94 Commits
Author SHA1 Message Date
REDCODE 09ac50f2d5 Merge branch 'github-main' into r3d-spice2x
Continuous Integration / Build (push) Failing after 5m3s
2026-08-21 14:26:23 +02:00
bicarusandGitHub 2dc3c0cbe4 patcher: make the checkbox label toggleable (#882)
Requested by a certain sea creature. Don't know why ImGui doesn't do
this by default.

Also, use ImGui internal mixed state (tri-state) checkbox instead
rendering our own.
2026-08-20 23:48:11 -07:00
bicarusandGitHub 4c2a70bab6 build: improve dockerfile (#881)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change

`mingw-w64-libjpeg-turbo` and `mingw-w64-x264` are AUR packages, so the
deps image compiles them from source, once per mingw target arch. Stock
`makepkg.conf` leaves `MAKEFLAGS` commented out and both PKGBUILDs call
bare `make`, so all of that was building single-threaded.

Adds a `~/.makepkg.conf` for the build user setting
`MAKEFLAGS="-j$(nproc)"`. It is kept literal so it evaluates when
makepkg sources the file, rather than baking in the core count of
whichever machine built the image. Using `~/.makepkg.conf` rather than
`/etc` leaves the pacman-owned system file untouched.

Measured on 20 cores, compiling both libraries from scratch: **310s to
64s, a 4.8x improvement.**

Also merges the two `yay` invocations into a single layer.

## Testing
2026-08-20 23:25:00 -07:00
bicarusandGitHub 46f76597fc cfg: active only filter for options search (#879)
Requested by a sea creature
2026-08-20 22:38:30 -07:00
bicarusandGitHub b23640222c api: add CORS policy (#878)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Adds `Access-Control-Allow-Origin: *` to the video stream server's
responses.

## Testing
Tested with substream project.
2026-08-20 02:58:22 -07:00
bicarusandGitHub 3f6862908e api: drop stale websocket / stream connections (#877) 2026-08-19 13:37:41 -07:00
bicarusandGitHub 0934cce225 api: h.264 video stream (#876)
## Link to GitHub Issue or related Pull Request, if one exists
fixes #875

## Description of change
Adds `-apistream`, an optional HTTP video stream of the mirrored screen.
It listens on the API port +2.

Two endpoints, sharing the same `screen`, `fps` and `q` parameters:

    /stream.mjpg    JPEG frames, for clients with no container support
/stream.h264 H.264 annex-b, for an app driving MediaCodec or
VideoToolbox itself

One encoder per connection, fed by a per-screen pump that always hands
over the newest frame, so a slow reader drops frames instead of building
a backlog. `capture.get_jpg` behaviour is unchanged.

Additional documentation for developers:
https://github.com/spice2x/spice2x.github.io/wiki/Video-Stream

## Testing
2026-08-19 03:10:02 -07:00
bicarusandGitHub 7c50fcc79e graphics: remove libjpeg from XP builds, fetch at build time (#874)
Replaces the vendored `external/libjpeg-turbo` tree (191 files) with the
`mingw-w64-libjpeg-turbo` AUR package, already built into the Docker
deps image.

The WinXP toolchains set `CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY`
against their own sysroot, so they cannot see AUR mingw packages. Those
targets now build without JPEG support: `jpeg_encoder::encode` compiles
to a stub returning `false`, which callers already treat as "no frame
available". The practical effect is that `capture.get_jpg` over the API
is unavailable on WinXP builds; every other target is unchanged.

CMake names `libjpeg.a` outright, since the package also ships an import
library and linking that would add a runtime DLL dependency.
2026-08-18 08:57:18 -07:00
0f4ab63101 patchmanager: fix signature patches reporting neither on or off (#873)
## Link to GitHub Issue or related Pull Request, if one exists
None

## Description of change
Patch Manager showed valid signature patches as broken: **"Bad patch;
patch is neither on or off"** instead of Enabled/Disabled, so they could
not be toggled.

`SignaturePatch::to_memory` had two bugs. In the configurator it cached
a file offset as `data_offset_ptr`, so status checks `memcmp`'d a fake
address. It also passed JSON `offset` into `find_pattern` while still
indexing the signature/replacement from 0, which mis-aligned every patch
with `offset != 0`. This change locates the signature start, applies
`offset` afterward, compares only the replacement window, and leaves the
pointer null so `is_patch_active` re-resolves from `data_offset`.

Not proposed as built-in patches. The JSON below is the reproduction
case: each entry uses `offset > 0` and a replacement shorter than the
signature.

## Testing
Reproduced in Patch Manager against `bm2dx.dll` using the signature JSON
below. Before the fix, every patch reported "neither on or off". After
the fix, each patch locates, shows Disabled/Enabled, and toggling writes
only the replacement bytes at `signature_match + offset`.

## Demo
<details>
<summary>Signature JSON used to reproduce (offset + short
replacement)</summary>

```json
[
  {
    "info": "streaming / getcm patches (type=signature)",
    "gameCode": "LDJ",
    "notes": "Each site uses a unique signature (usage=0 only)."
  },
  {
    "type": "group",
    "id": "streaming-getcm",
    "name": "Streaming getcm",
    "description": "Enable all children so streaming.common merges without Banner FS and getcm can fire without visiting Test Mode.",
    "gameCode": "LDJ"
  },
  {
    "name": "Streaming: merge common without Banner",
    "description": "NOP jz in streaming.common callback so CM work table is filled even when Banner FS is still null.",
    "caution": "Required. Without this, early common responses are discarded and getcm stays empty.",
    "gameCode": "LDJ",
    "type": "signature",
    "group": "streaming-getcm",
    "dllName": "bm2dx.dll",
    "signature": "E8????????4885C00F84????????488D0D????????488D15????????41B848080000",
    "replacement": "909090909090",
    "offset": 8,
    "usage": 0
  },
  {
    "name": "Streaming: scheduler without Banner (common)",
    "description": "NOP jz after Banner getter on the common branch of the periodic scheduler.",
    "caution": "Enable with the getcm scheduler sibling. Unique via imul of common-interval dword.",
    "gameCode": "LDJ",
    "type": "signature",
    "group": "streaming-getcm",
    "dllName": "bm2dx.dll",
    "signature": "E8????????4885C0742469057E791C0AE8030000",
    "replacement": "9090",
    "offset": 8,
    "usage": 0
  },
  {
    "name": "Streaming: scheduler without Banner (getcm)",
    "description": "NOP jz after Banner getter on the getcm branch of the periodic scheduler.",
    "caution": "Enable with the common scheduler sibling. Unique via imul of getcm-interval dword. Without this, getcm never schedules while Banner FS is null.",
    "gameCode": "LDJ",
    "type": "signature",
    "group": "streaming-getcm",
    "dllName": "bm2dx.dll",
    "signature": "E8????????4885C07424690574B91D0AE8030000",
    "replacement": "9090",
    "offset": 8,
    "usage": 0
  },
  {
    "name": "Streaming: fall into getcm after common",
    "description": "NOP jmp-after-common so the same scheduler tick can evaluate getcm instead of returning early.",
    "caution": "Pair with Banner scheduler skips (or a live Banner FS).",
    "gameCode": "LDJ",
    "type": "signature",
    "group": "streaming-getcm",
    "dllName": "bm2dx.dll",
    "signature": "891D????????E9????????E8????????4885C074246905",
    "replacement": "9090909090",
    "offset": 6,
    "usage": 0
  },
  {
    "name": "Streaming: getcm interval 1s #1",
    "description": "Default getcm poll interval 1800s to 1s (first init store).",
    "caution": "Enable #1 and #2 together. Trailing BF3C000000 distinguishes this init site.",
    "gameCode": "LDJ",
    "type": "signature",
    "group": "streaming-getcm",
    "dllName": "bm2dx.dll",
    "signature": "C705????????18150000C705????????08070000C705????????201C0000BF3C000000",
    "replacement": "01000000",
    "offset": 16,
    "usage": 0
  },
  {
    "name": "Streaming: getcm interval 1s #2",
    "description": "Default getcm poll interval 1800s to 1s (second init store).",
    "caution": "Enable #1 and #2 together. Trailing 448925 distinguishes this init site.",
    "gameCode": "LDJ",
    "type": "signature",
    "group": "streaming-getcm",
    "dllName": "bm2dx.dll",
    "signature": "C705????????18150000C705????????08070000C705????????201C0000448925",
    "replacement": "01000000",
    "offset": 16,
    "usage": 0
  }
]
```
</details>

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-18 08:16:12 -07:00
bicarusandGitHub 8b2f38307b graphics: rewrite screenshot and api capture image processing (#870)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Significantly speeds up API screen capture and D3D9 screenshots saving.
Two reasons for doing this:

1. We now have a 4K game (GITADORA) and existing capture code was taking
multiple seconds.
2. Renewed user interest on streaming as we have a couple more companion
apps in active development.

**API screen capture (streaming), 1280x720:** 14.3ms -> 6.3ms per frame.
Back buffer copies go to pooled `D3DPOOL_SYSTEMMEM` surfaces via
`GetRenderTargetData` instead of allocating a lockable render target
every frame, and TooJpeg is replaced with libjpeg-turbo (encode 9.8ms ->
3.0ms). MSAA remains unsupported

**Screenshots for GITADORA arena model, across 4 screens with one of
them 4K**: 4068ms -> 124ms. `D3DXSaveSurfaceToFileA` is replaced with
fpng (encode 4043ms -> 76ms) and the screens encode in parallel.
Dropping D3DX also removes the `d3dx9_43.dll` ... `d3dx9_24.dll` probing
loop, so screenshots no longer fail outright on machines with no D3DX9
runtime installed.

Screenshot surfaces are read on the present thread, so no D3D call
reaches another thread for screenshots. This fixes a hang in DDR X2
introduced earlier in the branch: its device has no internal locking,
and reading the surface on a pool thread while the present thread sat
inside `GetRenderTargetData` left the game's own render thread
deadlocked.


## Testing

- **GITADORA** (arena model, D3D9Ex, 4K main plus three subscreens,
windowed) with
`-screenshotsub`: three sets of four screenshots, images verified
correct. Completion
order differs between sets, so the screens really are encoding in
parallel.
- **LovePlus** (KLP, plain D3D9, 768x1360): covers the inline path used
by games whose
  image processing must not leave the present thread. 
- **API screen capture** through a companion app: live video correct
throughout.
- **Print Screen** bound as the screenshot key: the clipboard copy
succeeded on every shot.
- Quitting the game after capturing leaves no `IDirect3DDevice9`
reference count warning,
  so the pooled readback surfaces are released along with the device.
2026-08-18 00:22:45 -07:00
bicarusandGitHub 3863d5a4ed misc: various clean up for diagnosing launch failures (#872)
## Link to GitHub Issue or related Pull Request, if one exists
#345 

## Description of change

**IIDX TDJ rom probe no longer touches removable media** —
`C:\000rom.txt` and `D:\001rom.txt` are not emulated paths; they hit
whatever is actually mounted on the user's machine. `D:` is commonly an
optical drive or card reader, and the launcher clears
`SEM_FAILCRITICALERRORS` process-wide before attach, so an empty drive
raises the modal *"insert a disk"* dialog and blocks the attaching
thread. The probe now checks `GetDriveTypeW` and only reads fixed and
RAM disks.

