chore: CRLF to LF

This commit is contained in:
smpn2
2022-12-16 23:18:35 +09:00
parent b7a60638a4
commit 6c914266d9
725 changed files with 131020 additions and 131020 deletions
+117 -117
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@@ -1,117 +1,117 @@
#include "ddr.h"
#include "acioemu/handle.h"
#include "avs/game.h"
#include "hooks/devicehook.h"
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "hooks/input/dinput8/hook.h"
#include "util/utils.h"
#include "util/libutils.h"
#include "util/fileutils.h"
#include "util/detour.h"
#include "io.h"
#include "p3io/foot.h"
#include "p3io/p3io.h"
#include "p3io/sate.h"
#include "p3io/usbmem.h"
using namespace acioemu;
namespace games::ddr {
// settings
bool SDMODE = false;
static decltype(SendMessage) *SendMessage_real = nullptr;
static SHORT WINAPI GetAsyncKeyState_hook(int vKey) {
// disable debug keys
return 0;
}
static LRESULT WINAPI SendMessage_hook(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) {
// ignore broadcasts
if (hWnd == HWND_BROADCAST) {
return 1;
}
// fallback
return SendMessage_real(hWnd, Msg, wParam, lParam);
}
DDRGame::DDRGame() : Game("Dance Dance Revolution") {
}
void DDRGame::attach() {
Game::attach();
// dinput hook on this dll since the game dll doesn't load it
auto game_mdx = libutils::try_library(MODULE_PATH / "gamemdx.dll");
hooks::input::dinput8::init(game_mdx);
// init device hook
devicehook_init();
// add fake devices
if (avs::game::DLL_NAME == "arkmdxbio2.dll") {
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
} else {
devicehook_add(new DDRFOOTHandle());
devicehook_add(new DDRSATEHandle());
devicehook_add(new DDRUSBMEMHandle());
devicehook_add(new DDRP3IOHandle());
}
// has nothing to do with P3IO, but is enough to trick the game into SD/HD mode
const char *settings_property = ddr::SDMODE ? "Generic Television" : "Generic Monitor";
const char settings_detail[] = R"(\\.\P3IO)";
// settings 1
SETUPAPI_SETTINGS settings1 {};
settings1.class_guid[0] = 0x1FA4A480;
settings1.class_guid[1] = 0x40C7AC60;
settings1.class_guid[2] = 0x7952ACA7;
settings1.class_guid[3] = 0x5A57340F;
memcpy(settings1.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settings1.interface_detail, settings_detail, sizeof(settings_detail));
// settings 2
SETUPAPI_SETTINGS settings2 {};
settings2.class_guid[0] = 0x4D36E96E;
settings2.class_guid[1] = 0x11CEE325;
settings2.class_guid[2] = 0x8C1BF;
settings2.class_guid[3] = 0x1803E12B;
memcpy(settings2.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settings2.interface_detail, settings_detail, sizeof(settings_detail));
// init SETUP API
setupapihook_init(avs::game::DLL_INSTANCE);
// DDR ACE actually uses another DLL for things
if (game_mdx != nullptr) {
setupapihook_init(game_mdx);
}
// add settings
setupapihook_add(settings1);
setupapihook_add(settings2);
// misc hooks
detour::iat_try("GetAsyncKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
detour::iat_try("GetKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
SendMessage_real = detour::iat_try("SendMessageW", SendMessage_hook, avs::game::DLL_INSTANCE);
detour::iat_try("SendMessageA", SendMessage_hook, avs::game::DLL_INSTANCE);
}
void DDRGame::detach() {
Game::detach();
// dispose device hook
devicehook_dispose();
}
}
#include "ddr.h"
#include "acioemu/handle.h"
#include "avs/game.h"
#include "hooks/devicehook.h"
