWND hwnd) {
|
// a test present doesn't display anything; don't pick a window or take a screenshot off it
|
||||||
if (!hwnd || hwnd == g_ignored_hwnd.load()) {
|
if (!(Flags & DXGI_PRESENT_TEST)) {
|
||||||
return;
|
try_create_overlay(swapchain);
|
||||||
}
|
pump_frame(swapchain);
|
||||||
HWND expected = nullptr;
|
}
|
||||||
if (g_main_hwnd.compare_exchange_strong(expected, hwnd)) {
|
return Present_orig(swapchain, SyncInterval, Flags);
|
||||||
log_info("graphics::d3d11", "main hwnd recorded: 0x{:x}",
|
}
|
||||||
(uintptr_t) hwnd);
|
|
||||||
}
|
HRESULT STDMETHODCALLTYPE Present1_hook(
|
||||||
}
|
IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags,
|
||||||
|
const DXGI_PRESENT_PARAMETERS *pParams)
|
||||||
HWND main_hwnd() {
|
{
|
||||||
return g_main_hwnd.load();
|
if (!(Flags & DXGI_PRESENT_TEST)) {
|
||||||
}
|
try_create_overlay(swapchain);
|
||||||
|
pump_frame(swapchain);
|
||||||
void ignore_hwnd(HWND hwnd) {
|
}
|
||||||
g_ignored_hwnd.store(hwnd);
|
return Present1_orig(swapchain, SyncInterval, Flags, pParams);
|
||||||
}
|
}
|
||||||
|
|
||||||
// patch IDXGISwapChain::Present + ResizeBuffers and (if implemented)
|
HRESULT STDMETHODCALLTYPE ResizeBuffers_hook(
|
||||||
// IDXGISwapChain1::Present1. idempotent; flag is set only after success
|
IDXGISwapChain *swapchain, UINT BufferCount, UINT Width, UINT Height,
|
||||||
// so failed attempts can be retried on the next swapchain.
|
DXGI_FORMAT NewFormat, UINT SwapChainFlags)
|
||||||
void install_swapchain_hooks(IDXGISwapChain *swapchain) {
|
{
|
||||||
if (!swapchain) {
|
const bool ours = overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
|
||||||
return;
|
if (ours) {
|
||||||
}
|
log_info("graphics::d3d11", "ResizeBuffers {}x{} fmt={}",
|
||||||
static std::mutex s_hook_mutex;
|
Width, Height, (int32_t) NewFormat);
|
||||||
std::lock_guard<std::mutex> lock(s_hook_mutex);
|
overlay::OVERLAY->reset_invalidate();
|
||||||
|
}
|
||||||
if (!g_swapchain_hooked) {
|
HRESULT res = ResizeBuffers_orig(
|
||||||
const bool a = hook_vtbl(swapchain, 8, (void *) Present_hook,
|
swapchain, BufferCount, Width, Height, NewFormat, SwapChainFlags);
|
||||||
(void **) &Present_orig, "IDXGISwapChain::Present");
|
if (ours && SUCCEEDED(res)) {
|
||||||
const bool b = hook_vtbl(swapchain, 13, (void *) ResizeBuffers_hook,
|
overlay::OVERLAY->reset_recreate();
|
||||||
(void **) &ResizeBuffers_orig, "IDXGISwapChain::ResizeBuffers");
|
}
|
||||||
if (a && b) {
|
return res;
|
||||||
g_swapchain_hooked = true;
|
}
|
||||||
}
|
|
||||||
}
|
} // namespace
|
||||||
|
|
||||||
if (!g_swapchain1_hooked) {
|
// --------------------------------------------------------------------------
|
||||||
IDXGISwapChain1 *sc1 = nullptr;
|
// d3d11_hooks public surface: main-window tracking + vtable install.
|
||||||
if (SUCCEEDED(swapchain->QueryInterface(IID_PPV_ARGS(&sc1))) && sc1) {
|
|
||||||
if (hook_vtbl(sc1, 22, (void *) Present1_hook,
|
namespace d3d11_hooks {
|
||||||
(void **) &Present1_orig, "IDXGISwapChain1::Present1")) {
|
|
||||||
g_swapchain1_hooked = true;
|
namespace {
|
||||||
}
|
std::atomic<HWND> g_main_hwnd { nullptr };
|
||||||
sc1->Release();
|
std::atomic<HWND> g_ignored_hwnd { nullptr };
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
void note_main_hwnd(HWND hwnd) {
|
||||||
|
if (!hwnd || hwnd == g_ignored_hwnd.load()) {
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
#endif // SPICE_D3D11
|
HWND expected = nullptr;
|
||||||
|
if (g_main_hwnd.compare_exchange_strong(expected, hwnd)) {
|
||||||
|
log_info("graphics::d3d11", "main hwnd recorded: 0x{:x}",
|
||||||
|
(uintptr_t) hwnd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
HWND main_hwnd() {
|
||||||
|
return g_main_hwnd.load();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ignore_hwnd(HWND hwnd) {
|
||||||
|
g_ignored_hwnd.store(hwnd);
|
||||||
|
}
|
||||||
|
|
||||||
|
// patch IDXGISwapChain::Present + ResizeBuffers and (if implemented)
|
||||||
|
// IDXGISwapChain1::Present1. idempotent; flag is set only after success
|
||||||
|
// so failed attempts can be retried on the next swapchain.
|
||||||
|
void install_swapchain_hooks(IDXGISwapChain *swapchain) {
|
||||||
|
if (!swapchain) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
static std::mutex s_hook_mutex;
|
||||||
|
std::lock_guard<std::mutex> lock(s_hook_mutex);
|
||||||
|
|
||||||
|
if (!g_swapchain_hooked) {
|
||||||
|
const bool a = hook_vtbl(swapchain, 8, (void *) Present_hook,
|
||||||
|
(void **) &Present_orig, "IDXGISwapChain::Present");
|
||||||
|
const bool b = hook_vtbl(swapchain, 13, (void *) ResizeBuffers_hook,
|
||||||
|
(void **) &ResizeBuffers_orig, "IDXGISwapChain::ResizeBuffers");
|
||||||
|
if (a && b) {
|
||||||
|
g_swapchain_hooked = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!g_swapchain1_hooked) {
|
||||||
|
IDXGISwapChain1 *sc1 = nullptr;
|
||||||
|
if (SUCCEEDED(swapchain->QueryInterface(IID_PPV_ARGS(&sc1))) && sc1) {
|
||||||
|
if (hook_vtbl(sc1, 22, (void *) Present1_hook,
|
||||||
|
(void **) &Present1_orig, "IDXGISwapChain1::Present1")) {
|
||||||
|
g_swapchain1_hooked = true;
|
||||||
|
}
|
||||||
|
sc1->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SPICE_D3D11
|
||||||
|
|||||||
@@ -1,175 +1,175 @@
|
|||||||
// proactive vtable capture for the dx11 backend.
|
// proactive vtable capture for the dx11 backend.
|
||||||
//
|
//
|
||||||
// titles under the execexe loader routinely race past our export-level
|
// titles under the execexe loader routinely race past our export-level
|
||||||
// trampolines, so the game's first real swapchain never goes through us.
|
// trampolines, so the game's first real swapchain never goes through us.
|
||||||
// we sidestep that by creating a throwaway device + swapchain ourselves
|
// we sidestep that by creating a throwaway device + swapchain ourselves
|
||||||
// the moment d3d11.dll + dxgi.dll appear, which patches the shared
|
// the moment d3d11.dll + dxgi.dll appear, which patches the shared
|
||||||
// IDXGISwapChain[1] / IDXGIFactory[2] vtables ahead of the game.
|
// IDXGISwapChain[1] / IDXGIFactory[2] vtables ahead of the game.
|
||||||
|
|
||||||
#include "d3d11_backend.h"
|
#include "d3d11_backend.h"
|
||||||
|
|
||||||
#ifdef SPICE_D3D11
|
#ifdef SPICE_D3D11
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <d3d11.h>
|
#include <d3d11.h>
|
||||||
#include <dxgi.h>
|
#include <dxgi.h>
|
||||||
#include <dxgi1_2.h>
|
#include <dxgi1_2.h>
|
||||||
|
|
||||||
#include "d3d11_internal.h"
|
#include "d3d11_internal.h"
|
||||||
|
|
||||||
using d3d11_hooks::com_ptr;
|
using d3d11_hooks::com_ptr;
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
using D3D11CreateDevice_t = HRESULT(WINAPI *)(
|
using D3D11CreateDevice_t = HRESULT(WINAPI *)(
|
||||||
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
|
||||||
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
const D3D_FEATURE_LEVEL *, UINT, UINT,
|
||||||
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
|
||||||
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
using CreateDXGIFactory1_t = HRESULT(WINAPI *)(REFIID, void **);
|
||||||
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
using CreateDXGIFactory2_t = HRESULT(WINAPI *)(UINT, REFIID, void **);
|
||||||
|
|
||||||
std::atomic<bool> g_vtables_captured { false };
|
std::atomic<bool> g_vtables_captured { false };
|
||||||
|
|
||||||
template<typename Fn>
|
template<typename Fn>
|
||||||
Fn resolve(HMODULE mod, const char *name) {
|
Fn resolve(HMODULE mod, const char *name) {
|
||||||
return reinterpret_cast<Fn>(GetProcAddress(mod, name));
|
return reinterpret_cast<Fn>(GetProcAddress(mod, name));
|
||||||
}
|
}
|
||||||
|
|
||||||
com_ptr<IDXGIFactory2> create_factory2(CreateDXGIFactory2_t f2,
|
com_ptr<IDXGIFactory2> create_factory2(CreateDXGIFactory2_t f2,
|
||||||
CreateDXGIFactory1_t f1)
|
CreateDXGIFactory1_t f1)
|
||||||
{
|
{
|
||||||
IDXGIFactory2 *raw = nullptr;
|
IDXGIFactory2 *raw = nullptr;
|
||||||
if (f2 && SUCCEEDED(f2(0, IID_PPV_ARGS(&raw))) && raw) {
|
if (f2 && SUCCEEDED(f2(0, IID_PPV_ARGS(&raw))) && raw) {
|
||||||
return com_ptr<IDXGIFactory2>(raw);
|
return com_ptr<IDXGIFactory2>(raw);
|
||||||
}
|
}
|
||||||
IDXGIFactory1 *factory1 = nullptr;
|
IDXGIFactory1 *factory1 = nullptr;
|
||||||
if (f1 && SUCCEEDED(f1(IID_PPV_ARGS(&factory1))) && factory1) {
|
if (f1 && SUCCEEDED(f1(IID_PPV_ARGS(&factory1))) && factory1) {
|
||||||
factory1->QueryInterface(IID_PPV_ARGS(&raw));
|
factory1->QueryInterface(IID_PPV_ARGS(&raw));
|
||||||
factory1->Release();
|
factory1->Release();
|
||||||
}
|
}
|
||||||
return com_ptr<IDXGIFactory2>(raw);
|
return com_ptr<IDXGIFactory2>(raw);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool create_dummy_device(D3D11CreateDevice_t create,
|
bool create_dummy_device(D3D11CreateDevice_t create,
|
||||||
com_ptr<ID3D11Device> &device,
|
com_ptr<ID3D11Device> &device,
|
||||||
com_ptr<ID3D11DeviceContext> &context)
|
com_ptr<ID3D11DeviceContext> &context)
|
||||||
{
|
{
|
||||||
static constexpr D3D_FEATURE_LEVEL levels[] = {
|
static constexpr D3D_FEATURE_LEVEL levels[] = {
|
||||||
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0,
|
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0,
|
||||||
D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0,
|
D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0,
|
||||||
};
|
};
|
||||||
// hardware first, then WARP so headless / unusual configs still work.
|
// hardware first, then WARP so headless / unusual configs still work.
|
||||||
for (auto type : { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP }) {
|
for (auto type : { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP }) {
|
||||||
ID3D11Device *d = nullptr;
|
ID3D11Device *d = nullptr;
|
||||||
ID3D11DeviceContext *c = nullptr;
|
ID3D11DeviceContext *c = nullptr;
|
||||||
D3D_FEATURE_LEVEL got;
|
D3D_FEATURE_LEVEL got;
|
||||||
if (SUCCEEDED(create(nullptr, type, nullptr, 0,
|
if (SUCCEEDED(create(nullptr, type, nullptr, 0,
|
||||||
levels, ARRAYSIZE(levels), D3D11_SDK_VERSION,
|
levels, ARRAYSIZE(levels), D3D11_SDK_VERSION,
|
||||||
&d, &got, &c)) && d) {
|
&d, &got, &c)) && d) {
|
||||||
device.reset(d);
|
device.reset(d);
|
||||||
context.reset(c);
|
context.reset(c);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
namespace d3d11_hooks {
|
namespace d3d11_hooks {
|
||||||
|
|
||||||
// create a throwaway device + swapchain to patch the shared vtables before
|
// create a throwaway device + swapchain to patch the shared vtables before
|
||||||
// the game's loader races past our export trampolines. safe to call
|
// the game's loader races past our export trampolines. safe to call
|
||||||
// repeatedly; runs at most once.
|
// repeatedly; runs at most once.
|
||||||
void try_capture_vtables() {
|
void try_capture_vtables() {
|
||||||
if (g_vtables_captured.load()) {
|
if (g_vtables_captured.load()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
HMODULE d3d11 = GetModuleHandleW(L"d3d11.dll");
|
HMODULE d3d11 = GetModuleHandleW(L"d3d11.dll");
|
||||||
HMODULE dxgi = GetModuleHandleW(L"dxgi.dll");
|
HMODULE dxgi = GetModuleHandleW(L"dxgi.dll");
|
||||||
if (!d3d11 || !dxgi) {
|
if (!d3d11 || !dxgi) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto create_device = resolve<D3D11CreateDevice_t>(d3d11, "D3D11CreateDevice");
|
auto create_device = resolve<D3D11CreateDevice_t>(d3d11, "D3D11CreateDevice");
|
||||||
auto f2 = resolve<CreateDXGIFactory2_t>(dxgi, "CreateDXGIFactory2");
|
auto f2 = resolve<CreateDXGIFactory2_t>(dxgi, "CreateDXGIFactory2");
|
||||||
auto f1 = resolve<CreateDXGIFactory1_t>(dxgi, "CreateDXGIFactory1");
|
auto f1 = resolve<CreateDXGIFactory1_t>(dxgi, "CreateDXGIFactory1");
|
||||||
if (!create_device || (!f1 && !f2)) {
|
if (!create_device || (!f1 && !f2)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// serialize concurrent calls (poll thread + LDR notification). only
|
// serialize concurrent calls (poll thread + LDR notification). only
|
||||||
// flip g_vtables_captured after success so failed attempts remain
|
// flip g_vtables_captured after success so failed attempts remain
|
||||||
// retriable on the next tick.
|
// retriable on the next tick.
|
||||||
static std::atomic<bool> in_progress { false };
|
static std::atomic<bool> in_progress { false };
|
||||||
if (in_progress.exchange(true)) {
|
if (in_progress.exchange(true)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
struct scope_clear {
|
struct scope_clear {
|
||||||
std::atomic<bool> &flag;
|
std::atomic<bool> &flag;
|
||||||
~scope_clear() { flag.store(false); }
|
~scope_clear() { flag.store(false); }
|
||||||
} clear { in_progress };
|
} clear { in_progress };
|
||||||
|
|
||||||
// hidden message-only window; STATIC is always registered by user32.
|
// hidden message-only window; STATIC is always registered by user32.
|
||||||
HWND dummy_hwnd = CreateWindowExW(
|
HWND dummy_hwnd = CreateWindowExW(
|
||||||
0, L"STATIC", L"", 0, 0, 0, 1, 1,
|
0, L"STATIC", L"", 0, 0, 0, 1, 1,
|
||||||
HWND_MESSAGE, nullptr, GetModuleHandleW(nullptr), nullptr);
|
HWND_MESSAGE, nullptr, GetModuleHandleW(nullptr), nullptr);
|
||||||
if (!dummy_hwnd) {
|
if (!dummy_hwnd) {
|
||||||
log_warning("graphics::d3d11",
|
log_warning("graphics::d3d11",
|
||||||
"vtable capture: CreateWindowExW failed (gle={})", (unsigned long)GetLastError());
|
"vtable capture: CreateWindowExW failed (gle={})", (unsigned long)GetLastError());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
auto destroy_hwnd = std::unique_ptr<HWND__, decltype(&DestroyWindow)>(
|
auto destroy_hwnd = std::unique_ptr<HWND__, decltype(&DestroyWindow)>(
|
||||||
dummy_hwnd, &DestroyWindow);
|
dummy_hwnd, &DestroyWindow);
|
||||||
|
|
||||||
// if the game's CreateDXGIFactory_hook already raced us, our
|
// if the game's CreateDXGIFactory_hook already raced us, our
|
||||||
// CreateSwapChainForHwnd call below would trip the hook and try to
|
// CreateSwapChainForHwnd call below would trip the hook and try to
|
||||||
// record dummy_hwnd as the main window. block that.
|
// record dummy_hwnd as the main window. block that.
|
||||||
ignore_hwnd(dummy_hwnd);
|
ignore_hwnd(dummy_hwnd);
|
||||||
|
|
||||||
auto factory2 = create_factory2(f2, f1);
|
auto factory2 = create_factory2(f2, f1);
|
||||||
if (!factory2) {
|
if (!factory2) {
|
||||||
log_warning("graphics::d3d11", "vtable capture: CreateDXGIFactory* failed");
|
log_warning("graphics::d3d11", "vtable capture: CreateDXGIFactory* failed");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
com_ptr<ID3D11Device> device;
|
com_ptr<ID3D11Device> device;
|
||||||
com_ptr<ID3D11DeviceContext> context;
|
com_ptr<ID3D11DeviceContext> context;
|
||||||
if (!create_dummy_device(create_device, device, context)) {
|
if (!create_dummy_device(create_device, device, context)) {
|
||||||
log_warning("graphics::d3d11", "vtable capture: D3D11CreateDevice failed");
|
log_warning("graphics::d3d11", "vtable capture: D3D11CreateDevice failed");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
DXGI_SWAP_CHAIN_DESC1 desc {};
|
DXGI_SWAP_CHAIN_DESC1 desc {};
|
||||||
desc.Width = 1;
|
desc.Width = 1;
|
||||||
desc.Height = 1;
|
desc.Height = 1;
|
||||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||||
desc.SampleDesc.Count = 1;
|
desc.SampleDesc.Count = 1;
|
||||||
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||||
desc.BufferCount = 2;
|
desc.BufferCount = 2;
|
||||||
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
||||||
|
|
||||||
IDXGISwapChain1 *raw_sc = nullptr;
|
IDXGISwapChain1 *raw_sc = nullptr;
|
||||||
HRESULT hr = factory2->CreateSwapChainForHwnd(
|
HRESULT hr = factory2->CreateSwapChainForHwnd(
|
||||||
device.get(), dummy_hwnd, &desc, nullptr, nullptr, &raw_sc);
|
device.get(), dummy_hwnd, &desc, nullptr, nullptr, &raw_sc);
|
||||||
if (FAILED(hr) || !raw_sc) {
|
if (FAILED(hr) || !raw_sc) {
|
||||||
log_warning("graphics::d3d11",
|
log_warning("graphics::d3d11",
|
||||||
"vtable capture: CreateSwapChainForHwnd failed (hr={:#x})", (unsigned long)hr);
|
"vtable capture: CreateSwapChainForHwnd failed (hr={:#x})", (unsigned long)hr);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
com_ptr<IDXGISwapChain1> swapchain(raw_sc);
|
com_ptr<IDXGISwapChain1> swapchain(raw_sc);
|
||||||
|
|
||||||
install_swapchain_hooks(swapchain.get());
|
install_swapchain_hooks(swapchain.get());
|
||||||
install_factory_hooks(factory2.get());
|
install_factory_hooks(factory2.get());
|
||||||
|
|
||||||
g_vtables_captured.store(true);
|
g_vtables_captured.store(true);
|
||||||
log_info("graphics::d3d11", "vtable capture complete (via dummy swapchain)");
|
log_info("graphics::d3d11", "vtable capture complete (via dummy swapchain)");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // SPICE_D3D11
|
#endif // SPICE_D3D11
|
||||||
|
|||||||
@@ -1478,7 +1478,7 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
|||||||
void graphics_d3d9_on_present(
|
void graphics_d3d9_on_present(
|
||||||
HWND hFocusWindow,
|
HWND hFocusWindow,
|
||||||
IDirect3DDevice9 *device,
|
IDirect3DDevice9 *device,
|
||||||
IDirect3DDevice9 *wrapped_device) {
|
WrappedIDirect3DDevice9 *wrapped_device) {
|
||||||
|
|
||||||
// image resize / orientation swap. run here (the present path) rather than from `EndScene`,
|
// image resize / orientation swap. run here (the present path) rather than from `EndScene`,
|
||||||
// which may fire several times per frame on multi-pass / render-to-texture games. this is the
|
// which may fire several times per frame on multi-pass / render-to-texture games. this is the
|
||||||
@@ -1489,6 +1489,13 @@ void graphics_d3d9_on_present(
|
|||||||
SurfaceHook(device);
|
SurfaceHook(device);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
graphics_poll_screenshot_hotkey();
|
||||||
|
|
||||||
|
// before the overlay render so the screenshot excludes it
|
||||||
|
if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
|
||||||
|
graphics_d3d9_process_screenshot(device, wrapped_device);
|
||||||
|
}
|
||||||
|
|
||||||
// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
|
// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
|
||||||
// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
|
// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
|
||||||
// `dx9osd.dll` for pfreepanic.
|
// `dx9osd.dll` for pfreepanic.
|
||||||
@@ -1508,6 +1515,15 @@ void graphics_d3d9_on_present(
|
|||||||
device->EndScene();
|
device->EndScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// after the overlay render so the screenshot includes toasts / menus
|
||||||
|
if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
|
||||||
|
graphics_d3d9_process_screenshot(device, wrapped_device);
|
||||||
|
}
|
||||||
|
|
||||||
|
// API capture always includes the overlay; it must run before the subscreen present
|
||||||
|
// below, which leaves the arena SMALL back buffer black
|
||||||
|
graphics_d3d9_process_capture(device, wrapped_device);
|
||||||
|
|
||||||
// for IIDX TDJ / SDVX UFC, handle subscreen
|
// for IIDX TDJ / SDVX UFC, handle subscreen
|
||||||
const bool is_vm = games::sdvx::is_valkyrie_model();
|
const bool is_vm = games::sdvx::is_valkyrie_model();
|
||||||
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
||||||
@@ -1521,9 +1537,6 @@ void graphics_d3d9_on_present(
|
|||||||
if (is_mfc) {
|
if (is_mfc) {
|
||||||
wintouchemu::update();
|
wintouchemu::update();
|
||||||
}
|
}
|
||||||
|
|
||||||
graphics_d3d9_poll_screenshot_hotkey();
|
|
||||||
graphics_d3d9_process_screenshot_and_capture(device, SUB_SWAP_CHAIN);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
|
void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
|
||||||
|
|||||||
@@ -4,6 +4,8 @@
|
|||||||
|
|
||||||
#include "d3d9_gfdm.h"
|
#include "d3d9_gfdm.h"
|
||||||
|
|
||||||
|
struct WrappedIDirect3DDevice9;
|
||||||
|
|
||||||
// {EEE9CCF6-53D6-4326-9AE5-60921B3DB394}
|
// {EEE9CCF6-53D6-4326-9AE5-60921B3DB394}
|
||||||
static const GUID IID_WrappedIDirect3D9 = {
|
static const GUID IID_WrappedIDirect3D9 = {
|
||||||
0xeee9ccf6, 0x53d6, 0x4326, { 0x9a, 0xe5, 0x60, 0x92, 0x1b, 0x3d, 0xb3, 0x94 }
|
0xeee9ccf6, 0x53d6, 0x4326, { 0x9a, 0xe5, 0x60, 0x92, 0x1b, 0x3d, 0xb3, 0x94 }
|
||||||
@@ -13,7 +15,7 @@ void graphics_d3d9_init();
|
|||||||
void graphics_d3d9_on_present(
|
void graphics_d3d9_on_present(
|
||||||
HWND hFocusWindow,
|
HWND hFocusWindow,
|
||||||
IDirect3DDevice9 *device,
|
IDirect3DDevice9 *device,
|
||||||
IDirect3DDevice9 *wrapped_device);
|
WrappedIDirect3DDevice9 *wrapped_device);
|
||||||
|
|
||||||
void graphics_d3d9_notify_subscreen_present();
|
void graphics_d3d9_notify_subscreen_present();
|
||||||
|
|
||||||
|
|||||||
@@ -17,12 +17,18 @@
|
|||||||
|
|
||||||
#include "d3d9_backend.h"
|
#include "d3d9_backend.h"
|
||||||
#include "d3d9_live2d.h"
|
#include "d3d9_live2d.h"
|
||||||
|
#include "d3d9_readback.h"
|
||||||
#include "d3d9_texture.h"
|
#include "d3d9_texture.h"
|
||||||
|
|
||||||
#ifndef SPICE64
|
#ifndef SPICE64
|
||||||
#include "shaders/vertex_shader.h"
|
#include "shaders/vertex_shader.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// maps arena's cached additional swap chains (SMALL, LEFT, RIGHT) to screen numbers.
|
||||||
|
// MAIN is the implicit swap chain, is not in those slots, and is always screen 0.
|
||||||
|
// screen 1 is the subscreen for every other game, so SMALL takes that number here too.