**`iat_find` no longer calls `log_fatal` on an unparseable module** —
`iat_try(nullptr)` walks every loaded module, including foreign ones
(injected, manually mapped, header wiped by AV/EDR/overlays). A non-`MZ`
DOS header called `log_fatal`. There is nothing to hook in such a
module, so it is skipped.

**`logger::stop()` can no longer hang forever** — hook installation
suspends every other thread, including the logging thread. `stop()`
unconditionally joined that thread, so `log_fatal` and the 30-second
`show_popup` watchdog both wedged instead of terminating, and logging is
asynchronous so nothing reached log.txt either. It now waits with a
timeout, then detaches and flushes synchronously.

**`GetFileSizeEx` was never hooked** — the hook was registered under the
name `"GetFileSize"`, so it re-patched that slot instead.

**Warn when `-modules` is set** — it changes where the game is run from,
and is usually set accidentally.

## Testing
*how was the code tested?*
2026-08-17 22:41:07 -07:00
bicarus-dev 94574c485a exlude line ending enforcement for external dir 2026-08-16 21:27:03 -07:00
bicarus-dev f857926ec3 fix line endings 2026-08-16 21:23:41 -07:00
bicarusandGitHub adf4cccd4a overlay: fix subscreen overlay rendering for popn (#869)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
For popn HC, some transparency effects, like the one for touch feedback,
rendered incorrectly; this is due to how alpha channel is handled for
subscreen overlay drawing on top of ImGui.

## Testing
Tested popn and iidx.
2026-08-16 04:24:14 -07:00
bicarusandGitHub bf8e194685 sdvx: fix api touch and -sdvxnosub sub window (#868)
## Link to GitHub Issue or related Pull Request, if one exists
Related: #859 and #862.

## Description of change

Three SDVX (Valkyrie model) fixes:

* **API touch went to the wrong window.** SDVX registers touch on both
its Main Screen and Sub Screen windows, and the native injector kept
whichever attached last. The touch surface is now published explicitly:
sub screen window when windowed, main window in fullscreen.
* **Landscape never rotated API coordinates.** Synthetic contacts bypass
`transform::hardware_to_game`, so they missed the rotation a real finger
gets. Applied before injection now, as portrait already did. Extracted
to `sdvx_landscape_rotate` so both paths share it; gated on the native
path since `wintouchemu` rotates via the subscreen overlay instead.
* **`-sdvxnosub` didn't hide the sub window in fullscreen.**
`ShowWindow_hook` had branches for GITADORA, pop'n and IIDX but not
SDVX. Added the missing one.

## Testing
Tested Nabla
2026-08-16 04:03:42 -07:00
bicarusandGitHub a2e508208c gitadora: fix synthetic touch (mouse and api) (#867)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Fix mouse and touch API handling for gitadora.

* hook native touch in every arena window mode (previously only using
wintouchemu for 1 windowed mode)
* publish the touch window (SMALL panel, or the main window drawing the
overlay) and only attach injection there
* route touch on the SMALL window straight through instead of the
overlay transform, and accept the mouse only there
* fix spiceapi by forcing 800x1280 touch canvas size
* run API capture before the subscreen present to fix api not showing
sub image


## Testing
Test:

gitadora 1/2/4 windowed mode, fullscreen

iidx /sdvx / popn windowed/fullscreen for regressions
2026-08-16 01:43:20 -07:00
bicarusandGitHub f5888609a8 graphics: option to include subscreens in screenshot (#866)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Adds `-screenshotsub`. Off by default. When on, screenshots include the
subscreens. All subscreens are captured, even if they are hidden from
view. Works for all four screens of gitadora arena model as well.

This should also fix an issue with API / companion app not capturing
gitadora subscreen correctly.

Note: only done for DX9... DX11 will need another PR to make this work.

Unrelated to this PR, there seems to be a bug with gitadora not
accepting mouse or api touch input.

## Testing
2026-08-14 04:05:50 -07:00
bicarusandGitHub c6cd72c528 graphics: exclude overlay from screenshots (#865)
## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change

Adds the `-screenshotoverlay` option.

By default, file screenshots exclude the Spice overlay. Enabling this
option captures screenshots after the overlay is rendered.

Also updates DX11 backend to allow screenshots even when overlay is
disabled.

## Testing
2026-08-13 23:21:46 -07:00
bicarusandGitHub 82e0c053d0 overlay: create a dedicated thread for polling hotkeys (#864)
## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Create a new thread that polls for the following hotkeys:

* super exit (both alt+f4 and bound key)
* coin insert
* screenshot

The goal is to make the capture of these more reliable, because before
this PR it wasn't.

## Testing
2026-08-12 20:04:59 -07:00
James LiuandGitHub 3b29227dbc gitadora: fix XG2 gibberish text showing (#863)
> [!NOTE]
> Before submitting code changes... 
> * Please do note that this is a GPL v3.0 open source project.
> * Please read the
[CONTRIBUTING](https://github.com/spice2x/spice2x.github.io/blob/main/CONTRIBUTING.md)
guide.
> * Maintainers reserve the right to reject or modify your submission
without reason.
> * No new compiler warnings must be introduced. Check the CI build
results.
> 
> Feel free to remove this section after you have read it.

## Link to GitHub Issue or related Pull Request, if one exists

## Description of change
Fix gibberish in dynamic Japanese text in GuitarFreaks/DrumMania XG2
(K32/K33) when Windows uses a non-Japanese system code page.

XG2 converts UTF-8 property strings through WideCharToMultiByte(CP_ACP)
before rendering. On systems where the active code page is not
Shift-JIS, these strings are converted using the system code page and
become corrupted or turn into question marks.

Spice2x already hooks WideCharToMultiByte and redirects these
conversions to CP932 for newer 64-bit Gitadora models. This change makes
the existing hook available to 32-bit builds and enables it specifically
for XG2 models K32 and K33.

The existing 64-bit Gitadora Arena and T44 conditions remain unchanged.

## Testing
Before
<img width="1280" height="745" alt="image"
src="https://github.com/user-attachments/assets/34aa2c93-89e8-4c4f-b267-6cbc236f19de"
/>
<img width="2054" height="1188" alt="image"
src="https://github.com/user-attachments/assets/d88b5770-5545-4402-b9e7-3126fe048fb9"
/>

After
<img width="1280" height="720" alt="image"
src="https://github.com/user-attachments/assets/d43b4e47-b6af-4b97-8898-53849c9a0ca4"
/>
<img width="1280" height="720" alt="image"
src="https://github.com/user-attachments/assets/884301e2-1edd-4ad2-92ac-ece656853fe7"
/>

- Tested GuitarFreaks XG2 on a non-Japanese (English US) Windows.
- Verified that Community Log preset comments render correctly in
Japanese.
- Verified that Cooperation Challenge descriptions, rewards, and
progress text render correctly.
- Confirmed that the previous mojibake and question marks no longer
appear.
- GitHub Actions build completed successfully for both architectures.
2026-08-12 00:08:05 -07:00
REDCODE 079bb35b1f idea Run-configs
Continuous Integration / Build (push) Successful in 9m2s
2026-08-11 14:11:58 +02:00
REDCODE 95051b6525 Updates to changes of upstream spice 2026-08-11 2026-08-11 14:11:58 +02:00
bicarusandGitHub ce2f93d234 graphics: refactor DX9 screenshot (part 2) (#861) 2026-08-11 01:11:42 -07:00
bicarusandGitHub 13a171f199 sdvx: fix api touch in windowed mode (#862)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #858 

## Description of change
Fix orientation being wrong in windowed mode when API touch is used

Fix mouse no longer working when API client is in use.

This PR only affects windowed mode SDVX.

## Testing
2026-08-10 18:58:48 -07:00
bicarusandGitHub 3da352488e graphics: refactor screenshots (#860)
First commit - pure refactoring, no functional changes

Second commit - clean up & minor bug fix.
2026-08-09 20:47:38 -07:00
bicarusandGitHub 2386047c2f sdvx: fix touchscreen and API touch in landscape mode (#859)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #858 

## Description of change
Landscape mode needs another adjustment applied to touch coordinates.

This fixex both native touch and wintouchemu paths.

## Testing
Tested landscape, also with full screen resolution changes.
2026-08-08 16:22:29 -07:00
bicarusandGitHub baa550037a api: sdvx tape led (#857)
## Link to GitHub Issue or related Pull Request, if one exists
Fixes #852

## Description of change
Add SDVX valk cab tape LED output over API

## Testing
tested with custom python script over api
2026-08-07 00:38:17 -07:00
REDCODE ec3ca1a055 Fixed CI to run on gitea
Continuous Integration / Build (push) Successful in 6m54s
2026-08-07 01:53:09 +02:00
REDCODE da77f60b71 fix docker build: missing wget and C++ includes for GCC16
Continuous Integration / Build (push) Failing after 1m0s
- add wget to deps Dockerfile for dsdmo.dll download
- include <mutex> in wmischook.cpp
- include <codecvt> and load SHCreateMemStream dynamically in sndbhook.cpp for XP compat
2026-08-07 00:21:58 +02:00
REDCODE 0c1998abe4 Merge branch 'main' into nac-spice22x
Merge official spice2x 'main', up to b53447b
Notes: dc82c98  is where the nixac fork starts.

