Let us start here, from square one. No, from Zero!
This commit is contained in:
@@ -0,0 +1,37 @@
|
||||
#include "bbc.h"
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
|
||||
namespace games::bbc {
|
||||
|
||||
BBCGame::BBCGame() : Game("Bishi Bashi Channel") {
|
||||
}
|
||||
|
||||
void BBCGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// window patch
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
unsigned char pattern[] = {
|
||||
0x48, 0x8D, 0x54, 0x24, 0x40, 0x41, 0x8D, 0x4E, 0x20, 0x41, 0x0F, 0xB6, 0xE8
|
||||
};
|
||||
unsigned char replace[] = {
|
||||
0x48, 0x8D, 0x54, 0x24, 0x40, 0x41, 0x8D, 0x4E, 0x20, 0x31, 0xED, 0x90, 0x90
|
||||
};
|
||||
std::string mask = "XXXXXXXXXXXXX";
|
||||
if (!replace_pattern(
|
||||
avs::game::DLL_INSTANCE,
|
||||
pattern,
|
||||
mask.c_str(),
|
||||
0,
|
||||
0,
|
||||
replace,
|
||||
mask.c_str()))
|
||||
log_warning("bbc", "windowed mode failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::bbc {
|
||||
|
||||
class BBCGame : public games::Game {
|
||||
public:
|
||||
BBCGame();
|
||||
|
||||
virtual void attach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::bbc::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Bishi Bashi Channel");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"P1 R",
|
||||
"P1 G",
|
||||
"P1 B",
|
||||
"P1 Disk-",
|
||||
"P1 Disk+",
|
||||
"P1 Disk -/+ Slowdown",
|
||||
"P2 R",
|
||||
"P2 G",
|
||||
"P2 B",
|
||||
"P2 Disk-",
|
||||
"P2 Disk+",
|
||||
"P2 Disk -/+ Slowdown",
|
||||
"P3 R",
|
||||
"P3 G",
|
||||
"P3 B",
|
||||
"P3 Disk-",
|
||||
"P3 Disk+",
|
||||
"P3 Disk -/+ Slowdown",
|
||||
"P4 R",
|
||||
"P4 G",
|
||||
"P4 B",
|
||||
"P4 Disk-",
|
||||
"P4 Disk+",
|
||||
"P4 Disk -/+ Slowdown"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::bbc::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Bishi Bashi Channel");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"P1 Disk",
|
||||
"P2 Disk",
|
||||
"P3 Disk",
|
||||
"P4 Disk"
|
||||
);
|
||||
}
|
||||
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::bbc::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Bishi Bashi Channel");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"P1 R",
|
||||
"P1 B",
|
||||
"P1 Disc R",
|
||||
"P1 Disc G",
|
||||
"P1 Disc B",
|
||||
"P2 R",
|
||||
"P2 B",
|
||||
"P2 Disc R",
|
||||
"P2 Disc G",
|
||||
"P2 Disc B",
|
||||
"P3 R",
|
||||
"P3 B",
|
||||
"P3 Disc R",
|
||||
"P3 Disc G",
|
||||
"P3 Disc B",
|
||||
"P4 R",
|
||||
"P4 B",
|
||||
"P4 Disc R",
|
||||
"P4 Disc G",
|
||||
"P4 Disc B",
|
||||
"IC Card R",
|
||||
"IC Card G",
|
||||
"IC Card B",
|
||||
"Under LED1 R",
|
||||
"Under LED1 G",
|
||||
"Under LED1 B",
|
||||
"Under LED2 R",
|
||||
"Under LED2 G",
|
||||
"Under LED2 B",
|
||||
"Under LED3 R",
|
||||
"Under LED3 G",
|
||||
"Under LED3 B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::bbc {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
P1_R,
|
||||
P1_G,
|
||||
P1_B,
|
||||
P1_DiskMinus,
|
||||
P1_DiskPlus,
|
||||
P1_DiskSlowdown,
|
||||
P2_R,
|
||||
P2_G,
|
||||
P2_B,
|
||||
P2_DiskMinus,
|
||||
P2_DiskPlus,
|
||||
P2_DiskSlowdown,
|
||||
P3_R,
|
||||
P3_G,
|
||||
P3_B,
|
||||
P3_DiskMinus,
|
||||
P3_DiskPlus,
|
||||
P3_DiskSlowdown,
|
||||
P4_R,
|
||||
P4_G,
|
||||
P4_B,
|
||||
P4_DiskMinus,
|
||||
P4_DiskPlus,
|
||||
P4_DiskSlowdown,
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
P1_Disk,
|
||||
P2_Disk,
|
||||
P3_Disk,
|
||||
P4_Disk,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
P1_R,
|
||||
P1_B,
|
||||
P1_DISC_R,
|
||||
P1_DISC_G,
|
||||
P1_DISC_B,
|
||||
P2_R,
|
||||
P2_B,
|
||||
P2_DISC_R,
|
||||
P2_DISC_G,
|
||||
P2_DISC_B,
|
||||
P3_R,
|
||||
P3_B,
|
||||
P3_DISC_R,
|
||||
P3_DISC_G,
|
||||
P3_DISC_B,
|
||||
P4_R,
|
||||
P4_B,
|
||||
P4_DISC_R,
|
||||
P4_DISC_G,
|
||||
P4_DISC_B,
|
||||
IC_CARD_R,
|
||||
IC_CARD_G,
|
||||
IC_CARD_B,
|
||||
UNDER_LED1_R,
|
||||
UNDER_LED1_G,
|
||||
UNDER_LED1_B,
|
||||
UNDER_LED2_R,
|
||||
UNDER_LED2_G,
|
||||
UNDER_LED2_B,
|
||||
UNDER_LED3_R,
|
||||
UNDER_LED3_G,
|
||||
UNDER_LED3_B,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#include "bc.h"
|
||||
|
||||
#include "hooks/setupapihook.h"
|
||||
#include "util/libutils.h"
|
||||
#include "acio2emu/handle.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "node.h"
|
||||
|
||||
namespace games::bc {
|
||||
void BCGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
setupapihook_init(libutils::load_library("libaio.dll"));
|
||||
setupapihook_add({
|
||||
{ 0, 0, 0, 0, },
|
||||
"",
|
||||
"USB\\VID_1CCF&PID_8050\\0000",
|
||||
{},
|
||||
"COM3",
|
||||
});
|
||||
|
||||
auto iob = new acio2emu::IOBHandle(L"COM3");
|
||||
iob->register_node(std::make_unique<TBSNode>());
|
||||
|
||||
devicehook_init();
|
||||
devicehook_add(iob);
|
||||
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
|
||||
}
|
||||
|
||||
void BCGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
devicehook_dispose();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::bc {
|
||||
class BCGame : public games::Game {
|
||||
public:
|
||||
BCGame() : Game("Busou Shinki: Armored Princess Battle Conductor") {}
|
||||
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::bc::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Busou Shinki: Armored Princess Battle Conductor");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Up",
|
||||
"Down",
|
||||
"Left",
|
||||
"Right",
|
||||
"Joystick Button",
|
||||
"Trigger 1",
|
||||
"Trigger 2",
|
||||
"Button 1",
|
||||
"Button 2",
|
||||
"Button 3",
|
||||
"Button 4"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::bc {
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
JoystickButton,
|
||||
Trigger1,
|
||||
Trigger2,
|
||||
Button1,
|
||||
Button2,
|
||||
Button3,
|
||||
Button4,
|
||||
};
|
||||
}
|
||||
|
||||
std::vector<Button> &get_buttons();
|
||||
}
|
||||
+104
@@ -0,0 +1,104 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "io.h"
|
||||
|
||||
#include "acio2emu/firmware/bi2x.h"
|
||||
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::bc {
|
||||
class TBSNode : public acio2emu::firmware::BI2XNode {
|
||||
private:
|
||||
uint8_t coins_ = 0;
|
||||
|
||||
public:
|
||||
void read_firmware_version(std::vector<uint8_t> &buffer) {
|
||||
static constexpr uint8_t ver[] = {
|
||||
0x0D, 0x06, 0x00, 0x01,
|
||||
0x00, 0x01, 0x02, 0x08,
|
||||
0x42, 0x49, 0x32, 0x58,
|
||||
0x01, 0x94, 0xF1, 0x8E,
|
||||
0x00, 0x00, 0x01, 0x0B,
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00,
|
||||
0xA8, 0x24, 0x8E, 0xE2,
|
||||
};
|
||||
|
||||
buffer.insert(buffer.end(), ver, &ver[sizeof(ver)]);
|
||||
}
|
||||
|
||||
bool read_input(std::vector<uint8_t> &buffer) {
|
||||
auto &buttons = get_buttons();
|
||||
coins_ += eamuse_coin_consume_stock();
|
||||
|
||||
buffer.reserve(buffer.size() + 10);
|
||||
buffer.push_back(0);
|
||||
buffer.push_back(0);
|
||||
buffer.push_back(coins_);
|
||||
|
||||
uint8_t b = 0;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test])) {
|
||||
b |= 1;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service])) {
|
||||
b |= (1 << 2);
|
||||
}
|
||||
buffer.push_back(b);
|
||||
|
||||
buffer.push_back(0);
|
||||
|
||||
int16_t joy = INT16_MAX;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Left])) {
|
||||
joy += INT16_MAX;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Right])) {
|
||||
joy -= INT16_MAX;
|
||||
}
|
||||
buffer.push_back(static_cast<uint8_t>(joy >> 8));
|
||||
buffer.push_back(static_cast<uint8_t>(joy));
|
||||
|
||||
joy = INT16_MAX;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Down])) {
|
||||
joy += INT16_MAX;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Up])) {
|
||||
joy -= INT16_MAX;
|
||||
}
|
||||
buffer.push_back(static_cast<uint8_t>(joy >> 8));
|
||||
buffer.push_back(static_cast<uint8_t>(joy));
|
||||
|
||||
b = 0;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::JoystickButton])) {
|
||||
b |= 1;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trigger1])) {
|
||||
b |= (1 << 1);
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Trigger2])) {
|
||||
b |= (1 << 2);
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1])) {
|
||||
b |= (1 << 3);
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2])) {
|
||||
b |= (1 << 4);
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3])) {
|
||||
b |= (1 << 5);
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4])) {
|
||||
b |= (1 << 6);
|
||||
}
|
||||
buffer.push_back(b);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int write_output(std::span<const uint8_t> buffer) {
|
||||
return 8;
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
#include "bs.h"
|
||||
#include "avs/game.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::bs {
|
||||
|
||||
BSGame::BSGame() : Game("Beatstream") {
|
||||
}
|
||||
|
||||
inline bool touchscreen_has_bug() {
|
||||
|
||||
// get devices
|
||||
auto devices = RI_MGR->devices_get();
|
||||
for (auto &device : devices) {
|
||||
|
||||
// filter by HID
|
||||
if (device.type == rawinput::HID) {
|
||||
auto &hid = device.hidInfo;
|
||||
auto &attributes = hid->attributes;
|
||||
|
||||
// P2314T
|
||||
// it apparently cannot do holds using Beatstream's wintouch code
|
||||
if (attributes.VendorID == 0x2149 && attributes.ProductID == 0x2316)
|
||||
return true;
|
||||
|
||||
// P2418HT
|
||||
// it apparently cannot do holds using Beatstream's wintouch code
|
||||
if (attributes.VendorID == 0x1FD2 && attributes.ProductID == 0x6103)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// looks all clean
|
||||
return false;
|
||||
}
|
||||
|
||||
void BSGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// for bugged touch screens
|
||||
if (touchscreen_has_bug()) {
|
||||
log_info("bs", "detected bugged touchscreen, forcing wintouchemu");
|
||||
wintouchemu::FORCE = true;
|
||||
}
|
||||
|
||||
// for mouse support
|
||||
wintouchemu::hook("BeatStream", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::bs {
|
||||
|
||||
class BSGame : public games::Game {
|
||||
public:
|
||||
BSGame();
|
||||
virtual void attach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::bs::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Beatstream");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::bs::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Beatstream");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Bottom R",
|
||||
"Bottom G",
|
||||
"Bottom B",
|
||||
"Left R",
|
||||
"Left G",
|
||||
"Left B",
|
||||
"Right R",
|
||||
"Right G",
|
||||
"Right B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::bs {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
BottomR,
|
||||
BottomG,
|
||||
BottomB,
|
||||
LeftR,
|
||||
LeftG,
|
||||
LeftB,
|
||||
RightR,
|
||||
RightG,
|
||||
RightB,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
#include "ddr.h"
|
||||
|
||||
#include "acioemu/handle.h"
|
||||
#include "avs/game.h"
|
||||
#include "hooks/devicehook.h"
|
||||
#include "hooks/setupapihook.h"
|
||||
#include "hooks/sleephook.h"
|
||||
#include "hooks/input/dinput8/hook.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/detour.h"
|
||||
|
||||
#include "io.h"
|
||||
|
||||
#include "p3io/foot.h"
|
||||
#include "p3io/p3io.h"
|
||||
#include "p3io/sate.h"
|
||||
#include "p3io/usbmem.h"
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
namespace games::ddr {
|
||||
|
||||
// settings
|
||||
bool SDMODE = false;
|
||||
|
||||
static decltype(SendMessage) *SendMessage_real = nullptr;
|
||||
|
||||
static SHORT WINAPI GetAsyncKeyState_hook(int vKey) {
|
||||
|
||||
// disable debug keys
|
||||
return 0;
|
||||
}
|
||||
|
||||
static LRESULT WINAPI SendMessage_hook(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) {
|
||||
|
||||
// ignore broadcasts
|
||||
if (hWnd == HWND_BROADCAST) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// fallback
|
||||
return SendMessage_real(hWnd, Msg, wParam, lParam);
|
||||
}
|
||||
|
||||
DDRGame::DDRGame() : Game("Dance Dance Revolution") {
|
||||
}
|
||||
|
||||
void DDRGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// dinput hook on this dll since the game dll doesn't load it
|
||||
auto game_mdx = libutils::try_library(MODULE_PATH / "gamemdx.dll");
|
||||
hooks::input::dinput8::init(game_mdx);
|
||||
|
||||
// init device hook
|
||||
devicehook_init();
|
||||
|
||||
// add fake devices
|
||||
if (avs::game::DLL_NAME == "arkmdxbio2.dll") {
|
||||
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
|
||||
} else {
|
||||
devicehook_add(new DDRFOOTHandle());
|
||||
devicehook_add(new DDRSATEHandle());
|
||||
devicehook_add(new DDRUSBMEMHandle());
|
||||
devicehook_add(new DDRP3IOHandle());
|
||||
}
|
||||
|
||||
// has nothing to do with P3IO, but is enough to trick the game into SD/HD mode
|
||||
const char *settings_property = ddr::SDMODE ? "Generic Television" : "Generic Monitor";
|
||||
const char settings_detail[] = R"(\\.\P3IO)";
|
||||
|
||||
// settings 1
|
||||
SETUPAPI_SETTINGS settings1 {};
|
||||
settings1.class_guid[0] = 0x1FA4A480;
|
||||
settings1.class_guid[1] = 0x40C7AC60;
|
||||
settings1.class_guid[2] = 0x7952ACA7;
|
||||
settings1.class_guid[3] = 0x5A57340F;
|
||||
memcpy(settings1.property_devicedesc, settings_property, strlen(settings_property) + 1);
|
||||
memcpy(settings1.interface_detail, settings_detail, sizeof(settings_detail));
|
||||
|
||||
// settings 2
|
||||
SETUPAPI_SETTINGS settings2 {};
|
||||
settings2.class_guid[0] = 0x4D36E96E;
|
||||
settings2.class_guid[1] = 0x11CEE325;
|
||||
settings2.class_guid[2] = 0x8C1BF;
|
||||
settings2.class_guid[3] = 0x1803E12B;
|
||||
memcpy(settings2.property_devicedesc, settings_property, strlen(settings_property) + 1);
|
||||
memcpy(settings2.interface_detail, settings_detail, sizeof(settings_detail));
|
||||
|
||||
// init SETUP API
|
||||
setupapihook_init(avs::game::DLL_INSTANCE);
|
||||
|
||||
// DDR ACE actually uses another DLL for things
|
||||
if (game_mdx != nullptr) {
|
||||
setupapihook_init(game_mdx);
|
||||
}
|
||||
|
||||
// add settings
|
||||
setupapihook_add(settings1);
|
||||
setupapihook_add(settings2);
|
||||
|
||||
// misc hooks
|
||||
detour::iat_try("GetAsyncKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
|
||||
detour::iat_try("GetKeyState", GetAsyncKeyState_hook, avs::game::DLL_INSTANCE);
|
||||
SendMessage_real = detour::iat_try("SendMessageW", SendMessage_hook, avs::game::DLL_INSTANCE);
|
||||
detour::iat_try("SendMessageA", SendMessage_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
void DDRGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
// dispose device hook
|
||||
devicehook_dispose();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::ddr {
|
||||
|
||||
// settings
|
||||
extern bool SDMODE;
|
||||
|
||||
class DDRGame : public games::Game {
|
||||
public:
|
||||
DDRGame();
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::ddr::get_buttons() {
|
||||
static std::vector<Button> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Buttons::getButtons("Dance Dance Revolution");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&analogs,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"P1 Start",
|
||||
"P1 Panel Up",
|
||||
"P1 Panel Down",
|
||||
"P1 Panel Left",
|
||||
"P1 Panel Right",
|
||||
"P1 Menu Up",
|
||||
"P1 Menu Down",
|
||||
"P1 Menu Left",
|
||||
"P1 Menu Right",
|
||||
"P2 Start",
|
||||
"P2 Panel Up",
|
||||
"P2 Panel Down",
|
||||
"P2 Panel Left",
|
||||
"P2 Panel Right",
|
||||
"P2 Menu Up",
|
||||
"P2 Menu Down",
|
||||
"P2 Menu Left",
|
||||
"P2 Menu Right"
|
||||
);
|
||||
}
|
||||
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::ddr::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Dance Dance Revolution");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"P1 Foot Left",
|
||||
"P1 Foot Up",
|
||||
"P1 Foot Right",
|
||||
"P1 Foot Down",
|
||||
"P2 Foot Left",
|
||||
"P2 Foot Up",
|
||||
"P2 Foot Right",
|
||||
"P2 Foot Down",
|
||||
"Spot Red",
|
||||
"Spot Blue",
|
||||
"Top Spot Red",
|
||||
"Top Spot Blue",
|
||||
"P1 Halogen Upper",
|
||||
"P1 Halogen Lower",
|
||||
"P2 Halogen Upper",
|
||||
"P2 Halogen Lower",
|
||||
"P1 Button",
|
||||
"P2 Button",
|
||||
"Neon",
|
||||
"HD P1 Start",
|
||||
"HD P1 Menu Left-Right",
|
||||
"HD P1 Menu Up-Down",
|
||||
"HD P2 Start",
|
||||
"HD P2 Menu Left-Right",
|
||||
"HD P2 Menu Up-Down",
|
||||
"HD P1 Speaker F R",
|
||||
"HD P1 Speaker F G",
|
||||
"HD P1 Speaker F B",
|
||||
"HD P1 Speaker W R",
|
||||
"HD P1 Speaker W G",
|
||||
"HD P1 Speaker W B",
|
||||
"HD P2 Speaker F R",
|
||||
"HD P2 Speaker F G",
|
||||
"HD P2 Speaker F B",
|
||||
"HD P2 Speaker W R",
|
||||
"HD P2 Speaker W G",
|
||||
"HD P2 Speaker W B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::ddr {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
SERVICE,
|
||||
TEST,
|
||||
COIN_MECH,
|
||||
P1_START,
|
||||
P1_PANEL_UP,
|
||||
P1_PANEL_DOWN,
|
||||
P1_PANEL_LEFT,
|
||||
P1_PANEL_RIGHT,
|
||||
P1_MENU_UP,
|
||||
P1_MENU_DOWN,
|
||||
P1_MENU_LEFT,
|
||||
P1_MENU_RIGHT,
|
||||
P2_START,
|
||||
P2_PANEL_UP,
|
||||
P2_PANEL_DOWN,
|
||||
P2_PANEL_LEFT,
|
||||
P2_PANEL_RIGHT,
|
||||
P2_MENU_UP,
|
||||
P2_MENU_DOWN,
|
||||
P2_MENU_LEFT,
|
||||
P2_MENU_RIGHT,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
P1_FOOT_LEFT,
|
||||
P1_FOOT_UP,
|
||||
P1_FOOT_RIGHT,
|
||||
P1_FOOT_DOWN,
|
||||
P2_FOOT_LEFT,
|
||||
P2_FOOT_UP,
|
||||
P2_FOOT_RIGHT,
|
||||
P2_FOOT_DOWN,
|
||||
SPOT_RED,
|
||||
SPOT_BLUE,
|
||||
TOP_SPOT_RED,
|
||||
TOP_SPOT_BLUE,
|
||||
P1_HALOGEN_UPPER,
|
||||
P1_HALOGEN_LOWER,
|
||||
P2_HALOGEN_UPPER,
|
||||
P2_HALOGEN_LOWER,
|
||||
P1_BUTTON,
|
||||
P2_BUTTON,
|
||||
NEON,
|
||||
HD_P1_START,
|
||||
HD_P1_LEFT_RIGHT,
|
||||
HD_P1_UP_DOWN,
|
||||
HD_P2_START,
|
||||
HD_P2_LEFT_RIGHT,
|
||||
HD_P2_UP_DOWN,
|
||||
HD_P1_SPEAKER_F_R,
|
||||
HD_P1_SPEAKER_F_G,
|
||||
HD_P1_SPEAKER_F_B,
|
||||
HD_P1_SPEAKER_W_R,
|
||||
HD_P1_SPEAKER_W_G,
|
||||
HD_P1_SPEAKER_W_B,
|
||||
HD_P2_SPEAKER_F_R,
|
||||
HD_P2_SPEAKER_F_G,
|
||||
HD_P2_SPEAKER_F_B,
|
||||
HD_P2_SPEAKER_W_R,
|
||||
HD_P2_SPEAKER_W_G,
|
||||
HD_P2_SPEAKER_W_B,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
#include "foot.h"
|
||||
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "../ddr.h"
|
||||
#include "../io.h"
|
||||
|
||||
bool games::ddr::DDRFOOTHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"COM1") != 0) {
|
||||
return false;
|
||||
}
|
||||
log_info("ddr", "Opened COM1 (FOOT)");
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::ddr::DDRFOOTHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
|
||||
// check data trigger and buffer size
|
||||
if (data_trigger && nNumberOfBytesToRead >= 1) {
|
||||
data_trigger = false;
|
||||
memset(lpBuffer, 0x11, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// no data
|
||||
return 0;
|
||||
}
|
||||
|
||||
int games::ddr::DDRFOOTHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
|
||||
// check buffer size for lights
|
||||
if (nNumberOfBytesToWrite == 4) {
|
||||
|
||||
// mappings
|
||||
static const size_t mapping_bits[] = {
|
||||
4, 6, 3, 5, // P1 L, U, R, D,
|
||||
12, 14, 11, 13, // P2 L, U, R, D
|
||||
22 // NEON
|
||||
};
|
||||
|
||||
static const size_t mapping[] = {
|
||||
Lights::P1_FOOT_LEFT,
|
||||
Lights::P1_FOOT_UP,
|
||||
Lights::P1_FOOT_RIGHT,
|
||||
Lights::P1_FOOT_DOWN,
|
||||
Lights::P2_FOOT_LEFT,
|
||||
Lights::P2_FOOT_UP,
|
||||
Lights::P2_FOOT_RIGHT,
|
||||
Lights::P2_FOOT_DOWN,
|
||||
Lights::NEON
|
||||
};
|
||||
|
||||
// get light bits
|
||||
uint32_t light_bits = *((uint32_t*) lpBuffer);
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// bit scan
|
||||
for (size_t i = 0; i < 8; i++) {
|
||||
float value = (light_bits & (1 << mapping_bits[i])) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
|
||||
}
|
||||
|
||||
// only set the neon if in SD mode
|
||||
// p3io sets it for HD mode.
|
||||
if (games::ddr::SDMODE) {
|
||||
float value = (light_bits & (1 << mapping_bits[8])) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[8]), value);
|
||||
}
|
||||
|
||||
// flush
|
||||
RI_MGR->devices_flush_output();
|
||||
}
|
||||
|
||||
// trigger out data
|
||||
data_trigger = true;
|
||||
|
||||
// return all data written
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::ddr::DDRFOOTHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::ddr::DDRFOOTHandle::close() {
|
||||
log_info("ddr", "Closed COM1 (FOOT).");
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "hooks/devicehook.h"
|
||||
|
||||
namespace games::ddr {
|
||||
|
||||
class DDRFOOTHandle : public CustomHandle {
|
||||
private:
|
||||
bool data_trigger = false;
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) override;
|
||||
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,550 @@
|
||||
#include "p3io.h"
|
||||
|
||||
#include "cfg/api.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "../ddr.h"
|
||||
#include "../io.h"
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
games::ddr::DDRP3IOHandle::HDXSDevice::HDXSDevice() {
|
||||
this->node_count = 1;
|
||||
}
|
||||
|
||||
bool games::ddr::DDRP3IOHandle::HDXSDevice::parse_msg(
|
||||
MessageData* msg_in,
|
||||
circular_buffer<uint8_t> *response_buffer
|
||||
) {
|
||||
|
||||
#ifdef ACIOEMU_LOG
|
||||
log_info("ddr", "HDXS ADDR: {}, CMD: 0x{:x}", msg_in->addr, msg_in->cmd.code);
|
||||
#endif
|
||||
|
||||
// handle command
|
||||
switch (msg_in->cmd.code) {
|
||||
case ACIO_CMD_GET_VERSION: {
|
||||
|
||||
// send version data
|
||||
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
|
||||
this->set_version(msg, 0x204, 0, 1, 6, 0, "HDXS");
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
case ACIO_CMD_KEEPALIVE: {
|
||||
|
||||
// send empty message
|
||||
auto msg = this->create_msg(msg_in, 0);
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
case 0x0112: { // LED
|
||||
static const size_t hd_button_static_mapping[] {
|
||||
Lights::HD_P1_START,
|
||||
Lights::HD_P1_UP_DOWN,
|
||||
Lights::HD_P1_LEFT_RIGHT,
|
||||
Lights::HD_P2_START,
|
||||
Lights::HD_P2_UP_DOWN,
|
||||
Lights::HD_P2_LEFT_RIGHT,
|
||||
};
|
||||
static const size_t hd_panel_static_mapping[] {
|
||||
Lights::HD_P1_SPEAKER_F_G,
|
||||
Lights::HD_P1_SPEAKER_F_R,
|
||||
Lights::HD_P1_SPEAKER_F_B,
|
||||
Lights::HD_P2_SPEAKER_F_G,
|
||||
Lights::HD_P2_SPEAKER_F_R,
|
||||
Lights::HD_P2_SPEAKER_F_B,
|
||||
Lights::HD_P1_SPEAKER_W_G,
|
||||
Lights::HD_P1_SPEAKER_W_R,
|
||||
Lights::HD_P1_SPEAKER_W_B,
|
||||
Lights::HD_P2_SPEAKER_W_G,
|
||||
Lights::HD_P2_SPEAKER_W_R,
|
||||
Lights::HD_P2_SPEAKER_W_B,
|
||||
};
|
||||
|
||||
// get lights
|
||||
auto &lights = games::ddr::get_lights();
|
||||
|
||||
// check to see mode at runtime.
|
||||
if (!games::ddr::SDMODE) {
|
||||
const auto &data = &msg_in->cmd.raw[1];
|
||||
|
||||
// button LEDs
|
||||
for (size_t i = 0; i < std::size(hd_button_static_mapping); i++) {
|
||||
const float value = (data[i] & 0x80) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[hd_button_static_mapping[i]], value);
|
||||
}
|
||||
|
||||
// speaker LEDs
|
||||
for (size_t i = 0; i < std::size(hd_panel_static_mapping) / 3; i++) {
|
||||
const size_t light_index = i * 3;
|
||||
const float g = static_cast<float>(data[light_index + 0] & 0x7f) / 127.f;
|
||||
const float r = static_cast<float>(data[light_index + 1] & 0x7f) / 127.f;
|
||||
const float b = static_cast<float>(data[light_index + 2] & 0x7f) / 127.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[hd_panel_static_mapping[light_index + 0]], g);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[hd_panel_static_mapping[light_index + 1]], r);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[hd_panel_static_mapping[light_index + 2]], b);
|
||||
}
|
||||
}
|
||||
|
||||
// flush
|
||||
RI_MGR->devices_flush_output();
|
||||
|
||||
// send status 0
|
||||
auto msg = this->create_msg_status(msg_in, 0x00);
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
|
||||
break;
|
||||
}
|
||||
case ACIO_CMD_CLEAR:
|
||||
case ACIO_CMD_STARTUP:
|
||||
case 0x0110: // ???
|
||||
case 0x0128: // ???
|
||||
case 0xFF: // BROADCAST
|
||||
{
|
||||
// send status 0
|
||||
auto msg = this->create_msg_status(msg_in, 0x00);
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// mark as handled
|
||||
return true;
|
||||
}
|
||||
|
||||
void games::ddr::DDRP3IOHandle::write_msg(const uint8_t *data, size_t len) {
|
||||
read_buf.put(0xAA);
|
||||
read_buf.put((uint8_t) len);
|
||||
for (size_t i = 0; i < len; i++) {
|
||||
uint8_t b = data[i];
|
||||
if (b == 0xAA || b == 0xFF) {
|
||||
read_buf.put(0xFF);
|
||||
b = ~b;
|
||||
}
|
||||
read_buf.put(b);
|
||||
}
|
||||
}
|
||||
|
||||
bool games::ddr::DDRP3IOHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"\\\\.\\P3IO\\p3io") != 0)
|
||||
return false;
|
||||
|
||||
if (!acio_emu) {
|
||||
acio_emu = new acioemu::ACIOEmu();
|
||||
// DO NOT CHANGE THE ORDER OF THESE
|
||||
// (until ICCA is split into separate devices with individual unit ids)
|
||||
acio_emu->add_device(new acioemu::ICCADevice(false, true, 2));
|
||||
acio_emu->add_device(new HDXSDevice());
|
||||
}
|
||||
|
||||
log_info("ddr", "Opened P3IO");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::ddr::DDRP3IOHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||
|
||||
// read from emu
|
||||
DWORD bytes_read = 0;
|
||||
while (!read_buf.empty() && bytes_read < nNumberOfBytesToRead) {
|
||||
buffer[bytes_read++] = read_buf.get();
|
||||
}
|
||||
|
||||
// this mustn't happen ever
|
||||
if (bytes_read == 0) {
|
||||
log_fatal("ddr", "p3io received no data");
|
||||
}
|
||||
|
||||
// return amount of bytes read
|
||||
return (int) bytes_read;
|
||||
}
|
||||
|
||||
int games::ddr::DDRP3IOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
|
||||
|
||||
// check header
|
||||
if (nNumberOfBytesToWrite < 2 || buffer[0] != 0xAA || buffer[1] > 0x7F) {
|
||||
log_warning("ddr", "p3io has the wrong header: {}", bin2hex(buffer, (int) nNumberOfBytesToWrite));
|
||||
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
// parse data
|
||||
std::vector<uint8_t> parsed;
|
||||
for (DWORD i = 2; i < nNumberOfBytesToWrite; i++) {
|
||||
uint8_t b = buffer[i];
|
||||
|
||||
if (b == 0xFFu && i + 1 < nNumberOfBytesToWrite) {
|
||||
b = ~buffer[++i];
|
||||
}
|
||||
|
||||
parsed.push_back(b);
|
||||
}
|
||||
|
||||
// check message size
|
||||
if (parsed.size() != buffer[1]) {
|
||||
log_warning("ddr", "p3io has wrong message size: {}/{}", parsed.size(), (int) buffer[1]);
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
// check command
|
||||
switch (parsed[1]) {
|
||||
case 0x01: { // VERSION
|
||||
uint8_t data[8];
|
||||
memset(data, 0, 8);
|
||||
|
||||
// device code
|
||||
strncpy((char*) &data[2], "JDX", 4);
|
||||
|
||||
// write message
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x05: { // WATCHDOG
|
||||
uint8_t data[] = {0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x24: { // SET LIGHTS
|
||||
|
||||
// hd mappings
|
||||
static const size_t hd_mapping_bits[] {
|
||||
0x1000000, // HD SPOT RED
|
||||
0x2000000, // HD SPOT BLUE
|
||||
0x4000000, // HD TOP SPOT RED
|
||||
0x8000000, // HD TOP SPOT BLUE
|
||||
};
|
||||
static const size_t hd_mapping[] {
|
||||
Lights::SPOT_RED,
|
||||
Lights::SPOT_BLUE,
|
||||
Lights::TOP_SPOT_RED,
|
||||
Lights::TOP_SPOT_BLUE
|
||||
};
|
||||
|
||||
// sd mappings, bits are reused according to gamemode
|
||||
static const size_t sd_mapping_bits[] {
|
||||
0x01000000, // SD P1 BUTTON
|
||||
0x02000000, // SD P2 BUTTON
|
||||
0x40000000, // SD P1 HALOGEN LOWER
|
||||
0x80000000, // SD P1 HALOGEN UPPER
|
||||
0x10000000, // SD P2 HALOGEN LOWER
|
||||
0x20000000, // SD P2 HALOGEN UPPER
|
||||
};
|
||||
static const size_t sd_mapping[] {
|
||||
Lights::P1_BUTTON,
|
||||
Lights::P2_BUTTON,
|
||||
Lights::P1_HALOGEN_LOWER,
|
||||
Lights::P1_HALOGEN_UPPER,
|
||||
Lights::P2_HALOGEN_LOWER,
|
||||
Lights::P2_HALOGEN_UPPER
|
||||
};
|
||||
|
||||
static const size_t hd_to_sd_mapping[] {
|
||||
Lights::P1_HALOGEN_LOWER,
|
||||
Lights::P1_HALOGEN_UPPER,
|
||||
Lights::P2_HALOGEN_LOWER,
|
||||
Lights::P2_HALOGEN_UPPER
|
||||
};
|
||||
|
||||
// get light bits
|
||||
uint32_t light_bits = *reinterpret_cast<uint32_t *>(&parsed[3]);
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// check to see mode at runtime.
|
||||
if (games::ddr::SDMODE) {
|
||||
|
||||
// bit scan
|
||||
for (size_t i = 0; i < 6; i++) {
|
||||
float value = (light_bits & sd_mapping_bits[i]) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[sd_mapping[i]], value);
|
||||
}
|
||||
} else {
|
||||
|
||||
// bit scan
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
float value = (light_bits & hd_mapping_bits[i]) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[hd_mapping[i]], value);
|
||||
|
||||
// perform HD->SD light mappings for older cabinet styles.