|
||||||
|
static constexpr int GFDM_ARENA_SLOT_SCREENS[] { 1, 2, 3 };
|
||||||
|
|
||||||
#define CHECK_RESULT_FMT(x, fmt, ...) \
|
#define CHECK_RESULT_FMT(x, fmt, ...) \
|
||||||
HRESULT __ret = (x); \
|
HRESULT __ret = (x); \
|
||||||
if (GRAPHICS_LOG_HRESULT && FAILED(__ret)) [[unlikely]] { \
|
if (GRAPHICS_LOG_HRESULT && FAILED(__ret)) [[unlikely]] { \
|
||||||
@@ -151,6 +157,8 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
d3d9_readback::release_device_resources(this->pReal);
|
||||||
|
|
||||||
if (overlay::ENABLED) {
|
if (overlay::ENABLED) {
|
||||||
const std::lock_guard<std::mutex> lock(overlay::OVERLAY_MUTEX);
|
const std::lock_guard<std::mutex> lock(overlay::OVERLAY_MUTEX);
|
||||||
|
|
||||||
@@ -336,20 +344,25 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
|||||||
int index = 0;
|
int index = 0;
|
||||||
bool create_swap_chain = false;
|
bool create_swap_chain = false;
|
||||||
bool create_fake_swap_chain = false;
|
bool create_fake_swap_chain = false;
|
||||||
|
bool arena_slot = false;
|
||||||
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
|
||||||
create_swap_chain = true;
|
create_swap_chain = true;
|
||||||
|
|
||||||
} else if (games::gitadora::is_arena_model() &&
|
} else if (games::gitadora::is_arena_model() &&
|
||||||
(GRAPHICS_PREVENT_SECONDARY_WINDOWS || GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
|
(GRAPHICS_SCREENSHOT_SUBSCREENS ||
|
||||||
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS ||
|
||||||
|
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
|
||||||
|
|
||||||
if (pPresentationParameters->BackBufferWidth == 800) {
|
if (pPresentationParameters->BackBufferWidth == 800) {
|
||||||
// SMALL (subscreen)
|
// SMALL (subscreen)
|
||||||
create_swap_chain = true;
|
create_swap_chain = true;
|
||||||
|
arena_slot = true;
|
||||||
index = 0;
|
index = 0;
|
||||||
|
|
||||||
} else if (pPresentationParameters->BackBufferWidth == 1080) {
|
} else if (pPresentationParameters->BackBufferWidth == 1080) {
|
||||||
// LEFT/RIGHT
|
// LEFT/RIGHT
|
||||||
create_swap_chain = true;
|
create_swap_chain = true;
|
||||||
|
arena_slot = true;
|
||||||
index = 1;
|
index = 1;
|
||||||
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
|
if (sub_swapchain[index] || fake_sub_swapchain[index]) {
|
||||||
index = 2;
|
index = 2;
|
||||||
@@ -361,6 +374,11 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// the api lists screens from this registry, so arena heads need their logical numbers in it
|
||||||
|
if (arena_slot) {
|
||||||
|
graphics_screens_register(GFDM_ARENA_SLOT_SCREENS[index]);
|
||||||
|
}
|
||||||
|
|
||||||
if (create_fake_swap_chain) {
|
if (create_fake_swap_chain) {
|
||||||
if (!fake_sub_swapchain[index]) {
|
if (!fake_sub_swapchain[index]) {
|
||||||
log_info(
|
log_info(
|
||||||
@@ -539,6 +557,64 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
|
|||||||
return n;
|
return n;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void WrappedIDirect3DDevice9::get_screenshot_screens(std::vector<int> &screens) const {
|
||||||
|
if (games::gitadora::is_arena_model()) {
|
||||||
|
screens.push_back(0);
|
||||||
|
|
||||||
|
// every head the game renders into, whether or not it reaches a display
|
||||||
|
for (int slot = 0; slot < 3; slot++) {
|
||||||
|
if (sub_swapchain[slot] != nullptr || fake_sub_swapchain[slot] != nullptr) {
|
||||||
|
screens.push_back(GFDM_ARENA_SLOT_SCREENS[slot]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
graphics_screens_get(screens);
|
||||||
|
|
||||||
|
// the sub screen is only registered once the game asks for it by index
|
||||||
|
if (sub_swapchain[0] != nullptr &&
|
||||||
|
avs::game::is_model({"LDJ", "KFC", "M39"}) &&
|
||||||
|
std::find(screens.begin(), screens.end(), 1) == screens.end())
|
||||||
|
{
|
||||||
|
screens.push_back(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT WrappedIDirect3DDevice9::get_screenshot_swap_chain(
|
||||||
|
UINT iSwapChain,
|
||||||
|
IDirect3DSwapChain9 **ppSwapChain)
|
||||||
|
{
|
||||||
|
if (ppSwapChain == nullptr) {
|
||||||
|
return D3DERR_INVALIDCALL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// the game numbers the two-head SMALL head itself; keep screen 1 meaning SMALL
|
||||||
|
if (games::gitadora::is_arena_model() && is_gfdm_two_head_exclusive() && iSwapChain == 1) {
|
||||||
|
return GetSwapChain(gfdm_logical_small_swapchain, ppSwapChain);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (games::gitadora::is_arena_model()) {
|
||||||
|
for (int slot = 0; slot < 3; slot++) {
|
||||||
|
if (GFDM_ARENA_SLOT_SCREENS[slot] != (int) iSwapChain) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (sub_swapchain[slot] != nullptr) {
|
||||||
|
sub_swapchain[slot]->AddRef();
|
||||||
|
*ppSwapChain = sub_swapchain[slot];
|
||||||
|
return D3D_OK;
|
||||||
|
}
|
||||||
|
if (fake_sub_swapchain[slot] != nullptr) {
|
||||||
|
fake_sub_swapchain[slot]->AddRef();
|
||||||
|
*ppSwapChain = fake_sub_swapchain[slot];
|
||||||
|
return D3D_OK;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return GetSwapChain(iSwapChain, ppSwapChain);
|
||||||
|
}
|
||||||
|
|
||||||
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset(
|
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset(
|
||||||
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include <array>
|
#include <array>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include <initguid.h>
|
#include <initguid.h>
|
||||||
#include <d3d9.h>
|
#include <d3d9.h>
|
||||||
@@ -234,6 +235,10 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
|
|||||||
virtual HRESULT STDMETHODCALLTYPE GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) override;
|
virtual HRESULT STDMETHODCALLTYPE GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) override;
|
||||||
#pragma endregion
|
#pragma endregion
|
||||||
|
|
||||||
|
// logical screens the game draws, and the swap chain each one lives on
|
||||||
|
void get_screenshot_screens(std::vector<int> &screens) const;
|
||||||
|
HRESULT get_screenshot_swap_chain(UINT iSwapChain, IDirect3DSwapChain9 **ppSwapChain);
|
||||||
|
|
||||||
bool is_gfdm_two_head_exclusive() const;
|
bool is_gfdm_two_head_exclusive() const;
|
||||||
bool is_gfdm_logical_small_swapchain(UINT swapchain) const;
|
bool is_gfdm_logical_small_swapchain(UINT swapchain) const;
|
||||||
bool is_gfdm_logical_side_swapchain(UINT swapchain) const;
|
bool is_gfdm_logical_side_swapchain(UINT swapchain) const;
|
||||||
|
|||||||
@@ -4,10 +4,12 @@
|
|||||||
|
|
||||||
#include <d3d9.h>
|
#include <d3d9.h>
|
||||||
|
|
||||||
|
#include "games/gitadora/gitadora.h"
|
||||||
|
|
||||||
inline constexpr UINT GFDM_SIDE_WIDTH = 1080;
|
inline constexpr UINT GFDM_SIDE_WIDTH = 1080;
|
||||||
inline constexpr UINT GFDM_SIDE_HEIGHT = 1920;
|
inline constexpr UINT GFDM_SIDE_HEIGHT = 1920;
|
||||||
inline constexpr UINT GFDM_SMALL_WIDTH = 800;
|
inline constexpr UINT GFDM_SMALL_WIDTH = games::gitadora::ARENA_SUBSCREEN_WIDTH;
|
||||||
inline constexpr UINT GFDM_SMALL_HEIGHT = 1280;
|
inline constexpr UINT GFDM_SMALL_HEIGHT = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
|
||||||
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
|
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
|
||||||
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
|
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
|
||||||
|
|
||||||
|
|||||||
@@ -1,144 +1,144 @@
|
|||||||
#include "d3d9_live2d.h"
|
#include "d3d9_live2d.h"
|
||||||
|
|
||||||
// only the Live2D-capable SDVX versions are 64-bit, so the entire implementation
|
// only the Live2D-capable SDVX versions are 64-bit, so the entire implementation
|
||||||
// is compiled out of 32-bit builds (the header supplies inline no-op stubs there).
|
// is compiled out of 32-bit builds (the header supplies inline no-op stubs there).
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <unordered_set>
|
#include <unordered_set>
|
||||||
|
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
|
|
||||||
// how the Live2D draw filtering works
|
// how the Live2D draw filtering works
|
||||||
// ------------------------------------
|
// ------------------------------------
|
||||||
// SDVX draws its Live2D characters with a small, fixed set of pixel and
|
// SDVX draws its Live2D characters with a small, fixed set of pixel and
|
||||||
// vertex shaders. to skip those draws (and save GPU) we have to recognise them at
|
// vertex shaders. to skip those draws (and save GPU) we have to recognise them at
|
||||||
// the exact moment the game issues a draw call. the d3d9 device hooks feed three
|
// the exact moment the game issues a draw call. the d3d9 device hooks feed three
|
||||||
// kinds of events into this module:
|
// kinds of events into this module:
|
||||||
//
|
//
|
||||||
// 1. shader creation (on_create_pixel_shader / on_create_vertex_shader)
|
// 1. shader creation (on_create_pixel_shader / on_create_vertex_shader)
|
||||||
// the game compiles its shaders once at load. we can't trust the shader
|
// the game compiles its shaders once at load. we can't trust the shader
|
||||||
// *object pointer* to identify a shader (it's just a heap address that
|
// *object pointer* to identify a shader (it's just a heap address that
|
||||||
// varies per run and can be recycled), so instead we hash the shader's
|
// varies per run and can be recycled), so instead we hash the shader's
|
||||||
// D3D9 *bytecode* - that fingerprint is stable across runs because the
|
// D3D9 *bytecode* - that fingerprint is stable across runs because the
|
||||||
// game ships the same shaders. if the hash matches a known Live2D shader
|
// game ships the same shaders. if the hash matches a known Live2D shader
|
||||||
// we remember that object pointer in g_live2d_shaders.
|
// we remember that object pointer in g_live2d_shaders.
|
||||||
//
|
//
|
||||||
// 2. shader binding (on_set_pixel_shader / on_set_vertex_shader)
|
// 2. shader binding (on_set_pixel_shader / on_set_vertex_shader)
|
||||||
// whenever the game binds a shader we look it up in that set once and cache
|
// whenever the game binds a shader we look it up in that set once and cache
|
||||||
// the yes/no answer in g_cur_ps_is_live2d / g_cur_vs_is_live2d. binds happen
|
// the yes/no answer in g_cur_ps_is_live2d / g_cur_vs_is_live2d. binds happen
|
||||||
// far less often than draws, so this is where the lookup cost lives.
|
// far less often than draws, so this is where the lookup cost lives.
|
||||||
//
|
//
|
||||||
// 3. draw call (should_skip_draw, called from every Draw* hook)
|
// 3. draw call (should_skip_draw, called from every Draw* hook)
|
||||||
// the per-draw question "is this a Live2D draw?" is then just reading those
|
// the per-draw question "is this a Live2D draw?" is then just reading those
|
||||||
// two cached bools - no hashing, no map lookups. if the skip is currently
|
// two cached bools - no hashing, no map lookups. if the skip is currently
|
||||||
// active (see graphics_sdvx_live2d_should_skip) and either bound shader is
|
// active (see graphics_sdvx_live2d_should_skip) and either bound shader is
|
||||||
// Live2D, the Draw* hook drops the call instead of forwarding it.
|
// Live2D, the Draw* hook drops the call instead of forwarding it.
|
||||||
//
|
//
|
||||||
// everything is gated on the feature being enabled (mode != Off); when it's Off
|
// everything is gated on the feature being enabled (mode != Off); when it's Off
|
||||||
// every entry point is a single predicted-not-taken branch. d3d9 rendering for a
|
// every entry point is a single predicted-not-taken branch. d3d9 rendering for a
|
||||||
// device is single-threaded, so none of this state needs locking.
|
// device is single-threaded, so none of this state needs locking.
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// shader state is tracked whenever the feature might act (mode != Off) so the
|
// shader state is tracked whenever the feature might act (mode != Off) so the
|
||||||
// known-shader set is populated before a song starts. when Off, every entry
|
// known-shader set is populated before a song starts. when Off, every entry
|
||||||
// point is a single cheap branch.
|
// point is a single cheap branch.
|
||||||
bool tracking_enabled() {
|
bool tracking_enabled() {
|
||||||
return GRAPHICS_SDVX_LIVE2D_MODE != SdvxLive2dMode::Off;
|
return GRAPHICS_SDVX_LIVE2D_MODE != SdvxLive2dMode::Off;
|
||||||
}
|
}
|
||||||
|
|
||||||
// the set of shader objects (pixel or vertex) whose bytecode matched a known
|
// the set of shader objects (pixel or vertex) whose bytecode matched a known
|
||||||
// Live2D fingerprint. only matching shaders are stored, so this stays tiny.
|
// Live2D fingerprint. only matching shaders are stored, so this stays tiny.
|
||||||
std::unordered_set<void *> g_live2d_shaders;
|
std::unordered_set<void *> g_live2d_shaders;
|
||||||
|
|
||||||
// whether the currently-bound shaders are known Live2D shaders. cached at set
|
// whether the currently-bound shaders are known Live2D shaders. cached at set
|
||||||
// time so the per-draw check is just two bool reads.
|
// time so the per-draw check is just two bool reads.
|
||||||
bool g_cur_ps_is_live2d = false;
|
bool g_cur_ps_is_live2d = false;
|
||||||
bool g_cur_vs_is_live2d = false;
|
bool g_cur_vs_is_live2d = false;
|
||||||
|
|
||||||
// FNV-1a 64 over a D3D9 shader token stream (ends with D3DSIO_END = 0x0000FFFF)
|
// FNV-1a 64 over a D3D9 shader token stream (ends with D3DSIO_END = 0x0000FFFF)
|
||||||
uint64_t bytecode_hash(const DWORD *func) {
|
uint64_t bytecode_hash(const DWORD *func) {
|
||||||
if (func == nullptr) {
|
if (func == nullptr) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
const DWORD *p = func;
|
const DWORD *p = func;
|
||||||
const DWORD *cap = func + 65536; // safety bound
|
const DWORD *cap = func + 65536; // safety bound
|
||||||
while (p < cap && *p != 0x0000FFFF) {
|
while (p < cap && *p != 0x0000FFFF) {
|
||||||
p++;
|
p++;
|
||||||
}
|
}
|
||||||
const size_t n_bytes = ((size_t)(p - func) + 1) * sizeof(DWORD);
|
const size_t n_bytes = ((size_t)(p - func) + 1) * sizeof(DWORD);
|
||||||
uint64_t h = 1469598103934665603ULL;
|
uint64_t h = 1469598103934665603ULL;
|
||||||
const auto *bytes = reinterpret_cast<const uint8_t *>(func);
|
const auto *bytes = reinterpret_cast<const uint8_t *>(func);
|
||||||
for (size_t i = 0; i < n_bytes; i++) {
|
for (size_t i = 0; i < n_bytes; i++) {
|
||||||
h ^= bytes[i];
|
h ^= bytes[i];
|
||||||
h *= 1099511628211ULL;
|
h *= 1099511628211ULL;
|
||||||
}
|
}
|
||||||
return h;
|
return h;
|
||||||
}
|
}
|
||||||
|
|
||||||
// known SDVX Live2D shader bytecode hashes (4 pixel + 3 vertex). stable
|
// known SDVX Live2D shader bytecode hashes (4 pixel + 3 vertex). stable
|
||||||
// across runs because the game ships fixed shaders. the two sets are disjoint so
|
// across runs because the game ships fixed shaders. the two sets are disjoint so
|
||||||
// a single shader can be classified by its own hash alone.
|
// a single shader can be classified by its own hash alone.
|
||||||
bool hash_is_live2d(uint64_t hash) {
|
bool hash_is_live2d(uint64_t hash) {
|
||||||
switch (hash) {
|
switch (hash) {
|
||||||
case 0x75c89951817421a4ULL: // pixel: dominant model draw (~4.9M prims/120f in-song)
|
case 0x75c89951817421a4ULL: // pixel: dominant model draw (~4.9M prims/120f in-song)
|
||||||
case 0x2d7ce428c6b4775dULL: // pixel: masked model draw
|
case 0x2d7ce428c6b4775dULL: // pixel: masked model draw
|
||||||
case 0x3ce00cc6111c10e7ULL: // pixel: mask generation
|
case 0x3ce00cc6111c10e7ULL: // pixel: mask generation
|
||||||
case 0x8bb3a2f37150ac34ULL: // pixel: mask generation (variant)
|
case 0x8bb3a2f37150ac34ULL: // pixel: mask generation (variant)
|
||||||
case 0xe9cf898c331e2a51ULL: // vertex
|
case 0xe9cf898c331e2a51ULL: // vertex
|
||||||
case 0x94dc84e7b7c0f437ULL: // vertex
|
case 0x94dc84e7b7c0f437ULL: // vertex
|
||||||
case 0xc872937c5cc04309ULL: // vertex
|
case 0xc872937c5cc04309ULL: // vertex
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// classify a shader at creation time and record it if it is Live2D. erasing on a
|
// classify a shader at creation time and record it if it is Live2D. erasing on a
|
||||||
// miss keeps the set correct if the runtime reuses a freed shader pointer.
|
// miss keeps the set correct if the runtime reuses a freed shader pointer.
|
||||||
void classify_shader(void *shader, const DWORD *func) {
|
void classify_shader(void *shader, const DWORD *func) {
|
||||||
if (hash_is_live2d(bytecode_hash(func))) {
|
if (hash_is_live2d(bytecode_hash(func))) {
|
||||||
g_live2d_shaders.insert(shader);
|
g_live2d_shaders.insert(shader);
|
||||||
} else {
|
} else {
|
||||||
g_live2d_shaders.erase(shader);
|
g_live2d_shaders.erase(shader);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
namespace d3d9_live2d {
|
namespace d3d9_live2d {
|
||||||
|
|
||||||
// stage 1: fingerprint each shader as the game creates it
|
// stage 1: fingerprint each shader as the game creates it
|
||||||
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func) {
|
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func) {
|
||||||
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
||||||
classify_shader(shader, func);
|
classify_shader(shader, func);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func) {
|
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func) {
|
||||||
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
if (tracking_enabled() && shader != nullptr) [[unlikely]] {
|
||||||
classify_shader(shader, func);
|
classify_shader(shader, func);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// stage 2: remember whether the just-bound shader is a Live2D one
|
// stage 2: remember whether the just-bound shader is a Live2D one
|
||||||
void on_set_vertex_shader(IDirect3DVertexShader9 *shader) {
|
void on_set_vertex_shader(IDirect3DVertexShader9 *shader) {
|
||||||
if (tracking_enabled()) [[unlikely]] {
|
if (tracking_enabled()) [[unlikely]] {
|
||||||
g_cur_vs_is_live2d = g_live2d_shaders.count(shader) != 0;
|
g_cur_vs_is_live2d = g_live2d_shaders.count(shader) != 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void on_set_pixel_shader(IDirect3DPixelShader9 *shader) {
|
void on_set_pixel_shader(IDirect3DPixelShader9 *shader) {
|
||||||
if (tracking_enabled()) [[unlikely]] {
|
if (tracking_enabled()) [[unlikely]] {
|
||||||
g_cur_ps_is_live2d = g_live2d_shaders.count(shader) != 0;
|
g_cur_ps_is_live2d = g_live2d_shaders.count(shader) != 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// stage 3: drop the draw if the skip is active and a Live2D shader is bound
|
// stage 3: drop the draw if the skip is active and a Live2D shader is bound
|
||||||
bool should_skip_draw() {
|
bool should_skip_draw() {
|
||||||
return graphics_sdvx_live2d_should_skip() && (g_cur_ps_is_live2d || g_cur_vs_is_live2d);
|
return graphics_sdvx_live2d_should_skip() && (g_cur_ps_is_live2d || g_cur_vs_is_live2d);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace d3d9_live2d
|
} // namespace d3d9_live2d
|
||||||
|
|
||||||
#endif // SPICE64
|
#endif // SPICE64
|
||||||
|
|||||||
@@ -1,44 +1,44 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <d3d9.h>
|
#include <d3d9.h>
|
||||||
|
|
||||||
// SDVX Live2D draw-skip support for the D3D9 backend.
|
// SDVX Live2D draw-skip support for the D3D9 backend.
|
||||||
//
|
//
|
||||||
// SDVX renders its Live2D navigator / in-song character through a fixed set of
|
// SDVX renders its Live2D navigator / in-song character through a fixed set of
|
||||||
// shaders. when the skip is active (see graphics_sdvx_live2d_should_skip)
|
// shaders. when the skip is active (see graphics_sdvx_live2d_should_skip)
|
||||||
// the matching draw calls are dropped to save GPU. shaders are identified by a
|
// the matching draw calls are dropped to save GPU. shaders are identified by a
|
||||||
// stable hash of their D3D9 bytecode (object pointers vary per run, the bytecode
|
// stable hash of their D3D9 bytecode (object pointers vary per run, the bytecode
|
||||||
// does not). the hashes were captured with the draw-call fingerprinting tool.
|
// does not). the hashes were captured with the draw-call fingerprinting tool.
|
||||||
//
|
//
|
||||||
// every entry point is a no-op unless the feature is enabled (mode != Off), and
|
// every entry point is a no-op unless the feature is enabled (mode != Off), and
|
||||||
// d3d9 rendering for a device is single-threaded, so none of this needs locking.
|
// d3d9 rendering for a device is single-threaded, so none of this needs locking.
|
||||||
namespace d3d9_live2d {
|
namespace d3d9_live2d {
|
||||||
|
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
|
|
||||||
// record a shader's bytecode fingerprint at creation time
|
// record a shader's bytecode fingerprint at creation time
|
||||||
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func);
|
void on_create_vertex_shader(IDirect3DVertexShader9 *shader, const DWORD *func);
|
||||||
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func);
|
void on_create_pixel_shader(IDirect3DPixelShader9 *shader, const DWORD *func);
|
||||||
|
|
||||||
// remember the currently-bound shaders
|
// remember the currently-bound shaders
|
||||||
void on_set_vertex_shader(IDirect3DVertexShader9 *shader);
|
void on_set_vertex_shader(IDirect3DVertexShader9 *shader);
|
||||||
void on_set_pixel_shader(IDirect3DPixelShader9 *shader);
|
void on_set_pixel_shader(IDirect3DPixelShader9 *shader);
|
||||||
|
|
||||||
// true if the current draw call should be dropped (skip active AND the bound
|
// true if the current draw call should be dropped (skip active AND the bound
|
||||||
// shaders identify it as SDVX Live2D)
|
// shaders identify it as SDVX Live2D)
|
||||||
bool should_skip_draw();
|
bool should_skip_draw();
|
||||||
|
|
||||||
#else // !SPICE64
|
#else // !SPICE64
|
||||||
|
|
||||||
// only the Live2D-capable SDVX versions are 64-bit; on 32-bit every entry point
|
// only the Live2D-capable SDVX versions are 64-bit; on 32-bit every entry point
|
||||||
// compiles away to nothing, so the d3d9 device hooks need no #ifdefs at their
|
// compiles away to nothing, so the d3d9 device hooks need no #ifdefs at their
|
||||||
// call sites.
|
// call sites.
|
||||||
inline void on_create_vertex_shader(IDirect3DVertexShader9 *, const DWORD *) {}
|
inline void on_create_vertex_shader(IDirect3DVertexShader9 *, const DWORD *) {}
|
||||||
inline void on_create_pixel_shader(IDirect3DPixelShader9 *, const DWORD *) {}
|
inline void on_create_pixel_shader(IDirect3DPixelShader9 *, const DWORD *) {}
|
||||||
inline void on_set_vertex_shader(IDirect3DVertexShader9 *) {}
|
inline void on_set_vertex_shader(IDirect3DVertexShader9 *) {}
|
||||||
inline void on_set_pixel_shader(IDirect3DPixelShader9 *) {}
|
inline void on_set_pixel_shader(IDirect3DPixelShader9 *) {}
|
||||||
inline bool should_skip_draw() { return false; }
|
inline bool should_skip_draw() { return false; }
|
||||||
|
|
||||||
#endif // SPICE64
|
#endif // SPICE64
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,241 @@
|
|||||||
|
#include "d3d9_readback.h"
|
||||||
|
|
||||||
|
#include <mutex>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "hooks/graphics/graphics.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
namespace d3d9_readback {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
SurfacePtr create_readback_surface(IDirect3DDevice9 *device, const D3DSURFACE_DESC &desc) {
|
||||||
|
IDirect3DSurface9 *surface = nullptr;
|
||||||
|
const HRESULT hr = device->CreateOffscreenPlainSurface(
|
||||||
|
desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, nullptr);
|
||||||
|
|
||||||
|
if (FAILED(hr) || surface == nullptr) {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"failed to create readback surface, hr={}",
|
||||||
|
FMT_HRESULT(hr));
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return SurfacePtr(surface);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t surface_bytes(const D3DSURFACE_DESC &desc) {
|
||||||
|
size_t bytes_per_pixel = 4;
|
||||||
|
switch (desc.Format) {
|
||||||
|
case D3DFMT_R5G6B5:
|
||||||
|
case D3DFMT_X1R5G5B5:
|
||||||
|
case D3DFMT_A1R5G5B5:
|
||||||
|
bytes_per_pixel = 2;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return static_cast<size_t>(desc.Width) * desc.Height * bytes_per_pixel;
|
||||||
|
}
|
||||||
|
|
||||||
|
// idle surfaces are kept between captures, bucketed by layout so that screens of
|
||||||
|
// differing resolution do not evict each other. a new device drops everything,
|
||||||
|
// since system memory surfaces outlive Reset but not the device itself
|
||||||
|
class ReadbackPool {
|
||||||
|
public:
|
||||||
|
SurfacePtr acquire(IDirect3DDevice9 *device, const D3DSURFACE_DESC &desc) {
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->mutex);
|
||||||
|
|
||||||
|
if (this->device != device) {
|
||||||
|
this->drop();
|
||||||
|
this->device = device;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto *bucket = this->find(desc);
|
||||||
|
if (bucket && !bucket->idle.empty()) {
|
||||||
|
auto surface = std::move(bucket->idle.back());
|
||||||
|
bucket->idle.pop_back();
|
||||||
|
|
||||||
|
const size_t bytes = surface_bytes(desc);
|
||||||
|
this->idle_bytes = this->idle_bytes > bytes ? this->idle_bytes - bytes : 0;
|
||||||
|
return surface;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return create_readback_surface(device, desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
void release(IDirect3DDevice9 *device, SurfacePtr surface) {
|
||||||
|
if (!surface) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DSURFACE_DESC desc {};
|
||||||
|
if (FAILED(surface->GetDesc(&desc))) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t bytes = surface_bytes(desc);
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(this->mutex);
|
||||||
|
if (this->device != device || this->idle_bytes + bytes > MAX_IDLE_BYTES) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto *bucket = this->find(desc);
|
||||||
|
if (bucket == nullptr) {
|
||||||
|
if (this->buckets.size() >= MAX_BUCKETS) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->buckets.push_back(Bucket { desc.Width, desc.Height, desc.Format, {} });
|
||||||
|
bucket = &this->buckets.back();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bucket->idle.size() < MAX_IDLE_PER_BUCKET) {
|
||||||
|
bucket->idle.push_back(std::move(surface));
|
||||||
|
this->idle_bytes += bytes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// every cached surface holds a reference on the device, so they have to go
|
||||||
|
// before it does or the device never reaches a zero reference count
|
||||||
|
void clear_device(IDirect3DDevice9 *device) {
|
||||||
|
std::lock_guard<std::mutex> lock(this->mutex);
|
||||||
|
if (this->device != device) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->drop();
|
||||||
|
this->device = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct Bucket {