- Upstream's OBJECT-library + forbidden-static-DLL-import build refactor
  merged with nixAC's blob/dsdmo resources
- SPICE_XP / runtime large-address-aware detection builds have been
  integrated from upstream
- README.md grabs from upstream; .gitignore keeps nixAC's fork-specific
  entries
2026-08-07 00:21:58 +02:00
REDCODE 64260623bf Align nixAC to spice2x folder structure 2026-08-06 16:03:22 +02:00
[ ] 3ddd34d51d feat: Provide DMO functionality using dsdmo blob
> fetch dsdmo.dll blobs and embed into spicetools
> unpack and register overriding relevant COM server on runtime
> may be replaced in the future, see #12
2026-02-21 20:54:23 +09:00
[ ] ce0344742e refactor/feat: Further signature scan changes
> funcionality cleanup, API compatibility should be the same
> improve patching performance by skipping vector copy (replaced with span)
> chain call wrapper (fixes soudbank hook breaking 32-bit styles)
2026-02-20 18:36:42 +09:00
[ ] a7723148bc chore: Revert upstream
> temporarily disable upstream#471 (should be addressed in #10 and #11)
> disable upstream#466
> disable upstream#474
> noop for upstream#455 (excluded in supported build targets)
> partial revert for upstream#405 (including previous merge commit)
2026-02-19 16:56:51 +09:00
[ ] 78621e5dca Merge branch 'spice2x' into spice22x 2026-02-19 16:05:17 +09:00
[ ] 1d7fe00703 Update to spice2x-26-02-17 (completed)
> adjust cmake.sh (ignore separate linux targets)
> adjust .gitignore
2026-02-19 15:59:06 +09:00
[ ] e923b7918f Update to spice2x-26-02-17 (pre-apply)
> broken commit
2026-02-19 15:41:42 +09:00
[ ] 0834646097 refactor/feat: Signature scan improvements
> use reverse pattern search instead, fixes performance issue for some hooks
> sigscan still requires overhead of module copy for each operation
2026-02-18 07:42:11 +09:00
[ ] 82439962d6 refactor: Soundbank runtime hooking improvement
> change default behaviour to pattern based patch for hooks::soundbank, see #13
> fix broken check for hooks::soundbank unsupported game version
2026-02-17 19:30:01 +09:00
[ ] 97cca85bc8 refactor: Lazy load winscard
> still requires proper testing with hardware
2026-01-22 08:47:14 +09:00
[ ] bb0fd62ec3 feat: Crude SDVX 5 support
> disable lobby video (cause for crashes in lobby), see #9
> suppress dmoeffector log messages, see #9
2026-01-20 08:31:17 +09:00
[ ] 734c762bd6 code/refactor: Deduplicate sigscan code
> cleanup unnecessary code, should break nothing
> probably will cause merge issues someday
> add missing `replace_pattern_from`
2026-01-20 07:56:22 +09:00
[ ] 1cb5b7b52a fix: Sound Voltex 6 pipewire support
> should resolve `-audiobackend` incompatibilities, see #9
2026-01-16 03:32:44 +09:00
[ ] 244f4aa56a refactor/fix: Resolve some wmisc issues
> fix crashes around missing call convention/log hook
> enable wmisc for M39 as well, see #8
2026-01-11 21:11:55 +09:00
[ ] 26bc8fdda5 fix: Solve some missed multi-soundbank song errors
> missed some rarer cases, as long as soundbank is alphanumeric, it should work now
> affected 2dx soundbanks like 01004 and non-digit ones like 28102
2026-01-06 00:53:31 +09:00
[ ] f13c9d0e50 refactor/code: Change hooks::soundbank::snd_bank::resampler_ to user definable
> add support for `extra.sndb_resampler` in linux.json
> revert default resampler back to `bmswac_resampler_s16`
> backward support for 0.2.x
2025-12-22 22:50:50 +09:00
[ ] aa9ea9204b refactor: Enable spicetools logging for bmsound-wine by default
> optional bmsound-wine API until v0.3.0
2025-12-21 09:05:47 +09:00
[ ] ea5d566218 feat: Test spicetools logging bmsound-wine side
> broken commit
> route bmsound messages back to spicetools log
2025-12-20 21:23:22 +09:00
[ ] 56e8e7456b refactor: Cleanup develhook logic
> refactor hooks::devel to work better with hooks::wmisc
> minor naming consistency changes
2025-12-17 00:00:40 +09:00
[ ] 7f63b77ab3 refactor: Unify string hashing
> moved to util/utils.h
2025-12-15 23:53:18 +09:00
[ ] 42689377e6 feat: Resolve long load times before get ready for IIDX
> see #4
> partial improvements for result screen hang, see #2
2025-12-14 23:17:40 +09:00
[ ] 3f7dcd72bb code: Minor changes
> related to previous commit
2025-11-19 20:36:10 +09:00
[ ] e15c689061 feat: Resolve low framerate during song select for IIDX32+
> caused by bad code around thumbnail fetching logic including file checks in every draw call, see #4
> added `hooks::wmisc` for linux specific minor performance fixes and similar
2025-11-19 08:13:37 +09:00
[ ] 6561ea9230 refactor: Add support for LDJ-20250825
> account for changes in IIDX32 onward affecting `hooks::soundbank`
> `hooks::soundbank` should support any ambiguous IIDX32/33 datacodes again
2025-11-12 00:40:42 +09:00
[ ] 2b3071c9a1 Merge branch 'spice2x' into spice22x 2025-11-11 06:00:36 +09:00
[ ] 04fc516d47 Update to spice2x-25-10-07 (completed)
> adjust run configurations
> adjust cmake.sh
> adjust .gitignore
2025-11-11 05:50:32 +09:00
[ ] 652ad41845 Update to spice2x-25-10-07 (pre-apply)
> broken commit
2025-11-11 04:57:26 +09:00
[ ] 2c188f2ac4 refactor: Minor changes
> use bmswac_resampler_s16_ad temporarily (reduces load times)
> fix hook name
2025-11-11 04:33:40 +09:00
[ ] 7b5d86fe65 fix: Fix header size assert
> probably wont ever matter, change for consistency to use `adpcm_ms` header size instead
2025-06-04 22:15:35 +09:00
[ ] 127d07ed31 refactor: Ambiguous game version support for hooks::soundbank
> user supplied sndbhook offset through `prop/linux.json`
> fix tests
2025-06-02 23:34:42 +09:00
[ ] 7ceeda8bca refactor: Handle optional experimental code better
> introduce `hooks::devel` to aggregate debug specific code
> fix support for IIDX31 (target LDJ-010 instead)
2025-06-02 21:34:28 +09:00
[ ] cd709f0a55 fix: Support per difficulty soundbanks
> related to #1
2025-05-30 23:11:47 +09:00
[ ] 07249ebb1c feat: Add support for IIDX25-26 to transcoder
> added support for adpcm_ms wav codec required by these versions
> related to #1
2025-05-29 02:41:23 +09:00
[ ] f0855d9b53 code: Cleanups around added code
> related to #1
2025-05-28 00:27:46 +09:00
[ ] 0b6986e12c fix: stop_subsystems() missing some log messages
> related to #1
2025-05-27 23:30:45 +09:00
[ ] d72f4b780a refactor: Make assertsz_asf() resampler aware
> resampling free conversion support (results in sound data errors, game only expects s16le for wavs)
> related to #1
2025-05-27 23:11:02 +09:00
[ ] 5075efc6dc refactor: Enable unreachable cleanup logic in main()
> refactor `main_implemntation()` cleanup to run once on `launcher::shutdown()`, not sure why it was defined like that (unreachable code, at least for iidx)
> not thread safe, but probably not needed (no obvious failures as well)
> related to #1
2025-05-27 23:08:16 +09:00
[ ] 88a19a8811 refactor/build: Sanitize MF logic
> revert linking to MF libraries on build
> move MF init to be used for tests only
> fix 32-bit builds
> related to #1
2025-05-27 20:49:49 +09:00
[ ] 4a45f4d9c4 refactor: Add transcoding support for more styles
> some styles still won't work due to SOUND DATA CREATE ERROR
> related to #1
2025-05-26 23:14:57 +09:00
[ ] a34014876a feat: Add avs_fs_umount()
> only added for avs 2.17.3.0
> change `avs_fs_mount()` return type to avs_file_t (should be avs_handle_t to begin with)
> related to #1
2025-05-26 20:26:00 +09:00
[ ] 74ef5237ad feat: Integrate linux-side avcodec support
> support only IIDX30
> working full wma=>wav transcoding pipeline with ifs support
> missing unmounting behaviour (will add later)
> depends on latest bmsound_wine for avcodec transcoding
> related to #1
2025-05-25 21:05:24 +09:00
[ ] 933dcf72a9 feat: Add iidx soundbank hook
> mockup using MF decoder (which by itself is broken, it seems)
> working .s3p unpacking and .2dx packing
> use avs filesystem (read only)
> soundbank patching disabled (missing some logic)
> unity games may be broken (linker)
> related to #1
2025-05-22 23:53:19 +09:00
[ ] 8a5f1b5017 build: Fix merge inconsistencies
> revert no longer needed fixes
> update clion configs
2025-05-09 02:56:04 +09:00
[ ] c70e12ff07 Merge branch 'spice2x' into spice22x 2025-05-09 02:54:57 +09:00
[ ] 359716b850 Update to spice2x-25-04-25 (completed)
> adjust run configurations
> adjust cmake.sh
2025-05-09 01:38:46 +09:00
[ ] c94de456b5 Update to spice2x-25-04-25 (pre-apply)
> broken commit
2025-05-07 00:25:31 +09:00
[ ] e72da8ad5f build: Fix building for spice2x-20230929
> resolve third party libraries not building
> force include stdint.h in place of cstdint missing from windows.h now
> to be reverted after updates to spice2x master
2025-05-06 23:52:24 +09:00
[ ] 3da7aa5be0 feat: Update pipewire backend to support the latest bmsound_wine
> minimal necessary implementation for `loopback_signal` bmsound_wine profile
2025-05-05 03:16:01 +09:00
[ ] 40a755173a Merge branch 'spice2x' into spice22x 2023-10-24 20:25:56 +09:00
[ ] 04dee88276 Update to spice2x-23-09-29
> omitted mostly useless path length warning
2023-10-24 20:24:09 +09:00
[ ] 572cf9d12c refactor: Update pipewire backend to the latest version
> support for linux config
> some cleanup around bmsw API usage
2023-10-19 02:49:48 +09:00
[ ] 6c53848ea4 feat: First working pipewire endpoint
> uses `T_NOTIF_SPICE` experimental endpoint on bmsound-pw's side
> latency should be on par with wasapi shared?
2023-10-09 01:55:17 +09:00
[ ] 32f4f1871d feat: Add global access for selected Game object
> separated commit in case this functionality is already provided through other means and needs to be reverted
> probably target for rehaul in the future for better/less invasive approach
2023-10-02 23:56:13 +09:00
[ ] f6f62e0e9d feat: Add pipewire backend
> only for testing current bmsound_wine implementation wine-side
2023-10-02 23:51:45 +09:00
[ ] 15cd228b8d feat: Dummy none backend
> to run games with no sound
2023-09-28 20:21:06 +09:00
[ ] 5951a550bb refactor: Bad attempt of fixing waveout
> tried to unify use of hooks::audio::FORMAT between backends
2023-09-26 05:20:02 +09:00
[ ] a0e44f9e4b build: Add .idea project files tracking 2023-09-26 05:09:15 +09:00
[ ] 90ebf58554 build: Add .idea project files tracking 2023-09-25 00:31:06 +09:00
[ ] a3f2d56a9e build: Add cmake.sh wrapper 2023-09-20 04:06:02 +09:00
[ ] d03cca1fe2 Update to spice2x-23-06-08 2023-09-20 02:09:17 +09:00
smpn2 8957d9d446 Apply spicetools-22-10-21 2022-12-16 23:19:02 +09:00
smpn2 6c914266d9 chore: CRLF to LF 2022-12-16 23:18:35 +09:00
smpn2 b7a60638a4 Let us start here, from square one. No, from Zero! 2022-09-30 22:45:51 +09:00
smpn2 14215af0d1 Initial commit 2022-09-30 22:44:38 +09:00
210 changed files with 35779 additions and 26886 deletions
+46
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@@ -0,0 +1,46 @@