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "hooks/input/dinput8/hook.h"
#include "util/utils.h"
#include "util/libutils.h"
#include "util/fileutils.h"
#include "util/detour.h"
#include "io.h"
#include "p3io/foot.h"
#include "p3io/p3io.h"
#include "p3io/sate.h"
#include "p3io/usbmem.h"
using namespace acioemu;
namespace games::ddr {
// settings
bool SDMODE = false;
static decltype(SendMessage) *SendMessage_real = nullptr;
static SHORT WINAPI GetAsyncKeyState_hook(int vKey) {
// disable debug keys
return 0;
}
static LRESULT WINAPI SendMessage_hook(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) {
// ignore broadcasts
if (hWnd == HWND_BROADCAST) {
return 1;
}
// fallback
return SendMessage_real(hWnd, Msg, wParam, lParam);
}
DDRGame::DDRGame() : Game("Dance Dance Revolution") {
}
void DDRGame::attach() {
Game::attach();
// dinput hook on this dll since the game dll doesn't load it
auto game_mdx = libutils::try_library(MODULE_PATH / "gamemdx.dll");
hooks::input::dinput8::init(game_mdx);
// init device hook
devicehook_init();
// add fake devices
if (avs::game::DLL_NAME == "arkmdxbio2.dll") {
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
} else {
devicehook_add(new DDRFOOTHandle());
devicehook_add(new DDRSATEHandle());
devicehook_add(new DDRUSBMEMHandle());
devicehook_add(new DDRP3IOHandle());
}
// has nothing to do with P3IO, but is enough to trick the game into SD/HD mode
const char *settings_property = ddr::SDMODE ? "Generic Television" : "Generic Monitor";
const char settings_detail[] = R"(\\.\P3IO)";
// settings 1
SETUPAPI_SETTINGS settings1 {};
settings1.class_guid[0] = 0x1FA4A480;
settings1.class_guid[1] = 0x40C7AC60;
settings1.class_guid[2] = 0x7952ACA7;
settings1.class_guid[3] = 0x5A57340F;
memcpy(settings1.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settings1.interface_detail, settings_detail, sizeof(settings_detail));
// settings 2
SETUPAPI_SETTINGS settings2 {};
settings2.class_guid[0] = 0x4D36E96E;
settings2.class_guid[1] = 0x11CEE325;
settings2.class_guid[2] = 0x8C1BF;
settings2.class_guid[3] = 0x1803E12B;
memcpy(settings2.property_devicedesc, settings_property, strlen(settings_property) + 1);
memcpy(settings2.interface_detail, settings_detail, sizeof(settings_detail));
// init SETUP API
setupapihook_init(avs::game::DLL_INSTANCE);
// DDR ACE actually uses another DLL for things
if (game_mdx != nullptr) {
setupapihook_init(game_mdx);
}
// add settings
setupapihook_add(settings1);
setupapihook_add(settings2);
// misc hooks
detour::iat_try("GetAsyncKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
detour::iat_try("GetKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
SendMessage_real = detour::iat_try("SendMessageW", SendMessage_hook, avs::game::DLL_INSTANCE);
detour::iat_try("SendMessageA", SendMessage_hook, avs::game::DLL_INSTANCE);
}
void DDRGame::detach() {
Game::detach();
// dispose device hook
devicehook_dispose();
}
}
+16 -16
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@@ -1,16 +1,16 @@
#pragma once
#include "games/game.h"
namespace games::ddr {
// settings
extern bool SDMODE;
class DDRGame : public games::Game {
public:
DDRGame();
virtual void attach() override;
virtual void detach() override;
};
}
#pragma once
#include "games/game.h"
namespace games::ddr {
// settings
extern bool SDMODE;
class DDRGame : public games::Game {
