[ ]
aa9ea9204b
refactor: Enable spicetools logging for bmsound-wine by default
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> optional bmsound-wine API until v0.3.0
2025-12-21 09:05:47 +09:00
[ ]
ea5d566218
feat: Test spicetools logging bmsound-wine side
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> broken commit
> route bmsound messages back to spicetools log
2025-12-20 21:23:22 +09:00
[ ]
56e8e7456b
refactor: Cleanup develhook logic
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> refactor hooks::devel to work better with hooks::wmisc
> minor naming consistency changes
2025-12-17 00:00:40 +09:00
[ ]
7f63b77ab3
refactor: Unify string hashing
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> moved to util/utils.h
2025-12-15 23:53:18 +09:00
[ ]
42689377e6
feat: Resolve long load times before get ready for IIDX
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> see #4
> partial improvements for result screen hang, see #2
2025-12-14 23:17:40 +09:00
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3f7dcd72bb
code: Minor changes
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> related to previous commit
2025-11-19 20:36:10 +09:00
[ ]
e15c689061
feat: Resolve low framerate during song select for IIDX32+
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> caused by bad code around thumbnail fetching logic including file checks in every draw call, see #4
> added `hooks::wmisc` for linux specific minor performance fixes and similar
2025-11-19 08:13:37 +09:00
[ ]
6561ea9230
refactor: Add support for LDJ-20250825
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> account for changes in IIDX32 onward affecting `hooks::soundbank`
> `hooks::soundbank` should support any ambiguous IIDX32/33 datacodes again
2025-11-12 00:40:42 +09:00
[ ]
2b3071c9a1
Merge branch 'spice2x' into spice22x
2025-11-11 06:00:36 +09:00
[ ]
04fc516d47
Update to spice2x-25-10-07 (completed)
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> adjust run configurations
> adjust cmake.sh
> adjust .gitignore
2025-11-11 05:50:32 +09:00
[ ]
652ad41845
Update to spice2x-25-10-07 (pre-apply)
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> broken commit
2025-11-11 04:57:26 +09:00
[ ]
2c188f2ac4
refactor: Minor changes
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> use bmswac_resampler_s16_ad temporarily (reduces load times)
> fix hook name
2025-11-11 04:33:40 +09:00
[ ]
7b5d86fe65
fix: Fix header size assert
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> probably wont ever matter, change for consistency to use `adpcm_ms` header size instead
2025-06-04 22:15:35 +09:00
[ ]
127d07ed31
refactor: Ambiguous game version support for hooks::soundbank
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> user supplied sndbhook offset through `prop/linux.json`
> fix tests
2025-06-02 23:34:42 +09:00
[ ]
7ceeda8bca
refactor: Handle optional experimental code better
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> introduce `hooks::devel` to aggregate debug specific code
> fix support for IIDX31 (target LDJ-010 instead)
2025-06-02 21:34:28 +09:00
[ ]
cd709f0a55
fix: Support per difficulty soundbanks
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> related to #1
2025-05-30 23:11:47 +09:00
[ ]
07249ebb1c
feat: Add support for IIDX25-26 to transcoder
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> added support for adpcm_ms wav codec required by these versions
> related to #1
2025-05-29 02:41:23 +09:00
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f0855d9b53
code: Cleanups around added code
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> related to #1
2025-05-28 00:27:46 +09:00
[ ]
0b6986e12c
fix: stop_subsystems() missing some log messages
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> related to #1
2025-05-27 23:30:45 +09:00
[ ]
d72f4b780a
refactor: Make assertsz_asf() resampler aware
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> resampling free conversion support (results in sound data errors, game only expects s16le for wavs)
> related to #1
2025-05-27 23:11:02 +09:00
[ ]
5075efc6dc
refactor: Enable unreachable cleanup logic in main()
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> refactor `main_implemntation()` cleanup to run once on `launcher::shutdown()`, not sure why it was defined like that (unreachable code, at least for iidx)
> not thread safe, but probably not needed (no obvious failures as well)
> related to #1
2025-05-27 23:08:16 +09:00
[ ]
88a19a8811
refactor/build: Sanitize MF logic
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> revert linking to MF libraries on build
> move MF init to be used for tests only