# Normalize every text file to LF in the repository.
# The build runs under Linux/MinGW containers, so LF is also used in the
# working tree; Windows editors and toolchains handle LF fine.
* text=auto eol=lf
# Windows-only files that must keep CRLF in the working tree.
*.bat text eol=crlf
*.cmd text eol=crlf
*.sln text eol=crlf
*.vcproj text eol=crlf
*.vcxproj text eol=crlf
*.props text eol=crlf
*.filters text eol=crlf
# Files that must keep LF even if a Windows editor rewrites them.
*.sh text eol=lf
*.in text eol=lf
*.cmake text eol=lf
*.mk text eol=lf
Makefile text eol=lf
Dockerfile text eol=lf
# Binary files - never touch the contents.
*.bin binary
*.ico binary
*.ttf binary
*.otf binary
*.png binary
*.jpg binary
*.jpeg binary
*.gif binary
*.bmp binary
*.zip binary
*.7z binary
*.gz binary
*.dll binary
*.exe binary
*.lib binary
*.a binary
*.o binary
*.obj binary
*.pdb binary
# Vendored code is stored and checked out byte-for-byte as upstream ships it,
# so re-importing a library never produces line-ending-only diffs.
src/spice2x/external/** -text
+12 -10
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@@ -13,20 +13,22 @@ jobs:
working-directory: ./src/spice2x working-directory: ./src/spice2x
steps: steps:
- uses: actions/checkout@v5 - uses: actions/checkout@v5
- name: Set ccache environment variables
run: |
echo "CCACHE_DIR=${{ github.workspace }}/src/spice2x/.ccache" >> $GITHUB_ENV
- name: Install ccache
uses: hendrikmuhs/ccache-action@v1.2.23
- name: Calculate commit SHA - name: Calculate commit SHA
id: vars id: vars
run: | run: |
calculatedSha=$(git rev-parse --short ${{ github.sha }}) calculatedSha=$(git rev-parse --short ${{ github.sha }})
echo "COMMIT_SHORT_SHA=$calculatedSha" >> $GITHUB_ENV echo "sha=$calculatedSha" >> "$GITHUB_OUTPUT"
echo "bin=${{ github.workspace }}/src/spice2x/bin" >> "$GITHUB_OUTPUT"
- name: Compile - name: Compile
run: ./build_docker.sh run: |
- uses: actions/upload-artifact@v6 docker build --pull "$PWD/external/docker" -t spicetools/deps --platform linux/x86_64
docker build --build-context gitroot="$PWD/../../.git" . -t spicetools/spice:latest
docker run --name spice-build spicetools/spice:latest
mkdir -p "$PWD/bin"
docker cp spice-build:/src/src/spice2x/bin/. "$PWD/bin"
docker rm spice-build
- uses: actions/upload-artifact@v3
with: with:
name: spice2x-ci-${{ env.COMMIT_SHORT_SHA }} name: spice2x-ci-${{ steps.vars.outputs.sha }}
path: src/spice2x/bin path: ${{ steps.vars.outputs.bin }}
if-no-files-found: error if-no-files-found: error
+14 -1
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@@ -1,7 +1,6 @@
.vscode/* .vscode/*
# JetBrains IDEs # JetBrains IDEs
.idea
.idea_modules .idea_modules
*.iws *.iws
@@ -11,3 +10,17 @@ cmake-build*
# user config # user config
build_all.local.sh build_all.local.sh
build_docker.local.sh build_docker.local.sh
# output from build script
bin/*
dist/*
build/*.dll
external/cv2pdb/*
.ccache/*
# Visual Studio
.vs
out
CMakeSettings.json
+10
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@@ -0,0 +1,10 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Unnecessary plugin data
/markdown-navigator.xml
+11
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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakeSharedSettings">
<configurations>
<configuration PROFILE_NAME="Release_x64[WIN_32]" ENABLED="true" GENERATION_DIR="bin/build/x64/Release" CONFIG_NAME="Release" TOOLCHAIN_NAME="MinGW [Crosscompile]" GENERATION_OPTIONS="-G &quot;Unix Makefiles&quot; -DCMAKE_TOOLCHAIN_FILE=&quot;external/cmake-various/toolchain/toolchain-mingw_nix-win-x64.cmake&quot;" />
<configuration PROFILE_NAME="Release_x86[WIN_32]" ENABLED="true" GENERATION_DIR="bin/build/x86/Release" CONFIG_NAME="Release" TOOLCHAIN_NAME="MinGW [Crosscompile]" GENERATION_OPTIONS="-G &quot;Unix Makefiles&quot; -DCMAKE_TOOLCHAIN_FILE=&quot;external/cmake-various/toolchain/toolchain-mingw_nix-win-x86.cmake&quot;" />
<configuration PROFILE_NAME="Debug_x64[WIN_32]" ENABLED="true" GENERATION_DIR="bin/build/x64/Debug" CONFIG_NAME="Debug" TOOLCHAIN_NAME="MinGW [Crosscompile]" GENERATION_OPTIONS="-G &quot;Unix Makefiles&quot; -DCMAKE_TOOLCHAIN_FILE=&quot;external/cmake-various/toolchain/toolchain-mingw_nix-win-x64.cmake&quot;" />
<configuration PROFILE_NAME="Debug_x86[WIN_32]" ENABLED="true" GENERATION_DIR="bin/build/x86/Debug" CONFIG_NAME="Debug" TOOLCHAIN_NAME="MinGW [Crosscompile]" GENERATION_OPTIONS="-G &quot;Unix Makefiles&quot; -DCMAKE_TOOLCHAIN_FILE=&quot;external/cmake-various/toolchain/toolchain-mingw_nix-win-x86.cmake&quot;" />
</configurations>
</component>
</project>
+350
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@@ -0,0 +1,350 @@
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<option name="EXECUTE_IN_TERMINAL" value="false" />
<option name="EXECUTE_SCRIPT_FILE" value="true" />
<envs />
<method v="2" />
</configuration>
</component>
+23
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@@ -0,0 +1,23 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Deploy[Debug_x64]" type="ShConfigurationType">
<option name="SCRIPT_TEXT" value="" />
<option name="INDEPENDENT_SCRIPT_PATH" value="true" />
<option name="SCRIPT_PATH" value="$PROJECT_DIR$/src/spice2x/cmake.sh" />
<option name="SCRIPT_OPTIONS" value="deploy all" />
<option name="INDEPENDENT_SCRIPT_WORKING_DIRECTORY" value="true" />
<option name="SCRIPT_WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="INDEPENDENT_INTERPRETER_PATH" value="true" />
<option name="INTERPRETER_PATH" value="/usr/bin/bash" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="EXECUTE_IN_TERMINAL" value="false" />
<option name="EXECUTE_SCRIPT_FILE" value="true" />
<envs>
<env name="_G_clean" value="false" />
<env name="_G_debug" value="true" />
</envs>
<method v="2">
<option name="RunConfigurationTask" enabled="true" run_configuration_name="Clion[Init]" run_configuration_type="ShConfigurationType" />
<option name="RunConfigurationTask" enabled="false" run_configuration_name="spicetools_spice64" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Debug_x64[WIN_32]" />
</method>
</configuration>
</component>
+24
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@@ -0,0 +1,24 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Deploy[Debug_x86]" type="ShConfigurationType">
<option name="SCRIPT_TEXT" value="" />
<option name="INDEPENDENT_SCRIPT_PATH" value="true" />
<option name="SCRIPT_PATH" value="$PROJECT_DIR$/src/spice2x/cmake.sh" />
<option name="SCRIPT_OPTIONS" value="deploy all" />
<option name="INDEPENDENT_SCRIPT_WORKING_DIRECTORY" value="true" />
<option name="SCRIPT_WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="INDEPENDENT_INTERPRETER_PATH" value="true" />
<option name="INTERPRETER_PATH" value="/usr/bin/bash" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="EXECUTE_IN_TERMINAL" value="false" />
<option name="EXECUTE_SCRIPT_FILE" value="true" />
<envs>
<env name="_G_clean" value="false" />
<env name="_G_debug" value="true" />
</envs>
<method v="2">
<option name="RunConfigurationTask" enabled="true" run_configuration_name="Clion[Init]" run_configuration_type="ShConfigurationType" />
<option name="RunConfigurationTask" enabled="false" run_configuration_name="spicetools_cfg" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Debug_x86[WIN_32]" />
<option name="RunConfigurationTask" enabled="false" run_configuration_name="spicetools_spice" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Debug_x86[WIN_32]" />
</method>
</configuration>
</component>
+24
View File
@@ -0,0 +1,24 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Deploy[Extra_x64]" type="ShConfigurationType">
<option name="SCRIPT_TEXT" value="" />
<option name="INDEPENDENT_SCRIPT_PATH" value="true" />
<option name="SCRIPT_PATH" value="$PROJECT_DIR$/src/spice2x/cmake.sh" />
<option name="SCRIPT_OPTIONS" value="deploy all" />
<option name="INDEPENDENT_SCRIPT_WORKING_DIRECTORY" value="true" />
<option name="SCRIPT_WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="INDEPENDENT_INTERPRETER_PATH" value="true" />
<option name="INTERPRETER_PATH" value="/usr/bin/bash" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="EXECUTE_IN_TERMINAL" value="false" />
<option name="EXECUTE_SCRIPT_FILE" value="true" />
<envs>
<env name="_G_clean" value="false" />
<env name="_G_debug" value="false" />
</envs>
<method v="2">
<option name="RunConfigurationTask" enabled="true" run_configuration_name="spicetools_stubs_nvEncodeAPI64" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Release_x64[WIN_32]" />
<option name="RunConfigurationTask" enabled="true" run_configuration_name="spicetools_stubs_nvcuda" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Release_x64[WIN_32]" />
<option name="RunConfigurationTask" enabled="true" run_configuration_name="spicetools_stubs_nvcuvid" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Release_x64[WIN_32]" />
</method>
</configuration>
</component>
+23
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@@ -0,0 +1,23 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Deploy[Extra_x86]" type="ShConfigurationType">
<option name="SCRIPT_TEXT" value="" />
<option name="INDEPENDENT_SCRIPT_PATH" value="true" />
<option name="SCRIPT_PATH" value="$PROJECT_DIR$/src/spice2x/cmake.sh" />
<option name="SCRIPT_OPTIONS" value="deploy all" />
<option name="INDEPENDENT_SCRIPT_WORKING_DIRECTORY" value="true" />
<option name="SCRIPT_WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="INDEPENDENT_INTERPRETER_PATH" value="true" />
<option name="INTERPRETER_PATH" value="/usr/bin/bash" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="EXECUTE_IN_TERMINAL" value="false" />
<option name="EXECUTE_SCRIPT_FILE" value="true" />
<envs>
<env name="_G_clean" value="false" />
<env name="_G_debug" value="false" />
</envs>
<method v="2">
<option name="RunConfigurationTask" enabled="false" run_configuration_name="spicetools_stubs_cpusbxpkm" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Release_x86[WIN_32]" />
<option name="RunConfigurationTask" enabled="true" run_configuration_name="spicetools_spice_laa" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Release_x86[WIN_32]" />
</method>
</configuration>
</component>
+23
View File
@@ -0,0 +1,23 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Deploy[Release_x64]" type="ShConfigurationType">
<option name="SCRIPT_TEXT" value="" />
<option name="INDEPENDENT_SCRIPT_PATH" value="true" />
<option name="SCRIPT_PATH" value="$PROJECT_DIR$/src/spice2x/cmake.sh" />
<option name="SCRIPT_OPTIONS" value="deploy all" />
<option name="INDEPENDENT_SCRIPT_WORKING_DIRECTORY" value="true" />
<option name="SCRIPT_WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="INDEPENDENT_INTERPRETER_PATH" value="true" />
<option name="INTERPRETER_PATH" value="/usr/bin/bash" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="EXECUTE_IN_TERMINAL" value="false" />