|
||||||
|
UINT width;
|
||||||
|
UINT height;
|
||||||
|
D3DFORMAT format;
|
||||||
|
std::vector<SurfacePtr> idle;
|
||||||
|
};
|
||||||
|
|
||||||
|
static constexpr size_t MAX_BUCKETS = GRAPHICS_CAPTURE_SCREEN_NO;
|
||||||
|
|
||||||
|
// one returning surface plus one for the next capture; a full screen surface
|
||||||
|
// is several megabytes, so the cap matters
|
||||||
|
static constexpr size_t MAX_IDLE_PER_BUCKET = 2;
|
||||||
|
|
||||||
|
// a 4K surface is 33MB, so the per bucket count alone does not bound this
|
||||||
|
static constexpr size_t MAX_IDLE_BYTES = 64u * 1024 * 1024;
|
||||||
|
|
||||||
|
void drop() {
|
||||||
|
this->buckets.clear();
|
||||||
|
this->idle_bytes = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bucket *find(const D3DSURFACE_DESC &desc) {
|
||||||
|
for (auto &bucket : this->buckets) {
|
||||||
|
if (bucket.width == desc.Width
|
||||||
|
&& bucket.height == desc.Height
|
||||||
|
&& bucket.format == desc.Format) {
|
||||||
|
return &bucket;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::mutex mutex;
|
||||||
|
std::vector<Bucket> buckets;
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
size_t idle_bytes = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
// deliberately never destroyed: releasing D3D surfaces during static destruction
|
||||||
|
// would run after d3d9 may already be unloaded
|
||||||
|
ReadbackPool &pool() {
|
||||||
|
static ReadbackPool *instance = new ReadbackPool();
|
||||||
|
return *instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
void release_device_resources(IDirect3DDevice9 *device) {
|
||||||
|
pool().clear_device(device);
|
||||||
|
}
|
||||||
|
|
||||||
|
BackbufferCopy::~BackbufferCopy() {
|
||||||
|
if (this->pooled && this->surface) {
|
||||||
|
pool().release(this->device, std::move(this->surface));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<BackbufferCopy> acquire_backbuffer_copy(
|
||||||
|
IDirect3DDevice9 *device, IDirect3DSwapChain9 *swap_chain, int screen, bool pooled) {
|
||||||
|
|
||||||
|
IDirect3DSurface9 *buffer = nullptr;
|
||||||
|
HRESULT hr = swap_chain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||||
|
if (FAILED(hr) || buffer == nullptr) {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"failed to get back buffer for screen {}, hr={}",
|
||||||
|
screen,
|
||||||
|
FMT_HRESULT(hr));
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DSURFACE_DESC desc {};
|
||||||
|
hr = buffer->GetDesc(&desc);
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"failed to acquire back buffer descriptor, hr={}",
|
||||||
|
FMT_HRESULT(hr));
|
||||||
|
buffer->Release();
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
// GetRenderTargetData rejects multisampled sources. no supported game has been
|
||||||
|
// seen presenting one, so resolving is left unimplemented rather than untested
|
||||||
|
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) {
|
||||||
|
static std::once_flag warned;
|
||||||
|
std::call_once(warned, [&desc] {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"back buffer is multisampled ({}), screenshots and capture are unsupported",
|
||||||
|
static_cast<uint32_t>(desc.MultiSampleType));
|
||||||
|
});
|
||||||
|
buffer->Release();
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto destination = pooled
|
||||||
|
? pool().acquire(device, desc)
|
||||||
|
: create_readback_surface(device, desc);
|
||||||
|
if (!destination) {
|
||||||
|
buffer->Release();
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
hr = device->GetRenderTargetData(buffer, destination.get());
|
||||||
|
buffer->Release();
|
||||||
|
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"failed to copy back buffer contents, hr={}",
|
||||||
|
FMT_HRESULT(hr));
|
||||||
|
if (pooled) {
|
||||||
|
pool().release(device, std::move(destination));
|
||||||
|
}
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
BackbufferCopy copy;
|
||||||
|
copy.screen = screen;
|
||||||
|
copy.desc = desc;
|
||||||
|
copy.device = device;
|
||||||
|
copy.surface = std::move(destination);
|
||||||
|
copy.pooled = pooled;
|
||||||
|
|
||||||
|
return copy;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
#include <d3d9.h>
|
||||||
|
|
||||||
|
namespace d3d9_readback {
|
||||||
|
|
||||||
|
struct SurfaceReleaser {
|
||||||
|
void operator()(IDirect3DSurface9 *surface) const {
|
||||||
|
surface->Release();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
using SurfacePtr = std::unique_ptr<IDirect3DSurface9, SurfaceReleaser>;
|
||||||
|
|
||||||
|
// system memory copy of a back buffer; locking it neither stalls the GPU nor reads over PCIe
|
||||||
|
struct BackbufferCopy {
|
||||||
|
int screen {};
|
||||||
|
D3DSURFACE_DESC desc {};
|
||||||
|
IDirect3DDevice9 *device = nullptr;
|
||||||
|
SurfacePtr surface;
|
||||||
|
bool pooled = false;
|
||||||
|
|
||||||
|
BackbufferCopy() = default;
|
||||||
|
BackbufferCopy(BackbufferCopy &&) noexcept = default;
|
||||||
|
BackbufferCopy &operator=(BackbufferCopy &&) noexcept = default;
|
||||||
|
BackbufferCopy(const BackbufferCopy &) = delete;
|
||||||
|
BackbufferCopy &operator=(const BackbufferCopy &) = delete;
|
||||||
|
~BackbufferCopy();
|
||||||
|
};
|
||||||
|
|
||||||
|
// pooled copies reuse surfaces across calls and return them once the copy is destroyed,
|
||||||
|
// so the caller must keep it alive for as long as the pixels are being read
|
||||||
|
std::optional<BackbufferCopy> acquire_backbuffer_copy(
|
||||||
|
IDirect3DDevice9 *device,
|
||||||
|
IDirect3DSwapChain9 *swap_chain,
|
||||||
|
int screen,
|
||||||
|
bool pooled);
|
||||||
|
|
||||||
|
// pooled surfaces hold references on the device; call this before releasing it
|
||||||
|
void release_device_resources(IDirect3DDevice9 *device);
|
||||||
|
}
|
||||||
@@ -1,44 +1,34 @@
|
|||||||
#include "d3d9_screenshot.h"
|
#include "d3d9_screenshot.h"
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <cstring>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <future>
|
||||||
|
#include <limits>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <mutex>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include <external/robin_hood.h>
|
#include <external/robin_hood.h>
|
||||||
|
#include <external/fpng/fpng.h>
|
||||||
#ifdef __GNUC__
|
|
||||||
#include <d3dx9tex.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "avs/game.h"
|
#include "avs/game.h"
|
||||||
#include "games/io.h"
|
|
||||||
#include "hooks/graphics/graphics.h"
|
#include "hooks/graphics/graphics.h"
|
||||||
#include "launcher/launcher.h"
|
|
||||||
#include "misc/clipboard.h"
|
#include "misc/clipboard.h"
|
||||||
#include "misc/eamuse.h"
|
|
||||||
#include "overlay/notifications.h"
|
#include "overlay/notifications.h"
|
||||||
#include "overlay/overlay.h"
|
|
||||||
#include "util/fileutils.h"
|
#include "util/fileutils.h"
|
||||||
#include "util/libutils.h"
|
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/threadpool.h"
|
#include "util/threadpool.h"
|
||||||
|
|
||||||
#ifdef __GNUC__
|
#include "d3d9_device.h"
|
||||||
typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
|
#include "d3d9_readback.h"
|
||||||
#else
|
|
||||||
#define D3DXIFF_PNG ((DWORD) 3)
|
|
||||||
|
|
||||||
typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
|
// genpath picks filenames by probing the disk, so the whole save has to be serialised:
|
||||||
LPCSTR pDestFile,
|
// a name is only taken once its file exists, not when genpath hands it out
|
||||||
DWORD DestFormat,
|
static std::mutex SCREENSHOT_SAVE_M;
|
||||||
LPDIRECT3DSURFACE9 pSrcSurface,
|
|
||||||
CONST PALETTEENTRY *pSrcPalette,
|
|
||||||
CONST RECT *pSrcRect);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
|
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
@@ -52,55 +42,146 @@ struct ImageRequest {
|
|||||||
int screen;
|
int screen;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SurfaceReleaser {
|
// a screen already read out of its surface, so nothing here touches D3D. the bytes
|
||||||
void operator()(IDirect3DSurface9 *surface) const {
|
// are still in the surface's format; converting them is left to the encode
|
||||||
surface->Release();
|
struct PendingWrite {
|
||||||
|
int screen {};
|
||||||
|
D3DFORMAT format {};
|
||||||
|
UINT width {};
|
||||||
|
UINT height {};
|
||||||
|
size_t pitch {};
|
||||||
|
std::vector<uint8_t> data;
|
||||||
|
std::string path;
|
||||||
|
bool saved = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PendingCapture {
|
||||||
|
int screen {};
|
||||||
|
D3DFORMAT format {};
|
||||||
|
UINT width {};
|
||||||
|
UINT height {};
|
||||||
|
size_t pitch {};
|
||||||
|
std::vector<uint8_t> data;
|
||||||
|
};
|
||||||
|
|
||||||
|
// packed 24bpp RGB, what both the png encoder and the api capture consume
|
||||||
|
constexpr size_t RGB_PIXEL_SIZE = 3;
|
||||||
|
|
||||||
|
// the formats surface_to_rgb knows how to convert; the two must stay in sync
|
||||||
|
static std::optional<size_t> surface_pixel_size(D3DFORMAT format) {
|
||||||
|
switch (format) {
|
||||||
|
// what back buffers are actually created as in practice
|
||||||
|
case D3DFMT_X8R8G8B8:
|
||||||
|
case D3DFMT_A8R8G8B8:
|
||||||
|
|
||||||
|
// a valid display format, but no supported game has been seen presenting one
|
||||||
|
case D3DFMT_A2R10G10B10:
|
||||||
|
return 4;
|
||||||
|
|
||||||
|
// valid display formats, but no supported game has been seen presenting one
|
||||||
|
case D3DFMT_R5G6B5:
|
||||||
|
case D3DFMT_X1R5G5B5:
|
||||||
|
case D3DFMT_A1R5G5B5:
|
||||||
|
return 2;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ImageSize {
|
||||||
|
size_t row_size {};
|
||||||
|
size_t total_size {};
|
||||||
};
|
};
|
||||||
|
|
||||||
using SurfacePtr = std::unique_ptr<IDirect3DSurface9, SurfaceReleaser>;
|
static std::optional<ImageSize> compute_image_size(
|
||||||
|
UINT width,
|
||||||
|
UINT height,
|
||||||
|
size_t bytes_per_pixel) {
|
||||||
|
|
||||||
struct BackbufferCopy {
|
if (width == 0 || height == 0
|
||||||
D3DSURFACE_DESC desc {};
|
|| width > std::numeric_limits<size_t>::max() / bytes_per_pixel) {
|
||||||
SurfacePtr surface;
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t row_size = static_cast<size_t>(width) * bytes_per_pixel;
|
||||||
|
if (height > std::numeric_limits<size_t>::max() / row_size) {
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ImageSize { row_size, static_cast<size_t>(height) * row_size };
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool resize_pixels(std::vector<uint8_t> &pixels, size_t size) {
|
||||||
|
try {
|
||||||
|
pixels.resize(size);
|
||||||
|
return true;
|
||||||
|
} catch (const std::exception &error) {
|
||||||
|
log_warning("graphics::d3d9", "failed to allocate image buffer: {}", error.what());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// the api capture stages a whole back buffer every frame, so the staging buffer
|
||||||
|
// is recycled rather than reallocated. returned buffers keep their size, which
|
||||||
|
// leaves the reuse free of a zero fill
|
||||||
|
class CaptureBuffers {
|
||||||
|
public:
|
||||||
|
std::vector<uint8_t> take() {
|
||||||
|
std::lock_guard<std::mutex> lock(this->mutex);
|
||||||
|
if (this->idle.empty()) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
auto buffer = std::move(this->idle.back());
|
||||||
|
this->idle.pop_back();
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
void give(std::vector<uint8_t> buffer) {
|
||||||
|
std::lock_guard<std::mutex> lock(this->mutex);
|
||||||
|
if (this->idle.size() < MAX_IDLE) {
|
||||||
|
this->idle.push_back(std::move(buffer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
// one per save in flight plus one for the next capture; a full screen is
|
||||||
|
// several megabytes, so the cap matters
|
||||||
|
static constexpr size_t MAX_IDLE = 2;
|
||||||
|
|
||||||
|
std::mutex mutex;
|
||||||
|
std::vector<std::vector<uint8_t>> idle;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace
|
// deliberately never destroyed, so a save still running at process exit cannot
|
||||||
|
// hand a buffer back to a dead free list
|
||||||
|
CaptureBuffers &capture_buffers() {
|
||||||
|
static CaptureBuffers *instance = new CaptureBuffers();
|
||||||
|
return *instance;
|
||||||
|
}
|
||||||
|
|
||||||
static void save_capture(
|
// encodes get their own pool: the dispatch below already occupies a worker on its
|
||||||
int screen,
|
// pool, so queueing onto that one and waiting could starve itself. never destroyed
|
||||||
|
// for the same reason as the buffers above
|
||||||
|
ThreadPool &encode_pool() {
|
||||||
|
static auto *instance = new ThreadPool(2);
|
||||||
|
return *instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
// normalize the supported D3D formats to packed 24bpp RGB. callers screen the
|
||||||
|
// format through surface_pixel_size first, so the black fill below is a fallback
|
||||||
|
void surface_to_rgb(
|
||||||
D3DFORMAT format,
|
D3DFORMAT format,
|
||||||
UINT width,
|
UINT width,
|
||||||
UINT height,
|
UINT height,
|
||||||
IDirect3DSurface9 *surface) {
|
const uint8_t *data,
|
||||||
HRESULT hr;
|
size_t pitch,
|
||||||
|
uint8_t *pixels) {
|
||||||
|
|
||||||
// lock surface to be able to access the data
|
|
||||||
D3DLOCKED_RECT finished_copy {};
|
|
||||||
hr = surface->LockRect(&finished_copy, nullptr, 0);
|
|
||||||
if (FAILED(hr)) {
|
|
||||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
|
||||||
graphics_capture_skip(screen);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// normalize supported D3D formats to packed RGB for API capture
|
|
||||||
size_t pitch = finished_copy.Pitch;
|
|
||||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
|
||||||
auto pixels = std::unique_ptr<uint8_t[]>(new uint8_t[width * height * 3]);
|
|
||||||
for (size_t row = 0; row < height; row++) {
|
for (size_t row = 0; row < height; row++) {
|
||||||
size_t offset_row = row * width * 3;
|
size_t offset_row = row * width * 3;
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case D3DFMT_R8G8B8: {
|
|
||||||
for (size_t column = 0; column < width; column++) {
|
|
||||||
auto cell = data + row * pitch + column * 3;
|
|
||||||
auto pixel = &pixels[offset_row + column * 3];
|
|
||||||
pixel[0] = cell[0];
|
|
||||||
pixel[1] = cell[1];
|
|
||||||
pixel[2] = cell[2];
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case D3DFMT_X8R8G8B8:
|
case D3DFMT_X8R8G8B8:
|
||||||
case D3DFMT_A8R8G8B8: {
|
case D3DFMT_A8R8G8B8: {
|
||||||
for (size_t column = 0; column < width; column++) {
|
for (size_t column = 0; column < width; column++) {
|
||||||
@@ -112,14 +193,45 @@ static void save_capture(
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case D3DFMT_X8B8G8R8:
|
// the 5 and 6 bit channels are widened by bit replication so that
|
||||||
case D3DFMT_A8B8G8R8: {
|
// full scale stays full scale
|
||||||
|
case D3DFMT_R5G6B5: {
|
||||||
|
auto cells = reinterpret_cast<const uint16_t *>(data + row * pitch);
|
||||||
for (size_t column = 0; column < width; column++) {
|
for (size_t column = 0; column < width; column++) {
|
||||||
auto cell = data + row * pitch + column * 4;
|
const uint16_t cell = cells[column];
|
||||||
|
const uint8_t red = (cell >> 11) & 0x1F;
|
||||||
|
const uint8_t green = (cell >> 5) & 0x3F;
|
||||||
|
const uint8_t blue = cell & 0x1F;
|
||||||
auto pixel = &pixels[offset_row + column * 3];
|
auto pixel = &pixels[offset_row + column * 3];
|
||||||
pixel[0] = cell[0];
|
pixel[0] = (red << 3) | (red >> 2);
|
||||||
pixel[1] = cell[1];
|
pixel[1] = (green << 2) | (green >> 4);
|
||||||
pixel[2] = cell[2];
|
pixel[2] = (blue << 3) | (blue >> 2);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case D3DFMT_X1R5G5B5:
|
||||||
|
case D3DFMT_A1R5G5B5: {
|
||||||
|
auto cells = reinterpret_cast<const uint16_t *>(data + row * pitch);
|
||||||
|
for (size_t column = 0; column < width; column++) {
|
||||||
|
const uint16_t cell = cells[column];
|
||||||
|
const uint8_t red = (cell >> 10) & 0x1F;
|
||||||
|
const uint8_t green = (cell >> 5) & 0x1F;
|
||||||
|
const uint8_t blue = cell & 0x1F;
|
||||||
|
auto pixel = &pixels[offset_row + column * 3];
|
||||||
|
pixel[0] = (red << 3) | (red >> 2);
|
||||||
|
pixel[1] = (green << 3) | (green >> 2);
|
||||||
|
pixel[2] = (blue << 3) | (blue >> 2);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case D3DFMT_A2R10G10B10: {
|
||||||
|
auto cells = reinterpret_cast<const uint32_t *>(data + row * pitch);
|
||||||
|
for (size_t column = 0; column < width; column++) {
|
||||||
|
const uint32_t cell = cells[column];
|
||||||
|
auto pixel = &pixels[offset_row + column * 3];
|
||||||
|
pixel[0] = static_cast<uint8_t>((cell >> 22) & 0xFF);
|
||||||
|
pixel[1] = static_cast<uint8_t>((cell >> 12) & 0xFF);
|
||||||
|
pixel[2] = static_cast<uint8_t>((cell >> 2) & 0xFF);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -133,220 +245,169 @@ static void save_capture(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// unlock surface
|
} // namespace
|
||||||
hr = surface->UnlockRect();
|
|
||||||
if (FAILED(hr)) {
|
using d3d9_readback::BackbufferCopy;
|
||||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
|
||||||
graphics_capture_skip(screen);
|
static void save_capture(PendingCapture capture) {
|
||||||
|
const auto size = compute_image_size(capture.width, capture.height, RGB_PIXEL_SIZE);
|
||||||
|
if (!size.has_value()) {
|
||||||
|
capture_buffers().give(std::move(capture.data));
|
||||||
|
graphics_capture_skip(capture.screen);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// enqueue
|
auto pixels = std::unique_ptr<uint8_t[]>(new (std::nothrow) uint8_t[size->total_size]);
|
||||||
graphics_capture_enqueue(screen, pixels.release(), width, height);
|
if (!pixels) {
|
||||||
|
log_warning("graphics::d3d9", "failed to allocate capture image buffer");
|
||||||
|
capture_buffers().give(std::move(capture.data));
|
||||||
|
graphics_capture_skip(capture.screen);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// a format we cannot read still has to produce a frame, or api clients stall
|
||||||
|
if (capture.data.empty()) {
|
||||||
|
std::memset(pixels.get(), 0, size->total_size);
|
||||||
|
} else {
|
||||||
|
surface_to_rgb(
|
||||||
|
capture.format,
|
||||||
|
capture.width,
|
||||||
|
capture.height,
|
||||||
|
capture.data.data(),
|
||||||
|
capture.pitch,
|
||||||
|
pixels.get());
|
||||||
|
|
||||||
|
capture_buffers().give(std::move(capture.data));
|
||||||
|
}
|
||||||
|
|
||||||
|
graphics_capture_enqueue(capture.screen, pixels.release(), capture.width, capture.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void save_screenshot(
|
enum class SurfaceRead {
|
||||||
|
Ok,
|
||||||
|
Unsupported,
|
||||||
|
Failed,
|
||||||
|
};
|
||||||
|
|
||||||
|
// copying the surface touches D3D, so it stays on the caller's thread. the bytes come
|
||||||
|
// out in the surface's own format; converting them is plain memory work for later
|
||||||
|
static SurfaceRead read_surface_raw(
|
||||||
|
const BackbufferCopy ©,
|
||||||
|
size_t &row_size,
|
||||||
|
std::vector<uint8_t> &out) {
|
||||||
|
|
||||||
|
const auto bytes_per_pixel = surface_pixel_size(copy.desc.Format);
|
||||||
|
if (!bytes_per_pixel.has_value()) {
|
||||||
|
static std::once_flag warned;
|
||||||
|
std::call_once(warned, [©] {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"unsupported surface format {}",
|
||||||
|
static_cast<uint32_t>(copy.desc.Format));
|
||||||
|
});
|
||||||
|
return SurfaceRead::Unsupported;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto size = compute_image_size(copy.desc.Width, copy.desc.Height, *bytes_per_pixel);
|
||||||
|
if (!size.has_value() || !resize_pixels(out, size->total_size)) {
|
||||||
|
return SurfaceRead::Failed;
|
||||||
|
}
|
||||||
|
|
||||||
|
D3DLOCKED_RECT locked {};
|
||||||
|
HRESULT hr = copy.surface->LockRect(&locked, nullptr, D3DLOCK_READONLY);
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
log_warning("graphics::d3d9", "failed to lock capture surface, hr={}", FMT_HRESULT(hr));
|
||||||
|
return SurfaceRead::Failed;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (locked.Pitch < 0 || static_cast<size_t>(locked.Pitch) < size->row_size) {
|
||||||
|
log_warning("graphics::d3d9", "capture surface has invalid pitch {}", locked.Pitch);
|
||||||
|
copy.surface->UnlockRect();
|
||||||
|
return SurfaceRead::Failed;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto data = reinterpret_cast<const uint8_t *>(locked.pBits);
|
||||||
|
for (size_t row = 0; row < copy.desc.Height; row++) {
|
||||||
|
std::memcpy(
|
||||||
|
out.data() + row * size->row_size,
|
||||||
|
data + row * locked.Pitch,
|
||||||
|
size->row_size);
|
||||||
|
}
|
||||||
|
|
||||||
|
hr = copy.surface->UnlockRect();
|
||||||
|
if (FAILED(hr)) {
|
||||||
|
log_warning("graphics::d3d9", "failed to unlock capture surface, hr={}", FMT_HRESULT(hr));
|
||||||
|
return SurfaceRead::Failed;
|
||||||
|
}
|
||||||
|
|
||||||
|
row_size = size->row_size;
|
||||||
|
return SurfaceRead::Ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool read_capture_surface(
|
||||||
|
const BackbufferCopy ©,
|
||||||
|
PendingCapture &capture) {
|
||||||
|
|
||||||
|
capture.screen = copy.screen;
|
||||||
|
capture.format = copy.desc.Format;
|
||||||
|
capture.width = copy.desc.Width;
|
||||||
|
capture.height = copy.desc.Height;
|
||||||
|
|
||||||
|
capture.data = capture_buffers().take();
|
||||||
|
const auto result = read_surface_raw(copy, capture.pitch, capture.data);
|
||||||
|
if (result == SurfaceRead::Ok) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
capture_buffers().give(std::move(capture.data));
|
||||||
|
capture.data.clear();
|
||||||
|
|
||||||
|
// a format we cannot read is reported as a black frame rather than nothing,
|
||||||
|
// so a client polling the api keeps getting responses
|
||||||
|
return result == SurfaceRead::Unsupported;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool write_screenshot_png(
|
||||||
const std::string &file_path,
|
const std::string &file_path,
|
||||||
D3DFORMAT format,
|
|
||||||
UINT width,
|
UINT width,
|
||||||
UINT height,
|
UINT height,
|
||||||
IDirect3DSurface9 *surface) {
|
const std::vector<uint8_t> &pixels) {
|
||||||
// 32-bit XRGB and ARGB surfaces use byte 3 as alpha; force opaque PNG output
|
|
||||||
if (format == D3DFMT_X8R8G8B8 || format == D3DFMT_A8R8G8B8 ||
|
|
||||||
format == D3DFMT_X8B8G8R8 || format == D3DFMT_A8B8G8R8) {
|
|
||||||
|
|
||||||
D3DLOCKED_RECT finished_copy {};
|
// a no-op while FPNG_NO_SSE is set, but fpng requires it before any encode
|
||||||
HRESULT hr = surface->LockRect(&finished_copy, nullptr, 0);
|
static std::once_flag fpng_ready;
|
||||||
if (FAILED(hr)) {
|
std::call_once(fpng_ready, [] { fpng::fpng_init(); });
|
||||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const size_t pitch = finished_copy.Pitch;
|
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
|
||||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
|
||||||
for (size_t row = 0; row < height; row++) {
|
|
||||||
for (size_t column = 0; column < width; column++) {
|
|
||||||
data[row * pitch + column * 4 + 3] = 255;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
hr = surface->UnlockRect();
|
if (!fpng::fpng_encode_image_to_file(
|
||||||
if (FAILED(hr)) {
|
file_path.c_str(),
|
||||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
pixels.data(),
|
||||||
return;
|
static_cast<uint32_t>(width),
|
||||||
}
|
static_cast<uint32_t>(height),
|
||||||
|
3)) {
|
||||||
|
log_warning("graphics::d3d9", "failed to write screenshot png");
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// lazy load function
|
return true;
|
||||||
static D3DXSaveSurfaceToFileA_t D3DXSaveSurfaceToFileA_ptr = nullptr;
|
|
||||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
|
||||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>("D3DXSaveSurfaceToFileA");
|
|
||||||
|
|
||||||
// check if function was not found, likely because d3dx9 is not loaded
|
|
||||||
if (!ATTEMPTED_D3DX9_LOAD_LIBRARY && D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
|
||||||
ATTEMPTED_D3DX9_LOAD_LIBRARY = true;
|
|
||||||
|
|
||||||
// prefer the newest installed helper while supporting older D3DX9 runtimes
|
|
||||||
for (size_t i = 43; i >= 24; i--) {
|
|
||||||
auto lib_name = fmt::format("d3dx9_{}.dll", i);
|
|
||||||
auto d3dx9 = libutils::try_library(lib_name);
|
|
||||||
|
|
||||||
// Check if library was not found
|
|
||||||
if (d3dx9 == nullptr) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>(
|
|
||||||
d3dx9, "D3DXSaveSurfaceToFileA");
|
|
||||||
|
|
||||||
// Check if function was not found
|
|
||||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
|
||||||
FreeLibrary(d3dx9);
|
|
||||||
d3dx9 = nullptr;
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
log_info("graphics::d3d9", "found surface save function in '{}'", lib_name);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (D3DXSaveSurfaceToFileA_ptr != nullptr) {
|
|
||||||
|
|
||||||
// save to file
|
|
||||||
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
|
|
||||||
const HRESULT save_result = D3DXSaveSurfaceToFileA_ptr(
|
|
||||||
file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
|
|
||||||
|
|
||||||
if (FAILED(save_result)) {
|
|
||||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
|
||||||
overlay::notifications::add(
|
|
||||||
overlay::notifications::Severity::Error,
|
|
||||||
"Screenshot failed to save");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// save to clipboard
|
|
||||||
clipboard::copy_image(file_path);
|
|
||||||
|
|
||||||
overlay::notifications::add(
|
|
||||||
overlay::notifications::Severity::Success,
|
|
||||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
|
||||||
} else {
|
|
||||||
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void graphics_d3d9_poll_screenshot_hotkey() {
|
// screen 0 keeps the plain name so existing tooling and the clipboard copy are unaffected
|
||||||
static bool trigger_last = false;
|
static std::string screenshot_path_for_screen(const std::string &primary_path, int screen) {
|
||||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
if (screen == 0) {
|
||||||
if (buttons && (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
|
return primary_path;
|
||||||
GameAPI::Buttons::getState(RI_MGR, buttons->at(games::OverlayButtons::Screenshot)))
|
|
||||||
{
|
|
||||||
if (!trigger_last) {
|
|
||||||
graphics_screenshot_trigger();
|
|
||||||
}
|
|
||||||
trigger_last = true;
|
|
||||||
} else {
|
|
||||||
trigger_last = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::filesystem::path path(primary_path);
|
||||||
|
return (path.parent_path() /
|
||||||
|
fmt::format("{}_{}{}", path.stem().string(), screen, path.extension().string()))
|
||||||
|
.string();
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::optional<BackbufferCopy> acquire_backbuffer_copy(
|
// games that crash or hang when the screenshot processor runs on another thread.