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[hd_to_sd_mapping[i]], value);
|
||||
}
|
||||
|
||||
// use both sat spots for a neon pulse
|
||||
float value_neon = (light_bits & hd_mapping_bits[0] && hd_mapping_bits[1]) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::NEON], value_neon);
|
||||
}
|
||||
|
||||
// flush
|
||||
RI_MGR->devices_flush_output();
|
||||
|
||||
uint8_t data[] = {0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x25: { // SEC PLUG
|
||||
uint8_t data[43] {};
|
||||
|
||||
// plug present
|
||||
data[2] = 1;
|
||||
|
||||
// copy data
|
||||
if (parsed[2] & 0x10) {
|
||||
static const uint8_t black_data[] {
|
||||
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7,
|
||||
0xBE, 0xB5, 0xB2, 0xAC, 0x16, 0x8C, 0xE7, 0xA8,
|
||||
0x92, 0xB8, 0x1A, 0x86, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF7
|
||||
};
|
||||
memcpy(&data[3], black_data, sizeof(black_data));
|
||||
} else {
|
||||
static const uint8_t white_data[] {
|
||||
0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7,
|
||||
0xC3, 0xD4, 0x45, 0xE8, 0x7C, 0x17, 0x20, 0x08,
|
||||
0x82, 0x20, 0x08, 0x82, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1B
|
||||
};
|
||||
memcpy(&data[3], white_data, sizeof(white_data));
|
||||
}
|
||||
|
||||
// write data
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x27: { // CABINET TYPE
|
||||
if (games::ddr::SDMODE) {
|
||||
uint8_t data[] = {0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
} else {
|
||||
uint8_t data[] = {0x00, 0x01};
|
||||
write_msg(data, sizeof(data));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x29: { // VIDEO FREQUENCY
|
||||
uint8_t data[] = {0x00, 0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x2B: { // ???
|
||||
uint8_t data[] = {0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x2F: { // MODE
|
||||
uint8_t data[] = {0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x31: { // COIN STOCK
|
||||
uint8_t data[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
|
||||
// TODO
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x32: { // ???
|
||||
uint8_t data[] = {0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x38: { // PORT OPERATION
|
||||
uint8_t op = parsed[3];
|
||||
uint8_t port = parsed[2];
|
||||
//uint8_t baud = parsed[4];
|
||||
|
||||
// open port
|
||||
if (op == 0x00) {
|
||||
log_info("ddr", "opened p3io remote port #{}", (int) port);
|
||||
|
||||
uint8_t data[] = {0x00, 0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
|
||||
// close port
|
||||
if (op == 0xFF) {
|
||||
log_info("ddr", "closed p3io remote port #{}", (int) port);
|
||||
|
||||
uint8_t data[] = {0x00, 0x00, 0x00};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
|
||||
// error
|
||||
uint8_t data[] = {0x00, 0x00, 0xFF};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x3A: { // REMOTE PORT WRITE
|
||||
uint8_t len = parsed[3];
|
||||
|
||||
// check length
|
||||
if (len > parsed.size() - 4) {
|
||||
log_fatal("ddr", "p3io remote port data too small");
|
||||
}
|
||||
|
||||
// pass data to ACIO
|
||||
for (int i = 4; i < len + 4; i++) {
|
||||
acio_emu->write(parsed[i]);
|
||||
}
|
||||
|
||||
// no error
|
||||
uint8_t data[] = {0x00, 0x00, len};
|
||||
write_msg(data, sizeof(data));
|
||||
break;
|
||||
}
|
||||
case 0x3B: { // REMOTE PORT READ
|
||||
uint8_t len = parsed[3];
|
||||
|
||||
// build msg data
|
||||
std::vector<uint8_t> msg_data;
|
||||
msg_data.reserve(static_cast<size_t>(len) + 3);
|
||||
msg_data.push_back(0x00);
|
||||
msg_data.push_back(0x00);
|
||||
|
||||
// placeholder for ACIO message size
|
||||
msg_data.push_back(len);
|
||||
|
||||
// read data from ACIO
|
||||
uint8_t acio_len = 0;
|
||||
while (acio_len < len && acio_len < 0xFF) {
|
||||
auto cur_byte = acio_emu->read();
|
||||
|
||||
if (cur_byte.has_value()) {
|
||||
msg_data.push_back(cur_byte.value());
|
||||
acio_len++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// update placeholder with actual length
|
||||
msg_data[2] = acio_len;
|
||||
|
||||
// write message
|
||||
write_msg(msg_data.data(), msg_data.size());
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
log_fatal("ddr", "p3io unknown command: 0x{:x}", parsed[1]);
|
||||
}
|
||||
}
|
||||
|
||||
// return all data written
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::ddr::DDRP3IOHandle::device_io(
|
||||
DWORD dwIoControlCode,
|
||||
LPVOID lpInBuffer,
|
||||
DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize
|
||||
) {
|
||||
|
||||
// check buffer size
|
||||
if (nOutBufferSize >= 4) {
|
||||
|
||||
// cool down
|
||||
Sleep(1);
|
||||
|
||||
// get controls as single variable (4 bytes)
|
||||
auto &controls = *(uint32_t*) lpOutBuffer;
|
||||
|
||||
// reset
|
||||
controls = 0;
|
||||
|
||||
/*
|
||||
* P3IO DDR Bit Mappings
|
||||
* 4 bytes, from low to high order (0-31)
|
||||
* all bits represent the inverted state
|
||||
*
|
||||
*
|
||||
* 30 - SERVICE
|
||||
* 28 - TEST
|
||||
* 29 - COIN MECH
|
||||
* 8 - P1 START
|
||||
* 9 - P1 PANEL UP
|
||||
* 10 - P1 PANEL DOWN
|
||||
* 11 - P1 PANEL LEFT
|
||||
* 12 - P1 PANEL RIGHT
|
||||
* 24 - P1 MENU UP
|
||||
* 25 - P1 MENU DOWN
|
||||
* 14 - P1 MENU LEFT
|
||||
* 15 - P1 MENU RIGHT
|
||||
* 16 - P2 START
|
||||
* 17 - P2 PANEL UP
|
||||
* 18 - P2 PANEL DOWN
|
||||
* 19 - P2 PANEL LEFT
|
||||
* 20 - P2 PANEL RIGHT
|
||||
* 26 - P2 MENU UP
|
||||
* 27 - P2 MENU DOWN
|
||||
* 22 - P2 MENU LEFT
|
||||
* 23 - P2 MENU RIGHT
|
||||
*/
|
||||
|
||||
// shift table
|
||||
static size_t shift_table[] = {
|
||||
30, 28, 29, 8, 9, 10, 11, 12, 24, 25, 14, 15, 16, 17, 18, 19, 20, 26, 27, 22, 23
|
||||
};
|
||||
static size_t button_table[] = {
|
||||
Buttons::SERVICE,
|
||||
Buttons::TEST,
|
||||
Buttons::COIN_MECH,
|
||||
Buttons::P1_START,
|
||||
Buttons::P1_PANEL_UP,
|
||||
Buttons::P1_PANEL_DOWN,
|
||||
Buttons::P1_PANEL_LEFT,
|
||||
Buttons::P1_PANEL_RIGHT,
|
||||
Buttons::P1_MENU_UP,
|
||||
Buttons::P1_MENU_DOWN,
|
||||
Buttons::P1_MENU_LEFT,
|
||||
Buttons::P1_MENU_RIGHT,
|
||||
Buttons::P2_START,
|
||||
Buttons::P2_PANEL_UP,
|
||||
Buttons::P2_PANEL_DOWN,
|
||||
Buttons::P2_PANEL_LEFT,
|
||||
Buttons::P2_PANEL_RIGHT,
|
||||
Buttons::P2_MENU_UP,
|
||||
Buttons::P2_MENU_DOWN,
|
||||
Buttons::P2_MENU_LEFT,
|
||||
Buttons::P2_MENU_RIGHT,
|
||||
};
|
||||
|
||||
// update states
|
||||
auto &buttons = get_buttons();
|
||||
size_t count = 0;
|
||||
for (auto shift : shift_table) {
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(button_table[count++]))) {
|
||||
controls |= 1 << shift;
|
||||
}
|
||||
}
|
||||
|
||||
// invert controls
|
||||
controls = ~controls;
|
||||
|
||||
// return data size
|
||||
return 4;
|
||||
}
|
||||
|
||||
// fail
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::ddr::DDRP3IOHandle::close() {
|
||||
log_info("ddr", "Closed P3IO");
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "acioemu/acioemu.h"
|
||||
#include "hooks/devicehook.h"
|
||||
|
||||
namespace games::ddr {
|
||||
|
||||
class DDRP3IOHandle : public CustomHandle {
|
||||
private:
|
||||
acioemu::ACIOEmu *acio_emu;
|
||||
circular_buffer<uint8_t> read_buf = circular_buffer<uint8_t>(1024);
|
||||
|
||||
class HDXSDevice : public acioemu::ACIODeviceEmu {
|
||||
public:
|
||||
HDXSDevice();
|
||||
|
||||
bool parse_msg(
|
||||
acioemu::MessageData* msg_in,
|
||||
circular_buffer<uint8_t> *response_buffer
|
||||
) override;
|
||||
};
|
||||
|
||||
void write_msg(const uint8_t *data, size_t len);
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) override;
|
||||
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
#include "sate.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
games::ddr::DDRSATEHandle::SATEDevice::SATEDevice() {
|
||||
this->node_count = 7;
|
||||
}
|
||||
|
||||
bool games::ddr::DDRSATEHandle::SATEDevice::parse_msg(
|
||||
acioemu::MessageData *msg_in,
|
||||
circular_buffer<uint8_t> *response_buffer
|
||||
) {
|
||||
|
||||
// check command
|
||||
switch (msg_in->cmd.code) {
|
||||
case ACIO_CMD_GET_VERSION: {
|
||||
|
||||
// send version data
|
||||
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
|
||||
this->set_version(msg, 0x105, 0, 1, 1, 0, "DDRS");
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
case ACIO_CMD_CLEAR:
|
||||
case ACIO_CMD_STARTUP:
|
||||
case 0xFF: // BROADCAST
|
||||
{
|
||||
// send status 0
|
||||
auto msg = this->create_msg_status(msg_in, 0x00);
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// mark as handled
|
||||
return true;
|
||||
}
|
||||
|
||||
bool games::ddr::DDRSATEHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"COM2") != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
log_info("ddr", "Opened COM2 (SATE)");
|
||||
|
||||
// ACIO device
|
||||
acio_emu.add_device(new SATEDevice());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::ddr::DDRSATEHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||
|
||||
// read from emu
|
||||
DWORD bytes_read = 0;
|
||||
while (bytes_read < nNumberOfBytesToRead) {
|
||||
auto cur_byte = acio_emu.read();
|
||||
|
||||
if (cur_byte.has_value()) {
|
||||
buffer[bytes_read++] = cur_byte.value();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// return amount of bytes read
|
||||
return (int) bytes_read;
|
||||
}
|
||||
|
||||
int games::ddr::DDRSATEHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
|
||||
|
||||
// write to emu
|
||||
for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
|
||||
acio_emu.write(buffer[i]);
|
||||
}
|
||||
|
||||
// return all data written
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::ddr::DDRSATEHandle::device_io(
|
||||
DWORD dwIoControlCode,
|
||||
LPVOID lpInBuffer,
|
||||
DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize
|
||||
) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::ddr::DDRSATEHandle::close() {
|
||||
log_info("ddr", "Closed COM2 (SATE).");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "hooks/devicehook.h"
|
||||
#include "acioemu/acioemu.h"
|
||||
|
||||
namespace games::ddr {
|
||||
|
||||
class DDRSATEHandle : public CustomHandle {
|
||||
private:
|
||||
acioemu::ACIOEmu acio_emu;
|
||||
|
||||
class SATEDevice : public acioemu::ACIODeviceEmu {
|
||||
public:
|
||||
SATEDevice();
|
||||
|
||||
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
|
||||
};
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) override;
|
||||
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
#include "usbmem.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
void games::ddr::DDRUSBMEMHandle::respond(const char *data) {
|
||||
size_t len = strlen(data) + 1;
|
||||
memcpy(response_data, data, len);
|
||||
memcpy(response_data + len, "\r>", 2);
|
||||
response_data_size = len + 2;
|
||||
}
|
||||
|
||||
bool games::ddr::DDRUSBMEMHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"COM3") != 0) {
|
||||
return false;
|
||||
}
|
||||
log_info("ddr", "Opened COM3 (USBMEM)");
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::ddr::DDRUSBMEMHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
|
||||
// check for response
|
||||
if (response_data_size && nNumberOfBytesToRead >= response_data_size) {
|
||||
size_t bytes_read = response_data_size;
|
||||
memcpy(lpBuffer, response_data, response_data_size);
|
||||
response_data_size = 0;
|
||||
return (int) bytes_read;
|
||||
}
|
||||
|
||||
// no data
|
||||
return 0;
|
||||
}
|
||||
|
||||
int games::ddr::DDRUSBMEMHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
|
||||
// check CMD
|
||||
if (!memcmp(lpBuffer, "sver", 4))
|
||||
respond("done GQHDXJAA SPICE");
|
||||
else if (!memcmp(lpBuffer, "on_a", 4) ||
|
||||
!memcmp(lpBuffer, "on_b", 4) ||
|
||||
!memcmp(lpBuffer, "offa", 4) ||
|
||||
!memcmp(lpBuffer, "offb", 4) ||
|
||||
!memcmp(lpBuffer, "lma ", 4) ||
|
||||
!memcmp(lpBuffer, "lmb ", 4))
|
||||
respond("done");
|
||||
else
|
||||
respond("not connected");
|
||||
|
||||
// return all data written
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::ddr::DDRUSBMEMHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::ddr::DDRUSBMEMHandle::close() {
|
||||
log_info("ddr", "Closed COM3 (USBMEM).");
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "hooks/devicehook.h"
|
||||
|
||||
namespace games::ddr {
|
||||
|
||||
class DDRUSBMEMHandle : public CustomHandle {
|
||||
private:
|
||||
char response_data[256]{};
|
||||
size_t response_data_size = 0;
|
||||
|
||||
void respond(const char *data);
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) override;
|
||||
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#include "dea.h"
|
||||
|
||||
#include "launcher/launcher.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace games::dea {
|
||||
|
||||
DEAGame::DEAGame() : Game("Dance Evolution") {
|
||||
}
|
||||
|
||||
void DEAGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// since this DLL isn't automatically loaded the hooks don't work unless we load it manually
|
||||
libutils::try_library(MODULE_PATH / "gamekdm.dll");
|
||||
|
||||
// Has the user actually performed first-time setup?
|
||||
auto kinect10 = libutils::try_library("Kinect10.dll");
|
||||
if (!kinect10) {
|
||||
log_warning("dea", "Failed to load 'Kinect10.dll'. Game will boot in Test Mode. Have you installed the Kinect SDK?");
|
||||
} else {
|
||||
FreeLibrary(kinect10);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::dea {
|
||||
|
||||
class DEAGame : public games::Game {
|
||||
public:
|
||||
DEAGame();
|
||||
virtual void attach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::dea::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Dance Evolution");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"P1 Start",
|
||||
"P1 Left",
|
||||
"P1 Right",
|
||||
"P2 Start",
|
||||
"P2 Left",
|
||||
"P2 Right"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::dea::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Dance Evolution");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Title R",
|
||||
"Title G",
|
||||
"Title B",
|
||||
"Side Upper Left R",
|
||||
"Side Upper Left G",
|
||||
"Side Upper Left B",
|
||||
"Side Upper Right R",
|
||||
"Side Upper Right G",
|
||||
"Side Upper Right B",
|
||||
"P1 Start",
|
||||
"P1 L/R Button",
|
||||
"P2 Start",
|
||||
"P2 L/R Button",
|
||||
"Side Lower Left 1 R",
|
||||
"Side Lower Left 1 G",
|
||||
"Side Lower Left 1 B",
|
||||
"Side Lower Left 2 R",
|
||||
"Side Lower Left 2 G",
|
||||
"Side Lower Left 2 B",
|
||||
"Side Lower Left 3 R",
|
||||
"Side Lower Left 3 G",
|
||||
"Side Lower Left 3 B",
|
||||
"Side Lower Right 1 R",
|
||||
"Side Lower Right 1 G",
|
||||
"Side Lower Right 1 B",
|
||||
"Side Lower Right 2 R",
|
||||
"Side Lower Right 2 G",
|
||||
"Side Lower Right 2 B",
|
||||
"Side Lower Right 3 R",
|
||||
"Side Lower Right 3 G",
|
||||
"Side Lower Right 3 B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::dea {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
P1Start,
|
||||
P1Left,
|
||||
P1Right,
|
||||
P2Start,
|
||||
P2Left,
|
||||
P2Right
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
TitleR,
|
||||
TitleG,
|
||||
TitleB,
|
||||
SideUpperLeftR,
|
||||
SideUpperLeftG,
|
||||
SideUpperLeftB,
|
||||
SideUpperRightR,
|
||||
SideUpperRightG,
|
||||
SideUpperRightB,
|
||||
P1Start,
|
||||
P1LRButton,
|
||||
P2Start,
|
||||
P2LRButton,
|
||||
SideLowerLeft1R,
|
||||
SideLowerLeft1G,
|
||||
SideLowerLeft1B,
|
||||
SideLowerLeft2R,
|
||||
SideLowerLeft2G,
|
||||
SideLowerLeft2B,
|
||||
SideLowerLeft3R,
|
||||
SideLowerLeft3G,
|
||||
SideLowerLeft3B,
|
||||
SideLowerRight1R,
|
||||
SideLowerRight1G,
|
||||
SideLowerRight1B,
|
||||
SideLowerRight2R,
|
||||
SideLowerRight2G,
|
||||
SideLowerRight2B,
|
||||
SideLowerRight3R,
|
||||
SideLowerRight3G,
|
||||
SideLowerRight3B,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,409 @@
|
||||
#include "drs.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <thread>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/game.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/memutils.h"
|
||||
#include "misc/vrutil.h"
|
||||
|
||||
#pragma pack(push)
|
||||
|
||||
typedef struct {
|
||||
union {
|
||||
struct {
|
||||
WORD unk1;
|
||||
WORD unk2;
|
||||
WORD device_id;
|
||||
WORD vid;
|
||||
WORD pid;
|
||||
WORD pvn;
|
||||
WORD max_point_num;
|
||||
};
|
||||
uint8_t raw[2356];
|
||||
};
|
||||
} dev_info_t;
|
||||
|
||||
typedef struct {
|
||||
DWORD cid;
|
||||
DWORD type;
|
||||
DWORD unused;
|
||||
DWORD y;
|
||||
DWORD x;
|
||||
DWORD height;
|
||||
DWORD width;
|
||||
DWORD unk8;
|
||||
} touch_data_t;
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
enum touch_type {
|
||||
TS_DOWN = 1,
|
||||
TS_MOVE = 2,
|
||||
TS_UP = 3,
|
||||
};
|
||||
|
||||
void *user_data = nullptr;
|
||||
void (*touch_callback)(
|
||||
dev_info_t *dev_info,
|
||||
const touch_data_t *touch_data,
|
||||
int touch_points,
|
||||
int unk1,
|
||||
const void *user_data);
|
||||
|
||||
namespace games::drs {
|
||||
|
||||
void* TouchSDK_Constructor(void* in) {
|
||||
return in;
|
||||
}
|
||||
|
||||
bool TouchSDK_SendData(dev_info_t*,
|
||||
unsigned char * const, int, unsigned char * const,
|
||||
unsigned char* output, int output_size) {
|
||||
|
||||
// fake success
|
||||
if (output_size >= 4) {
|
||||
output[0] = 0xfc;
|
||||
output[1] = 0xa5;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TouchSDK_SetSignalInit(dev_info_t*, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void TouchSDK_Destructor(void* This) {
|
||||
}
|
||||
|
||||
int TouchSDK_GetYLedTotal(dev_info_t*, int) {
|
||||
return 53;
|
||||
}
|
||||
|
||||
int TouchSDK_GetXLedTotal(dev_info_t*, int) {
|
||||
return 41;
|
||||
}
|
||||
|
||||
bool TouchSDK_DisableTouch(dev_info_t*, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TouchSDK_DisableDrag(dev_info_t*, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TouchSDK_DisableWheel(dev_info_t*, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TouchSDK_DisableRightClick(dev_info_t*, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TouchSDK_SetMultiTouchMode(dev_info_t*, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TouchSDK_EnableTouchWidthData(dev_info_t*, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TouchSDK_EnableRawData(dev_info_t*, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TouchSDK_SetAllEnable(dev_info_t*, bool, int) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int TouchSDK_GetTouchDeviceCount(void* This) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
unsigned int TouchSDK_GetTouchSDKVersion(void) {
|
||||
return 0x01030307;
|
||||
}
|
||||
|
||||
int TouchSDK_InitTouch(void* This, dev_info_t *devices, int max_devices, void* touch_event_cb,
|
||||
void* hotplug_callback, void* userdata) {
|
||||
|
||||
// fake touch device
|
||||
memset(devices, 0, sizeof(devices[0].raw));
|
||||
devices[0].unk1 = 0x1122;
|
||||
devices[0].unk2 = 0x3344;
|
||||
devices[0].device_id = 0;
|
||||
devices[0].vid = 0xDEAD;
|
||||
devices[0].pid = 0xBEEF;
|
||||
devices[0].pvn = 0xC0DE;
|
||||
devices[0].max_point_num = 16;
|
||||
|
||||
// remember provided callback and userdata
|
||||
touch_callback = (decltype(touch_callback)) touch_event_cb;
|
||||
user_data = userdata;
|
||||
|
||||
// success
|
||||
return 1;
|
||||
}
|
||||
|
||||
char DRS_TAPELED[38 * 49][3] {};
|
||||
bool VR_STARTED = false;
|
||||
linalg::aliases::float3 VR_SCALE(100, 100, 1.f);
|
||||
linalg::aliases::float3 VR_OFFSET(0.f, 0.f, -0.1f);
|
||||
float VR_ROTATION = 0.f;
|
||||
VRFoot VR_FOOTS[2] {
|
||||
{1},
|
||||
{2},
|
||||
};
|
||||
|
||||
inline DWORD scale_double_to_xy(double val) {
|
||||
return static_cast<DWORD>(val * 32768);
|
||||
}
|
||||
|
||||
inline DWORD scale_double_to_height(double val) {
|
||||
return static_cast<DWORD>(val * 1312);
|
||||
}
|
||||
|
||||
inline DWORD scale_double_to_width(double val) {
|
||||
return static_cast<DWORD>(val * 1696);
|
||||
}
|
||||
|
||||
void fire_touches(drs_touch_t *events, size_t event_count) {
|
||||
|
||||
// check callback first
|
||||
if (!touch_callback) {
|
||||
return;
|
||||
}
|
||||
|
||||
// generate touch data
|
||||
auto game_touches = std::make_unique<touch_data_t[]>(event_count);
|
||||
for (size_t i = 0; i < event_count; i++) {
|
||||
|
||||
// initialize touch value
|
||||
game_touches[i].cid = (DWORD) events[i].id;
|
||||
game_touches[i].unk8 = 0;
|
||||
|
||||
// copy scaled values
|
||||
game_touches[i].x = scale_double_to_xy(events[i].x);
|
||||
game_touches[i].y = scale_double_to_xy(events[i].y);
|
||||
game_touches[i].width = scale_double_to_width(events[i].width);
|
||||
game_touches[i].height = scale_double_to_height(events[i].height);
|
||||
|
||||
// decide touch type
|
||||
switch(events[i].type) {
|
||||
case DRS_DOWN:
|
||||
game_touches[i].type = TS_DOWN;
|
||||
break;
|
||||
case DRS_UP:
|
||||
game_touches[i].type = TS_UP;
|
||||
break;
|
||||
case DRS_MOVE:
|
||||
game_touches[i].type = TS_MOVE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// build device information
|
||||
dev_info_t dev;
|
||||
dev.unk1 = 0;
|
||||
dev.unk2 = 0;
|
||||
dev.device_id = 0;
|
||||
dev.vid = 0xDEAD;
|
||||
dev.pid = 0xBEEF;
|
||||
dev.pvn = 0xC0DE;
|
||||
dev.max_point_num = 16;
|
||||
|
||||
// fire callback
|
||||
touch_callback(&dev, game_touches.get(), (int) event_count, 0, user_data);
|
||||
}
|
||||
|
||||
uint32_t VRFoot::get_index() {
|
||||
if (index == ~0u) {
|
||||
if (id == 1) return vrutil::INDEX_LEFT;
|
||||
if (id == 2) return vrutil::INDEX_RIGHT;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
linalg::aliases::float3 VRFoot::to_world(linalg::aliases::float3 pos) {
|
||||
pos = linalg::aliases::float3(-pos.z, pos.x, pos.y);
|
||||
const float deg_to_rad = (float) (1 / 180.f * M_PI);
|
||||
auto s = sinf(VR_ROTATION * deg_to_rad);
|
||||
auto c = cosf(VR_ROTATION * deg_to_rad);
|
||||
pos = linalg::aliases::float3(pos.x * c - pos.y * s,
|
||||
pos.x * s + pos.y * c,
|
||||
pos.z);
|
||||
return pos * VR_SCALE + VR_OFFSET;
|
||||
}
|
||||
|
||||
void start_vr() {
|
||||
if (vrutil::STATUS != vrutil::VRStatus::Running) return;
|
||||
if (!VR_STARTED) {
|
||||
VR_STARTED = true;
|
||||
std::thread t([] {
|
||||
log_info("drs", "starting VR thread");
|
||||
|
||||
// dance floor plane
|
||||
const linalg::aliases::float3 plane_normal(0, 0, 1);
|
||||
const linalg::aliases::float3 plane_point(0, 0, 0);
|
||||
const float touch_width = 1.f;
|
||||
const float touch_height = 1.f;
|
||||
|
||||
// main loop
|
||||
while (vrutil::STATUS == vrutil::VRStatus::Running) {
|
||||
|
||||
// iterate foots
|
||||
for (auto &foot : VR_FOOTS) {
|
||||
vr::TrackedDevicePose_t pose;
|
||||
vr::VRControllerState_t state;
|
||||
vrutil::get_con_pose(foot.get_index(), &pose, &state);
|
||||
|
||||
// only accept valid poses
|
||||
if (pose.bPoseIsValid) {
|
||||
auto length = std::max(foot.length, 0.001f);
|
||||
|
||||
// get components
|
||||
auto translation = foot.to_world(vrutil::get_translation(
|
||||
pose.mDeviceToAbsoluteTracking));
|
||||
auto direction = -linalg::qzdir(linalg::qmul(
|
||||
vrutil::get_rotation(pose.mDeviceToAbsoluteTracking.m),
|
||||
foot.rotation));
|
||||
direction = linalg::aliases::float3 {
|
||||
-direction.z, direction.x, direction.y
|
||||
};
|
||||
|
||||
// get intersection point
|
||||
auto intersection = vrutil::intersect_point(
|
||||
direction, translation,
|
||||
plane_normal, plane_point);
|
||||
auto distance = linalg::distance(
|
||||
translation, intersection);
|
||||
|
||||
// update event details
|
||||
foot.height = std::max(0.f, translation.z - intersection.z);
|
||||
foot.event.id = foot.id;
|
||||
foot.event.x = (intersection.x / 38.f) * touch_width;
|
||||
foot.event.y = (intersection.y / 49.f) * touch_height;
|
||||
if (translation.z > intersection.z) {
|
||||
foot.event.width = foot.size_base
|
||||
+ foot.size_scale * std::max(0.f, 1.f - distance / length);
|
||||
} else {
|
||||
foot.event.width = foot.size_base + foot.size_scale;
|
||||
}
|
||||
foot.event.height = foot.event.width;
|
||||
|
||||
// check if controller points down
|
||||
if (direction.z < 0) {
|
||||
|
||||
// check if plane in range
|
||||
if (distance <= length) {
|
||||
|
||||
// check previous event
|
||||
switch (foot.event.type) {
|
||||
case DRS_UP:
|
||||
|
||||
// generate down event
|
||||
foot.event.type = DRS_DOWN;
|
||||
break;
|
||||
|
||||
case DRS_DOWN:
|
||||
case DRS_MOVE:
|
||||
|
||||
// generate move event
|
||||
foot.event.type = DRS_MOVE;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// send event
|
||||
drs::fire_touches(&foot.event, 1);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// foot not intersecting with plane
|
||||
switch (foot.event.type) {
|
||||
case DRS_DOWN:
|
||||
case DRS_MOVE:
|
||||
|
||||
// generate up event
|
||||
foot.event.type = DRS_UP;
|
||||
drs::fire_touches(&foot.event, 1);
|
||||
break;
|
||||
|
||||
case DRS_UP:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// slow down
|
||||
vrutil::scan();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
VR_STARTED = false;
|
||||
return nullptr;
|
||||
});
|
||||
t.detach();
|
||||
}
|
||||
}
|
||||
|
||||
DRSGame::DRSGame() : Game("DANCERUSH") {
|
||||
}
|
||||
|
||||
void DRSGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// TouchSDK hooks
|
||||
detour::iat("??0TouchSDK@@QEAA@XZ",
|
||||
(void *) &TouchSDK_Constructor, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SendData@TouchSDK@@QEAA_NU_DeviceInfo@@QEAEH1HH@Z",
|
||||
(void *) &TouchSDK_SendData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetSignalInit@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_SetSignalInit, avs::game::DLL_INSTANCE);
|
||||
detour::iat("??1TouchSDK@@QEAA@XZ",
|
||||
(void *) &TouchSDK_Destructor, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetYLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_GetYLedTotal, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetXLedTotal@TouchSDK@@QEAAHU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_GetXLedTotal, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableTouch@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableTouch, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableDrag@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableDrag, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableWheel@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableWheel, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?DisableRightClick@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_DisableRightClick, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetMultiTouchMode@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_SetMultiTouchMode, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?EnableTouchWidthData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_EnableTouchWidthData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?EnableRawData@TouchSDK@@QEAA_NU_DeviceInfo@@H@Z",
|
||||
(void *) &TouchSDK_EnableRawData, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?SetAllEnable@TouchSDK@@QEAA_NU_DeviceInfo@@_NH@Z",
|
||||
(void *) &TouchSDK_SetAllEnable, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetTouchDeviceCount@TouchSDK@@QEAAHXZ",
|
||||
(void *) &TouchSDK_GetTouchDeviceCount, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?GetTouchSDKVersion@TouchSDK@@QEAAIXZ",
|
||||
(void *) &TouchSDK_GetTouchSDKVersion, avs::game::DLL_INSTANCE);
|
||||
detour::iat("?InitTouch@TouchSDK@@QEAAHPEAU_DeviceInfo@@HP6AXU2@PEBU_TouchPointData@@HHPEBX@ZP6AX1_N3@ZPEAX@Z",
|
||||
(void *) &TouchSDK_InitTouch, avs::game::DLL_INSTANCE);
|
||||
|
||||
// VR
|
||||
if (vrutil::STATUS == vrutil::VRStatus::Running) {
|
||||
start_vr();
|
||||
}
|
||||
}
|
||||
|
||||
void DRSGame::detach() {
|
||||
Game::detach();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
#include "external/linalg.h"
|
||||
|
||||
namespace games::drs {
|
||||
|
||||
enum DRS_TOUCH_TYPE {
|
||||
DRS_DOWN = 0,
|
||||
DRS_UP = 1,
|
||||
DRS_MOVE = 2,
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int type = DRS_UP;
|
||||
int id = 0;
|
||||
double x = 0.0;
|
||||
double y = 0.0;
|
||||
double width = 1;
|
||||
double height = 1;
|
||||
} drs_touch_t;
|
||||
|
||||
struct VRFoot {
|
||||
uint32_t id;
|
||||
uint32_t index = ~0u;
|
||||
float length = 3.1f;
|
||||
float size_base = 0.05f;
|
||||
float size_scale = 0.1f;
|
||||
float height = 3.f;
|
||||
linalg::aliases::float4 rotation {0, 0, 0, 1};
|
||||
drs_touch_t event {};
|
||||
uint32_t get_index();
|
||||
linalg::aliases::float3 to_world(linalg::aliases::float3 pos);
|
||||
};
|
||||
|
||||
extern char DRS_TAPELED[38 * 49][3];
|
||||
extern linalg::aliases::float3 VR_SCALE;
|
||||
extern linalg::aliases::float3 VR_OFFSET;
|
||||
extern float VR_ROTATION;
|
||||
extern VRFoot VR_FOOTS[2];
|
||||
|
||||
void fire_touches(drs_touch_t *events, size_t event_count);
|
||||
void start_vr();
|
||||
|
||||
class DRSGame : public games::Game {
|
||||
public:
|
||||
DRSGame();
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::drs::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("DANCERUSH");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"P1 Start",
|
||||
"P1 Up",
|
||||
"P1 Down",
|
||||
"P1 Left",
|
||||
"P1 Right",
|
||||
"P2 Start",
|
||||
"P2 Up",
|
||||
"P2 Down",
|
||||
"P2 Left",
|
||||
"P2 Right"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::drs::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
//if (lights.empty()) {
|
||||
//lights = GameAPI::Lights::getLights("DANCERUSH");
|
||||
//GameAPI::Lights::sortLights(
|
||||
// &lights,
|
||||
//);
|
||||
//}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::drs {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
P1_Start,
|
||||
P1_Up,
|
||||
P1_Down,
|
||||
P1_Left,
|
||||
P1_Right,
|
||||
P2_Start,
|
||||
P2_Up,
|
||||
P2_Down,
|
||||
P2_Left,
|
||||
P2_Right
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
#include "ftt.h"
|
||||
#include "nui.h"
|
||||
|
||||
#include "launcher/launcher.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
#include "util/memutils.h"
|
||||
|
||||
typedef HRESULT (WINAPI *NuiGetSensorCount_t)(int *pCount);
|
||||
typedef HRESULT (WINAPI *NuiCreateSensorByIndex_t)(int index, INuiSensor **ppNuiSensor);
|
||||
|
||||
static NuiGetSensorCount_t NuiGetSensorCount_orig = nullptr;
|
||||
static NuiCreateSensorByIndex_t NuiCreateSensorByIndex_orig = nullptr;
|
||||
|
||||
static VTBL_TYPE(INuiSensor, NuiInitialize) INuiSensor_NuiInitialize_orig = nullptr;
|
||||
static VTBL_TYPE(INuiSensor, NuiImageStreamOpen) INuiSensor_NuiImageStreamOpen_orig = nullptr;
|
||||
|
||||
static HRESULT __stdcall INuiSensor_NuiInitialize_hook(INuiSensor *This, DWORD dwFlags) {
|
||||
log_misc("ftt", "INuiSensor::NuiInitialize hook hit (dwFlags: {})", dwFlags);
|
||||
|
||||
// call original function
|
||||
HRESULT ret = INuiSensor_NuiInitialize_orig(This, dwFlags);
|
||||
|
||||
// check return value
|