public:
DDRGame();
virtual void attach() override;
virtual void detach() override;
};
}
+87 -87
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@@ -1,87 +1,87 @@
#include "io.h"
std::vector<Button> &games::ddr::get_buttons() {
static std::vector<Button> analogs;
if (analogs.empty()) {
analogs = GameAPI::Buttons::getButtons("Dance Dance Revolution");
GameAPI::Buttons::sortButtons(
&analogs,
"Service",
"Test",
"Coin Mech",
"P1 Start",
"P1 Panel Up",
"P1 Panel Down",
"P1 Panel Left",
"P1 Panel Right",
"P1 Menu Up",
"P1 Menu Down",
"P1 Menu Left",
"P1 Menu Right",
"P2 Start",
"P2 Panel Up",
"P2 Panel Down",
"P2 Panel Left",
"P2 Panel Right",
"P2 Menu Up",
"P2 Menu Down",
"P2 Menu Left",
"P2 Menu Right"
);
}
return analogs;
}
std::vector<Light> &games::ddr::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Dance Dance Revolution");
GameAPI::Lights::sortLights(
&lights,
"P1 Foot Left",
"P1 Foot Up",
"P1 Foot Right",
"P1 Foot Down",
"P2 Foot Left",
"P2 Foot Up",
"P2 Foot Right",
"P2 Foot Down",
"Spot Red",
"Spot Blue",
"Top Spot Red",
"Top Spot Blue",
"P1 Halogen Upper",
"P1 Halogen Lower",
"P2 Halogen Upper",
"P2 Halogen Lower",
"P1 Button",
"P2 Button",
"Neon",
"HD P1 Start",
"HD P1 Menu Left-Right",
"HD P1 Menu Up-Down",
"HD P2 Start",
"HD P2 Menu Left-Right",
"HD P2 Menu Up-Down",
"HD P1 Speaker F R",
"HD P1 Speaker F G",
"HD P1 Speaker F B",
"HD P1 Speaker W R",
"HD P1 Speaker W G",
"HD P1 Speaker W B",
"HD P2 Speaker F R",
"HD P2 Speaker F G",
"HD P2 Speaker F B",
"HD P2 Speaker W R",
"HD P2 Speaker W G",
"HD P2 Speaker W B"
);
}
return lights;
}
#include "io.h"
std::vector<Button> &games::ddr::get_buttons() {
static std::vector<Button> analogs;
if (analogs.empty()) {
analogs = GameAPI::Buttons::getButtons("Dance Dance Revolution");
GameAPI::Buttons::sortButtons(
&analogs,
"Service",
"Test",
"Coin Mech",
"P1 Start",
"P1 Panel Up",
"P1 Panel Down",
"P1 Panel Left",
"P1 Panel Right",
"P1 Menu Up",
"P1 Menu Down",
"P1 Menu Left",
"P1 Menu Right",
"P2 Start",
"P2 Panel Up",
"P2 Panel Down",
"P2 Panel Left",
"P2 Panel Right",
"P2 Menu Up",
"P2 Menu Down",
"P2 Menu Left",
"P2 Menu Right"
);
}
return analogs;
}
std::vector<Light> &games::ddr::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Dance Dance Revolution");
GameAPI::Lights::sortLights(
&lights,
"P1 Foot Left",
"P1 Foot Up",
"P1 Foot Right",
"P1 Foot Down",
"P2 Foot Left",
"P2 Foot Up",
"P2 Foot Right",
"P2 Foot Down",
"Spot Red",
"Spot Blue",
"Top Spot Red",
"Top Spot Blue",
"P1 Halogen Upper",
"P1 Halogen Lower",
"P2 Halogen Upper",
"P2 Halogen Lower",
"P1 Button",
"P2 Button",
"Neon",
"HD P1 Start",
"HD P1 Menu Left-Right",
"HD P1 Menu Up-Down",
"HD P2 Start",
"HD P2 Menu Left-Right",
"HD P2 Menu Up-Down",
"HD P1 Speaker F R",
"HD P1 Speaker F G",
"HD P1 Speaker F B",
"HD P1 Speaker W R",
"HD P1 Speaker W G",
"HD P1 Speaker W B",
"HD P2 Speaker F R",
"HD P2 Speaker F G",
"HD P2 Speaker F B",
"HD P2 Speaker W R",
"HD P2 Speaker W G",
"HD P2 Speaker W B"
);
}
return lights;
}
+82 -82
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@@ -1,82 +1,82 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::ddr {
// all buttons in correct order
namespace Buttons {
enum {
SERVICE,
TEST,
COIN_MECH,
P1_START,
P1_PANEL_UP,
P1_PANEL_DOWN,
P1_PANEL_LEFT,
P1_PANEL_RIGHT,
P1_MENU_UP,
P1_MENU_DOWN,
P1_MENU_LEFT,
P1_MENU_RIGHT,
P2_START,
