Commit Graph
100 Commits
Author SHA1 Message Date
bicarusandGitHub 7a1f46d1be gitadora: (arena model) fix window settings not working (#494)
## Link to GitHub Issue, if one exists
#477 

## Description of change
F11 menu (window settings) did not work for arena model because the game
engine races to create many windows, so our logic of grabbing the first
window created doesn't always get the main window.

## Testing
2026-01-02 15:07:32 -08:00
bicarusandGitHub cf59ae5f89 gitadora: (arena model) lights (#492)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Add lights for J region cab. I can't figure out how the extra lights on
U region cab are wired up.

## Testing
Tested guitar and drums, J and U regions.
2026-01-02 03:49:01 -08:00
bicarusandGitHub 9c06dd36a0 graphics: tone down adapter mode removal logging (#493)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Get rid of log messages when adapter modes are removed, since these have
never been all that useful.
2026-01-02 03:48:28 -08:00
bicarusandGitHub d5d082ec37 troubleshooter: deferred message for fatal errors (#491)
## Description of change
When the game logs a fatal error message, queue up a deferred message
for the troubleshooter.
2025-12-31 05:44:55 -08:00
bicarusandGitHub 17723d290a troubleshooter: update formatting (#490)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Make the text color cyan to make the messages stand out.

## Testing
Verified in terminal.
2025-12-31 01:15:19 -08:00
bicarusandGitHub 8de7e5a9e4 sdvx: prevent the game from trying a random ASIO driver (#488)
## Link to GitHub Issue, if one exists
n/a

## Description of change
SDVX EG final started to pick an ASIO driver at random and tries to open
it, which causes crashes / hangs if the driver is not compatible
(ASIO4ALL in particular)

Only allow the game to access `HKLM\SOFTWARE\ASIO` if the user has a
Xonar AE, or if ASIO was configured using -sdvxasio.

## Testing
Tested year 1 data and EG final.
2025-12-30 17:58:28 -08:00
bicarusandGitHub b8e99e75e5 gitadora: (arena model) prevent the small subscreen from being closed (#487)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Ensure the small subscreen can't be resized or closed by accident.
2025-12-30 14:30:59 -08:00
bicarusandGitHub 46dc22dd63 gitadora: (arena model) headphones i/o (#485)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Plumb through headphone jack detection. Touch screen menu for headphone
volume lights up.

## Testing
Tested guitar.
2025-12-30 14:30:33 -08:00
bicarusandGitHub 73e10cac0c gitadora: (arena model) text encoding hook (#482)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Fix Japanese text broken in the game UI when system ACP is not
SHIFT-JIS.

## Testing
Checked song select and in-game title display.
2025-12-29 23:27:15 -08:00
bicarusandGitHub c6242233a7 gitadora: (arena model) implement wailing, improve picking (#481)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Add analog and digital wail for the arena model guitar.

Fix the picking code to be the same algorithm as extdev - detect rising
edges and insert 1 frame of input.

## Testing
Tested x/y/z and digital y up/down. Only Y gets used in game though.
2025-12-29 23:26:44 -08:00
bicarusandGitHub 6b8335780f ddr: fix up init code when using old I/O with gold cab mode (#480)
## Link to GitHub Issue, if one exists
Fixes #479 

## Description of change
When p3io / p4io is in use with Gold Cab spec, use the old init code.

## Testing
Verified p3io / p4io / bio2 booting with 2024040200.
2025-12-29 16:26:30 -08:00
bicarus-devandGitHub 21f469b260 gitadora: arena cab volume change prevention (#478)
## Link to GitHub Issue, if one exists
#477 

## Description of change
Arena cab has two sound cards and it uses `WrappedIMMDeviceCollection`
to set the volume to 100% on boot on both, instead of the typical
`GetDefaultAudioEndpoint`.

## Testing
Testing Delta, testing other games as well as they are affected.
2025-12-29 03:23:58 -08:00
bicarus-devandGitHub 96e7e4949f iidx, linux: cache lstat result for movie thumbnails (#474)
## Link to GitHub Issue, if one exists
https://codeberg.org/nixac/spicetools/issues/4

## Description of change
Inspired by the Linux issue above in the fork, cache lstat calls for
thumbnail. IIDX 32 and 33 make a call for this every frame which can
cause significant overhead on Linux.

This is being enabled for all versions and not just the Linux variant of
the executables since it provides some marginal performance gain on
Windows.