|
||||||
IDirect3DDevice9 *device, IDirect3DSwapChain9 *sub_swap_chain, int screen) {
|
// D3DCREATE_MULTITHREADED is not a predictor of this; MDX omits it and threads fine
|
||||||
|
static bool image_processing_must_be_inline() {
|
||||||
HRESULT hr = S_OK;
|
|
||||||
|
|
||||||
// TODO: verify screen is a valid swapchain
|
|
||||||
|
|
||||||
IDirect3DSurface9 *buffer = nullptr;
|
|
||||||
if (sub_swap_chain != nullptr && screen & 1) {
|
|
||||||
hr = sub_swap_chain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
|
||||||
} else {
|
|
||||||
hr = device->GetBackBuffer(screen, 0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
|
||||||
}
|
|
||||||
if (FAILED(hr) || buffer == nullptr) {
|
|
||||||
log_warning("graphics::d3d9",
|
|
||||||
"failed to get back buffer, hr={}",
|
|
||||||
FMT_HRESULT(hr));
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
|
|
||||||
D3DSURFACE_DESC desc {};
|
|
||||||
hr = buffer->GetDesc(&desc);
|
|
||||||
if (FAILED(hr)) {
|
|
||||||
log_warning("graphics::d3d9",
|
|
||||||
"failed to acquire back buffer descriptor, hr={}",
|
|
||||||
FMT_HRESULT(hr));
|
|
||||||
buffer->Release();
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: cache render targets
|
|
||||||
IDirect3DSurface9 *temp_surface = nullptr;
|
|
||||||
hr = device->CreateRenderTarget(
|
|
||||||
desc.Width, desc.Height, desc.Format, desc.MultiSampleType,
|
|
||||||
desc.MultiSampleQuality, TRUE, &temp_surface, nullptr);
|
|
||||||
if (FAILED(hr) || temp_surface == nullptr) {
|
|
||||||
log_warning("graphics::d3d9",
|
|
||||||
"failed to acquire temporary surface, hr={}",
|
|
||||||
FMT_HRESULT(hr));
|
|
||||||
buffer->Release();
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
|
|
||||||
hr = device->StretchRect(buffer, nullptr, temp_surface, nullptr, D3DTEXF_NONE);
|
|
||||||
if (FAILED(hr)) {
|
|
||||||
log_warning("graphics::d3d9",
|
|
||||||
"failed to copy back buffer contents, hr={}",
|
|
||||||
FMT_HRESULT(hr));
|
|
||||||
temp_surface->Release();
|
|
||||||
buffer->Release();
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
|
|
||||||
// release original back buffer reference
|
|
||||||
buffer->Release();
|
|
||||||
|
|
||||||
return BackbufferCopy {
|
|
||||||
.desc = desc,
|
|
||||||
.surface = SurfacePtr(temp_surface),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
static void dispatch_surface_save(
|
|
||||||
const ImageRequest &request,
|
|
||||||
BackbufferCopy copy) {
|
|
||||||
auto surface_process = [request, copy = std::move(copy)]() {
|
|
||||||
switch (request.kind) {
|
|
||||||
case ImageRequestKind::Capture:
|
|
||||||
save_capture(
|
|
||||||
request.screen,
|
|
||||||
copy.desc.Format,
|
|
||||||
copy.desc.Width,
|
|
||||||
copy.desc.Height,
|
|
||||||
copy.surface.get());
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ImageRequestKind::Screenshot: {
|
|
||||||
auto file_path = graphics_screenshot_genpath();
|
|
||||||
if (!file_path.empty()) {
|
|
||||||
save_screenshot(
|
|
||||||
file_path,
|
|
||||||
copy.desc.Format,
|
|
||||||
copy.desc.Width,
|
|
||||||
copy.desc.Height,
|
|
||||||
copy.surface.get());
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// list of games that crash when running the screenshot processor on another thread
|
|
||||||
static const robin_hood::unordered_set<std::string> THREAD_BAN {
|
static const robin_hood::unordered_set<std::string> THREAD_BAN {
|
||||||
"JMA",
|
"JMA",
|
||||||
#ifndef SPICE64
|
#ifndef SPICE64
|
||||||
@@ -358,52 +419,263 @@ static void dispatch_surface_save(
|
|||||||
"LMA",
|
"LMA",
|
||||||
};
|
};
|
||||||
|
|
||||||
// run the save operation on another thread for supported games
|
return THREAD_BAN.contains(avs::game::MODEL);
|
||||||
if (THREAD_BAN.contains(avs::game::MODEL)) {
|
}
|
||||||
surface_process();
|
|
||||||
|
static void dispatch_capture_save(PendingCapture capture) {
|
||||||
|
auto capture_process = [capture = std::move(capture)]() mutable {
|
||||||
|
// an escape from here would cross a thread boundary and terminate
|
||||||
|
try {
|
||||||
|
save_capture(std::move(capture));
|
||||||
|
} catch (const std::exception &error) {
|
||||||
|
log_warning("graphics::d3d9", "capture save failed: {}", error.what());
|
||||||
|
} catch (...) {
|
||||||
|
log_warning("graphics::d3d9", "capture save failed");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (image_processing_must_be_inline()) {
|
||||||
|
capture_process();
|
||||||
} else {
|
} else {
|
||||||
static auto pool = ThreadPool(2);
|
static auto pool = ThreadPool(2);
|
||||||
pool.add(std::move(surface_process));
|
pool.add(std::move(capture_process));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::optional<ImageRequest> consume_image_request() {
|
// by this point the pixels are plain memory, so none of this needs the device
|
||||||
|
static void dispatch_screenshot_save(std::vector<PendingWrite> writes, size_t screen_count) {
|
||||||
|
auto screenshot_process = [writes = std::move(writes), screen_count]() mutable {
|
||||||
|
std::lock_guard<std::mutex> lock(SCREENSHOT_SAVE_M);
|
||||||
|
|
||||||
|
std::vector<int> screens;
|
||||||
|
screens.reserve(writes.size());
|
||||||
|
for (const auto &write : writes) {
|
||||||
|
screens.push_back(write.screen);
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto base_path = graphics_screenshot_genpath(screens);
|
||||||
|
if (base_path.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto &write : writes) {
|
||||||
|
write.path = screenshot_path_for_screen(base_path, write.screen);
|
||||||
|
}
|
||||||
|
|
||||||
|
// screens missing from writes either failed to be acquired or failed to read
|
||||||
|
size_t failed = screen_count - writes.size();
|
||||||
|
|
||||||
|
// a throw here would otherwise reach a thread boundary and terminate
|
||||||
|
auto encode_one = [](PendingWrite &write) {
|
||||||
|
try {
|
||||||
|
const auto rgb = compute_image_size(write.width, write.height, RGB_PIXEL_SIZE);
|
||||||
|
std::vector<uint8_t> pixels;
|
||||||
|
if (!rgb.has_value() || !resize_pixels(pixels, rgb->total_size)) {
|
||||||
|
write.saved = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
surface_to_rgb(
|
||||||
|
write.format,
|
||||||
|
write.width,
|
||||||
|
write.height,
|
||||||
|
write.data.data(),
|
||||||
|
write.pitch,
|
||||||
|
pixels.data());
|
||||||
|
|
||||||
|
// the encode below is the long part; the raw copy is dead by now
|
||||||
|
write.data.clear();
|
||||||
|
write.data.shrink_to_fit();
|
||||||
|
|
||||||
|
write.saved = write_screenshot_png(
|
||||||
|
write.path, write.width, write.height, pixels);
|
||||||
|
} catch (const std::exception &error) {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"screenshot encode failed for {}: {}", write.path, error.what());
|
||||||
|
write.saved = false;
|
||||||
|
} catch (...) {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"screenshot encode failed for {}", write.path);
|
||||||
|
write.saved = false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
{
|
||||||
|
// sized up front and assigned by index: storing a future must not be able
|
||||||
|
// to throw once its task is queued, or the screen would encode twice
|
||||||
|
std::vector<std::future<void>> pending(writes.empty() ? 0 : writes.size() - 1);
|
||||||
|
for (size_t i = 1; i < writes.size(); i++) {
|
||||||
|
try {
|
||||||
|
pending[i - 1] = encode_pool().add([&writes, &encode_one, i] {
|
||||||
|
encode_one(writes[i]);
|
||||||
|
});
|
||||||
|
} catch (const std::exception &) {
|
||||||
|
// nothing to queue onto; encoding it here still makes progress
|
||||||
|
encode_one(writes[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!writes.empty()) {
|
||||||
|
encode_one(writes.front());
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto &task : pending) {
|
||||||
|
if (task.valid()) {
|
||||||
|
task.wait();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string primary_path;
|
||||||
|
std::string notify_path;
|
||||||
|
for (const auto &write : writes) {
|
||||||
|
if (!write.saved) {
|
||||||
|
failed++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (notify_path.empty()) {
|
||||||
|
notify_path = write.path;
|
||||||
|
}
|
||||||
|
if (write.screen == 0) {
|
||||||
|
primary_path = write.path;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// only the primary screen goes to the clipboard, but any saved file is a success
|
||||||
|
if (!primary_path.empty()) {
|
||||||
|
clipboard::copy_image(primary_path);
|
||||||
|
}
|
||||||
|
if (!notify_path.empty()) {
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Success,
|
||||||
|
fmt::format("Screenshot saved: {}", fileutils::basename(notify_path)));
|
||||||
|
} else {
|
||||||
|
overlay::notifications::add(
|
||||||
|
overlay::notifications::Severity::Error,
|
||||||
|
"Screenshot failed to save");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (failed > 0) {
|
||||||
|
log_warning("graphics::d3d9", "{} screenshot screen(s) missing", failed);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// genpath and the path building below allocate, so an escape from here would
|
||||||
|
// cross a thread boundary and terminate
|
||||||
|
auto guarded = [process = std::move(screenshot_process)]() mutable {
|
||||||
|
try {
|
||||||
|
process();
|
||||||
|
} catch (const std::exception &error) {
|
||||||
|
log_warning("graphics::d3d9", "screenshot save failed: {}", error.what());
|
||||||
|
} catch (...) {
|
||||||
|
log_warning("graphics::d3d9", "screenshot save failed");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (image_processing_must_be_inline()) {
|
||||||
|
guarded();
|
||||||
|
} else {
|
||||||
|
static auto pool = ThreadPool(2);
|
||||||
|
pool.add(std::move(guarded));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void process_image_request(
|
||||||
|
IDirect3DDevice9 *device,
|
||||||
|
WrappedIDirect3DDevice9 *wrapped_device,
|
||||||
|
const ImageRequest &request) {
|
||||||
|
const bool screenshot = request.kind == ImageRequestKind::Screenshot;
|
||||||
|
|
||||||
|
std::vector<int> screens { request.screen };
|
||||||
|
if (screenshot && GRAPHICS_SCREENSHOT_SUBSCREENS) {
|
||||||
|
screens.clear();
|
||||||
|
wrapped_device->get_screenshot_screens(screens);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<BackbufferCopy> copies;
|
||||||
|
copies.reserve(screens.size());
|
||||||
|
for (const int screen : screens) {
|
||||||
|
std::optional<BackbufferCopy> copy;
|
||||||
|
|
||||||
|
IDirect3DSwapChain9 *swap_chain = nullptr;
|
||||||
|
HRESULT hr = wrapped_device->get_screenshot_swap_chain(screen, &swap_chain);
|
||||||
|
if (FAILED(hr) || swap_chain == nullptr) {
|
||||||
|
log_warning("graphics::d3d9",
|
||||||
|
"failed to get swap chain for screen {}, hr={}",
|
||||||
|
screen,
|
||||||
|
FMT_HRESULT(hr));
|
||||||
|
} else {
|
||||||
|
// only the API capture path runs often enough to benefit from pooling
|
||||||
|
copy = d3d9_readback::acquire_backbuffer_copy(device, swap_chain, screen, !screenshot);
|
||||||
|
swap_chain->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (copy.has_value()) {
|
||||||
|
copies.emplace_back(std::move(*copy));
|
||||||
|
} else if (!screenshot) {
|
||||||
|
graphics_capture_skip(request.screen);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (copies.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!screenshot) {
|
||||||
|
PendingCapture capture;
|
||||||
|
if (!read_capture_surface(copies.front(), capture)) {
|
||||||
|
graphics_capture_skip(request.screen);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
copies.clear();
|
||||||
|
dispatch_capture_save(std::move(capture));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// reading a surface touches the device, and doing that off the present thread
|
||||||
|
// has been seen to deadlock games whose device has no internal locking
|
||||||
|
std::vector<PendingWrite> writes;
|
||||||
|
writes.reserve(copies.size());
|
||||||
|
for (const auto © : copies) {
|
||||||
|
PendingWrite write;
|
||||||
|
write.screen = copy.screen;
|
||||||
|
write.format = copy.desc.Format;
|
||||||
|
write.width = copy.desc.Width;
|
||||||
|
write.height = copy.desc.Height;
|
||||||
|
|
||||||
|
if (read_surface_raw(copy, write.pitch, write.data) != SurfaceRead::Ok) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
writes.push_back(std::move(write));
|
||||||
|
}
|
||||||
|
|
||||||
|
copies.clear();
|
||||||
|
|
||||||
|
dispatch_screenshot_save(std::move(writes), screens.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
void graphics_d3d9_process_screenshot(
|
||||||
|
IDirect3DDevice9 *device,
|
||||||
|
WrappedIDirect3DDevice9 *wrapped_device) {
|
||||||
if (graphics_screenshot_consume()) {
|
if (graphics_screenshot_consume()) {
|
||||||
return ImageRequest {
|
process_image_request(device, wrapped_device, ImageRequest {
|
||||||
.kind = ImageRequestKind::Screenshot,
|
.kind = ImageRequestKind::Screenshot,
|
||||||
.screen = 0,
|
.screen = 0,
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
int capture_screen = 0;
|
|
||||||
if (graphics_capture_consume(&capture_screen)) {
|
|
||||||
return ImageRequest {
|
|
||||||
.kind = ImageRequestKind::Capture,
|
|
||||||
.screen = capture_screen,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void graphics_d3d9_process_screenshot_and_capture(
|
void graphics_d3d9_process_capture(
|
||||||
IDirect3DDevice9 *device,
|
IDirect3DDevice9 *device,
|
||||||
IDirect3DSwapChain9 *sub_swap_chain) {
|
WrappedIDirect3DDevice9 *wrapped_device) {
|
||||||
const auto request = consume_image_request();
|
int screen = 0;
|
||||||
if (!request.has_value()) {
|
if (graphics_capture_consume(&screen)) {
|
||||||
return;
|
process_image_request(device, wrapped_device, ImageRequest {
|
||||||
|
.kind = ImageRequestKind::Capture,
|
||||||
|
.screen = screen,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
auto copy = acquire_backbuffer_copy(
|
|
||||||
device,
|
|
||||||
sub_swap_chain,
|
|
||||||
request->screen);
|
|
||||||
if (!copy.has_value()) {
|
|
||||||
if (request->kind == ImageRequestKind::Capture) {
|
|
||||||
graphics_capture_skip(request->screen);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
dispatch_surface_save(*request, std::move(*copy));
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,8 +2,12 @@
|
|||||||
|
|
||||||
#include <d3d9.h>
|
#include <d3d9.h>
|
||||||
|
|
||||||
void graphics_d3d9_poll_screenshot_hotkey();
|
struct WrappedIDirect3DDevice9;
|
||||||
|
|
||||||
void graphics_d3d9_process_screenshot_and_capture(
|
void graphics_d3d9_process_screenshot(
|
||||||
IDirect3DDevice9 *device,
|
IDirect3DDevice9 *device,
|
||||||
IDirect3DSwapChain9 *sub_swap_chain);
|
WrappedIDirect3DDevice9 *wrapped_device);
|
||||||
|
|
||||||
|
void graphics_d3d9_process_capture(
|
||||||
|
IDirect3DDevice9 *device,
|
||||||
|
WrappedIDirect3DDevice9 *wrapped_device);
|
||||||
|
|||||||
@@ -17,11 +17,14 @@
|
|||||||
#include "games/ddr/ddr.h"
|
#include "games/ddr/ddr.h"
|
||||||
#include "games/gitadora/gitadora.h"
|
#include "games/gitadora/gitadora.h"
|
||||||
#include "games/iidx/iidx.h"
|
#include "games/iidx/iidx.h"
|
||||||
|
#include "games/io.h"
|
||||||
#include "games/sdvx/sdvx.h"
|
#include "games/sdvx/sdvx.h"
|
||||||
#include "games/popn/popn.h"
|
#include "games/popn/popn.h"
|
||||||
|
#include "hooks/graphics/jpeg_encoder.h"
|
||||||
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
|
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
|
||||||
#include "hooks/graphics/backends/d3d11/d3d11_backend.h"
|
#include "hooks/graphics/backends/d3d11/d3d11_backend.h"
|
||||||
#include "launcher/shutdown.h"
|
#include "launcher/shutdown.h"
|
||||||
|
#include "misc/hotkeys.h"
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "touch/touch_gestures.h"
|
#include "touch/touch_gestures.h"
|
||||||
@@ -31,6 +34,7 @@
|
|||||||
#include "util/utils.h"
|
#include "util/utils.h"
|
||||||
#include "misc/wintouchemu.h"
|
#include "misc/wintouchemu.h"
|
||||||
#include "touch/native/inject.h"
|
#include "touch/native/inject.h"
|
||||||
|
#include "touch/native/nativetouchhook.h"
|
||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
|
|
||||||
@@ -61,7 +65,6 @@ static bool GRAPHICS_SCREENSHOT_TRIGGER = false;
|
|||||||
static std::set<int> GRAPHICS_SCREENS { 0 };
|
static std::set<int> GRAPHICS_SCREENS { 0 };
|
||||||
static std::mutex GRAPHICS_SCREENS_M {};
|
static std::mutex GRAPHICS_SCREENS_M {};
|
||||||
static std::vector<int> GRAPHICS_CAPTURE_SCREENS;
|
static std::vector<int> GRAPHICS_CAPTURE_SCREENS;
|
||||||
static const size_t GRAPHICS_CAPTURE_SCREEN_NO = 4;
|
|
||||||
static std::mutex GRAPHICS_CAPTURE_SCREENS_M {};
|
static std::mutex GRAPHICS_CAPTURE_SCREENS_M {};
|
||||||
static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||||
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
|
||||||
@@ -116,6 +119,8 @@ uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
|
|||||||
// settings
|
// settings
|
||||||
std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
|
std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
|
||||||
std::string GRAPHICS_SCREENSHOT_DIR = ".\\screenshots";
|
std::string GRAPHICS_SCREENSHOT_DIR = ".\\screenshots";
|
||||||
|
bool GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY = false;
|
||||||
|
bool GRAPHICS_SCREENSHOT_SUBSCREENS = false;
|
||||||
|
|
||||||
static decltype(ChangeDisplaySettingsA) *ChangeDisplaySettingsA_orig = nullptr;
|
static decltype(ChangeDisplaySettingsA) *ChangeDisplaySettingsA_orig = nullptr;
|
||||||
static decltype(ChangeDisplaySettingsExA) *ChangeDisplaySettingsExA_orig = nullptr;
|
static decltype(ChangeDisplaySettingsExA) *ChangeDisplaySettingsExA_orig = nullptr;
|
||||||
@@ -212,6 +217,18 @@ static void gitadora_remember_window(HWND hWnd, const std::string &window_name)
|
|||||||
} else if (window_name == "SMALL") {
|
} else if (window_name == "SMALL") {
|
||||||
GFDM_SUBSCREEN_WINDOW = hWnd;
|
GFDM_SUBSCREEN_WINDOW = hWnd;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// touch belongs to the SMALL panel when it exists, otherwise to the main window
|
||||||
|
// that draws the subscreen overlay
|
||||||
|
const bool hosts_touch = window_name == "SMALL" ||
|
||||||
|
(window_name == "GITADORA" && !graphics_gitadora_has_dedicated_subscreen());
|
||||||
|
if (nativetouch::is_hooked() && hWnd != nullptr && hosts_touch) {
|
||||||
|
nativetouch::inject::set_preferred_injection_window(hWnd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool graphics_gitadora_has_dedicated_subscreen() {
|
||||||
|
return GFDM_SUBSCREEN_WINDOW != nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool graphics_gitadora_prepare_two_head_device_window(
|
bool graphics_gitadora_prepare_two_head_device_window(
|
||||||
@@ -612,8 +629,10 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const bool is_sdvx = avs::game::is_model("KFC");
|
||||||
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
|
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
|
||||||
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
|
bool is_sdvx_sub_window = is_sdvx && window_name.ends_with(" Sub Screen");
|
||||||
|
bool is_sdvx_main_window = is_sdvx && window_name.ends_with(" Main Screen");
|
||||||
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
|
||||||
const std::string gfdm_window_name = games::gitadora::is_arena_model()
|
const std::string gfdm_window_name = games::gitadora::is_arena_model()
|
||||||
? gitadora_canonical_window_name(effective_window_name)
|
? gitadora_canonical_window_name(effective_window_name)
|
||||||
@@ -716,6 +735,20 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
|
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// SDVX registers touch on both windows, so name the one synthetic touches must land on
|
||||||
|
// instead of letting window creation order decide: the sub screen window when windowed,
|
||||||
|
// the main window in fullscreen since the game reads it in primary-display coordinates
|
||||||
|
if (nativetouch::is_hooked() &&
|
||||||
|
result != nullptr &&
|
||||||
|
(GRAPHICS_WINDOWED ? is_sdvx_sub_window : is_sdvx_main_window)) {
|
||||||
|
log_misc(
|
||||||
|
"graphics",
|
||||||
|
"SDVX touch surface is {}, {}",
|
||||||
|
fmt::ptr(result),
|
||||||
|
window_name);
|
||||||
|
nativetouch::inject::set_preferred_injection_window(result);
|
||||||
|
}
|
||||||
|
|
||||||
// only hook touch window if multiple windows are allowed
|
// only hook touch window if multiple windows are allowed
|
||||||
if (gfdm_window_name == "LEFT" || gfdm_window_name == "RIGHT") {
|
if (gfdm_window_name == "LEFT" || gfdm_window_name == "RIGHT") {
|
||||||
gitadora_remember_window(result, gfdm_window_name);
|
gitadora_remember_window(result, gfdm_window_name);
|
||||||
@@ -727,6 +760,11 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
|
|||||||
if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// the dedicated SMALL window is the touch panel; mouse and API touch target it
|
||||||
|
if (nativetouch::is_hooked() && result != nullptr) {
|
||||||
|
nativetouch::inject::register_and_attach_window(result);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
|
||||||
gitadora_force_window_style(result);
|
gitadora_force_window_style(result);
|
||||||
@@ -1100,6 +1138,15 @@ static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// fullscreen SDVX keeps two adapters so the subscreen overlay can draw, so the game still
|
||||||
|
// creates the sub window even when the user asked for it to be gone
|
||||||
|
if (avs::game::is_model("KFC") &&
|
||||||
|
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
|
||||||
|
hWnd == SDVX_SUBSCREEN_WINDOW) {
|
||||||
|
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// call original
|
// call original
|
||||||
return ShowWindow_orig(hWnd, nCmdShow);
|
return ShowWindow_orig(hWnd, nCmdShow);
|
||||||
}
|
}
|
||||||
@@ -1316,7 +1363,9 @@ void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParamet
|
|||||||
const bool native_touch_overlay =
|
const bool native_touch_overlay =
|
||||||
(games::iidx::NATIVE_TOUCH && games::iidx::TDJ_MODE && !GRAPHICS_IIDX_WSUB) ||
|
(games::iidx::NATIVE_TOUCH && games::iidx::TDJ_MODE && !GRAPHICS_IIDX_WSUB) ||
|
||||||
(games::popn::NATIVE_TOUCH &&
|
(games::popn::NATIVE_TOUCH &&
|
||||||
games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS);
|
games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS) ||
|
||||||
|
(games::gitadora::NATIVE_TOUCH &&
|
||||||
|
games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS);
|
||||||
if (native_touch_overlay) {
|
if (native_touch_overlay) {
|
||||||
nativetouch::inject::register_and_attach_window(hWnd);
|
nativetouch::inject::register_and_attach_window(hWnd);
|
||||||
}
|
}
|
||||||
@@ -1374,6 +1423,12 @@ void graphics_screens_get(std::vector<int> &screens) {
|
|||||||
screens.insert(screens.end(), GRAPHICS_SCREENS.begin(), GRAPHICS_SCREENS.end());
|
screens.insert(screens.end(), GRAPHICS_SCREENS.begin(), GRAPHICS_SCREENS.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void graphics_poll_screenshot_hotkey() {
|
||||||
|
if (hotkeys::consume_screenshot()) {
|
||||||
|
graphics_screenshot_trigger();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void graphics_screenshot_trigger() {
|
void graphics_screenshot_trigger() {
|
||||||
GRAPHICS_SCREENSHOT_TRIGGER = true;
|
GRAPHICS_SCREENSHOT_TRIGGER = true;
|
||||||
}
|
}
|
||||||
@@ -1426,10 +1481,12 @@ void graphics_capture_skip(int screen) {
|
|||||||
GRAPHICS_CAPTURE_CV[screen].notify_one();
|
GRAPHICS_CAPTURE_CV[screen].notify_one();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
bool graphics_capture_receive_raw(int screen, std::shared_ptr<uint8_t[]> &out,
|
||||||
bool rgb, int quality, bool downsample, int divide, uint64_t *timestamp,
|
int divide, uint64_t *timestamp,
|
||||||
int *width, int *height) {
|
int *width, int *height) {
|
||||||
|
|
||||||
|
out = nullptr;
|
||||||
|
|
||||||
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
|
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -1501,11 +1558,7 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
|||||||
capture_height = height_new;
|
capture_height = height_new;
|
||||||
}
|
}
|
||||||
|
|
||||||
// compress
|
out = std::move(capture_data);
|
||||||
auto success = TooJpeg::writeJpeg(
|
|
||||||
receiver, capture_data.get(),
|
|
||||||
capture_width, capture_height,
|
|
||||||
rgb, quality, downsample);
|
|
||||||
|
|
||||||
// status
|
// status
|
||||||
if (timestamp) {
|
if (timestamp) {
|
||||||
@@ -1518,11 +1571,45 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
|||||||
*height = capture_height;
|
*height = capture_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool graphics_capture_receive_jpeg(int screen, std::vector<uint8_t> &out,
|
||||||
|
int quality, int divide, uint64_t *timestamp,
|
||||||
|
int *width, int *height) {
|
||||||
|
|
||||||
|
out.clear();
|
||||||
|
|
||||||
|
std::shared_ptr<uint8_t[]> pixels;
|
||||||
|
int capture_width = 0;
|
||||||
|
int capture_height = 0;
|
||||||
|
if (!graphics_capture_receive_raw(
|
||||||
|
screen, pixels, divide, timestamp, &capture_width, &capture_height)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// compress
|
||||||
|
const bool success = jpeg_encoder::encode(
|
||||||
|
out, pixels.get(),
|
||||||
|
capture_width, capture_height, quality);
|
||||||
|
|
||||||
|
if (!success) {
|
||||||
|
out.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// status
|
||||||
|
if (width) {
|
||||||
|
*width = capture_width;
|
||||||
|
}
|
||||||
|
if (height) {
|
||||||
|
*height = capture_height;
|
||||||
|
}
|
||||||
|
|
||||||
// clean up
|
// clean up
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string graphics_screenshot_genpath() {
|
std::string graphics_screenshot_genpath(const std::vector<int> &screens) {
|
||||||
|
|
||||||
// verify dir path
|
// verify dir path
|
||||||
if (GRAPHICS_SCREENSHOT_DIR.empty()) {
|
if (GRAPHICS_SCREENSHOT_DIR.empty()) {
|
||||||
@@ -1547,11 +1634,21 @@ std::string graphics_screenshot_genpath() {
|
|||||||
auto tm_now = *std::gmtime(&t_now);
|
auto tm_now = *std::gmtime(&t_now);
|
||||||
auto prefix = to_string(std::put_time(&tm_now, "%Y%m%d"));
|
auto prefix = to_string(std::put_time(&tm_now, "%Y%m%d"));
|
||||||
|
|
||||||
// find next filename
|
// find next filename; the whole set has to be free so one shot stays numbered together
|
||||||
size_t id = 0;
|
size_t id = 0;
|
||||||
while (true) {
|
while (true) {
|
||||||
auto filepath = fmt::format("{}\\{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id);
|
auto filepath = fmt::format("{}\\{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id);
|
||||||
if (!fileutils::file_exists(filepath)) {
|
bool available = !fileutils::file_exists(filepath);
|
||||||
|
for (const auto screen : screens) {
|
||||||
|
if (!available) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (screen != 0) {
|
||||||
|
available = !fileutils::file_exists(fmt::format(
|
||||||
|
"{}\\{}_{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id, screen));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (available) {
|
||||||
return filepath;
|
return filepath;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
|
#include <memory>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
@@ -12,8 +13,6 @@
|
|||||||
#include <dwmapi.h>
|
#include <dwmapi.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "external/toojpeg/toojpeg.h"
|
|
||||||
|
|
||||||
// order must match spice2x_AutoOrientation UI enum order
|
// order must match spice2x_AutoOrientation UI enum order
|
||||||
enum graphics_orientation {
|
enum graphics_orientation {
|
||||||
ORIENTATION_CW = 0,
|
ORIENTATION_CW = 0,
|
||||||
@@ -111,6 +110,8 @@ extern bool FAKE_SUBSCREEN_ADAPTER;
|
|||||||
// settings
|
// settings
|
||||||
extern std::string GRAPHICS_DEVICEID;
|
extern std::string GRAPHICS_DEVICEID;
|
||||||
extern std::string GRAPHICS_SCREENSHOT_DIR;
|
extern std::string GRAPHICS_SCREENSHOT_DIR;
|
||||||
|
extern bool GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY;
|
||||||
|
extern bool GRAPHICS_SCREENSHOT_SUBSCREENS;
|
||||||
|
|
||||||
// Direct3D 9 settings
|
// Direct3D 9 settings
|
||||||
extern std::optional<UINT> D3D9_ADAPTER;
|
extern std::optional<UINT> D3D9_ADAPTER;
|
||||||
@@ -119,6 +120,7 @@ extern bool D3D9_DEVICE_HOOK_DISABLE;
|
|||||||
|
|
||||||
void graphics_init();
|