P2_PANEL_UP,
P2_PANEL_DOWN,
P2_PANEL_LEFT,
P2_PANEL_RIGHT,
P2_MENU_UP,
P2_MENU_DOWN,
P2_MENU_LEFT,
P2_MENU_RIGHT,
};
}
// all lights in correct order
namespace Lights {
enum {
P1_FOOT_LEFT,
P1_FOOT_UP,
P1_FOOT_RIGHT,
P1_FOOT_DOWN,
P2_FOOT_LEFT,
P2_FOOT_UP,
P2_FOOT_RIGHT,
P2_FOOT_DOWN,
SPOT_RED,
SPOT_BLUE,
TOP_SPOT_RED,
TOP_SPOT_BLUE,
P1_HALOGEN_UPPER,
P1_HALOGEN_LOWER,
P2_HALOGEN_UPPER,
P2_HALOGEN_LOWER,
P1_BUTTON,
P2_BUTTON,
NEON,
HD_P1_START,
HD_P1_LEFT_RIGHT,
HD_P1_UP_DOWN,
HD_P2_START,
HD_P2_LEFT_RIGHT,
HD_P2_UP_DOWN,
HD_P1_SPEAKER_F_R,
HD_P1_SPEAKER_F_G,
HD_P1_SPEAKER_F_B,
HD_P1_SPEAKER_W_R,
HD_P1_SPEAKER_W_G,
HD_P1_SPEAKER_W_B,
HD_P2_SPEAKER_F_R,
HD_P2_SPEAKER_F_G,
HD_P2_SPEAKER_F_B,
HD_P2_SPEAKER_W_R,
HD_P2_SPEAKER_W_G,
HD_P2_SPEAKER_W_B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Light> &get_lights();
}
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::ddr {
// all buttons in correct order
namespace Buttons {
enum {
SERVICE,
TEST,
COIN_MECH,
P1_START,
P1_PANEL_UP,
P1_PANEL_DOWN,
P1_PANEL_LEFT,
P1_PANEL_RIGHT,
P1_MENU_UP,
P1_MENU_DOWN,
P1_MENU_LEFT,
P1_MENU_RIGHT,
P2_START,
P2_PANEL_UP,
P2_PANEL_DOWN,
P2_PANEL_LEFT,
P2_PANEL_RIGHT,
P2_MENU_UP,
P2_MENU_DOWN,
P2_MENU_LEFT,
P2_MENU_RIGHT,
};
}
// all lights in correct order
namespace Lights {
enum {
P1_FOOT_LEFT,
P1_FOOT_UP,
P1_FOOT_RIGHT,
P1_FOOT_DOWN,
P2_FOOT_LEFT,
P2_FOOT_UP,
P2_FOOT_RIGHT,
P2_FOOT_DOWN,
SPOT_RED,
SPOT_BLUE,
TOP_SPOT_RED,
TOP_SPOT_BLUE,
P1_HALOGEN_UPPER,
P1_HALOGEN_LOWER,
P2_HALOGEN_UPPER,
P2_HALOGEN_LOWER,
P1_BUTTON,
P2_BUTTON,
NEON,
HD_P1_START,
HD_P1_LEFT_RIGHT,
HD_P1_UP_DOWN,
HD_P2_START,
HD_P2_LEFT_RIGHT,
HD_P2_UP_DOWN,
HD_P1_SPEAKER_F_R,
HD_P1_SPEAKER_F_G,
HD_P1_SPEAKER_F_B,
HD_P1_SPEAKER_W_R,
HD_P1_SPEAKER_W_G,
HD_P1_SPEAKER_W_B,
HD_P2_SPEAKER_F_R,
HD_P2_SPEAKER_F_G,
HD_P2_SPEAKER_F_B,
HD_P2_SPEAKER_W_R,
HD_P2_SPEAKER_W_G,
HD_P2_SPEAKER_W_B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Light> &get_lights();
}
+92 -92
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@@ -1,92 +1,92 @@
#include "foot.h"
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "../ddr.h"
#include "../io.h"
bool games::ddr::DDRFOOTHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM1") != 0) {
return false;
}
log_info("ddr", "Opened COM1 (FOOT)");
return true;
}
int games::ddr::DDRFOOTHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
// check data trigger and buffer size
if (data_trigger && nNumberOfBytesToRead >= 1) {
data_trigger = false;
memset(lpBuffer, 0x11, 1);
return 1;
}
// no data
return 0;
}
int games::ddr::DDRFOOTHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
// check buffer size for lights
if (nNumberOfBytesToWrite == 4) {
// mappings
static const size_t mapping_bits[] = {
4, 6, 3, 5, // P1 L, U, R, D,
12, 14, 11, 13, // P2 L, U, R, D
22 // NEON
};
static const size_t mapping[] = {
Lights::P1_FOOT_LEFT,
Lights::P1_FOOT_UP,
Lights::P1_FOOT_RIGHT,
Lights::P1_FOOT_DOWN,
Lights::P2_FOOT_LEFT,
Lights::P2_FOOT_UP,
Lights::P2_FOOT_RIGHT,
Lights::P2_FOOT_DOWN,
Lights::NEON
};
// get light bits
uint32_t light_bits = *((uint32_t*) lpBuffer);
// get lights
auto &lights = get_lights();
// bit scan
for (size_t i = 0; i < 8; i++) {
float value = (light_bits & (1 << mapping_bits[i])) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
// only set the neon if in SD mode
// p3io sets it for HD mode.