||||
if (FAILED(ret)) {
|
||||
log_warning("ftt", "INuiSensor::NuiInitialize failed, hr={}", FMT_HRESULT(ret));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static HRESULT __stdcall INuiSensor_NuiImageStreamOpen_hook(
|
||||
INuiSensor *This,
|
||||
NUI_IMAGE_TYPE eImageType,
|
||||
NUI_IMAGE_RESOLUTION eResolution,
|
||||
DWORD dwImageFrameFlags,
|
||||
DWORD dwFrameLimit,
|
||||
HANDLE hNextFrameEvent,
|
||||
HANDLE *phStreamHandle) {
|
||||
log_misc("ftt", "INuiSensor::NuiImageStreamOpen hook hit");
|
||||
|
||||
// fix unsupported flag
|
||||
if (eImageType == NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX) {
|
||||
dwImageFrameFlags = 0;
|
||||
}
|
||||
|
||||
// call original function
|
||||
HRESULT ret = INuiSensor_NuiImageStreamOpen_orig(This, eImageType, eResolution, dwImageFrameFlags, dwFrameLimit, hNextFrameEvent, phStreamHandle);
|
||||
|
||||
// check return value
|
||||
if (FAILED(ret)) {
|
||||
log_warning("ftt", "INuiSensor::NuiImageStreamOpen failed, hr={}", FMT_HRESULT(ret));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI NuiGetSensorCount_hook(int *pCount) {
|
||||
log_misc("ftt", "NuiGetSensorCount hook hit");
|
||||
|
||||
// call original function
|
||||
HRESULT ret = NuiGetSensorCount_orig(pCount);
|
||||
|
||||
// check return value
|
||||
if (FAILED(ret)) {
|
||||
log_warning("ftt", "NuiGetSensorCount failed, hr={}", FMT_HRESULT(ret));
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (pCount == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
log_info("ftt", "found {} Kinect sensors", *pCount);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI NuiCreateSensorByIndex_hook(int index, INuiSensor **ppNuiSensor) {
|
||||
log_misc("ftt", "NuiCreateSensorByIndex hook hit");
|
||||
|
||||
// call original function
|
||||
HRESULT ret = NuiCreateSensorByIndex_orig(index, ppNuiSensor);
|
||||
|
||||
// check return value
|
||||
if (FAILED(ret)) {
|
||||
log_warning("ftt", "NuiCreateSensorByIndex failed, hr={}", FMT_HRESULT(ret));
|
||||
return ret;
|
||||
}
|
||||
if (ppNuiSensor == nullptr) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
// save original functions
|
||||
INuiSensor *pNuiSensor = *ppNuiSensor;
|
||||
if (INuiSensor_NuiInitialize_orig == nullptr) {
|
||||
INuiSensor_NuiInitialize_orig = pNuiSensor->lpVtbl->NuiInitialize;
|
||||
}
|
||||
if (INuiSensor_NuiImageStreamOpen_orig == nullptr) {
|
||||
INuiSensor_NuiImageStreamOpen_orig = pNuiSensor->lpVtbl->NuiImageStreamOpen;
|
||||
}
|
||||
|
||||
// unlock interface
|
||||
memutils::VProtectGuard pNuiSensor_guard(pNuiSensor->lpVtbl);
|
||||
|
||||
// hook interface
|
||||
pNuiSensor->lpVtbl->NuiInitialize = INuiSensor_NuiInitialize_hook;
|
||||
pNuiSensor->lpVtbl->NuiImageStreamOpen = INuiSensor_NuiImageStreamOpen_hook;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
namespace games::ftt {
|
||||
|
||||
FTTGame::FTTGame() : Game("FutureTomTom") {
|
||||
}
|
||||
|
||||
void FTTGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// load main game module so patches work
|
||||
auto game_dll = libutils::load_library(MODULE_PATH / "gamemmd.dll");
|
||||
|
||||
// patch kinect to always poll
|
||||
if (!replace_pattern(game_dll,
|
||||
"78??837B340775??488BCBE8",
|
||||
"????????????9090????????",
|
||||
0,
|
||||
0))
|
||||
{
|
||||
log_warning("ftt", "kinect polling patch failed");
|
||||
}
|
||||
|
||||
// patch kinect to not time out
|
||||
if (!replace_pattern(game_dll,
|
||||
"3D3075000072??C74334060000004883C420",
|
||||
"??????????????90909090909090????????",
|
||||
0,
|
||||
0))
|
||||
{
|
||||
log_warning("ftt", "kinect timeout patch failed");
|
||||
}
|
||||
|
||||
// hook Kinect calls
|
||||
NuiGetSensorCount_orig = (NuiGetSensorCount_t) detour::iat_ordinal(
|
||||
"Kinect10.dll", 5, (void *) NuiGetSensorCount_hook, game_dll);
|
||||
NuiCreateSensorByIndex_orig = (NuiCreateSensorByIndex_t) detour::iat_ordinal(
|
||||
"Kinect10.dll", 6, (void *) NuiCreateSensorByIndex_hook, game_dll);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::ftt {
|
||||
|
||||
class FTTGame : public games::Game {
|
||||
public:
|
||||
FTTGame();
|
||||
virtual void attach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::ftt::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("FutureTomTom");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Pad 1",
|
||||
"Pad 2",
|
||||
"Pad 3",
|
||||
"Pad 4"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::ftt::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("FutureTomTom");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Pad 1",
|
||||
"Pad 2",
|
||||
"Pad 3",
|
||||
"Pad 4"
|
||||
);
|
||||
}
|
||||
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::ftt::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("FutureTomTom");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Pad 1 Red",
|
||||
"Pad 1 Green",
|
||||
"Pad 1 Blue",
|
||||
"Pad 2 Red",
|
||||
"Pad 2 Green",
|
||||
"Pad 2 Blue",
|
||||
"Pad 3 Red",
|
||||
"Pad 3 Green",
|
||||
"Pad 3 Blue",
|
||||
"Pad 4 Red",
|
||||
"Pad 4 Green",
|
||||
"Pad 4 Blue"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::ftt {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
Pad1,
|
||||
Pad2,
|
||||
Pad3,
|
||||
Pad4,
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
Pad1,
|
||||
Pad2,
|
||||
Pad3,
|
||||
Pad4,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
Pad1_R,
|
||||
Pad1_G,
|
||||
Pad1_B,
|
||||
Pad2_R,
|
||||
Pad2_G,
|
||||
Pad2_B,
|
||||
Pad3_R,
|
||||
Pad3_G,
|
||||
Pad3_B,
|
||||
Pad4_R,
|
||||
Pad4_G,
|
||||
Pad4_B,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
+183
@@ -0,0 +1,183 @@
|
||||
#pragma once
|
||||
|
||||
#include <windows.h>
|
||||
#include <unknwn.h>
|
||||
|
||||
enum NUI_IMAGE_TYPE {
|
||||
NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX = 0x0,
|
||||
NUI_IMAGE_TYPE_COLOR = 0x1,
|
||||
NUI_IMAGE_TYPE_COLOR_YUV = 0x2,
|
||||
NUI_IMAGE_TYPE_COLOR_RAW_YUV = 0x3,
|
||||
NUI_IMAGE_TYPE_DEPTH = 0x4,
|
||||
NUI_IMAGE_TYPE_COLOR_INFRARED = 0x5,
|
||||
NUI_IMAGE_TYPE_COLOR_RAW_BAYER = 0x6,
|
||||
};
|
||||
|
||||
enum NUI_IMAGE_RESOLUTION {
|
||||
NUI_IMAGE_RESOLUTION_80x60 = 0x0,
|
||||
NUI_IMAGE_RESOLUTION_320x240 = 0x1,
|
||||
NUI_IMAGE_RESOLUTION_640x480 = 0x2,
|
||||
NUI_IMAGE_RESOLUTION_1280x960 = 0x3,
|
||||
NUI_IMAGE_RESOLUTION_INVALID = 0xFFFFFFFF,
|
||||
};
|
||||
|
||||
#pragma pack(push, 8)
|
||||
struct INuiSensor {
|
||||
struct INuiSensorVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
struct INuiSensorVtbl {
|
||||
HRESULT (__stdcall *QueryInterface)(IUnknown *This, const IID *const riid, void **ppvObject);
|
||||
ULONG (__stdcall *AddRef)(IUnknown *This);
|
||||
ULONG (__stdcall *Release)(IUnknown *This);
|
||||
|
||||
HRESULT (__stdcall *NuiInitialize)(
|
||||
INuiSensor *This,
|
||||
DWORD dwFlags);
|
||||
|
||||
void (__stdcall *NuiShutdown)(INuiSensor *This);
|
||||
|
||||
HRESULT (__stdcall *NuiSetFrameEndEvent)(
|
||||
INuiSensor *This,
|
||||
HANDLE hEvent,
|
||||
DWORD dwFrameEventFlag);
|
||||
|
||||
HRESULT (__stdcall *NuiImageStreamOpen)(
|
||||
INuiSensor *This,
|
||||
NUI_IMAGE_TYPE eImageType,
|
||||
NUI_IMAGE_RESOLUTION eResolution,
|
||||
DWORD dwImageFrameFlags,
|
||||
DWORD dwFrameLimit,
|
||||
HANDLE hNextFrameEvent,
|
||||
HANDLE *phStreamHandle);
|
||||
|
||||
HRESULT (__stdcall *NuiImageStreamSetImageFrameFlags)(
|
||||
INuiSensor *This,
|
||||
HANDLE hStream,
|
||||
DWORD dwImageFrameFlags);
|
||||
|
||||
HRESULT (__stdcall *NuiImageStreamGetImageFrameFlags)(
|
||||
INuiSensor *This,
|
||||
HANDLE hStream,
|
||||
DWORD *pdwImageFrameFlags);
|
||||
|
||||
HRESULT (__stdcall *NuiImageStreamGetNextFrame)(
|
||||
INuiSensor *This,
|
||||
HANDLE hStream,
|
||||
DWORD dwMillisecondsToWait,
|
||||
void *pImageFrame);
|
||||
|
||||
HRESULT (__stdcall *NuiImageStreamReleaseFrame)(
|
||||
INuiSensor *This,
|
||||
HANDLE hStream,
|
||||
void *pImageFrame);
|
||||
|
||||
HRESULT (__stdcall *NuiImageGetColorPixelCoordinatesFromDepthPixel)(
|
||||
INuiSensor *This,
|
||||
DWORD eColorResolution,
|
||||
const void *pcViewArea,
|
||||
LONG lDepthX,
|
||||
LONG lDepthY,
|
||||
USHORT usDepthValue,
|
||||
LONG *plColorX,
|
||||
LONG *plColorY);
|
||||
|
||||
HRESULT (__stdcall *NuiImageGetColorPixelCoordinatesFromDepthPixelAtResolution)(
|
||||
INuiSensor *This,
|
||||
DWORD eColorResolution,
|
||||
DWORD eDepthResolution,
|
||||
const void *pcViewArea,
|
||||
LONG lDepthX,
|
||||
LONG lDepthY,
|
||||
USHORT usDepthValue,
|
||||
LONG *plColorX,
|
||||
LONG *plColorY);
|
||||
|
||||
HRESULT (__stdcall *NuiImageGetColorPixelCoordinateFrameFromDepthPixelFrameAtResolution)(
|
||||
INuiSensor *This,
|
||||
DWORD eColorResolution,
|
||||
DWORD eDepthResolution,
|
||||
DWORD cDepthValues,
|
||||
USHORT *pDepthValues,
|
||||
DWORD cColorCoordinates,
|
||||
LONG *pColorCoordinates);
|
||||
|
||||
HRESULT (__stdcall *NuiCameraElevationSetAngle)(
|
||||
INuiSensor *This,
|
||||
LONG lAngleDegrees);
|
||||
|
||||
HRESULT (__stdcall *NuiCameraElevationGetAngle)(
|
||||
INuiSensor *This,
|
||||
LONG *plAngleDegrees);
|
||||
|
||||
HRESULT (__stdcall *NuiSkeletonTrackingEnable)(
|
||||
INuiSensor *This,
|
||||
HANDLE hNextFrameEvent,
|
||||
DWORD dwFlags);
|
||||
|
||||
HRESULT (__stdcall *NuiSkeletonTrackingDisable)(
|
||||
INuiSensor *This);
|
||||
|
||||
HRESULT (__stdcall *NuiSkeletonSetTrackedSkeletons)(
|
||||
INuiSensor *This,
|
||||
DWORD *TrackingIDs);
|
||||
|
||||
HRESULT (__stdcall *NuiSkeletonGetNextFrame)(
|
||||
INuiSensor *This,
|
||||
DWORD dwMillisecondsToWait,
|
||||
void *pSkeletonFrame);
|
||||
|
||||
HRESULT (__stdcall *NuiTransformSmooth)(
|
||||
INuiSensor *This,
|
||||
void *pSkeletonFrame,
|
||||
const void *pSmoothingParams);
|
||||
|
||||
HRESULT (__stdcall *NuiGetAudioSource)(
|
||||
INuiSensor *This,
|
||||
void **ppDmo);
|
||||
|
||||
int (__stdcall *NuiInstanceIndex)(
|
||||
INuiSensor *This);
|
||||
|
||||
BSTR (__stdcall *NuiDeviceConnectionId)(
|
||||
INuiSensor *This);
|
||||
|
||||
BSTR (__stdcall *NuiUniqueId)(
|
||||
INuiSensor *This);
|
||||
|
||||
BSTR (__stdcall *NuiAudioArrayId)(
|
||||
INuiSensor *This);
|
||||
|
||||
HRESULT (__stdcall *NuiStatus)(
|
||||
INuiSensor *This);
|
||||
|
||||
DWORD (__stdcall *NuiInitializationFlags)(
|
||||
INuiSensor *This);
|
||||
|
||||
HRESULT (__stdcall *NuiGetCoordinateMapper)(
|
||||
INuiSensor *This,
|
||||
void **pMapping);
|
||||
|
||||
HRESULT (__stdcall *NuiImageFrameGetDepthImagePixelFrameTexture)(
|
||||
INuiSensor *This,
|
||||
HANDLE hStream,
|
||||
void *pImageFrame,
|
||||
BOOL *pNearMode,
|
||||
void **ppFrameTexture);
|
||||
|
||||
HRESULT (__stdcall *NuiGetColorCameraSettings)(
|
||||
INuiSensor *This,
|
||||
void **pCameraSettings);
|
||||
|
||||
BOOL (__stdcall *NuiGetForceInfraredEmitterOff)(
|
||||
INuiSensor *This);
|
||||
|
||||
HRESULT (__stdcall *NuiSetForceInfraredEmitterOff)(
|
||||
INuiSensor *This,
|
||||
BOOL fForceInfraredEmitterOff);
|
||||
|
||||
HRESULT (__stdcall *NuiAccelerometerGetCurrentReading)(
|
||||
INuiSensor *This,
|
||||
void *pReading);
|
||||
};
|
||||
#pragma pack(pop)
|
||||
@@ -0,0 +1,22 @@
|
||||
#include "game.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
games::Game::Game(std::string name) {
|
||||
this->name = name;
|
||||
}
|
||||
|
||||
void games::Game::attach() {
|
||||
log_info("game", "attach: {}", name);
|
||||
}
|
||||
|
||||
void games::Game::pre_attach() {
|
||||
log_info("game", "pre_attach: {}", name);
|
||||
}
|
||||
|
||||
void games::Game::post_attach() {
|
||||
log_info("game", "post_attach: {}", name);
|
||||
}
|
||||
|
||||
void games::Game::detach() {
|
||||
log_info("game", "detach: {}", name);
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace games {
|
||||
|
||||
class Game {
|
||||
private:
|
||||
std::string name;
|
||||
|
||||
public:
|
||||
|
||||
Game(std::string name);
|
||||
virtual ~Game() = default;
|
||||
|
||||
// where the main magic will happen
|
||||
virtual void attach();
|
||||
|
||||
// optional
|
||||
virtual void pre_attach();
|
||||
virtual void post_attach();
|
||||
virtual void detach();
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
#include "gitadora.h"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
bool TWOCHANNEL = false;
|
||||
std::optional<unsigned int> CAB_TYPE = std::nullopt;
|
||||
|
||||
/*
|
||||
* GitaDora checks if the IP address has changed, and if it has it throws 5-1506-0000 like jubeat.
|
||||
* We don't want this so we patch it out.
|
||||
*/
|
||||
static char __cdecl eam_network_detected_ip_change() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* GitaDora checks if the server it connects to is in the 192.168.0.0/16 or 169.254.0.0/16 subnet.
|
||||
* If it is, it downright refuses to use it and errors with no visible indication.
|
||||
* We don't want this so we patch it out.
|
||||
*/
|
||||
static char __cdecl eam_network_settings_conflict() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Prevent GitaDora from changing the volume setting.
|
||||
*/
|
||||
static long __cdecl bmsd2_set_windows_volume(int volume) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Two Channel Audio Mode
|
||||
* We proxy bmsd2_boot_hook and modify the last parameter which is apparently the channel count.
|
||||
* Since this apparently isn't the only thing required we need a signature scan to modify a value as well.
|
||||
*/
|
||||
typedef int (__cdecl *bmsd2_boot_t)(long a1, int a2, long a3, char channel_count);
|
||||
static bmsd2_boot_t bmsd2_boot_orig = nullptr;
|
||||
static int __cdecl bmsd2_boot_hook(long a1, int a2, long a3, char channel_count) {
|
||||
return bmsd2_boot_orig(a1, a2, a3, 2);
|
||||
}
|
||||
|
||||
/*
|
||||
* Command Line Arguments
|
||||
* We hook this to override specific values.
|
||||
* This currently disables the ability to specify your own in the app-config.xml (param/cmdline __type="str")
|
||||
*/
|
||||
static bool __cdecl sys_code_get_cmdline(const char *cmdline) {
|
||||
if (strcmp(cmdline, "-d") == 0) {
|
||||
return true;
|
||||
} else if (strcmp(cmdline, "-DM") == 0) {
|
||||
return true;
|
||||
} else if (strcmp(cmdline, "-WINDOW") == 0) {
|
||||
return GRAPHICS_WINDOWED;
|
||||
} else if (strcmp(cmdline, "-LOGOUT") == 0) {
|
||||
return false;
|
||||
} else if (strcmp(cmdline, "-AOU") == 0) {
|
||||
return false;
|
||||
} else if (strcmp(cmdline, "-QCMODE") == 0) {
|
||||
return false;
|
||||
} else if (strcmp(cmdline, "-FACTORY") == 0) {
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* System Setting Parameter Overrides
|
||||
*/
|
||||
static std::unordered_map<std::string, long> SYS_SETTINGS;
|
||||
static std::unordered_map<std::string, long> SYS_DEBUG_DIPS;
|
||||
|
||||
static long __cdecl sys_setting_get_param(const char *param) {
|
||||
|
||||
// overrides
|
||||
if (strcmp(param, "PRODUCTION_MODE") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "ENABLE_DISP_ID") == 0) {
|
||||
return 0;
|
||||
} else if (CAB_TYPE.has_value() && strcmp(param, "VER_MACHINE") == 0) {
|
||||
return CAB_TYPE.value() << 12;
|
||||
}
|
||||
|
||||
// map lookup
|
||||
auto it = SYS_SETTINGS.find(param);
|
||||
if (it != SYS_SETTINGS.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
static long __cdecl sys_setting_set_param(const char *param, long value) {
|
||||
SYS_SETTINGS[std::string(param)] = value;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static long __cdecl sys_debug_dip_get_param(const char *param) {
|
||||
|
||||
// overrides
|
||||
if (strcmp(param, "sysinfo") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "jobbar1") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "jobbar2") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "serial") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "warnvpf") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "scrshot") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "eamxml") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "offset") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "autodbg") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "develop") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "effect_test") == 0) {
|
||||
return 0;
|
||||
} else if (strcmp(param, "voice_type2") == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// map lookup
|
||||
auto it = SYS_DEBUG_DIPS.find(param);
|
||||
if (it != SYS_DEBUG_DIPS.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
static long __cdecl sys_debug_dip_set_param(const char *param, long value) {
|
||||
SYS_DEBUG_DIPS[std::string(param)] = value;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
GitaDoraGame::GitaDoraGame() : Game("GitaDora") {
|
||||
}
|
||||
|
||||
void GitaDoraGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// modules
|
||||
HMODULE sharepj_module = libutils::try_module("libshare-pj.dll");
|
||||
HMODULE bmsd_engine_module = libutils::try_module("libbmsd-engine.dll");
|
||||
HMODULE bmsd_module = libutils::try_module("libbmsd.dll");
|
||||
HMODULE bmsd2_module = libutils::try_module("libbmsd2.dll");
|
||||
HMODULE gdme_module = libutils::try_module("libgdme.dll");
|
||||
HMODULE system_module = libutils::try_module("libsystem.dll");
|
||||
|
||||
// patches
|
||||
detour::inline_hook((void *) eam_network_detected_ip_change, libutils::try_proc(
|
||||
sharepj_module, "eam_network_detected_ip_change"));
|
||||
detour::inline_hook((void *) eam_network_settings_conflict, libutils::try_proc(
|
||||
sharepj_module, "eam_network_settings_conflict"));
|
||||
detour::inline_hook((void *) bmsd2_set_windows_volume, libutils::try_proc(
|
||||
bmsd2_module, "bmsd2_set_windows_volume"));
|
||||
detour::inline_hook((void *) bmsd2_set_windows_volume, libutils::try_proc(
|
||||
bmsd2_module, "bmsd2_set_windows_volume"));
|
||||
detour::inline_hook((void *) sys_code_get_cmdline, libutils::try_proc(
|
||||
system_module, "sys_code_get_cmdline"));
|
||||
detour::inline_hook((void *) sys_setting_get_param, libutils::try_proc(
|
||||
system_module, "sys_setting_get_param"));
|
||||
detour::inline_hook((void *) sys_setting_set_param, libutils::try_proc(
|
||||
system_module, "sys_setting_set_param"));
|
||||
detour::inline_hook((void *) sys_debug_dip_get_param, libutils::try_proc(
|
||||
system_module, "sys_debug_dip_get_param"));
|
||||
detour::inline_hook((void *) sys_debug_dip_set_param, libutils::try_proc(
|
||||
system_module, "sys_debug_dip_set_param"));
|
||||
|
||||
// window patch
|
||||
if (GRAPHICS_WINDOWED && !replace_pattern(
|
||||
gdme_module,
|
||||
"754185ED753D8B4118BF0000CB02",
|
||||
"9090????9090??????????????12", 0, 0))
|
||||
{
|
||||
log_warning("gitadora", "windowed mode failed");
|
||||
}
|
||||
|
||||
// two channel mod
|
||||
if (TWOCHANNEL) {
|
||||
bmsd2_boot_orig = detour::iat_try("bmsd2_boot", bmsd2_boot_hook, bmsd_module);
|
||||
|
||||
if (!(replace_pattern(bmsd_engine_module, "33000000488D", "03??????????", 0, 0) ||
|
||||
replace_pattern(bmsd_engine_module, "330000000F10", "03??????????", 0, 0)))
|
||||
{
|
||||
log_warning("gitadora", "two channel mode failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// settings
|
||||
extern bool TWOCHANNEL;
|
||||
extern std::optional<unsigned int> CAB_TYPE;
|
||||
|
||||
class GitaDoraGame : public games::Game {
|
||||
public:
|
||||
GitaDoraGame();
|
||||
virtual void attach();
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::gitadora::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("GitaDora");
|
||||
|
||||
GameAPI::Buttons::sortButtons(&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin",
|
||||
"Guitar P1 Start",
|
||||
"Guitar P1 Up",
|
||||
"Guitar P1 Down",
|
||||
"Guitar P1 Left",
|
||||
"Guitar P1 Right",
|
||||
"Guitar P1 Help",
|
||||
"Guitar P1 Effect 1",
|
||||
"Guitar P1 Effect 2",
|
||||
"Guitar P1 Effect 3",
|
||||
"Guitar P1 Effect Pedal",
|
||||
"Guitar P1 Button Extra 1",
|
||||
"Guitar P1 Button Extra 2",
|
||||
"Guitar P1 Pick Up",
|
||||
"Guitar P1 Pick Down",
|
||||
"Guitar P1 R",
|
||||
"Guitar P1 G",
|
||||
"Guitar P1 B",
|
||||
"Guitar P1 Y",
|
||||
"Guitar P1 P",
|
||||
"Guitar P1 Knob Up",
|
||||
"Guitar P1 Knob Down",
|
||||
"Guitar P1 Wail Up",
|
||||
"Guitar P1 Wail Down",
|
||||
"Guitar P2 Start",
|
||||
"Guitar P2 Up",
|
||||
"Guitar P2 Down",
|
||||
"Guitar P2 Left",
|
||||
"Guitar P2 Right",
|
||||
"Guitar P2 Help",
|
||||
"Guitar P2 Effect 1",
|
||||
"Guitar P2 Effect 2",
|
||||
"Guitar P2 Effect 3",
|
||||
"Guitar P2 Effect Pedal",
|
||||
"Guitar P2 Button Extra 1",
|
||||
"Guitar P2 Button Extra 2",
|
||||
"Guitar P2 Pick Up",
|
||||
"Guitar P2 Pick Down",
|
||||
"Guitar P2 R",
|
||||
"Guitar P2 G",
|
||||
"Guitar P2 B",
|
||||
"Guitar P2 Y",
|
||||
"Guitar P2 P",
|
||||
"Guitar P2 Knob Up",
|
||||
"Guitar P2 Knob Down",
|
||||
"Guitar P2 Wail Up",
|
||||
"Guitar P2 Wail Down",
|
||||
"Drum Start",
|
||||
"Drum Up",
|
||||
"Drum Down",
|
||||
"Drum Left",
|
||||
"Drum Right",
|
||||
"Drum Help",
|
||||
"Drum Button Extra 1",
|
||||
"Drum Button Extra 2",
|
||||
"Drum Hi-Hat",
|
||||
"Drum Hi-Hat Closed",
|
||||
"Drum Hi-Hat Half-Open",
|
||||
"Drum Snare",
|
||||
"Drum Hi-Tom",
|
||||
"Drum Low-Tom",
|
||||
"Drum Right Cymbal",
|
||||
"Drum Bass Pedal",
|
||||
"Drum Left Cymbal",
|
||||
"Drum Left Pedal",
|
||||
"Drum Floor Tom"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::gitadora::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("GitaDora");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(&analogs,
|
||||
"Guitar P1 Wail X",
|
||||
"Guitar P1 Wail Y",
|
||||
"Guitar P1 Wail Z",
|
||||
"Guitar P1 Knob",
|
||||
"Guitar P2 Wail X",
|
||||
"Guitar P2 Wail Y",
|
||||
"Guitar P2 Wail Z",
|
||||
"Guitar P2 Knob"
|
||||
);
|
||||
}
|
||||
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::gitadora::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("GitaDora");
|
||||
|
||||
GameAPI::Lights::sortLights(&lights,
|
||||
"Guitar P1 Motor",
|
||||
"Guitar P2 Motor"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::gitadora {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
Coin,
|
||||
GuitarP1Start,
|
||||
GuitarP1Up,
|
||||
GuitarP1Down,
|
||||
GuitarP1Left,
|
||||
GuitarP1Right,
|
||||
GuitarP1Help,
|
||||
GuitarP1Effect1,
|
||||
GuitarP1Effect2,
|
||||
GuitarP1Effect3,
|
||||
GuitarP1EffectPedal,
|
||||
GuitarP1ButtonExtra1,
|
||||
GuitarP1ButtonExtra2,
|
||||
GuitarP1PickUp,
|
||||
GuitarP1PickDown,
|
||||
GuitarP1R,
|
||||
GuitarP1G,
|
||||
GuitarP1B,
|
||||
GuitarP1Y,
|
||||
GuitarP1P,
|
||||
GuitarP1KnobUp,
|
||||
GuitarP1KnobDown,
|
||||
GuitarP1WailUp,
|
||||
GuitarP1WailDown,
|
||||
GuitarP2Start,
|
||||
GuitarP2Up,
|
||||
GuitarP2Down,
|
||||
GuitarP2Left,
|
||||
GuitarP2Right,
|
||||
GuitarP2Help,
|
||||
GuitarP2Effect1,
|
||||
GuitarP2Effect2,
|
||||
GuitarP2Effect3,
|
||||
GuitarP2EffectPedal,
|
||||
GuitarP2ButtonExtra1,
|
||||
GuitarP2ButtonExtra2,
|
||||
GuitarP2PickUp,
|
||||
GuitarP2PickDown,
|
||||
GuitarP2R,
|
||||
GuitarP2G,
|
||||
GuitarP2B,
|
||||
GuitarP2Y,
|
||||
GuitarP2P,
|
||||
GuitarP2KnobUp,
|
||||
GuitarP2KnobDown,
|
||||
GuitarP2WailUp,
|
||||
GuitarP2WailDown,
|
||||
DrumStart,
|
||||
DrumUp,
|
||||
DrumDown,
|
||||
DrumLeft,
|
||||
DrumRight,
|
||||
DrumHelp,
|
||||
DrumButtonExtra1,
|
||||
DrumButtonExtra2,
|
||||
DrumHiHat,
|
||||
DrumHiHatClosed,
|
||||
DrumHiHatHalfOpen,
|
||||
DrumSnare,
|
||||
DrumHiTom,
|
||||
DrumLowTom,
|
||||
DrumRightCymbal,
|
||||
DrumBassPedal,
|
||||
DrumLeftCymbal,
|
||||
DrumLeftPedal,
|
||||
DrumFloorTom
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
GuitarP1WailX,
|
||||
GuitarP1WailY,
|
||||
GuitarP1WailZ,
|
||||
GuitarP1Knob,
|
||||
GuitarP2WailX,
|
||||
GuitarP2WailY,
|
||||
GuitarP2WailZ,
|
||||
GuitarP2Knob
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
GuitarP1Motor,
|
||||
GuitarP2Motor,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#include "avs/game.h"
|
||||
#include "hpm.h"
|
||||
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include <mmsystem.h>
|
||||
|
||||
namespace games::hpm {
|
||||
|
||||
BOOL WINAPI SetCurrentDirectoryW_hook(LPCTSTR lpPathName) {
|
||||
return true;
|
||||
}
|
||||
|
||||
static decltype(mixerSetControlDetails)* mixerSetControlDetails_real = nullptr;
|
||||
|
||||
static MMRESULT WINAPI mixerSetControlDetails_hook(HMIXEROBJ hmxobj, LPMIXERCONTROLDETAILS pmxcd, DWORD fdwDetails) {
|
||||
|
||||
mixerSetControlDetails_real(hmxobj, pmxcd, fdwDetails);
|
||||
return MMSYSERR_NOERROR;
|
||||
}
|
||||
|
||||
HPMGame::HPMGame() : Game("HELLO! Pop'n Music") {
|
||||
}
|
||||
|
||||
void HPMGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
HMODULE kernel32_module = libutils::try_module("kernel32.dll");
|
||||
|
||||
// patches
|
||||
detour::inline_hook((void *) SetCurrentDirectoryW_hook, libutils::try_proc(
|
||||
kernel32_module, "SetCurrentDirectoryW"));
|
||||
|
||||
mixerSetControlDetails_real = detour::iat_try("mixerSetControlDetails", mixerSetControlDetails_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::hpm {
|
||||
|
||||
class HPMGame : public games::Game {
|
||||
public:
|
||||
HPMGame();
|
||||
|
||||
virtual void attach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::hpm::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("HELLO! Pop'n Music");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"P1 Start",
|
||||
"P1 1",
|
||||
"P1 2",
|
||||
"P1 3",
|
||||
"P1 4",
|
||||
"P2 Start",
|
||||
"P2 1",
|
||||
"P2 2",
|
||||
"P2 3",
|
||||
"P2 4"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::hpm::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("HELLO! Pop'n Music");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Speaker Red",
|
||||
"Speaker Orange",
|
||||
"Speaker Blue",
|
||||
"P1 Start",
|
||||
"P1 Red & P2 Green",
|
||||
"P1 Blue",
|
||||
"P1 Yellow",
|
||||
"P1 Green",
|
||||
"P2 Start",
|
||||
"P2 Red",
|
||||
"P2 Blue",
|
||||
"P2 Yellow"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::hpm {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
P1_Start,
|
||||
P1_1,
|
||||
P1_2,
|
||||
P1_3,
|
||||
P1_4,
|
||||
P2_Start,
|
||||
P2_1,
|
||||
P2_2,
|
||||
P2_3,
|
||||
P2_4,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
SPEAKER_RED,
|
||||
SPEAKER_ORANGE,
|
||||
SPEAKER_BLUE,
|
||||
P1_START,
|
||||
P1_RED_P2_GREEN,
|
||||
P1_BLUE,
|
||||
P1_YELLOW,
|
||||
P1_GREEN,
|
||||
P2_START,
|
||||
P2_RED,
|
||||
P2_BLUE,
|
||||
P2_YELLOW,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,241 @@
|
||||
#include "bi2a.h"
|
||||
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "iidx.h"
|
||||
#include "io.h"
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
games::iidx::IIDXFMSerialHandle::FMSerialDevice::FMSerialDevice() {
|
||||
this->node_count = 1;
|
||||
}
|
||||
|
||||
bool games::iidx::IIDXFMSerialHandle::FMSerialDevice::parse_msg(
|
||||
MessageData *msg_in,
|
||||
circular_buffer<uint8_t> *response_buffer
|
||||
) {
|
||||
#ifdef ACIOEMU_LOG
|
||||
log_info("iidx", "BI2A ADDR: {}, CMD: 0x{:04x}", msg_in->addr, msg_in->cmd.code);
|
||||
#endif
|
||||
|
||||
// check command
|
||||
switch (msg_in->cmd.code) {
|
||||
case ACIO_CMD_GET_VERSION: {
|
||||
|
||||
// send version data
|
||||
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
|
||||
this->set_version(msg, 0x03, 0, 4, 2, 0, "BI2A");
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
case 0x0152: { // STATUS
|
||||
|
||||
// check input data length
|
||||
if (msg_in->cmd.data_size == 0x30) {
|
||||
|
||||
// LED TICKER
|
||||
IIDX_LED_TICKER_LOCK.lock();
|
||||
if (!IIDXIO_LED_TICKER_READONLY)
|
||||
memcpy(IIDXIO_LED_TICKER, &msg_in->cmd.raw[0x17], 9);
|
||||
IIDX_LED_TICKER_LOCK.unlock();
|
||||
|
||||
// NEON LIGHT
|
||||
bool neon_light = msg_in->cmd.raw[0x24] != 0;
|
||||
write_top_neon(neon_light ? (uint8_t) 0xFF : (uint8_t) 0);
|
||||
|
||||
// SPOT LIGHT
|
||||
uint8_t spot_light_bits = 0;
|
||||
for (size_t i = 0; i < 8; i++) {
|
||||
auto index = i > 3 ? i + 1 : i;
|
||||
if (msg_in->cmd.raw[0x20 + index] != 0)
|
||||
spot_light_bits |= 1 << i;
|
||||
}
|
||||
write_top_lamp(spot_light_bits);
|
||||
|
||||
// SWLED (DECK)
|
||||
uint16_t lamp_bits = 0;
|
||||
for (size_t i = 0; i < 14; i++) {
|
||||
if (msg_in->cmd.raw[0x07 + i] != 0)
|
||||
lamp_bits |= 1 << i;
|
||||
}
|
||||
write_lamp(lamp_bits);
|
||||
|
||||
// SWLED (PANEL)
|
||||
uint8_t led_bits = 0;
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
if (msg_in->cmd.raw[0x03 + i] != 0)
|
||||
led_bits |= 1 << i;
|
||||
}
|
||||
write_led(led_bits);
|
||||
|
||||
// flush device output
|
||||
RI_MGR->devices_flush_output();
|
||||
}
|
||||
|
||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||
Sleep(1);
|
||||
|
||||
// generate message
|
||||
auto msg = this->create_msg(msg_in, 0x2E);
|
||||
|
||||
// get buttons
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
// player 1 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_1)))
|
||||
ARRAY_SETB(msg->cmd.raw, 151);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_2)))
|
||||
ARRAY_SETB(msg->cmd.raw, 167);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_3)))
|
||||
ARRAY_SETB(msg->cmd.raw, 183);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_4)))
|
||||
ARRAY_SETB(msg->cmd.raw, 199);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_5)))
|
||||
ARRAY_SETB(msg->cmd.raw, 215);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_6)))
|
||||
ARRAY_SETB(msg->cmd.raw, 231);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_7)))
|
||||
ARRAY_SETB(msg->cmd.raw, 247);
|
||||
|
||||
// player 2 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_1)))
|
||||
ARRAY_SETB(msg->cmd.raw, 263);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_2)))
|
||||
ARRAY_SETB(msg->cmd.raw, 279);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_3)))
|
||||
ARRAY_SETB(msg->cmd.raw, 295);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_4)))
|
||||
ARRAY_SETB(msg->cmd.raw, 311);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_5)))
|
||||
ARRAY_SETB(msg->cmd.raw, 327);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_6)))
|
||||
ARRAY_SETB(msg->cmd.raw, 343);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_7)))
|
||||
ARRAY_SETB(msg->cmd.raw, 359);
|
||||
|
||||
// player 1 start
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_Start)))
|
||||
ARRAY_SETB(msg->cmd.raw, 79);
|
||||
|
||||
// player 2 start
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_Start)))
|
||||
ARRAY_SETB(msg->cmd.raw, 78);
|
||||
|
||||
// VEFX
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::VEFX)))
|
||||
ARRAY_SETB(msg->cmd.raw, 77);
|
||||
|
||||
// EFFECT
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Effect)))
|
||||
ARRAY_SETB(msg->cmd.raw, 76);
|
||||
|
||||
// service
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Service)))
|
||||
ARRAY_SETB(msg->cmd.raw, 10);
|
||||
|
||||
// test
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Test)))
|
||||
ARRAY_SETB(msg->cmd.raw, 11);
|
||||
|
||||
// turntables