void graphics_init();
|
||||||
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
|
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
|
||||||
|
bool graphics_gitadora_has_dedicated_subscreen();
|
||||||
// The native GITADORA two-head D3D9 group uses the game's named SMALL
|
// The native GITADORA two-head D3D9 group uses the game's named SMALL
|
||||||
// device window for the native physical SMALL head. The game requests
|
// device window for the native physical SMALL head. The game requests
|
||||||
// D3DCREATE_NOWINDOWCHANGES, so this host must be made borderless and sized
|
// D3DCREATE_NOWINDOWCHANGES, so this host must be made borderless and sized
|
||||||
@@ -134,17 +136,28 @@ void graphics_hook_subscreen_window(HWND hWnd);
|
|||||||
void graphics_screens_register(int screen);
|
void graphics_screens_register(int screen);
|
||||||
void graphics_screens_unregister(int screen);
|
void graphics_screens_unregister(int screen);
|
||||||
void graphics_screens_get(std::vector<int> &screens);
|
void graphics_screens_get(std::vector<int> &screens);
|
||||||
|
void graphics_poll_screenshot_hotkey();
|
||||||
void graphics_screenshot_trigger();
|
void graphics_screenshot_trigger();
|
||||||
bool graphics_screenshot_consume();
|
bool graphics_screenshot_consume();
|
||||||
|
|
||||||
|
inline constexpr size_t GRAPHICS_CAPTURE_SCREEN_NO = 4;
|
||||||
|
|
||||||
void graphics_capture_trigger(int screen);
|
void graphics_capture_trigger(int screen);
|
||||||
bool graphics_capture_consume(int *screen);
|
bool graphics_capture_consume(int *screen);
|
||||||
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height);
|
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height);
|
||||||
void graphics_capture_skip(int screen);
|
void graphics_capture_skip(int screen);
|
||||||
bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
// on success `out` owns packed 24bpp RGB pixels, width * height * 3 bytes
|
||||||
bool rgb = true, int quality = 80, bool downsample = true, int divide = 0,
|
bool graphics_capture_receive_raw(int screen, std::shared_ptr<uint8_t[]> &out,
|
||||||
|
int divide = 0,
|
||||||
uint64_t *timestamp = nullptr,
|
uint64_t *timestamp = nullptr,
|
||||||
int *width = nullptr, int *height = nullptr);
|
int *width = nullptr, int *height = nullptr);
|
||||||
std::string graphics_screenshot_genpath();
|
// on success `out` holds the encoded JPEG; its storage is reused across calls
|
||||||
|
bool graphics_capture_receive_jpeg(int screen, std::vector<uint8_t> &out,
|
||||||
|
int quality = 80, int divide = 0,
|
||||||
|
uint64_t *timestamp = nullptr,
|
||||||
|
int *width = nullptr, int *height = nullptr);
|
||||||
|
// the returned path is for screen 0; any extra screens only reserve their suffixed names
|
||||||
|
std::string graphics_screenshot_genpath(const std::vector<int> &screens = {});
|
||||||
|
|
||||||
// graphics_windowed.cpp
|
// graphics_windowed.cpp
|
||||||
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||||
|
|||||||
@@ -0,0 +1,156 @@
|
|||||||
|
#include "jpeg_encoder.h"
|
||||||
|
|
||||||
|
#ifdef SPICE_JPEG
|
||||||
|
|
||||||
|
#include <csetjmp>
|
||||||
|
#include <cstdio>
|
||||||
|
|
||||||
|
#include <jpeglib.h>
|
||||||
|
|
||||||
|
namespace jpeg_encoder {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
constexpr size_t CHUNK_SIZE = 16 * 1024;
|
||||||
|
|
||||||
|
// libjpeg writes through a destination manager; this one appends straight into
|
||||||
|
// the caller's vector so the encoded frame is never copied
|
||||||
|
struct VectorDestination {
|
||||||
|
jpeg_destination_mgr mgr {};
|
||||||
|
std::vector<uint8_t> *out = nullptr;
|
||||||
|
uint8_t chunk[CHUNK_SIZE] {};
|
||||||
|
};
|
||||||
|
|
||||||
|
void dest_init(j_compress_ptr cinfo) {
|
||||||
|
auto dest = reinterpret_cast<VectorDestination *>(cinfo->dest);
|
||||||
|
dest->mgr.next_output_byte = dest->chunk;
|
||||||
|
dest->mgr.free_in_buffer = CHUNK_SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// libjpeg cannot unwind a C++ exception out of its own frames, so growing the
|
||||||
|
// output has to fail by value and be turned into an error_exit by the caller
|
||||||
|
bool dest_append(VectorDestination *dest, size_t size) {
|
||||||
|
try {
|
||||||
|
dest->out->insert(dest->out->end(), dest->chunk, dest->chunk + size);
|
||||||
|
return true;
|
||||||
|
} catch (...) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
boolean dest_empty(j_compress_ptr cinfo) {
|
||||||
|
auto dest = reinterpret_cast<VectorDestination *>(cinfo->dest);
|
||||||
|
|
||||||
|
// returning FALSE would mean suspension to libjpeg, not failure
|
||||||
|
if (!dest_append(dest, CHUNK_SIZE)) {
|
||||||
|
(*cinfo->err->error_exit)(reinterpret_cast<j_common_ptr>(cinfo));
|
||||||
|
}
|
||||||
|
|
||||||
|
dest->mgr.next_output_byte = dest->chunk;
|
||||||
|
dest->mgr.free_in_buffer = CHUNK_SIZE;
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void dest_term(j_compress_ptr cinfo) {
|
||||||
|
auto dest = reinterpret_cast<VectorDestination *>(cinfo->dest);
|
||||||
|
if (!dest_append(dest, CHUNK_SIZE - dest->mgr.free_in_buffer)) {
|
||||||
|
(*cinfo->err->error_exit)(reinterpret_cast<j_common_ptr>(cinfo));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// the default handler calls exit(), which is not an option inside a game process
|
||||||
|
struct ErrorManager {
|
||||||
|
jpeg_error_mgr mgr {};
|
||||||
|
jmp_buf escape {};
|
||||||
|
};
|
||||||
|
|
||||||
|
void on_error(j_common_ptr cinfo) {
|
||||||
|
longjmp(reinterpret_cast<ErrorManager *>(cinfo->err)->escape, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void on_message(j_common_ptr) {
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
bool encode(
|
||||||
|
std::vector<uint8_t> &out,
|
||||||
|
const uint8_t *pixels,
|
||||||
|
int width,
|
||||||
|
int height,
|
||||||
|
int quality) {
|
||||||
|
|
||||||
|
if (!pixels || width <= 0 || height <= 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (quality < 1) {
|
||||||
|
quality = 1;
|
||||||
|
} else if (quality > 100) {
|
||||||
|
quality = 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
// zero init is load bearing: the trap below is armed before the struct is
|
||||||
|
// created, and jpeg_destroy_compress only tolerates that on a zeroed struct
|
||||||
|
jpeg_compress_struct cinfo {};
|
||||||
|
ErrorManager err;
|
||||||
|
VectorDestination dest;
|
||||||
|
|
||||||
|
cinfo.err = jpeg_std_error(&err.mgr);
|
||||||
|
err.mgr.error_exit = on_error;
|
||||||
|
err.mgr.output_message = on_message;
|
||||||
|
|
||||||
|
if (setjmp(err.escape)) {
|
||||||
|
jpeg_destroy_compress(&cinfo);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
jpeg_create_compress(&cinfo);
|
||||||
|
|
||||||
|
dest.out = &out;
|
||||||
|
dest.mgr.init_destination = dest_init;
|
||||||
|
dest.mgr.empty_output_buffer = dest_empty;
|
||||||
|
dest.mgr.term_destination = dest_term;
|
||||||
|
cinfo.dest = &dest.mgr;
|
||||||
|
|
||||||
|
cinfo.image_width = static_cast<JDIMENSION>(width);
|
||||||
|
cinfo.image_height = static_cast<JDIMENSION>(height);
|
||||||
|
cinfo.in_color_space = JCS_RGB;
|
||||||
|
cinfo.input_components = 3;
|
||||||
|
|
||||||
|
jpeg_set_defaults(&cinfo);
|
||||||
|
jpeg_set_quality(&cinfo, quality, TRUE);
|
||||||
|
|
||||||
|
// 4:2:0, matching what the capture path asked the previous encoder for
|
||||||
|
cinfo.comp_info[0].h_samp_factor = 2;
|
||||||
|
cinfo.comp_info[0].v_samp_factor = 2;
|
||||||
|
|
||||||
|
jpeg_start_compress(&cinfo, TRUE);
|
||||||
|
|
||||||
|
const size_t pitch = static_cast<size_t>(width) * 3;
|
||||||
|
while (cinfo.next_scanline < cinfo.image_height) {
|
||||||
|
auto row = const_cast<uint8_t *>(pixels + cinfo.next_scanline * pitch);
|
||||||
|
JSAMPROW rows[1] = { row };
|
||||||
|
jpeg_write_scanlines(&cinfo, rows, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
jpeg_finish_compress(&cinfo);
|
||||||
|
jpeg_destroy_compress(&cinfo);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#else // SPICE_JPEG
|
||||||
|
|
||||||
|
namespace jpeg_encoder {
|
||||||
|
|
||||||
|
// builds without libjpeg-turbo (the WinXP toolchains) simply cannot encode;
|
||||||
|
// callers already treat a false return as "no frame available"
|
||||||
|
bool encode(std::vector<uint8_t> &out, const uint8_t *, int, int, int) {
|
||||||
|
out.clear();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // SPICE_JPEG
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace jpeg_encoder {
|
||||||
|
|
||||||
|
// appends a baseline 4:2:0 JPEG of packed 24bpp RGB pixels to `out`
|
||||||
|
bool encode(
|
||||||
|
std::vector<uint8_t> &out,
|
||||||
|
const uint8_t *pixels,
|
||||||
|
int width,
|
||||||
|
int height,
|
||||||
|
int quality);
|
||||||
|
}
|
||||||
@@ -1,480 +1,480 @@
|
|||||||
#include "nvapi_impl.h"
|
#include "nvapi_impl.h"
|
||||||
|
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#include "external/nvapi/nvapi.h"
|
#include "external/nvapi/nvapi.h"
|
||||||
#include "hooks/libraryhook.h"
|
#include "hooks/libraryhook.h"
|
||||||
#include "util/logging.h"
|
#include "util/logging.h"
|
||||||
#include "util/sysutils.h"
|
#include "util/sysutils.h"
|
||||||
|
|
||||||
namespace nvapi_impl {
|
namespace nvapi_impl {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
constexpr unsigned int NVAPI_INITIALIZE_ID = 0x0150E828;
|
constexpr unsigned int NVAPI_INITIALIZE_ID = 0x0150E828;
|
||||||
constexpr unsigned int NVAPI_INITIALIZE_EX_ID = 0xAD298D3F;
|
constexpr unsigned int NVAPI_INITIALIZE_EX_ID = 0xAD298D3F;
|
||||||
constexpr unsigned int NVAPI_UNLOAD_ID = 0xD22BDD7E;
|
constexpr unsigned int NVAPI_UNLOAD_ID = 0xD22BDD7E;
|
||||||
constexpr unsigned int NVAPI_ENUM_PHYSICAL_GPUS_ID = 0xE5AC921F;
|
constexpr unsigned int NVAPI_ENUM_PHYSICAL_GPUS_ID = 0xE5AC921F;
|
||||||
constexpr unsigned int NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID = 0x0078DBA2;
|
constexpr unsigned int NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID = 0x0078DBA2;
|
||||||
constexpr unsigned int NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID = 0x1E9D8A31;
|
constexpr unsigned int NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID = 0x1E9D8A31;
|
||||||
constexpr unsigned int NVAPI_DISP_GET_DISPLAY_CONFIG_ID = 0x11ABCCF8;
|
constexpr unsigned int NVAPI_DISP_GET_DISPLAY_CONFIG_ID = 0x11ABCCF8;
|
||||||
constexpr unsigned int NVAPI_DISP_SET_DISPLAY_CONFIG_ID = 0x5D8CF8DE;
|
constexpr unsigned int NVAPI_DISP_SET_DISPLAY_CONFIG_ID = 0x5D8CF8DE;
|
||||||
|
|
||||||
constexpr char NVAPI_DLL_NAME_A[] = "nvapi64.dll";
|
constexpr char NVAPI_DLL_NAME_A[] = "nvapi64.dll";
|
||||||
|
|
||||||
struct SyntheticDisplay {
|
struct SyntheticDisplay {
|
||||||
NvU32 display_id;
|
NvU32 display_id;
|
||||||
NvU32 width;
|
NvU32 width;
|
||||||
NvU32 height;
|
NvU32 height;
|
||||||
NvU32 color_depth;
|
NvU32 color_depth;
|
||||||
NvS32 x;
|
NvS32 x;
|
||||||
NvS32 y;
|
NvS32 y;
|
||||||
NvU32 refresh_rate_1k;
|
NvU32 refresh_rate_1k;
|
||||||
NV_ROTATE rotation;
|
NV_ROTATE rotation;
|
||||||
bool primary;
|
bool primary;
|
||||||
};
|
};
|
||||||
|
|
||||||
static bool provider_initialized = false;
|
static bool provider_initialized = false;
|
||||||
static bool nvapi_initialized = false;
|
static bool nvapi_initialized = false;
|
||||||
static int gpu_handle_storage = 0;
|
static int gpu_handle_storage = 0;
|
||||||
// snapshot of the Win32 display state exposed through synthetic NVAPI
|
// snapshot of the Win32 display state exposed through synthetic NVAPI
|
||||||
static std::vector<SyntheticDisplay> displays;
|
static std::vector<SyntheticDisplay> displays;
|
||||||
|
|
||||||
static NvPhysicalGpuHandle get_gpu_handle() {
|
static NvPhysicalGpuHandle get_gpu_handle() {
|
||||||
return reinterpret_cast<NvPhysicalGpuHandle>(&gpu_handle_storage);
|
return reinterpret_cast<NvPhysicalGpuHandle>(&gpu_handle_storage);
|
||||||
}
|
}
|
||||||
|
|
||||||
static NV_ROTATE get_rotation(DWORD orientation) {
|
static NV_ROTATE get_rotation(DWORD orientation) {
|
||||||
switch (orientation) {
|
switch (orientation) {
|
||||||
case DMDO_90:
|
case DMDO_90:
|
||||||
return NV_ROTATE_90;
|
return NV_ROTATE_90;
|
||||||
case DMDO_180:
|
case DMDO_180:
|
||||||
return NV_ROTATE_180;
|
return NV_ROTATE_180;
|
||||||
case DMDO_270:
|
case DMDO_270:
|
||||||
return NV_ROTATE_270;
|
return NV_ROTATE_270;
|
||||||
default:
|
default:
|
||||||
return NV_ROTATE_0;
|
return NV_ROTATE_0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::vector<SyntheticDisplay> enumerate_displays(
|
static std::vector<SyntheticDisplay> enumerate_displays(
|
||||||
uint32_t main_refresh_hz,
|
uint32_t main_refresh_hz,
|
||||||
uint32_t sub_refresh_hz) {
|
uint32_t sub_refresh_hz) {
|
||||||
|
|
||||||
std::vector<SyntheticDisplay> result;
|
std::vector<SyntheticDisplay> result;
|
||||||
|
|
||||||
// reuse the active monitor list, then read live modes after -mainmonitor changes
|
// reuse the active monitor list, then read live modes after -mainmonitor changes
|
||||||
for (const auto &monitor : sysutils::enumerate_monitors()) {
|
for (const auto &monitor : sysutils::enumerate_monitors()) {
|
||||||
DEVMODEA mode {};
|
DEVMODEA mode {};
|
||||||
mode.dmSize = sizeof(mode);
|
mode.dmSize = sizeof(mode);
|
||||||
if (!EnumDisplaySettingsExA(
|
if (!EnumDisplaySettingsExA(
|
||||||
monitor.display_name.c_str(),
|
monitor.display_name.c_str(),
|
||||||
ENUM_CURRENT_SETTINGS,
|
ENUM_CURRENT_SETTINGS,
|
||||||
&mode,
|
&mode,
|
||||||
0)) {
|
0)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool primary = mode.dmPosition.x == 0 && mode.dmPosition.y == 0;
|
const bool primary = mode.dmPosition.x == 0 && mode.dmPosition.y == 0;
|
||||||
result.push_back({
|
result.push_back({
|
||||||
.display_id = 0,
|
.display_id = 0,
|
||||||
.width = mode.dmPelsWidth,
|
.width = mode.dmPelsWidth,
|
||||||
.height = mode.dmPelsHeight,
|
.height = mode.dmPelsHeight,
|
||||||
.color_depth = mode.dmBitsPerPel > 0 ? mode.dmBitsPerPel : 32,
|
.color_depth = mode.dmBitsPerPel > 0 ? mode.dmBitsPerPel : 32,
|
||||||
.x = mode.dmPosition.x,
|
.x = mode.dmPosition.x,
|
||||||
.y = mode.dmPosition.y,
|
.y = mode.dmPosition.y,
|
||||||
.refresh_rate_1k = 0,
|
.refresh_rate_1k = 0,
|
||||||
.rotation = get_rotation(mode.dmDisplayOrientation),
|
.rotation = get_rotation(mode.dmDisplayOrientation),
|
||||||
.primary = primary,
|
.primary = primary,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
std::stable_sort(result.begin(), result.end(), [](const auto &left, const auto &right) {
|
std::stable_sort(result.begin(), result.end(), [](const auto &left, const auto &right) {
|
||||||
return left.primary && !right.primary;
|
return left.primary && !right.primary;
|
||||||
});
|
});
|
||||||
|
|
||||||
if (result.size() > 2) {
|
if (result.size() > 2) {
|
||||||
result.resize(2);
|
result.resize(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result.empty()) {
|
if (result.empty()) {
|
||||||
result.push_back({
|
result.push_back({
|
||||||
.display_id = 0,
|
.display_id = 0,
|
||||||
.width = 1920,
|
.width = 1920,
|
||||||
.height = 1080,
|
.height = 1080,
|
||||||
.color_depth = 32,
|
.color_depth = 32,
|
||||||
.x = 0,
|
.x = 0,
|
||||||
.y = 0,
|
.y = 0,
|
||||||
.refresh_rate_1k = 0,
|
.refresh_rate_1k = 0,
|
||||||
.rotation = NV_ROTATE_0,
|
.rotation = NV_ROTATE_0,
|
||||||
.primary = true,
|
.primary = true,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t index = 0; index < result.size(); index++) {
|
for (size_t index = 0; index < result.size(); index++) {
|
||||||
auto &display = result[index];
|
auto &display = result[index];
|
||||||
display.primary = index == 0;
|
display.primary = index == 0;
|
||||||
display.display_id = 0x80000000u | static_cast<NvU32>(index + 1);
|
display.display_id = 0x80000000u | static_cast<NvU32>(index + 1);
|
||||||
const uint32_t refresh_hz = index == 0 ? main_refresh_hz : sub_refresh_hz;
|
const uint32_t refresh_hz = index == 0 ? main_refresh_hz : sub_refresh_hz;
|
||||||
display.refresh_rate_1k = refresh_hz * 1000;
|
display.refresh_rate_1k = refresh_hz * 1000;
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// initializes NVAPI for the calling process.
|
// initializes NVAPI for the calling process.
|
||||||
// marks the synthetic provider initialized without contacting a driver.
|
// marks the synthetic provider initialized without contacting a driver.
|
||||||
static NvAPI_Status __cdecl NvAPI_Initialize_impl() {
|
static NvAPI_Status __cdecl NvAPI_Initialize_impl() {
|
||||||
log_misc("nvapi_impl", "NvAPI_Initialize");
|
log_misc("nvapi_impl", "NvAPI_Initialize");
|
||||||
nvapi_initialized = true;
|
nvapi_initialized = true;
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// initializes NVAPI with additional client flags.
|
// initializes NVAPI with additional client flags.
|
||||||
// accepts the flags and marks the synthetic provider initialized.
|
// accepts the flags and marks the synthetic provider initialized.
|
||||||
static NvAPI_Status __cdecl NvAPI_InitializeEx_impl(NvU32 flags) {
|
static NvAPI_Status __cdecl NvAPI_InitializeEx_impl(NvU32 flags) {
|
||||||
log_misc("nvapi_impl", "NvAPI_InitializeEx(flags={:#x})", flags);
|
log_misc("nvapi_impl", "NvAPI_InitializeEx(flags={:#x})", flags);
|
||||||
nvapi_initialized = true;
|
nvapi_initialized = true;
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// releases NVAPI state held for the calling process.
|
// releases NVAPI state held for the calling process.
|
||||||
// clears the synthetic initialization state while leaving the provider installed.
|
// clears the synthetic initialization state while leaving the provider installed.
|
||||||
static NvAPI_Status __cdecl NvAPI_Unload_impl() {
|
static NvAPI_Status __cdecl NvAPI_Unload_impl() {
|
||||||
log_misc("nvapi_impl", "NvAPI_Unload");
|
log_misc("nvapi_impl", "NvAPI_Unload");
|
||||||
nvapi_initialized = false;
|
nvapi_initialized = false;
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// enumerates physical GPU handles managed by the NVIDIA driver.
|
// enumerates physical GPU handles managed by the NVIDIA driver.
|
||||||
// returns one stable synthetic GPU containing all exposed displays.
|
// returns one stable synthetic GPU containing all exposed displays.
|
||||||
static NvAPI_Status __cdecl NvAPI_EnumPhysicalGPUs_impl(
|
static NvAPI_Status __cdecl NvAPI_EnumPhysicalGPUs_impl(
|
||||||
NvPhysicalGpuHandle gpu_handles[NVAPI_MAX_PHYSICAL_GPUS],
|
NvPhysicalGpuHandle gpu_handles[NVAPI_MAX_PHYSICAL_GPUS],
|
||||||
NvU32 *gpu_count) {
|
NvU32 *gpu_count) {
|
||||||
|
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_EnumPhysicalGPUs(handles={}, count={})",
|
"NvAPI_EnumPhysicalGPUs(handles={}, count={})",
|
||||||
fmt::ptr(gpu_handles),
|
fmt::ptr(gpu_handles),
|
||||||
fmt::ptr(gpu_count));
|
fmt::ptr(gpu_count));
|
||||||
|
|
||||||
if (!nvapi_initialized) {
|
if (!nvapi_initialized) {
|
||||||
return NVAPI_API_NOT_INITIALIZED;
|
return NVAPI_API_NOT_INITIALIZED;
|
||||||
}
|
}
|
||||||
if (gpu_handles == nullptr || gpu_count == nullptr) {
|
if (gpu_handles == nullptr || gpu_count == nullptr) {
|
||||||
return NVAPI_INVALID_ARGUMENT;
|
return NVAPI_INVALID_ARGUMENT;
|
||||||
}
|
}
|
||||||
|
|
||||||
gpu_handles[0] = get_gpu_handle();
|
gpu_handles[0] = get_gpu_handle();
|
||||||
*gpu_count = 1;
|
*gpu_count = 1;
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_EnumPhysicalGPUs - gpu={}, count={}",
|
"NvAPI_EnumPhysicalGPUs - gpu={}, count={}",
|
||||||
fmt::ptr(gpu_handles[0]),
|
fmt::ptr(gpu_handles[0]),
|
||||||
*gpu_count);
|
*gpu_count);
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// returns connected display descriptors for a physical GPU.
|
// returns connected display descriptors for a physical GPU.
|
||||||
// exposes the monitor snapshot as DP primary and HDMI secondary displays.
|
// exposes the monitor snapshot as DP primary and HDMI secondary displays.
|
||||||
static NvAPI_Status __cdecl NvAPI_GPU_GetConnectedDisplayIds_impl(
|
static NvAPI_Status __cdecl NvAPI_GPU_GetConnectedDisplayIds_impl(
|
||||||
NvPhysicalGpuHandle gpu_handle,
|
NvPhysicalGpuHandle gpu_handle,
|
||||||
NV_GPU_DISPLAYIDS *display_ids,
|
NV_GPU_DISPLAYIDS *display_ids,
|
||||||
NvU32 *display_id_count,
|
NvU32 *display_id_count,
|
||||||
NvU32 flags) {
|
NvU32 flags) {
|
||||||
|
|
||||||
const NvU32 input_count = display_id_count != nullptr ? *display_id_count : 0;
|
const NvU32 input_count = display_id_count != nullptr ? *display_id_count : 0;
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_GPU_GetConnectedDisplayIds(gpu={}, ids={}, count={}, flags={:#x})",
|
"NvAPI_GPU_GetConnectedDisplayIds(gpu={}, ids={}, count={}, flags={:#x})",
|
||||||
fmt::ptr(gpu_handle),
|
fmt::ptr(gpu_handle),
|
||||||
fmt::ptr(display_ids),
|
fmt::ptr(display_ids),
|
||||||
input_count,
|
input_count,
|
||||||
flags);
|
flags);
|
||||||
|
|
||||||
if (!nvapi_initialized) {
|
if (!nvapi_initialized) {
|
||||||
return NVAPI_API_NOT_INITIALIZED;
|
return NVAPI_API_NOT_INITIALIZED;
|
||||||
}
|
}
|
||||||
if (gpu_handle != get_gpu_handle()) {
|
if (gpu_handle != get_gpu_handle()) {
|
||||||
return NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE;
|
return NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE;
|
||||||
}
|
}
|
||||||
if (display_id_count == nullptr) {
|
if (display_id_count == nullptr) {
|
||||||
return NVAPI_INVALID_ARGUMENT;
|
return NVAPI_INVALID_ARGUMENT;
|
||||||
}
|
}
|
||||||
|
|
||||||
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
||||||
if (display_ids == nullptr) {
|
if (display_ids == nullptr) {
|
||||||
*display_id_count = required_count;
|
*display_id_count = required_count;
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_GPU_GetConnectedDisplayIds - required_count={}",
|
"NvAPI_GPU_GetConnectedDisplayIds - required_count={}",
|
||||||
required_count);
|
required_count);
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
const NvU32 capacity = *display_id_count;
|
const NvU32 capacity = *display_id_count;
|
||||||
*display_id_count = required_count;
|
*display_id_count = required_count;
|
||||||
if (capacity < required_count) {
|
if (capacity < required_count) {
|
||||||
return NVAPI_INSUFFICIENT_BUFFER;
|
return NVAPI_INSUFFICIENT_BUFFER;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (NvU32 index = 0; index < required_count; index++) {
|
for (NvU32 index = 0; index < required_count; index++) {
|
||||||
const auto &source = displays[index];
|
const auto &source = displays[index];
|
||||||
auto &destination = display_ids[index];
|
auto &destination = display_ids[index];
|
||||||
destination = {};
|
destination = {};
|
||||||
destination.version = NV_GPU_DISPLAYIDS_VER;
|
destination.version = NV_GPU_DISPLAYIDS_VER;
|
||||||
destination.connectorType = source.primary ?
|
destination.connectorType = source.primary ?
|
||||||
NV_MONITOR_CONN_TYPE_DP : NV_MONITOR_CONN_TYPE_HDMI;
|
NV_MONITOR_CONN_TYPE_DP : NV_MONITOR_CONN_TYPE_HDMI;
|
||||||
destination.displayId = source.display_id;
|
destination.displayId = source.display_id;
|
||||||
destination.isActive = 1;
|
destination.isActive = 1;
|
||||||
destination.isOSVisible = 1;
|
destination.isOSVisible = 1;
|
||||||
destination.isConnected = 1;
|
destination.isConnected = 1;
|
||||||
destination.isPhysicallyConnected = 1;
|
destination.isPhysicallyConnected = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_GPU_GetConnectedDisplayIds - returned_count={}",
|
"NvAPI_GPU_GetConnectedDisplayIds - returned_count={}",
|
||||||
required_count);
|
required_count);
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// returns the NVAPI display ID associated with the Windows GDI primary.
|
// returns the NVAPI display ID associated with the Windows GDI primary.
|
||||||
// returns the first synthetic display, ordered from the live desktop origin.
|
// returns the first synthetic display, ordered from the live desktop origin.
|
||||||
static NvAPI_Status __cdecl NvAPI_DISP_GetGDIPrimaryDisplayId_impl(NvU32 *display_id) {
|
static NvAPI_Status __cdecl NvAPI_DISP_GetGDIPrimaryDisplayId_impl(NvU32 *display_id) {
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_DISP_GetGDIPrimaryDisplayId(display_id={})",
|
"NvAPI_DISP_GetGDIPrimaryDisplayId(display_id={})",
|
||||||
fmt::ptr(display_id));
|
fmt::ptr(display_id));
|
||||||
|
|
||||||
if (!nvapi_initialized) {
|
if (!nvapi_initialized) {
|
||||||
return NVAPI_API_NOT_INITIALIZED;
|
return NVAPI_API_NOT_INITIALIZED;
|
||||||
}
|
}
|
||||||
if (display_id == nullptr || displays.empty()) {
|
if (display_id == nullptr || displays.empty()) {
|
||||||
return NVAPI_INVALID_ARGUMENT;
|
return NVAPI_INVALID_ARGUMENT;
|
||||||
}
|
}
|
||||||
|
|
||||||
*display_id = displays.front().display_id;
|
*display_id = displays.front().display_id;
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_DISP_GetGDIPrimaryDisplayId - display_id={:#x}",
|
"NvAPI_DISP_GetGDIPrimaryDisplayId - display_id={:#x}",
|
||||||
*display_id);
|
*display_id);
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void fill_source_mode(
|
static void fill_source_mode(
|
||||||
NV_DISPLAYCONFIG_SOURCE_MODE_INFO *destination,
|
NV_DISPLAYCONFIG_SOURCE_MODE_INFO *destination,
|
||||||
const SyntheticDisplay &source) {
|
const SyntheticDisplay &source) {
|
||||||
|
|
||||||
if (destination == nullptr) {
|
if (destination == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
*destination = {};
|
*destination = {};
|
||||||
destination->resolution.width = source.width;
|
destination->resolution.width = source.width;
|
||||||
destination->resolution.height = source.height;
|
destination->resolution.height = source.height;
|
||||||
destination->resolution.colorDepth = source.color_depth;
|
destination->resolution.colorDepth = source.color_depth;
|
||||||
destination->colorFormat = NV_FORMAT_A8R8G8B8;
|
destination->colorFormat = NV_FORMAT_A8R8G8B8;
|
||||||
destination->position.x = source.x;
|
destination->position.x = source.x;
|
||||||
destination->position.y = source.y;
|
destination->position.y = source.y;
|
||||||
destination->spanningOrientation = NV_DISPLAYCONFIG_SPAN_NONE;
|
destination->spanningOrientation = NV_DISPLAYCONFIG_SPAN_NONE;
|
||||||
destination->bGDIPrimary = source.primary ? 1 : 0;
|
destination->bGDIPrimary = source.primary ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static NvAPI_Status fill_target(
|
static NvAPI_Status fill_target(
|
||||||
NV_DISPLAYCONFIG_PATH_TARGET_INFO *destination,
|
NV_DISPLAYCONFIG_PATH_TARGET_INFO *destination,
|
||||||
const SyntheticDisplay &source,
|
const SyntheticDisplay &source,
|
||||||
NvU32 target_id) {
|
NvU32 target_id) {
|
||||||
|
|
||||||
if (destination == nullptr) {
|
if (destination == nullptr) {
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto *details = destination->details;
|
auto *details = destination->details;
|
||||||
destination->displayId = source.display_id;
|
destination->displayId = source.display_id;
|
||||||
destination->targetId = target_id;
|
destination->targetId = target_id;
|
||||||
|
|
||||||
if (details == nullptr) {
|
if (details == nullptr) {
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
if (details->version != NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER) {
|
if (details->version != NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER) {
|
||||||
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
||||||
}
|
}
|
||||||
|
|
||||||
*details = {};
|
*details = {};
|
||||||
details->version = NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER;
|
details->version = NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER;
|
||||||
details->rotation = source.rotation;
|
details->rotation = source.rotation;
|
||||||
details->scaling = NV_SCALING_DEFAULT;
|
details->scaling = NV_SCALING_DEFAULT;
|
||||||
details->refreshRate1K = source.refresh_rate_1k;
|
details->refreshRate1K = source.refresh_rate_1k;
|
||||||
details->timingOverride = NV_TIMING_OVERRIDE_CURRENT;
|
details->timingOverride = NV_TIMING_OVERRIDE_CURRENT;
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// retrieves the current global display topology through NVAPI's three-pass contract.
|
// retrieves the current global display topology through NVAPI's three-pass contract.
|
||||||
// fills caller-owned buffers from the synthetic monitor snapshot and configured rates.
|
// fills caller-owned buffers from the synthetic monitor snapshot and configured rates.