if (games::ddr::SDMODE) {
float value = (light_bits & (1 << mapping_bits[8])) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[8]), value);
}
// flush
RI_MGR->devices_flush_output();
}
// trigger out data
data_trigger = true;
// return all data written
return (int) nNumberOfBytesToWrite;
}
int games::ddr::DDRFOOTHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) {
return -1;
}
bool games::ddr::DDRFOOTHandle::close() {
log_info("ddr", "Closed COM1 (FOOT).");
return true;
}
#include "foot.h"
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "../ddr.h"
#include "../io.h"
bool games::ddr::DDRFOOTHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM1") != 0) {
return false;
}
log_info("ddr", "Opened COM1 (FOOT)");
return true;
}
int games::ddr::DDRFOOTHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
// check data trigger and buffer size
if (data_trigger && nNumberOfBytesToRead >= 1) {
data_trigger = false;
memset(lpBuffer, 0x11, 1);
return 1;
}
// no data
return 0;
}
int games::ddr::DDRFOOTHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
// check buffer size for lights
if (nNumberOfBytesToWrite == 4) {
// mappings
static const size_t mapping_bits[] = {
4, 6, 3, 5, // P1 L, U, R, D,
12, 14, 11, 13, // P2 L, U, R, D
22 // NEON
};
static const size_t mapping[] = {
Lights::P1_FOOT_LEFT,
Lights::P1_FOOT_UP,
Lights::P1_FOOT_RIGHT,
Lights::P1_FOOT_DOWN,
Lights::P2_FOOT_LEFT,
Lights::P2_FOOT_UP,
Lights::P2_FOOT_RIGHT,
Lights::P2_FOOT_DOWN,
Lights::NEON
};
// get light bits
uint32_t light_bits = *((uint32_t*) lpBuffer);
// get lights
auto &lights = get_lights();
// bit scan
for (size_t i = 0; i < 8; i++) {
float value = (light_bits & (1 << mapping_bits[i])) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
// only set the neon if in SD mode
// p3io sets it for HD mode.
if (games::ddr::SDMODE) {
float value = (light_bits & (1 << mapping_bits[8])) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[8]), value);
}
// flush
RI_MGR->devices_flush_output();
}
// trigger out data
data_trigger = true;
// return all data written
return (int) nNumberOfBytesToWrite;
}
int games::ddr::DDRFOOTHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) {
return -1;
}
bool games::ddr::DDRFOOTHandle::close() {
log_info("ddr", "Closed COM1 (FOOT).");
return true;
}
+23 -23
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@@ -1,23 +1,23 @@
#pragma once
#include "hooks/devicehook.h"
namespace games::ddr {
class DDRFOOTHandle : public CustomHandle {
private:
bool data_trigger = false;
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
#pragma once
#include "hooks/devicehook.h"
namespace games::ddr {
class DDRFOOTHandle : public CustomHandle {
private:
bool data_trigger = false;
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
+550 -550
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+37 -37
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@@ -1,37 +1,37 @@
#pragma once
#include "acioemu/acioemu.h"
#include "hooks/devicehook.h"
namespace games::ddr {
class DDRP3IOHandle : public CustomHandle {
private:
acioemu::ACIOEmu *acio_emu;
circular_buffer<uint8_t> read_buf = circular_buffer<uint8_t>(1024);
class HDXSDevice : public acioemu::ACIODeviceEmu {
public:
HDXSDevice();
bool parse_msg(
acioemu::MessageData* msg_in,
circular_buffer<uint8_t> *response_buffer
) override;
};
void write_msg(const uint8_t *data, size_t len);
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
#pragma once
#include "acioemu/acioemu.h"
#include "hooks/devicehook.h"
namespace games::ddr {
class DDRP3IOHandle : public CustomHandle {
private:
acioemu::ACIOEmu *acio_emu;
circular_buffer<uint8_t> read_buf = circular_buffer<uint8_t>(1024);
class HDXSDevice : public acioemu::ACIODeviceEmu {
public:
HDXSDevice();
bool parse_msg(
acioemu::MessageData* msg_in,
circular_buffer<uint8_t> *response_buffer
) override;
};
void write_msg(const uint8_t *data, size_t len);
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
+102 -102
View File
@@ -1,102 +1,102 @@