<option name="EXECUTE_SCRIPT_FILE" value="true" />
<envs>
<env name="_G_clean" value="false" />
<env name="_G_debug" value="false" />
</envs>
<method v="2">
<option name="RunConfigurationTask" enabled="true" run_configuration_name="Clion[Init]" run_configuration_type="ShConfigurationType" />
<option name="RunConfigurationTask" enabled="true" run_configuration_name="spicetools_spice64" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Release_x64[WIN_32]" />
</method>
</configuration>
</component>
+24
View File
@@ -0,0 +1,24 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Deploy[Release_x86]" type="ShConfigurationType">
<option name="SCRIPT_TEXT" value="" />
<option name="INDEPENDENT_SCRIPT_PATH" value="true" />
<option name="SCRIPT_PATH" value="$PROJECT_DIR$/src/spice2x/cmake.sh" />
<option name="SCRIPT_OPTIONS" value="deploy all" />
<option name="INDEPENDENT_SCRIPT_WORKING_DIRECTORY" value="true" />
<option name="SCRIPT_WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="INDEPENDENT_INTERPRETER_PATH" value="true" />
<option name="INTERPRETER_PATH" value="/usr/bin/bash" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="EXECUTE_IN_TERMINAL" value="false" />
<option name="EXECUTE_SCRIPT_FILE" value="true" />
<envs>
<env name="_G_clean" value="false" />
<env name="_G_debug" value="false" />
</envs>
<method v="2">
<option name="RunConfigurationTask" enabled="true" run_configuration_name="Clion[Init]" run_configuration_type="ShConfigurationType" />
<option name="RunConfigurationTask" enabled="true" run_configuration_name="spicetools_cfg" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Release_x86[WIN_32]" />
<option name="RunConfigurationTask" enabled="false" run_configuration_name="spicetools_spice" run_configuration_type="CMakeRunConfiguration" run_configuration_target="CMakeBuildProfile:Release_x86[WIN_32]" />
</method>
</configuration>
</component>
+25
View File
@@ -0,0 +1,25 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Distribute[Release]" type="ShConfigurationType">
<option name="SCRIPT_TEXT" value="" />
<option name="INDEPENDENT_SCRIPT_PATH" value="true" />
<option name="SCRIPT_PATH" value="$PROJECT_DIR$/src/spice2x/cmake.sh" />
<option name="SCRIPT_OPTIONS" value="distribute all" />
<option name="INDEPENDENT_SCRIPT_WORKING_DIRECTORY" value="true" />
<option name="SCRIPT_WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="INDEPENDENT_INTERPRETER_PATH" value="true" />
<option name="INTERPRETER_PATH" value="/usr/bin/bash" />
<option name="INTERPRETER_OPTIONS" value="" />
<option name="EXECUTE_IN_TERMINAL" value="false" />
<option name="EXECUTE_SCRIPT_FILE" value="true" />
<envs>
<env name="_G_clean" value="false" />
<env name="_G_debug" value="false" />
</envs>
<method v="2">
<option name="RunConfigurationTask" enabled="true" run_configuration_name="Deploy[Release_x64]" run_configuration_type="ShConfigurationType" />
<option name="RunConfigurationTask" enabled="true" run_configuration_name="Deploy[Release_x86]" run_configuration_type="ShConfigurationType" />
<option name="RunConfigurationTask" enabled="true" run_configuration_name="Deploy[Extra_x64]" run_configuration_type="ShConfigurationType" />
<option name="RunConfigurationTask" enabled="true" run_configuration_name="Deploy[Extra_x86]" run_configuration_type="ShConfigurationType" />
</method>
</configuration>
</component>
+9
View File
@@ -0,0 +1,9 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="spicetools_cfg" type="CMakeRunConfiguration" factoryName="Application" folderName="32" activateToolWindowBeforeRun="false" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Project" TARGET_NAME="spicetools_cfg" RUN_PATH="/bin/true">
<method v="2">
<option name="CMake.Explicit.Target" predefinedTargetName="spicetools_stubs_kbt" />
<option name="CMake.Explicit.Target" predefinedTargetName="spicetools_stubs_kld" />
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
</component>
+9
View File
@@ -0,0 +1,9 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="spicetools_spice" type="CMakeRunConfiguration" factoryName="Application" folderName="32" activateToolWindowBeforeRun="false" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Project" TARGET_NAME="spicetools_spice" CONFIG_NAME="Release_x64[WIN_32]" RUN_PATH="/bin/true">
<method v="2">
<option name="CMake.Explicit.Target" predefinedTargetName="spicetools_stubs_kbt" />
<option name="CMake.Explicit.Target" predefinedTargetName="spicetools_stubs_kld" />
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
</component>
+9
View File
@@ -0,0 +1,9 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="spicetools_spice64" type="CMakeRunConfiguration" factoryName="Application" folderName="64" activateToolWindowBeforeRun="false" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Project" TARGET_NAME="spicetools_spice64" CONFIG_NAME="Release_x64[WIN_32]" RUN_PATH="/bin/true">
<method v="2">
<option name="CMake.Explicit.Target" predefinedTargetName="spicetools_stubs_kbt64" />
<option name="CMake.Explicit.Target" predefinedTargetName="spicetools_stubs_kld64" />
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
</component>
+9
View File
@@ -0,0 +1,9 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="spicetools_spice_laa" type="CMakeRunConfiguration" factoryName="Application" folderName="32" activateToolWindowBeforeRun="false" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Project" TARGET_NAME="spicetools_spice_laa" CONFIG_NAME="Release_x64[WIN_32]" RUN_PATH="/bin/true">
<method v="2">
<option name="CMake.Explicit.Target" predefinedTargetName="spicetools_stubs_kbt" />
<option name="CMake.Explicit.Target" predefinedTargetName="spicetools_stubs_kld" />
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
</component>
+7
View File
@@ -0,0 +1,7 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="spicetools_stubs_cpusbxpkm" type="CMakeRunConfiguration" factoryName="Application" folderName="32" activateToolWindowBeforeRun="false" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Project" TARGET_NAME="spicetools_stubs_cpusbxpkm" CONFIG_NAME="Release_x64[WIN_32]" RUN_PATH="/bin/true">
<method v="2">
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
</component>
@@ -0,0 +1,7 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="spicetools_stubs_nvEncodeAPI64" type="CMakeRunConfiguration" factoryName="Application" folderName="64" activateToolWindowBeforeRun="false" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Project" TARGET_NAME="spicetools_stubs_nvEncodeAPI64" CONFIG_NAME="Release_x64[WIN_32]" RUN_PATH="/bin/true">
<method v="2">
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
</component>
+7
View File
@@ -0,0 +1,7 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="spicetools_stubs_nvcuda" type="CMakeRunConfiguration" factoryName="Application" folderName="64" activateToolWindowBeforeRun="false" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Project" TARGET_NAME="spicetools_stubs_nvcuda" CONFIG_NAME="Release_x64[WIN_32]" RUN_PATH="/bin/true">
<method v="2">
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
</component>
+7
View File
@@ -0,0 +1,7 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="spicetools_stubs_nvcuvid" type="CMakeRunConfiguration" factoryName="Application" folderName="64" activateToolWindowBeforeRun="false" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Project" TARGET_NAME="spicetools_stubs_nvcuvid" CONFIG_NAME="Release_x64[WIN_32]" RUN_PATH="/bin/true">
<method v="2">
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
</method>
</configuration>
</component>
+2
View File
@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CIDR" type="CPP_MODULE" version="4" />
Generated
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
+87 -11
View File
@@ -124,8 +124,6 @@ elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static") set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static")
else() else()
# warnings as errors
set(CMAKE_COMPILE_WARNING_AS_ERROR ON)
# warnings # warnings
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra") # enable stuff set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra") # enable stuff
@@ -256,6 +254,57 @@ add_subdirectory(external/imgui EXCLUDE_FROM_ALL)
add_subdirectory(external/minhook EXCLUDE_FROM_ALL) add_subdirectory(external/minhook EXCLUDE_FROM_ALL)
add_subdirectory(external/cpu_features EXCLUDE_FROM_ALL) add_subdirectory(external/cpu_features EXCLUDE_FROM_ALL)
# libjpeg-turbo, prebuilt into the deps image. The WinXP toolchains have their own
# sysroot and cannot see it, so those targets build without JPEG support.
add_library(spice_jpeg INTERFACE)
if(NOT SPICE_XP)
# search static archives only: the mingw package also ships an import library,
# and linking that one would pull in a libjpeg DLL at runtime
set(SPICE_JPEG_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_STATIC_LIBRARY_SUFFIX})
find_package(JPEG)
set(CMAKE_FIND_LIBRARY_SUFFIXES ${SPICE_JPEG_SUFFIXES})
if(JPEG_FOUND)
target_link_libraries(spice_jpeg INTERFACE JPEG::JPEG)
target_compile_definitions(spice_jpeg INTERFACE SPICE_JPEG=1)
else()
message(WARNING
"libjpeg-turbo not found: screen capture over the API is disabled")
endif()
endif()
# x264 for the API H.264 video stream, installed into the mingw sysroots by the
# deps image. The WinXP toolchains deliberately go without it and serve MJPEG only.
add_library(spice_x264 INTERFACE)
if(NOT SPICE_XP)
# search static archives only: the mingw package also ships an import library,
# and linking that one would pull in a libx264 DLL at runtime
set(SPICE_X264_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_STATIC_LIBRARY_SUFFIX})
find_library(X264_LIBRARY NAMES x264 libx264)
set(CMAKE_FIND_LIBRARY_SUFFIXES ${SPICE_X264_SUFFIXES})
find_path(X264_INCLUDE_DIR NAMES x264.h)
if(X264_LIBRARY AND X264_INCLUDE_DIR)
target_include_directories(spice_x264 INTERFACE "${X264_INCLUDE_DIR}")
target_link_libraries(spice_x264 INTERFACE "${X264_LIBRARY}")
target_compile_definitions(spice_x264 INTERFACE SPICE_H264=1)
else()
message(WARNING
"x264 not found: the api video stream will only offer MJPEG")
endif()
endif()
# fpng's SIMD needs the whole unit built for SSE4.1, which its runtime CPU check
# cannot undo, so keep it scalar rather than raising the CPU baseline
set_source_files_properties(external/fpng/fpng.cpp PROPERTIES
COMPILE_DEFINITIONS "FPNG_NO_SSE=1")
if(NOT MSVC)
set_source_files_properties(external/fpng/fpng.cpp PROPERTIES
COMPILE_OPTIONS "-fno-strict-aliasing")
endif()
# set link time optimizations (disabled for Debug builds for speed, disabled # set link time optimizations (disabled for Debug builds for speed, disabled
# for RelWithDebInfo builds due to "lto1: error: two or more sections for" # for RelWithDebInfo builds due to "lto1: error: two or more sections for"
# errors) # errors)
@@ -273,7 +322,20 @@ set_source_files_properties(cfg/manifest.rc PROPERTIES LANGUAGE RC)