|
||||
msg->cmd.raw[16] = get_tt(0, true);
|
||||
msg->cmd.raw[17] = get_tt(1, true);
|
||||
|
||||
// slider
|
||||
msg->cmd.raw[0] |= get_slider(0) << 4;
|
||||
msg->cmd.raw[2] |= get_slider(1) << 4;
|
||||
msg->cmd.raw[4] |= get_slider(2) << 4;
|
||||
msg->cmd.raw[6] |= get_slider(3) << 4;
|
||||
msg->cmd.raw[7] |= get_slider(4) << 4;
|
||||
|
||||
// coin
|
||||
this->coin_counter += eamuse_coin_consume_stock();
|
||||
msg->cmd.raw[8] |= this->coin_counter;
|
||||
|
||||
/*
|
||||
* TODO
|
||||
* bit 9 appears to be the coin mech
|
||||
*/
|
||||
|
||||
// write message
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
case ACIO_CMD_CLEAR:
|
||||
case ACIO_CMD_STARTUP:
|
||||
case 0x0120: // WD COMMAND
|
||||
case 0xFF: // BROADCAST
|
||||
{
|
||||
// send status 0
|
||||
auto msg = this->create_msg_status(msg_in, 0);
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// mark as handled
|
||||
return true;
|
||||
}
|
||||
|
||||
bool games::iidx::IIDXFMSerialHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"COM2") != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
log_info("iidx", "Opened COM2 (FM DEVICE)");
|
||||
|
||||
// ACIO device
|
||||
acio_emu.add_device(new FMSerialDevice());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::iidx::IIDXFMSerialHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||
|
||||
// read from emu
|
||||
DWORD bytes_read = 0;
|
||||
while (bytes_read < nNumberOfBytesToRead) {
|
||||
auto cur_byte = acio_emu.read();
|
||||
|
||||
if (cur_byte.has_value()) {
|
||||
buffer[bytes_read++] = cur_byte.value();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// return amount of bytes read
|
||||
return (int) bytes_read;
|
||||
}
|
||||
|
||||
int games::iidx::IIDXFMSerialHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
|
||||
|
||||
// write to emu
|
||||
for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
|
||||
acio_emu.write(buffer[i]);
|
||||
}
|
||||
|
||||
// return all data written
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::iidx::IIDXFMSerialHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::iidx::IIDXFMSerialHandle::close() {
|
||||
log_info("iidx", "Closed COM2 (FM DEVICE)");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "acioemu/acioemu.h"
|
||||
#include "hooks/devicehook.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
class IIDXFMSerialHandle : public CustomHandle {
|
||||
private:
|
||||
acioemu::ACIOEmu acio_emu;
|
||||
|
||||
class FMSerialDevice : public acioemu::ACIODeviceEmu {
|
||||
private:
|
||||
uint8_t coin_counter = 0;
|
||||
|
||||
public:
|
||||
FMSerialDevice();
|
||||
|
||||
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
|
||||
};
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) override;
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,248 @@
|
||||
#include "bi2x.h"
|
||||
|
||||
#include "misc/eamuse.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "iidx.h"
|
||||
#include "io.h"
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
games::iidx::BI2XSerialHandle::BI2XDevice::BI2XDevice() {
|
||||
this->node_count = 1;
|
||||
}
|
||||
|
||||
bool games::iidx::BI2XSerialHandle::BI2XDevice::parse_msg(
|
||||
MessageData *msg_in,
|
||||
circular_buffer<uint8_t> *response_buffer
|
||||
) {
|
||||
#ifdef ACIOEMU_LOG
|
||||
log_info("iidx", "BI2X ADDR: {}, CMD: 0x{:04x}", msg_in->addr, msg_in->cmd.code);
|
||||
#endif
|
||||
|
||||
// check command
|
||||
switch (msg_in->cmd.code) {
|
||||
case ACIO_CMD_GET_VERSION: {
|
||||
|
||||
// send version data
|
||||
auto msg = this->create_msg(msg_in, MSG_VERSION_SIZE);
|
||||
this->set_version(msg, 0x03, 0, 4, 2, 0, "BI2X");
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
case 0x0152: { // STATUS
|
||||
|
||||
// check input data length
|
||||
if (msg_in->cmd.data_size == 0x30) {
|
||||
|
||||
// LED TICKER
|
||||
IIDX_LED_TICKER_LOCK.lock();
|
||||
if (!IIDXIO_LED_TICKER_READONLY)
|
||||
memcpy(IIDXIO_LED_TICKER, &msg_in->cmd.raw[0x17], 9);
|
||||
IIDX_LED_TICKER_LOCK.unlock();
|
||||
|
||||
// NEON LIGHT
|
||||
bool neon_light = msg_in->cmd.raw[0x24] != 0;
|
||||
write_top_neon(neon_light ? (uint8_t) 0xFF : (uint8_t) 0);
|
||||
|
||||
// SPOT LIGHT
|
||||
uint8_t spot_light_bits = 0;
|
||||
for (size_t i = 0; i < 8; i++) {
|
||||
auto index = i > 3 ? i + 1 : i;
|
||||
if (msg_in->cmd.raw[0x20 + index] != 0)
|
||||
spot_light_bits |= 1 << i;
|
||||
}
|
||||
write_top_lamp(spot_light_bits);
|
||||
|
||||
// SWLED (DECK)
|
||||
uint16_t lamp_bits = 0;
|
||||
for (size_t i = 0; i < 14; i++) {
|
||||
if (msg_in->cmd.raw[0x07 + i] != 0)
|
||||
lamp_bits |= 1 << i;
|
||||
}
|
||||
write_lamp(lamp_bits);
|
||||
|
||||
// SWLED (PANEL)
|
||||
uint8_t led_bits = 0;
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
if (msg_in->cmd.raw[0x03 + i] != 0)
|
||||
led_bits |= 1 << i;
|
||||
}
|
||||
write_led(led_bits);
|
||||
|
||||
// flush device output
|
||||
RI_MGR->devices_flush_output();
|
||||
}
|
||||
|
||||
// sleep - otherwise the IO thread will go too hard on the CPU
|
||||
Sleep(1);
|
||||
|
||||
// generate message
|
||||
auto msg = this->create_msg(msg_in, 0x2E);
|
||||
|
||||
// get buttons
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
// player 1 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_1)))
|
||||
ARRAY_SETB(msg->cmd.raw, 151);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_2)))
|
||||
ARRAY_SETB(msg->cmd.raw, 167);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_3)))
|
||||
ARRAY_SETB(msg->cmd.raw, 183);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_4)))
|
||||
ARRAY_SETB(msg->cmd.raw, 199);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_5)))
|
||||
ARRAY_SETB(msg->cmd.raw, 215);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_6)))
|
||||
ARRAY_SETB(msg->cmd.raw, 231);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_7)))
|
||||
ARRAY_SETB(msg->cmd.raw, 247);
|
||||
|
||||
// player 2 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_1)))
|
||||
ARRAY_SETB(msg->cmd.raw, 263);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_2)))
|
||||
ARRAY_SETB(msg->cmd.raw, 279);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_3)))
|
||||
ARRAY_SETB(msg->cmd.raw, 295);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_4)))
|
||||
ARRAY_SETB(msg->cmd.raw, 311);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_5)))
|
||||
ARRAY_SETB(msg->cmd.raw, 327);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_6)))
|
||||
ARRAY_SETB(msg->cmd.raw, 343);
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_7)))
|
||||
ARRAY_SETB(msg->cmd.raw, 359);
|
||||
|
||||
// player 1 start
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_Start)))
|
||||
ARRAY_SETB(msg->cmd.raw, 79);
|
||||
|
||||
// player 2 start
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_Start)))
|
||||
ARRAY_SETB(msg->cmd.raw, 78);
|
||||
|
||||
// VEFX
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::VEFX)))
|
||||
ARRAY_SETB(msg->cmd.raw, 77);
|
||||
|
||||
// EFFECT
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Effect)))
|
||||
ARRAY_SETB(msg->cmd.raw, 76);
|
||||
|
||||
// service
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Service)))
|
||||
ARRAY_SETB(msg->cmd.raw, 10);
|
||||
|
||||
// test
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Test)))
|
||||
ARRAY_SETB(msg->cmd.raw, 11);
|
||||
|
||||
// turntables
|
||||
msg->cmd.raw[16] = get_tt(0, true);
|
||||
msg->cmd.raw[17] = get_tt(1, true);
|
||||
|
||||
// slider
|
||||
msg->cmd.raw[0] |= get_slider(0) << 4;
|
||||
msg->cmd.raw[2] |= get_slider(1) << 4;
|
||||
msg->cmd.raw[4] |= get_slider(2) << 4;
|
||||
msg->cmd.raw[6] |= get_slider(3) << 4;
|
||||
msg->cmd.raw[7] |= get_slider(4) << 4;
|
||||
|
||||
// coin
|
||||
this->coin_counter += eamuse_coin_consume_stock();
|
||||
msg->cmd.raw[8] |= this->coin_counter;
|
||||
|
||||
/*
|
||||
* TODO
|
||||
* bit 9 appears to be the coin mech
|
||||
*/
|
||||
|
||||
// write message
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
case ACIO_CMD_CLEAR:
|
||||
case ACIO_CMD_STARTUP:
|
||||
case 0x0120: // WD COMMAND
|
||||
case 0xFF: // BROADCAST
|
||||
{
|
||||
// send status 0
|
||||
auto msg = this->create_msg_status(msg_in, 0);
|
||||
write_msg(msg, response_buffer);
|
||||
delete msg;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// mark as handled
|
||||
return true;
|
||||
}
|
||||
|
||||
bool games::iidx::BI2XSerialHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"COM3") != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
log_info("iidx", "Opened COM3 (BIO2)");
|
||||
|
||||
// ACIO device
|
||||
//acio_emu.add_device(new FMSerialDevice());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::iidx::BI2XSerialHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
//auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||
|
||||
// read from emu
|
||||
/*
|
||||
DWORD bytes_read = 0;
|
||||
while (bytes_read < nNumberOfBytesToRead) {
|
||||
auto cur_byte = acio_emu.read();
|
||||
|
||||
if (cur_byte.has_value()) {
|
||||
buffer[bytes_read++] = cur_byte.value();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// return amount of bytes read
|
||||
//return (int) bytes_read;
|
||||
return (int) nNumberOfBytesToRead;
|
||||
}
|
||||
|
||||
int games::iidx::BI2XSerialHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
|
||||
|
||||
log_info("iidx", "BIO2 Data: {}", bin2hex(buffer, nNumberOfBytesToWrite));
|
||||
|
||||
// write to emu
|
||||
/*
|
||||
for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
|
||||
acio_emu.write(buffer[i]);
|
||||
}
|
||||
*/
|
||||
|
||||
// return all data written
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::iidx::BI2XSerialHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::iidx::BI2XSerialHandle::close() {
|
||||
log_info("iidx", "Closed COM3 (BIO2)");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "acioemu/acioemu.h"
|
||||
#include "hooks/devicehook.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
class BI2XSerialHandle : public CustomHandle {
|
||||
private:
|
||||
acioemu::ACIOEmu acio_emu;
|
||||
|
||||
class BI2XDevice : public acioemu::ACIODeviceEmu {
|
||||
private:
|
||||
uint8_t coin_counter = 0;
|
||||
|
||||
public:
|
||||
BI2XDevice();
|
||||
|
||||
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
|
||||
};
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) override;
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,561 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "games/io.h"
|
||||
#include "launcher/options.h"
|
||||
#include "io.h"
|
||||
#include "iidx.h"
|
||||
|
||||
namespace games::iidx {
|
||||
constexpr bool BI2X_PASSTHROUGH = false;
|
||||
|
||||
/*
|
||||
* class definitions
|
||||
*/
|
||||
|
||||
struct AC_HNDLIF {
|
||||
// dummy
|
||||
uint8_t data[0x10];
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
uint8_t dummy0[0x50];
|
||||
void (__fastcall *pAIO_NMGR_IOB_BeginManage)(int64_t a1);
|
||||
uint8_t dummy1[0x9A0];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_TDJ {
|
||||
// who knows
|
||||
uint8_t data[0x13F8];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_TDJ__DEVSTATUS {
|
||||
// of course you could work with variables here
|
||||
uint8_t buffer[0xCA];
|
||||
};
|
||||
|
||||
/*
|
||||
* typedefs
|
||||
*/
|
||||
|
||||
// libaio-iob2_video.dll
|
||||
typedef AIO_IOB2_BI2X_TDJ* (__fastcall *aioIob2Bi2xTDJ_Create_t)(AIO_NMGR_IOB2 *nmgr, int a2);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__GetDeviceStatus_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
AIO_IOB2_BI2X_TDJ__DEVSTATUS *a2);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__IoReset_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int a2);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
uint8_t a2);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
int index, uint8_t state);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__AddCounter_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
int a2, int a3);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetStartLamp_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
int player, uint8_t state);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
uint8_t state);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
uint8_t state);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
int player, int button, uint8_t state);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetWooferLED_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint32_t color);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetIccrLed_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint32_t color);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetTurnTableLed_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint32_t color);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetTurnTableResist_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint8_t resistance);
|
||||
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetTapeLedData_t)(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint8_t *data);
|
||||
|
||||
// libaio-iob.dll
|
||||
typedef AC_HNDLIF* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint8_t device_num);
|
||||
typedef int64_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(int64_t a1);
|
||||
typedef AIO_NMGR_IOB2** (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
|
||||
|
||||
/*
|
||||
* function pointers
|
||||
*/
|
||||
|
||||
// libaio-iob2_video.dll
|
||||
static aioIob2Bi2xTDJ_Create_t aioIob2Bi2xTDJ_Create_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__GetDeviceStatus_t AIO_IOB2_BI2X_TDJ__GetDeviceStatus_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__IoReset_t AIO_IOB2_BI2X_TDJ__IoReset_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_t AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_t AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__AddCounter_t AIO_IOB2_BI2X_TDJ__AddCounter_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetStartLamp_t AIO_IOB2_BI2X_TDJ__SetStartLamp_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_t AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_t AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_t AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetWooferLED_t AIO_IOB2_BI2X_TDJ__SetWooferLED_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetIccrLed_t AIO_IOB2_BI2X_TDJ__SetIccrLed_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetTurnTableLed_t AIO_IOB2_BI2X_TDJ__SetTurnTableLed_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetTurnTableResist_t AIO_IOB2_BI2X_TDJ__SetTurnTableResist_orig = nullptr;
|
||||
static AIO_IOB2_BI2X_TDJ__SetTapeLedData_t AIO_IOB2_BI2X_TDJ__SetTapeLedData_orig = nullptr;
|
||||
|
||||
// libaio-iob.dll
|
||||
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
|
||||
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
|
||||
|
||||
/*
|
||||
* variables
|
||||
*/
|
||||
|
||||
AIO_IOB2_BI2X_TDJ *custom_node = nullptr;
|
||||
AC_HNDLIF *acHndlif = nullptr;
|
||||
AIO_NMGR_IOB2 *aioNmgrIob2 = nullptr;
|
||||
|
||||
/*
|
||||
* implementations
|
||||
*/
|
||||
|
||||
static AIO_IOB2_BI2X_TDJ* __fastcall aioIob2Bi2xTDJ_Create(AIO_NMGR_IOB2 *nmgr, int a2) {
|
||||
if (!BI2X_PASSTHROUGH) {
|
||||
custom_node = new AIO_IOB2_BI2X_TDJ;
|
||||
memset(&custom_node->data, 0, sizeof(custom_node->data));
|
||||
|
||||
return custom_node;
|
||||
} else {
|
||||
|
||||
// call original
|
||||
return aioIob2Bi2xTDJ_Create_orig(nmgr, a2);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__GetDeviceStatus(AIO_IOB2_BI2X_TDJ *This,
|
||||
AIO_IOB2_BI2X_TDJ__DEVSTATUS *status) {
|
||||
|
||||
// flush raw input
|
||||
RI_MGR->devices_flush_output();
|
||||
|
||||
// check handle
|
||||
if (This == custom_node) {
|
||||
|
||||
// clear input data
|
||||
memset(status, 0x00, sizeof(AIO_IOB2_BI2X_TDJ__DEVSTATUS));
|
||||
} else {
|
||||
|
||||
// get data from real device
|
||||
AIO_IOB2_BI2X_TDJ__GetDeviceStatus_orig(This, status);
|
||||
}
|
||||
|
||||
// get buttons
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
// control buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
|
||||
status->buffer[4] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
|
||||
status->buffer[5] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
|
||||
status->buffer[6] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VEFX]))
|
||||
status->buffer[10] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Effect]))
|
||||
status->buffer[11] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_Headphone]))
|
||||
status->buffer[12] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_Headphone]))
|
||||
status->buffer[13] = 0xFF;
|
||||
|
||||
// coin stock
|
||||
status->buffer[22] += eamuse_coin_get_stock();
|
||||
|
||||
// player 1 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_Start]))
|
||||
status->buffer[8] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_1]))
|
||||
status->buffer[27] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_2]))
|
||||
status->buffer[28] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_3]))
|
||||
status->buffer[29] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_4]))
|
||||
status->buffer[30] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_5]))
|
||||
status->buffer[31] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_6]))
|
||||
status->buffer[32] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_7]))
|
||||
status->buffer[33] = 0xFF;
|
||||
|
||||
// player 2 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_Start]))
|
||||
status->buffer[9] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_1]))
|
||||
status->buffer[34] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_2]))
|
||||
status->buffer[35] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_3]))
|
||||
status->buffer[36] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_4]))
|
||||
status->buffer[37] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_5]))
|
||||
status->buffer[38] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_6]))
|
||||
status->buffer[39] = 0xFF;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_7]))
|
||||
status->buffer[40] = 0xFF;
|
||||
|
||||
// turntables
|
||||
status->buffer[20] += get_tt(0, false);
|
||||
status->buffer[21] += get_tt(1, false);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__IoReset(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int a2)
|
||||
{
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__IoReset_orig(This, a2);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetWatchDogTimer(AIO_IOB2_BI2X_TDJ *This,
|
||||
uint8_t a2)
|
||||
{
|
||||
if (This != custom_node) {
|
||||
|
||||
// comment this out if you want to disable the BI2X watchdog timer
|
||||
return AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_orig(This, a2);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__ControlCoinBlocker(AIO_IOB2_BI2X_TDJ *This,
|
||||
int index, uint8_t state) {
|
||||
|
||||
// coin blocker is closed when state is zero
|
||||
eamuse_coin_set_block(state == 0);
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_orig(This, index, state);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__AddCounter(AIO_IOB2_BI2X_TDJ *This,
|
||||
int a2, int a3)
|
||||
{
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__AddCounter_orig(This, a2, a3);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetStartLamp(AIO_IOB2_BI2X_TDJ *This,
|
||||
int player, uint8_t state)
|
||||
{
|
||||
auto &lights = get_lights();
|
||||
|
||||
if (player == 0) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::P1_Start], state ? 1.f : 0.f);
|
||||
} else if (player == 1) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::P2_Start], state ? 1.f : 0.f);
|
||||
}
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__SetStartLamp_orig(This, player, state);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp(AIO_IOB2_BI2X_TDJ *This,
|
||||
uint8_t state)
|
||||
{
|
||||
auto &lights = get_lights();
|
||||
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::VEFX], state ? 1.f : 0.f);
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_orig(This, state);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp(AIO_IOB2_BI2X_TDJ *This,
|
||||
uint8_t state)
|
||||
{
|
||||
auto &lights = get_lights();
|
||||
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::Effect], state ? 1.f : 0.f);
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_orig(This, state);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp(AIO_IOB2_BI2X_TDJ *This,
|
||||
int player, int button, uint8_t state)
|
||||
{
|
||||
auto &lights = get_lights();
|
||||
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::P1_1 + player * 7 + button], state ? 1.f : 0.f);
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_orig(This, player, button, state);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetWooferLED(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint32_t color)
|
||||
{
|
||||
uint32_t col_r = (color & 0xFF0000) >> 16;
|
||||
uint32_t col_g = (color & 0x00FF00) >> 8;
|
||||
uint32_t col_b = (color & 0x0000FF) >> 0;
|
||||
|
||||
auto &lights = get_lights();
|
||||
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::WooferR], col_r / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::WooferG], col_g / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::WooferB], col_b / 255.f);
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__SetWooferLED_orig(This, index, color);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetIccrLed(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint32_t color)
|
||||
{
|
||||
uint32_t col_r = (color & 0xFF0000) >> 16;
|
||||
uint32_t col_g = (color & 0x00FF00) >> 8;
|
||||
uint32_t col_b = (color & 0x0000FF) >> 0;
|
||||
|
||||
auto &lights = get_lights();
|
||||
|
||||
if (index == 0) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P1_R], col_r / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P1_G], col_g / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P1_B], col_b / 255.f);
|
||||
} else if (index == 1) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P2_R], col_r / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P2_G], col_g / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P2_B], col_b / 255.f);
|
||||
}
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__SetIccrLed_orig(This, index, color);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetTurnTableLed(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint32_t color)
|
||||
{
|
||||
uint32_t col_r = (color & 0xFF0000) >> 16;
|
||||
uint32_t col_g = (color & 0x00FF00) >> 8;
|
||||
uint32_t col_b = (color & 0x0000FF) >> 0;
|
||||
|
||||
auto &lights = get_lights();
|
||||
|
||||
if (index == 0) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P1_R], col_r / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P1_G], col_g / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P1_B], col_b / 255.f);
|
||||
} else if (index == 1) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P2_R], col_r / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P2_G], col_g / 255.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P2_B], col_b / 255.f);
|
||||
}
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__SetTurnTableLed_orig(This, index, color);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetTurnTableResist(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint8_t resistance)
|
||||
{
|
||||
auto &lights = get_lights();
|
||||
|
||||
if (index == 0) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P1_Resistance], resistance / 255.f);
|
||||
} else if (index == 1) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P2_Resistance], resistance / 255.f);
|
||||
}
|
||||
|
||||
if (This != custom_node) {
|
||||
return AIO_IOB2_BI2X_TDJ__SetTurnTableResist_orig(This, index, resistance);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall AIO_IOB2_BI2X_TDJ__SetTapeLedData(AIO_IOB2_BI2X_TDJ *This,
|
||||
unsigned int index, uint8_t *data)
|
||||
{
|
||||
/*
|
||||
* index mapping
|
||||
*
|
||||
* 0 - stage left - 57 bytes - 19 colors
|
||||
* 1 - stage right - 57 bytes - 19 colors
|
||||
* 2 - cabinet left - 135 bytes - 45 colors
|
||||
* 3 - cabinet right - 135 bytes - 45 colors
|
||||
* 4 - control panel under - 63 bytes - 21 colors
|
||||
* 5 - ceiling left - 162 bytes - 54 colors
|
||||
* 6 - title left - 33 bytes - 11 colors
|
||||
* 7 - title right - 33 bytes - 11 colors
|
||||
* 8 - ceiling right - 162 bytes - 54 colors
|
||||
* 9 - touch panel left - 51 bytes - 17 colors
|
||||
* 10 - touch panel right - 51 bytes - 17 colors
|
||||
* 11 - side panel left inner - 204 bytes - 68 colors
|
||||
* 12 - side panel left outer - 204 bytes - 68 colors
|
||||
* 13 - side panel left - 183 bytes - 61 colors
|
||||
* 14 - side panel right outer - 204 bytes - 68 colors
|
||||
* 15 - side panel right inner - 204 bytes - 68 colors
|
||||
* 16 - side panel right - 183 bytes - 61 colors
|
||||
*
|
||||
* data is stored in RGB order, 3 bytes per color
|
||||
*
|
||||
* TODO: expose this data via API
|
||||
*/
|
||||
|
||||
// data mapping
|
||||
static struct TapeLedMapping {
|
||||
size_t data_size;
|
||||
int index_r, index_g, index_b;
|
||||
float avg_mult;
|
||||
|
||||
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
|
||||
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {
|
||||
avg_mult = 1.f / (data_size * 255);
|
||||
}
|
||||
|
||||
} mapping[] = {
|
||||
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB },
|
||||
{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB },
|
||||
{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB },
|
||||
{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB },
|
||||
{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB },
|
||||
{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB },
|
||||
{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB },
|
||||
{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB },
|
||||
{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB },
|
||||
{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB },
|
||||
{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB },
|
||||
{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB },
|
||||
{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB },
|
||||
{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB },
|
||||
{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB },
|
||||
{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB },
|
||||
{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB },
|
||||
};
|
||||
|
||||
// check index bounds
|
||||
if (index < std::size(mapping)) {
|
||||
auto &map = mapping[index];
|
||||
|
||||
// calculate average color
|
||||
size_t avg_ri = 0;
|
||||
size_t avg_gi = 0;
|
||||
size_t avg_bi = 0;
|
||||
for (size_t i = 0; i < map.data_size; i++) {
|
||||
auto color = &data[i * 3];
|
||||
avg_ri += color[0];
|
||||
avg_gi += color[1];
|
||||
avg_bi += color[2];
|
||||
}
|
||||
float avg_r = avg_ri * map.avg_mult;
|
||||
float avg_g = avg_gi * map.avg_mult;
|
||||
float avg_b = avg_bi * map.avg_mult;
|
||||
|
||||
// set average color
|
||||
auto &lights = get_lights();
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], avg_r);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], avg_g);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], avg_b);
|
||||
}
|
||||
|
||||
if (This != custom_node) {
|
||||
|
||||
// send tape data to real device
|
||||
return AIO_IOB2_BI2X_TDJ__SetTapeLedData_orig(This, index, data);
|
||||
}
|
||||
}
|
||||
|
||||
static AC_HNDLIF* __fastcall aioIob2Bi2X_OpenSciUsbCdc(uint8_t device_num) {
|
||||
if (acHndlif == nullptr) {
|
||||
acHndlif = new AC_HNDLIF;
|
||||
memset(acHndlif->data, 0x0, sizeof(acHndlif->data));
|
||||
}
|
||||
log_info("bi2x_hook", "aioIob2Bi2x_OpenSciUsbCdc");
|
||||
return acHndlif;
|
||||
}
|
||||
|
||||
static void __fastcall AIO_NMGR_IOB_BeginManageStub(int64_t a1) {
|
||||
log_info("bi2x_hook", "AIO_NMGR_IOB::BeginManage");
|
||||
};
|
||||
|
||||
static AIO_NMGR_IOB2** __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
|
||||
if (aioNmgrIob2 == nullptr) {
|
||||
aioNmgrIob2 = new AIO_NMGR_IOB2;
|
||||
memset(aioNmgrIob2, 0x0, sizeof(AIO_NMGR_IOB2));
|
||||
aioNmgrIob2->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
|
||||
}
|
||||
log_info("bi2x_hook", "aioNMgrIob2_Create");
|
||||
return &aioNmgrIob2;
|
||||
}
|
||||
|
||||
static int64_t __fastcall aioIob2Bi2x_WriteFirmGetState(int64_t a1) {
|
||||
log_info("bi2x_hook", "aioIob2Bi2x_WriteFirmGetState");
|
||||
return 8;
|
||||
}
|
||||
|
||||
void bi2x_hook_init() {
|
||||
|
||||
// avoid double init
|
||||
static bool initialized = false;
|
||||
if (initialized) {
|
||||
return;
|
||||
} else {
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
// announce
|
||||
log_info("bi2x_hook", "init");
|
||||
|
||||
// hook IOB2 video
|
||||
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
|
||||
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTDJ_Create",
|
||||
aioIob2Bi2xTDJ_Create, &aioIob2Bi2xTDJ_Create_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?GetDeviceStatus@AIO_IOB2_BI2X_TDJ@@QEBAXAEAUDEVSTATUS@1@@Z",
|
||||
AIO_IOB2_BI2X_TDJ__GetDeviceStatus, &AIO_IOB2_BI2X_TDJ__GetDeviceStatus_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?IoReset@AIO_IOB2_BI2X_TDJ@@QEAAXI@Z",
|
||||
AIO_IOB2_BI2X_TDJ__IoReset, &AIO_IOB2_BI2X_TDJ__IoReset_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetWatchDogTimer@AIO_IOB2_BI2X_TDJ@@QEAAXE@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetWatchDogTimer, &AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?ControlCoinBlocker@AIO_IOB2_BI2X_TDJ@@QEAAXI_N@Z",
|
||||
AIO_IOB2_BI2X_TDJ__ControlCoinBlocker, &AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?AddCounter@AIO_IOB2_BI2X_TDJ@@QEAAXII@Z",
|
||||
AIO_IOB2_BI2X_TDJ__AddCounter, &AIO_IOB2_BI2X_TDJ__AddCounter_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetStartLamp@AIO_IOB2_BI2X_TDJ@@QEAAXI_N@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetStartLamp, &AIO_IOB2_BI2X_TDJ__SetStartLamp_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetVefxButtonLamp@AIO_IOB2_BI2X_TDJ@@QEAAX_N@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp, &AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetEffectButtonLamp@AIO_IOB2_BI2X_TDJ@@QEAAX_N@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp, &AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetPlayerButtonLamp@AIO_IOB2_BI2X_TDJ@@QEAAXII_N@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp, &AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetWooferLed@AIO_IOB2_BI2X_TDJ@@QEAAXI@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetWooferLED, &AIO_IOB2_BI2X_TDJ__SetWooferLED_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetIccrLed@AIO_IOB2_BI2X_TDJ@@QEAAXII@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetIccrLed, &AIO_IOB2_BI2X_TDJ__SetIccrLed_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetTurnTableLed@AIO_IOB2_BI2X_TDJ@@QEAAXII@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetTurnTableLed, &AIO_IOB2_BI2X_TDJ__SetTurnTableLed_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetTurnTableResist@AIO_IOB2_BI2X_TDJ@@QEAAXIE@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetTurnTableResist, &AIO_IOB2_BI2X_TDJ__SetTurnTableResist_orig);
