Commit Graph
10 Commits
Author SHA1 Message Date
drmextandGitHub 7d5f528e1a overlay: tooltip static position and fix overlap (#883)
Tooltips no longer follow the mouse after initially activating, and
don't cover the main option when hovering above.
2026-08-21 15:01:46 -07:00
drmextandGitHub 18d6d9783a overlay: fix Options tab contents jitter (#751)
## Link to GitHub Issue or related Pull Request, if one exists
#747

## Description of change
The old approach called ImGui’s `SetScrollHereY()` while the options
list was still being laid out. That caused one-frame scroll corrections
and edge-snap jitter near scroll boundaries.

The new approach in `build_options_tab()`:

1. **On click** - set a flag (`options_scroll_pending` for categories,
`options_scroll_top` for group headers).
2. **During layout** - when building the target category, record its
content position with `GetCursorPosY()` (don’t scroll yet).
3. **After all options are built** - apply scroll once by setting
`window->Scroll.y` directly, and only if the position actually needs to
change (0.5px threshold).

That deferred, single-pass scroll avoids the shake while still
supporting scroll-up, scroll-down, and re-click-to-recenter.


## Testing
In spicecfg.exe and in-game overlay, Options tab:

Open groups with many categories

Scroll content down manually, then click a higher category in the left
nav - content scrolls up to that section

Re-click the same category after manual scroll - jumps back without
shake

Rapid re-clicks when already aligned - no jitter

Switch group headers - still scrolls to top; re-click at top - no shake
2026-06-11 14:03:33 -07:00
drmextandGitHub 5c244eaca7 improve E004 card generation and placeholder pcbid (#748)
## Link to GitHub Issue or related Pull Request, if one exists
#73

## Description of change
Generated cards now start with E0040100 to fully match real cards. The
placeholder example `E004010000000000` is replaced with
`E0040100FFFFFFFF`.

The invalid placeholder/fallback PCBID `04040000000000000000` is
replaced with `01201000000000010101`, which contains a valid
header/checksum, making it closer resemble a real PCBID while still
clearly being an example.
2026-06-10 23:24:43 -07:00
drmextandGitHub 465d6c6c18 cfg: fix alt+f4 exit (#723)
## Link to GitHub Issue or related Pull Request, if one exists
#720

## Description of change
Pass `VK_F4` sys-key messages through to `DefWindowProc` before ImGui
ingestion, restoring the normal Alt+F4 -> `WM_CLOSE` ->
`launcher::shutdown()` path.

## Testing
- [x] Launch `spicecfg` (D3D9 default path) and press Alt+F4; window
closes and process exits
- [x] Launch `spicecfg` (software path) and press Alt+F4; window closes
and process exits
- [x] Close via title-bar X; still works
2026-05-30 23:59:54 -07:00
drmextandGitHub 4c73200f58 cfg: d3d9 standalone configurator (#720)
## Description of change
**Configurator (spicecfg.exe)**

- Attempts to create a D3D9 device on startup and uses the hardware
ImGui DX9 path when successful; falls back to the existing software
rasterizer automatically if D3D9 init fails.
- Rewrites the configurator window loop: refresh-rate-aware render
timer, minimize/resize/`WM_DISPLAYCHANGE` handling, direct Win32 ->
ImGui input (keyboard, mouse, wheel), and optimized software painting
via `SetDIBitsToDevice` instead of per-frame GDI `HBITMAP` allocation.

**Overlay / input (scoped to standalone configurator)**

- Skips expensive per-frame rawinput polling in
`ImGui_ImplSpice_NewFrame` when `CONFIGURATOR_STANDALONE` is set (Win32
messages drive input instead).
- Adds software-renderer idle-frame detection (`sw_pixels_dirty` +
draw-data hash) so spicecfg only repaints when pixels actually change.
- Adds `ImGuiWindowFlags_NoScrollWithMouse` on the configurator root
window to prevent scroll jolt on non-scrollable child widgets.
2026-05-30 12:52:35 -07:00
drmextandGitHub 0511dfb6ca rawinput: fix spicecfg close delay (#715)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Closing spicecfg was blocked for up to ~495 ms. Runtime behavior is
unchanged: same flush interval and same output path during normal
operation. Only shutdown teardown is faster.

## Testing
Opened and closed spicecfg.exe repeatedly; the window closes immediately
with no hang
2026-05-29 09:33:08 -07:00
drmextandGitHub b558df3340 cfg: optimize saving config (#714)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Save config xml once instead of ~33 times

## Testing
xml is still saved properly
2026-05-29 09:09:02 -07:00
drmextandGitHub b4557993c9 cfg: optimize saving patches to file on disk (#711)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Saving patches to file used to rewrite the file repeatedly, now it loads
and saves only once. Original file timestamp is now preserved on the
backup.

## Testing
Saved a very large patch set that used to take 10+ seconds; now it is
instant. Confirmed hex diffs are still accurate.
2026-05-29 02:20:39 -07:00
drmextandGitHub a977cba772 overlay: prevent save button shifting patches text (#709)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
When opening the patches tab by pressing F4 in game, the Save button
doesn't appear until after initially selecting/deselecting a patch, then
it shifts all of the patch text below. To solve this annoyance, this
keeps the Save button in a fixed position (starts greyed out until a
selection) and no longer shifts the text.

## Testing
Confirmed saving selected patches still works properly in the overlay
and standalone cfg
2026-05-28 23:58:09 -07:00
drmextandGitHub 5bec3d5db7 network: icmp emulation (#694)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Add `-icmphook` option under spicecfg Development/Network for emulating
keepalive ping replies in user mode, so games do not need to open
privileged raw ICMP sockets. This makes connecting to networks possible
on macOS under Whisky, and on Windows with ICMP firewalled or spice
running without Administrator privileges.

## Testing
Tested DDR and SDVX on Windows 10 and macOS Tahoe. Network check status
in test menu shows `CONNECTED` when -icmphook is enabled, and `NOT
CONNECTED` when it is disabled. Actual network functionality works as
expected (under previously impossible conditions).
2026-05-14 00:44:14 -07:00