set_source_files_properties(cfg/icon.rc PROPERTIES LANGUAGE RC) set_source_files_properties(cfg/icon.rc PROPERTIES LANGUAGE RC)
set_source_files_properties(cfg/Win32D.rc PROPERTIES LANGUAGE RC) set_source_files_properties(cfg/Win32D.rc PROPERTIES LANGUAGE RC)
set_source_files_properties(build/manifest64.rc PROPERTIES LANGUAGE RC) set_source_files_properties(build/manifest64.rc PROPERTIES LANGUAGE RC)
set_source_files_properties(build/blob.rc PROPERTIES LANGUAGE RC)
set_source_files_properties(stubs/manifest.rc PROPERTIES LANGUAGE RC) set_source_files_properties(stubs/manifest.rc PROPERTIES LANGUAGE RC)
add_custom_command(
OUTPUT build/dsdmo.i686.dll
COMMAND sh -c "wget -qO- 'https://web.archive.org/web/20260212204718if_/https://download.zip.dll-files.com/d01cab97ad497201c4ad99eb6e4182b3/dsdmo.zip?token=f7cVie5KOSz-hnFUYC37Ow&expires=1770974229' | bsdtar -xvf - -C '${CMAKE_SOURCE_DIR}/build' -s '/dsdmo.dll/dsdmo.i686.dll/' dsdmo.dll"
COMMENT "Fetching dsdmo.dll blob (i686)"
VERBATIM
)
add_custom_command(
OUTPUT build/dsdmo.x86_64.dll
COMMAND sh -c "wget -qO- 'https://web.archive.org/web/20260212203516if_/https://download.zip.dll-files.com/2627c69b89807078f5fdf63ee104dddf/dsdmo.zip?token=1rLcDAA2LFA6YRyinX0GXg&expires=1770973374' | bsdtar -xvf - -C '${CMAKE_SOURCE_DIR}/build' -s '/dsdmo.dll/dsdmo.x86_64.dll/' dsdmo.dll"
COMMENT "Fetching dsdmo.dll blob (x86_64)"
VERBATIM
)
# sources # sources
######### #########
@@ -317,6 +379,10 @@ set(SOURCE_FILES ${SOURCE_FILES}
# api # api
api/controller.cpp api/controller.cpp
api/websocket.cpp api/websocket.cpp
api/capture_pump.cpp
api/h264_stream.cpp
api/stream_format.cpp
api/stream_server.cpp
api/request.cpp api/request.cpp
api/response.cpp api/response.cpp
api/module.cpp api/module.cpp
@@ -332,6 +398,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
api/modules/control.cpp api/modules/control.cpp
api/modules/touch.cpp api/modules/touch.cpp
api/modules/iidx.cpp api/modules/iidx.cpp
api/modules/sdvx.cpp
api/serial.cpp api/serial.cpp
api/modules/drs.cpp api/modules/drs.cpp
api/modules/lcd.cpp api/modules/lcd.cpp
@@ -379,7 +446,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
external/tinyxml2/tinyxml2.cpp external/tinyxml2/tinyxml2.cpp
external/http-parser/http_parser.c external/http-parser/http_parser.c
external/usbhidusage/usb-hid-usage.c external/usbhidusage/usb-hid-usage.c
external/toojpeg/toojpeg.cpp external/fpng/fpng.cpp
external/scard/scard.cpp external/scard/scard.cpp
# games # games
@@ -525,16 +592,24 @@ set(SOURCE_FILES ${SOURCE_FILES}
hooks/audio/backends/wasapi/util.cpp hooks/audio/backends/wasapi/util.cpp
hooks/audio/implementations/asio.cpp hooks/audio/implementations/asio.cpp
hooks/audio/implementations/wave_out.cpp hooks/audio/implementations/wave_out.cpp
hooks/audio/implementations/none.cpp
hooks/audio/implementations/pipewire.cpp
hooks/develhook.cpp
hooks/sndbhook.cpp
hooks/wmischook.cpp
hooks/avshook.cpp hooks/avshook.cpp
hooks/cfgmgr32hook.cpp hooks/cfgmgr32hook.cpp
hooks/debughook.cpp hooks/debughook.cpp
hooks/devicehook.cpp hooks/devicehook.cpp
hooks/graphics/graphics.cpp hooks/graphics/graphics.cpp
hooks/graphics/graphics_windowed.cpp hooks/graphics/graphics_windowed.cpp
hooks/graphics/jpeg_encoder.cpp
hooks/graphics/nvapi_impl.cpp hooks/graphics/nvapi_impl.cpp
hooks/graphics/nvapi_hook.cpp hooks/graphics/nvapi_hook.cpp
hooks/graphics/nvenc_hook.cpp hooks/graphics/nvenc_hook.cpp
hooks/graphics/backends/d3d9/d3d9_backend.cpp hooks/graphics/backends/d3d9/d3d9_backend.cpp
hooks/graphics/backends/d3d9/d3d9_readback.cpp
hooks/graphics/backends/d3d9/d3d9_screenshot.cpp
hooks/graphics/backends/d3d9/d3d9_device.cpp hooks/graphics/backends/d3d9/d3d9_device.cpp
hooks/graphics/backends/d3d9/d3d9_gfdm.cpp hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
hooks/graphics/backends/d3d9/d3d9_live2d.cpp hooks/graphics/backends/d3d9/d3d9_live2d.cpp
@@ -576,6 +651,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
misc/device.cpp misc/device.cpp
misc/eamuse.cpp misc/eamuse.cpp
misc/extdev.cpp misc/extdev.cpp
misc/hotkeys.cpp
misc/sciunit.cpp misc/sciunit.cpp
misc/sde.cpp misc/sde.cpp
misc/wintouchemu.cpp misc/wintouchemu.cpp
@@ -737,7 +813,7 @@ endfunction()
add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES}) add_library(spicetools_spice_objs OBJECT ${SOURCE_FILES})
target_link_libraries(spicetools_spice_objs target_link_libraries(spicetools_spice_objs
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features) PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features spice_jpeg spice_x264)
target_link_libraries(spicetools_spice_objs PUBLIC winscard) target_link_libraries(spicetools_spice_objs PUBLIC winscard)
if(NOT MSVC) if(NOT MSVC)
@@ -747,7 +823,7 @@ endif()
# spice.exe # spice.exe
########### ###########
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc) set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc build/blob.rc build/dsdmo.i686.dll)
add_executable(spicetools_spice ${RESOURCE_FILES}) add_executable(spicetools_spice ${RESOURCE_FILES})
target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs) target_link_libraries(spicetools_spice PRIVATE spicetools_spice_objs)
set_target_properties(spicetools_spice PROPERTIES PREFIX "") set_target_properties(spicetools_spice PROPERTIES PREFIX "")
@@ -760,7 +836,7 @@ endif()
# spice_laa.exe # spice_laa.exe
########### ###########
set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc) set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/Win32D.rc build/blob.rc build/dsdmo.i686.dll)
add_executable(spicetools_spice_laa ${RESOURCE_FILES}) add_executable(spicetools_spice_laa ${RESOURCE_FILES})
target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs) target_link_libraries(spicetools_spice_laa PRIVATE spicetools_spice_objs)
set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "") set_target_properties(spicetools_spice_laa PROPERTIES PREFIX "")
@@ -777,7 +853,7 @@ set(RESOURCE_FILES build/manifest.manifest build/manifest.rc build/icon.rc cfg/W
add_executable(spicetools_spice_linux ${SOURCE_FILES} ${RESOURCE_FILES}) add_executable(spicetools_spice_linux ${SOURCE_FILES} ${RESOURCE_FILES})
target_link_libraries(spicetools_spice_linux target_link_libraries(spicetools_spice_linux
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features) PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features spice_jpeg spice_x264)
set_target_properties(spicetools_spice_linux PROPERTIES PREFIX "") set_target_properties(spicetools_spice_linux PROPERTIES PREFIX "")
set_target_properties(spicetools_spice_linux PROPERTIES OUTPUT_NAME "spice_linux") set_target_properties(spicetools_spice_linux PROPERTIES OUTPUT_NAME "spice_linux")
target_compile_definitions(spicetools_spice_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1) target_compile_definitions(spicetools_spice_linux PRIVATE NO_SCARD=1 PRIVATE SPICE_LINUX=1)
@@ -789,13 +865,13 @@ endif()
# spice64.exe # spice64.exe
############# #############
set(RESOURCE_FILES build/manifest.manifest build/manifest64.rc build/icon.rc cfg/Win32D.rc) set(RESOURCE_FILES build/manifest.manifest build/manifest64.rc build/icon.rc cfg/Win32D.rc build/blob.rc build/dsdmo.x86_64.dll)
add_executable(spicetools_spice64 ${SOURCE_FILES} ${RESOURCE_FILES}) add_executable(spicetools_spice64 ${SOURCE_FILES} ${RESOURCE_FILES})
# do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break # do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break
target_link_libraries(spicetools_spice64 target_link_libraries(spicetools_spice64
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp mfuuid strmiids dxva2 PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp mfuuid strmiids dxva2
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features) PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features spice_jpeg spice_x264)
target_link_libraries(spicetools_spice64 PUBLIC winscard) target_link_libraries(spicetools_spice64 PUBLIC winscard)
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "") set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64") set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
@@ -818,7 +894,7 @@ add_executable(spicetools_spice64_linux ${SOURCE_FILES} ${RESOURCE_FILES})
# do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break # do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break
target_link_libraries(spicetools_spice64_linux target_link_libraries(spicetools_spice64_linux
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp mfuuid strmiids dxva2 PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp mfuuid strmiids dxva2
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features) PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features spice_jpeg spice_x264)
set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "") set_target_properties(spicetools_spice64_linux PROPERTIES PREFIX "")
set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux") set_target_properties(spicetools_spice64_linux PROPERTIES OUTPUT_NAME "spice64_linux")
target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1) target_compile_definitions(spicetools_spice64_linux PRIVATE SPICE64=1)
@@ -837,10 +913,10 @@ endif()
set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp) set(SOURCE_FILES ${SOURCE_FILES} launcher/options.h launcher/options.cpp)
set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc) set(RESOURCE_FILES cfg/manifest.manifest cfg/manifest.rc cfg/icon.rc cfg/Win32D.rc)
add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES}) add_executable(spicetools_cfg WIN32 ${SOURCE_FILES} ${RESOURCE_FILES})
# the configurator serves neither the API nor the video stream, so it needs no codecs
target_link_libraries(spicetools_cfg target_link_libraries(spicetools_cfg
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winhttp strmiids
PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features) PRIVATE fmt::fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
target_link_libraries(spicetools_cfg PUBLIC winscard)
set_target_properties(spicetools_cfg PROPERTIES PREFIX "") set_target_properties(spicetools_cfg PROPERTIES PREFIX "")
set_target_properties(spicetools_cfg PROPERTIES OUTPUT_NAME "spicecfg") set_target_properties(spicetools_cfg PROPERTIES OUTPUT_NAME "spicecfg")
target_compile_definitions(spicetools_cfg PRIVATE SPICETOOLS_SPICECFG_STANDALONE=1) target_compile_definitions(spicetools_cfg PRIVATE SPICETOOLS_SPICECFG_STANDALONE=1)
+50
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@@ -267,6 +267,20 @@ which also means that your hex edits are applicable directly.
