[ ]
7ceeda8bca
refactor: Handle optional experimental code better
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> introduce `hooks::devel` to aggregate debug specific code
> fix support for IIDX31 (target LDJ-010 instead)
2025-06-02 21:34:28 +09:00
[ ]
f0855d9b53
code: Cleanups around added code
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> related to #1
2025-05-28 00:27:46 +09:00
[ ]
88a19a8811
refactor/build: Sanitize MF logic
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> revert linking to MF libraries on build
> move MF init to be used for tests only
> fix 32-bit builds
> related to #1
2025-05-27 20:49:49 +09:00
[ ]
933dcf72a9
feat: Add iidx soundbank hook
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> mockup using MF decoder (which by itself is broken, it seems)
> working .s3p unpacking and .2dx packing
> use avs filesystem (read only)
> soundbank patching disabled (missing some logic)
> unity games may be broken (linker)
> related to #1
2025-05-22 23:53:19 +09:00
[ ]
8a5f1b5017
build: Fix merge inconsistencies
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> revert no longer needed fixes
> update clion configs
2025-05-09 02:56:04 +09:00
[ ]
c70e12ff07
Merge branch 'spice2x' into spice22x
2025-05-09 02:54:57 +09:00
[ ]
c94de456b5
Update to spice2x-25-04-25 (pre-apply)
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> broken commit
2025-05-07 00:25:31 +09:00
[ ]
e72da8ad5f
build: Fix building for spice2x-20230929
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> resolve third party libraries not building
> force include stdint.h in place of cstdint missing from windows.h now
> to be reverted after updates to spice2x master
2025-05-06 23:52:24 +09:00
[ ]
6c53848ea4
feat: First working pipewire endpoint
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> uses `T_NOTIF_SPICE` experimental endpoint on bmsound-pw's side
> latency should be on par with wasapi shared?
2023-10-09 01:55:17 +09:00
[ ]
f6f62e0e9d
feat: Add pipewire backend
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> only for testing current bmsound_wine implementation wine-side
2023-10-02 23:51:45 +09:00
[ ]
15cd228b8d
feat: Dummy none backend
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> to run games with no sound
2023-09-28 20:21:06 +09:00
[ ]
d03cca1fe2
Update to spice2x-23-06-08
2023-09-20 02:09:17 +09:00
smpn2
b7a60638a4
Let us start here, from square one. No, from Zero!
2022-09-30 22:45:51 +09:00