|
||||
detour::trampoline_try(libaioIob2VideoDll, "?SetTapeLedData@AIO_IOB2_BI2X_TDJ@@QEAAXIPEBX@Z",
|
||||
AIO_IOB2_BI2X_TDJ__SetTapeLedData, &AIO_IOB2_BI2X_TDJ__SetTapeLedData_orig);
|
||||
|
||||
// hook IOB
|
||||
const auto libaioIobDll = "libaio-iob.dll";
|
||||
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_OpenSciUsbCdc",
|
||||
aioIob2Bi2X_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
|
||||
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_WriteFirmGetState",
|
||||
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
|
||||
detour::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
|
||||
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
@@ -0,0 +1,277 @@
|
||||
#include "ezusb.h"
|
||||
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
#include "iidx.h"
|
||||
#include "io.h"
|
||||
|
||||
bool games::iidx::EZUSBHandle::open(LPCWSTR lpFileName) {
|
||||
return wcscmp(lpFileName, L"\\\\.\\Ezusb-0") == 0;
|
||||
}
|
||||
|
||||
int games::iidx::EZUSBHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
log_warning("iidx", "EZUSB invalid read operation!");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int games::iidx::EZUSBHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
log_warning("iidx", "EZUSB invalid write operation!");
|
||||
return -1;
|
||||
}
|
||||
|
||||
int games::iidx::EZUSBHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
|
||||
|
||||
// initialize check
|
||||
if (!init) {
|
||||
// TODO: initialize input
|
||||
init = true;
|
||||
init_success = true;
|
||||
}
|
||||
|
||||
if (init_success) {
|
||||
switch (dwIoControlCode) {
|
||||
|
||||
// device descriptor
|
||||
case 0x222004:
|
||||
|
||||
// check output buffer size
|
||||
if (nOutBufferSize >= 18) {
|
||||
|
||||
// set descriptor data
|
||||
*((char *) lpOutBuffer + 8) = 0x47;
|
||||
*((char *) lpOutBuffer + 9) = 0x05;
|
||||
*((char *) lpOutBuffer + 10) = 0x35;
|
||||
*((char *) lpOutBuffer + 11) = 0x22;
|
||||
|
||||
// return output buffer size
|
||||
return 18;
|
||||
|
||||
} else // buffer too small
|
||||
return -1;
|
||||
|
||||
// vendor
|
||||
case 0x222014:
|
||||
|
||||
// check input buffer size
|
||||
if (nInBufferSize >= 10)
|
||||
return 0;
|
||||
else
|
||||
return -1;
|
||||
|
||||
// data read
|
||||
case 0x22204E:
|
||||
|
||||
// check input buffer size
|
||||
if (nInBufferSize < 4)
|
||||
return -1;
|
||||
|
||||
// read 0x01
|
||||
if (*(DWORD *) lpInBuffer == 0x01) {
|
||||
*((DWORD *) lpOutBuffer) = get_pad();
|
||||
*((char *) lpOutBuffer + 4) = FPGA_CMD_STATE;
|
||||
*((char *) lpOutBuffer + 7) = get_tt(1, false);
|
||||
*((char *) lpOutBuffer + 8) = get_tt(0, false);
|
||||
*((char *) lpOutBuffer + 9) = FPGA_COUNTER++;
|
||||
*((char *) lpOutBuffer + 11) = 1; // 1 success; 0 failed
|
||||
*((char *) lpOutBuffer + 13) = get_slider(1) << 4 | get_slider(0);
|
||||
*((char *) lpOutBuffer + 14) = get_slider(3) << 4 | get_slider(2);
|
||||
*((char *) lpOutBuffer + 15) = get_slider(4);
|
||||
return (int) nOutBufferSize;
|
||||
}
|
||||
|
||||
// read 0x03
|
||||
if (*(DWORD *) lpInBuffer == 0x03) {
|
||||
|
||||
// check output buffer size
|
||||
if (nOutBufferSize < 64)
|
||||
return -1;
|
||||
|
||||
// null node read
|
||||
if (FPGA_CUR_NODE == 0) {
|
||||
*(int *) lpOutBuffer = 0;
|
||||
return (int) nOutBufferSize;
|
||||
}
|
||||
|
||||
// check node size
|
||||
if (FPGA_CUR_NODE != 64)
|
||||
return -1;
|
||||
|
||||
// check command
|
||||
if (SRAM_CMD != 2)
|
||||
return -1;
|
||||
|
||||
// check if page exists
|
||||
if (SRAM_PAGE >= 12)
|
||||
return -1;
|
||||
|
||||
// write page
|
||||
*((char *) lpOutBuffer + 1) = (char) SRAM_PAGE;
|
||||
|
||||
// copy page
|
||||
memcpy((uint8_t*) lpOutBuffer + 2, SRAM_DATA + 62 * SRAM_PAGE, 62);
|
||||
SRAM_PAGE++;
|
||||
|
||||
// write node
|
||||
*((char *) lpOutBuffer) = (char) FPGA_CUR_NODE;
|
||||
|
||||
return (int) nOutBufferSize;
|
||||
}
|
||||
|
||||
// unknown
|
||||
return -1;
|
||||
|
||||
// data write
|
||||
case 0x222051:
|
||||
|
||||
// check in buffer size
|
||||
if (nInBufferSize < 4)
|
||||
return -1;
|
||||
|
||||
// write 0x00
|
||||
if (*(DWORD *) lpInBuffer == 0x00) {
|
||||
|
||||
// check out buffer size
|
||||
if (nOutBufferSize < 10)
|
||||
return -1;
|
||||
|
||||
// get data
|
||||
uint16_t lamp = *((uint16_t *) lpOutBuffer + 0);
|
||||
uint8_t led = *((uint8_t *) lpOutBuffer + 6);
|
||||
uint8_t top_lamp = *((uint8_t *) lpOutBuffer + 8);
|
||||
uint8_t top_neon = *((uint8_t *) lpOutBuffer + 9);
|
||||
|
||||
// process data
|
||||
write_lamp(lamp);
|
||||
write_led(led);
|
||||
write_top_lamp(top_lamp);
|
||||
write_top_neon(top_neon);
|
||||
|
||||
// flush device output
|
||||
RI_MGR->devices_flush_output();
|
||||
|
||||
char write_node = *((char *) lpOutBuffer + 2);
|
||||
if (write_node != 0) {
|
||||
switch (write_node) {
|
||||
case 4:
|
||||
switch (*((char *) lpOutBuffer + 3)) {
|
||||
case 1: // init
|
||||
FPGA_CMD_STATE = 65;
|
||||
break;
|
||||
case 2: // check
|
||||
FPGA_CMD_STATE = 66;
|
||||
break;
|
||||
case 3: // write
|
||||
{
|
||||
//int write_data = *((short *) lpOutBuffer + 4);
|
||||
break;
|
||||
}
|
||||
case 4: // write done
|
||||
FPGA_CMD_STATE = 67;
|
||||
break;
|
||||
default: // unknown
|
||||
return -1;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
break;
|
||||
case 9:
|
||||
break;
|
||||
case 64: // SRAM command
|
||||
SRAM_CMD = *((char *) lpOutBuffer + 3);
|
||||
switch (SRAM_CMD) {
|
||||
case 2: // read
|
||||
SRAM_PAGE = 0;
|
||||
break;
|
||||
case 3: // write
|
||||
SRAM_PAGE = 0;
|
||||
break;
|
||||
case 4: // done
|
||||
break;
|
||||
default: // unknown
|
||||
return -1;
|
||||
}
|
||||
break;
|
||||
default: // unknown node
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// save node
|
||||
FPGA_CUR_NODE = write_node;
|
||||
|
||||
// return out buffer size
|
||||
return (int) nOutBufferSize;
|
||||
}
|
||||
|
||||
// write 0x02
|
||||
if (*(DWORD *) lpInBuffer == 0x02) {
|
||||
|
||||
// check out buffer size
|
||||
if (nOutBufferSize < 64)
|
||||
return -1;
|
||||
|
||||
int cmd = *(char *) lpOutBuffer;
|
||||
switch (cmd) {
|
||||
case 0: // null write
|
||||
break;
|
||||
case 4: // unknown
|
||||
break;
|
||||
case 5: // 16seg
|
||||
{
|
||||
// write to status
|
||||
IIDX_LED_TICKER_LOCK.lock();
|
||||
if (!IIDXIO_LED_TICKER_READONLY)
|
||||
memcpy(IIDXIO_LED_TICKER, (char *) lpOutBuffer + 2, 9);
|
||||
IIDX_LED_TICKER_LOCK.unlock();
|
||||
|
||||
break;
|
||||
}
|
||||
case 64: // SRAM write
|
||||
{
|
||||
// get page
|
||||
static char page = *((char *) lpOutBuffer + 1);
|
||||
page = (char) SRAM_PAGE++;
|
||||
|
||||
// check page
|
||||
if (page >= 12)
|
||||
return -1;
|
||||
|
||||
// copy data
|
||||
memcpy(SRAM_DATA + 62 * page, (uint8_t*) lpOutBuffer + 2, 62);
|
||||
|
||||
break;
|
||||
}
|
||||
default: // unknown node
|
||||
return -1;
|
||||
}
|
||||
|
||||
// return out buffer size
|
||||
return (int) nOutBufferSize;
|
||||
}
|
||||
|
||||
// unknown write
|
||||
return -1;
|
||||
|
||||
// firmware upload
|
||||
case 0x22206D:
|
||||
|
||||
// check buffer size
|
||||
if (nInBufferSize >= 2)
|
||||
return (int) nOutBufferSize;
|
||||
else
|
||||
return -1;
|
||||
|
||||
// unknown control code
|
||||
default:
|
||||
log_warning("iidx", "EZUSB unknown: {}", dwIoControlCode);
|
||||
return -1;
|
||||
}
|
||||
} else
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::iidx::EZUSBHandle::close() {
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "hooks/devicehook.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
class EZUSBHandle : public CustomHandle {
|
||||
private:
|
||||
|
||||
// state
|
||||
bool init = false;
|
||||
bool init_success = false;
|
||||
char FPGA_CMD_STATE = 67;
|
||||
char FPGA_COUNTER = 0;
|
||||
int FPGA_CUR_NODE = 0;
|
||||
int SRAM_CMD = 0;
|
||||
int SRAM_PAGE = 0;
|
||||
char SRAM_DATA[62 * 12]{};
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) override;
|
||||
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,796 @@
|
||||
// set version to Windows 7 to enable Media Foundation functions
|
||||
#ifdef _WIN32_WINNT
|
||||
#undef _WIN32_WINNT
|
||||
#endif
|
||||
#define _WIN32_WINNT 0x0601
|
||||
|
||||
// turn on C-style COM objects
|
||||
#define CINTERFACE
|
||||
|
||||
#include "iidx.h"
|
||||
|
||||
#include <mfobjects.h>
|
||||
#include <mfidl.h>
|
||||
|
||||
#include "acioemu/handle.h"
|
||||
#include "avs/core.h"
|
||||
#include "avs/game.h"
|
||||
#include "games/io.h"
|
||||
#include "hooks/avshook.h"
|
||||
#include "hooks/cfgmgr32hook.h"
|
||||
#include "hooks/devicehook.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "hooks/setupapihook.h"
|
||||
#include "hooks/sleephook.h"
|
||||
#include "launcher/options.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/memutils.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "bi2a.h"
|
||||
#include "bi2x_hook.h"
|
||||
#include "ezusb.h"
|
||||
#include "io.h"
|
||||
|
||||
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
|
||||
|
||||
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
|
||||
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
|
||||
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
// constants
|
||||
const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x3001);
|
||||
const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x3002);
|
||||
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
|
||||
|
||||
// settings
|
||||
bool FLIP_CAMS = false;
|
||||
bool DISABLE_CAMS = false;
|
||||
bool TDJ_MODE = false;
|
||||
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
|
||||
std::optional<std::string> ASIO_DRIVER = std::nullopt;
|
||||
|
||||
// states
|
||||
static HKEY real_asio_reg_handle = nullptr;
|
||||
static HKEY real_asio_device_reg_handle = nullptr;
|
||||
static uint16_t IIDXIO_TT_STATE[2]{};
|
||||
static uint16_t IIDXIO_TT_DIRECTION[2]{};
|
||||
static bool IIDXIO_TT_PRESSED[2]{};
|
||||
char IIDXIO_LED_TICKER[10] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\x00'};
|
||||
bool IIDXIO_LED_TICKER_READONLY = false;
|
||||
std::mutex IIDX_LED_TICKER_LOCK;
|
||||
|
||||
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
|
||||
if (lpSubKey != nullptr && phkResult != nullptr) {
|
||||
if (hKey == HKEY_LOCAL_MACHINE &&
|
||||
ASIO_DRIVER.has_value() &&
|
||||
_stricmp(lpSubKey, "software\\asio") == 0)
|
||||
{
|
||||
*phkResult = PARENT_ASIO_REG_HANDLE;
|
||||
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
|
||||
}
|
||||
}
|
||||
|
||||
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
|
||||
PHKEY phkResult)
|
||||
{
|
||||
if (lpSubKey != nullptr && phkResult != nullptr) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE &&
|
||||
ASIO_DRIVER.has_value() &&
|
||||
_stricmp(lpSubKey, ORIGINAL_ASIO_DEVICE_NAME) == 0)
|
||||
{
|
||||
*phkResult = DEVICE_ASIO_REG_HANDLE;
|
||||
|
||||
log_info("iidx::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
|
||||
|
||||
return RegOpenKeyExA_orig(real_asio_reg_handle, ASIO_DRIVER.value().c_str(), ulOptions, samDesired,
|
||||
&real_asio_device_reg_handle);
|
||||
}
|
||||
}
|
||||
|
||||
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||
if (dwIndex == 0) {
|
||||
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
|
||||
|
||||
if (ret == ERROR_SUCCESS && lpName != nullptr) {
|
||||
log_info("iidx::asio", "stubbing '{}' with '{}'", lpName, ORIGINAL_ASIO_DEVICE_NAME);
|
||||
|
||||
strncpy(lpName, ORIGINAL_ASIO_DEVICE_NAME, cchName);
|
||||
}
|
||||
|
||||
return ret;
|
||||
} else {
|
||||
return ERROR_NO_MORE_ITEMS;
|
||||
}
|
||||
}
|
||||
|
||||
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
|
||||
}
|
||||
|
||||
/*
|
||||
* Dirty Workaround for IO Device
|
||||
* Game gets registry object via SetupDiOpenDevRegKey, then looks up "PortName" via RegQueryValueExA
|
||||
* We ignore the first and just cheat on the second.
|
||||
*/
|
||||
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCTSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
|
||||
LPBYTE lpData, LPDWORD lpcbData)
|
||||
{
|
||||
if (lpValueName != nullptr && lpData != nullptr && lpcbData != nullptr) {
|
||||
if (hKey == DEVICE_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
|
||||
log_info("iidx::asio", "RegQueryValueExA({}, \"{}\")", fmt::ptr((void *) hKey), lpValueName);
|
||||
|
||||
if (_stricmp(lpValueName, "Description") == 0) {
|
||||
memcpy(lpData, ASIO_DRIVER.value().c_str(), ASIO_DRIVER.value().size() + 1);
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
} else {
|
||||
hKey = real_asio_device_reg_handle;
|
||||
}
|
||||
}
|
||||
|
||||
// check for port name lookup
|
||||
if (_stricmp(lpValueName, "PortName") == 0) {
|
||||
const char port[] = "COM2";
|
||||
memcpy(lpData, port, sizeof(port));
|
||||
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
// fallback
|
||||
return RegQueryValueExA_orig(hKey, lpValueName, lpReserved, lpType, lpData, lpcbData);
|
||||
}
|
||||
|
||||
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
|
||||
if (hKey == PARENT_ASIO_REG_HANDLE || hKey == DEVICE_ASIO_REG_HANDLE) {
|
||||
return ERROR_SUCCESS;
|
||||
}
|
||||
|
||||
return RegCloseKey_orig(hKey);
|
||||
}
|
||||
|
||||
/*
|
||||
* Camera related stuff
|
||||
*/
|
||||
static std::wstring CAMERA0_ID;
|
||||
static std::wstring CAMERA1_ID;
|
||||
|
||||
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
|
||||
UINT32 *pcchLength)
|
||||
{
|
||||
// call the original
|
||||
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
|
||||
|
||||
// log the cam name
|
||||
log_misc("iidx::cam", "obtained {}", ws2s(*ppwszValue));
|
||||
|
||||
// try first camera
|
||||
wchar_t *pwc = nullptr;
|
||||
if (CAMERA0_ID.length() == 23) {
|
||||
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
|
||||
}
|
||||
|
||||
// try second camera if first wasn't found
|
||||
if (!pwc && CAMERA1_ID.length() == 23) {
|
||||
pwc = wcsstr(*ppwszValue, CAMERA1_ID.c_str());
|
||||
}
|
||||
|
||||
// check if camera could be identified
|
||||
if (pwc) {
|
||||
|
||||
// fake the USB IDs
|
||||
pwc[4] = L'2';
|
||||
pwc[5] = L'8';
|
||||
pwc[6] = L'8';
|
||||
pwc[7] = L'c';
|
||||
|
||||
pwc[13] = L'0';
|
||||
pwc[14] = L'0';
|
||||
pwc[15] = L'0';
|
||||
pwc[16] = L'2';
|
||||
|
||||
pwc[21] = L'0';
|
||||
pwc[22] = L'0';
|
||||
|
||||
log_misc("iidx::cam", "replaced {}", ws2s(*ppwszValue));
|
||||
}
|
||||
|
||||
// return original result
|
||||
return result;
|
||||
}
|
||||
|
||||
static void hook_camera_vtable(IMFActivate *camera) {
|
||||
|
||||
// hook allocated string method for camera identification
|
||||
memutils::VProtectGuard camera_guard(camera->lpVtbl);
|
||||
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
|
||||
}
|
||||
|
||||
static void hook_camera(size_t no, std::wstring camera_id, std::string camera_instance) {
|
||||
|
||||
// logic based on camera no
|
||||
if (no == 0) {
|
||||
|
||||
// don't hook if camera 0 is already hooked
|
||||
if (CAMERA0_ID.length() > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// save the camera ID
|
||||
CAMERA0_ID = camera_id;
|
||||
|
||||
// cfgmgr hook
|
||||
CFGMGR32_HOOK_SETTING camera_setting;
|
||||
camera_setting.device_instance = 0xDEADBEEF;
|
||||
camera_setting.parent_instance = ~camera_setting.device_instance;
|
||||
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
|
||||
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
|
||||
if (camera_instance.length() == 17) {
|
||||
for (int i = 0; i < 17; i++) {
|
||||
camera_setting.device_node_id[28 + i] = camera_instance[i];
|
||||
}
|
||||
}
|
||||
cfgmgr32hook_add(camera_setting);
|
||||
|
||||
log_info("iidx::cam", "hooked camera 1 @ {}", ws2s(camera_id));
|
||||
}
|
||||
else if (no == 1) {
|
||||
|
||||
// don't hook if camera 1 is already hooked
|
||||
if (CAMERA1_ID.length() > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// save the camera ID
|
||||
CAMERA1_ID = camera_id;
|
||||
|
||||
// cfgmgr hook
|
||||
CFGMGR32_HOOK_SETTING camera_setting;
|
||||
camera_setting.device_instance = 0xBEEFDEAD;
|
||||
camera_setting.parent_instance = ~camera_setting.device_instance;
|
||||
camera_setting.device_id = "USB\\VEN_1022&DEV_7914";
|
||||
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
|
||||
if (camera_instance.length() == 17) {
|
||||
for (int i = 0; i < 17; i++) {
|
||||
camera_setting.device_node_id[28 + i] = camera_instance[i];
|
||||
}
|
||||
}
|
||||
cfgmgr32hook_add(camera_setting);
|
||||
|
||||
log_info("iidx::cam", "hooked camera 2 @ {}", ws2s(camera_id));
|
||||
}
|
||||
}
|
||||
|
||||
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
|
||||
UINT32 *pcSourceActivate) {
|
||||
|
||||
// call original function
|
||||
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||
|
||||
// check for capture devices
|
||||
if (FAILED(result_orig) || !*pcSourceActivate) {
|
||||
return result_orig;
|
||||
}
|
||||
|
||||
// iterate cameras
|
||||
size_t cam_hook_num = 0;
|
||||
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 2; cam_num++) {
|
||||
|
||||
// flip
|
||||
size_t cam_num_flipped = cam_num;
|
||||
if (FLIP_CAMS) {
|
||||
cam_num_flipped = *pcSourceActivate - cam_num - 1;
|
||||
}
|
||||
|
||||
// get camera
|
||||
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
|
||||
|
||||
// save original method for later use
|
||||
if (GetAllocatedString_orig == nullptr) {
|
||||
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
|
||||
}
|
||||
|
||||
// hook allocated string method for camera identification
|
||||
hook_camera_vtable(camera);
|
||||
|
||||
// get camera link
|
||||
LPWSTR camera_link_lpwstr;
|
||||
UINT32 camera_link_length;
|
||||
if (SUCCEEDED(GetAllocatedString_orig(
|
||||
camera,
|
||||
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
|
||||
&camera_link_lpwstr,
|
||||
&camera_link_length))) {
|
||||
|
||||
// cut name to make ID
|
||||
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
|
||||
std::wstring camera_id = camera_link_ws.substr(8, 23);
|
||||
|
||||
log_info("iidx::cam", "found video capture device: {}", ws2s(camera_link_ws));
|
||||
|
||||
// only support cameras that start with \\?\usb
|
||||
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// get camera instance
|
||||
std::string camera_link = ws2s(camera_link_ws);
|
||||
std::string camera_instance = camera_link.substr(32, 17);
|
||||
|
||||
// hook the camera
|
||||
hook_camera(cam_hook_num, camera_id, camera_instance);
|
||||
|
||||
// increase camera hook number
|
||||
cam_hook_num++;
|
||||
|
||||
} else {
|
||||
log_warning("iidx::cam", "failed to open camera {}", cam_num_flipped);
|
||||
}
|
||||
}
|
||||
|
||||
// return result
|
||||
return result_orig;
|
||||
}
|
||||
|
||||
static bool log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
|
||||
|
||||
// get rid of the log spam
|
||||
if (data.find(" I:graphic: adapter mode ") != std::string::npos) {
|
||||
out.clear();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
typedef void* (*aioIob2Bi2x_CreateWriteFirmContext_t)(unsigned int, int);
|
||||
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
|
||||
|
||||
static void* aioIob2Bi2x_CreateWriteFirmContext_hook(unsigned int a1, int a2) {
|
||||
if (aioIob2Bi2x_CreateWriteFirmContext_orig) {
|
||||
auto options = games::get_options(eamuse_get_game());
|
||||
if (options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
|
||||
log_info("iidx", "CreateWriteFirmContext({}, {} -> 2)", a1, a2);
|
||||
return aioIob2Bi2x_CreateWriteFirmContext_orig(a1, 2);
|
||||
} else {
|
||||
log_info("iidx", "CreateWriteFirmContext({}, {})", a1, a2);
|
||||
return aioIob2Bi2x_CreateWriteFirmContext_orig(a1, a2);
|
||||
}
|
||||
}
|
||||
log_warning("iidx", "CreateWriteFirmContext == nullptr");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
|
||||
logger::hook_add(log_hook, this);
|
||||
}
|
||||
|
||||
IIDXGame::~IIDXGame() {
|
||||
logger::hook_remove(log_hook, this);
|
||||
}
|
||||
|
||||
void IIDXGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// IO boards
|
||||
auto options = games::get_options(eamuse_get_game());
|
||||
if (!options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
|
||||
|
||||
// reduce boot wait time
|
||||
hooks::sleep::init(1000, 1);
|
||||
|
||||
// add old IO board
|
||||
SETUPAPI_SETTINGS settings1 {};
|
||||
settings1.class_guid[0] = 0xAE18AA60;
|
||||
settings1.class_guid[1] = 0x11D47F6A;
|
||||
settings1.class_guid[2] = 0x0100DD97;
|
||||
settings1.class_guid[3] = 0x59B92902;
|
||||
const char property1[] = "Cypress EZ-USB (2235 - EEPROM missing)";
|
||||
const char interface_detail1[] = "\\\\.\\Ezusb-0";
|
||||
memcpy(settings1.property_devicedesc, property1, sizeof(property1));
|
||||
memcpy(settings1.interface_detail, interface_detail1, sizeof(interface_detail1));
|
||||
setupapihook_init(avs::game::DLL_INSTANCE);
|
||||
setupapihook_add(settings1);
|
||||
|
||||
// IIDX <25 with EZUSB input device
|
||||
devicehook_init();
|
||||
devicehook_add(new EZUSBHandle());
|
||||
|
||||
// add new BIO2 I/O board
|
||||
SETUPAPI_SETTINGS settings2 {};
|
||||
settings2.class_guid[0] = 0x4D36E978;
|
||||
settings2.class_guid[1] = 0x11CEE325;
|
||||
settings2.class_guid[2] = 0x0008C1BF;
|
||||
settings2.class_guid[3] = 0x1803E12B;
|
||||
const char property2[] = "BIO2(VIDEO)";
|
||||
const char interface_detail2[] = "COM2";
|
||||
memcpy(settings2.property_devicedesc, property2, sizeof(property2));
|
||||
memcpy(settings2.interface_detail, interface_detail2, sizeof(interface_detail2));
|
||||
setupapihook_add(settings2);
|
||||
|
||||
// IIDX 25-27 BIO2 BI2A input device
|
||||
devicehook_add(new IIDXFMSerialHandle());
|
||||
}
|
||||
|
||||
// check for new I/O DLL
|
||||
auto aio = libutils::try_library("libaio.dll");
|
||||
if (aio != nullptr) {
|
||||
|
||||
// check TDJ mode
|
||||
TDJ_MODE |= fileutils::text_read("D:\\001rom.txt") == "TDJ";
|
||||
|
||||
// force TDJ mode
|
||||
if (TDJ_MODE) {
|
||||
|
||||
// ensure game starts in the desired mode
|
||||
hooks::avs::set_rom("/d_drv/001rom.txt", "TDJ");
|
||||
|
||||
// need to hook `avs2-core.dll` so AVS win32fs operations go through rom hook
|
||||
devicehook_init(avs::core::DLL_INSTANCE);
|
||||
|
||||
// hook touch window
|
||||
wintouchemu::FORCE = true;
|
||||
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
|
||||
|
||||
// prevent crash on TDJ mode without correct DLL
|
||||
if (!GetModuleHandle("nvcuda.dll")) {
|
||||
DISABLE_CAMS = true;
|
||||
}
|
||||
}
|
||||
|
||||
// insert BI2X hooks
|
||||
bi2x_hook_init();
|
||||
|
||||
// add card readers
|
||||
devicehook_init(aio);
|
||||
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
|
||||
|
||||
// firmware upgrade hook
|
||||
if (options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
|
||||
aioIob2Bi2x_CreateWriteFirmContext_orig = detour::iat(
|
||||
"aioIob2Bi2x_CreateWriteFirmContext",
|
||||
aioIob2Bi2x_CreateWriteFirmContext_hook);
|
||||
//devicehook_add(new MITMHandle(L"#vid_1ccf&pid_8050", "", true));
|
||||
} else {
|
||||
|
||||
/*
|
||||
// add the BIO2 I/O board (with different firmware)
|
||||
SETUPAPI_SETTINGS settings {};
|
||||
settings.class_guid[0] = 0x0;
|
||||
settings.class_guid[1] = 0x0;
|
||||
settings.class_guid[2] = 0x0;
|
||||
settings.class_guid[3] = 0x0;
|
||||
const char property[] = "1CCF(8050)_000";
|
||||
const char property_hardwareid[] = "USB\\VID_1CCF&PID_8050&MI_00\\000";
|
||||
const char interface_detail[] = "COM3";
|
||||
memcpy(settings.property_devicedesc, property, sizeof(property));
|
||||
memcpy(settings.property_hardwareid, property_hardwareid, sizeof(property_hardwareid));
|
||||
memcpy(settings.interface_detail, interface_detail, sizeof(interface_detail));
|
||||
setupapihook_init(aio);
|
||||
setupapihook_add(settings);
|
||||
|
||||
// IIDX 27 BIO2 BI2X input devce
|
||||
devicehook_add(new BI2XSerialHandle());
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
// ASIO device hook
|
||||
RegCloseKey_orig = detour::iat_try(
|
||||
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
|
||||
RegEnumKeyA_orig = detour::iat_try(
|
||||
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyA_orig = detour::iat_try(
|
||||
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
|
||||
RegOpenKeyExA_orig = detour::iat_try(
|
||||
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// IO device workaround
|
||||
RegQueryValueExA_orig = detour::iat_try(
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// check if cam hook should be enabled
|
||||
if (!DISABLE_CAMS) {
|
||||
|
||||
// camera media framework hook
|
||||
MFEnumDeviceSources_orig = detour::iat_try(
|
||||
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// camera settings
|
||||
SETUPAPI_SETTINGS settings3 {};
|
||||
settings3.class_guid[0] = 0x00000000;
|
||||
settings3.class_guid[1] = 0x00000000;
|
||||
settings3.class_guid[2] = 0x00000000;
|
||||
settings3.class_guid[3] = 0x00000000;
|
||||
const char property3[] = "USB Composite Device";
|
||||
memcpy(settings3.property_devicedesc, property3, sizeof(property3));
|
||||
settings3.property_address[0] = 1;
|
||||
settings3.property_address[1] = 7;
|
||||
setupapihook_add(settings3);
|
||||
}
|
||||
|
||||
// init cfgmgr32 hooks
|
||||
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
void IIDXGame::pre_attach() {
|
||||
Game::pre_attach();
|
||||
|
||||
// environment variables must be set before the DLL is loaded as the VC++ runtime copies all
|
||||
// environment variables at startup
|
||||
if (DISABLE_CAMS) {
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
if (SOUND_OUTPUT_DEVICE.has_value()) {
|
||||
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void IIDXGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
devicehook_dispose();
|
||||
}
|
||||
|
||||
uint32_t get_pad() {
|
||||
uint32_t pad = 0;
|
||||
|
||||
// get buttons
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
// player 1 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_1)))
|
||||
pad |= 1 << 0x08;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_2)))
|
||||
pad |= 1 << 0x09;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_3)))
|
||||
pad |= 1 << 0x0A;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_4)))
|
||||
pad |= 1 << 0x0B;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_5)))
|
||||
pad |= 1 << 0x0C;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_6)))
|
||||
pad |= 1 << 0x0D;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_7)))
|
||||
pad |= 1 << 0x0E;
|
||||
|
||||
// player 2 buttons
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_1)))
|
||||
pad |= 1 << 0x0F;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_2)))
|
||||
pad |= 1 << 0x10;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_3)))
|
||||
pad |= 1 << 0x11;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_4)))
|
||||
pad |= 1 << 0x12;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_5)))
|
||||
pad |= 1 << 0x13;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_6)))
|
||||
pad |= 1 << 0x14;
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_7)))
|
||||
pad |= 1 << 0x15;
|
||||
|
||||
// player 1 start
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_Start)))
|
||||
pad |= 1 << 0x18;
|
||||
|
||||
// player 2 start
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_Start)))
|
||||
pad |= 1 << 0x19;
|
||||
|
||||
// VEFX
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::VEFX)))
|
||||
pad |= 1 << 0x1A;
|
||||
|
||||
// EFFECT
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Effect)))
|
||||
pad |= 1 << 0x1B;
|
||||
|
||||
// test
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Test)))
|
||||
pad |= 1 << 0x1C;
|
||||
|
||||
// service
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Service)))
|
||||
pad |= 1 << 0x1D;
|
||||
|
||||
return ~(pad & 0xFFFFFF00);
|
||||
}
|
||||
|
||||
void write_lamp(uint16_t lamp) {
|
||||
|
||||
// mapping
|
||||
static const size_t mapping[] = {
|
||||
Lights::P1_1,
|
||||
Lights::P1_2,
|
||||
Lights::P1_3,
|
||||
Lights::P1_4,
|
||||
Lights::P1_5,
|
||||
Lights::P1_6,
|
||||
Lights::P1_7,
|
||||
Lights::P2_1,
|
||||
Lights::P2_2,
|
||||
Lights::P2_3,
|
||||
Lights::P2_4,
|
||||
Lights::P2_5,
|
||||
Lights::P2_6,
|
||||
Lights::P2_7,
|
||||
};
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// bit scan
|
||||
for (int i = 0; i < 14; i++) {
|
||||
float value = (lamp & (1 << i)) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
|
||||
}
|
||||
}
|
||||
|
||||
void write_led(uint8_t led) {
|
||||
|
||||
// mapping
|
||||
static const size_t mapping[] = {
|
||||
Lights::P1_Start,
|
||||
Lights::P2_Start,
|
||||
Lights::VEFX,
|
||||
Lights::Effect,
|
||||
};
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// bit scan
|
||||
for (int i = 0; i < 4; i++) {
|
||||
auto value = (led & (1 << i)) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
|
||||
}
|
||||
}
|
||||
|
||||
void write_top_lamp(uint8_t top_lamp) {
|
||||
|
||||
// mapping
|
||||
static const size_t mapping[] = {
|
||||
Lights::SpotLight1,
|
||||
Lights::SpotLight2,
|
||||
Lights::SpotLight3,
|
||||
Lights::SpotLight4,
|
||||
Lights::SpotLight5,
|
||||
Lights::SpotLight6,
|
||||
Lights::SpotLight7,
|
||||
Lights::SpotLight8,
|
||||
};
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// bit scan
|
||||
for (int i = 0; i < 8; i++) {
|
||||
auto value = (top_lamp & (1 << i)) ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
|
||||
}
|
||||
}
|
||||
|
||||
void write_top_neon(uint8_t top_neon) {
|
||||
|
||||
// get lights
|
||||
auto &lights = get_lights();
|
||||
|
||||
// write value
|
||||
auto value = top_neon > 0 ? 1.f : 0.f;
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::NeonLamp), value);
|
||||
}
|
||||
|
||||
unsigned char get_tt(int player, bool slow) {
|
||||
|
||||
// check change value for high/low precision
|
||||
uint16_t change = slow ? (uint16_t) 1 : (uint16_t) 4;
|
||||
|
||||
// check player number
|
||||
if (player > 1)
|
||||
return 0;
|
||||
|
||||
// get buttons
|
||||
auto &buttons = get_buttons();
|
||||
bool ttp = GameAPI::Buttons::getState(RI_MGR, buttons.at(
|
||||
player != 0 ? Buttons::P2_TTPlus : Buttons::P1_TTPlus));
|
||||
bool ttm = GameAPI::Buttons::getState(RI_MGR, buttons.at(
|
||||
player != 0 ? Buttons::P2_TTMinus : Buttons::P1_TTMinus));
|
||||
bool ttpm = GameAPI::Buttons::getState(RI_MGR, buttons.at(