- `Side Panel Right Inner` - `Side Panel Right Inner`
- `Side Panel Right` - `Side Panel Right`
#### SDVX
- tapeled_get(name: str, ...)
- returns a list containing a dict of the current tape LED states. The dict keys are:
- `Title`
- `Upper Left Speaker`
- `Upper Right Speaker`
- `Left Wing`
- `Right Wing`
- `Control Panel`
- `Lower Left Speaker`
- `Lower Right Speaker`
- `Woofer`
- `V Unit`
#### LCD #### LCD
- info() - info()
- returns information about the serial LCD controller some games use - returns information about the serial LCD controller some games use
@@ -277,6 +291,42 @@ which also means that your hex edits are applicable directly.
- image_resize_set_scene(scene: int) - image_resize_set_scene(scene: int)
- sets the active scene for image resize state; set to 0 to disable resize - sets the active scene for image resize state; set to 0 to disable resize
## Video Stream
Separate from the JSON API, spice can serve the mirrored screen as a video
stream over plain HTTP. Enable it with `-apistream`. It listens on the API port
plus two, in the same way the WebSocket server uses the API port plus one, so
`-api 1337` puts the stream on 1339. This means `-api` has to be enabled too.
Two formats are served:
http://host:1339/stream.mjpg JPEG frames, multipart/x-mixed-replace
http://host:1339/stream.h264 H.264 annex-b, no container
All accept the same optional query parameters:
- `screen` - which screen to mirror, 0-3. Defaults to the subscreen when the
game has one, otherwise the main screen.
- `fps` - frames per second, 1-60. Default 30.
- `q` - quality, 1-100. Default 70. This is the JPEG quality for `stream.mjpg`
and is mapped onto the H.264 rate factor for `stream.h264`, so the same number
does not mean the same thing for both.
For example:
http://host:1339/stream.h264?screen=1&fps=30&q=70
See the wiki for format tradeoffs, latency tuning, testing commands and client
notes.
The stream is view only. Touch and other input still go through the JSON API,
so a companion app needs both. There is no authentication on the stream port -
anyone who can reach it can watch the screen.
WinXP builds have no video stream. Neither encoder is compiled in, so every
endpoint returns 404, and the JSON API's JPEG screen capture is unavailable for
the same reason.
## Native wrapper libraries ## Native wrapper libraries
Spicetools provides wrapper libraries in: Arduino, C++, Dart, and Python. Spicetools provides wrapper libraries in: Arduino, C++, Dart, and Python.
Python is the only one that is fully spec compliant. Python is the only one that is fully spec compliant.
+58
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@@ -0,0 +1,58 @@
#include "capture_pump.h"
#include <array>
#include <mutex>
#include "hooks/graphics/graphics.h"
namespace api::capture_pump {
namespace {
std::array<std::mutex, GRAPHICS_CAPTURE_SCREEN_NO> CONSUMER_M;
std::mutex CLAIMED_M;
std::array<bool, GRAPHICS_CAPTURE_SCREEN_NO> CLAIMED {};
bool valid_screen(int screen) {
return 0 <= screen && screen < static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO);
}
}
bool capture_direct(int screen, std::shared_ptr<uint8_t[]> &out, int divide,
uint64_t *timestamp, int *width, int *height) {
if (!valid_screen(screen)) {
return false;
}
std::lock_guard<std::mutex> lock(CONSUMER_M[screen]);
graphics_capture_trigger(screen);
return graphics_capture_receive_raw(
screen, out, divide, timestamp, width, height);
}
bool claim_screen(int screen) {
if (!valid_screen(screen)) {
return false;
}
std::lock_guard<std::mutex> lock(CLAIMED_M);
if (CLAIMED[screen]) {
return false;
}
CLAIMED[screen] = true;
return true;
}
void release_screen(int screen) {
if (!valid_screen(screen)) {
return;
}
std::lock_guard<std::mutex> lock(CLAIMED_M);
CLAIMED[screen] = false;
}
}
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#include <cstdint>
#include <memory>
namespace api::capture_pump {
struct Frame {
// packed 24bpp RGB, width * height * 3 bytes
std::shared_ptr<uint8_t[]> pixels;
uint64_t timestamp = 0;
int width = 0;
int height = 0;
};
// the graphics layer has one capture slot per screen, so concurrent waiters would steal
// each other's frames; everything that captures goes through here to keep it serialized
bool capture_direct(int screen, std::shared_ptr<uint8_t[]> &out, int divide,
uint64_t *timestamp = nullptr, int *width = nullptr, int *height = nullptr);
// a screen carries one stream at a time; false when another connection already holds it
bool claim_screen(int screen);
void release_screen(int screen);
}
+13
View File
@@ -0,0 +1,13 @@
#pragma once
#include <atomic>
#include <cstdint>
namespace api {
extern std::atomic_uint32_t CLIENT_COUNT;
inline bool has_clients() {
return CLIENT_COUNT.load(std::memory_order_relaxed) > 0;
}
}
+9
View File
@@ -5,6 +5,7 @@
#include <utility> #include <utility>
#include "client.h"
#include "cfg/configurator.h" #include "cfg/configurator.h"
#include "external/rapidjson/document.h" #include "external/rapidjson/document.h"
#include "util/crypt.h" #include "util/crypt.h"
@@ -28,6 +29,7 @@
#include "modules/lcd.h" #include "modules/lcd.h"
#include "modules/lights.h" #include "modules/lights.h"
#include "modules/memory.h" #include "modules/memory.h"
#include "modules/sdvx.h"
#include "modules/touch.h" #include "modules/touch.h"
#include "modules/resize.h" #include "modules/resize.h"
#include "request.h" #include "request.h"
@@ -36,6 +38,8 @@
using namespace rapidjson; using namespace rapidjson;
using namespace api; using namespace api;
std::atomic_uint32_t api::CLIENT_COUNT = 0;
Controller::Controller(unsigned short port, std::string password, bool pretty) Controller::Controller(unsigned short port, std::string password, bool pretty)
: port(port), password(std::move(password)), pretty(pretty) : port(port), password(std::move(password)), pretty(pretty)
{ {
@@ -411,8 +415,11 @@ void Controller::init_state(api::ClientState *state) {
state->modules.push_back(new modules::LCD()); state->modules.push_back(new modules::LCD());
state->modules.push_back(new modules::Lights()); state->modules.push_back(new modules::Lights());
state->modules.push_back(new modules::Memory()); state->modules.push_back(new modules::Memory());
state->modules.push_back(new modules::SDVX());
state->modules.push_back(new modules::Touch()); state->modules.push_back(new modules::Touch());
state->modules.push_back(new modules::Resize()); state->modules.push_back(new modules::Resize());
CLIENT_COUNT.fetch_add(1, std::memory_order_relaxed);
} }
void Controller::free_state(api::ClientState *state) { void Controller::free_state(api::ClientState *state) {
@@ -424,6 +431,8 @@ void Controller::free_state(api::ClientState *state) {
// free cipher // free cipher
delete state->cipher; delete state->cipher;
CLIENT_COUNT.fetch_sub(1, std::memory_order_relaxed);
} }
void Controller::free_socket() { void Controller::free_socket() {
+224
View File
@@ -0,0 +1,224 @@
#include "h264_stream.h"
#ifdef SPICE_H264
#include <vector>
#include <x264.h>
#include "util/logging.h"
namespace api {
namespace {
// BT.601 limited range, the range every decoder assumes for H.264 without
// explicit colour metadata
inline uint8_t rgb_to_y(int r, int g, int b) {
return static_cast<uint8_t>(((66 * r + 129 * g + 25 * b + 128) >> 8) + 16);
}
inline uint8_t rgb_to_u(int r, int g, int b) {
return static_cast<uint8_t>(((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128);
}
inline uint8_t rgb_to_v(int r, int g, int b) {
return static_cast<uint8_t>(((112 * r - 94 * g - 18 * b + 128) >> 8) + 128);
}
// a bare annex-b elementary stream, one encoder per connection so every client
// starts on its own keyframe. no container, so nothing here keeps a media clock
class H264Writer : public StreamWriter {
public:
H264Writer(int quality, int fps) : quality(quality), fps(fps) {}
~H264Writer() override {
this->close();
}
std::string content_type() const override {
return "video/h264";
}
bool write(const StreamSend &send, const capture_pump::Frame &frame) override {
// I420 needs even dimensions
const int width = frame.width & ~1;
const int height = frame.height & ~1;
if (width <= 0 || height <= 0) {
return true;
}
if (this->encoder == nullptr) {
if (!this->open(width, height)) {
return false;
}
} else if (width != this->width || height != this->height) {
// the encoder is fixed at the size it opened with; let the client reconnect
log_info("api::stream", "capture size changed, ending H.264 client");
return false;
}
this->convert(frame.pixels.get(), frame.width);
this->picture.i_pts = this->frame_index;
x264_nal_t *nals = nullptr;
int nal_count = 0;
x264_picture_t picture_out;
const int size = x264_encoder_encode(
this->encoder, &nals, &nal_count, &this->picture, &picture_out);
if (size < 0) {
log_warning("api::stream", "H.264 encode failed");
return false;
}
this->frame_index++;
if (size == 0) {
return true;
}
// x264 lays every NAL of the frame out back to back. an SEI or delimiter
// carries no picture, so only the parameter sets and the slice go through
this->annexb.clear();
for (int i = 0; i < nal_count; i++) {
switch (nals[i].i_type) {
case NAL_SEI:
case NAL_AUD:
case NAL_FILLER:
continue;
default:
break;
}
this->annexb.insert(this->annexb.end(),
nals[i].p_payload, nals[i].p_payload + nals[i].i_payload);
}
if (this->annexb.empty()) {
return true;
}
return send(this->annexb.data(), this->annexb.size());
}
private:
bool open(int width, int height) {
x264_param_t param;
if (x264_param_default_preset(&param, "ultrafast", "zerolatency") < 0) {
return false;
}
param.i_csp = X264_CSP_I420;
param.i_width = width;
param.i_height = height;
param.i_fps_num = this->fps;
param.i_fps_den = 1;
param.i_threads = 1;
param.b_annexb = 1;
// SPS/PPS ahead of every IDR, so a client can start decoding cold
param.b_repeat_headers = 1;
// a keyframe every two seconds bounds how long a new client waits
param.i_keyint_max = this->fps * 2;
param.i_log_level = X264_LOG_NONE;
param.rc.i_rc_method = X264_RC_CRF;
param.rc.f_rf_constant = 40.0f - (this->quality * 0.25f);
// baseline keeps hardware decode available on the widest range of phones
if (x264_param_apply_profile(&param, "baseline") < 0) {
return false;
}
this->encoder = x264_encoder_open(&param);
if (this->encoder == nullptr) {
log_warning("api::stream", "could not open the H.264 encoder");
return false;
}
if (x264_picture_alloc(&this->picture, X264_CSP_I420, width, height) < 0) {
this->close();
return false;
}
this->picture_ready = true;
this->width = width;
this->height = height;
return true;
}
void close() {
if (this->picture_ready) {
x264_picture_clean(&this->picture);
this->picture_ready = false;
}
if (this->encoder != nullptr) {
x264_encoder_close(this->encoder);
this->encoder = nullptr;
}
}
