chore: CRLF to LF

This commit is contained in:
smpn2
2022-12-16 23:18:35 +09:00
parent b7a60638a4
commit 6c914266d9
725 changed files with 131020 additions and 131020 deletions
+98 -98
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@@ -1,98 +1,98 @@
#include "io.h"
std::vector<Button> &games::museca::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Museca");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Start",
"Disk1-",
"Disk1+",
"Disk1 Press",
"Disk2-",
"Disk2+",
"Disk2 Press",
"Disk3-",
"Disk3+",
"Disk3 Press",
"Disk4-",
"Disk4+",
"Disk4 Press",
"Disk5-",
"Disk5+",
"Disk5 Press",
"Foot Pedal",
"Analog Slowdown"
);
}
return buttons;
}
std::vector<Analog> &games::museca::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Museca");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Disk1",
"Disk2",
"Disk3",
"Disk4",
"Disk5"
);
}
return analogs;
}
std::vector<Light> &games::museca::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Museca");
GameAPI::Lights::sortLights(
&lights,
"Title R",
"Title G",
"Title B",
"Side R",
"Side G",
"Side B",
"Spinner1 R",
"Spinner1 G",
"Spinner1 B",
"Spinner2 R",
"Spinner2 G",
"Spinner2 B",
"Spinner3 R",
"Spinner3 G",
"Spinner3 B",
"Spinner4 R",
"Spinner4 G",
"Spinner4 B",
"Spinner5 R",
"Spinner5 G",
"Spinner5 B",
"Under-LED1 R",
"Under-LED1 G",
"Under-LED1 B",
"Under-LED2 R",
"Under-LED2 G",
"Under-LED2 B",
"Under-LED3 R",
"Under-LED3 G",
"Under-LED3 B"
);
}
return lights;
}
#include "io.h"
std::vector<Button> &games::museca::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Museca");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Start",
"Disk1-",
"Disk1+",
"Disk1 Press",
"Disk2-",
"Disk2+",
"Disk2 Press",
"Disk3-",
"Disk3+",
"Disk3 Press",
"Disk4-",
"Disk4+",
"Disk4 Press",
"Disk5-",
"Disk5+",
"Disk5 Press",
"Foot Pedal",
"Analog Slowdown"
);
}
return buttons;
}
std::vector<Analog> &games::museca::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Museca");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Disk1",
"Disk2",
"Disk3",
"Disk4",
"Disk5"
);
}
return analogs;
}
std::vector<Light> &games::museca::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Museca");
GameAPI::Lights::sortLights(
&lights,
"Title R",
"Title G",
"Title B",
"Side R",
"Side G",
"Side B",
"Spinner1 R",
"Spinner1 G",
"Spinner1 B",
"Spinner2 R",
"Spinner2 G",
"Spinner2 B",
"Spinner3 R",
"Spinner3 G",
"Spinner3 B",
"Spinner4 R",
"Spinner4 G",
"Spinner4 B",
"Spinner5 R",
"Spinner5 G",
"Spinner5 B",
"Under-LED1 R",
"Under-LED1 G",
"Under-LED1 B",
"Under-LED2 R",
"Under-LED2 G",
"Under-LED2 B",
"Under-LED3 R",
"Under-LED3 G",
"Under-LED3 B"
);
}
return lights;
}
+86 -86
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@@ -1,86 +1,86 @@
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::museca {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
Start,
Disk1Minus,
Disk1Plus,
Disk1Press,
Disk2Minus,
Disk2Plus,
Disk2Press,
Disk3Minus,
Disk3Plus,
Disk3Press,
Disk4Minus,
Disk4Plus,
Disk4Press,
Disk5Minus,
Disk5Plus,
Disk5Press,
FootPedal,
AnalogSlowdown
};
}
// all analogs in correct order
namespace Analogs {
enum {
Disk1,
Disk2,
Disk3,
Disk4,
Disk5
};
}
// all lights in correct order
namespace Lights {
enum {
TitleR,
TitleG,
TitleB,
SideR,
SideG,
SideB,
Spinner1R,
Spinner1G,
Spinner1B,
Spinner2R,
Spinner2G,
Spinner2B,
Spinner3R,
Spinner3G,
Spinner3B,
Spinner4R,
Spinner4G,
Spinner4B,
Spinner5R,
Spinner5G,
Spinner5B,
UnderLED1R,
UnderLED1G,
UnderLED1B,
UnderLED2R,
UnderLED2G,
UnderLED2B,
UnderLED3R,
UnderLED3G,
UnderLED3B
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}
#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::museca {
// all buttons in correct order
namespace Buttons {
enum {
Service,
Test,
Start,
Disk1Minus,
Disk1Plus,
Disk1Press,
Disk2Minus,
Disk2Plus,
Disk2Press,
Disk3Minus,
Disk3Plus,
Disk3Press,
Disk4Minus,
Disk4Plus,
Disk4Press,
Disk5Minus,
Disk5Plus,
Disk5Press,
FootPedal,
AnalogSlowdown
};
}
// all analogs in correct order
namespace Analogs {
enum {
Disk1,
Disk2,
Disk3,
Disk4,
Disk5
};
}
// all lights in correct order
namespace Lights {
enum {
TitleR,
TitleG,
TitleB,
SideR,
SideG,
SideB,
Spinner1R,
Spinner1G,
Spinner1B,
Spinner2R,
Spinner2G,
Spinner2B,
Spinner3R,
Spinner3G,
Spinner3B,
Spinner4R,
Spinner4G,
Spinner4B,
Spinner5R,
Spinner5G,
Spinner5B,
UnderLED1R,
UnderLED1G,
UnderLED1B,
UnderLED2R,
UnderLED2G,
UnderLED2B,
UnderLED3R,
UnderLED3G,
UnderLED3B
};
}
// getters
std::vector<Button> &get_buttons();
std::vector<Analog> &get_analogs();
std::vector<Light> &get_lights();
}