## Testing
Tested IIDX 32/33, with the option on/off, and with AVS verbose logging
on/off.

Tested with ifs_layeredfs hook as well just to verify functionality.
2025-12-26 20:17:20 -08:00
bicarus-dev 24d3062c66 update superstep audio error troubleshooter message 2025-12-24 21:10:26 -08:00
bicarus-devandGitHub 6cd212aac2 iidx,sdvx: disable subscreen overlay if -monitor is in use (#471)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If TDJ / VM mode is active AND user is enabled `-monitor` option (and
the value isn't 0, the primary monitor)

then disable the subscreen overlay, show an error message instead.

We're doing this because both games cannot accept emulated touch input
if `-monitor` option is in use. There is not much point in displaying
the second screen's image, other than to REALLY confuse people when
nothing happens when they click on it.

## Testing
Tested both games with `-monitor`.
2025-12-24 17:35:15 -08:00
bicarus-devandGitHub 064031bc12 Update CONTRIBUTING.md 2025-12-22 19:20:47 -08:00
bicarus-devandGitHub 4c8d4ebab6 iidx: detect ldj/tdj I/O mismatch (#470)
## Link to GitHub Issue, if one exists
#345 

## Description of change
For IIDX31+, detect if BI2A or BI2X I/O emulation becomes active, and
see if there is a mismatch between the -iidxtdj setting.

Right now a mismatch results in warning in log + deferred error log, but
in the future we could turn this into a fatal error and crash the game
to make it more obvious.

## Testing
Tested 4 combinations:

1. DLL in LDJ mode + -iidxtdj off (pass)
2. DLL in LDJ mode + -iidxtdj on (error)
3. DLL in TDJ mode + -iidxtdj off (error)
4. DLL in TDJ mode + -iidxtdj on (pass)
2025-12-22 18:52:37 -08:00
bicarus-devandGitHub 462a07680b Update CONTRIBUTING.md 2025-12-22 18:51:15 -08:00
bicarus-devandGitHub 081def30db overlay: clarify subscreen types (#469)
## Link to GitHub Issue, if one exists
#345 

## Description of change
In the main menu (Esc key), instead of just saying `Show subscreen`,
detect game and say `Show TDJ Subscreen` `Show LDJ LED Ticker` etc.

For the LED ticker window, show the title bar by default, and add an
option to hide it back.

This is to help with cases where people get stuck with being in LDJ mode
when they meant to turn on TDJ.

## Testing
Tested all configurations (IIDX LDJ/TDJ, SDVX UFC, DRS)
2025-12-22 15:59:31 -08:00
bicarus-devandGitHub 6cb507f4fa Update CONTRIBUTING.md 2025-12-21 18:57:42 -08:00
bicarus-devandGitHub de05af052f build: turn warnings into errors for gcc (#466)
for CI
2025-12-21 03:52:30 -08:00
bicarus-devandGitHub c767918729 nost: avoid pass-by-value in PANB I/O (#465) 2025-12-20 02:33:25 -08:00
bicarus-devandGitHub fbc8bc2502 ddr: tweaks to mdxf i/o (#464)
## Link to GitHub Issue, if one exists
#452

## Description of change
* Split the MDXF I/O option into three: auto, thread, and backfill.
`auto` is the same as what `thread` used to be before this change (based
on I/O poll rate), but `thread` now always forces thread poll mode.
`auto` is the default (behavior wise, same as before)
* For the poll rate measurement, start polling after 20s mark to avoid
frame drops during game boot
* Minor code clean up

## Testing
manual test in windowed + full screen
2025-12-20 01:37:56 -08:00
bicarus-dev c38f42cb19 update options text 2025-12-19 02:15:56 -08:00
bicarus-devandGitHub a09905792d iidx: workaround for touch monitors that report contact area (#462)
## Link to GitHub Issue, if one exists
n/a

## Description of change
When touch monitors send touch area size information
(`TOUCHEVENTFMASK_CONTACTAREA` flag and `cxContact` / `cyContact` fields
of `TOUCHINPUT` struct) from `GetTouchInputInfo`, IIDX gets confused and
does some unexpected things when interacting with the subscreen.

As a workaround, hook `GetTouchInputInfo` and clear out the flag &
values.

This is only done for IIDX AND when -iidxnativetouch is on.