#include "sate.h"
#include "util/logging.h"
using namespace acioemu;
games::ddr::DDRSATEHandle::SATEDevice::SATEDevice() {
this->node_count = 7;
}
bool games::ddr::DDRSATEHandle::SATEDevice::parse_msg(
acioemu::MessageData *msg_in,
circular_buffer<uint8_t> *response_buffer
) {
// check command
switch (msg_in->cmd.code) {
case ACIO_CMD_GET_VERSION: {
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
this->set_version(msg, 0x105, 0, 1, 1, 0, "DDRS");
write_msg(msg, response_buffer);
delete msg;
break;
}
case ACIO_CMD_CLEAR:
case ACIO_CMD_STARTUP:
case 0xFF: // BROADCAST
{
// send status 0
auto msg = this->create_msg_status(msg_in, 0x00);
write_msg(msg, response_buffer);
delete msg;
break;
}
default:
return false;
}
// mark as handled
return true;
}
bool games::ddr::DDRSATEHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM2") != 0) {
return false;
}
log_info("ddr", "Opened COM2 (SATE)");
// ACIO device
acio_emu.add_device(new SATEDevice());
return true;
}
int games::ddr::DDRSATEHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
// read from emu
DWORD bytes_read = 0;
while (bytes_read < nNumberOfBytesToRead) {
auto cur_byte = acio_emu.read();
if (cur_byte.has_value()) {
buffer[bytes_read++] = cur_byte.value();
} else {
break;
}
}
// return amount of bytes read
return (int) bytes_read;
}
int games::ddr::DDRSATEHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
// write to emu
for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
acio_emu.write(buffer[i]);
}
// return all data written
return (int) nNumberOfBytesToWrite;
}
int games::ddr::DDRSATEHandle::device_io(
DWORD dwIoControlCode,
LPVOID lpInBuffer,
DWORD nInBufferSize,
LPVOID lpOutBuffer,
DWORD nOutBufferSize
) {
return -1;
}
bool games::ddr::DDRSATEHandle::close() {
log_info("ddr", "Closed COM2 (SATE).");
return true;
}
#include "sate.h"
#include "util/logging.h"
using namespace acioemu;
games::ddr::DDRSATEHandle::SATEDevice::SATEDevice() {
this->node_count = 7;
}
bool games::ddr::DDRSATEHandle::SATEDevice::parse_msg(
acioemu::MessageData *msg_in,
circular_buffer<uint8_t> *response_buffer
) {
// check command
switch (msg_in->cmd.code) {
case ACIO_CMD_GET_VERSION: {
// send version data
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
this->set_version(msg, 0x105, 0, 1, 1, 0, "DDRS");
write_msg(msg, response_buffer);
delete msg;
break;
}
case ACIO_CMD_CLEAR:
case ACIO_CMD_STARTUP:
case 0xFF: // BROADCAST
{
// send status 0
auto msg = this->create_msg_status(msg_in, 0x00);
write_msg(msg, response_buffer);
delete msg;
break;
}
default:
return false;
}
// mark as handled
return true;
}
bool games::ddr::DDRSATEHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM2") != 0) {
return false;
}
log_info("ddr", "Opened COM2 (SATE)");
// ACIO device
acio_emu.add_device(new SATEDevice());
return true;
}
int games::ddr::DDRSATEHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
// read from emu
DWORD bytes_read = 0;
while (bytes_read < nNumberOfBytesToRead) {
auto cur_byte = acio_emu.read();
if (cur_byte.has_value()) {
buffer[bytes_read++] = cur_byte.value();
} else {
break;
}
}
// return amount of bytes read
return (int) bytes_read;
}
int games::ddr::DDRSATEHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
// write to emu
for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
acio_emu.write(buffer[i]);
}
// return all data written
return (int) nNumberOfBytesToWrite;
}
int games::ddr::DDRSATEHandle::device_io(
DWORD dwIoControlCode,
LPVOID lpInBuffer,
DWORD nInBufferSize,
LPVOID lpOutBuffer,
DWORD nOutBufferSize
) {
return -1;
}
bool games::ddr::DDRSATEHandle::close() {
log_info("ddr", "Closed COM2 (SATE).");
return true;
}
+31 -31
View File
@@ -1,31 +1,31 @@
#pragma once
#include "hooks/devicehook.h"
#include "acioemu/acioemu.h"
namespace games::ddr {
class DDRSATEHandle : public CustomHandle {
private:
acioemu::ACIOEmu acio_emu;
class SATEDevice : public acioemu::ACIODeviceEmu {
public:
SATEDevice();
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