|
||||
player != 0 ? Buttons::P2_TTPlusMinus : Buttons::P1_TTPlusMinus));
|
||||
|
||||
// TT+
|
||||
if (ttp)
|
||||
IIDXIO_TT_STATE[player] += change;
|
||||
|
||||
// TT-
|
||||
if (ttm)
|
||||
IIDXIO_TT_STATE[player] -= change;
|
||||
|
||||
// TT+/-
|
||||
if (ttpm) {
|
||||
if (IIDXIO_TT_DIRECTION[player] != 0u) {
|
||||
if (!IIDXIO_TT_PRESSED[player])
|
||||
IIDXIO_TT_DIRECTION[player] = 0;
|
||||
IIDXIO_TT_STATE[player] += change;
|
||||
} else {
|
||||
if (!IIDXIO_TT_PRESSED[player])
|
||||
IIDXIO_TT_DIRECTION[player] = 1;
|
||||
IIDXIO_TT_STATE[player] -= change;
|
||||
}
|
||||
IIDXIO_TT_PRESSED[player] = true;
|
||||
} else
|
||||
IIDXIO_TT_PRESSED[player] = false;
|
||||
|
||||
// raw input
|
||||
auto &analogs = get_analogs();
|
||||
auto &analog = analogs[player != 0 ? Analogs::TT_P2 : Analogs::TT_P1];
|
||||
auto ret_value = IIDXIO_TT_STATE[player];
|
||||
if (analog.isSet()) {
|
||||
ret_value = IIDXIO_TT_STATE[player];
|
||||
ret_value += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analog) * 1023.999f);
|
||||
}
|
||||
|
||||
// return higher 8 bit
|
||||
return (uint8_t) (ret_value >> 2);
|
||||
}
|
||||
|
||||
unsigned char get_slider(uint8_t slider) {
|
||||
|
||||
// check slide
|
||||
if (slider > 4)
|
||||
return 0;
|
||||
|
||||
// get analog
|
||||
auto &analogs = get_analogs();
|
||||
Analog *analog = nullptr;
|
||||
switch (slider) {
|
||||
case 0:
|
||||
analog = &analogs.at(Analogs::VEFX);
|
||||
break;
|
||||
case 1:
|
||||
analog = &analogs.at(Analogs::LowEQ);
|
||||
break;
|
||||
case 2:
|
||||
analog = &analogs.at(Analogs::HiEQ);
|
||||
break;
|
||||
case 3:
|
||||
analog = &analogs.at(Analogs::Filter);
|
||||
break;
|
||||
case 4:
|
||||
analog = &analogs.at(Analogs::PlayVolume);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// if not set return max value
|
||||
if (!analog || !analog->isSet()) {
|
||||
return 0xF;
|
||||
}
|
||||
|
||||
// return slide
|
||||
return (unsigned char) (GameAPI::Analogs::getState(RI_MGR, *analog) * 15.999f);
|
||||
}
|
||||
|
||||
const char* get_16seg() {
|
||||
return IIDXIO_LED_TICKER;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
// settings
|
||||
extern bool FLIP_CAMS;
|
||||
extern bool DISABLE_CAMS;
|
||||
extern bool TDJ_MODE;
|
||||
extern std::optional<std::string> SOUND_OUTPUT_DEVICE;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
|
||||
// state
|
||||
extern char IIDXIO_LED_TICKER[10];
|
||||
extern bool IIDXIO_LED_TICKER_READONLY;
|
||||
extern std::mutex IIDX_LED_TICKER_LOCK;
|
||||
|
||||
class IIDXGame : public games::Game {
|
||||
public:
|
||||
IIDXGame();
|
||||
virtual ~IIDXGame() override;
|
||||
|
||||
virtual void attach() override;
|
||||
virtual void pre_attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
|
||||
// helper methods
|
||||
uint32_t get_pad();
|
||||
void write_lamp(uint16_t lamp);
|
||||
void write_led(uint8_t led);
|
||||
void write_top_lamp(uint8_t top_lamp);
|
||||
void write_top_neon(uint8_t top_neon);
|
||||
unsigned char get_tt(int player, bool slow);
|
||||
unsigned char get_slider(uint8_t slider);
|
||||
const char* get_16seg();
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::iidx::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Beatmania IIDX");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"P1 1",
|
||||
"P1 2",
|
||||
"P1 3",
|
||||
"P1 4",
|
||||
"P1 5",
|
||||
"P1 6",
|
||||
"P1 7",
|
||||
"P1 TT+",
|
||||
"P1 TT-",
|
||||
"P1 TT+/-",
|
||||
"P1 Start",
|
||||
"P2 1",
|
||||
"P2 2",
|
||||
"P2 3",
|
||||
"P2 4",
|
||||
"P2 5",
|
||||
"P2 6",
|
||||
"P2 7",
|
||||
"P2 TT+",
|
||||
"P2 TT-",
|
||||
"P2 TT+/-",
|
||||
"P2 Start",
|
||||
"EFFECT",
|
||||
"VEFX",
|
||||
"P1 Headphone",
|
||||
"P2 Headphone"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::iidx::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Beatmania IIDX");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Turntable P1",
|
||||
"Turntable P2",
|
||||
"VEFX",
|
||||
"Low-EQ",
|
||||
"Hi-EQ",
|
||||
"Filter",
|
||||
"Play Volume"
|
||||
);
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::iidx::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Beatmania IIDX");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"P1 1",
|
||||
"P1 2",
|
||||
"P1 3",
|
||||
"P1 4",
|
||||
"P1 5",
|
||||
"P1 6",
|
||||
"P1 7",
|
||||
"P2 1",
|
||||
"P2 2",
|
||||
"P2 3",
|
||||
"P2 4",
|
||||
"P2 5",
|
||||
"P2 6",
|
||||
"P2 7",
|
||||
"P1 Start",
|
||||
"P2 Start",
|
||||
"VEFX",
|
||||
"Effect",
|
||||
"Spot Light 1",
|
||||
"Spot Light 2",
|
||||
"Spot Light 3",
|
||||
"Spot Light 4",
|
||||
"Spot Light 5",
|
||||
"Spot Light 6",
|
||||
"Spot Light 7",
|
||||
"Spot Light 8",
|
||||
"Neon Lamp",
|
||||
"Woofer R",
|
||||
"Woofer G",
|
||||
"Woofer B",
|
||||
"IC Card Reader P1 R",
|
||||
"IC Card Reader P1 G",
|
||||
"IC Card Reader P1 B",
|
||||
"IC Card Reader P2 R",
|
||||
"IC Card Reader P2 G",
|
||||
"IC Card Reader P2 B",
|
||||
"Turntable P1 R",
|
||||
"Turntable P1 G",
|
||||
"Turntable P1 B",
|
||||
"Turntable P2 R",
|
||||
"Turntable P2 G",
|
||||
"Turntable P2 B",
|
||||
"Turntable P1 Resistance",
|
||||
"Turntable P2 Resistance",
|
||||
"Stage Left Avg R",
|
||||
"Stage Left Avg G",
|
||||
"Stage Left Avg B",
|
||||
"Stage Right Avg R",
|
||||
"Stage Right Avg G",
|
||||
"Stage Right Avg B",
|
||||
"Cabinet Left Avg R",
|
||||
"Cabinet Left Avg G",
|
||||
"Cabinet Left Avg B",
|
||||
"Cabinet Right Avg R",
|
||||
"Cabinet Right Avg G",
|
||||
"Cabinet Right Avg B",
|
||||
"Control Panel Under Avg R",
|
||||
"Control Panel Under Avg G",
|
||||
"Control Panel Under Avg B",
|
||||
"Ceiling Left Avg R",
|
||||
"Ceiling Left Avg G",
|
||||
"Ceiling Left Avg B",
|
||||
"Title Left Avg R",
|
||||
"Title Left Avg G",
|
||||
"Title Left Avg B",
|
||||
"Title Right Avg R",
|
||||
"Title Right Avg G",
|
||||
"Title Right Avg B",
|
||||
"Ceiling Right Avg R",
|
||||
"Ceiling Right Avg G",
|
||||
"Ceiling Right Avg B",
|
||||
"Touch Panel Left Avg R",
|
||||
"Touch Panel Left Avg G",
|
||||
"Touch Panel Left Avg B",
|
||||
"Touch Panel Right Avg R",
|
||||
"Touch Panel Right Avg G",
|
||||
"Touch Panel Right Avg B",
|
||||
"Side Panel Left Inner Avg R",
|
||||
"Side Panel Left Inner Avg G",
|
||||
"Side Panel Left Inner Avg B",
|
||||
"Side Panel Left Outer Avg R",
|
||||
"Side Panel Left Outer Avg G",
|
||||
"Side Panel Left Outer Avg B",
|
||||
"Side Panel Left Avg R",
|
||||
"Side Panel Left Avg G",
|
||||
"Side Panel Left Avg B",
|
||||
"Side Panel Right Outer Avg R",
|
||||
"Side Panel Right Outer Avg G",
|
||||
"Side Panel Right Outer Avg B",
|
||||
"Side Panel Right Inner Avg R",
|
||||
"Side Panel Right Inner Avg G",
|
||||
"Side Panel Right Inner Avg B",
|
||||
"Side Panel Right Avg R",
|
||||
"Side Panel Right Avg G",
|
||||
"Side Panel Right Avg B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
+161
@@ -0,0 +1,161 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::iidx {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
P1_1,
|
||||
P1_2,
|
||||
P1_3,
|
||||
P1_4,
|
||||
P1_5,
|
||||
P1_6,
|
||||
P1_7,
|
||||
P1_TTPlus,
|
||||
P1_TTMinus,
|
||||
P1_TTPlusMinus,
|
||||
P1_Start,
|
||||
P2_1,
|
||||
P2_2,
|
||||
P2_3,
|
||||
P2_4,
|
||||
P2_5,
|
||||
P2_6,
|
||||
P2_7,
|
||||
P2_TTPlus,
|
||||
P2_TTMinus,
|
||||
P2_TTPlusMinus,
|
||||
P2_Start,
|
||||
Effect,
|
||||
VEFX,
|
||||
P1_Headphone,
|
||||
P2_Headphone,
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
TT_P1,
|
||||
TT_P2,
|
||||
VEFX,
|
||||
LowEQ,
|
||||
HiEQ,
|
||||
Filter,
|
||||
PlayVolume
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
P1_1,
|
||||
P1_2,
|
||||
P1_3,
|
||||
P1_4,
|
||||
P1_5,
|
||||
P1_6,
|
||||
P1_7,
|
||||
P2_1,
|
||||
P2_2,
|
||||
P2_3,
|
||||
P2_4,
|
||||
P2_5,
|
||||
P2_6,
|
||||
P2_7,
|
||||
P1_Start,
|
||||
P2_Start,
|
||||
VEFX,
|
||||
Effect,
|
||||
SpotLight1,
|
||||
SpotLight2,
|
||||
SpotLight3,
|
||||
SpotLight4,
|
||||
SpotLight5,
|
||||
SpotLight6,
|
||||
SpotLight7,
|
||||
SpotLight8,
|
||||
NeonLamp,
|
||||
WooferR,
|
||||
WooferG,
|
||||
WooferB,
|
||||
ICCR_P1_R,
|
||||
ICCR_P1_G,
|
||||
ICCR_P1_B,
|
||||
ICCR_P2_R,
|
||||
ICCR_P2_G,
|
||||
ICCR_P2_B,
|
||||
TT_P1_R,
|
||||
TT_P1_G,
|
||||
TT_P1_B,
|
||||
TT_P2_R,
|
||||
TT_P2_G,
|
||||
TT_P2_B,
|
||||
TT_P1_Resistance,
|
||||
TT_P2_Resistance,
|
||||
StageLeftAvgR,
|
||||
StageLeftAvgG,
|
||||
StageLeftAvgB,
|
||||
StageRightAvgR,
|
||||
StageRightAvgG,
|
||||
StageRightAvgB,
|
||||
CabinetLeftAvgR,
|
||||
CabinetLeftAvgG,
|
||||
CabinetLeftAvgB,
|
||||
CabinetRightAvgR,
|
||||
CabinetRightAvgG,
|
||||
CabinetRightAvgB,
|
||||
ControlPanelUnderAvgR,
|
||||
ControlPanelUnderAvgG,
|
||||
ControlPanelUnderAvgB,
|
||||
CeilingLeftAvgR,
|
||||
CeilingLeftAvgG,
|
||||
CeilingLeftAvgB,
|
||||
TitleLeftAvgR,
|
||||
TitleLeftAvgG,
|
||||
TitleLeftAvgB,
|
||||
TitleRightAvgR,
|
||||
TitleRightAvgG,
|
||||
TitleRightAvgB,
|
||||
CeilingRightAvgR,
|
||||
CeilingRightAvgG,
|
||||
CeilingRightAvgB,
|
||||
TouchPanelLeftAvgR,
|
||||
TouchPanelLeftAvgG,
|
||||
TouchPanelLeftAvgB,
|
||||
TouchPanelRightAvgR,
|
||||
TouchPanelRightAvgG,
|
||||
TouchPanelRightAvgB,
|
||||
SidePanelLeftInnerAvgR,
|
||||
SidePanelLeftInnerAvgG,
|
||||
SidePanelLeftInnerAvgB,
|
||||
SidePanelLeftOuterAvgR,
|
||||
SidePanelLeftOuterAvgG,
|
||||
SidePanelLeftOuterAvgB,
|
||||
SidePanelLeftAvgR,
|
||||
SidePanelLeftAvgG,
|
||||
SidePanelLeftAvgB,
|
||||
SidePanelRightOuterAvgR,
|
||||
SidePanelRightOuterAvgG,
|
||||
SidePanelRightOuterAvgB,
|
||||
SidePanelRightInnerAvgR,
|
||||
SidePanelRightInnerAvgG,
|
||||
SidePanelRightInnerAvgB,
|
||||
SidePanelRightAvgR,
|
||||
SidePanelRightAvgG,
|
||||
SidePanelRightAvgB,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
+492
@@ -0,0 +1,492 @@
|
||||
#include "io.h"
|
||||
|
||||
#include <external/robin_hood.h>
|
||||
|
||||
#include "bbc/io.h"
|
||||
#include "bs/io.h"
|
||||
#include "ddr/io.h"
|
||||
#include "dea/io.h"
|
||||
#include "drs/io.h"
|
||||
#include "ftt/io.h"
|
||||
#include "gitadora/io.h"
|
||||
#include "hpm/io.h"
|
||||
#include "iidx/io.h"
|
||||
#include "jb/io.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "launcher/options.h"
|
||||
#include "loveplus/io.h"
|
||||
#include "mfc/io.h"
|
||||
#include "mga/io.h"
|
||||
#include "museca/io.h"
|
||||
#include "nost/io.h"
|
||||
#include "otoca/io.h"
|
||||
#include "popn/io.h"
|
||||
#include "qma/io.h"
|
||||
#include "rb/io.h"
|
||||
#include "rf3d/io.h"
|
||||
#include "sc/io.h"
|
||||
#include "scotto/io.h"
|
||||
#include "sdvx/io.h"
|
||||
#include "shogikai/io.h"
|
||||
#include "silentscope/io.h"
|
||||
#include "we/io.h"
|
||||
#include "pcm/io.h"
|
||||
#include "onpara/io.h"
|
||||
#include "bc/io.h"
|
||||
|
||||
namespace games {
|
||||
|
||||
// state
|
||||
static bool IO_INITIALIZED = false;
|
||||
static std::vector<std::string> games;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button> &> buttons;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_keypads;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Button>> buttons_overlay;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Analog> &> analogs;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Light> &> lights;
|
||||
static robin_hood::unordered_map<std::string, std::vector<Option>> options;
|
||||
static robin_hood::unordered_map<std::string, std::vector<std::string>> file_hints;
|
||||
|
||||
static void initialize() {
|
||||
|
||||
// check if already done
|
||||
if (IO_INITIALIZED) {
|
||||
return;
|
||||
}
|
||||
IO_INITIALIZED = true;
|
||||
|
||||
// bbc
|
||||
const std::string bbc("Bishi Bashi Channel");
|
||||
games.push_back(bbc);
|
||||
buttons.insert({ bbc, bbc::get_buttons() });
|
||||
analogs.insert({ bbc, bbc::get_analogs() });
|
||||
lights.insert({ bbc, bbc::get_lights() });
|
||||
file_hints[bbc].emplace_back("bsch.dll");
|
||||
|
||||
// hpm
|
||||
const std::string hpm("HELLO! Pop'n Music");
|
||||
games.push_back(hpm);
|
||||
buttons.insert({ hpm, hpm::get_buttons() });
|
||||
lights.insert({ hpm, hpm::get_lights() });
|
||||
file_hints[hpm].emplace_back("popn.dll");
|
||||
|
||||
// bs
|
||||
const std::string bs("Beatstream");
|
||||
games.push_back(bs);
|
||||
buttons.insert({ bs, bs::get_buttons() });
|
||||
lights.insert({ bs, bs::get_lights() });
|
||||
file_hints[bs].emplace_back("beatstream.dll");
|
||||
file_hints[bs].emplace_back("beatstream1.dll");
|
||||
file_hints[bs].emplace_back("beatstream2.dll");
|
||||
|
||||
// ddr
|
||||
const std::string ddr("Dance Dance Revolution");
|
||||
games.push_back(ddr);
|
||||
buttons.insert({ ddr, ddr::get_buttons() });
|
||||
lights.insert({ ddr, ddr::get_lights() });
|
||||
file_hints[ddr].emplace_back("ddr.dll");
|
||||
file_hints[ddr].emplace_back("mdxja_945.dll");
|
||||
file_hints[ddr].emplace_back("arkmdxp3.dll");
|
||||
|
||||
// dea
|
||||
const std::string dea("Dance Evolution");
|
||||
games.push_back(dea);
|
||||
buttons.insert({ dea, dea::get_buttons() });
|
||||
lights.insert({ dea, dea::get_lights() });
|
||||
file_hints[dea].emplace_back("arkkdm.dll");
|
||||
|
||||
// gitadora
|
||||
const std::string gitadora("GitaDora");
|
||||
games.push_back(gitadora);
|
||||
buttons.insert({ gitadora, gitadora::get_buttons() });
|
||||
analogs.insert({ gitadora, gitadora::get_analogs() });
|
||||
lights.insert({ gitadora, gitadora::get_lights() });
|
||||
file_hints[gitadora].emplace_back("gdxg.dll");
|
||||
|
||||
// iidx
|
||||
const std::string iidx("Beatmania IIDX");
|
||||
games.push_back(iidx);
|
||||
buttons.insert({ iidx, iidx::get_buttons() });
|
||||
analogs.insert({ iidx, iidx::get_analogs() });
|
||||
lights.insert({ iidx, iidx::get_lights() });
|
||||
file_hints[iidx].emplace_back("bm2dx.dll");
|
||||
|
||||
// jb
|
||||
const std::string jb("Jubeat");
|
||||
games.push_back(jb);
|
||||
buttons.insert({ jb, jb::get_buttons() });
|
||||
lights.insert({ jb, jb::get_lights() });
|
||||
file_hints[jb].emplace_back("jubeat.dll");
|
||||
|
||||
// mga
|
||||
const std::string mga("Metal Gear");
|
||||
games.push_back(mga);
|
||||
buttons.insert({ mga, mga::get_buttons() });
|
||||
analogs.insert({ mga, mga::get_analogs() });
|
||||
lights.insert({ mga, mga::get_lights() });
|
||||
file_hints[mga].emplace_back("launch.dll");
|
||||
|
||||
// museca
|
||||
const std::string museca("Museca");
|
||||
games.push_back(museca);
|
||||
buttons.insert({ museca, museca::get_buttons() });
|
||||
analogs.insert({ museca, museca::get_analogs() });
|
||||
lights.insert({ museca, museca::get_lights() });
|
||||
file_hints[museca].emplace_back("museca.dll");
|
||||
|
||||
// nost
|
||||
const std::string nost("Nostalgia");
|
||||
games.push_back(nost);
|
||||
buttons.insert({ nost, nost::get_buttons() });
|
||||
analogs.insert({ nost, nost::get_analogs() });
|
||||
lights.insert({ nost, nost::get_lights() });
|
||||
file_hints[nost].emplace_back("nostalgia.dll");
|
||||
|
||||
// popn
|
||||
const std::string popn("Pop'n Music");
|
||||
games.push_back(popn);
|
||||
buttons.insert({ popn, popn::get_buttons() });
|
||||
lights.insert({ popn, popn::get_lights() });
|
||||
file_hints[popn].emplace_back("popn19.dll");
|
||||
file_hints[popn].emplace_back("popn20.dll");
|
||||
file_hints[popn].emplace_back("popn21.dll");
|
||||
file_hints[popn].emplace_back("popn22.dll");
|
||||
file_hints[popn].emplace_back("popn23.dll");
|
||||
file_hints[popn].emplace_back("popn24.dll");
|
||||
file_hints[popn].emplace_back("popn25.dll");
|
||||
|
||||
// qma
|
||||
const std::string qma("Quiz Magic Academy");
|
||||
games.push_back(qma);
|
||||
buttons.insert({ qma, qma::get_buttons() });
|
||||
lights.insert({ qma, qma::get_lights() });
|
||||
file_hints[qma].emplace_back("client.dll");
|
||||
|
||||
// rb
|
||||
const std::string rb("Reflec Beat");
|
||||
games.push_back(rb);
|
||||
buttons.insert({ rb, rb::get_buttons() });
|
||||
lights.insert({ rb, rb::get_lights() });
|
||||
file_hints[rb].emplace_back("reflecbeat.dll");
|
||||
|
||||
// shogikai
|
||||
std::string shogikai("Tenkaichi Shogikai");
|
||||
games.push_back(shogikai);
|
||||
buttons.insert({ shogikai, shogikai::get_buttons() });
|
||||
lights.insert({ shogikai, shogikai::get_lights() });
|
||||
file_hints[shogikai].emplace_back("shogi_engine.dll");
|
||||
|
||||
// rf3d
|
||||
const std::string rf3d("Road Fighters 3D");
|
||||
games.push_back(rf3d);
|
||||
buttons.insert({ rf3d, rf3d::get_buttons() });
|
||||
analogs.insert({ rf3d, rf3d::get_analogs() });
|
||||
file_hints[rf3d].emplace_back("jgt.dll");
|
||||
|
||||
// sc
|
||||
const std::string sc("Steel Chronicle");
|
||||
games.push_back(sc);
|
||||
buttons.insert({ sc, sc::get_buttons() });
|
||||
analogs.insert({ sc, sc::get_analogs() });
|
||||
lights.insert({ sc, sc::get_lights() });
|
||||
file_hints[sc].emplace_back("gamekgg.dll");
|
||||
|
||||
// sdvx
|
||||
const std::string sdvx("Sound Voltex");
|
||||
games.push_back(sdvx);
|
||||
buttons.insert({ sdvx, sdvx::get_buttons() });
|
||||
analogs.insert({ sdvx, sdvx::get_analogs() });
|
||||
lights.insert({ sdvx, sdvx::get_lights() });
|
||||
file_hints[sdvx].emplace_back("soundvoltex.dll");
|
||||
|
||||
// mfc
|
||||
const std::string mfc("Mahjong Fight Club");
|
||||
games.push_back(mfc);
|
||||
buttons.insert({ mfc, mfc::get_buttons() });
|
||||
file_hints[mfc].emplace_back("allinone.dll");
|
||||
|
||||
// ftt
|
||||
const std::string ftt("FutureTomTom");
|
||||
games.push_back(ftt);
|
||||
buttons.insert({ ftt, ftt::get_buttons() });
|
||||
analogs.insert({ ftt, ftt::get_analogs() });
|
||||
lights.insert({ ftt, ftt::get_lights() });
|
||||
file_hints[ftt].emplace_back("arkmmd.dll");
|
||||
|
||||
// loveplus
|
||||
const std::string loveplus("LovePlus");
|
||||
games.push_back(loveplus);
|
||||
buttons.insert({ loveplus, loveplus::get_buttons() });
|
||||
lights.insert({ loveplus, loveplus::get_lights() });
|
||||
file_hints[loveplus].emplace_back("arkklp.dll");
|
||||
|
||||
// scotto
|
||||
const std::string scotto("Scotto");
|
||||
games.push_back(scotto);
|
||||
buttons.insert({ scotto, scotto::get_buttons() });
|
||||
lights.insert({ scotto, scotto::get_lights() });
|
||||
file_hints[scotto].emplace_back("scotto.dll");
|
||||
|
||||
// drs
|
||||
const std::string drs("DANCERUSH");
|
||||
games.push_back(drs);
|
||||
buttons.insert({ drs, drs::get_buttons() });
|
||||
lights.insert({ drs, drs::get_lights() });
|
||||
file_hints[drs].emplace_back("superstep.dll");
|
||||
|
||||
// otoca
|
||||
const std::string otoca("Otoca D'or");
|
||||
games.push_back(otoca);
|
||||
buttons.insert({ otoca, otoca::get_buttons() });
|
||||
file_hints[otoca].emplace_back("arkkep.dll");
|
||||
|
||||
// winning eleven
|
||||
const std::string we("Winning Eleven");
|
||||
games.push_back(we);
|
||||
buttons.insert({ we, we::get_buttons() });
|
||||
analogs.insert({ we, we::get_analogs() });
|
||||
lights.insert({ we, we::get_lights() });
|
||||
file_hints[we].emplace_back("weac12_bootstrap_release.dll");
|
||||
file_hints[we].emplace_back("arknck.dll");
|
||||
|
||||
// silent scope: bone eater
|
||||
const std::string silentscope("Silent Scope: Bone Eater");
|
||||
games.push_back(silentscope);
|
||||
buttons.insert({ silentscope, silentscope::get_buttons() });
|
||||
analogs.insert({ silentscope, silentscope::get_analogs() });
|
||||
file_hints[silentscope].emplace_back("arkndd.dll");
|
||||
|
||||
// charge machine
|
||||
const std::string pcm("Charge Machine");
|
||||
games.push_back(pcm);
|
||||
buttons.insert({ pcm, pcm::get_buttons() });
|
||||
file_hints[pcm].emplace_back("launch.dll");
|
||||
|
||||
// ongaku paradise
|
||||
const std::string op("Ongaku Paradise");
|
||||
games.push_back(op);
|
||||
buttons.insert({ op, onpara::get_buttons() });
|
||||
file_hints[op].emplace_back("arkjc9.dll");
|
||||
|
||||
// bc
|
||||
const std::string bc("Busou Shinki: Armored Princess Battle Conductor");
|
||||
games.push_back(bc);
|
||||
buttons.insert({ bc, bc::get_buttons() });
|
||||
file_hints[bc].emplace_back("kamunity.dll");
|
||||
}
|
||||
|
||||
const std::vector<std::string> &get_games() {
|
||||
initialize();
|
||||
|
||||
return games;
|
||||
}
|
||||
|
||||
std::vector<Button> *get_buttons(const std::string &game) {
|
||||
initialize();
|
||||
auto it = buttons.find(game);
|
||||
if (it == buttons.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
static std::vector<Button> gen_buttons_keypads(const std::string &game) {
|
||||
auto buttons = GameAPI::Buttons::getButtons(game);
|
||||
std::vector<std::string> names;
|
||||
std::vector<unsigned short> vkey_defaults;
|
||||
|
||||
// loop for 2 keypad units, only setting defaults for keypad 1
|
||||
for (size_t unit = 0; unit < 2; unit++) {
|
||||
std::string prefix = unit == 0 ? "P1 Keypad " : "P2 Keypad ";
|
||||
|
||||
names.emplace_back(prefix + "0");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD0 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "1");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD1 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "2");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD2 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "3");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD3 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "4");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD4 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "5");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD5 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "6");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD6 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "7");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD7 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "8");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD8 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "9");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_NUMPAD9 : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "00");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_RETURN : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "Decimal");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_DECIMAL : 0xFF);
|
||||
|
||||
names.emplace_back(prefix + "Insert Card");
|
||||
vkey_defaults.push_back(unit == 0 ? VK_ADD : 0xFF);
|
||||
}
|
||||
|
||||
// return sorted buttons
|
||||
buttons = GameAPI::Buttons::sortButtons(buttons, names, &vkey_defaults);
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Button> *get_buttons_keypads(const std::string &game) {
|
||||
initialize();
|
||||
auto it = buttons_keypads.find(game);
|
||||
if (it == buttons_keypads.end()) {
|
||||
if (game.empty()) {
|
||||
return nullptr;
|
||||
} else {
|
||||
buttons_keypads[game] = gen_buttons_keypads(game);
|
||||
return &buttons_keypads[game];
|
||||
}
|
||||
}
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
static std::vector<Button> gen_buttons_overlay(const std::string &game) {
|
||||
|
||||
// get buttons
|
||||
auto buttons = GameAPI::Buttons::getButtons(game);
|
||||
std::vector<std::string> names;
|
||||
std::vector<unsigned short> vkey_defaults;
|
||||
|
||||
// overlay button definitions
|
||||
names.emplace_back("Insert Coin");
|
||||
vkey_defaults.push_back(VK_F1);
|
||||
names.emplace_back("Toggle Config");
|
||||
vkey_defaults.push_back(VK_F4);
|
||||
names.emplace_back("Toggle Virtual Keypad P1");
|
||||
vkey_defaults.push_back(VK_F5);
|
||||
names.emplace_back("Toggle Virtual Keypad P2");
|
||||
vkey_defaults.push_back(VK_F6);
|
||||
names.emplace_back("Toggle Card Manager");
|
||||
vkey_defaults.push_back(VK_F7);
|
||||
names.emplace_back("Toggle Log");
|
||||
vkey_defaults.push_back(VK_F8);
|
||||
names.emplace_back("Toggle Control");
|
||||
vkey_defaults.push_back(VK_F9);
|
||||
names.emplace_back("Toggle Patch Manager");
|
||||
vkey_defaults.push_back(VK_F10);
|
||||
names.emplace_back("Toggle Sub Screen");
|
||||
vkey_defaults.push_back(VK_PRIOR);
|
||||
names.emplace_back("Toggle VR Control");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Toggle Overlay");
|
||||
vkey_defaults.push_back(VK_F12);
|
||||
names.emplace_back("Navigator Activate");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Navigator Cancel");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Navigator Up");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Navigator Down");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Navigator Left");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Navigator Right");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Screenshot");
|
||||
vkey_defaults.push_back(VK_SNAPSHOT);
|
||||
names.emplace_back("Hotkey Enable 1");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Hotkey Enable 2");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Hotkey Toggle");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Screen Resize");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
names.emplace_back("Toggle Screen Resize");
|
||||
vkey_defaults.push_back(0xFF);
|
||||
|
||||
// return sorted buttons
|
||||
buttons = GameAPI::Buttons::sortButtons(buttons, names, &vkey_defaults);
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Button> *get_buttons_overlay(const std::string &game) {
|
||||
initialize();
|
||||
auto it = buttons_overlay.find(game);
|
||||
if (it == buttons_overlay.end()) {
|
||||
if (game.empty()) {
|
||||
return nullptr;
|
||||
} else {
|
||||
buttons_overlay[game] = gen_buttons_overlay(game);
|
||||
return &buttons_overlay[game];
|
||||
}
|
||||
}
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
std::vector<Analog> *get_analogs(const std::string &game) {
|
||||
initialize();
|
||||
auto it = analogs.find(game);
|
||||
if (it == analogs.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
std::vector<Light> *get_lights(const std::string &game) {
|
||||
initialize();
|
||||
auto it = lights.find(game);
|
||||
if (it == lights.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
static std::vector<Option> gen_options(const std::string &game) {
|
||||
|
||||
// get options
|
||||
auto options = GameAPI::Options::getOptions(game);
|
||||
|
||||
// sort options
|
||||
GameAPI::Options::sortOptions(options, launcher::get_option_definitions());
|
||||
|
||||
// merge options
|
||||
auto merged = launcher::merge_options(options, *LAUNCHER_OPTIONS);
|
||||
|
||||
// return result
|
||||
return merged;
|
||||
}
|
||||
|
||||
std::vector<Option> *get_options(const std::string &game) {
|
||||
initialize();
|
||||
|
||||
if (game.empty()) {
|
||||
return LAUNCHER_OPTIONS.get();
|
||||
}
|
||||
|
||||
auto it = options.find(game);
|
||||
if (it == options.end()) {
|
||||
options[game] = gen_options(game);
|
||||
return &options[game];
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
std::vector<std::string> *get_game_file_hints(const std::string &game) {
|
||||
initialize();
|
||||
auto it = file_hints.find(game);
|
||||
if (it == file_hints.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return &it->second;
|
||||
}
|
||||
}
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games {
|
||||
|
||||
namespace OverlayButtons {
|
||||
enum {
|
||||
InsertCoin,
|
||||
ToggleConfig,
|
||||
ToggleVirtualKeypadP1,
|
||||
ToggleVirtualKeypadP2,
|
||||
ToggleCardManager,
|
||||
ToggleLog,
|
||||
ToggleControl,
|
||||
TogglePatchManager,
|
||||
ToggleSubScreen,
|
||||
ToggleVRControl,
|
||||
ToggleOverlay,
|
||||
NavigatorActivate,
|
||||
NavigatorCancel,
|
||||
NavigatorUp,
|
||||
NavigatorDown,
|
||||
NavigatorLeft,
|
||||
NavigatorRight,
|
||||
Screenshot,
|
||||
HotkeyEnable1,
|
||||
HotkeyEnable2,
|
||||
HotkeyToggle,
|
||||
ScreenResize,
|
||||
ToggleScreenResize,
|
||||
};
|
||||
}
|
||||
|
||||
namespace KeypadButtons {
|
||||
enum {
|
||||
Keypad0,
|
||||
Keypad1,
|
||||
Keypad2,
|
||||
Keypad3,
|
||||
Keypad4,
|
||||
Keypad5,
|
||||
Keypad6,
|
||||
Keypad7,
|
||||
Keypad8,
|
||||
Keypad9,
|
||||
Keypad00,
|
||||
KeypadDecimal,
|
||||
InsertCard,
|
||||
Size,
|
||||
};
|
||||
}
|
||||
|
||||
const std::vector<std::string> &get_games();
|
||||
std::vector<Button> *get_buttons(const std::string &game);
|
||||
std::vector<Button> *get_buttons_keypads(const std::string &game);
|
||||
std::vector<Button> *get_buttons_overlay(const std::string &game);
|
||||
std::vector<Analog> *get_analogs(const std::string &game);
|
||||
std::vector<Light> *get_lights(const std::string &game);
|
||||
std::vector<Option> *get_options(const std::string &game);
|
||||
std::vector<std::string> *get_game_file_hints(const std::string &game);
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::jb::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Jubeat");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"Button 1",
|
||||
"Button 2",
|
||||
"Button 3",
|
||||
"Button 4",
|
||||
"Button 5",
|
||||
"Button 6",
|
||||
"Button 7",
|
||||
"Button 8",
|
||||
"Button 9",
|
||||
"Button 10",
|
||||
"Button 11",
|
||||
"Button 12",
|
||||
"Button 13",
|
||||
"Button 14",
|
||||
"Button 15",
|
||||
"Button 16"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::jb::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Jubeat");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Panel Front R",
|
||||
"Panel Front G",
|
||||
"Panel Front B",
|
||||
"Panel Title R",
|
||||
"Panel Title G",
|
||||
"Panel Title B",
|
||||
"Panel Top R",
|
||||
"Panel Top G",
|
||||
"Panel Top B",
|
||||
"Panel Left R",
|
||||
"Panel Left G",
|
||||
"Panel Left B",
|
||||
"Panel Right R",
|
||||
"Panel Right G",
|
||||
"Panel Right B",
|
||||
"Panel Woofer R",
|
||||
"Panel Woofer G",
|
||||
"Panel Woofer B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
Button1,
|
||||
Button2,
|
||||
Button3,
|
||||
Button4,
|
||||
Button5,
|
||||
Button6,
|
||||
Button7,
|
||||
Button8,
|
||||
Button9,
|
||||
Button10,
|
||||
Button11,
|
||||
Button12,
|
||||
Button13,
|
||||
Button14,
|
||||
Button15,
|
||||
Button16,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
PANEL_FRONT_R,
|
||||
PANEL_FRONT_G,
|
||||
PANEL_FRONT_B,
|
||||
PANEL_TITLE_R,
|
||||
PANEL_TITLE_G,
|
||||
PANEL_TITLE_B,
|
||||
PANEL_TOP_R,
|
||||
PANEL_TOP_G,
|
||||
PANEL_TOP_B,
|
||||
PANEL_LEFT_R,
|
||||
PANEL_LEFT_G,
|
||||
PANEL_LEFT_B,
|
||||
PANEL_RIGHT_R,
|
||||
PANEL_RIGHT_G,
|
||||
PANEL_RIGHT_B,
|
||||
PANEL_WOOFER_R,
|
||||
PANEL_WOOFER_G,
|
||||
PANEL_WOOFER_B,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
+145
@@ -0,0 +1,145 @@
|
||||
#include "jb.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
// touch stuff
|
||||
static bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool IS_PORTRAIT = true;
|
||||
static std::vector<TouchPoint> TOUCH_POINTS;
|
||||
bool TOUCH_STATE[16];
|
||||
|
||||
void touch_update() {
|
||||
|
||||
// check if touch enabled
|
||||
if (!TOUCH_ENABLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// attach touch module
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
/*
|
||||
* Find the game window.