## Testing
Tested on a Dell touch monitor, simulating "bad" values.
2025-12-18 15:19:09 -08:00
bicarus-devandGitHub f726748ebe build: fix debug build (#461)
Fix build break of DEBUG build after updating FMT lib
2025-12-18 02:48:26 -08:00
bicarus-devandGitHub 371c957025 cfg: cap max length on preview for buttons edit dialog (#459)
## Link to GitHub Issue, if one exists
Related to #458

## Description of change
Truncate text if button's identifier string might overflow the popup
dialog width

## Testing
2025-12-17 16:04:45 -08:00
bicarus-devandGitHub 71b144918c rawinput: stop iterating devices if one was found (#457)
## Link to GitHub Issue, if one exists
n/a

## Description of change
This would save a handful of instructions at best but it was bothering
me

## Testing
Tested with two controllers + naive with ddr
2025-12-17 05:40:27 -08:00
bicarus-devandGitHub d0f3ffd12f linux, audio: add hooks acmFormatSuggest (#455)
## Link to GitHub Issue, if one exists
n/a

## Description of change

`acmFormatSuggest` is known to cause significant perf issues on Linux;
add a hook to return cached results.

The fix is only active in the Linux variant.

For discussion, see
* https://codeberg.org/nixac/spicetools/issues/2
* https://codeberg.org/nixac/spicetools/issues/4

## Testing
I've only tested this on Windows, checking if iidx and popn can boot,
play songs without audio issues.
2025-12-16 22:56:22 -08:00
bicarus-devandGitHub 6d18d6a496 troubleshooter: address false positive (#454)
## Link to GitHub Issue, if one exists
#447

## Description of change
Allow GetAdaptersInfo to fail with ERROR_BUFFER_OVERFLOW.
2025-12-16 16:47:02 -08:00
bicarus-devandGitHub b0810558a7 iidx,sdvx: error message for subscreen unavailable does not draw a proper ImGui window (#453)
## Link to GitHub Issue, if one exists
n/a

## Description of change
In cases where the subscreen overlay window does not have anything to
show (either via misconfiguration or an error), ensure that the window
border is shown with the close button. Additionally, add a small button
to close the dialog to help the user.

## Testing
manual validation
2025-12-16 15:24:46 -08:00
bicarus-devandGitHub 6ae2e4003c scard: stop polling if scard service dies (#451)
## Link to GitHub Issue, if one exists
n/a

## Description of change
If `SCardGetStatusChange` returns `SCARD_E_SERVICE_STOPPED`, stop
polling.

Add some sleep if it fails for other reasons to prevent busy loops.

## Testing
Tested with ACR122U reader.
2025-12-15 20:55:14 -08:00
bicarus-devandGitHub e0530fedad build: update fmt library to 12.1.0 (#449) 2025-12-14 14:36:38 -08:00
bicarus-devandGitHub b220cbf336 build: remove linalg library (#448)
I think this was used for DRS VR support.
2025-12-14 04:37:28 -08:00
bicarus-devandGitHub f68a3439d3 troubleshooter: detect lack of ipv4 (#447)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Most games will fail show a network error if there is no network adapter
with a valid IPv4 address

Detect this case in netfix code and show a warning message in log +
deferred error message.

## Testing
Tested with no network adapters, with IPv6 only adapter, and a
disconnected NIC.
2025-12-14 00:07:22 -08:00
bicarus-devandGitHub c3428236f8 iidx: option to disable recording function (#445)
## Link to GitHub Issue, if one exists
#442 

## Description of change
Adds a new option that intentionally fails the recording functionality.

## Testing
Tested on iidx32.
2025-12-11 22:03:51 -08:00
bicarus-devandGitHub 6856a0950c iidx: fix play record feature broken by new NVIDIA driver update (#444)
## Link to GitHub Issue, if one exists
fixes #442

## Description of change
New NVIDIA driver update (591.44) dropped support for older NVENC API.
Specifically,

* TDJ uses `NV_ENC_PRESET_HQ_GUID` but this is no longer supported; must
be swapped with new encoder presets
* `NvEncGetEncodePresetConfig` does not take new encoder presets, the
-Ex version must be used

All of this happens because bm2dx.dll takes code from an older NVENC
sample.

To address this,

* Install additional hooks for NVENC API
* Hijack calls to `NvEncGetEncodePresetConfig` and instead swap with
`NvEncGetEncodePresetConfigEx` (only if the initial call fails, which is
how we detect old vs new driver), replacing `NV_ENC_PRESET_HQ_GUID` with
`NV_ENC_PRESET_P4_GUID` and `NV_ENC_TUNING_INFO_HIGH_QUALITY`
(functionally equivalent according to NVIDIA docs -
https://docs.nvidia.com/video-technologies/video-codec-sdk/11.1/nvenc-preset-migration-guide/index.html)
* When calling `nvEncInitializeEncoder`, hijack and swap in the preset
GUID again.