};
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
#pragma once
#include "hooks/devicehook.h"
#include "acioemu/acioemu.h"
namespace games::ddr {
class DDRSATEHandle : public CustomHandle {
private:
acioemu::ACIOEmu acio_emu;
class SATEDevice : public acioemu::ACIODeviceEmu {
public:
SATEDevice();
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
};
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
+60 -60
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@@ -1,60 +1,60 @@
#include "usbmem.h"
#include "util/logging.h"
void games::ddr::DDRUSBMEMHandle::respond(const char *data) {
size_t len = strlen(data) + 1;
memcpy(response_data, data, len);
memcpy(response_data + len, "\r>", 2);
response_data_size = len + 2;
}
bool games::ddr::DDRUSBMEMHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM3") != 0) {
return false;
}
log_info("ddr", "Opened COM3 (USBMEM)");
return true;
}
int games::ddr::DDRUSBMEMHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
// check for response
if (response_data_size && nNumberOfBytesToRead >= response_data_size) {
size_t bytes_read = response_data_size;
memcpy(lpBuffer, response_data, response_data_size);
response_data_size = 0;
return (int) bytes_read;
}
// no data
return 0;
}
int games::ddr::DDRUSBMEMHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
// check CMD
if (!memcmp(lpBuffer, "sver", 4))
respond("done GQHDXJAA SPICE");
else if (!memcmp(lpBuffer, "on_a", 4) ||
!memcmp(lpBuffer, "on_b", 4) ||
!memcmp(lpBuffer, "offa", 4) ||
!memcmp(lpBuffer, "offb", 4) ||
!memcmp(lpBuffer, "lma ", 4) ||
!memcmp(lpBuffer, "lmb ", 4))
respond("done");
else
respond("not connected");
// return all data written
return (int) nNumberOfBytesToWrite;
}
int games::ddr::DDRUSBMEMHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
return -1;
}
bool games::ddr::DDRUSBMEMHandle::close() {
log_info("ddr", "Closed COM3 (USBMEM).");
return true;
}
#include "usbmem.h"
#include "util/logging.h"
void games::ddr::DDRUSBMEMHandle::respond(const char *data) {
size_t len = strlen(data) + 1;
memcpy(response_data, data, len);
memcpy(response_data + len, "\r>", 2);
response_data_size = len + 2;
}
bool games::ddr::DDRUSBMEMHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM3") != 0) {
return false;
}
log_info("ddr", "Opened COM3 (USBMEM)");
return true;
}
int games::ddr::DDRUSBMEMHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
// check for response
if (response_data_size && nNumberOfBytesToRead >= response_data_size) {
size_t bytes_read = response_data_size;
memcpy(lpBuffer, response_data, response_data_size);
response_data_size = 0;
return (int) bytes_read;
}
// no data
return 0;
}
int games::ddr::DDRUSBMEMHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
// check CMD
if (!memcmp(lpBuffer, "sver", 4))
respond("done GQHDXJAA SPICE");
else if (!memcmp(lpBuffer, "on_a", 4) ||
!memcmp(lpBuffer, "on_b", 4) ||
!memcmp(lpBuffer, "offa", 4) ||
!memcmp(lpBuffer, "offb", 4) ||
!memcmp(lpBuffer, "lma ", 4) ||
!memcmp(lpBuffer, "lmb ", 4))
respond("done");
else
respond("not connected");
// return all data written
return (int) nNumberOfBytesToWrite;
}
int games::ddr::DDRUSBMEMHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
return -1;
}
bool games::ddr::DDRUSBMEMHandle::close() {
log_info("ddr", "Closed COM3 (USBMEM).");
return true;
}
+26 -26
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@@ -1,26 +1,26 @@
#pragma once
#include "hooks/devicehook.h"
namespace games::ddr {
class DDRUSBMEMHandle : public CustomHandle {
private:
char response_data[256]{};
size_t response_data_size = 0;
void respond(const char *data);
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}
#pragma once
#include "hooks/devicehook.h"
namespace games::ddr {
class DDRUSBMEMHandle : public CustomHandle {
private:
char response_data[256]{};
size_t response_data_size = 0;
void respond(const char *data);
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
DWORD nOutBufferSize) override;
bool close() override;
};
}