chore: CRLF to LF

This commit is contained in:
smpn2
2022-12-16 23:18:35 +09:00
parent b7a60638a4
commit 6c914266d9
725 changed files with 131020 additions and 131020 deletions
+41 -41
View File
@@ -1,42 +1,42 @@
#include "io.h"
std::vector<Button> &games::silentscope::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Silent Scope: Bone Eater");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Start",
"Up",
"Down",
"Left",
"Right",
"Gun Pressed",
"Scope Right",
"Scope Left"
);
}
return buttons;
}
std::vector<Analog> &games::silentscope::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Gun X",
"Gun Y"
);
}
return analogs;
#include "io.h"
std::vector<Button> &games::silentscope::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Silent Scope: Bone Eater");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Start",
"Up",
"Down",
"Left",
"Right",
"Gun Pressed",
"Scope Right",
"Scope Left"
);
}
return buttons;
}
std::vector<Analog> &games::silentscope::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Silent Scope: Bone Eater");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Gun X",
"Gun Y"
);
}
return analogs;
}