## Testing
Tested on 591.44 driver on a RTX 4070.

The resulting videos were compared as well, and they are practically
identical from encoder perspective.
2025-12-11 16:09:09 -08:00
bicarus-devandGitHub e100093ead iidx: dump more log from nvenc hooks (#443)
## Link to GitHub Issue, if one exists
For #442

## Description of change
Logs more info about nvenc hook calls to detect failures

## Testing
2025-12-11 09:39:23 -08:00
bicarus-devandGitHub 283ec3960a ea3: add warning message for missing <soft> node (#440)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Add some descriptive error message for the case where we couldn't find
softid in prop files.

## Testing
manual
2025-12-09 19:14:58 -08:00
bicarus-devandGitHub 0ec37ac6ea troubleshooter: log soft id (#436)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Log soft ID (game datecode etc) at the top of auto-troubleshooter output
2025-12-08 17:35:59 -08:00
bicarus-devandGitHub 4e86cb16a2 cfg: tweaks to analog binding UI (#434)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add the raw device handle string to tooltip.
Add `Reset` button that clears all values.

## Testing
manual testing
2025-12-06 01:47:00 -08:00
bicarus-devandGitHub 76f401de95 iidx: rework wasapi/asio detection for iidx33+ (#433)
## Link to GitHub Issue, if one exists
Fixes #432 

## Description of change
Newer versions of iidx33+ reintroduces `SOUND_OUTPUT_DEVICE` env var.
iidx module must account for its return

## Testing
2025-12-05 15:33:09 -08:00
bicarus-devandGitHub 5947779502 iidx,sdvx: warn user when using -monitor with TDJ/UFC mode (#431)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Warn user via warning message in log + auto-troubleshooter entry when
-monitor option is used in full screen with TDJ and UFC mode.

This covers yet another case where TDJ subscreen does not respond to
mouse clicks (because the game expects them to come through the primary
display). For UFC, -monitor usually results in a failure to create DX
adapter.

## Testing
Manual verification with TDJ/UFC modes and two monitors.
2025-12-04 21:57:36 -08:00
bicarus-devandGitHub 61c97ccaab net: ignore -ea if -url is set (#430)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Ignore -ea if -url is provided

## Testing
2025-12-01 16:04:32 -08:00
bicarus-devandGitHub 12d6a88c60 iidx: turn off camera access by default (#428)
## Link to GitHub Issue, if one exists
For #345 
Similar idea as https://github.com/spice2x/spice2x.github.io/pull/350

## Description of change
Disable camera access by default by setting `CONNECT_CAMERA` environment
var to 0 before launching. This was one of those "required" things
people clicked on, but now it's done automatically to reduce friction
for new users.

On cab setups (i.e., running without -iidx module), cameras will remain
on, unless user overrides it.

On franken setups (partial I/O) - user will need to specify what they
want via the new option, we can't guess correctly.

## Testing
2025-11-30 16:13:34 -08:00
bicarus-devandGitHub 984b41a1ae cfg: fix combo boxes (#429)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Combo boxes for options were not highlighting the currently selected
item. Also, when there were no description provided for an option, it
was still showing the empty `()` in the selected value.

## Testing
2025-11-30 01:59:25 -08:00
bicarus-dev 0dad96b876 check for standalone cfg for fatal options 2025-11-23 09:36:38 -08:00
bicarus-dev def296095b reword log message to avoid confusion 2025-11-22 16:45:27 -08:00
bicarus-devandGitHub 750b1fea80 patches: disable patches tab for unity games (#425)
## Description of change
To redirect confused users why no one is developing a remote patch
server for PolCho

## Testing
checked spicecfg in working vs non-working games
2025-11-17 19:16:19 -08:00
bicarus-devandGitHub 052698afa3 rawinput: use UTF-8 for device descriptor (#422)
## Link to GitHub Issue, if one exists
n/a

## Description of change
For HID device descriptor, use the "W" version of Windows API, and make
sure UTF-8 is being used throughout since that's the only format IMGUI
supports.

Before this change, non-Latin characters would have shown up as `HID ???
?????` for a mouse, for example.

Due to the way ImGui loads fonts, only the following languages are
supported:

* Simplified Chinese
* Cyrillic
* Japanese
* Korean
* Thai
* Vietnamese

## Testing
Tested various combination of Windows UI language and non-Unicode
language.
2025-11-16 00:08:30 -08:00
bicarus-devandGitHub 9e2b04d5db troubleshooter: update link for vcredist (#423)
## Description of change
RIP abbodi1406
2025-11-16 00:07:36 -08:00
bicarus-devandGitHub 5641e06a19 iidx: fix kana input broken in subscreen when system language is not Japanese (#421)
## Link to GitHub Issue, if one exists
user-reported

## Description of change
When the system non-Unicode language is not set to Japanese, TDJ
subscreen katakana keyboard was broken (weird behavior with characters
not erasing, ending with corrupt characters, etc)

To fix this, add a hook for `IsDBCSLeadByte`. `IsDBCSLeadByte` assumes
system ACP (which may not be SHIFT_JIS). Instead, redirect bm2dx.dll to
use `IsDBCSLeadByteEx` instead with SHIFT_JIS explicitly specified as a
parameter.

