chore: CRLF to LF
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+41
-41
@@ -1,41 +1,41 @@
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#include "io.h"
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std::vector<Button> &games::drs::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("DANCERUSH");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"P1 Start",
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"P1 Up",
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"P1 Down",
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"P1 Left",
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"P1 Right",
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"P2 Start",
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"P2 Up",
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"P2 Down",
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"P2 Left",
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"P2 Right"
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);
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}
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return buttons;
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}
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std::vector<Light> &games::drs::get_lights() {
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static std::vector<Light> lights;
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//if (lights.empty()) {
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//lights = GameAPI::Lights::getLights("DANCERUSH");
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//GameAPI::Lights::sortLights(
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// &lights,
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//);
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//}
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return lights;
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}
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#include "io.h"
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std::vector<Button> &games::drs::get_buttons() {
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static std::vector<Button> buttons;
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if (buttons.empty()) {
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buttons = GameAPI::Buttons::getButtons("DANCERUSH");
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GameAPI::Buttons::sortButtons(
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&buttons,
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"Service",
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"Test",
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"Coin Mech",
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"P1 Start",
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"P1 Up",
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"P1 Down",
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"P1 Left",
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"P1 Right",
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"P2 Start",
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"P2 Up",
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"P2 Down",
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"P2 Left",
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"P2 Right"
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);
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}
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return buttons;
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}
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std::vector<Light> &games::drs::get_lights() {
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static std::vector<Light> lights;
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//if (lights.empty()) {
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//lights = GameAPI::Lights::getLights("DANCERUSH");
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//GameAPI::Lights::sortLights(
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// &lights,
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//);
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//}
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return lights;
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}
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