|
||||||
static NvAPI_Status __cdecl NvAPI_DISP_GetDisplayConfig_impl(
|
static NvAPI_Status __cdecl NvAPI_DISP_GetDisplayConfig_impl(
|
||||||
NvU32 *path_info_count,
|
NvU32 *path_info_count,
|
||||||
NV_DISPLAYCONFIG_PATH_INFO *path_info) {
|
NV_DISPLAYCONFIG_PATH_INFO *path_info) {
|
||||||
|
|
||||||
const NvU32 input_count = path_info_count != nullptr ? *path_info_count : 0;
|
const NvU32 input_count = path_info_count != nullptr ? *path_info_count : 0;
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_DISP_GetDisplayConfig(count={}, paths={})",
|
"NvAPI_DISP_GetDisplayConfig(count={}, paths={})",
|
||||||
input_count,
|
input_count,
|
||||||
fmt::ptr(path_info));
|
fmt::ptr(path_info));
|
||||||
|
|
||||||
if (!nvapi_initialized) {
|
if (!nvapi_initialized) {
|
||||||
return NVAPI_API_NOT_INITIALIZED;
|
return NVAPI_API_NOT_INITIALIZED;
|
||||||
}
|
}
|
||||||
if (path_info_count == nullptr) {
|
if (path_info_count == nullptr) {
|
||||||
return NVAPI_INVALID_ARGUMENT;
|
return NVAPI_INVALID_ARGUMENT;
|
||||||
}
|
}
|
||||||
|
|
||||||
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
const NvU32 required_count = static_cast<NvU32>(displays.size());
|
||||||
if (path_info == nullptr) {
|
if (path_info == nullptr) {
|
||||||
*path_info_count = required_count;
|
*path_info_count = required_count;
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_DISP_GetDisplayConfig - required_count={}",
|
"NvAPI_DISP_GetDisplayConfig - required_count={}",
|
||||||
required_count);
|
required_count);
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
const NvU32 capacity = *path_info_count;
|
const NvU32 capacity = *path_info_count;
|
||||||
*path_info_count = required_count;
|
*path_info_count = required_count;
|
||||||
if (capacity < required_count) {
|
if (capacity < required_count) {
|
||||||
return NVAPI_INSUFFICIENT_BUFFER;
|
return NVAPI_INSUFFICIENT_BUFFER;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (NvU32 index = 0; index < required_count; index++) {
|
for (NvU32 index = 0; index < required_count; index++) {
|
||||||
auto &path = path_info[index];
|
auto &path = path_info[index];
|
||||||
if (path.version != NV_DISPLAYCONFIG_PATH_INFO_VER2) {
|
if (path.version != NV_DISPLAYCONFIG_PATH_INFO_VER2) {
|
||||||
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
return NVAPI_INCOMPATIBLE_STRUCT_VERSION;
|
||||||
}
|
}
|
||||||
if (path.targetInfo != nullptr && path.targetInfoCount < 1) {
|
if (path.targetInfo != nullptr && path.targetInfoCount < 1) {
|
||||||
return NVAPI_INSUFFICIENT_BUFFER;
|
return NVAPI_INSUFFICIENT_BUFFER;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto &display = displays[index];
|
const auto &display = displays[index];
|
||||||
path.sourceId = index;
|
path.sourceId = index;
|
||||||
path.targetInfoCount = 1;
|
path.targetInfoCount = 1;
|
||||||
path.IsNonNVIDIAAdapter = 0;
|
path.IsNonNVIDIAAdapter = 0;
|
||||||
path.pOSAdapterID = nullptr;
|
path.pOSAdapterID = nullptr;
|
||||||
fill_source_mode(path.sourceModeInfo, display);
|
fill_source_mode(path.sourceModeInfo, display);
|
||||||
|
|
||||||
const NvAPI_Status status = fill_target(path.targetInfo, display, index);
|
const NvAPI_Status status = fill_target(path.targetInfo, display, index);
|
||||||
if (status != NVAPI_OK) {
|
if (status != NVAPI_OK) {
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_DISP_GetDisplayConfig - returned_count={}",
|
"NvAPI_DISP_GetDisplayConfig - returned_count={}",
|
||||||
required_count);
|
required_count);
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
// applies a supplied global display topology through the NVIDIA driver.
|
// applies a supplied global display topology through the NVIDIA driver.
|
||||||
// accepts the cabinet topology without making any changes to Windows.
|
// accepts the cabinet topology without making any changes to Windows.
|
||||||
static NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_impl(
|
static NvAPI_Status __cdecl NvAPI_DISP_SetDisplayConfig_impl(
|
||||||
NvU32 path_info_count,
|
NvU32 path_info_count,
|
||||||
NV_DISPLAYCONFIG_PATH_INFO *path_info,
|
NV_DISPLAYCONFIG_PATH_INFO *path_info,
|
||||||
NvU32 flags) {
|
NvU32 flags) {
|
||||||
|
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_DISP_SetDisplayConfig(count={}, paths={}, flags={:#x})",
|
"NvAPI_DISP_SetDisplayConfig(count={}, paths={}, flags={:#x})",
|
||||||
path_info_count,
|
path_info_count,
|
||||||
fmt::ptr(path_info),
|
fmt::ptr(path_info),
|
||||||
flags);
|
flags);
|
||||||
|
|
||||||
if (!nvapi_initialized) {
|
if (!nvapi_initialized) {
|
||||||
return NVAPI_API_NOT_INITIALIZED;
|
return NVAPI_API_NOT_INITIALIZED;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_misc("nvapi_impl", "NvAPI_DISP_SetDisplayConfig - return synthetic success");
|
log_misc("nvapi_impl", "NvAPI_DISP_SetDisplayConfig - return synthetic success");
|
||||||
return NVAPI_OK;
|
return NVAPI_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
static uintptr_t *query_result(T function) {
|
static uintptr_t *query_result(T function) {
|
||||||
return reinterpret_cast<uintptr_t *>(function);
|
return reinterpret_cast<uintptr_t *>(function);
|
||||||
}
|
}
|
||||||
|
|
||||||
// resolves an NVAPI function ID to its implementation address.
|
// resolves an NVAPI function ID to its implementation address.
|
||||||
// exposes only the synthetic entry points used by KFC and rejects all others.
|
// exposes only the synthetic entry points used by KFC and rejects all others.
|
||||||
static uintptr_t *__cdecl NvAPI_QueryInterface_impl(unsigned int function_id) {
|
static uintptr_t *__cdecl NvAPI_QueryInterface_impl(unsigned int function_id) {
|
||||||
uintptr_t *result = nullptr;
|
uintptr_t *result = nullptr;
|
||||||
switch (function_id) {
|
switch (function_id) {
|
||||||
case NVAPI_INITIALIZE_ID:
|
case NVAPI_INITIALIZE_ID:
|
||||||
result = query_result(NvAPI_Initialize_impl);
|
result = query_result(NvAPI_Initialize_impl);
|
||||||
break;
|
break;
|
||||||
case NVAPI_INITIALIZE_EX_ID:
|
case NVAPI_INITIALIZE_EX_ID:
|
||||||
result = query_result(NvAPI_InitializeEx_impl);
|
result = query_result(NvAPI_InitializeEx_impl);
|
||||||
break;
|
break;
|
||||||
case NVAPI_UNLOAD_ID:
|
case NVAPI_UNLOAD_ID:
|
||||||
result = query_result(NvAPI_Unload_impl);
|
result = query_result(NvAPI_Unload_impl);
|
||||||
break;
|
break;
|
||||||
case NVAPI_ENUM_PHYSICAL_GPUS_ID:
|
case NVAPI_ENUM_PHYSICAL_GPUS_ID:
|
||||||
result = query_result(NvAPI_EnumPhysicalGPUs_impl);
|
result = query_result(NvAPI_EnumPhysicalGPUs_impl);
|
||||||
break;
|
break;
|
||||||
case NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID:
|
case NVAPI_GPU_GET_CONNECTED_DISPLAY_IDS_ID:
|
||||||
result = query_result(NvAPI_GPU_GetConnectedDisplayIds_impl);
|
result = query_result(NvAPI_GPU_GetConnectedDisplayIds_impl);
|
||||||
break;
|
break;
|
||||||
case NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID:
|
case NVAPI_DISP_GET_GDI_PRIMARY_DISPLAY_ID:
|
||||||
result = query_result(NvAPI_DISP_GetGDIPrimaryDisplayId_impl);
|
result = query_result(NvAPI_DISP_GetGDIPrimaryDisplayId_impl);
|
||||||
break;
|
break;
|
||||||
case NVAPI_DISP_GET_DISPLAY_CONFIG_ID:
|
case NVAPI_DISP_GET_DISPLAY_CONFIG_ID:
|
||||||
result = query_result(NvAPI_DISP_GetDisplayConfig_impl);
|
result = query_result(NvAPI_DISP_GetDisplayConfig_impl);
|
||||||
break;
|
break;
|
||||||
case NVAPI_DISP_SET_DISPLAY_CONFIG_ID:
|
case NVAPI_DISP_SET_DISPLAY_CONFIG_ID:
|
||||||
result = query_result(NvAPI_DISP_SetDisplayConfig_impl);
|
result = query_result(NvAPI_DISP_SetDisplayConfig_impl);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
log_misc(
|
log_misc(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"NvAPI_QueryInterface(0x{:x}) - {}",
|
"NvAPI_QueryInterface(0x{:x}) - {}",
|
||||||
function_id,
|
function_id,
|
||||||
result != nullptr ? "implemented" : "unsupported");
|
result != nullptr ? "implemented" : "unsupported");
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz) {
|
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz) {
|
||||||
if (provider_initialized) {
|
if (provider_initialized) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (dll == nullptr) {
|
if (dll == nullptr) {
|
||||||
log_warning("nvapi_impl", "invalid synthetic module handle");
|
log_warning("nvapi_impl", "invalid synthetic module handle");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
displays = enumerate_displays(main_refresh_hz, sub_refresh_hz);
|
displays = enumerate_displays(main_refresh_hz, sub_refresh_hz);
|
||||||
libraryhook_hook_library(NVAPI_DLL_NAME_A, dll);
|
libraryhook_hook_library(NVAPI_DLL_NAME_A, dll);
|
||||||
libraryhook_hook_proc("nvapi_QueryInterface", NvAPI_QueryInterface_impl);
|
libraryhook_hook_proc("nvapi_QueryInterface", NvAPI_QueryInterface_impl);
|
||||||
libraryhook_enable();
|
libraryhook_enable();
|
||||||
|
|
||||||
provider_initialized = true;
|
provider_initialized = true;
|
||||||
log_info(
|
log_info(
|
||||||
"nvapi_impl",
|
"nvapi_impl",
|
||||||
"synthetic {} enabled with {} display(s), main={} Hz, sub={} Hz",
|
"synthetic {} enabled with {} display(s), main={} Hz, sub={} Hz",
|
||||||
NVAPI_DLL_NAME_A,
|
NVAPI_DLL_NAME_A,
|
||||||
displays.size(),
|
displays.size(),
|
||||||
main_refresh_hz,
|
main_refresh_hz,
|
||||||
sub_refresh_hz);
|
sub_refresh_hz);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,14 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
namespace nvapi_impl {
|
namespace nvapi_impl {
|
||||||
|
|
||||||
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz);
|
bool initialize(HINSTANCE dll, uint32_t main_refresh_hz, uint32_t sub_refresh_hz);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+22
-10
@@ -26,13 +26,13 @@ constexpr UINT CODEPAGE_SHIFT_JIS = 932;
|
|||||||
static decltype(GetACP) *GetACP_orig = nullptr;
|
static decltype(GetACP) *GetACP_orig = nullptr;
|
||||||
static decltype(GetOEMCP) *GetOEMCP_orig = nullptr;
|
static decltype(GetOEMCP) *GetOEMCP_orig = nullptr;
|
||||||
static decltype(MultiByteToWideChar) *MultiByteToWideChar_orig = nullptr;
|
static decltype(MultiByteToWideChar) *MultiByteToWideChar_orig = nullptr;
|
||||||
|
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
|
||||||
static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
|
static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
|
||||||
|
|
||||||
#ifdef SPICE64
|
#ifdef SPICE64
|
||||||
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
|
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
|
||||||
static decltype(IsDBCSLeadByte) *IsDBCSLeadByte_orig = nullptr;
|
static decltype(IsDBCSLeadByte) *IsDBCSLeadByte_orig = nullptr;
|
||||||
static decltype(IsDBCSLeadByteEx) *IsDBCSLeadByteEx_orig = nullptr;
|
static decltype(IsDBCSLeadByteEx) *IsDBCSLeadByteEx_orig = nullptr;
|
||||||
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
|
|
||||||
static decltype(GetLocaleInfoA) *GetLocaleInfoA_orig = nullptr;
|
static decltype(GetLocaleInfoA) *GetLocaleInfoA_orig = nullptr;
|
||||||
static decltype(GetThreadLocale) *GetThreadLocale_orig = nullptr;
|
static decltype(GetThreadLocale) *GetThreadLocale_orig = nullptr;
|
||||||
#endif
|
#endif
|
||||||
@@ -209,6 +209,8 @@ static BOOL WINAPI IsDBCSLeadByteEx_hook(
|
|||||||
return IsDBCSLeadByteEx_orig(CodePage, TestChar);
|
return IsDBCSLeadByteEx_orig(CodePage, TestChar);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
static
|
static
|
||||||
int
|
int
|
||||||
WINAPI
|
WINAPI
|
||||||
@@ -244,6 +246,8 @@ WideCharToMultiByte_hook(
|
|||||||
lpUsedDefaultChar);
|
lpUsedDefaultChar);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef SPICE64
|
||||||
|
|
||||||
int
|
int
|
||||||
WINAPI
|
WINAPI
|
||||||
GetLocaleInfoA_hook(
|
GetLocaleInfoA_hook(
|
||||||
@@ -343,15 +347,6 @@ void hooks::lang::early_init() {
|
|||||||
&IsDBCSLeadByte_orig);
|
&IsDBCSLeadByte_orig);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (games::gitadora::is_arena_model() || avs::game::is_model("T44")) {
|
|
||||||
log_info("hooks::lang", "hooking WideCharToMultiByte");
|
|
||||||
detour::trampoline_try(
|
|
||||||
"kernel32.dll",
|
|
||||||
"WideCharToMultiByte",
|
|
||||||
WideCharToMultiByte_hook,
|
|
||||||
&WideCharToMultiByte_orig);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (games::popn::is_pikapika_model() && native_code_page == CP_UTF8) {
|
if (games::popn::is_pikapika_model() && native_code_page == CP_UTF8) {
|
||||||
detour::trampoline_try(
|
detour::trampoline_try(
|
||||||
"kernel32.dll",
|
"kernel32.dll",
|
||||||
@@ -362,6 +357,23 @@ void hooks::lang::early_init() {
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef SPICE64
|
||||||
|
const auto hook_wide_char_to_multi_byte =
|
||||||
|
games::gitadora::is_arena_model() || avs::game::is_model("T44");
|
||||||
|
#else
|
||||||
|
// XG2 converts UTF-8 property strings through CP_ACP before rendering.
|
||||||
|
const auto hook_wide_char_to_multi_byte = avs::game::is_model({ "K32", "K33" });
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (hook_wide_char_to_multi_byte) {
|
||||||
|
log_info("hooks::lang", "hooking WideCharToMultiByte");
|
||||||
|
detour::trampoline_try(
|
||||||
|
"kernel32.dll",
|
||||||
|
"WideCharToMultiByte",
|
||||||
|
WideCharToMultiByte_hook,
|
||||||
|
&WideCharToMultiByte_orig);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void hooks::lang::init() {
|
void hooks::lang::init() {
|
||||||
|
|||||||
@@ -14,6 +14,7 @@
|
|||||||
#include "acio/icca/icca.h"
|
#include "acio/icca/icca.h"
|
||||||
#include "acio/mdxf/mdxf.h"
|
#include "acio/mdxf/mdxf.h"
|
||||||
#include "api/controller.h"
|
#include "api/controller.h"
|
||||||
|
#include "api/stream_server.h"
|
||||||
#include "avs/automap.h"
|
#include "avs/automap.h"
|
||||||
#include "avs/core.h"
|
#include "avs/core.h"
|
||||||
#include "avs/ea3.h"
|
#include "avs/ea3.h"
|
||||||
@@ -90,13 +91,13 @@
|
|||||||
#include "launcher/launcher.h"
|
#include "launcher/launcher.h"
|
||||||
#include "launcher/logger.h"
|
#include "launcher/logger.h"
|
||||||
#include "launcher/signal.h"
|
#include "launcher/signal.h"
|
||||||
#include "launcher/superexit.h"
|
|
||||||
#include "launcher/richpresence.h"
|
#include "launcher/richpresence.h"
|
||||||
#include "launcher/shutdown.h"
|
#include "launcher/shutdown.h"
|
||||||
#include "launcher/options.h"
|
#include "launcher/options.h"
|
||||||
#include "misc/bt5api.h"
|
#include "misc/bt5api.h"
|
||||||
#include "misc/device.h"
|
#include "misc/device.h"
|
||||||
#include "misc/eamuse.h"
|
#include "misc/eamuse.h"
|
||||||
|
#include "misc/hotkeys.h"
|
||||||
#include "misc/extdev.h"
|
#include "misc/extdev.h"
|
||||||
#include "misc/ami2000.h"
|
#include "misc/ami2000.h"
|
||||||
#include "misc/sciunit.h"
|
#include "misc/sciunit.h"
|
||||||
@@ -153,6 +154,7 @@ std::string CARD_OVERRIDES[2];
|
|||||||
|
|
||||||
// sub-systems
|
// sub-systems
|
||||||
std::unique_ptr<api::Controller> API_CONTROLLER;
|
std::unique_ptr<api::Controller> API_CONTROLLER;
|
||||||
|
std::unique_ptr<api::StreamServer> API_STREAM_SERVER;
|
||||||
std::unique_ptr<rawinput::RawInputManager> RI_MGR;
|
std::unique_ptr<rawinput::RawInputManager> RI_MGR;
|
||||||
|
|
||||||
// trigger NVIDIA Optimus & AMD Enduro High Performance Graphics
|
// trigger NVIDIA Optimus & AMD Enduro High Performance Graphics
|
||||||
@@ -201,6 +203,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
bool api_pretty = false;
|
bool api_pretty = false;
|
||||||
bool api_debug = false;
|
bool api_debug = false;
|
||||||
unsigned short api_port = 1337;
|
unsigned short api_port = 1337;
|
||||||
|
bool api_stream_enable = false;
|
||||||
std::string api_pass = "";
|
std::string api_pass = "";
|
||||||
std::vector<std::string> api_serial_port;
|
std::vector<std::string> api_serial_port;
|
||||||
std::vector<DWORD> api_serial_baud;
|
std::vector<DWORD> api_serial_baud;
|
||||||
@@ -1035,6 +1038,9 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::APIScreenMirrorDivide].is_active()) {
|
if (options[launcher::Options::APIScreenMirrorDivide].is_active()) {
|
||||||
api::modules::CAPTURE_DIVIDE = options[launcher::Options::APIScreenMirrorDivide].value_uint32();
|
api::modules::CAPTURE_DIVIDE = options[launcher::Options::APIScreenMirrorDivide].value_uint32();
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::APIStreamEnable].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
|
api_stream_enable = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (options[launcher::Options::DisableDebugHooks].value_bool()) {
|
if (options[launcher::Options::DisableDebugHooks].value_bool()) {
|
||||||
debughook::DEBUGHOOK_LOGGING = false;
|
debughook::DEBUGHOOK_LOGGING = false;
|
||||||
@@ -1106,6 +1112,12 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
if (options[launcher::Options::ScreenshotFolder].is_active()) {
|
if (options[launcher::Options::ScreenshotFolder].is_active()) {
|
||||||
GRAPHICS_SCREENSHOT_DIR = options[launcher::Options::ScreenshotFolder].value_text();
|
GRAPHICS_SCREENSHOT_DIR = options[launcher::Options::ScreenshotFolder].value_text();
|
||||||
}
|
}
|
||||||
|
if (options[launcher::Options::ScreenshotIncludeOverlay].value_bool()) {
|
||||||
|
GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY = true;
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::ScreenshotSubscreens].value_bool()) {
|
||||||
|
GRAPHICS_SCREENSHOT_SUBSCREENS = true;
|
||||||
|
}
|
||||||
if (options[launcher::Options::DisableColoredOutput].value_bool()) {
|
if (options[launcher::Options::DisableColoredOutput].value_bool()) {
|
||||||
logger::COLOR = false;
|
logger::COLOR = false;
|
||||||
}
|
}
|
||||||
@@ -1680,6 +1692,26 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (options[launcher::Options::PathToModules].is_active() && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
|
log_warning(
|
||||||
|
"launcher",
|
||||||
|
"WARNING - user specified -modules option\n\n\n"
|
||||||
|
"!!! !!!\n"
|
||||||
|
"!!! Using -modules changes which game DLLs get loaded! !!!\n"
|
||||||
|
"!!! Unless you know exactly what you are doing, clear -modules !!!\n"
|
||||||
|
"!!! and try again; usually this is accidentally set by users !!!\n"
|
||||||
|
"!!! without understanding the implications. !!!\n"
|
||||||
|
"!!! !!!\n"
|
||||||
|
);
|
||||||
|
deferredlogs::defer_error_messages({
|
||||||
|
"-modules option specified by user",
|
||||||
|
" game DLLs and patches are loaded from that folder instead of the spice folder,",
|
||||||
|
" and it is also prepended to the DLL search path, so dependencies may resolve to",
|
||||||
|
" unexpected copies; instead, clear -modules option and place spice binaries in",
|
||||||
|
" the intended game directory",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
|
if (launcher::signal::DISABLE && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
log_warning(
|
log_warning(
|
||||||
"launcher",
|
"launcher",
|
||||||
@@ -1780,9 +1812,8 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
nvapi::initialize();
|
nvapi::initialize();
|
||||||
// add application profile to nvcp
|
// add application profile to nvcp
|
||||||
nvapi::set_profile_settings();
|
nvapi::set_profile_settings();
|
||||||
// enable super exit
|
// keep ALT+F4 available during lengthy non-standalone boot
|
||||||
superexit::enable();
|
hotkeys::start();
|
||||||
|
|
||||||
// enable subscreen touch emulation
|
// enable subscreen touch emulation
|
||||||
if (options[launcher::Options::spice2x_IIDXEmulateSubscreenKeypadTouch].is_active()) {
|
if (options[launcher::Options::spice2x_IIDXEmulateSubscreenKeypadTouch].is_active()) {
|
||||||
games::iidx::ENABLE_POKE = true;
|
games::iidx::ENABLE_POKE = true;
|
||||||
@@ -2456,6 +2487,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
|
|
||||||
// initialize raw input
|
// initialize raw input
|
||||||
RI_MGR = std::make_unique<rawinput::RawInputManager>();
|
RI_MGR = std::make_unique<rawinput::RawInputManager>();
|
||||||
|
hotkeys::enable_raw_input();
|
||||||
for (const auto &device : sextet_devices) {
|
for (const auto &device : sextet_devices) {
|
||||||
RI_MGR->sextet_register(device);
|
RI_MGR->sextet_register(device);
|
||||||
}
|
}
|
||||||
@@ -2478,6 +2510,9 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
log_misc("rawinput", "Analog mappings:");
|
log_misc("rawinput", "Analog mappings:");
|
||||||
dump_analog_bindings();
|
dump_analog_bindings();
|
||||||
|
|
||||||
|
// mappings are ready; begin screenshot and coin polling during late startup
|
||||||
|
hotkeys::enable_input();
|
||||||
|
|
||||||
// for certain games, show cursor if no touch is available (must be called after RI_MGR is available)
|
// for certain games, show cursor if no touch is available (must be called after RI_MGR is available)
|
||||||
if (show_cursor_if_no_touch && !is_touch_available("launcher::main_implementation")) {
|
if (show_cursor_if_no_touch && !is_touch_available("launcher::main_implementation")) {
|
||||||
GRAPHICS_SHOW_CURSOR = true;
|
GRAPHICS_SHOW_CURSOR = true;
|
||||||
@@ -2713,9 +2748,20 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
for (size_t i = 0; i < std::min(api_serial_port.size(), api_serial_baud.size()); i++) {
|
for (size_t i = 0; i < std::min(api_serial_port.size(), api_serial_baud.size()); i++) {
|
||||||
API_CONTROLLER->listen_serial(api_serial_port[i], api_serial_baud[i]);
|
API_CONTROLLER->listen_serial(api_serial_port[i], api_serial_baud[i]);
|
||||||
}
|
}
|
||||||
|
// the websocket already sits on the API port plus one, so the stream takes plus two
|
||||||
// start coin input thread
|
if (api_stream_enable) {
|
||||||
eamuse_coin_start_thread();
|
if (!api_enable) {
|
||||||
|
log_fatal("launcher", "video stream requires API port to be set (-api)");
|
||||||
|
} else if (api_port + 2 > 65535) {
|
||||||
|
log_fatal(
|
||||||
|
"launcher",
|
||||||
|
"ignoring the video stream, API port {} leaves no room for port plus two",
|
||||||
|
api_port);
|
||||||
|
} else {
|
||||||
|
API_STREAM_SERVER = std::make_unique<api::StreamServer>(
|
||||||
|
static_cast<unsigned short>(api_port + 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// pin macro
|
// pin macro
|
||||||
if (!cfg::CONFIGURATOR_STANDALONE && PIN_MACRO_ENABLED) {
|
if (!cfg::CONFIGURATOR_STANDALONE && PIN_MACRO_ENABLED) {
|
||||||
@@ -2765,6 +2811,9 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
// cleanup procedure
|
// cleanup procedure
|
||||||
launcher::on_shutdown = [&]() {
|
launcher::on_shutdown = [&]() {
|
||||||
|
|
||||||
|
// stop screenshot and coin polling; mapped SuperExit and ALT+F4 remain active
|
||||||
|
hotkeys::disable_input();
|
||||||
|
|
||||||
// clear presence
|
// clear presence
|
||||||
richpresence::shutdown();
|
richpresence::shutdown();
|
||||||
|
|
||||||
@@ -2803,11 +2852,9 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// free api controller
|
// free api controller
|
||||||
|
API_STREAM_SERVER.reset();
|
||||||
API_CONTROLLER.reset();
|
API_CONTROLLER.reset();
|
||||||
|
|
||||||
// stop coin input thread
|
|
||||||
eamuse_coin_stop_thread();
|
|
||||||
|
|
||||||
eamuse_pin_macro_stop_thread();
|
eamuse_pin_macro_stop_thread();
|
||||||
|
|
||||||
// BT5API
|
// BT5API
|
||||||
@@ -2818,6 +2865,7 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
sdk::fini_sdk_modules();
|
sdk::fini_sdk_modules();
|
||||||
|
|
||||||
// stop raw input
|
// stop raw input
|
||||||
|
hotkeys::disable_raw_input();
|
||||||
RI_MGR.reset();
|
RI_MGR.reset();
|
||||||
|
|
||||||
// debug hook
|
// debug hook
|
||||||
@@ -2850,8 +2898,8 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
// dispose crypt
|
// dispose crypt
|
||||||
crypt::dispose();
|
crypt::dispose();
|
||||||
|
|
||||||
// disable super exit
|
// end early/late ALT+F4 monitoring at the same teardown point as legacy SuperExit
|
||||||
superexit::disable();
|
hotkeys::stop();
|
||||||
|
|
||||||
// disable poke
|
// disable poke
|
||||||
games::iidx::poke::disable();
|
games::iidx::poke::disable();
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "logger.h"
|
#include "logger.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <atomic>
|
||||||
#include <condition_variable>
|
#include <condition_variable>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
@@ -25,13 +26,16 @@ namespace logger {
|
|||||||
bool COLOR = true;
|
bool COLOR = true;
|
||||||
|
|
||||||
// state
|
// state
|
||||||
static bool RUNNING = false;
|
static std::atomic<bool> RUNNING = false;
|
||||||
static WORD DEFAULT_ATTRIBUTES = 0;
|
static WORD DEFAULT_ATTRIBUTES = 0;
|
||||||
static std::mutex EVENT_MUTEX;
|
static std::mutex EVENT_MUTEX;
|
||||||
static std::condition_variable EVENT_CV;
|
static std::condition_variable EVENT_CV;
|
||||||
static std::thread *THREAD = nullptr;
|
static std::thread *THREAD = nullptr;
|
||||||
|
static HANDLE THREAD_FINISHED = nullptr;
|
||||||
|
static std::atomic<bool> THREAD_ABANDONED = false;
|
||||||
static std::mutex OUTPUT_MUTEX;
|
static std::mutex OUTPUT_MUTEX;
|
||||||
static bool OUTPUT_BUFFER_HOT = false;
|
static std::mutex FLUSH_MUTEX;
|
||||||
|
static std::atomic<bool> OUTPUT_BUFFER_HOT = false;
|
||||||
static std::vector<std::pair<std::string, Style>> OUTPUT_BUFFER1;
|
static std::vector<std::pair<std::string, Style>> OUTPUT_BUFFER1;
|
||||||
static std::vector<std::pair<std::string, Style>> OUTPUT_BUFFER2;
|
static std::vector<std::pair<std::string, Style>> OUTPUT_BUFFER2;
|
||||||
static std::vector<std::pair<std::string, Style>> *OUTPUT_BUFFER = &OUTPUT_BUFFER1;
|
static std::vector<std::pair<std::string, Style>> *OUTPUT_BUFFER = &OUTPUT_BUFFER1;
|
||||||
@@ -71,7 +75,9 @@ namespace logger {
|
|||||||
SetConsoleTextAttribute(hTerminal, info.wAttributes);
|
SetConsoleTextAttribute(hTerminal, info.wAttributes);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void output_buffer_flush() {
|
// the buffer is swapped under OUTPUT_MUTEX but drained outside of it, so two concurrent
|
||||||
|
// drains would leave one of them iterating a buffer that push() has started appending to
|
||||||
|
static void output_buffer_flush_locked() {
|
||||||
|
|
||||||
// get buffer and swap
|
// get buffer and swap
|
||||||
auto buffer = output_buffer_swap();
|
auto buffer = output_buffer_swap();
|
||||||
@@ -142,6 +148,23 @@ namespace logger {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void output_buffer_flush() {
|
||||||
|
|
||||||
|
// a detached logging thread can hold FLUSH_MUTEX forever, so never wait on it
|
||||||
|
if (THREAD_ABANDONED) {
|
||||||
|
std::unique_lock<std::mutex> guard(FLUSH_MUTEX, std::try_to_lock);
|
||||||
|
if (guard.owns_lock()) {
|
||||||
|
output_buffer_flush_locked();
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> guard(FLUSH_MUTEX);
|
||||||
|
|
||||||
|
output_buffer_flush_locked();
|
||||||
|
}
|
||||||
|
|
||||||
void start() {
|
void start() {
|
||||||
|
|
||||||
// don't start if blocking
|
// don't start if blocking
|
||||||
@@ -151,6 +174,7 @@ namespace logger {
|
|||||||
|
|
||||||
// start logging thread
|
// start logging thread
|
||||||
RUNNING = true;
|
RUNNING = true;
|
||||||
|
THREAD_FINISHED = CreateEvent(nullptr, TRUE, FALSE, nullptr);
|
||||||
THREAD = new std::thread([] {
|
THREAD = new std::thread([] {
|
||||||
std::unique_lock<std::mutex> lock(EVENT_MUTEX);
|
std::unique_lock<std::mutex> lock(EVENT_MUTEX);
|
||||||
|
|
||||||
@@ -160,7 +184,7 @@ namespace logger {
|
|||||||
while (RUNNING) {
|
while (RUNNING) {
|
||||||
|
|
||||||
// wait for hot buffer
|
// wait for hot buffer
|
||||||
EVENT_CV.wait(lock, [] { return OUTPUT_BUFFER_HOT; });
|
EVENT_CV.wait(lock, [] { return OUTPUT_BUFFER_HOT.load(); });
|
||||||
OUTPUT_BUFFER_HOT = false;
|
OUTPUT_BUFFER_HOT = false;
|
||||||
|
|
||||||
// flush buffer
|
// flush buffer
|
||||||
@@ -180,22 +204,51 @@ namespace logger {
|
|||||||
HANDLE hTerminal = GetStdHandle(STD_OUTPUT_HANDLE);
|
HANDLE hTerminal = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||||
SetConsoleTextAttribute(hTerminal, DEFAULT_ATTRIBUTES);
|
SetConsoleTextAttribute(hTerminal, DEFAULT_ATTRIBUTES);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (THREAD_FINISHED) {
|
||||||
|
SetEvent(THREAD_FINISHED);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void stop() {
|
void stop() {
|
||||||
log_info("logger", "stop");
|
|
||||||
|
// NOTE: don't log to the logger here!