Presumably the game was using IsDBCSLeadByte to manage the keyboard
typing logic.... which is weird because SDVX doesn't do the same.

## Testing
Tested iidx 31 and tried to do searches.
2025-11-10 11:35:46 -08:00
bicarus-devandGitHub 88ec6dbcee launcher: hide pcbid when -cmdoverride specified (#420)
## Link to GitHub Issue, if one exists
Fixes #419 

## Description of change
-cmdoverride caused pcbid to be logged in plain text

## Testing
2025-11-07 14:20:37 -08:00
bicarus-devandGitHub 1b614c94a7 mfc: remove log spam (#418)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Remove mutex lock/unlock log spam

Are they important? Idk

## Testing
2025-11-06 17:51:39 -08:00
bicarus-devandGitHub 37c5913f69 mfc: detect 2025 version (#416)
## Link to GitHub Issue, if one exists
n/a

## Description of change
They moved some DLLs around so MFC wasn't being auto-detected, and I/O
hooks were not being performed. Fix that.

## Testing
The game boots into test menu, some i/o works, touch doesn't, not
playable yet.
2025-11-05 19:23:10 -08:00
bicarus-devandGitHub aec1da9d16 troubleshooter: detect ea3_report_posev error (#413)
## Link to GitHub Issue, if one exists
#345 

## Description of change
When `ea3-pos: ea3_report_posev: no such node:` is detected, add a
deferred error message and guide user to the FAQ.

## Testing
Tested SDVX with the missing XML node.
2025-11-02 14:13:04 -08:00
bicarus-devandGitHub 98bc285d98 logger: show message popup for log_fatal (#412)
## Link to GitHub Issue, if one exists
#410 

## Description of change
When raising fatal errors via `log_fatal`, also show a modal popup.

Update instances of `log_fatal` where the message was too long to fit.

## Testing
Tested various failure conditions.
2025-11-01 13:41:58 -07:00
bicarus-devandGitHub 553c180bee signal: force minimize widnows before showing crash handler dialog (#411)
## Link to GitHub Issue, if one exists
#410 

## Description of change
Forcibly minimize all windows before showing the crash dialog. Without
this, the dialog shows "behind" the game when launching multi-monitor
fullscreen games (TDJ, VM)

## Testing
Tested TDJ and VM in fullscreen.
2025-11-01 02:08:14 -07:00
bicarus-devandGitHub 537252440e signal: show Windows popup window on crash (#410)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Show a MessageBox when signal detects a crash.

## Testing
Tested full screen and windowed games.
2025-10-31 20:54:56 -07:00
bicarus-devandGitHub 50691b79f1 troubleshooter: add cases for audio hook and dx9on12 (#408)
## Link to GitHub Issue, if one exists
#345

## Description of change
Add auto-troubleshooter messages for when audio hooks are disabled, and
when 9on12 is turned on by user.

## Testing
Manual verification
2025-10-28 16:29:49 -07:00
bicarus-devandGitHub ad229dabdb update build script (#407)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Create a "full" version of the archive with api and extra binaries. The
normal archive remains in place with just src and stubs.
2025-10-27 23:00:32 -07:00
bicarus-devandGitHub bdff33a420 overlay: fix font loading (#406)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Fix font loading - when the code was refactored in #286 I used the wrong
file extension for couple of them.
2025-10-20 00:53:28 -07:00
bicarus-devandGitHub 4b21821aa4 Introduce builds for Linux, split archive into release and extras (#405)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add a "Linux" variant of spicecfg/spice/spice64.exe - currently these
are the same as Windows binaries but built without dependency on
WinSCard, which makes it easier to run on WINE.

Split dist archive into two, move api and extras into the new extras
zip.

## Testing
I only checked to see that Linux variants run fine on Windows, and
checked with dumpbin to confirm that the dependency on winscard DLL is
removed. No official support will be provided for Linux builds.
2025-10-16 16:19:10 -07:00
bicarus-devandGitHub 6b47b5db50 iidx: set CONNECT_CAMERA env var even when iidx module is not enabled (#404)
## Link to GitHub Issue, if one exists
Fixes #403 

## Description of change
Set CONNECT_CAMERA env var even when iidx module is not enabled, so that
camhook can work without -iidx being set with real IO

## Testing
tested with emulated i/o and real i/o by user (see linked issue)
2025-10-15 13:50:12 -07:00
bicarus-devandGitHub be2dab9a1a Image duplication for screen resize (#401)
## Link to GitHub Issue, if one exists
#399 

## Description of change
Add image duplication option to screen resize, allowing overflow images
to wrap around the other side.

