chore: CRLF to LF

This commit is contained in:
smpn2
2022-12-16 23:18:35 +09:00
parent b7a60638a4
commit 6c914266d9
725 changed files with 131020 additions and 131020 deletions
+26 -26
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@@ -1,26 +1,26 @@
#include "dea.h"
#include "launcher/launcher.h"
#include "util/libutils.h"
#include "util/logging.h"
namespace games::dea {
DEAGame::DEAGame() : Game("Dance Evolution") {
}
void DEAGame::attach() {
Game::attach();
// since this DLL isn't automatically loaded the hooks don't work unless we load it manually
libutils::try_library(MODULE_PATH / "gamekdm.dll");
// Has the user actually performed first-time setup?
auto kinect10 = libutils::try_library("Kinect10.dll");
if (!kinect10) {
log_warning("dea", "Failed to load 'Kinect10.dll'. Game will boot in Test Mode. Have you installed the Kinect SDK?");
} else {
FreeLibrary(kinect10);
}
}
}
#include "dea.h"
#include "launcher/launcher.h"
#include "util/libutils.h"
#include "util/logging.h"
namespace games::dea {
DEAGame::DEAGame() : Game("Dance Evolution") {
}
void DEAGame::attach() {
Game::attach();
// since this DLL isn't automatically loaded the hooks don't work unless we load it manually
libutils::try_library(MODULE_PATH / "gamekdm.dll");
// Has the user actually performed first-time setup?
auto kinect10 = libutils::try_library("Kinect10.dll");
if (!kinect10) {
log_warning("dea", "Failed to load 'Kinect10.dll'. Game will boot in Test Mode. Have you installed the Kinect SDK?");
} else {
FreeLibrary(kinect10);
}
}
}
+12 -12
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@@ -1,12 +1,12 @@
#pragma once
#include "games/game.h"
namespace games::dea {
class DEAGame : public games::Game {
public:
DEAGame();
virtual void attach() override;
};
}
#pragma once
#include "games/game.h"
namespace games::dea {
class DEAGame : public games::Game {
public:
DEAGame();
virtual void attach() override;
};
}
+68 -68
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@@ -1,68 +1,68 @@
#include "io.h"
std::vector<Button> &games::dea::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Dance Evolution");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"P1 Start",
"P1 Left",
"P1 Right",
"P2 Start",
"P2 Left",
"P2 Right"
);
}
return buttons;
}
std::vector<Light> &games::dea::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Dance Evolution");
GameAPI::Lights::sortLights(
&lights,
"Title R",
"Title G",
"Title B",
"Side Upper Left R",
"Side Upper Left G",
"Side Upper Left B",
"Side Upper Right R",
"Side Upper Right G",
"Side Upper Right B",
"P1 Start",
"P1 L/R Button",
"P2 Start",
"P2 L/R Button",
"Side Lower Left 1 R",
"Side Lower Left 1 G",
"Side Lower Left 1 B",
"Side Lower Left 2 R",
"Side Lower Left 2 G",
"Side Lower Left 2 B",
"Side Lower Left 3 R",
"Side Lower Left 3 G",
"Side Lower Left 3 B",
"Side Lower Right 1 R",
"Side Lower Right 1 G",
"Side Lower Right 1 B",
"Side Lower Right 2 R",
"Side Lower Right 2 G",
"Side Lower Right 2 B",
"Side Lower Right 3 R",
"Side Lower Right 3 G",
"Side Lower Right 3 B"
);
}
return lights;
}
#include "io.h"
std::vector<Button> &games::dea::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Dance Evolution");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"P1 Start",
"P1 Left",
"P1 Right",
"P2 Start",
"P2 Left",
"P2 Right"
);
}
return buttons;
}
std::vector<Light> &games::dea::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Dance Evolution");
GameAPI::Lights::sortLights(
&lights,
"Title R",
"Title G",
"Title B",
"Side Upper Left R",
"Side Upper Left G",
"Side Upper Left B",
"Side Upper Right R",
"Side Upper Right G",
"Side Upper Right B",
"P1 Start",
"P1 L/R Button",
"P2 Start",
"P2 L/R Button",
"Side Lower Left 1 R",
"Side Lower Left 1 G",
"Side Lower Left 1 B",
"Side Lower Left 2 R",
"Side Lower Left 2 G",
"Side Lower Left 2 B",
"Side Lower Left 3 R",
"Side Lower Left 3 G",
"Side Lower Left 3 B",
"Side Lower Right 1 R",
"Side Lower Right 1 G",
"Side Lower Right 1 B",
"Side Lower Right 2 R",
"Side Lower Right 2 G",
"Side Lower Right 2 B",
"Side Lower Right 3 R",
"Side Lower Right 3 G",
"Side Lower Right 3 B"
);
}
return lights;
}
+62 -62
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@@ -1,62 +1,62 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::dea {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
P1Start,
P1Left,
P1Right,
P2Start,
P2Left,
P2Right
};
}
// all lights in correct order
namespace Lights {
enum {
TitleR,
TitleG,
TitleB,
SideUpperLeftR,
SideUpperLeftG,
SideUpperLeftB,
SideUpperRightR,
SideUpperRightG,
SideUpperRightB,
P1Start,
P1LRButton,
P2Start,
P2LRButton,
SideLowerLeft1R,
SideLowerLeft1G,
SideLowerLeft1B,
SideLowerLeft2R,
SideLowerLeft2G,
SideLowerLeft2B,
SideLowerLeft3R,
SideLowerLeft3G,
SideLowerLeft3B,
SideLowerRight1R,
SideLowerRight1G,
SideLowerRight1B,
SideLowerRight2R,
SideLowerRight2G,
SideLowerRight2B,
SideLowerRight3R,
SideLowerRight3G,
SideLowerRight3B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Light> &get_lights();
}
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::dea {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
P1Start,
P1Left,
P1Right,
P2Start,
P2Left,
P2Right
};
}
// all lights in correct order
namespace Lights {
enum {
TitleR,
TitleG,
TitleB,
SideUpperLeftR,
SideUpperLeftG,
SideUpperLeftB,
SideUpperRightR,
SideUpperRightG,
SideUpperRightB,
P1Start,
P1LRButton,
P2Start,
P2LRButton,
SideLowerLeft1R,
SideLowerLeft1G,
SideLowerLeft1B,
SideLowerLeft2R,
SideLowerLeft2G,
SideLowerLeft2B,
SideLowerLeft3R,
SideLowerLeft3G,
SideLowerLeft3B,
SideLowerRight1R,
SideLowerRight1G,
SideLowerRight1B,
SideLowerRight2R,
SideLowerRight2G,
SideLowerRight2B,
SideLowerRight3R,
SideLowerRight3G,
SideLowerRight3B,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Light> &get_lights();
}