|
||||||
|
|
||||||
|
RUNNING = false;
|
||||||
|
|
||||||
// clean up thread if required
|
// clean up thread if required
|
||||||
RUNNING = false;
|
|
||||||
if (THREAD) {
|
if (THREAD) {
|
||||||
|
|
||||||
// fake notify to exit wait loop
|
// fake notify to exit wait loop
|
||||||
OUTPUT_BUFFER_HOT = true;
|
OUTPUT_BUFFER_HOT = true;
|
||||||
EVENT_CV.notify_all();
|
EVENT_CV.notify_all();
|
||||||
|
|
||||||
// join and clean up
|
// never block forever - this also runs on the fatal/crash path, where the logging
|
||||||
THREAD->join();
|
// thread may be suspended or wedged and would take the whole process down with it
|
||||||
|
const bool finished = THREAD_FINISHED != nullptr &&
|
||||||
|
WaitForSingleObject(THREAD_FINISHED, 1000) == WAIT_OBJECT_0;
|
||||||
|
|
||||||
|
if (finished) {
|
||||||
|
THREAD->join();
|
||||||
|
|
||||||
|
CloseHandle(THREAD_FINISHED);
|
||||||
|
THREAD_FINISHED = nullptr;
|
||||||
|
} else {
|
||||||
|
THREAD->detach();
|
||||||
|
THREAD_ABANDONED = true;
|
||||||
|
|
||||||
|
// THREAD_FINISHED is leaked on purpose: the detached thread can still wake up and
|
||||||
|
// signal it, and closing it here risks signaling an unrelated recycled handle
|
||||||
|
|
||||||
|
// write out whatever the logging thread never got to
|
||||||
|
output_buffer_flush();
|
||||||
|
|
||||||
|
if (LOG_FILE && LOG_FILE != INVALID_HANDLE_VALUE) {
|
||||||
|
FlushFileBuffers(LOG_FILE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
delete THREAD;
|
delete THREAD;
|
||||||
THREAD = nullptr;
|
THREAD = nullptr;
|
||||||
}
|
}
|
||||||
@@ -229,17 +282,14 @@ namespace logger {
|
|||||||
// check if blocking or the logging thread is not running
|
// check if blocking or the logging thread is not running
|
||||||
if (BLOCKING || !RUNNING) {
|
if (BLOCKING || !RUNNING) {
|
||||||
|
|
||||||
// blocking guard
|
|
||||||
static std::mutex blocking_lock;
|
|
||||||
std::lock_guard<std::mutex> blocking_guard(blocking_lock);
|
|
||||||
|
|
||||||
// immediately process logs
|
// immediately process logs
|
||||||
output_buffer_flush();
|
output_buffer_flush();
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
// mark buffer as hot
|
// never block here - the logging thread can be suspended while holding EVENT_MUTEX,
|
||||||
std::unique_lock<std::mutex> lock(EVENT_MUTEX);
|
// and it re-checks OUTPUT_BUFFER_HOT before waiting again
|
||||||
|
std::unique_lock<std::mutex> lock(EVENT_MUTEX, std::try_to_lock);
|
||||||
OUTPUT_BUFFER_HOT = true;
|
OUTPUT_BUFFER_HOT = true;
|
||||||
EVENT_CV.notify_one();
|
EVENT_CV.notify_one();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1743,6 +1743,21 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.setting_name = "1",
|
.setting_name = "1",
|
||||||
.category = "Companion & API",
|
.category = "Companion & API",
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
// APIStreamEnable
|
||||||
|
.title = "API Video Stream Server Enable",
|
||||||
|
.name = "apistream",
|
||||||
|
.desc = "Serves the mirrored screen as a video stream, on the API port plus two; "
|
||||||
|
"alternative to API screen capture. Requires -api.\n\n"
|
||||||
|
"http://host:apiport+2/stream.mjpg - MJPEG\n\n"
|
||||||
|
"http://host:apiport+2/stream.h264 - H.264\n\n"
|
||||||
|
"Parameters: screen (0-3), fps (1-60, default 30), q (1-100, default 70).\n\n"
|
||||||
|
"Example with -api 1337: http://host:1339/stream.h264?fps=30&q=70\n\n"
|
||||||
|
"VIEW ONLY - touch input still requires -api. "
|
||||||
|
"No password protection or encryption of any kind; video sent in the clear!",
|
||||||
|
.type = OptionType::Bool,
|
||||||
|
.category = "Companion & API",
|
||||||
|
},
|
||||||
{
|
{
|
||||||
.title = "Enable All IO Modules",
|
.title = "Enable All IO Modules",
|
||||||
.name = "io",
|
.name = "io",
|
||||||
@@ -3399,6 +3414,22 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "OBS Control",
|
.category = "OBS Control",
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
// ScreenshotIncludeOverlay
|
||||||
|
.title = "Include Overlay in Screenshots",
|
||||||
|
.name = "screenshotoverlay",
|
||||||
|
.desc = "Includes Spice overlay in screenshots.",
|
||||||
|
.type = OptionType::Bool,
|
||||||
|
.category = "General Overlay",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// ScreenshotSubscreens
|
||||||
|
.title = "Include Subscreens in Screenshots",
|
||||||
|
.name = "screenshotsub",
|
||||||
|
.desc = "Saves each subscreen as a separate PNG alongside the primary screenshot.",
|
||||||
|
.type = OptionType::Bool,
|
||||||
|
.category = "General Overlay",
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
|
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
|
||||||
|
|||||||
@@ -170,6 +170,7 @@ namespace launcher {
|
|||||||
APIDebugMode,
|
APIDebugMode,
|
||||||
APIScreenMirrorQuality,
|
APIScreenMirrorQuality,
|
||||||
APIScreenMirrorDivide,
|
APIScreenMirrorDivide,
|
||||||
|
APIStreamEnable,
|
||||||
EnableAllIOModules,
|
EnableAllIOModules,
|
||||||
EnableACIOModule,
|
EnableACIOModule,
|
||||||
EnableICCAModule,
|
EnableICCAModule,
|
||||||
@@ -320,7 +321,9 @@ namespace launcher {
|
|||||||
OBSWebSocketHost,
|
OBSWebSocketHost,
|
||||||
OBSWebSocketPort,
|
OBSWebSocketPort,
|
||||||
OBSWebSocketPassword,
|
OBSWebSocketPassword,
|
||||||
OBSWebSocketDebug
|
OBSWebSocketDebug,
|
||||||
|
ScreenshotIncludeOverlay,
|
||||||
|
ScreenshotSubscreens
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class OptionsCategory {
|
enum class OptionsCategory {
|
||||||
|
|||||||
@@ -1,21 +1,14 @@
|
|||||||
#include "superexit.h"
|
#include "superexit.h"
|
||||||
|
|
||||||
#include <thread>
|
|
||||||
|
|
||||||
#include "windows.h"
|
#include "windows.h"
|
||||||
|
|
||||||
|
#include "cfg/configurator.h"
|
||||||
#include "launcher/shutdown.h"
|
#include "launcher/shutdown.h"
|
||||||
#include "rawinput/rawinput.h"
|
|
||||||
#include "util/logging.h"
|
|
||||||
#include "touch/touch.h"
|
#include "touch/touch.h"
|
||||||
#include "misc/eamuse.h"
|
#include "util/logging.h"
|
||||||
#include "games/io.h"
|
|
||||||
#include "overlay/overlay.h"
|
|
||||||
|
|
||||||
namespace superexit {
|
namespace superexit {
|
||||||
|
|
||||||
static std::thread *THREAD = nullptr;
|
|
||||||
static bool THREAD_RUNNING = false;
|
|
||||||
|
|
||||||
bool has_focus() {
|
bool has_focus() {
|
||||||
HWND fg_wnd = GetForegroundWindow();
|
HWND fg_wnd = GetForegroundWindow();
|
||||||
if (fg_wnd == NULL) {
|
if (fg_wnd == NULL) {
|
||||||
@@ -29,92 +22,22 @@ namespace superexit {
|
|||||||
return fg_pid == GetCurrentProcessId();
|
return fg_pid == GetCurrentProcessId();
|
||||||
}
|
}
|
||||||
|
|
||||||
void enable() {
|
void handle_hotkeys(bool alt_f4, bool mapped_exit) {
|
||||||
|
if (!alt_f4 && !mapped_exit) {
|
||||||
// check if already running
|
|
||||||
if (THREAD)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// create new thread
|
|
||||||
THREAD_RUNNING = true;
|
|
||||||
THREAD = new std::thread([] {
|
|
||||||
|
|
||||||
// log
|
|
||||||
log_info("superexit", "enabled");
|
|
||||||
|
|
||||||
// set variable to false to stop
|
|
||||||
while (THREAD_RUNNING) {
|
|
||||||
|
|
||||||
// check rawinput for ALT+F4
|
|
||||||
bool rawinput_exit = false;
|
|
||||||
if (RI_MGR != nullptr) {
|
|
||||||
auto devices = RI_MGR->devices_get();
|
|
||||||
for (auto &device : devices) {
|
|
||||||
switch (device.type) {
|
|
||||||
case rawinput::KEYBOARD: {
|
|
||||||
auto &key_states = device.keyboardInfo->key_states;
|
|
||||||
for (int page_index = 0; page_index < 1024; page_index += 256) {
|
|
||||||
if (key_states[page_index + VK_MENU]
|
|
||||||
&& key_states[page_index + VK_F4]) {
|
|
||||||
rawinput_exit = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool async_key_exit =
|
|
||||||
(GetAsyncKeyState(VK_MENU) & 0x8000) != 0 &&
|
|
||||||
(GetAsyncKeyState(VK_F4) & 0x8000) != 0;
|
|
||||||
|
|
||||||
bool overlay_exit = false;
|
|
||||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
|
||||||
if (buttons &&
|
|
||||||
(!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
|
|
||||||
GameAPI::Buttons::getState(RI_MGR, buttons->at(games::OverlayButtons::SuperExit))) {
|
|
||||||
overlay_exit = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// check for exit
|
|
||||||
if (rawinput_exit || async_key_exit) {
|
|
||||||
if (has_focus()) {
|
|
||||||
log_info("superexit", "detected ALT+F4, exiting...");
|
|
||||||
launcher::shutdown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (overlay_exit) {
|
|
||||||
if (has_focus()) {
|
|
||||||
log_info("superexit", "detected Force Exit Game overlay shortcut, exiting...");
|
|
||||||
launcher::shutdown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// slow down
|
|
||||||
Sleep(100);
|
|
||||||
}
|
|
||||||
|
|
||||||
return nullptr;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
void disable() {
|
|
||||||
if (!THREAD) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (cfg::CONFIGURATOR_STANDALONE) {
|
||||||
// stop old thread
|
return;
|
||||||
THREAD_RUNNING = false;
|
}
|
||||||
THREAD->join();
|
if (!has_focus()) {
|
||||||
|
return;
|
||||||
// delete thread
|
}
|
||||||
delete THREAD;
|
if (alt_f4) {
|
||||||
THREAD = nullptr;
|
log_info("superexit", "detected ALT+F4, exiting...");
|
||||||
|
launcher::shutdown();
|
||||||
// log
|
return;
|
||||||
log_info("superexit", "disabled");
|
}
|
||||||
|
log_info("superexit", "detected Force Exit Game overlay shortcut, exiting...");
|
||||||
|
launcher::shutdown();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,5 @@
|
|||||||
|
|
||||||
namespace superexit {
|
namespace superexit {
|
||||||
bool has_focus();
|
bool has_focus();
|
||||||
void enable();
|
void handle_hotkeys(bool alt_f4, bool mapped_exit);
|
||||||
void disable();
|
|
||||||
}
|
}
|
||||||
|
|||||||
+89
-16
@@ -527,25 +527,78 @@ HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABI
|
|||||||
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||||
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
toojpeg (zlib)
|
fpng (Unlicense)
|
||||||
-------------------------------------------
|
-------------------------------------------
|
||||||
zlib License
|
Copyright (c) 2021 Richard Geldreich, Jr.
|
||||||
|
Incorporates public domain code by Alex Evans, the original miniz by
|
||||||
|
Richard Geldreich, Jr., and Huffman code size work by Alistair Moffat and
|
||||||
|
Jyrki Katajainen.
|
||||||
|
|
||||||
Copyright (c) 2011-2016 Stephan Brumme
|
This is free and unencumbered software released into the public domain.
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied warranty. In
|
Anyone is free to copy, modify, publish, use, compile, sell, or distribute
|
||||||
no event will the authors be held liable for any damages arising from the use
|
this software, either in source code form or as a compiled binary, for any
|
||||||
of this software.
|
purpose, commercial or non-commercial, and by any means.
|
||||||
Permission is granted to anyone to use this software for any purpose, including
|
|
||||||
commercial applications, and to alter it and redistribute it freely, subject to
|
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||||
the following restrictions:
|
software dedicate any and all copyright interest in the software to the public
|
||||||
1. The origin of this software must not be misrepresented; you must not claim
|
domain. We make this dedication for the benefit of the public at large and to
|
||||||
that you wrote the original software. If you use this software in a product,
|
the detriment of our heirs and successors. We intend this dedication to be an
|
||||||
an acknowledgment in the product documentation would be appreciated but is
|
overt act of relinquishment in perpetuity of all present and future rights to
|
||||||
not required.
|
this software under copyright law.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||||
|
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||||
|
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
libjpeg-turbo (IJG)
|
||||||
|
-------------------------------------------
|
||||||
|
This software is based in part on the work of the Independent JPEG Group.
|
||||||
|
|
||||||
|
Only the libjpeg API library is used here. Per the libjpeg-turbo licensing
|
||||||
|
terms that portion is covered by the IJG License, reproduced below; the SIMD
|
||||||
|
sources bear the zlib License, whose terms are subsumed by the IJG License in
|
||||||
|
the context of the overall libjpeg API library. The Modified (3-clause) BSD
|
||||||
|
License covers the TurboJPEG API library and build system, neither of which is
|
||||||
|
distributed here.
|
||||||
|
|
||||||
|
The authors make NO WARRANTY or representation, either express or implied,
|
||||||
|
with respect to this software, its quality, accuracy, merchantability, or
|
||||||
|
fitness for a particular purpose. This software is provided "AS IS", and you,
|
||||||
|
its user, assume the entire risk as to its quality and accuracy.
|
||||||
|
|
||||||
|
This software is copyright (C) 1991-2020, Thomas G. Lane, Guido Vollbeding.
|
||||||
|
All Rights Reserved except as specified below.
|
||||||
|
|
||||||
|
Permission is hereby granted to use, copy, modify, and distribute this
|
||||||
|
software (or portions thereof) for any purpose, without fee, subject to these
|
||||||
|
conditions:
|
||||||
|
(1) If any part of the source code for this software is distributed, then this
|
||||||
|
README file must be included, with this copyright and no-warranty notice
|
||||||
|
unaltered; and any additions, deletions, or changes to the original files
|
||||||
|
must be clearly indicated in accompanying documentation.
|
||||||
|
(2) If only executable code is distributed, then the accompanying
|
||||||
|
documentation must state that "this software is based in part on the work of
|
||||||
|
the Independent JPEG Group".
|
||||||
|
(3) Permission for use of this software is granted only if the user accepts
|
||||||
|
full responsibility for any undesirable consequences; the authors accept
|
||||||
|
NO LIABILITY for damages of any kind.
|
||||||
|
|
||||||
|
These conditions apply to any software derived from or based on the IJG code,
|
||||||
|
not just to the unmodified library. If you use our work, you ought to
|
||||||
|
acknowledge us.
|
||||||
|
|
||||||
|
Permission is NOT granted for the use of any IJG author's name or company name
|
||||||
|
in advertising or publicity relating to this software or products derived from
|
||||||
|
it. This software may be referred to only as "the Independent JPEG Group's
|
||||||
|
software".
|
||||||
|
|
||||||
|
We specifically permit and encourage the use of this software as the basis of
|
||||||
|
commercial products, provided that all warranty or liability claims are
|
||||||
|
assumed by the product vendor.
|
||||||
|
|
||||||
robin_hood.h (MIT)
|
robin_hood.h (MIT)
|
||||||
-------------------------------------------
|
-------------------------------------------
|
||||||
@@ -1353,3 +1406,23 @@ Contributions
|
|||||||
-------------------------------------------
|
-------------------------------------------
|
||||||
cardio - Felix - MIT License
|
cardio - Felix - MIT License
|
||||||
scard - nolm - MIT License
|
scard - nolm - MIT License
|
||||||
|
|
||||||
|
x264 (GPL-2.0-or-later)
|
||||||
|
-------------------------------------------
|
||||||
|
https://www.videolan.org/developers/x264.html
|
||||||
|
Statically linked for the API video stream H.264 encoder.
|
||||||
|
|
||||||
|
Copyright (C) 2003-2024 x264 project
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify it under
|
||||||
|
the terms of the GNU General Public License as published by the Free Software
|
||||||
|
Foundation; either version 2 of the License, or (at your option) any later
|
||||||
|
version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, but WITHOUT
|
||||||
|
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||||
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License along with
|
||||||
|
this program; if not, write to the Free Software Foundation, Inc., 51 Franklin
|
||||||
|
Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
@@ -58,17 +58,18 @@ namespace clipboard {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the screenshot button is print screen, the OpenClipboard call seems to fail often if we only
|
// print screen key leaves the OS briefly holding the clipboard, so retry
|
||||||
// call it once, probably due to a race condition. So, we can try calling a lot until we can open it.
|
// spinning without yielding starves the thread we are waiting on and looks like a hang
|
||||||
bool clipboard_open = false;
|
bool clipboard_open = false;
|
||||||
for (int i = 0; i < 1000000; i++) {
|
for (int i = 0; i < 100; i++) {
|
||||||
if (OpenClipboard(nullptr)) {
|
if (OpenClipboard(nullptr)) {
|
||||||
clipboard_open = true;
|
clipboard_open = true;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
Sleep(5);
|
||||||
}
|
}
|
||||||
if (!clipboard_open) {
|
if (!clipboard_open) {
|
||||||
log_warning("clipboard", "Failed to open clipboard");
|
log_warning("clipboard", "failed to open clipboard");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+24
-55
@@ -25,10 +25,8 @@ static double CARD_INSERT_TIME[2] = {0, 0};
|
|||||||
static double CARD_INSERT_TIMEOUT = 2.0;
|
static double CARD_INSERT_TIMEOUT = 2.0;
|
||||||
static char CARD_INSERT_UID[2][8] = {{0}, {0}};
|
static char CARD_INSERT_UID[2][8] = {{0}, {0}};
|
||||||
static char CARD_INSERT_UID_ENABLE[2] = {false, false};
|
static char CARD_INSERT_UID_ENABLE[2] = {false, false};
|
||||||
static int COIN_STOCK = 0;
|
static std::atomic_int COIN_STOCK {0};
|
||||||
static bool COIN_BLOCK = false;
|
static std::atomic_bool COIN_BLOCK {false};
|
||||||
static std::thread *COIN_INPUT_THREAD;
|
|
||||||
static bool COIN_INPUT_THREAD_ACTIVE = false;
|
|
||||||
static uint16_t KEYPAD_STATE[] = {0, 0};
|
static uint16_t KEYPAD_STATE[] = {0, 0};
|
||||||
static uint16_t KEYPAD_STATE_OVERRIDES[] = {0, 0};
|
static uint16_t KEYPAD_STATE_OVERRIDES[] = {0, 0};
|
||||||
static uint16_t KEYPAD_STATE_OVERRIDES_BT5[] = {0, 0};
|
static uint16_t KEYPAD_STATE_OVERRIDES_BT5[] = {0, 0};
|
||||||
@@ -292,78 +290,49 @@ bool eamuse_card_insert_consume(int active_count, int unit_id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool eamuse_coin_get_block() {
|
bool eamuse_coin_get_block() {
|
||||||
return COIN_BLOCK;
|
return COIN_BLOCK.load(std::memory_order_relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
void eamuse_coin_set_block(bool block) {
|
void eamuse_coin_set_block(bool block) {
|
||||||
COIN_BLOCK = block;
|
COIN_BLOCK.store(block, std::memory_order_relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
int eamuse_coin_get_stock() {
|
int eamuse_coin_get_stock() {
|
||||||
return COIN_STOCK;
|
return COIN_STOCK.load(std::memory_order_relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
void eamuse_coin_set_stock(int amount) {
|
void eamuse_coin_set_stock(int amount) {
|
||||||
COIN_STOCK = amount;
|
COIN_STOCK.store(amount, std::memory_order_relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool eamuse_coin_consume(int amount) {
|
bool eamuse_coin_consume(int amount) {
|
||||||
if (COIN_STOCK < amount) {
|
auto stock = COIN_STOCK.load(std::memory_order_relaxed);
|
||||||
return false;
|
while (stock >= amount) {
|
||||||
} else {
|
if (COIN_STOCK.compare_exchange_weak(
|
||||||
COIN_STOCK -= amount;
|
stock,
|
||||||
return true;
|
stock - amount,
|
||||||
|
std::memory_order_relaxed)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
int eamuse_coin_consume_stock() {
|
int eamuse_coin_consume_stock() {
|
||||||
int stock = COIN_STOCK;
|
return COIN_STOCK.exchange(0, std::memory_order_relaxed);
|
||||||
COIN_STOCK = 0;
|
|
||||||
return stock;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int eamuse_coin_add() {
|
int eamuse_coin_add() {
|
||||||
return ++COIN_STOCK;
|
return COIN_STOCK.fetch_add(1, std::memory_order_relaxed) + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void eamuse_coin_start_thread() {
|
void eamuse_coin_insert() {
|
||||||
|
if (COIN_BLOCK.load(std::memory_order_relaxed)) {
|
||||||
// set active
|
log_info("eamuse", "coin inserted while blocked");
|
||||||
COIN_INPUT_THREAD_ACTIVE = true;
|
} else {
|
||||||
|
log_info("eamuse", "coin insert");
|
||||||
// create thread
|
COIN_STOCK.fetch_add(1, std::memory_order_relaxed);
|
||||||
COIN_INPUT_THREAD = new std::thread([]() {
|
}
|
||||||
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
|
|
||||||
static bool COIN_INPUT_KEY_STATE = false;
|
|
||||||
while (COIN_INPUT_THREAD_ACTIVE) {
|
|
||||||
|
|
||||||
// check input key
|
|
||||||
if (overlay_buttons && GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(
|
|
||||||
games::OverlayButtons::InsertCoin))) {
|
|
||||||
if (!COIN_INPUT_KEY_STATE) {
|
|
||||||
if (COIN_BLOCK)
|
|
||||||
log_info("eamuse", "coin inserted while blocked");
|
|
||||||
else {
|
|
||||||
log_info("eamuse", "coin insert");
|
|
||||||
COIN_STOCK++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
COIN_INPUT_KEY_STATE = true;
|
|
||||||
} else {
|
|
||||||
COIN_INPUT_KEY_STATE = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// once every two frames
|
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
void eamuse_coin_stop_thread() {
|
|
||||||
COIN_INPUT_THREAD_ACTIVE = false;
|
|
||||||
COIN_INPUT_THREAD->join();
|
|
||||||
delete COIN_INPUT_THREAD;
|
|
||||||
COIN_INPUT_THREAD = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void eamuse_pin_macro_start_thread() {
|
void eamuse_pin_macro_start_thread() {
|
||||||
|
|||||||
@@ -58,9 +58,7 @@ bool eamuse_coin_consume(int amount);
|
|||||||
int eamuse_coin_consume_stock();
|
int eamuse_coin_consume_stock();
|
||||||
|
|
||||||
int eamuse_coin_add();
|
int eamuse_coin_add();
|
||||||
|
void eamuse_coin_insert();
|
||||||
void eamuse_coin_start_thread();
|
|
||||||
void eamuse_coin_stop_thread();
|
|
||||||
|
|
||||||
void eamuse_pin_macro_start_thread();
|
void eamuse_pin_macro_start_thread();
|
||||||
void eamuse_pin_macro_stop_thread();
|
void eamuse_pin_macro_stop_thread();
|
||||||
|
|||||||
@@ -0,0 +1,154 @@
|
|||||||
|
#include "hotkeys.h"
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <chrono>
|
||||||
|
#include <mutex>
|
||||||
|
#include <stop_token>
|
||||||
|
#include <thread>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include "games/io.h"
|
||||||
|
#include "launcher/superexit.h"
|
||||||
|
#include "misc/eamuse.h"
|
||||||
|
#include "overlay/overlay.h"
|
||||||
|
#include "rawinput/rawinput.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
namespace hotkeys {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// 8 ms targets short screenshot pulses; sleep_for may use a coarser scheduler
|
||||||
|
// interval during early boot or when process timer adjustments are disabled
|
||||||
|
constexpr auto MIN_SAMPLE_INTERVAL = std::chrono::milliseconds(8);
|
||||||
|
|
||||||
|
std::atomic_bool SCREENSHOT_PENDING {false};
|
||||||
|
std::mutex INPUT_MUTEX;
|
||||||
|
bool INPUT_ENABLED = false;
|
||||||
|
bool RAW_INPUT_ENABLED = false;
|
||||||
|
std::jthread WORKER;
|
||||||
|
|
||||||
|
bool read_button(std::vector<Button> *buttons, size_t index) {
|
||||||
|
// getState retains each binding's focus, modifier, inversion, and debounce policy
|
||||||
|
return RI_MGR && buttons && index < buttons->size() &&
|
||||||
|
GameAPI::Buttons::getState(RI_MGR, buttons->at(index));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool read_alt_f4() {
|
||||||
|
// preserve both legacy detection paths whenever raw input is available
|
||||||
|
bool pressed = (GetAsyncKeyState(VK_MENU) & 0x8000) != 0 &&
|
||||||
|
(GetAsyncKeyState(VK_F4) & 0x8000) != 0;
|
||||||
|
if (!RAW_INPUT_ENABLED || !RI_MGR) {
|
||||||
|
return pressed;
|
||||||
|
}
|
||||||
|
return pressed || RI_MGR->keyboard_combo_pressed(VK_MENU, VK_F4);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool rising_edge(bool current, bool &previous) {
|
||||||
|
const bool edge = current && !previous;
|
||||||
|
previous = current;
|
||||||
|
return edge;
|
||||||
|
}
|
||||||
|
|
||||||
|
void run(std::stop_token stop_token) {
|
||||||
|
bool screenshot_previous = false;
|
||||||
|
bool coin_previous = false;
|
||||||
|
|
||||||
|
while (!stop_token.stop_requested()) {
|
||||||
|
bool coin_edge = false;
|
||||||
|
bool super_exit_current = false;
|
||||||
|
bool alt_f4_current = false;
|
||||||
|
|
||||||
|
{
|
||||||
|
// lifecycle functions hold this mutex until raw-input polling is complete
|
||||||
|
std::lock_guard<std::mutex> lock(INPUT_MUTEX);
|
||||||
|
if (INPUT_ENABLED || RAW_INPUT_ENABLED) {
|
||||||
|
auto *buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||||
|
const bool screenshot_down = INPUT_ENABLED && read_button(
|
||||||
|
buttons, games::OverlayButtons::Screenshot);
|
||||||
|
const bool coin_current = INPUT_ENABLED && read_button(
|
||||||
|
buttons, games::OverlayButtons::InsertCoin);
|
||||||
|
const bool super_exit_down = RAW_INPUT_ENABLED && read_button(
|
||||||
|
buttons, games::OverlayButtons::SuperExit);
|
||||||
|
|
||||||
|
// global_hotkeys_triggered takes OVERLAY_MUTEX, then the overlay's
|
||||||
|
// hotkeys_mutex; its button reads may then take device mutexes. polling
|
||||||
|
// every mapped-input tick is intentional so HotkeyToggle releases cannot
|
||||||
|
// be missed when the render thread stalls.
