chore: CRLF to LF

This commit is contained in:
smpn2
2022-12-16 23:18:35 +09:00
parent b7a60638a4
commit 6c914266d9
725 changed files with 131020 additions and 131020 deletions
+37 -37
View File
@@ -1,37 +1,37 @@
#include "bbc.h"
#include "avs/game.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/sigscan.h"
namespace games::bbc {
BBCGame::BBCGame() : Game("Bishi Bashi Channel") {
}
void BBCGame::attach() {
Game::attach();
// window patch
if (GRAPHICS_WINDOWED) {
unsigned char pattern[] = {
0x48, 0x8D, 0x54, 0x24, 0x40, 0x41, 0x8D, 0x4E, 0x20, 0x41, 0x0F, 0xB6, 0xE8
};
unsigned char replace[] = {
0x48, 0x8D, 0x54, 0x24, 0x40, 0x41, 0x8D, 0x4E, 0x20, 0x31, 0xED, 0x90, 0x90
};
std::string mask = "XXXXXXXXXXXXX";
if (!replace_pattern(
avs::game::DLL_INSTANCE,
pattern,
mask.c_str(),
0,
0,
replace,
mask.c_str()))
log_warning("bbc", "windowed mode failed");
}
}
}
#include "bbc.h"
#include "avs/game.h"
#include "hooks/graphics/graphics.h"
#include "util/detour.h"
#include "util/logging.h"
#include "util/sigscan.h"
namespace games::bbc {
BBCGame::BBCGame() : Game("Bishi Bashi Channel") {
}
void BBCGame::attach() {
Game::attach();
// window patch
if (GRAPHICS_WINDOWED) {
unsigned char pattern[] = {
0x48, 0x8D, 0x54, 0x24, 0x40, 0x41, 0x8D, 0x4E, 0x20, 0x41, 0x0F, 0xB6, 0xE8
};
unsigned char replace[] = {
0x48, 0x8D, 0x54, 0x24, 0x40, 0x41, 0x8D, 0x4E, 0x20, 0x31, 0xED, 0x90, 0x90
};
std::string mask = "XXXXXXXXXXXXX";
if (!replace_pattern(
avs::game::DLL_INSTANCE,
pattern,
mask.c_str(),
0,
0,
replace,
mask.c_str()))
log_warning("bbc", "windowed mode failed");
}
}
}
+13 -13
View File
@@ -1,13 +1,13 @@
#pragma once
#include "games/game.h"
namespace games::bbc {
class BBCGame : public games::Game {
public:
BBCGame();
virtual void attach() override;
};
}
#pragma once
#include "games/game.h"
namespace games::bbc {
class BBCGame : public games::Game {
public:
BBCGame();
virtual void attach() override;
};
}
+105 -105
View File
@@ -1,105 +1,105 @@
#include "io.h"
std::vector<Button> &games::bbc::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Bishi Bashi Channel");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"P1 R",
"P1 G",
"P1 B",
"P1 Disk-",
"P1 Disk+",
"P1 Disk -/+ Slowdown",
"P2 R",
"P2 G",
"P2 B",
"P2 Disk-",
"P2 Disk+",
"P2 Disk -/+ Slowdown",
"P3 R",
"P3 G",
"P3 B",
"P3 Disk-",
"P3 Disk+",
"P3 Disk -/+ Slowdown",
"P4 R",
"P4 G",
"P4 B",
"P4 Disk-",
"P4 Disk+",
"P4 Disk -/+ Slowdown"
);
}
return buttons;
}
std::vector<Analog> &games::bbc::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Bishi Bashi Channel");
GameAPI::Analogs::sortAnalogs(
&analogs,
"P1 Disk",
"P2 Disk",
"P3 Disk",
"P4 Disk"
);
}
return analogs;
}
std::vector<Light> &games::bbc::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Bishi Bashi Channel");
GameAPI::Lights::sortLights(
&lights,
"P1 R",
"P1 B",
"P1 Disc R",
"P1 Disc G",
"P1 Disc B",
"P2 R",
"P2 B",
"P2 Disc R",
"P2 Disc G",
"P2 Disc B",
"P3 R",
"P3 B",
"P3 Disc R",
"P3 Disc G",
"P3 Disc B",
"P4 R",
"P4 B",
"P4 Disc R",
"P4 Disc G",
"P4 Disc B",
"IC Card R",
"IC Card G",
"IC Card B",
"Under LED1 R",
"Under LED1 G",
"Under LED1 B",
"Under LED2 R",
"Under LED2 G",