> fix 32-bit builds
> related to #1
2025-05-27 20:49:49 +09:00
[ ]
4a45f4d9c4
refactor: Add transcoding support for more styles
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> some styles still won't work due to SOUND DATA CREATE ERROR
> related to #1
2025-05-26 23:14:57 +09:00
[ ]
a34014876a
feat: Add avs_fs_umount()
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> only added for avs 2.17.3.0
> change `avs_fs_mount()` return type to avs_file_t (should be avs_handle_t to begin with)
> related to #1
2025-05-26 20:26:00 +09:00
[ ]
74ef5237ad
feat: Integrate linux-side avcodec support
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> support only IIDX30
> working full wma=>wav transcoding pipeline with ifs support
> missing unmounting behaviour (will add later)
> depends on latest bmsound_wine for avcodec transcoding
> related to #1
2025-05-25 21:05:24 +09:00
[ ]
933dcf72a9
feat: Add iidx soundbank hook
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> mockup using MF decoder (which by itself is broken, it seems)
> working .s3p unpacking and .2dx packing
> use avs filesystem (read only)
> soundbank patching disabled (missing some logic)
> unity games may be broken (linker)
> related to #1
2025-05-22 23:53:19 +09:00
[ ]
8a5f1b5017
build: Fix merge inconsistencies
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> revert no longer needed fixes
> update clion configs
2025-05-09 02:56:04 +09:00
[ ]
c70e12ff07
Merge branch 'spice2x' into spice22x
2025-05-09 02:54:57 +09:00
[ ]
359716b850
Update to spice2x-25-04-25 (completed)
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> adjust run configurations
> adjust cmake.sh
2025-05-09 01:38:46 +09:00
[ ]
c94de456b5
Update to spice2x-25-04-25 (pre-apply)
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> broken commit
2025-05-07 00:25:31 +09:00
[ ]
e72da8ad5f
build: Fix building for spice2x-20230929
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> resolve third party libraries not building
> force include stdint.h in place of cstdint missing from windows.h now
> to be reverted after updates to spice2x master
2025-05-06 23:52:24 +09:00
[ ]
3da7aa5be0
feat: Update pipewire backend to support the latest bmsound_wine
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> minimal necessary implementation for `loopback_signal` bmsound_wine profile
2025-05-05 03:16:01 +09:00
[ ]
40a755173a
Merge branch 'spice2x' into spice22x
2023-10-24 20:25:56 +09:00
[ ]
04dee88276
Update to spice2x-23-09-29
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> omitted mostly useless path length warning
2023-10-24 20:24:09 +09:00
[ ]
572cf9d12c
refactor: Update pipewire backend to the latest version
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> support for linux config
> some cleanup around bmsw API usage
2023-10-19 02:49:48 +09:00
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6c53848ea4
feat: First working pipewire endpoint
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> uses `T_NOTIF_SPICE` experimental endpoint on bmsound-pw's side
> latency should be on par with wasapi shared?
2023-10-09 01:55:17 +09:00
[ ]
32f4f1871d
feat: Add global access for selected Game object
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> separated commit in case this functionality is already provided through other means and needs to be reverted
> probably target for rehaul in the future for better/less invasive approach
2023-10-02 23:56:13 +09:00
[ ]
f6f62e0e9d
feat: Add pipewire backend
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> only for testing current bmsound_wine implementation wine-side
2023-10-02 23:51:45 +09:00
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15cd228b8d
feat: Dummy none backend
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> to run games with no sound
2023-09-28 20:21:06 +09:00
[ ]
5951a550bb
refactor: Bad attempt of fixing waveout
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> tried to unify use of hooks::audio::FORMAT between backends
2023-09-26 05:20:02 +09:00
[ ]
a0e44f9e4b
build: Add .idea project files tracking
2023-09-26 05:09:15 +09:00
[ ]
90ebf58554
build: Add .idea project files tracking
2023-09-25 00:31:06 +09:00
[ ]
a3f2d56a9e
build: Add cmake.sh wrapper
2023-09-20 04:06:02 +09:00
[ ]
d03cca1fe2
Update to spice2x-23-06-08
2023-09-20 02:09:17 +09:00
smpn2
8957d9d446
Apply spicetools-22-10-21
2022-12-16 23:19:02 +09:00
smpn2
6c914266d9
chore: CRLF to LF
2022-12-16 23:18:35 +09:00
smpn2
b7a60638a4
Let us start here, from square one. No, from Zero!
2022-09-30 22:45:51 +09:00
smpn2
14215af0d1
Initial commit
2022-09-30 22:44:38 +09:00