## Testing
Tested with DDR, IIDX (windowed and full screen TDJ), SDVX (orientation
swap)
2025-10-12 20:34:45 -07:00
bicarus-devandGitHub 58ea6ce17e troubleshooter: add more detection (#397)
## Description of change
Detect and log troubleshooter messages for:

* (early) hook DLL load failure
* data_mods folder without ifs_hook.dll
* spice version (print out current version and add a link to github
download)

## Testing
2025-10-06 08:03:06 -07:00
bicarus-devandGitHub 8cc00c371a troubleshooter: address common issues in iidx and popn (#396)
## Description of change
iidx: 9on12 crashes iidx31+

popn: special message for createdevice failures (resolution issue)

## Testing
manually test both cases
2025-10-04 15:21:33 -07:00
bicarus-devandGitHub 8e2985d8d0 troubleshooter: properly fix deadlock (#395)
## Description of change
Finally figured out where the deadlock was coming from - it's because
the `dump_to_logger` was writing `SuperstepSound: Audio device is not
available` to the logger which calls back into the log hook, and then
emits another deferred message, trying to acquire the lock again on the
same stack.

## Testing
Tested the superstep sound failure case again.
2025-10-04 13:50:04 -07:00
bicarus-devandGitHub 8d3b15641f logger: more fixes to deferred logging (troubleshooter) (#394)
## Description of change
Various fixes to deferred logger -

* Rename to "auto troubleshooter"
* Fix potential deadlock
* Reword the error messages to fit in a narrower column

## Testing
tested all the error cases
2025-10-04 02:13:39 -07:00
bicarus-devandGitHub 033e9f926a logger: warn about log level being set too high (#392)
## Link to GitHub Issue, if one exists
n/a

## Description of change
If log level is anything but `misc` or `all`, complain using the
deferred logger.

## Testing
Tested legacy AVS (DDR X2) and newer games.
2025-10-03 19:16:59 -07:00
bicarus-devandGitHub cffee2b7f8 logger: add mutex to deferred logger (#391)
## Link to GitHub Issue, if one exists
[#390 ](https://github.com/spice2x/spice2x.github.io/pull/390)

## Description of change
Just like the normal logger, deferred logging can be called from any
component at any time, so accessing the vector needs to be guarded.

## Testing
2025-10-02 23:38:11 -07:00
bicarus-devandGitHub 32801319fa Create a class for deferred error logging (#390)
## Link to GitHub Issue, if one exists
#388 

## Description of change
Instead of setting flags in `signal` and logging when we crash, create a
class for logging deferred semi-fatal messages, and dump them to the log
immediately before crashing or shutting down.

## Testing
Tested each failure case by injection.
2025-10-02 18:42:49 -07:00
bicarus-devandGitHub d3fa27ae4a Detect D3D9 CreateDevice / CreateDeviceEx failures (#388)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Show a block of warning text if the game crashes after CreateDevice(Ex)
fails.

## Testing
Tested by injecting invalid resolution into spicecfg.
2025-09-30 22:13:02 -07:00
bicarus-devandGitHub 07cb6048a0 Add explanation for common exception codes (#386)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Add a little warning message that shows when well-known exception codes
are encountered & caught by signal hooks.

## Testing
Tested by injecting bad instructions into the DLL.
2025-09-28 23:49:08 -07:00
bicarus-devandGitHub 61d79f76b2 ea3: remove verbose debug logs by default (#385)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Recently distributed iidx data has this enabled in ea3-config.xml by
default, exposing people's PCBID in the logs.

Find the node in the XML and remove it on boot, unless user overrides it
with a new option.

## Testing
Tested using asphyxia.
2025-09-28 20:31:48 -07:00
bicarus-devandGitHub 9f99b71112 avs: when nvram/raw folder creation fails, show a warning message when the game eventually crashes (#383)
## Link to GitHub Issue, if one exists
#345 

## Description of change
When the directory specified in the mounttable (in avs-config.xml) lead
to bad path, remember this and show a warning message block before the
game crashes.

