chore: CRLF to LF

This commit is contained in:
smpn2
2022-12-16 23:18:35 +09:00
parent b7a60638a4
commit 6c914266d9
725 changed files with 131020 additions and 131020 deletions
+66 -66
View File
@@ -1,66 +1,66 @@
#include "io.h"
std::vector<Button> &games::jb::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Jubeat");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9",
"Button 10",
"Button 11",
"Button 12",
"Button 13",
"Button 14",
"Button 15",
"Button 16"
);
}
return buttons;
}
std::vector<Light> &games::jb::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Jubeat");
GameAPI::Lights::sortLights(
&lights,
"Panel Front R",
"Panel Front G",
"Panel Front B",
"Panel Title R",
"Panel Title G",
"Panel Title B",
"Panel Top R",
"Panel Top G",
"Panel Top B",
"Panel Left R",
"Panel Left G",
"Panel Left B",
"Panel Right R",
"Panel Right G",
"Panel Right B",
"Panel Woofer R",
"Panel Woofer G",
"Panel Woofer B"
);
}
return lights;
}
#include "io.h"
std::vector<Button> &games::jb::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Jubeat");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9",
"Button 10",
"Button 11",
"Button 12",
"Button 13",
"Button 14",
"Button 15",
"Button 16"
);
}
return buttons;
}
std::vector<Light> &games::jb::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Jubeat");
GameAPI::Lights::sortLights(
&lights,
"Panel Front R",
"Panel Front G",
"Panel Front B",
"Panel Title R",
"Panel Title G",
"Panel Title B",
"Panel Top R",
"Panel Top G",
"Panel Top B",
"Panel Left R",
"Panel Left G",
"Panel Left B",
"Panel Right R",
"Panel Right G",
"Panel Right B",
"Panel Woofer R",
"Panel Woofer G",
"Panel Woofer B"
);
}
return lights;
}