chore: CRLF to LF

This commit is contained in:
smpn2
2022-12-16 23:18:35 +09:00
parent b7a60638a4
commit 6c914266d9
725 changed files with 131020 additions and 131020 deletions
+26 -26
View File
@@ -1,26 +1,26 @@
#include "dea.h"
#include "launcher/launcher.h"
#include "util/libutils.h"
#include "util/logging.h"
namespace games::dea {
DEAGame::DEAGame() : Game("Dance Evolution") {
}
void DEAGame::attach() {
Game::attach();
// since this DLL isn't automatically loaded the hooks don't work unless we load it manually
libutils::try_library(MODULE_PATH / "gamekdm.dll");
// Has the user actually performed first-time setup?
auto kinect10 = libutils::try_library("Kinect10.dll");
if (!kinect10) {
log_warning("dea", "Failed to load 'Kinect10.dll'. Game will boot in Test Mode. Have you installed the Kinect SDK?");
} else {
FreeLibrary(kinect10);
}
}
}
#include "dea.h"
#include "launcher/launcher.h"
#include "util/libutils.h"
#include "util/logging.h"
namespace games::dea {
DEAGame::DEAGame() : Game("Dance Evolution") {
}
void DEAGame::attach() {
Game::attach();
// since this DLL isn't automatically loaded the hooks don't work unless we load it manually
libutils::try_library(MODULE_PATH / "gamekdm.dll");
// Has the user actually performed first-time setup?
auto kinect10 = libutils::try_library("Kinect10.dll");
if (!kinect10) {
log_warning("dea", "Failed to load 'Kinect10.dll'. Game will boot in Test Mode. Have you installed the Kinect SDK?");
} else {
FreeLibrary(kinect10);
}
}
}