"Under LED2 B",
"Under LED3 R",
"Under LED3 G",
"Under LED3 B"
);
}
return lights;
}
#include "io.h"
std::vector<Button> &games::bbc::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Bishi Bashi Channel");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"P1 R",
"P1 G",
"P1 B",
"P1 Disk-",
"P1 Disk+",
"P1 Disk -/+ Slowdown",
"P2 R",
"P2 G",
"P2 B",
"P2 Disk-",
"P2 Disk+",
"P2 Disk -/+ Slowdown",
"P3 R",
"P3 G",
"P3 B",
"P3 Disk-",
"P3 Disk+",
"P3 Disk -/+ Slowdown",
"P4 R",
"P4 G",
"P4 B",
"P4 Disk-",
"P4 Disk+",
"P4 Disk -/+ Slowdown"
);
}
return buttons;
}
std::vector<Analog> &games::bbc::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Bishi Bashi Channel");
GameAPI::Analogs::sortAnalogs(
&analogs,
"P1 Disk",
"P2 Disk",
"P3 Disk",
"P4 Disk"
);
}
return analogs;
}
std::vector<Light> &games::bbc::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Bishi Bashi Channel");
GameAPI::Lights::sortLights(
&lights,
"P1 R",
"P1 B",
"P1 Disc R",
"P1 Disc G",
"P1 Disc B",
"P2 R",
"P2 B",
"P2 Disc R",
"P2 Disc G",
"P2 Disc B",
"P3 R",
"P3 B",
"P3 Disc R",
"P3 Disc G",
"P3 Disc B",
"P4 R",
"P4 B",
"P4 Disc R",
"P4 Disc G",
"P4 Disc B",
"IC Card R",
"IC Card G",
"IC Card B",
"Under LED1 R",
"Under LED1 G",
"Under LED1 B",
"Under LED2 R",
"Under LED2 G",
"Under LED2 B",
"Under LED3 R",
"Under LED3 G",
"Under LED3 B"
);
}
return lights;
}
+92 -92
View File
@@ -1,92 +1,92 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::bbc {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
P1_R,
P1_G,
P1_B,
P1_DiskMinus,
P1_DiskPlus,
P1_DiskSlowdown,
P2_R,
P2_G,
P2_B,
P2_DiskMinus,
P2_DiskPlus,
P2_DiskSlowdown,
P3_R,
P3_G,
P3_B,
P3_DiskMinus,
P3_DiskPlus,
P3_DiskSlowdown,
P4_R,
P4_G,
P4_B,
P4_DiskMinus,
P4_DiskPlus,
P4_DiskSlowdown,
};
}
// all analogs in correct order
namespace Analogs {
enum {
P1_Disk,
P2_Disk,
P3_Disk,
P4_Disk,
};
}
// all lights in correct order
namespace Lights {
enum {
P1_R,
P1_B,
P1_DISC_R,
P1_DISC_G,
P1_DISC_B,
P2_R,
P2_B,
P2_DISC_R,
P2_DISC_G,
P2_DISC_B,
P3_R,
P3_B,
P3_DISC_R,
P3_DISC_G,
P3_DISC_B,
P4_R,
P4_B,
P4_DISC_R,
P4_DISC_G,
P4_DISC_B,
IC_CARD_R,
IC_CARD_G,
IC_CARD_B,
UNDER_LED1_R,
UNDER_LED1_G,
UNDER_LED1_B,
UNDER_LED2_R,
UNDER_LED2_G,
UNDER_LED2_B,
UNDER_LED3_R,
UNDER_LED3_G,
UNDER_LED3_B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::bbc {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
P1_R,
P1_G,
P1_B,
P1_DiskMinus,
P1_DiskPlus,
P1_DiskSlowdown,
P2_R,
P2_G,
P2_B,
P2_DiskMinus,
P2_DiskPlus,
P2_DiskSlowdown,
P3_R,
P3_G,
P3_B,
P3_DiskMinus,
P3_DiskPlus,
P3_DiskSlowdown,
P4_R,
P4_G,
P4_B,
P4_DiskMinus,
P4_DiskPlus,
P4_DiskSlowdown,
};
}
// all analogs in correct order
namespace Analogs {
enum {
P1_Disk,
P2_Disk,
P3_Disk,
P4_Disk,
};
}
// all lights in correct order
namespace Lights {
enum {
P1_R,
P1_B,
P1_DISC_R,
P1_DISC_G,
P1_DISC_B,
P2_R,
P2_B,
P2_DISC_R,
P2_DISC_G,
P2_DISC_B,
P3_R,
P3_B,
P3_DISC_R,
P3_DISC_G,
P3_DISC_B,
P4_R,
P4_B,
P4_DISC_R,
P4_DISC_G,
P4_DISC_B,
IC_CARD_R,
IC_CARD_G,
IC_CARD_B,
UNDER_LED1_R,
UNDER_LED1_G,
UNDER_LED1_B,
UNDER_LED2_R,
UNDER_LED2_G,
UNDER_LED2_B,
UNDER_LED3_R,
UNDER_LED3_G,
UNDER_LED3_B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}