## Testing
Tested with simulated bad mounttable set up.
2025-09-27 18:16:20 -07:00
bicarus-devandGitHub ddc8061268 iidx: apply signature patch for ASIO compatibility fix in iidx32 (#381)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Apply this fix automatically when needed -
https://github.com/two-torial/sp2xpatcher/pull/33

## Testing
Tested iidx31 to see that the patch does not apply
Checked -audiohookdisable to see that the logic gets skipped
Tested 2025041500 and 2025082500.
2025-09-26 01:26:49 -07:00
bicarus-devandGitHub 0dda920448 iidx, sdvx: show error text when subscreen fails to render (#378)
## Link to GitHub Issue, if one exists
#345 

## Description of change
For IIDX / SDVX, when the subscreen surface failed to capture, display
an error message, suggesting the user to patch the game as needed.

Prior to this change, the subscreen overlay just showed an invisible
window if this happened.

## Testing
Tested IIDX windowed / full screen, and voltex full screen.
2025-09-21 00:20:41 -07:00
bicarus-devandGitHub 5f7580b69e pc: add polaris chord button lights (#377)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add lights output for the buttons lamp array. Only implemented the top
row of lights and not all of them, this is good enough.

## Testing
Tested with a Nostroller and also spiceremote.py.
2025-09-20 16:37:39 -07:00
bicarus-devandGitHub 931811da14 iidx,sdvx: detect SuperstepSound init failures and log a message upon crash (#376)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If we see SuperstepSound failure during boot, remember it, and when the
game eventually crashes, log a series of warning messages to surface why
the game likely failed to launch.

## Testing
Tested both iidx and sdvx with an audio device set to not allow
exclusive mode.
2025-09-20 04:17:40 -07:00
bicarus-devandGitHub 7624ded512 pc: add option to translate absolute analog values to fader input (#375)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add a new option that allows absolute position analog input, such as
SDVX controller knobs and IIDX turntables, to be bound as input for
Polaris Chord faders.

In practice this means turning a knob counter-clockwise results in fader
being held left (relative to velocity), and vice versa.

## Testing
Tested using FauceTwo and a mouse.
2025-09-20 03:40:18 -07:00
bicarus-devandGitHub 0b5f7787be launcher: show a giant warning when the user specifies -exec option (#371)
## Link to GitHub Issue, if one exists
#345

## Description of change
If `-exec` is specified, log a giant warning.

Also, fix some compiler warnings in MFG.

## Testing
Confirmed message being logged in log.txt.
2025-09-17 17:03:57 -07:00
bicarus-devandGitHub 6592191624 pc: fix certain controller bindings not working (#368)
## Link to GitHub Issue, if one exists
Fixes #364 

## Description of change
The game attempts to hook raw input, but raw input API can only be used
by one window per process. Hook `RegisterRawInputDevices` and prevent
the game from registration for raw input notifications.

## Testing
Tested that HID keyboard works with `Bind` option.
2025-09-17 03:55:02 -07:00
bicarus-devandGitHub 164592b16d pc: add language hook (#367)
## Link to GitHub Issue, if one exists
Fixes #362 

## Description of change
Add a hook for `GetLocaleInfoEx` and return `ja-JP` to fix the
"translation not found" issue in XIF.

## Testing
Tested with/without Disable ACP option.
2025-09-17 01:53:50 -07:00
bicarus-devandGitHub 81f879e7ff pc: fix fader emulation (#366)
## Link to GitHub Issue, if one exists
Fixes #365 

## Description of change
Always check both analog and digital input when calculating fader
offset.

## Testing
Tested with keyboard and xbox one controller.
2025-09-16 19:36:22 -07:00
bicarus-devandGitHub d530bfcd65 overlay: tweak imgui colors (#359)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Change the dark brown colors used in widget backgrounds to dark gray.

Decrease the in-game overlay transparency (more opaque): 80% -> 96%.

## Testing
Tested cfg and in-game overlay.
2025-09-14 02:29:14 -07:00
bicarus-devandGitHub 11b9790e6c cfg: rearrange options (#357)
## Link to GitHub Issue, if one exists
n/a

## Description of change
In an attempt to make the Options tab smaller, move out more options to
advanced / development tabs.

## Testing
n/a
2025-08-19 02:41:56 -07:00
bicarus-devandGitHub 1dfcf8c087 ddr: check for common DLL errors (#355)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Check if the path to codecs directory contains non-ASCII characters, and
display a giant warning. This is to help with troubleshooting, since
registration of xactengine silently fails (creates a bad registry entry)
if the path contains non-ASCII chars.

Log the size of codec DLLs, and log any failures from `regsvr32`.

Detect the case where user specified `-exec gamemdx.dll` for DDR which
seems to be a common pitfall. This doesn't work because gamemdx.dll does
not have a DLL entry, but for some reason people are really tempted to
do this.