|
||||||
|
const bool gate_active = overlay::global_hotkeys_triggered();
|
||||||
|
const bool screenshot_current = screenshot_down && gate_active;
|
||||||
|
super_exit_current = super_exit_down && gate_active;
|
||||||
|
|
||||||
|
if (rising_edge(screenshot_current, screenshot_previous)) {
|
||||||
|
SCREENSHOT_PENDING.store(true, std::memory_order_relaxed);
|
||||||
|
}
|
||||||
|
coin_edge = rising_edge(coin_current, coin_previous);
|
||||||
|
} else {
|
||||||
|
screenshot_previous = false;
|
||||||
|
coin_previous = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
alt_f4_current = read_alt_f4();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (coin_edge) {
|
||||||
|
eamuse_coin_insert();
|
||||||
|
}
|
||||||
|
|
||||||
|
// pass held state so returning focus can exit without another key press
|
||||||
|
superexit::handle_hotkeys(alt_f4_current, super_exit_current);
|
||||||
|
|
||||||
|
std::this_thread::sleep_for(MIN_SAMPLE_INTERVAL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void start() {
|
||||||
|
if (WORKER.joinable()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SCREENSHOT_PENDING.store(false, std::memory_order_relaxed);
|
||||||
|
WORKER = std::jthread(run);
|
||||||
|
log_info("hotkeys", "sampler started");
|
||||||
|
}
|
||||||
|
|
||||||
|
void enable_raw_input() {
|
||||||
|
std::lock_guard<std::mutex> lock(INPUT_MUTEX);
|
||||||
|
RAW_INPUT_ENABLED = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void enable_input() {
|
||||||
|
std::lock_guard<std::mutex> lock(INPUT_MUTEX);
|
||||||
|
SCREENSHOT_PENDING.store(false, std::memory_order_relaxed);
|
||||||
|
INPUT_ENABLED = true;
|
||||||
|
log_info("hotkeys", "configured input enabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
void disable_input() {
|
||||||
|
std::lock_guard<std::mutex> lock(INPUT_MUTEX);
|
||||||
|
INPUT_ENABLED = false;
|
||||||
|
SCREENSHOT_PENDING.store(false, std::memory_order_relaxed);
|
||||||
|
log_info("hotkeys", "configured input disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
void disable_raw_input() {
|
||||||
|
std::lock_guard<std::mutex> lock(INPUT_MUTEX);
|
||||||
|
RAW_INPUT_ENABLED = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void stop() {
|
||||||
|
if (!WORKER.joinable()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
WORKER.request_stop();
|
||||||
|
WORKER.join();
|
||||||
|
log_info("hotkeys", "sampler stopped");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool consume_screenshot() {
|
||||||
|
return SCREENSHOT_PENDING.exchange(false, std::memory_order_relaxed);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace hotkeys {
|
||||||
|
|
||||||
|
// ALT+F4 monitoring spans boot and teardown; configured actions are enabled separately
|
||||||
|
void start();
|
||||||
|
void enable_raw_input();
|
||||||
|
void enable_input();
|
||||||
|
void disable_input();
|
||||||
|
void disable_raw_input();
|
||||||
|
void stop();
|
||||||
|
bool consume_screenshot();
|
||||||
|
}
|
||||||
@@ -1,265 +1,265 @@
|
|||||||
#include "notifications.h"
|
#include "notifications.h"
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
#include "external/imgui/imgui.h"
|
#include "external/imgui/imgui.h"
|
||||||
#include "external/imgui/imgui_internal.h"
|
#include "external/imgui/imgui_internal.h"
|
||||||
#include "external/fmt/include/fmt/format.h"
|
#include "external/fmt/include/fmt/format.h"
|
||||||
|
|
||||||
#include "overlay/overlay.h"
|
#include "overlay/overlay.h"
|
||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
|
|
||||||
namespace overlay::notifications {
|
namespace overlay::notifications {
|
||||||
|
|
||||||
bool ENABLED = true;
|
bool ENABLED = true;
|
||||||
Position POSITION = Position::BottomRight;
|
Position POSITION = Position::BottomRight;
|
||||||
|
|
||||||
struct Notification {
|
struct Notification {
|
||||||
uint64_t id;
|
uint64_t id;
|
||||||
std::string text;
|
std::string text;
|
||||||
Severity severity;
|
Severity severity;
|
||||||
double created_ms;
|
double created_ms;
|
||||||
float duration_s;
|
float duration_s;
|
||||||
};
|
};
|
||||||
|
|
||||||
static std::mutex g_mutex;
|
static std::mutex g_mutex;
|
||||||
static std::deque<Notification> g_items;
|
static std::deque<Notification> g_items;
|
||||||
static std::atomic<uint64_t> g_next_id { 1 };
|
static std::atomic<uint64_t> g_next_id { 1 };
|
||||||
static std::atomic<size_t> g_count { 0 };
|
static std::atomic<size_t> g_count { 0 };
|
||||||
|
|
||||||
// duration in seconds each notification stays visible
|
// duration in seconds each notification stays visible
|
||||||
static constexpr float DURATION_S = 3.0f;
|
static constexpr float DURATION_S = 3.0f;
|
||||||
|
|
||||||
// maximum number of notifications kept in the queue (oldest dropped beyond this)
|
// maximum number of notifications kept in the queue (oldest dropped beyond this)
|
||||||
static constexpr size_t MAX_NOTIFICATIONS = 6;
|
static constexpr size_t MAX_NOTIFICATIONS = 6;
|
||||||
|
|
||||||
// time (ms) over which a toast fades out at the end of its lifetime
|
// time (ms) over which a toast fades out at the end of its lifetime
|
||||||
static constexpr float FADE_OUT_MS = 400.0f;
|
static constexpr float FADE_OUT_MS = 400.0f;
|
||||||
|
|
||||||
// fixed width of each toast window, in unscaled pixels
|
// fixed width of each toast window, in unscaled pixels
|
||||||
static constexpr float TOAST_WIDTH = 320.0f;
|
static constexpr float TOAST_WIDTH = 320.0f;
|
||||||
|
|
||||||
// gap between the toast stack and the screen edges (right + bottom)
|
// gap between the toast stack and the screen edges (right + bottom)
|
||||||
static constexpr float TOAST_MARGIN = 20.0f;
|
static constexpr float TOAST_MARGIN = 20.0f;
|
||||||
|
|
||||||
// vertical gap between stacked toasts
|
// vertical gap between stacked toasts
|
||||||
static constexpr float TOAST_SPACING = 8.0f;
|
static constexpr float TOAST_SPACING = 8.0f;
|
||||||
|
|
||||||
// inner padding inside a toast window (horizontal / vertical)
|
// inner padding inside a toast window (horizontal / vertical)
|
||||||
static constexpr float TOAST_PAD_X = 10.0f;
|
static constexpr float TOAST_PAD_X = 10.0f;
|
||||||
static constexpr float TOAST_PAD_Y = 8.0f;
|
static constexpr float TOAST_PAD_Y = 8.0f;
|
||||||
|
|
||||||
// width of the colored severity accent bar drawn on the left edge
|
// width of the colored severity accent bar drawn on the left edge
|
||||||
static constexpr float TOAST_ACCENT_W = 6.0f;
|
static constexpr float TOAST_ACCENT_W = 6.0f;
|
||||||
|
|
||||||
// base opacity of the toast background (0..1), multiplied by the fade alpha
|
// base opacity of the toast background (0..1), multiplied by the fade alpha
|
||||||
static constexpr float TOAST_BG_ALPHA = 0.85f;
|
static constexpr float TOAST_BG_ALPHA = 0.85f;
|
||||||
|
|
||||||
static constexpr ImGuiWindowFlags TOAST_FLAGS =
|
static constexpr ImGuiWindowFlags TOAST_FLAGS =
|
||||||
ImGuiWindowFlags_NoDecoration
|
ImGuiWindowFlags_NoDecoration
|
||||||
| ImGuiWindowFlags_NoInputs
|
| ImGuiWindowFlags_NoInputs
|
||||||
| ImGuiWindowFlags_NoNav
|
| ImGuiWindowFlags_NoNav
|
||||||
| ImGuiWindowFlags_NoMove
|
| ImGuiWindowFlags_NoMove
|
||||||
| ImGuiWindowFlags_NoSavedSettings
|
| ImGuiWindowFlags_NoSavedSettings
|
||||||
| ImGuiWindowFlags_NoFocusOnAppearing
|
| ImGuiWindowFlags_NoFocusOnAppearing
|
||||||
| ImGuiWindowFlags_NoBringToFrontOnFocus
|
| ImGuiWindowFlags_NoBringToFrontOnFocus
|
||||||
| ImGuiWindowFlags_AlwaysAutoResize;
|
| ImGuiWindowFlags_AlwaysAutoResize;
|
||||||
|
|
||||||
static ImU32 severity_accent(Severity sev) {
|
static ImU32 severity_accent(Severity sev) {
|
||||||
switch (sev) {
|
switch (sev) {
|
||||||
case Severity::Success: return IM_COL32(80, 200, 120, 255);
|
case Severity::Success: return IM_COL32(80, 200, 120, 255);
|
||||||
case Severity::Warning: return IM_COL32(230, 180, 60, 255);
|
case Severity::Warning: return IM_COL32(230, 180, 60, 255);
|
||||||
case Severity::Error: return IM_COL32(220, 60, 60, 255);
|
case Severity::Error: return IM_COL32(220, 60, 60, 255);
|
||||||
case Severity::Info:
|
case Severity::Info:
|
||||||
default: return IM_COL32(90, 160, 230, 255);
|
default: return IM_COL32(90, 160, 230, 255);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool is_expired(const Notification &n, double now_ms) {
|
static bool is_expired(const Notification &n, double now_ms) {
|
||||||
return (now_ms - n.created_ms) >= (n.duration_s * 1000.0);
|
return (now_ms - n.created_ms) >= (n.duration_s * 1000.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// returns 0.0 .. 1.0 fade alpha based on time remaining
|
// returns 0.0 .. 1.0 fade alpha based on time remaining
|
||||||
static float compute_alpha(const Notification &n, double now_ms) {
|
static float compute_alpha(const Notification &n, double now_ms) {
|
||||||
const double remaining_ms = (n.duration_s * 1000.0) - (now_ms - n.created_ms);
|
const double remaining_ms = (n.duration_s * 1000.0) - (now_ms - n.created_ms);
|
||||||
if (remaining_ms >= FADE_OUT_MS) {
|
if (remaining_ms >= FADE_OUT_MS) {
|
||||||
return 1.0f;
|
return 1.0f;
|
||||||
}
|
}
|
||||||
if (remaining_ms <= 0.0) {
|
if (remaining_ms <= 0.0) {
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
return static_cast<float>(remaining_ms / FADE_OUT_MS);
|
return static_cast<float>(remaining_ms / FADE_OUT_MS);
|
||||||
}
|
}
|
||||||
|
|
||||||
// drop expired items and copy the rest under a single lock acquisition
|
// drop expired items and copy the rest under a single lock acquisition
|
||||||
static std::vector<Notification> snapshot_and_prune(double now_ms) {
|
static std::vector<Notification> snapshot_and_prune(double now_ms) {
|
||||||
std::vector<Notification> snapshot;
|
std::vector<Notification> snapshot;
|
||||||
std::lock_guard<std::mutex> lock(g_mutex);
|
std::lock_guard<std::mutex> lock(g_mutex);
|
||||||
for (auto it = g_items.begin(); it != g_items.end();) {
|
for (auto it = g_items.begin(); it != g_items.end();) {
|
||||||
if (is_expired(*it, now_ms)) {
|
if (is_expired(*it, now_ms)) {
|
||||||
it = g_items.erase(it);
|
it = g_items.erase(it);
|
||||||
} else {
|
} else {
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
g_count.store(g_items.size(), std::memory_order_release);
|
g_count.store(g_items.size(), std::memory_order_release);
|
||||||
snapshot.assign(g_items.begin(), g_items.end());
|
snapshot.assign(g_items.begin(), g_items.end());
|
||||||
return snapshot;
|
return snapshot;
|
||||||
}
|
}
|
||||||
|
|
||||||
// is the configured anchor on the right edge of the screen?
|
// is the configured anchor on the right edge of the screen?
|
||||||
static bool position_is_right(Position p) {
|
static bool position_is_right(Position p) {
|
||||||
return p == Position::BottomRight || p == Position::TopRight;
|
return p == Position::BottomRight || p == Position::TopRight;
|
||||||
}
|
}
|
||||||
|
|
||||||
// is the configured anchor on the bottom edge of the screen?
|
// is the configured anchor on the bottom edge of the screen?
|
||||||
static bool position_is_bottom(Position p) {
|
static bool position_is_bottom(Position p) {
|
||||||
return p == Position::BottomRight || p == Position::BottomLeft;
|
return p == Position::BottomRight || p == Position::BottomLeft;
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw a single toast anchored to the configured corner; `cursor_y` is the
|
// draw a single toast anchored to the configured corner; `cursor_y` is the
|
||||||
// y-coordinate of the toast edge nearest the anchor (top edge for Top* anchors,
|
// y-coordinate of the toast edge nearest the anchor (top edge for Top* anchors,
|
||||||
// bottom edge for Bottom* anchors). returns its height in pixels.
|
// bottom edge for Bottom* anchors). returns its height in pixels.
|
||||||
static float draw_toast(const Notification &n, float cursor_y, float alpha) {
|
static float draw_toast(const Notification &n, float cursor_y, float alpha) {
|
||||||
const float toast_width = apply_scaling(TOAST_WIDTH);
|
const float toast_width = apply_scaling(TOAST_WIDTH);
|
||||||
const float margin = apply_scaling(TOAST_MARGIN);
|
const float margin = apply_scaling(TOAST_MARGIN);
|
||||||
const ImVec2 &display = ImGui::GetIO().DisplaySize;
|
const ImVec2 &display = ImGui::GetIO().DisplaySize;
|
||||||
const Position pos = POSITION;
|
const Position pos = POSITION;
|
||||||
|
|
||||||
const auto window_id = fmt::format("##spice_notif_{}", n.id);
|
const auto window_id = fmt::format("##spice_notif_{}", n.id);
|
||||||
|
|
||||||
// anchor x/pivot.x select the screen edge; pivot.y matches cursor_y semantics
|
// anchor x/pivot.x select the screen edge; pivot.y matches cursor_y semantics
|
||||||
const float anchor_x = position_is_right(pos) ? (display.x - margin) : margin;
|
const float anchor_x = position_is_right(pos) ? (display.x - margin) : margin;
|
||||||
const float pivot_x = position_is_right(pos) ? 1.0f : 0.0f;
|
const float pivot_x = position_is_right(pos) ? 1.0f : 0.0f;
|
||||||
const float pivot_y = position_is_bottom(pos) ? 1.0f : 0.0f;
|
const float pivot_y = position_is_bottom(pos) ? 1.0f : 0.0f;
|
||||||
ImGui::SetNextWindowPos(ImVec2(anchor_x, cursor_y),
|
ImGui::SetNextWindowPos(ImVec2(anchor_x, cursor_y),
|
||||||
ImGuiCond_Always, ImVec2(pivot_x, pivot_y));
|
ImGuiCond_Always, ImVec2(pivot_x, pivot_y));
|
||||||
ImGui::SetNextWindowSize(ImVec2(toast_width, 0.f), ImGuiCond_Always);
|
ImGui::SetNextWindowSize(ImVec2(toast_width, 0.f), ImGuiCond_Always);
|
||||||
ImGui::SetNextWindowBgAlpha(TOAST_BG_ALPHA * alpha);
|
ImGui::SetNextWindowBgAlpha(TOAST_BG_ALPHA * alpha);
|
||||||
|
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
|
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding,
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding,
|
||||||
ImVec2(apply_scaling(TOAST_PAD_X), apply_scaling(TOAST_PAD_Y)));
|
ImVec2(apply_scaling(TOAST_PAD_X), apply_scaling(TOAST_PAD_Y)));
|
||||||
|
|
||||||
float height = 0.f;
|
float height = 0.f;
|
||||||
if (ImGui::Begin(window_id.c_str(), nullptr, TOAST_FLAGS)) {
|
if (ImGui::Begin(window_id.c_str(), nullptr, TOAST_FLAGS)) {
|
||||||
// keep toasts above other overlay windows (e.g. the persistent FPS
|
// keep toasts above other overlay windows (e.g. the persistent FPS
|
||||||
// window, which may be toggled on after a toast already exists), but
|
// window, which may be toggled on after a toast already exists), but
|
||||||
// tuck them behind a blocking modal so they get dimmed/occluded by the
|
// tuck them behind a blocking modal so they get dimmed/occluded by the
|
||||||
// modal backdrop instead of floating on top of it.
|
// modal backdrop instead of floating on top of it.
|
||||||
ImGuiWindow *toast_window = ImGui::GetCurrentWindow();
|
ImGuiWindow *toast_window = ImGui::GetCurrentWindow();
|
||||||
if (ImGuiWindow *modal = ImGui::GetTopMostPopupModal()) {
|
if (ImGuiWindow *modal = ImGui::GetTopMostPopupModal()) {
|
||||||
ImGui::BringWindowToDisplayBehind(toast_window, modal);
|
ImGui::BringWindowToDisplayBehind(toast_window, modal);
|
||||||
} else {
|
} else {
|
||||||
ImGui::BringWindowToDisplayFront(toast_window);
|
ImGui::BringWindowToDisplayFront(toast_window);
|
||||||
}
|
}
|
||||||
|
|
||||||
const ImVec2 win_pos = ImGui::GetWindowPos();
|
const ImVec2 win_pos = ImGui::GetWindowPos();
|
||||||
const ImVec2 win_size = ImGui::GetWindowSize();
|
const ImVec2 win_size = ImGui::GetWindowSize();
|
||||||
|
|
||||||
// accent bar on the left edge of the window
|
// accent bar on the left edge of the window
|
||||||
const ImU32 accent = severity_accent(n.severity);
|
const ImU32 accent = severity_accent(n.severity);
|
||||||
const ImU32 accent_faded =
|
const ImU32 accent_faded =
|
||||||
(accent & 0x00FFFFFFu) | (static_cast<ImU32>(alpha * 255.0f) << 24);
|
(accent & 0x00FFFFFFu) | (static_cast<ImU32>(alpha * 255.0f) << 24);
|
||||||
ImGui::GetWindowDrawList()->AddRectFilled(
|
ImGui::GetWindowDrawList()->AddRectFilled(
|
||||||
win_pos,
|
win_pos,
|
||||||
ImVec2(win_pos.x + apply_scaling(TOAST_ACCENT_W), win_pos.y + win_size.y),
|
ImVec2(win_pos.x + apply_scaling(TOAST_ACCENT_W), win_pos.y + win_size.y),
|
||||||
accent_faded);
|
accent_faded);
|
||||||
|
|
||||||
// small gutter past the accent bar, then wrapped text
|
// small gutter past the accent bar, then wrapped text
|
||||||
ImGui::Dummy(ImVec2(apply_scaling(2.0f), 0.f));
|
ImGui::Dummy(ImVec2(apply_scaling(2.0f), 0.f));
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::PushTextWrapPos(win_pos.x + win_size.x - apply_scaling(TOAST_PAD_X));
|
ImGui::PushTextWrapPos(win_pos.x + win_size.x - apply_scaling(TOAST_PAD_X));
|
||||||
ImGui::TextUnformatted(n.text.c_str());
|
ImGui::TextUnformatted(n.text.c_str());
|
||||||
ImGui::PopTextWrapPos();
|
ImGui::PopTextWrapPos();
|
||||||
|
|
||||||
height = ImGui::GetWindowSize().y;
|
height = ImGui::GetWindowSize().y;
|
||||||
}
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
|
|
||||||
ImGui::PopStyleVar(2);
|
ImGui::PopStyleVar(2);
|
||||||
return height;
|
return height;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t add(Severity severity, std::string text) {
|
uint64_t add(Severity severity, std::string text) {
|
||||||
if (!ENABLED || !overlay::ENABLED || overlay::OVERLAY == nullptr) {
|
if (!ENABLED || !overlay::ENABLED || overlay::OVERLAY == nullptr) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Notification n {
|
Notification n {
|
||||||
.id = g_next_id.fetch_add(1, std::memory_order_relaxed),
|
.id = g_next_id.fetch_add(1, std::memory_order_relaxed),
|
||||||
.text = std::move(text),
|
.text = std::move(text),
|
||||||
.severity = severity,
|
.severity = severity,
|
||||||
.created_ms = get_performance_milliseconds(),
|
.created_ms = get_performance_milliseconds(),
|
||||||
.duration_s = DURATION_S,
|
.duration_s = DURATION_S,
|
||||||
};
|
};
|
||||||
|
|
||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> lock(g_mutex);
|
std::lock_guard<std::mutex> lock(g_mutex);
|
||||||
g_items.push_back(std::move(n));
|
g_items.push_back(std::move(n));
|
||||||
while (g_items.size() > MAX_NOTIFICATIONS) {
|
while (g_items.size() > MAX_NOTIFICATIONS) {
|
||||||
g_items.pop_front();
|
g_items.pop_front();
|
||||||
}
|
}
|
||||||
g_count.store(g_items.size(), std::memory_order_release);
|
g_count.store(g_items.size(), std::memory_order_release);
|
||||||
}
|
}
|
||||||
return n.id;
|
return n.id;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint64_t add_throttled(Severity severity, const std::string &key,
|
uint64_t add_throttled(Severity severity, const std::string &key,
|
||||||
double cooldown_seconds, std::string text) {
|
double cooldown_seconds, std::string text) {
|
||||||
if (!ENABLED || !overlay::ENABLED || overlay::OVERLAY == nullptr) {
|
if (!ENABLED || !overlay::ENABLED || overlay::OVERLAY == nullptr) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
// per-key last-emit timestamps live behind their own lock so we don't
|
// per-key last-emit timestamps live behind their own lock so we don't
|
||||||
// hold g_mutex across the map lookup.
|
// hold g_mutex across the map lookup.
|
||||||
static std::mutex throttle_mutex;
|
static std::mutex throttle_mutex;
|
||||||
static std::unordered_map<std::string, double> last_emit_ms;
|
static std::unordered_map<std::string, double> last_emit_ms;
|
||||||
const double now_ms = get_performance_milliseconds();
|
const double now_ms = get_performance_milliseconds();
|
||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> lock(throttle_mutex);
|
std::lock_guard<std::mutex> lock(throttle_mutex);
|
||||||
auto it = last_emit_ms.find(key);
|
auto it = last_emit_ms.find(key);
|
||||||
if (it != last_emit_ms.end()
|
if (it != last_emit_ms.end()
|
||||||
&& (now_ms - it->second) < (cooldown_seconds * 1000.0)) {
|
&& (now_ms - it->second) < (cooldown_seconds * 1000.0)) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
last_emit_ms[key] = now_ms;
|
last_emit_ms[key] = now_ms;
|
||||||
}
|
}
|
||||||
return add(severity, std::move(text));
|
return add(severity, std::move(text));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool has_pending() {
|
bool has_pending() {
|
||||||
return g_count.load(std::memory_order_acquire) > 0;
|
return g_count.load(std::memory_order_acquire) > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw() {
|
void draw() {
|
||||||
const double now_ms = get_performance_milliseconds();
|
const double now_ms = get_performance_milliseconds();
|
||||||
const auto snapshot = snapshot_and_prune(now_ms);
|
const auto snapshot = snapshot_and_prune(now_ms);
|
||||||
if (snapshot.empty()) {
|
if (snapshot.empty()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// stack from the anchored edge with newest toast at the anchor.
|
// stack from the anchored edge with newest toast at the anchor.
|
||||||
// Bottom* anchors stack upward; Top* anchors stack downward.
|
// Bottom* anchors stack upward; Top* anchors stack downward.
|
||||||
const float spacing = apply_scaling(TOAST_SPACING);
|
const float spacing = apply_scaling(TOAST_SPACING);
|
||||||
const float margin = apply_scaling(TOAST_MARGIN);
|
const float margin = apply_scaling(TOAST_MARGIN);
|
||||||
const bool bottom = position_is_bottom(POSITION);
|
const bool bottom = position_is_bottom(POSITION);
|
||||||
float cursor_y = bottom
|
float cursor_y = bottom
|
||||||
? (ImGui::GetIO().DisplaySize.y - margin)
|
? (ImGui::GetIO().DisplaySize.y - margin)
|
||||||
: margin;
|
: margin;
|
||||||
for (auto it = snapshot.rbegin(); it != snapshot.rend(); ++it) {
|
for (auto it = snapshot.rbegin(); it != snapshot.rend(); ++it) {
|
||||||
const float alpha = compute_alpha(*it, now_ms);
|
const float alpha = compute_alpha(*it, now_ms);
|
||||||
const float height = draw_toast(*it, cursor_y, alpha);
|
const float height = draw_toast(*it, cursor_y, alpha);
|
||||||
cursor_y += bottom ? -(height + spacing) : (height + spacing);
|
cursor_y += bottom ? -(height + spacing) : (height + spacing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void apply_game_default_position(const std::string &game_name) {
|
void apply_game_default_position(const std::string &game_name) {
|
||||||
if (game_name == "Reflec Beat") {
|
if (game_name == "Reflec Beat") {
|
||||||
POSITION = Position::TopRight;
|
POSITION = Position::TopRight;
|
||||||
}
|
}
|
||||||
// others keep the default (BottomRight)
|
// others keep the default (BottomRight)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,55 +1,55 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
namespace overlay::notifications {
|
namespace overlay::notifications {
|
||||||
|
|
||||||
// master switch for the notification system; when false, add() is a no-op.
|
// master switch for the notification system; when false, add() is a no-op.
|
||||||
// controlled by selecting "none" for the -notifypos launcher option.
|
// controlled by selecting "none" for the -notifypos launcher option.
|
||||||
extern bool ENABLED;
|
extern bool ENABLED;
|
||||||
|
|
||||||
enum class Severity {
|
enum class Severity {
|
||||||
Info,
|
Info,
|
||||||
Success,
|
Success,
|
||||||
Warning,
|
Warning,
|
||||||
Error,
|
Error,
|
||||||
};
|
};
|
||||||
|
|
||||||
// screen anchor for the toast stack. toasts stack away from the anchored edge.
|
// screen anchor for the toast stack. toasts stack away from the anchored edge.
|
||||||
enum class Position {
|
enum class Position {
|
||||||
BottomRight,
|
BottomRight,
|
||||||
BottomLeft,
|
BottomLeft,
|
||||||
TopRight,
|
TopRight,
|
||||||
TopLeft,
|
TopLeft,
|
||||||
};
|
};
|
||||||
|
|
||||||
// current toast anchor. defaults to BottomRight; may be reassigned by
|
// current toast anchor. defaults to BottomRight; may be reassigned by
|
||||||
// apply_game_default_position() or by the user via -notifypos.
|
// apply_game_default_position() or by the user via -notifypos.
|
||||||
extern Position POSITION;
|
extern Position POSITION;
|
||||||
|
|
||||||
// apply the default toast position appropriate for a game (by display name,
|
// apply the default toast position appropriate for a game (by display name,
|
||||||
// as returned by eamuse_get_game()). called once after game autodetect, before
|
// as returned by eamuse_get_game()). called once after game autodetect, before
|
||||||
// any user -notifypos override is applied.
|
// any user -notifypos override is applied.
|
||||||
void apply_game_default_position(const std::string &game_name);
|
void apply_game_default_position(const std::string &game_name);
|
||||||
|
|
||||||
// add a notification (thread-safe). returns the assigned id, or 0 if the
|
// add a notification (thread-safe). returns the assigned id, or 0 if the
|
||||||
// notification was dropped (overlay disabled or notifications disabled).
|
// notification was dropped (overlay disabled or notifications disabled).
|
||||||
uint64_t add(Severity severity, std::string text);
|
uint64_t add(Severity severity, std::string text);
|
||||||
|
|
||||||
// rate-limited variant of add(). suppresses the toast if another call with
|
// rate-limited variant of add(). suppresses the toast if another call with
|
||||||
// the same `key` succeeded within the last `cooldown_seconds`. useful for
|
// the same `key` succeeded within the last `cooldown_seconds`. useful for
|
||||||
// events that can fire every frame (e.g. a button held down). returns the
|
// events that can fire every frame (e.g. a button held down). returns the
|
||||||
// assigned id, or 0 if the toast was suppressed or dropped. thread-safe.
|
// assigned id, or 0 if the toast was suppressed or dropped. thread-safe.
|
||||||
uint64_t add_throttled(Severity severity, const std::string &key,
|
uint64_t add_throttled(Severity severity, const std::string &key,
|
||||||
double cooldown_seconds, std::string text);
|
double cooldown_seconds, std::string text);
|
||||||
|
|
||||||
// true if there is at least one notification that still needs to be drawn.
|
// true if there is at least one notification that still needs to be drawn.
|
||||||
// safe to call from the render thread without locking the underlying store.
|
// safe to call from the render thread without locking the underlying store.
|
||||||
bool has_pending();
|
bool has_pending();
|
||||||
|
|
||||||
// draw all active notifications and prune expired ones.
|
// draw all active notifications and prune expired ones.
|
||||||
// must be called from the ImGui render thread inside a NewFrame/EndFrame pair.
|
// must be called from the ImGui render thread inside a NewFrame/EndFrame pair.
|
||||||
void draw();
|
void draw();
|
||||||
}
|
}
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user