chore: CRLF to LF

This commit is contained in:
smpn2
2022-12-16 23:18:35 +09:00
parent b7a60638a4
commit 6c914266d9
725 changed files with 131020 additions and 131020 deletions
+108 -108
View File
@@ -1,108 +1,108 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::gitadora {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
Coin,
GuitarP1Start,
GuitarP1Up,
GuitarP1Down,
GuitarP1Left,
GuitarP1Right,
GuitarP1Help,
GuitarP1Effect1,
GuitarP1Effect2,
GuitarP1Effect3,
GuitarP1EffectPedal,
GuitarP1ButtonExtra1,
GuitarP1ButtonExtra2,
GuitarP1PickUp,
GuitarP1PickDown,
GuitarP1R,
GuitarP1G,
GuitarP1B,
GuitarP1Y,
GuitarP1P,
GuitarP1KnobUp,
GuitarP1KnobDown,
GuitarP1WailUp,
GuitarP1WailDown,
GuitarP2Start,
GuitarP2Up,
GuitarP2Down,
GuitarP2Left,
GuitarP2Right,
GuitarP2Help,
GuitarP2Effect1,
GuitarP2Effect2,
GuitarP2Effect3,
GuitarP2EffectPedal,
GuitarP2ButtonExtra1,
GuitarP2ButtonExtra2,
GuitarP2PickUp,
GuitarP2PickDown,
GuitarP2R,
GuitarP2G,
GuitarP2B,
GuitarP2Y,
GuitarP2P,
GuitarP2KnobUp,
GuitarP2KnobDown,
GuitarP2WailUp,
GuitarP2WailDown,
DrumStart,
DrumUp,
DrumDown,
DrumLeft,
DrumRight,
DrumHelp,
DrumButtonExtra1,
DrumButtonExtra2,
DrumHiHat,
DrumHiHatClosed,
DrumHiHatHalfOpen,
DrumSnare,
DrumHiTom,
DrumLowTom,
DrumRightCymbal,
DrumBassPedal,
DrumLeftCymbal,
DrumLeftPedal,
DrumFloorTom
};
}
// all analogs in correct order
namespace Analogs {
enum {
GuitarP1WailX,
GuitarP1WailY,
GuitarP1WailZ,
GuitarP1Knob,
GuitarP2WailX,
GuitarP2WailY,
GuitarP2WailZ,
GuitarP2Knob
};
}
// all lights in correct order
namespace Lights {
enum {
GuitarP1Motor,
GuitarP2Motor,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::gitadora {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
Coin,
GuitarP1Start,
GuitarP1Up,
GuitarP1Down,
GuitarP1Left,
GuitarP1Right,
GuitarP1Help,
GuitarP1Effect1,
GuitarP1Effect2,
GuitarP1Effect3,
GuitarP1EffectPedal,
GuitarP1ButtonExtra1,
GuitarP1ButtonExtra2,
GuitarP1PickUp,
GuitarP1PickDown,
GuitarP1R,
GuitarP1G,
GuitarP1B,
GuitarP1Y,
GuitarP1P,
GuitarP1KnobUp,
GuitarP1KnobDown,
GuitarP1WailUp,
GuitarP1WailDown,
GuitarP2Start,
GuitarP2Up,
GuitarP2Down,
GuitarP2Left,
GuitarP2Right,
GuitarP2Help,
GuitarP2Effect1,
GuitarP2Effect2,
GuitarP2Effect3,
GuitarP2EffectPedal,
GuitarP2ButtonExtra1,
GuitarP2ButtonExtra2,
GuitarP2PickUp,
GuitarP2PickDown,
GuitarP2R,
GuitarP2G,
GuitarP2B,
GuitarP2Y,
GuitarP2P,
GuitarP2KnobUp,
GuitarP2KnobDown,
GuitarP2WailUp,
GuitarP2WailDown,
DrumStart,
DrumUp,
DrumDown,
DrumLeft,
DrumRight,
DrumHelp,
DrumButtonExtra1,
DrumButtonExtra2,
DrumHiHat,
DrumHiHatClosed,
DrumHiHatHalfOpen,
DrumSnare,
DrumHiTom,
DrumLowTom,
DrumRightCymbal,
DrumBassPedal,
DrumLeftCymbal,
DrumLeftPedal,
DrumFloorTom
};
}
// all analogs in correct order
namespace Analogs {
enum {
GuitarP1WailX,
GuitarP1WailY,
GuitarP1WailZ,
GuitarP1Knob,
GuitarP2WailX,
GuitarP2WailY,
GuitarP2WailZ,
GuitarP2Knob
};
}
// all lights in correct order
namespace Lights {
enum {
GuitarP1Motor,
GuitarP2Motor,
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}