## Testing
Validated the error cases.
2025-08-18 00:00:38 -07:00
bicarus-devandGitHub 5c7ad0d51e ea3: supply default pcbid if not present (#356)
## Link to GitHub Issue, if one exists
#345 

## Description of change
If ea3 xml is missing pcbid node, AND there is no pcbid override, supply
a default value. Useful for quickly getting offline clients up &
running.

## Testing
Tested with/without pcbid override, with/without pcbid node in xml.
2025-08-17 23:52:15 -07:00
bicarus-devandGitHub 926f2ef2a0 ddr: enclose file path in quotes & use wchar when registering codecs (#354)
## Link to GitHub Issue, if one exists
#345 

## Description of change
Account for the path to codec DLL having spaces in it and use wide
chars.

## Testing
Testing 32 and 64 bits.
2025-08-16 19:18:15 -07:00
bicarus-devandGitHub f6b63473a0 ddr: automatically register codecs on launch (#351)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice.exe / spice64.exe, call `regsvr32` on known codecs in
the `com` directory.

Add an option to skip this (`-ddrnocodec`) as a chicken bit.

## Testing
Tested 32 and 64 bit DDR.
2025-08-09 20:53:09 -07:00
bicarus-devandGitHub 1ad45edd6e sdvx: remove -sdvxdisablecams, simplify camera hook (#350)
## Link to GitHub Issue, if one exists
#345

## Description of change
Simplify camera hook in SDVX5/6. Camera hook will always be installed
and return 0 cameras.

Deprecate `-sdvxdisablecams` option as it is no longer needed as a
result of this change.

## Testing
Tested SDVX5 final, SDVX6 year 1, and a recent SDVX6 build.
2025-08-09 03:01:10 -07:00
bicarus-devandGitHub e79de3b117 Dump button and analog bindings to log on launch (#349)
## Link to GitHub Issue, if one exists
#345 

## Description of change
On launch of spice/spice64, dump bindings in Buttons and Analog tab

## Testing
Tested on 32 bit and 64 bit
2025-08-04 21:40:09 -07:00
bicarus-devandGitHub 77bca2baee patcher: add gitadora libshare-pj.dll to extra DLL list (#335)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Allow importing patches for `libshare-pj.dll`

## Testing
Observed patch for the new DLL being attempted to be imported in the
logs.
2025-06-02 02:56:04 -07:00
bicarus-devandGitHub 46e8c8a5a5 acio: detect crash during acio init due to RTSS/Afterburner and complain (#334)
## Link to GitHub Issue, if one exists
n/a

## Description of change
When an exception is caught during ACIO hook init, print a special
message to suggest the user to disable RTSS and MSI Afterburner, since
they are known to cause issues.

## Testing
Tried with RTSS enabled with High detection and with it disabled. Also
tried to crash the game a different way and check that the message is
not printed and the callstack is shown propeerly.
2025-06-01 14:52:13 -07:00
bicarus-devandGitHub 740ed90d95 iidx: fix windowed subscreen mouse clicks being ignored when overlay is active (#333)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Fix an issue when clicking on the TDJ windowed subscreen with overlay
active will occasionally drop all future mouse clicks, until the overlay
is completely hidden.

## Testing
Tested TDJ windowed subscreen, with poke, with auto-pin, and with
spicecompanion.

SDVX: this was never an issue for UFC mode, but this change doesn't make
any functional difference either.
2025-05-30 22:20:03 -07:00
bicarus-devandGitHub 99035f312f cfg: reorganize menu bar (#330)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Add `Help` menu. 

Move Licenses and About dialog under Help.

Add links to the wiki.

Make game selection drop-down slightly wider to make better use of space
that has been freed up.

## Testing
tested in cfg (with/without game), and in-game overlay
2025-05-25 01:32:59 -07:00
bicarus-devandGitHub aafc916bb6 launcher: detect custom nvidia DLLs (#329)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Complain if nvcuda.dll, nvcuvid.dll, or nvEncodeAPI64.dll are found in
modules or in root directory. This would complain for spice-provided
stubs as well.

## Testing
2025-05-24 12:49:58 -07:00
bicarus-devandGitHub c5eb1e999b launcher: option to make command line args take precedence (#327)
## Link to GitHub Issue, if one exists
Fixes #190 

## Description of change
When `-cmdoverride` is specified, any command line arguments are taken
first before merging with what is in the config file.

## Testing
Still testing...
2025-05-15 23:26:38 -07:00
bicarus-devandGitHub 58481a035b printer: fix orientation of resulting image (#324)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Rotate the printer output so that it's the correct orientation
(portrait, not landscape).

## Testing
Tested via test image, and also in-game, for LP and SDVX.
2025-05-09 09:48:59 -07:00