chore: CRLF to LF
This commit is contained in:
+118
-118
@@ -1,118 +1,118 @@
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#include "pcm.h"
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#include "io.h"
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#include "misc/wintouchemu.h"
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#include "util/detour.h"
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#include "util/utils.h"
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#include "util/libutils.h"
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namespace games::pcm {
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uint32_t *(__cdecl *GsIo_GetState_orig)(uint32_t *state);
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static int BillKind = 0;
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static int __cdecl BillVali_GetEscrowBillKind() {
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return BillKind;
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}
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static int __cdecl BillVali_GetCurrentStep() {
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return 0;
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}
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static int __cdecl BillVali_GetError() {
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return 1;
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}
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static char __cdecl BillVali_IsEscrowNow() {
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auto &buttons = games::pcm::get_buttons();
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if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert1000YenBill])) {
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log_misc("pcm", "1000 yen bill inserted");
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BillKind = 1;
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return true;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert2000YenBill])) {
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log_misc("pcm", "2000 yen bill inserted");
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BillKind = 2;
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return true;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert5000YenBill])) {
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log_misc("pcm", "5000 yen bill inserted");
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BillKind = 3;
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return true;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert10000YenBill])) {
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log_misc("pcm", "10000 yen bill inserted");
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BillKind = 4;
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return true;
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}
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return false;
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}
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static bool __cdecl BillVali_IsIdling() {
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return true;
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}
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static bool __cdecl BillVali_IsReady() {
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return true;
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}
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static bool __cdecl BillVali_IsWaiting() {
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return true;
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}
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static int __cdecl BillVali_GetReceivedBill() {
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static int bills_received = 0;
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return ++bills_received;
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}
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static bool __cdecl BillVali_ReceiveBill(int) {
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return true;
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}
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static uint32_t* __cdecl GsIo_GetState_hook(uint32_t *state) {
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GsIo_GetState_orig(state);
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// "bill validator is happy" flag :]
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*state |= 4;
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return state;
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}
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PCMGame::PCMGame() : Game("Charge Machine") {}
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void PCMGame::attach() {
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Game::attach();
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// system.dll doesn't get loaded until later so load it now for hooking.
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HMODULE system = libutils::try_library("system.dll");
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// apply hooks
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detour::trampoline("system.dll", "?GetState@GsIo@@SA?BVSTATE@1@XZ",
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GsIo_GetState_hook, &GsIo_GetState_orig);
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detour::inline_hook(BillVali_GetCurrentStep, libutils::try_proc(
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system, "?GetCurrentStep@GsBillVali@@SAHXZ"));
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detour::inline_hook(BillVali_GetError, libutils::try_proc(
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system, "?GetError@GsBillVali@@SAHXZ"));
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detour::inline_hook(BillVali_GetReceivedBill, libutils::try_proc(
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system, "?GetReceivedBill@GsBillVali@@SAHXZ"));
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detour::inline_hook(BillVali_IsEscrowNow, libutils::try_proc(
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system, "?IsEscrowNow@GsBillVali@@SA_NXZ"));
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detour::inline_hook(BillVali_IsIdling, libutils::try_proc(
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system, "?IsIdling@GsBillVali@@SA_NXZ"));
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detour::inline_hook(BillVali_IsWaiting, libutils::try_proc(
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system, "?IsWaiting@GsBillVali@@SA_NXZ"));
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detour::inline_hook(BillVali_IsReady, libutils::try_proc(
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system, "?IsReady@GsBillVali@@SA_NXZ"));
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detour::inline_hook(BillVali_ReceiveBill, libutils::try_proc(
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system, "?ReceiveBill@GsBillVali@@SA_NH@Z"));
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detour::inline_hook(BillVali_GetEscrowBillKind, libutils::try_proc(
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system, "?GetEscrowBillKind@GsBillVali@@SAHXZ"));
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}
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}
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#include "pcm.h"
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#include "io.h"
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#include "misc/wintouchemu.h"
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#include "util/detour.h"
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#include "util/utils.h"
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#include "util/libutils.h"
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namespace games::pcm {
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uint32_t *(__cdecl *GsIo_GetState_orig)(uint32_t *state);
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static int BillKind = 0;
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static int __cdecl BillVali_GetEscrowBillKind() {
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return BillKind;
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}
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static int __cdecl BillVali_GetCurrentStep() {
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return 0;
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}
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static int __cdecl BillVali_GetError() {
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return 1;
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}
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static char __cdecl BillVali_IsEscrowNow() {
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auto &buttons = games::pcm::get_buttons();
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if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert1000YenBill])) {
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log_misc("pcm", "1000 yen bill inserted");
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BillKind = 1;
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return true;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert2000YenBill])) {
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log_misc("pcm", "2000 yen bill inserted");
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BillKind = 2;
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return true;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert5000YenBill])) {
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log_misc("pcm", "5000 yen bill inserted");
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BillKind = 3;
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return true;
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}
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if (GameAPI::Buttons::getState(RI_MGR, buttons[games::pcm::Buttons::Insert10000YenBill])) {
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log_misc("pcm", "10000 yen bill inserted");
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BillKind = 4;
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return true;
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}
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return false;
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}
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static bool __cdecl BillVali_IsIdling() {
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return true;
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}
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static bool __cdecl BillVali_IsReady() {
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return true;
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}
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static bool __cdecl BillVali_IsWaiting() {
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return true;
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}
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static int __cdecl BillVali_GetReceivedBill() {
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static int bills_received = 0;
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return ++bills_received;
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}
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static bool __cdecl BillVali_ReceiveBill(int) {
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return true;
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}
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static uint32_t* __cdecl GsIo_GetState_hook(uint32_t *state) {
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GsIo_GetState_orig(state);
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// "bill validator is happy" flag :]
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*state |= 4;
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return state;
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}
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PCMGame::PCMGame() : Game("Charge Machine") {}
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void PCMGame::attach() {
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Game::attach();
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// system.dll doesn't get loaded until later so load it now for hooking.
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HMODULE system = libutils::try_library("system.dll");
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// apply hooks
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detour::trampoline("system.dll", "?GetState@GsIo@@SA?BVSTATE@1@XZ",
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GsIo_GetState_hook, &GsIo_GetState_orig);
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detour::inline_hook(BillVali_GetCurrentStep, libutils::try_proc(
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system, "?GetCurrentStep@GsBillVali@@SAHXZ"));
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detour::inline_hook(BillVali_GetError, libutils::try_proc(
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system, "?GetError@GsBillVali@@SAHXZ"));
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detour::inline_hook(BillVali_GetReceivedBill, libutils::try_proc(
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system, "?GetReceivedBill@GsBillVali@@SAHXZ"));
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detour::inline_hook(BillVali_IsEscrowNow, libutils::try_proc(
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system, "?IsEscrowNow@GsBillVali@@SA_NXZ"));
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detour::inline_hook(BillVali_IsIdling, libutils::try_proc(
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system, "?IsIdling@GsBillVali@@SA_NXZ"));
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detour::inline_hook(BillVali_IsWaiting, libutils::try_proc(
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system, "?IsWaiting@GsBillVali@@SA_NXZ"));
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detour::inline_hook(BillVali_IsReady, libutils::try_proc(
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system, "?IsReady@GsBillVali@@SA_NXZ"));
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detour::inline_hook(BillVali_ReceiveBill, libutils::try_proc(
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system, "?ReceiveBill@GsBillVali@@SA_NH@Z"));
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detour::inline_hook(BillVali_GetEscrowBillKind, libutils::try_proc(
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system, "?GetEscrowBillKind@GsBillVali@@SAHXZ"));
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}
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}
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