[ ]
2b3071c9a1
Merge branch 'spice2x' into spice22x
2025-11-11 06:00:36 +09:00
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652ad41845
Update to spice2x-25-10-07 (pre-apply)
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> broken commit
2025-11-11 04:57:26 +09:00
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7ceeda8bca
refactor: Handle optional experimental code better
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> introduce `hooks::devel` to aggregate debug specific code
> fix support for IIDX31 (target LDJ-010 instead)
2025-06-02 21:34:28 +09:00
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0b6986e12c
fix: stop_subsystems() missing some log messages
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> related to #1
2025-05-27 23:30:45 +09:00
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5075efc6dc
refactor: Enable unreachable cleanup logic in main()
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> refactor `main_implemntation()` cleanup to run once on `launcher::shutdown()`, not sure why it was defined like that (unreachable code, at least for iidx)
> not thread safe, but probably not needed (no obvious failures as well)
> related to #1
2025-05-27 23:08:16 +09:00
[ ]
c70e12ff07
Merge branch 'spice2x' into spice22x
2025-05-09 02:54:57 +09:00
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c94de456b5
Update to spice2x-25-04-25 (pre-apply)
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> broken commit
2025-05-07 00:25:31 +09:00
[ ]
40a755173a
Merge branch 'spice2x' into spice22x
2023-10-24 20:25:56 +09:00
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04dee88276
Update to spice2x-23-09-29
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> omitted mostly useless path length warning
2023-10-24 20:24:09 +09:00
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32f4f1871d
feat: Add global access for selected Game object
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> separated commit in case this functionality is already provided through other means and needs to be reverted
> probably target for rehaul in the future for better/less invasive approach
2023-10-02 23:56:13 +09:00
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f6f62e0e9d
feat: Add pipewire backend
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> only for testing current bmsound_wine implementation wine-side
2023-10-02 23:51:45 +09:00
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15cd228b8d
feat: Dummy none backend
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> to run games with no sound
2023-09-28 20:21:06 +09:00
[ ]
d03cca1fe2
Update to spice2x-23-06-08
2023-09-20 02:09:17 +09:00
smpn2
6c914266d9
chore: CRLF to LF
2022-12-16 23:18:35 +09:00
smpn2
b7a60638a4
Let us start here, from square one. No, from Zero!
2022-09-30 22:45:51 +09:00