|
||||
* We check the foreground window first, then fall back to searching for the window title
|
||||
* All game versions seem to have their model first in the window title
|
||||
*/
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), avs::game::MODEL)) {
|
||||
wnd = FindWindowBeginsWith(avs::game::MODEL);
|
||||
}
|
||||
|
||||
// check if we have a window handle
|
||||
if (!wnd) {
|
||||
log_warning("jubeat", "could not find window handle for touch");
|
||||
TOUCH_ENABLE = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// attach touch hook
|
||||
log_info("jubeat", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
touch_create_wnd(wnd, true);
|
||||
|
||||
// show cursor
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
// earlier games use a different screen orientation
|
||||
if (!avs::game::is_model("L44")) {
|
||||
IS_PORTRAIT = false;
|
||||
}
|
||||
|
||||
// set attached
|
||||
TOUCH_ATTACHED = true;
|
||||
}
|
||||
|
||||
// reset touch state
|
||||
memset(TOUCH_STATE, 0, sizeof(TOUCH_STATE));
|
||||
|
||||
// check touch points
|
||||
TOUCH_POINTS.clear();
|
||||
touch_get_points(TOUCH_POINTS);
|
||||
auto offset = IS_PORTRAIT ? 580 : 0;
|
||||
for (auto &tp : TOUCH_POINTS) {
|
||||
|
||||
// get grid coordinates
|
||||
int x = tp.x * 4 / 768;
|
||||
int y = (tp.y - offset) * 4 / (1360 - 580);
|
||||
|
||||
// set the corresponding state
|
||||
int index = y * 4 + x;
|
||||
if (index >= 0 && index < 16) {
|
||||
TOUCH_STATE[index] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix "IP ADDR CHANGE" errors on boot and in-game when using weird network setups such as a VPN
|
||||
*/
|
||||
static BOOL __stdcall network_addr_is_changed() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix lag spikes when game tries to ping "eamuse.konami.fun" every few minutes
|
||||
*/
|
||||
static BOOL __stdcall network_get_network_check_info() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* to fix network error on non DHCP interfaces
|
||||
*/
|
||||
static BOOL __cdecl network_get_dhcp_result() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int __cdecl GFDbgSetReportFunc(void *func) {
|
||||
log_misc("jubeat", "GFDbgSetReportFunc hook hit");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
JBGame::JBGame() : Game("Jubeat") {
|
||||
}
|
||||
|
||||
void JBGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// enable touch
|
||||
TOUCH_ENABLE = true;
|
||||
|
||||
// enable debug logging of gftools
|
||||
HMODULE gftools = libutils::try_module("gftools.dll");
|
||||
detour::inline_hook((void *) GFDbgSetReportFunc, libutils::try_proc(
|
||||
gftools, "GFDbgSetReportFunc"));
|
||||
|
||||
// apply patches
|
||||
HMODULE network = libutils::try_module("network.dll");
|
||||
detour::inline_hook((void *) network_addr_is_changed, libutils::try_proc(
|
||||
network, "network_addr_is_changed"));
|
||||
detour::inline_hook((void *) network_get_network_check_info, libutils::try_proc(
|
||||
network, "network_get_network_check_info"));
|
||||
detour::inline_hook((void *) network_get_dhcp_result, libutils::try_proc(
|
||||
network, "network_get_dhcp_result"));
|
||||
}
|
||||
|
||||
void JBGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
// disable touch
|
||||
TOUCH_ENABLE = false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::jb {
|
||||
|
||||
// touch stuff
|
||||
extern bool TOUCH_STATE[16];
|
||||
void touch_update();
|
||||
|
||||
class JBGame : public games::Game {
|
||||
public:
|
||||
JBGame();
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::loveplus::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("LovePlus");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Left",
|
||||
"Right"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::loveplus::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("LovePlus");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Red",
|
||||
"Green",
|
||||
"Blue",
|
||||
"Left",
|
||||
"Right"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::loveplus {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
Left,
|
||||
Right,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
Red,
|
||||
Green,
|
||||
Blue,
|
||||
Left,
|
||||
Right,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
#include "loveplus.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "hooks/devicehook.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace games::loveplus {
|
||||
|
||||
// touch stuff
|
||||
static bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
|
||||
void touch_update() {
|
||||
|
||||
// check if touch enabled
|
||||
if (!TOUCH_ENABLE) {
|
||||
return;
|
||||
}
|
||||
|
||||
// attach touch module
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
// Find the game window.
|
||||
// We check the foreground window first, then fall back to searching for the window title
|
||||
// All game versions seem to have their model first in the window title
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), "LovePlus")) {
|
||||
wnd = FindWindowBeginsWith(avs::game::MODEL);
|
||||
}
|
||||
|
||||
// attach touch hook
|
||||
if (wnd) {
|
||||
log_info("loveplus", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
touch_create_wnd(wnd);
|
||||
} else {
|
||||
log_info("loveplus", "falling back to the DirectX window handle for touch");
|
||||
touch_attach_dx_hook();
|
||||
}
|
||||
|
||||
// show cursor
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(1);
|
||||
}
|
||||
|
||||
// set attached
|
||||
TOUCH_ATTACHED = true;
|
||||
}
|
||||
}
|
||||
|
||||
static int __cdecl lib_touchpanel_init() {
|
||||
touch_update();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __cdecl lib_touchpanel_calibrate(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// FIXME: test this calling convention change!
|
||||
static int __cdecl lib_touchpanel_diagnostics(void *a1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __cdecl lib_touchpanel_get_touch(DWORD *a1) {
|
||||
touch_update();
|
||||
|
||||
// get touch points
|
||||
std::vector<TouchPoint> touch_points;
|
||||
touch_get_points(touch_points);
|
||||
|
||||
// check first touch point
|
||||
if (!touch_points.empty()) {
|
||||
auto &tp = touch_points[0];
|
||||
|
||||
a1[0] = tp.y;
|
||||
a1[1] = tp.x;
|
||||
a1[2] = 0;
|
||||
a1[3] = 1;
|
||||
a1[4] = 0;
|
||||
} else {
|
||||
a1[0] = 0;
|
||||
a1[1] = 0;
|
||||
a1[2] = 0;
|
||||
a1[3] = 0;
|
||||
a1[4] = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __cdecl lib_touchpanel_get_touch_direct(DWORD *a1) {
|
||||
return lib_touchpanel_get_touch(a1);
|
||||
}
|
||||
|
||||
static int __cdecl lib_touchpanel_update() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static bool __cdecl lib_touchpanel_term() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool __cdecl lib_touchpanel_instance_term() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static BOOL __cdecl SetEqualizer(char *a1) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static LPSTR __stdcall GetCommandLineA_hook() {
|
||||
static std::string lp_args = "-win -noCamera -noWatchDog -noIOError -noIrda -notarget";
|
||||
|
||||
return lp_args.data();
|
||||
}
|
||||
|
||||
LovePlusGame::LovePlusGame() : Game("LovePlus") {
|
||||
}
|
||||
|
||||
void LovePlusGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// init stuff
|
||||
devicehook_init();
|
||||
|
||||
// enable touch
|
||||
TOUCH_ENABLE = true;
|
||||
|
||||
// touchpanel emulation
|
||||
HMODULE lib_touchpanel = libutils::try_library("lib_touchpanel.dll");
|
||||
detour::inline_hook((void *) lib_touchpanel_init, libutils::try_proc(
|
||||
lib_touchpanel, "lib_touchpanel_init"));
|
||||
detour::inline_hook((void *) lib_touchpanel_calibrate, libutils::try_proc(
|
||||
lib_touchpanel, "lib_touchpanel_calibrate"));
|
||||
detour::inline_hook((void *) lib_touchpanel_diagnostics, libutils::try_proc(
|
||||
lib_touchpanel, "lib_touchpanel_diagnostics"));
|
||||
detour::inline_hook((void *) lib_touchpanel_get_touch, libutils::try_proc(
|
||||
lib_touchpanel, "lib_touchpanel_get_touch_direct"));
|
||||
detour::inline_hook((void *) lib_touchpanel_get_touch_direct, libutils::try_proc(
|
||||
lib_touchpanel, "lib_touchpanel_get_touch"));
|
||||
detour::inline_hook((void *) lib_touchpanel_update, libutils::try_proc(
|
||||
lib_touchpanel, "lib_touchpanel_update"));
|
||||
detour::inline_hook((void *) lib_touchpanel_term, libutils::try_proc(
|
||||
lib_touchpanel, "lib_touchpanel_term"));
|
||||
detour::inline_hook((void *) lib_touchpanel_instance_term, libutils::try_proc(
|
||||
lib_touchpanel, "lib_touchpanel_instance_term"));
|
||||
|
||||
// equalizer crash fix
|
||||
HMODULE seteq = libutils::try_library("ad_hd_seteq_dll.dll");
|
||||
detour::inline_hook((void *) SetEqualizer, libutils::try_proc(seteq, "SetEqualizer"));
|
||||
|
||||
// get command line hook
|
||||
HMODULE lpac = libutils::try_library("lpac.dll");
|
||||
detour::iat("GetCommandLineA", GetCommandLineA_hook, lpac);
|
||||
}
|
||||
|
||||
void LovePlusGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
// disable touch
|
||||
TOUCH_ENABLE = false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::loveplus {
|
||||
|
||||
// touch stuff
|
||||
void touch_update();
|
||||
|
||||
class LovePlusGame : public games::Game {
|
||||
public:
|
||||
LovePlusGame();
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::mfc::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Mahjong Fight Club");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Select",
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin",
|
||||
"Joystick Up",
|
||||
"Joystick Down",
|
||||
"Joystick Enter"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::mfc {
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Select,
|
||||
Service,
|
||||
Test,
|
||||
Coin,
|
||||
JoystickUp,
|
||||
JoystickDown,
|
||||
JoystickStart,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
}
|
||||
@@ -0,0 +1,382 @@
|
||||
#include "mfc.h"
|
||||
|
||||
#include "acio/icca/icca.h"
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
#include "io.h"
|
||||
|
||||
namespace games::mfc {
|
||||
|
||||
// touch stuff
|
||||
static int TOUCH_MAX_X = 1360;
|
||||
static int TOUCH_MAX_Y = 768;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
static bool TOUCH_PRESENT = false;
|
||||
static bool TOUCH_LAST_PRESENT = false;
|
||||
static TouchPoint TOUCH_CURRENT {};
|
||||
static TouchPoint TOUCH_LAST {};
|
||||
|
||||
// general i/o stuff
|
||||
static struct joystick_state JOY_STATE {};
|
||||
static struct joystick_state JOY_PREVIOUS_STATE {};
|
||||
|
||||
// ic card stuff
|
||||
static bool CARD_IN = false;
|
||||
static uint8_t CARD_TYPE = 0;
|
||||
static uint8_t CARD_UID[8];
|
||||
|
||||
typedef int (__cdecl *inifile_param_num_t)(const char *, int *);
|
||||
static inifile_param_num_t inifile_param_num_real;
|
||||
|
||||
static int __cdecl inifile_param_num_hook(const char *a1, int *a2) {
|
||||
if (strcmp(a1, "WINDOWED") == 0) {
|
||||
*a2 = GRAPHICS_WINDOWED ? 1 : 0;
|
||||
return 1;
|
||||
}
|
||||
return inifile_param_num_real(a1, a2);
|
||||
}
|
||||
|
||||
static bool __cdecl nic_dhcp_maybe_exist() {
|
||||
return true;
|
||||
}
|
||||
|
||||
static void __cdecl touch_init(int width, int height) {
|
||||
log_info("mfc", "call touch_init(width: {}, height: {})", width, height);
|
||||
|
||||
// attach touch module
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
// store touch size specification
|
||||
TOUCH_MAX_X = width;
|
||||
TOUCH_MAX_Y = height;
|
||||
|
||||
// attach touch hook
|
||||
touch_attach_dx_hook();
|
||||
|
||||
// show cursor
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
|
||||
// set attached
|
||||
TOUCH_ATTACHED = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void __cdecl touch_step() {
|
||||
if (TOUCH_ATTACHED) {
|
||||
|
||||
// get touch points
|
||||
std::vector<TouchPoint> touch_points;
|
||||
touch_get_points(touch_points);
|
||||
|
||||
/*
|
||||
log_info("MFC", "touch points: " + to_string(touch_points.size()));
|
||||
|
||||
for (TouchPoint tp : touch_points) {
|
||||
log_info("MFC", "touch point (id: {}, x: {}, y: {})", tp.id, tp.x, tp.y);
|
||||
}
|
||||
*/
|
||||
|
||||
TOUCH_LAST = TOUCH_CURRENT;
|
||||
TOUCH_LAST_PRESENT = TOUCH_PRESENT;
|
||||
|
||||
if (!touch_points.empty()) {
|
||||
auto &tp = touch_points[0];
|
||||
|
||||
TOUCH_CURRENT = tp;
|
||||
TOUCH_PRESENT = true;
|
||||
} else {
|
||||
TOUCH_PRESENT = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int __cdecl h8io_touch_getpos(int *pX, int *pY) {
|
||||
if (!TOUCH_PRESENT) {
|
||||
|
||||
// false value means no touch present
|
||||
return 0;
|
||||
}
|
||||
|
||||
*pX = TOUCH_CURRENT.x > TOUCH_MAX_X ? TOUCH_MAX_X : TOUCH_CURRENT.x;
|
||||
*pY = TOUCH_CURRENT.y > TOUCH_MAX_Y ? TOUCH_MAX_Y : TOUCH_CURRENT.y;
|
||||
|
||||
// true value means touch present
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int __cdecl h8io_touch_getpos_trig(int *pX, int *pY) {
|
||||
|
||||
// following the game logic, a trigger check bails early if there was a touch detected
|
||||
// during the last frame
|
||||
if (TOUCH_LAST_PRESENT) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return h8io_touch_getpos(pX, pY);
|
||||
}
|
||||
|
||||
static void __cdecl touch_get_raw_data(int *pX, int *pY) {
|
||||
h8io_touch_getpos(pX, pY);
|
||||
}
|
||||
|
||||
static int __cdecl touch_get_raw_data_trig(int *pX, int *pY) {
|
||||
return h8io_touch_getpos_trig(pX, pY);
|
||||
}
|
||||
|
||||
static char __cdecl mfc5_begin_io_mng(int a1, int a2) {
|
||||
log_info("mfc", "call mfc5_begin_io_mng");
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int __cdecl mfc5_is_io_mng_ready() {
|
||||
log_info("mfc", "call mfc5_is_io_mng_ready");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// the joystick state functions return the current state that is updated
|
||||
// in `joystick_step` while ensuring to track the previous state to detect
|
||||
// held buttons and newly pressed buttons
|
||||
|
||||
static void __cdecl joystick_step() {
|
||||
|
||||
// set last state
|
||||
JOY_PREVIOUS_STATE = JOY_STATE;
|
||||
|
||||
// get buttons
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
// set new state
|
||||
JOY_STATE.up = GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::JoystickUp));
|
||||
JOY_STATE.down = GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::JoystickDown));
|
||||
JOY_STATE.start = GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::JoystickStart));
|
||||
JOY_STATE.service = GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Service));
|
||||
JOY_STATE.test = GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Test));
|
||||
}
|
||||
|
||||
static bool __cdecl joy_up(int a1) {
|
||||
return JOY_STATE.up;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_up_on(int a1) {
|
||||
return JOY_STATE.up && !JOY_PREVIOUS_STATE.up;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_up_rep(int a1) {
|
||||
return JOY_STATE.up && JOY_PREVIOUS_STATE.up;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_down(int a1) {
|
||||
return JOY_STATE.down;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_down_on(int a1) {
|
||||
return JOY_STATE.down && !JOY_PREVIOUS_STATE.down;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_down_rep(int a1) {
|
||||
return JOY_STATE.down && JOY_PREVIOUS_STATE.down;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_start(int a1) {
|
||||
static bool FIRST_CHECK = true;
|
||||
|
||||
// following the game logic, the first poll of the start button must
|
||||
// be true for center mode
|
||||
if (FIRST_CHECK) {
|
||||
FIRST_CHECK = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return JOY_STATE.start;
|
||||
|
||||
}
|
||||
|
||||
static bool __cdecl joy_start_on(int a1) {
|
||||
return JOY_STATE.start && !JOY_PREVIOUS_STATE.start;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_start_rep(int a1) {
|
||||
return JOY_STATE.start && JOY_PREVIOUS_STATE.start;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_service() {
|
||||
return JOY_STATE.service;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_service_on() {
|
||||
return JOY_STATE.service && !JOY_PREVIOUS_STATE.service;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_test() {
|
||||
return JOY_STATE.test;
|
||||
}
|
||||
|
||||
static bool __cdecl joy_test_on() {
|
||||
return JOY_STATE.test && !JOY_PREVIOUS_STATE.test;
|
||||
}
|
||||
|
||||
static void update_card() {
|
||||
if (eamuse_card_insert_consume(1, 0)) {
|
||||
|
||||
if (!CARD_IN) {
|
||||
CARD_IN = true;
|
||||
|
||||
eamuse_get_card(1, 0, CARD_UID);
|
||||
|
||||
CARD_TYPE = is_card_uid_felica(CARD_UID) ? 1 : 0;
|
||||
}
|
||||
} else {
|
||||
CARD_IN = false;
|
||||
}
|
||||
}
|
||||
|
||||
static int __cdecl mfc5_ic_card_read_init() {
|
||||
//log_misc("mfc", "mfc5_ic_card_read_init");
|
||||
|
||||
CARD_IN = false;
|
||||
CARD_TYPE = 0;
|
||||
memset(CARD_UID, 0, sizeof(CARD_UID));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __cdecl mfc5_ic_card_read_step() {
|
||||
//log_misc("mfc", "mfc5_ic_card_read_step");
|
||||
|
||||
update_card();
|
||||
|
||||
return CARD_IN ? 0 : 1;
|
||||
}
|
||||
|
||||
static int __cdecl mfc5_ic_card_status() {
|
||||
//log_misc("mfc", "mfc5_ic_card_status");
|
||||
|
||||
return CARD_IN ? 2 : 0;
|
||||
}
|
||||
|
||||
static void __cdecl mfc5_get_ic_card_id_type(uint8_t *a1) {
|
||||
//log_misc("mfc", "mfc5_get_ic_card_id_type(a1: {})", fmt::ptr(a1));
|
||||
|
||||
*a1 = CARD_TYPE;
|
||||
}
|
||||
|
||||
static void __cdecl mfc5_get_ic_card_id(uint8_t *a1) {
|
||||
//log_misc("mfc", "mfc5_get_ic_card_id(a1: {})", fmt::ptr(a1));
|
||||
|
||||
memcpy(a1, CARD_UID, 8);
|
||||
}
|
||||
|
||||
static void __cdecl mouse_utl_step() {
|
||||
return;
|
||||
}
|
||||
|
||||
static HCURSOR WINAPI SetCursor_hook(HCURSOR hCursor) {
|
||||
log_misc("mfc", "SetCursor hook hit");
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
MFCGame::MFCGame() : Game("Mahjong Fight Club") {
|
||||
}
|
||||
|
||||
void MFCGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// NOTE:
|
||||
//
|
||||
// develop key binds
|
||||
// F2 SERVICE
|
||||
// S SERVICE
|
||||
// ENTER SELECT
|
||||
// ENTER ENTER (center)
|
||||
// ESC TEST
|
||||
// UP SELECT1 (center)
|
||||
// DOWN SELECT2 (center)
|
||||
|
||||
inifile_param_num_real = (inifile_param_num_t) detour::iat_try(
|
||||
"?inifile_param_num@@YAHPBDPAH@Z", (void *) &inifile_param_num_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
auto allinone_module = libutils::try_module("allinone.dll");
|
||||
auto system_module = libutils::try_module("system.dll");
|
||||
|
||||
// network fix
|
||||
detour::iat_try("?nic_dhcp_maybe_exist@@YAEXZ", nic_dhcp_maybe_exist, system_module);
|
||||
|
||||
// touch i/o
|
||||
detour::inline_hook((void *) h8io_touch_getpos, libutils::try_proc(
|
||||
allinone_module, "?h8io_touch_getpos@@YAHPAH0@Z"));
|
||||
detour::inline_hook((void *) h8io_touch_getpos_trig, libutils::try_proc(
|
||||
allinone_module, "?h8io_touch_getpos_trig@@YAHPAH0@Z"));
|
||||
detour::inline_hook((void *) touch_get_raw_data, libutils::try_proc(
|
||||
allinone_module, "?touch_get_raw_data@@YAXPAH0@Z"));
|
||||
detour::inline_hook((void *) touch_get_raw_data_trig, libutils::try_proc(
|
||||
allinone_module, "?touch_get_raw_data_trig@@YAHPAH0@Z"));
|
||||
detour::inline_hook((void *) touch_init, libutils::try_proc(
|
||||
allinone_module, "?touch_init@@YAXHH@Z"));
|
||||
detour::inline_hook((void *) touch_step, libutils::try_proc(
|
||||
allinone_module, "?touch_step@@YAXXZ"));
|
||||
|
||||
// general i/o
|
||||
detour::inline_hook((void *) mfc5_begin_io_mng, libutils::try_proc(
|
||||
allinone_module, "?mfc5_begin_io_mng@@YAEHH@Z"));
|
||||
detour::inline_hook((void *) mfc5_is_io_mng_ready, libutils::try_proc(
|
||||
allinone_module, "?mfc5_is_io_mng_ready@@YAHXZ"));
|
||||
detour::inline_hook((void *) joystick_step, libutils::try_proc(
|
||||
allinone_module, "?joystick_step@@YAXXZ"));
|
||||
detour::inline_hook((void *) joy_up, libutils::try_proc(
|
||||
allinone_module, "?joy_up@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_up_on, libutils::try_proc(
|
||||
allinone_module, "?joy_up_on@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_up_rep, libutils::try_proc(
|
||||
allinone_module, "?joy_up_rep@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_down, libutils::try_proc(
|
||||
allinone_module, "?joy_down@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_down_on, libutils::try_proc(
|
||||
allinone_module, "?joy_down_on@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_down_rep, libutils::try_proc(
|
||||
allinone_module, "?joy_down_rep@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_start, libutils::try_proc(
|
||||
allinone_module, "?joy_start@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_start_on, libutils::try_proc(
|
||||
allinone_module, "?joy_start_on@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_start_rep, libutils::try_proc(
|
||||
allinone_module, "?joy_start_rep@@YAHH@Z"));
|
||||
detour::inline_hook((void *) joy_service, libutils::try_proc(
|
||||
allinone_module, "?joy_service@@YAHXZ"));
|
||||
detour::inline_hook((void *) joy_service_on, libutils::try_proc(
|
||||
allinone_module, "?joy_service_on@@YAHXZ"));
|
||||
detour::inline_hook((void *) joy_test, libutils::try_proc(
|
||||
allinone_module, "?joy_test@@YAHXZ"));
|
||||
detour::inline_hook((void *) joy_test_on, libutils::try_proc(
|
||||
allinone_module, "?joy_test_on@@YAHXZ"));
|
||||
|
||||
// ic card
|
||||
detour::inline_hook((void *) mfc5_ic_card_read_init, libutils::try_proc(
|
||||
allinone_module, "?mfc5_ic_card_read_init@@YAHXZ"));
|
||||
detour::inline_hook((void *) mfc5_ic_card_read_step, libutils::try_proc(
|
||||
allinone_module, "?mfc5_ic_card_read_step@@YAHXZ"));
|
||||
detour::inline_hook((void *) mfc5_ic_card_status, libutils::try_proc(
|
||||
allinone_module, "?mfc5_ic_card_status@@YAHXZ"));
|
||||
detour::inline_hook((void *) mfc5_get_ic_card_id_type, libutils::try_proc(
|
||||
allinone_module, "?mfc5_get_ic_card_id_type@@YAXPAE@Z"));
|
||||
detour::inline_hook((void *) mfc5_get_ic_card_id, libutils::try_proc(
|
||||
allinone_module, "?mfc5_get_ic_card_id@@YAXQAE@Z"));
|
||||
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
detour::iat_try("SetCursor", (void *) SetCursor_hook, avs::game::DLL_INSTANCE);
|
||||
detour::iat_try("SetCursor", (void *) SetCursor_hook, allinone_module);
|
||||
|
||||
detour::inline_hook((void *) mouse_utl_step, libutils::try_proc(
|
||||
allinone_module, "?mouse_utl_step@@YAXXZ"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::mfc {
|
||||
|
||||
struct joystick_state {
|
||||
bool up = false;
|
||||
bool down = false;
|
||||
bool start = false;
|
||||
bool service = false;
|
||||
bool test = false;
|
||||
};
|
||||
|
||||
class MFCGame : public games::Game {
|
||||
public:
|
||||
MFCGame();
|
||||
virtual void attach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
#include "gunio.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
bool games::mga::SpiceGearGunHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"COM1") != 0) {
|
||||
return false;
|
||||
}
|
||||
log_info("metalgear", "Opened gun device on COM1");
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::mga::SpiceGearGunHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
|
||||
// minimum buffer size
|
||||
if ((command == 0u) || nNumberOfBytesToRead < 2)
|
||||
return 0;
|
||||
|
||||
// execute command
|
||||
int bytes_read = 0;
|
||||
switch (command) {
|
||||
case 0x04: // get version
|
||||
|
||||
// write version
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = version;
|
||||
|
||||
break;
|
||||
case 0x08: // get input state
|
||||
{
|
||||
// check buffer size
|
||||
if (nNumberOfBytesToRead < 12)
|
||||
return 0;
|
||||
|
||||
// get cursor position
|
||||
POINT cursor_pos{};
|
||||
GetCursorPos(&cursor_pos);
|
||||
|
||||
// get screen size
|
||||
RECT screen_size{};
|
||||
GetWindowRect(GetDesktopWindow(), &screen_size);
|
||||
auto screen_width = (unsigned short) (screen_size.right - screen_size.left);
|
||||
auto screen_height = (unsigned short) (screen_size.bottom - screen_size.top);
|
||||
|
||||
// calculate cursor position
|
||||
p1_x = (unsigned short) (((cursor_pos.x * 1024) / screen_width) % 1024);
|
||||
p1_y = (unsigned short) (1024 - (((cursor_pos.y * 1024) / screen_height) % 1024));
|
||||
|
||||
// gun P1
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x00;
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = HIBYTE(p1_x);
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = LOBYTE(p1_x);
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = HIBYTE(p1_y);
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = LOBYTE(p1_y);
|
||||
bytes_read += 3;
|
||||
|
||||
// fill buffer
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x75;
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x75;
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x75;
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x0C: // not called in game - empty
|
||||
|
||||
// empty data
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x00;
|
||||
|
||||
break;
|
||||
case 0x10: // get DIP switches
|
||||
|
||||
// clear bits
|
||||
*((unsigned char *) lpBuffer + bytes_read) = 0x00;
|
||||
|
||||
// set bits
|
||||
if (frequency == 1)
|
||||
*((unsigned char *) lpBuffer + bytes_read) |= 0x80;
|
||||
if (frequency == 2)
|
||||
*((unsigned char *) lpBuffer + bytes_read) |= 0x40;
|
||||
if (frequency == 3)
|
||||
*((unsigned char *) lpBuffer + bytes_read) |= 0x20;
|
||||
if (frequency == 4)
|
||||
*((unsigned char *) lpBuffer + bytes_read) |= 0x10;
|
||||
|
||||
break;
|
||||
case 0x14: // frequency 1
|
||||
|
||||
// set frequency and return empty data
|
||||
frequency = 1;
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x00;
|
||||
|
||||
break;
|
||||
case 0x18: // frequency 2
|
||||
|
||||
// set frequency and return empty data
|
||||
frequency = 2;
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x00;
|
||||
|
||||
break;
|
||||
case 0x19: // frequency 3
|
||||
|
||||
// set frequency and return empty data
|
||||
frequency = 3;
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x00;
|
||||
|
||||
break;
|
||||
case 0x1A: // frequency 4
|
||||
|
||||
// set frequency and return empty data
|
||||
frequency = 4;
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x00;
|
||||
|
||||
break;
|
||||
case 0x1C: // led board check
|
||||
|
||||
// check buffer size
|
||||
if (nNumberOfBytesToRead < 11)
|
||||
return 0;
|
||||
|
||||
// set all bits
|
||||
memset(lpBuffer, 0xFF, 10);
|
||||
bytes_read += 10;
|
||||
|
||||
break;
|
||||
default:
|
||||
log_warning("metalgear", "unknown opcode: 0x{:02X}", command);
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = 0x01;
|
||||
}
|
||||
|
||||
// reset command
|
||||
command = 0;
|
||||
|
||||
// calculate checksum
|
||||
unsigned char checksum = 0xFF;
|
||||
for (int i = 0; i < bytes_read; i++)
|
||||
checksum -= *((unsigned char *) lpBuffer + i);
|
||||
*((unsigned char *) lpBuffer + bytes_read++) = checksum;
|
||||
|
||||
// return amount of bytes read
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
int games::mga::SpiceGearGunHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
|
||||
// save command
|
||||
if (nNumberOfBytesToWrite > 0)
|
||||
command = *((unsigned char *) lpBuffer);
|
||||
|
||||
return (int) nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::mga::SpiceGearGunHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::mga::SpiceGearGunHandle::close() {
|
||||
log_info("metalgear", "Closed gun device on COM1");
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "hooks/devicehook.h"
|
||||
|
||||
namespace games::mga {
|
||||
|
||||
// Team FrontLine GUN IO
|
||||
class SpiceGearGunHandle : public CustomHandle {
|
||||
private:
|
||||
|
||||
unsigned char version = 62;
|
||||
unsigned char command = 0x00;
|
||||
unsigned short p1_x = 0;
|
||||
unsigned short p1_y = 0;
|
||||
int frequency = 1;
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
|
||||
DWORD nOutBufferSize) override;
|
||||
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::mga::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Metal Gear");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"Start",
|
||||
"Top",
|
||||
"Front Top",
|
||||
"Front Bottom",
|
||||
"Side Left",
|
||||
"Side Right",
|
||||
"Side Lever",
|
||||
"Trigger Button",
|
||||
"Switch Button",
|
||||
"Joy Forwards",
|
||||
"Joy Backwards",
|
||||
"Joy Left",
|
||||
"Joy Right"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::mga::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Metal Gear");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Joy X",
|
||||
"Joy Y"
|
||||
);
|
||||
}
|
||||
|
||||
return analogs;
|
||||
}
|
||||
|
||||
|
||||
std::vector<Light> &games::mga::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Metal Gear");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Start",
|
||||
"Left R",
|
||||
"Left G",
|
||||
"Left B",
|
||||
"Right R",
|
||||
"Right G",
|
||||
"Right B",
|
||||
"Gun R",
|
||||
"Gun G",
|
||||
"Gun B",
|
||||
"Gun Vibration"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::mga {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
Start,
|
||||
Top,
|
||||
FrontTop,
|
||||
FrontBottom,
|
||||
SideLeft,
|
||||
SideRight,
|
||||
SideLever,
|
||||
TriggerButton,
|
||||
SwitchButton,
|
||||
JoyForwards,
|
||||
JoyBackwards,
|
||||
JoyLeft,
|
||||
JoyRight,
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
JoyX,
|
||||
JoyY,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
Start,
|
||||
LeftR,
|
||||
LeftG,
|
||||
LeftB,
|
||||
RightR,
|
||||
RightG,
|
||||
RightB,
|
||||
GunR,
|
||||
GunG,
|
||||
GunB,
|
||||
GunVibration,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
#include "mga.h"
|
||||
|
||||
#include "acio/icca/icca.h"
|
||||
#include "hooks/devicehook.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/sigscan.h"
|
||||
|
||||
#include "gunio.h"
|
||||
|
||||
namespace games::mga {
|
||||
void (__cdecl *ess_eventlog_request_error_orig)(const char *, unsigned int, int, int);
|
||||
|
||||
static int __cdecl log_change_level_hook(int level) {
|
||||
log_misc("mga", "ignoring log_change_level({})", level);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static uintptr_t __cdecl log_change_output_hook(uintptr_t target, uintptr_t a2) {
|
||||
log_misc("mga", "ignoring log_change_output(0x{:x}, 0x{:x})", target, a2);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool __cdecl setvolume_hook(uint8_t volume) {
|
||||
log_misc("mga", "ignoring setvolume {}", static_cast<int>(volume));
|
||||
return false;
|
||||
}
|
||||
|
||||
static void __cdecl ess_eventlog_request_error_hook(const char *a1, unsigned int a2, int a3, int a4) {
|
||||
log_info("mga", "ess_eventlog_request_error({}, {}, {}, {})", a1, a2, a3, a4);
|
||||
|
||||
//ess_eventlog_request_error_orig(a1, a2, a3, a4);
|
||||
}
|
||||
|
||||
MGAGame::MGAGame() : Game("Metal Gear Arcade") {
|
||||
}
|
||||
|
||||
void MGAGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// load system.dll (along with the serial functions)
|
||||
auto system = libutils::load_library("system.dll");
|
||||
|
||||
// add the gun
|
||||
devicehook_init();
|
||||
devicehook_add(new SpiceGearGunHandle());
|
||||
|
||||
// fix ICCA
|
||||
acio::ICCA_COMPAT_ACTIVE = true;
|
||||
|
||||
// ignore sound engine failure
|
||||
if (!replace_pattern(
|
||||
system,
|
||||
"E8????????84C0750A68F4010000E8????????E8????????E8????????3BF3750433C0EB0C",
|
||||
"??????????????????90909090909090909090????????????????????????????????????",
|
||||
0, 0))
|
||||
{
|
||||
log_warning("mga", "failed to patch sound engine");
|
||||
}
|
||||
|
||||
// hook setvolume
|
||||
if (!detour::iat_try("?setvolume@@YAHPAD@Z", setvolume_hook)) {
|
||||
log_warning("mga", "setvolume hook failed");
|
||||
}
|
||||
|
||||
// stop the game from redirecting AVS log calls
|
||||
detour::iat_try("log_change_level", log_change_level_hook);
|
||||
detour::iat_try("log_change_output", log_change_output_hook);
|
||||
|
||||
ess_eventlog_request_error_orig = detour::iat_try("ess_eventlog_request_error", ess_eventlog_request_error_hook);
|
||||
}
|
||||
|
||||
void MGAGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
devicehook_dispose();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::mga {
|
||||
|
||||
class MGAGame : public games::Game {
|
||||
public:
|
||||
MGAGame();
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::museca::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Museca");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Start",
|
||||
"Disk1-",
|
||||
"Disk1+",
|
||||
"Disk1 Press",
|
||||
"Disk2-",
|
||||
"Disk2+",
|
||||
"Disk2 Press",
|
||||
"Disk3-",
|
||||
"Disk3+",
|
||||
"Disk3 Press",
|
||||
"Disk4-",
|
||||
"Disk4+",
|
||||
"Disk4 Press",
|
||||
"Disk5-",
|
||||
"Disk5+",
|
||||
"Disk5 Press",
|
||||
"Foot Pedal",
|
||||
"Analog Slowdown"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::museca::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Museca");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Disk1",
|
||||
"Disk2",
|
||||
"Disk3",
|
||||
"Disk4",
|
||||
"Disk5"
|
||||
);
|
||||
}
|
||||
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::museca::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Museca");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Title R",
|
||||
"Title G",
|
||||
"Title B",
|
||||
"Side R",
|
||||
"Side G",
|
||||
"Side B",
|
||||
"Spinner1 R",
|
||||
"Spinner1 G",
|
||||
"Spinner1 B",
|
||||
"Spinner2 R",
|
||||
"Spinner2 G",
|
||||
"Spinner2 B",
|
||||
"Spinner3 R",
|
||||
"Spinner3 G",
|
||||
"Spinner3 B",
|
||||
"Spinner4 R",
|
||||
"Spinner4 G",
|
||||
"Spinner4 B",
|
||||
"Spinner5 R",
|
||||
"Spinner5 G",
|
||||
"Spinner5 B",
|
||||
"Under-LED1 R",
|
||||
"Under-LED1 G",
|
||||
"Under-LED1 B",
|
||||
"Under-LED2 R",
|
||||
"Under-LED2 G",
|
||||
"Under-LED2 B",
|
||||
"Under-LED3 R",
|
||||
"Under-LED3 G",
|
||||
"Under-LED3 B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::museca {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
Start,
|
||||
Disk1Minus,
|
||||
Disk1Plus,
|
||||
Disk1Press,
|
||||
Disk2Minus,
|
||||
Disk2Plus,
|
||||
Disk2Press,
|
||||
Disk3Minus,
|
||||
Disk3Plus,
|
||||
Disk3Press,
|
||||
Disk4Minus,
|
||||
Disk4Plus,
|
||||
Disk4Press,
|
||||
Disk5Minus,
|
||||
Disk5Plus,
|
||||
Disk5Press,
|
||||
FootPedal,
|
||||
AnalogSlowdown
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
Disk1,
|
||||
Disk2,
|
||||
Disk3,
|
||||
Disk4,
|
||||
Disk5
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
TitleR,
|
||||
TitleG,
|
||||
TitleB,
|
||||
SideR,
|
||||
SideG,
|
||||
SideB,
|
||||
Spinner1R,
|
||||
Spinner1G,
|
||||
Spinner1B,
|
||||
Spinner2R,
|
||||
Spinner2G,
|
||||
Spinner2B,
|
||||
Spinner3R,
|
||||
Spinner3G,
|
||||
Spinner3B,
|
||||
Spinner4R,
|
||||
Spinner4G,
|
||||
Spinner4B,
|
||||
Spinner5R,
|
||||
Spinner5G,
|
||||
Spinner5B,
|
||||
UnderLED1R,
|
||||
UnderLED1G,
|
||||
UnderLED1B,
|
||||
UnderLED2R,
|
||||
UnderLED2G,
|
||||
UnderLED2B,
|
||||
UnderLED3R,
|
||||
UnderLED3G,
|
||||
UnderLED3B
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::nost::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Nostalgia");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"Key 1",
|
||||
"Key 2",
|
||||
"Key 3",
|
||||
"Key 4",
|
||||
"Key 5",
|
||||
"Key 6",
|
||||
"Key 7",
|
||||
"Key 8",
|
||||
"Key 9",
|
||||
"Key 10",
|
||||
"Key 11",
|
||||
"Key 12",
|
||||
"Key 13",
|
||||
"Key 14",
|
||||
"Key 15",
|
||||
"Key 16",
|
||||
"Key 17",
|
||||
"Key 18",
|
||||
"Key 19",
|
||||
"Key 20",
|
||||
"Key 21",
|
||||
"Key 22",
|
||||
"Key 23",
|
||||
"Key 24",
|
||||
"Key 25",
|
||||
"Key 26",
|
||||
"Key 27",
|
||||
"Key 28"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::nost::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Nostalgia");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Key 1",
|
||||
"Key 2",
|
||||
"Key 3",
|
||||
"Key 4",
|
||||
"Key 5",
|
||||
"Key 6",
|
||||
"Key 7",
|
||||
"Key 8",
|
||||
"Key 9",
|
||||
"Key 10",
|
||||
"Key 11",
|
||||
"Key 12",
|
||||
"Key 13",
|
||||
"Key 14",
|
||||
"Key 15",
|
||||
"Key 16",
|
||||
"Key 17",
|
||||
"Key 18",
|
||||
"Key 19",
|
||||
"Key 20",
|
||||
"Key 21",
|
||||
"Key 22",
|
||||
"Key 23",
|
||||
"Key 24",
|
||||
"Key 25",
|
||||
"Key 26",
|
||||
"Key 27",
|
||||
"Key 28"
|
||||
);
|
||||
}
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::nost::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Nostalgia");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Title R",
|
||||
"Title G",
|
||||
"Title B",
|
||||
"Bottom R",
|
||||
"Bottom G",
|
||||
"Bottom B",
|
||||
"Key 1 R",
|
||||
"Key 1 G",
|
||||
"Key 1 B",
|
||||
"Key 2 R",
|
||||
"Key 2 G",
|
||||
"Key 2 B",
|
||||
"Key 3 R",
|
||||
"Key 3 G",
|
||||
"Key 3 B",
|
||||
"Key 4 R",
|
||||
"Key 4 G",
|
||||
"Key 4 B",
|
||||
"Key 5 R",
|
||||
"Key 5 G",
|
||||
"Key 5 B",
|
||||
"Key 6 R",
|
||||
"Key 6 G",
|
||||
"Key 6 B",
|
||||
"Key 7 R",
|
||||
"Key 7 G",
|
||||
"Key 7 B",
|
||||
"Key 8 R",
|
||||
"Key 8 G",
|
||||
"Key 8 B",
|
||||
"Key 9 R",
|
||||
"Key 9 G",
|
||||
"Key 9 B",
|
||||
"Key 10 R",
|
||||
"Key 10 G",
|
||||
"Key 10 B",
|
||||
"Key 11 R",
|
||||
"Key 11 G",
|
||||
"Key 11 B",
|
||||
"Key 12 R",
|
||||
"Key 12 G",
|
||||
"Key 12 B",
|
||||
"Key 13 R",
|
||||
"Key 13 G",
|
||||
"Key 13 B",
|
||||
"Key 14 R",
|
||||
"Key 14 G",
|
||||
"Key 14 B",
|
||||
"Key 15 R",
|
||||
"Key 15 G",
|
||||
"Key 15 B",
|
||||
"Key 16 R",
|
||||
"Key 16 G",
|
||||
"Key 16 B",
|
||||
"Key 17 R",
|
||||
"Key 17 G",
|
||||
"Key 17 B",
|
||||
"Key 18 R",
|
||||
"Key 18 G",
|
||||
"Key 18 B",
|
||||
"Key 19 R",
|
||||
"Key 19 G",
|
||||
"Key 19 B",
|
||||
"Key 20 R",
|
||||
"Key 20 G",
|
||||
"Key 20 B",
|
||||
"Key 21 R",
|
||||
"Key 21 G",
|
||||
"Key 21 B",
|
||||
"Key 22 R",
|
||||
"Key 22 G",
|
||||
"Key 22 B",
|
||||
"Key 23 R",
|
||||
"Key 23 G",
|
||||
"Key 23 B",
|
||||
"Key 24 R",
|
||||
"Key 24 G",
|
||||
"Key 24 B",
|
||||
"Key 25 R",
|
||||
"Key 25 G",
|
||||
"Key 25 B",
|
||||
"Key 26 R",
|
||||
"Key 26 G",
|
||||
"Key 26 B",
|
||||
"Key 27 R",
|
||||
"Key 27 G",
|
||||
"Key 27 B",
|
||||
"Key 28 R",
|
||||
"Key 28 G",
|
||||
"Key 28 B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
+179
@@ -0,0 +1,179 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::nost {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
Key1,
|
||||
Key2,
|
||||
Key3,
|
||||
Key4,
|
||||
Key5,
|
||||
Key6,
|
||||
Key7,
|
||||
Key8,
|
||||
Key9,
|
||||
Key10,
|
||||
Key11,
|
||||
Key12,
|
||||
Key13,
|
||||
Key14,
|
||||
Key15,
|
||||
Key16,
|
||||
Key17,
|
||||
Key18,
|
||||
Key19,
|
||||
Key20,
|
||||
Key21,
|
||||
Key22,
|
||||
Key23,
|
||||
Key24,
|
||||
Key25,
|
||||
Key26,
|
||||
Key27,
|
||||
Key28,
|
||||
};
|
||||
}
|
||||
|
||||
// all analogs in correct order
|
||||
namespace Analogs {
|
||||
enum {
|
||||
Key1,
|
||||
Key2,
|
||||
Key3,
|
||||
Key4,
|
||||
Key5,
|
||||
Key6,
|
||||
Key7,
|
||||
Key8,
|
||||
Key9,
|
||||
Key10,
|
||||
Key11,
|
||||
Key12,
|
||||
Key13,
|
||||
Key14,
|
||||
Key15,
|
||||
Key16,
|
||||
Key17,
|
||||
Key18,
|
||||
Key19,
|
||||
Key20,
|
||||
Key21,
|
||||
Key22,
|
||||
Key23,
|
||||
Key24,
|
||||
Key25,
|
||||
Key26,
|
||||
Key27,
|
||||
Key28,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
TitleR,
|
||||
TitleG,
|
||||
TitleB,
|
||||
BottomR,
|
||||
BottomG,
|
||||
BottomB,
|
||||
Key1R,
|
||||
Key1G,
|
||||
Key1B,
|
||||
Key2R,
|
||||
Key2G,
|
||||
Key2B,
|
||||
Key3R,
|
||||
Key3G,
|
||||
Key3B,
|
||||
Key4R,
|
||||
Key4G,
|
||||
Key4B,
|
||||
Key5R,
|
||||
Key5G,
|
||||
Key5B,
|
||||
Key6R,
|
||||
Key6G,
|
||||
Key6B,
|
||||
Key7R,
|
||||
Key7G,
|
||||
Key7B,
|
||||
Key8R,
|
||||
Key8G,
|
||||
Key8B,
|
||||
Key9R,
|
||||
Key9G,
|
||||
Key9B,
|
||||
Key10R,
|
||||
Key10G,
|
||||
Key10B,
|
||||
Key11R,
|
||||
Key11G,
|
||||
Key11B,
|
||||
Key12R,
|
||||
Key12G,
|
||||
Key12B,
|
||||
Key13R,
|
||||
Key13G,
|
||||
Key13B,
|
||||
Key14R,
|
||||
Key14G,
|
||||
Key14B,
|
||||
Key15R,
|
||||
Key15G,
|
||||
Key15B,
|
||||
Key16R,
|
||||
Key16G,
|
||||
Key16B,
|
||||
Key17R,
|
||||
Key17G,
|
||||
Key17B,
|
||||
Key18R,
|
||||
Key18G,
|
||||
Key18B,
|
||||
Key19R,
|
||||
Key19G,
|
||||
Key19B,
|
||||
Key20R,
|
||||
Key20G,
|
||||
Key20B,
|
||||
Key21R,
|
||||
Key21G,
|
||||
Key21B,
|
||||
Key22R,
|
||||
Key22G,
|
||||
Key22B,
|
||||
Key23R,
|
||||
Key23G,
|
||||
Key23B,
|
||||
Key24R,
|
||||
Key24G,
|
||||
Key24B,
|
||||
Key25R,
|
||||
Key25G,
|
||||
Key25B,
|
||||
Key26R,
|
||||
Key26G,
|
||||
Key26B,
|
||||
Key27R,
|
||||
Key27G,
|
||||
Key27B,
|
||||
Key28R,
|
||||
Key28G,
|
||||
Key28B,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
// enable touch functions - set version to windows 7
|
||||
// mingw otherwise doesn't load touch stuff
|
||||
#define _WIN32_WINNT 0x0601
|
||||
|
||||
#include "nost.h"
|
||||
#include "hooks/setupapihook.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "avs/game.h"
|
||||
|
||||
namespace games::nost {
|
||||
|
||||
NostGame::NostGame() : Game("Nostalgia") {
|
||||
}
|
||||
|
||||
void NostGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// fake touchscreen
|
||||
///////////////////
|
||||
|
||||
SETUPAPI_SETTINGS touch_settings{};
|
||||
|
||||
// GUID must be set to 0 to make SETUPAPI hook working
|
||||
touch_settings.class_guid[0] = 0x00000000;
|
||||
touch_settings.class_guid[1] = 0x00000000;
|
||||
touch_settings.class_guid[2] = 0x00000000;
|
||||
touch_settings.class_guid[3] = 0x00000000;
|
||||
|
||||
/*
|
||||
* set hardware ID containing VID and PID
|
||||
* there is 3 known VID/PID combinations known to the game:
|
||||
* VID_04DD&PID_97CB
|
||||
* VID_0EEF&PID_C000
|
||||
* VID_29BD&PID_4101
|
||||
*/
|
||||
const char touch_hardwareid[] = "VID_29BD&PID_4101";
|
||||
memcpy(touch_settings.property_hardwareid, touch_hardwareid, sizeof(touch_hardwareid));
|
||||
|
||||
// apply settings
|
||||
setupapihook_init(avs::game::DLL_INSTANCE);
|
||||
setupapihook_add(touch_settings);
|
||||
|
||||
// custom touch
|
||||
wintouchemu::hook("nostalgia", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::nost {
|
||||
|
||||
class NostGame : public games::Game {
|
||||
public:
|
||||
NostGame();
|
||||
virtual void attach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::onpara::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Ongaku Paradise");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Start",
|
||||
"Headphone"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::onpara {
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
Start,
|
||||
Headphone,
|
||||
};
|
||||
}
|
||||
|
||||
std::vector<Button> &get_buttons();
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
#include "onpara.h"
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/sigscan.h"
|
||||
#include "hooks/devicehook.h"
|
||||
#include "hooks/sleephook.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "touch/touch.h"
|
||||
#include "touchpanel.h"
|
||||
#include "westboard.h"
|
||||
|
||||
static decltype(BuildCommDCBA)* orig_BuildCommDCBA = BuildCommDCBA;
|
||||
|
||||
games::onpara::OnparaGame::OnparaGame() : games::Game("Ongaku Paradise") { }
|
||||
|
||||
static BOOL WINAPI my_BuildCommDCBA(LPCSTR lpDef, LPDCB lpDCB) {
|
||||
if (lpDef == nullptr || lpDCB == nullptr) {
|
||||
return orig_BuildCommDCBA(lpDef, lpDCB);
|
||||
}
|
||||
|
||||
log_misc("onpara", "BuildCommDCBA({})", lpDef);
|
||||
|
||||
// remove the device name if present
|
||||
if (string_begins_with(lpDef, "COM") && std::strlen(lpDef) >= 5) {
|
||||
lpDef += 6;
|
||||
}
|
||||
|
||||
return orig_BuildCommDCBA(lpDef, lpDCB);
|
||||
}
|
||||
|
||||
static int __cdecl setvolume_and_setequalizer_stub(const char*) {
|
||||
// log_misc("onpara", "setvolume_and_setequalizer_stub()");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void games::onpara::OnparaGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// make the game start faster
|
||||
auto gamejc9_module = libutils::try_library("gamejc9.dll");
|
||||
if (gamejc9_module != nullptr) {
|
||||
hooks::sleep::init(29999, 1, gamejc9_module);
|
||||
}
|
||||
|
||||
// attach touch handler
|
||||
log_info("onpara", "attach touch handler");
|
||||
touch_attach_dx_hook();
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
ShowCursor(1);
|
||||
}
|
||||
|
||||
// patch the CRC check
|
||||
// TODO: I don't like patching, make this not a patch
|
||||
replace_pattern(avs::game::DLL_INSTANCE, "8D4C240851E8????????83C404", "8D4C240851B80000000083C404", 0, 0);
|
||||
|
||||
detour::iat_try("BuildCommDCBA", my_BuildCommDCBA);
|
||||
|
||||
// load this now so that we can hook its dependencies
|
||||
libutils::try_library("gamejc9.dll");
|
||||
// stub annoying functions
|
||||
detour::iat_try("?setvolume@@YAHPAD@Z", setvolume_and_setequalizer_stub);
|
||||
detour::iat_try("SetEqualizer", setvolume_and_setequalizer_stub);
|
||||
|
||||
devicehook_init(avs::game::DLL_INSTANCE);
|
||||
devicehook_add(new TouchPanelHandle());
|
||||
devicehook_add(new WestBoardHandle());
|
||||
}
|
||||
|
||||
void games::onpara::OnparaGame::detach() {
|
||||
Game::detach();
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::onpara {
|
||||
class OnparaGame : public games::Game {
|
||||
public:
|
||||
OnparaGame();
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
#include "touchpanel.h"
|
||||
|
||||
#include "util/logging.h"
|
||||
#include "touch/touch.h"
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
void games::onpara::TouchPanelHandle::set_state(touch_panel_state state) {
|
||||
state_ = state;
|
||||
// reset the output queue as well for good measure
|
||||
output_queue_ = {};
|
||||
}
|
||||
|
||||
void games::onpara::TouchPanelHandle::enqueue_packet(touch_panel_message const &message) {
|
||||
// push magic
|
||||
output_queue_.push('U');
|
||||
|
||||
// push message
|
||||
for (auto b : message.raw) {
|
||||
output_queue_.push(b);
|
||||
}
|
||||
|
||||
// push checksum
|
||||
output_queue_.push(message.raw[0] +
|
||||
message.raw[1] +
|
||||
message.raw[2] +
|
||||
message.raw[3] +
|
||||
message.raw[4] +
|
||||
message.raw[5] +
|
||||
message.raw[6] +
|
||||
message.raw[7] - 1);
|
||||
}
|
||||
|
||||
bool games::onpara::TouchPanelHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"COM1: baud=9600 parity=N data=8 stop=1") != 0) {
|
||||
return false;
|
||||
}
|
||||
log_info("touchpanel", "Opened COM1 (Touch Panel)");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::onpara::TouchPanelHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
DWORD i;
|
||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||
|
||||
if (state_ == TOUCH_PANEL_STATE_REPORT && output_queue_.empty()) {
|
||||
// create a new status report message
|
||||
touch_panel_message report = {
|
||||
'T', 'K', 0, 0, 0
|
||||
};
|
||||
|
||||
std::vector<TouchPoint> touch_points;
|
||||
touch_get_points(touch_points);
|
||||
|
||||
if (!touch_points.empty()) {
|
||||
auto &touch_point = touch_points[0];
|
||||
|
||||
report.x = static_cast<uint16_t>(touch_point.x);
|
||||
report.y = 768 - static_cast<uint16_t>(touch_point.y);
|
||||
report.z = ~0;
|
||||
}
|
||||
|
||||
enqueue_packet(report);
|
||||
|
||||
// prevent cpu bullying
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
|
||||
// copy from output queue
|
||||
for (i = 0; i < nNumberOfBytesToRead && !output_queue_.empty(); i++) {
|
||||
buffer[i] = output_queue_.front();
|
||||
output_queue_.pop();
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
int games::onpara::TouchPanelHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
// static messages
|
||||
static const touch_panel_message acknowledge_message = {
|
||||
'A', 0, 0, 0, 0
|
||||
};
|
||||
static const touch_panel_message diagnostics_message = {
|
||||
'D', 0, 0, 0, 0
|
||||
};
|
||||
|
||||
// make sure that we received the correct amount of data
|
||||
if (nNumberOfBytesToWrite != 10) {
|
||||
log_warning("touchscreen", "invalid packet size");
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto op = reinterpret_cast<const char *>(lpBuffer)[1];
|
||||
switch (op) {
|
||||
case 'R': // reset
|
||||
set_state(TOUCH_PANEL_STATE_INACTIVE);
|
||||
break;
|
||||
|
||||
case 'a': // acknowledge
|
||||
if (state_ == TOUCH_PANEL_STATE_INACTIVE) {
|
||||
set_state(TOUCH_PANEL_STATE_ACKNOWLEDGE);
|
||||
enqueue_packet(acknowledge_message);
|
||||
}
|
||||
else if (state_ == TOUCH_PANEL_STATE_DIAGNOSTICS) {
|
||||
// start reporting
|
||||
set_state(TOUCH_PANEL_STATE_REPORT);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'D': // diagnositcs
|
||||
set_state(TOUCH_PANEL_STATE_DIAGNOSTICS);
|
||||
enqueue_packet(diagnostics_message);
|
||||
break;
|
||||
|
||||
default:
|
||||
log_warning("touchpanel", "invalid operation: {:c}", op);
|
||||
break;
|
||||
}
|
||||
|
||||
return nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::onpara::TouchPanelHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::onpara::TouchPanelHandle::close() {
|
||||
log_info("touchpanel", "Closed COM1 (Touch Panel)");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <queue>
|
||||
|
||||
#include "hooks/devicehook.h"
|
||||
|
||||
namespace games::onpara {
|
||||
class TouchPanelHandle : public CustomHandle {
|
||||
private:
|
||||
union touch_panel_message {
|
||||
struct {
|
||||
char op;
|
||||
char something;
|
||||
uint16_t x;
|
||||
uint16_t y;
|
||||
uint16_t z;
|
||||
};
|
||||
char raw[8];
|
||||
};
|
||||
|
||||
enum touch_panel_state {
|
||||
TOUCH_PANEL_STATE_INACTIVE,
|
||||
TOUCH_PANEL_STATE_ACKNOWLEDGE,
|
||||
TOUCH_PANEL_STATE_DIAGNOSTICS,
|
||||
TOUCH_PANEL_STATE_REPORT
|
||||
};
|
||||
|
||||
touch_panel_state state_ = TOUCH_PANEL_STATE_INACTIVE;
|
||||
std::queue<uint8_t> output_queue_;
|
||||
|
||||
void set_state(touch_panel_state state);
|
||||
void enqueue_packet(touch_panel_message const &message);
|
||||
|
||||
public:
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer, DWORD nOutBufferSize) override;
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,166 @@
|
||||
#include "westboard.h"
|
||||
|
||||
#include "io.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/secplug.h"
|
||||
#include "misc/eamuse.h"
|
||||
|
||||
using namespace acioemu;
|
||||
|
||||
games::onpara::WestBoardHandle::WestBoardDevice::WestBoardDevice() {
|
||||
/*
|
||||
* Node 1 -> Buttons
|
||||
* Node 2 -> Card Reader
|
||||
* Node 3-5 -> Lights
|
||||
*/
|
||||
this->node_count = 5;
|
||||
}
|
||||
|
||||
games::onpara::WestBoardHandle::WestBoardHandle() {
|
||||
acio_emu_.add_device(new games::onpara::WestBoardHandle::WestBoardDevice);
|
||||
}
|
||||
|
||||
bool games::onpara::WestBoardHandle::WestBoardDevice::parse_msg(MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) {
|
||||
response_ = {};
|
||||
|
||||
switch (msg_in->cmd.code) {
|
||||
case ACIO_CMD_GET_VERSION:
|
||||
set_version(&response_, ':', '^', ')', ':', '(', ":^)");
|
||||
response_.cmd.data_size = MSG_VERSION_SIZE;
|
||||
break;
|
||||
|
||||
case ACIO_WESTBOARD_CMD_LOAD_SECPLUG_MODEL:
|
||||
if (msg_in->cmd.raw[0] == SECURITY_PLUG_LICENSE) {
|
||||
secplug_model_ = secplug::encode_secplug_model("GQJC9JAA");
|
||||
}
|
||||
else if (msg_in->cmd.raw[0] == SECURITY_PLUG_ACCOUNT) {
|
||||
secplug_model_ = secplug::encode_secplug_model("@@@@@@@@");
|
||||
}
|
||||
else {
|
||||
log_warning("westboard", "invalid security plug type: {}", msg_in->cmd.raw[0]);
|
||||
}
|
||||
|
||||
// empty response body
|
||||
response_.cmd.data_size = 0;
|
||||
break;
|
||||
|
||||
case ACIO_WESTBOARD_CMD_QUERY_SECPLUG:
|
||||
// write security plug id
|
||||
response_.cmd.raw[3] = 4;
|
||||
response_.cmd.raw[4] = 3;
|
||||
response_.cmd.raw[5] = 4;
|
||||
response_.cmd.raw[6] = 3;
|
||||
|
||||
// write security plug model
|
||||
std::copy(secplug_model_.begin(), secplug_model_.end(), response_.cmd.raw + 7);
|
||||
|
||||
response_.cmd.data_size = 33;
|
||||
break;
|
||||
|
||||
case ACIO_WESTBOARD_CMD_POLL_BUTTONS_0:
|
||||
case ACIO_WESTBOARD_CMD_POLL_BUTTONS_1: {
|
||||
auto &buttons = games::onpara::get_buttons();
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[games::onpara::Buttons::Test])) {
|
||||
response_.cmd.raw[1] |= 1 << 5;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[games::onpara::Buttons::Service])) {
|
||||
response_.cmd.raw[1] |= 1 << 4;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[games::onpara::Buttons::Start])) {
|
||||
response_.cmd.raw[8] |= 1;
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[games::onpara::Buttons::Headphone])) {
|
||||
response_.cmd.raw[8] |= 1 << 1;
|
||||
}
|
||||
|
||||
response_.cmd.data_size = 15;
|
||||
break;
|
||||
}
|
||||
|
||||
case ACIO_WESTBOARD_CMD_ENABLE_CARD_READER:
|
||||
// send status "1"
|
||||
response_.cmd.status = 1;
|
||||
response_.cmd.data_size = 1;
|
||||
break;
|
||||
|
||||
case ACIO_WESTBOARD_CMD_POLL_CARD_READER:
|
||||
response_.cmd.data_size = 24;
|
||||
response_.cmd.raw[0] = 2;
|
||||
|
||||
if (eamuse_card_insert_consume(1, 0)) {
|
||||
eamuse_get_card(1, 0, &response_.cmd.raw[2]);
|
||||
}
|
||||
break;
|
||||
|
||||
case ACIO_WESTBOARD_CMD_LOAD_SECPLUG_ID:
|
||||
case ACIO_WESTBOARD_CMD_SET_LIGHTS:
|
||||
// empty response body
|
||||
response_.cmd.data_size = 0;
|
||||
break;
|
||||
|
||||
case ACIO_CMD_STARTUP:
|
||||
case ACIO_CMD_CLEAR:
|
||||
case ACIO_WESTBOARD_CMD_EXECUTE:
|
||||
// send status "0"
|
||||
response_.cmd.status = 0;
|
||||
response_.cmd.data_size = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
log_warning("westboard", "unknown cmd: {}", msg_in->cmd.code);
|
||||
return false;
|
||||
}
|
||||
|
||||
// set acio header
|
||||
set_header(&response_, msg_in->addr, msg_in->cmd.code, msg_in->cmd.pid, response_.cmd.data_size);
|
||||
// write message
|
||||
write_msg(&response_, response_buffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool games::onpara::WestBoardHandle::open(LPCWSTR lpFileName) {
|
||||
if (wcscmp(lpFileName, L"COM2: baud=57600 parity=N data=8 stop=1") != 0){
|
||||
return false;
|
||||
}
|
||||
log_info("westboard", "Opened COM2 (West Board)");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int games::onpara::WestBoardHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
|
||||
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
|
||||
for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
|
||||
acio_emu_.write(buffer[i]);
|
||||
}
|
||||
|
||||
return nNumberOfBytesToWrite;
|
||||
}
|
||||
|
||||
int games::onpara::WestBoardHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
|
||||
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
|
||||
|
||||
DWORD bytes_read = 0;
|
||||
while (bytes_read < nNumberOfBytesToRead) {
|
||||
auto cur_byte = acio_emu_.read();
|
||||
|
||||
if (cur_byte.has_value()) {
|
||||
buffer[bytes_read++] = cur_byte.value();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
int games::onpara::WestBoardHandle::device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize,
|
||||
LPVOID lpOutBuffer, DWORD nOutBufferSize) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool games::onpara::WestBoardHandle::close() {
|
||||
log_info("westboard", "Closed COM2 (West Board)");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "hooks/devicehook.h"
|
||||
#include "acioemu/acioemu.h"
|
||||
|
||||
namespace games::onpara {
|
||||
class WestBoardHandle : public CustomHandle {
|
||||
private:
|
||||
acioemu::ACIOEmu acio_emu_;
|
||||
|
||||
class WestBoardDevice : public acioemu::ACIODeviceEmu {
|
||||
private:
|
||||
enum security_plug {
|
||||
SECURITY_PLUG_LICENSE,
|
||||
SECURITY_PLUG_ACCOUNT,
|
||||
};
|
||||
|
||||
enum acio_westboard_cmd {
|
||||
ACIO_WESTBOARD_CMD_SET_LIGHTS = 0x0112,
|
||||
ACIO_WESTBOARD_CMD_EXECUTE = 0x0130,
|
||||
ACIO_WESTBOARD_CMD_POLL_BUTTONS_0 = 0x0111,
|
||||
ACIO_WESTBOARD_CMD_POLL_BUTTONS_1 = 0x0113,
|
||||
ACIO_WESTBOARD_CMD_ENABLE_CARD_READER = 0x0131,
|
||||
ACIO_WESTBOARD_CMD_POLL_CARD_READER = 0x0134,
|
||||
ACIO_WESTBOARD_CMD_LOAD_SECPLUG_ID = 0x0140,
|
||||
ACIO_WESTBOARD_CMD_LOAD_SECPLUG_MODEL = 0x0141,
|
||||
ACIO_WESTBOARD_CMD_QUERY_SECPLUG = 0x0148
|
||||
};
|
||||
|
||||
std::array<uint8_t, 6> secplug_model_;
|
||||
acioemu::MessageData response_;
|
||||
|
||||
public:
|
||||
WestBoardDevice();
|
||||
bool parse_msg(acioemu::MessageData *msg_in, circular_buffer<uint8_t> *response_buffer) override;
|
||||
};
|
||||
|
||||
public:
|
||||
WestBoardHandle();
|
||||
|
||||
bool open(LPCWSTR lpFileName) override;
|
||||
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
|
||||
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
|
||||
int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer, DWORD nOutBufferSize) override;
|
||||
bool close() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::otoca::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Otoca D'or");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"Button Left",
|
||||
"Button Right",
|
||||
"Lever Up",
|
||||
"Lever Down",
|
||||
"Lever Left",
|
||||
"Lever Right"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::otoca::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Otoca D'or");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"Left Button",
|
||||
"Right Button"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::otoca {
|
||||
|
||||
// all buttons in correct order
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
ButtonLeft,
|
||||
ButtonRight,
|
||||
LeverUp,
|
||||
LeverDown,
|
||||
LeverLeft,
|
||||
LeverRight,
|
||||
};
|
||||
}
|
||||
|
||||
// all lights in correct order
|
||||
namespace Lights {
|
||||
enum {
|
||||
LeftButton,
|
||||
RightButton,
|
||||
};
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#include "otoca.h"
|
||||
#include "p4io.h"
|
||||
#include "games/shared/printer.h"
|
||||
#include "util/libutils.h"
|
||||
|
||||
namespace games::otoca {
|
||||
|
||||
OtocaGame::OtocaGame() : Game("Otoca D'or") {
|
||||
}
|
||||
|
||||
OtocaGame::~OtocaGame() {
|
||||
}
|
||||
|
||||
void OtocaGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
/*
|
||||
* arkkep.dll uses LoadLibrary to access game.dll
|
||||
* we preload it so that hooks (e.g. for graphics) will work
|
||||
*/
|
||||
libutils::try_library("game.dll");
|
||||
|
||||
// initialize IO hooks
|
||||
p4io_hook();
|
||||
games::shared::printer_attach();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::otoca {
|
||||
|
||||
class OtocaGame : public games::Game {
|
||||
public:
|
||||
OtocaGame();
|
||||
~OtocaGame() override;
|
||||
|
||||
virtual void attach() override;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
#include "p4io.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/detour.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "acio/icca/icca.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "io.h"
|
||||
|
||||
|
||||
namespace games::otoca {
|
||||
|
||||
// button mapping
|
||||
static size_t MAPPING[] {
|
||||
~0u,
|
||||
Buttons::Test,
|
||||
Buttons::Service,
|
||||
Buttons::CoinMech,
|
||||
~0u,
|
||||
Buttons::LeverUp,
|
||||
Buttons::LeverDown,
|
||||
Buttons::LeverLeft,
|
||||
Buttons::LeverRight,
|
||||
Buttons::ButtonLeft,
|
||||
Buttons::ButtonRight,
|
||||
~0u,
|
||||
~0u,
|
||||
};
|
||||
static uint8_t INPUT_STATE[std::size(MAPPING)] {};
|
||||
static uint8_t *CARD_DATA = nullptr;
|
||||
|
||||
static int __cdecl P4io_Boot_step() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int __cdecl P4ioInputIsOn(int input_no) {
|
||||
if (input_no < (int) std::size(MAPPING)) {
|
||||
return INPUT_STATE[input_no] > 0 && INPUT_STATE[input_no] < 3;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool __cdecl P4ioInputIsOnTrg(int input_no) {
|
||||
if (input_no < (int) std::size(MAPPING)) {
|
||||
return INPUT_STATE[input_no] == 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool __cdecl P4ioInputIsOffTrg(int input_no) {
|
||||
if (input_no < (int) std::size(MAPPING)) {
|
||||
return INPUT_STATE[input_no] == 3;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void __cdecl P4ioInput_Polling() {
|
||||
auto &buttons = get_buttons();
|
||||
|
||||
for (size_t i = 0; i < std::size(MAPPING); i++) {
|
||||
if (MAPPING[i] != ~0u) {
|
||||
|
||||
// reset release event
|
||||
if (INPUT_STATE[i] == 3) {
|
||||
INPUT_STATE[i] = 0;
|
||||
}
|
||||
|
||||
// apply new button state
|
||||
auto state = GameAPI::Buttons::getState(RI_MGR, buttons.at(MAPPING[i]));
|
||||
if (state && INPUT_STATE[i] < 2) {
|
||||
INPUT_STATE[i]++;
|
||||
} else if (!state && INPUT_STATE[i] > 0 && INPUT_STATE[i] < 3) {
|
||||
INPUT_STATE[i] = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int __cdecl P4ioOutputPolling(uint32_t data) {
|
||||
auto &lights = get_lights();
|
||||
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::LeftButton), (data & 1) ? 1.f : 0.f);
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::RightButton), (data & 2) ? 1.f : 0.f);
|
||||
|
||||
RI_MGR->devices_flush_output();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int __cdecl P4ioCoinCount() {
|
||||
return eamuse_coin_get_stock();
|
||||
}
|
||||
|
||||
static bool __cdecl P4ioInputIsICCardHold() {
|
||||
bool kb_insert_press = false;
|
||||
|
||||
// eamio keypress
|
||||
kb_insert_press |= eamuse_get_keypad_state(0) & (1 << EAM_IO_INSERT);
|
||||
|
||||
// check for card
|
||||
if (CARD_DATA == nullptr && (eamuse_card_insert_consume(1, 0) || kb_insert_press)) {
|
||||
auto card = new uint8_t[8];
|
||||
if (!eamuse_get_card(1, 0, card)) {
|
||||
|
||||
// invalid card found
|
||||
delete[] card;
|
||||
|
||||
} else {
|
||||
CARD_DATA = card;
|
||||
}
|
||||
}
|
||||
|
||||
// check if hold
|
||||
return CARD_DATA != nullptr;
|
||||
}
|
||||
|
||||
static void __cdecl P4ioInputIsICCardRead(uint8_t *data) {
|
||||
if (CARD_DATA != nullptr) {
|
||||
memcpy(data, CARD_DATA, 8);
|
||||
}
|
||||
}
|
||||
|
||||
void p4io_hook() {
|
||||
detour::iat_try("?P4io_Boot_step@@YA?AW4P4IO_STATUS@@XZ", P4io_Boot_step);
|
||||
detour::iat_try("?P4ioInputIsOn@@YAHH@Z", P4ioInputIsOn);
|
||||
detour::iat_try("?P4ioInputIsOnTrg@@YAHH@Z", P4ioInputIsOnTrg);
|
||||
detour::iat_try("?P4ioInputIsOffTrg@@YAHH@Z", P4ioInputIsOffTrg);
|
||||
detour::iat_try("?P4ioInput_Polling@@YAXXZ", P4ioInput_Polling);
|
||||
detour::iat_try("?P4ioOutputPolling@@YAHU_P4IO_POLLING_DATA_t@@@Z", P4ioOutputPolling);
|
||||
detour::iat_try("?P4ioCoinCount@@YAHXZ", P4ioCoinCount);
|
||||
detour::iat_try("?P4ioInputIsICCardHold@@YA_NXZ", (void*) P4ioInputIsICCardHold);
|
||||
detour::iat_try("?P4ioInputIsICCardRead@@YAXPAU_P4IO_ICCARDDATA@@@Z", P4ioInputIsICCardRead);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::otoca {
|
||||
|
||||
void p4io_hook();
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user