// packed 24bpp RGB to I420, averaging each 2x2 block for the chroma planes
void convert(const uint8_t *rgb, int source_width) {
uint8_t *plane_y = this->picture.img.plane[0];
uint8_t *plane_u = this->picture.img.plane[1];
uint8_t *plane_v = this->picture.img.plane[2];
const int stride_y = this->picture.img.i_stride[0];
const int stride_u = this->picture.img.i_stride[1];
const int stride_v = this->picture.img.i_stride[2];
for (int y = 0; y < this->height; y++) {
const uint8_t *row = rgb + static_cast<size_t>(y) * source_width * 3;
uint8_t *out_y = plane_y + static_cast<size_t>(y) * stride_y;
for (int x = 0; x < this->width; x++) {
const uint8_t *pixel = row + x * 3;
out_y[x] = rgb_to_y(pixel[0], pixel[1], pixel[2]);
}
}
for (int y = 0; y < this->height / 2; y++) {
const uint8_t *row0 = rgb + static_cast<size_t>(y * 2) * source_width * 3;
const uint8_t *row1 = row0 + static_cast<size_t>(source_width) * 3;
uint8_t *out_u = plane_u + static_cast<size_t>(y) * stride_u;
uint8_t *out_v = plane_v + static_cast<size_t>(y) * stride_v;
for (int x = 0; x < this->width / 2; x++) {
const uint8_t *p00 = row0 + (x * 2) * 3;
const uint8_t *p01 = p00 + 3;
const uint8_t *p10 = row1 + (x * 2) * 3;
const uint8_t *p11 = p10 + 3;
const int r = (p00[0] + p01[0] + p10[0] + p11[0] + 2) / 4;
const int g = (p00[1] + p01[1] + p10[1] + p11[1] + 2) / 4;
const int b = (p00[2] + p01[2] + p10[2] + p11[2] + 2) / 4;
out_u[x] = rgb_to_u(r, g, b);
out_v[x] = rgb_to_v(r, g, b);
}
}
}
int quality;
int fps;
int width = 0;
int height = 0;
int64_t frame_index = 0;
std::vector<uint8_t> annexb;
x264_t *encoder = nullptr;
x264_picture_t picture {};
bool picture_ready = false;
};
}
std::unique_ptr<StreamWriter> make_h264_writer(int quality, int fps) {
return std::make_unique<H264Writer>(quality, fps);
}
}
#endif // SPICE_H264
+11
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@@ -0,0 +1,11 @@
#pragma once
#include <memory>
#include "stream_format.h"
namespace api {
// bare annex-b H.264; null when the build has no encoder
std::unique_ptr<StreamWriter> make_h264_writer(int quality, int fps);
}
+12 -6
View File
@@ -2,8 +2,10 @@
#include <functional> #include <functional>
#include <mutex> #include <mutex>
#include <unordered_map> #include <unordered_map>
#include "api/capture_pump.h"
#include "external/rapidjson/document.h" #include "external/rapidjson/document.h"
#include "hooks/graphics/graphics.h" #include "hooks/graphics/graphics.h"
#include "hooks/graphics/jpeg_encoder.h"
#include "util/crypt.h" #include "util/crypt.h"
using namespace std::placeholders; using namespace std::placeholders;
@@ -93,8 +95,6 @@ namespace api::modules {
* reduce: uint for dividing image size * reduce: uint for dividing image size
*/ */
void Capture::get_jpg(Request &req, Response &res) { void Capture::get_jpg(Request &req, Response &res) {
CAPTURE_BUFFER.clear();
CAPTURE_BUFFER.reserve(1024 * 128);
// settings // settings
int screen = 0; int screen = 0;
@@ -120,10 +120,16 @@ namespace api::modules {
uint64_t timestamp = 0; uint64_t timestamp = 0;
int width = 0; int width = 0;
int height = 0; int height = 0;
graphics_capture_trigger(screen);
bool success = graphics_capture_receive_jpeg(screen, [] (uint8_t byte) { std::shared_ptr<uint8_t[]> pixels;
CAPTURE_BUFFER.push_back(byte); bool success = capture_pump::capture_direct(
}, true, quality, true, divide, &timestamp, &width, &height); screen, pixels, divide, &timestamp, &width, &height);
if (success) {
CAPTURE_BUFFER.clear();
success = jpeg_encoder::encode(
CAPTURE_BUFFER, pixels.get(), width, height, quality);
}
if (success) { if (success) {
add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res); add_jpeg_response(screen, timestamp, width, height, CAPTURE_BUFFER, res);
+4 -2
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@@ -106,14 +106,16 @@ namespace api::modules {
void IIDX::copy_tapeled_data(Response &res, Value &response_object, const tapeledutils::tape_led &mapping) { void IIDX::copy_tapeled_data(Response &res, Value &response_object, const tapeledutils::tape_led &mapping) {
// Create an array for the light state // Create an array for the light state
Value light_state(kArrayType); Value light_state(kArrayType);
light_state.Reserve(mapping.data.capacity() * 3, res.doc()->GetAllocator()); light_state.Reserve(
static_cast<SizeType>(mapping.data.size() * 3),
res.doc()->GetAllocator());
for (const auto [r, g, b] : mapping.data) { for (const auto [r, g, b] : mapping.data) {
light_state.PushBack(r, res.doc()->GetAllocator()); light_state.PushBack(r, res.doc()->GetAllocator());
light_state.PushBack(g, res.doc()->GetAllocator()); light_state.PushBack(g, res.doc()->GetAllocator());
light_state.PushBack(b, res.doc()->GetAllocator()); light_state.PushBack(b, res.doc()->GetAllocator());
} }
// Can't use StringRef here, turns some strings partially into null bytes for some reason // can't use StringRef here, turns some strings partially into null bytes for some reason
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator()); Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator()); response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
} }
+67
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@@ -0,0 +1,67 @@
#include "sdvx.h"
#include <functional>
using namespace std::placeholders;
using namespace rapidjson;
namespace api::modules {
SDVX::SDVX() : Module("sdvx") {
functions["tapeled_get"] = std::bind(&SDVX::tapeled_get, this, _1, _2);
for (auto &light : games::sdvx::TAPELED_MAPPING) {
lights_by_names.emplace(light.lightName, light);
}
}
/**
* tapeled_get()
* tapeled_get(name: str, ...)
*/
void SDVX::tapeled_get(Request &req, Response &res) {
Value response_object(kObjectType);
// all tape leds
if (req.params.Size() == 0) {
// iterate through each device and dump its lights data into the response
for (const auto &mapping : games::sdvx::TAPELED_MAPPING) {
copy_tapeled_data(res, response_object, mapping);
}
} else {
// specified light names
for (Value &param : req.params.GetArray()) {
// check params
if (!param.IsString()) {
error_type(res, "name", "string");
return;
}
const auto name = param.GetString();
if (const auto &it = lights_by_names.find(name); it != lights_by_names.end()) {
copy_tapeled_data(res, response_object, it->second.get());
}
}
}
res.add_data(response_object);
}
void SDVX::copy_tapeled_data(Response &res, Value &response_object,
const tapeledutils::tape_led &mapping)
{
Value light_state(kArrayType);
light_state.Reserve(
static_cast<SizeType>(mapping.data.size() * 3),
res.doc()->GetAllocator());
for (const auto [r, g, b] : mapping.data) {
light_state.PushBack(r, res.doc()->GetAllocator());
light_state.PushBack(g, res.doc()->GetAllocator());
light_state.PushBack(b, res.doc()->GetAllocator());
}
// can't use StringRef here, turns some strings partially into null bytes for some reason
Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
}
}
+24
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@@ -0,0 +1,24 @@
#pragma once
#include <functional>
#include <string>
#include "api/module.h"
#include "api/request.h"
#include "external/robin_hood.h"
#include "games/sdvx/sdvx.h"
namespace api::modules {
class SDVX : public Module {
public:
SDVX();
private:
robin_hood::unordered_map<std::string, std::reference_wrapper<tapeledutils::tape_led>> lights_by_names;
void tapeled_get(Request &req, Response &res);
void copy_tapeled_data(Response &res, rapidjson::Value &response_object,
const tapeledutils::tape_led &mapping);
};
}
+44 -11
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@@ -12,7 +12,9 @@
#include "touch/touch.h" #include "touch/touch.h"
#include "touch/native/inject.h" #include "touch/native/inject.h"
#include "touch/native/nativetouchhook.h" #include "touch/native/nativetouchhook.h"
#include "touch/native/transform.h"
#include "util/utils.h" #include "util/utils.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h" #include "games/iidx/iidx.h"
using namespace std::placeholders; using namespace std::placeholders;
@@ -40,6 +42,35 @@ namespace api::modules {
return nativetouch::inject::inject_synthetic_touch(position, true); return nativetouch::inject::inject_synthetic_touch(position, true);
} }
// map API coordinates onto the touch space SDVX reads, which depends on how it is displayed
static void sdvx_touch_errata(
int &x, int &y, bool use_native, int canvas_w, int canvas_h) {
// windowed coordinates already match the sub screen window they land on
if (GRAPHICS_WINDOWED) {
return;
}
// landscape mode: native injection hands the game these coordinates
// unchanged, so apply the rotation the touchscreen gets, while wintouchemu instead
// rotates them later through the subscreen overlay
if (GRAPHICS_FS_ORIENTATION_SWAP) {
if (use_native) {
POINT position { x, y };
if (nativetouch::transform::sdvx_landscape_rotate(&position, canvas_w, canvas_h)) {
x = position.x;
y = position.y;
}
}
return;
}
// rotate into the portrait touch space
const int x_raw = x;
x = canvas_w - y;
y = x_raw;
}
Touch::Touch() : Module("touch") { Touch::Touch() : Module("touch") {
is_sdvx = avs::game::is_model("KFC"); is_sdvx = avs::game::is_model("KFC");
@@ -55,9 +86,12 @@ namespace api::modules {
native_canvas_w = 0; native_canvas_w = 0;
native_canvas_h = 0; native_canvas_h = 0;
if (is_sdvx) { if (is_sdvx) {
// exceed gear subscreen, portrait after the rotation applied in apply_touch_errata // windowed API coordinates land on the sub screen window as-is; fullscreen
native_canvas_w = 1080; // coordinates are rotated into the game's touch space by apply_touch_errata
native_canvas_h = 1920; const bool landscape_coordinates =
GRAPHICS_WINDOWED || GRAPHICS_FS_ORIENTATION_SWAP;
native_canvas_w = landscape_coordinates ? 1920 : 1080;
native_canvas_h = landscape_coordinates ? 1080 : 1920;
} else if (avs::game::is_model("LDJ")) { } else if (avs::game::is_model("LDJ")) {
// TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata // TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata
native_canvas_w = is_tdj_fhd ? 1920 : 1280; native_canvas_w = is_tdj_fhd ? 1920 : 1280;
@@ -66,6 +100,10 @@ namespace api::modules {
// pop'n music API touch surface // pop'n music API touch surface
native_canvas_w = 1280; native_canvas_w = 1280;
native_canvas_h = 800; native_canvas_h = 800;
} else if (games::gitadora::is_arena_model()) {
// GITADORA arena SMALL subscreen, either in its own window or in the overlay
native_canvas_w = games::gitadora::ARENA_SUBSCREEN_WIDTH;
native_canvas_h = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
} }
functions["read"] = std::bind(&Touch::read, this, _1, _2); functions["read"] = std::bind(&Touch::read, this, _1, _2);
@@ -209,19 +247,14 @@ namespace api::modules {
} }
void Touch::apply_touch_errata(int &x, int &y) { void Touch::apply_touch_errata(int &x, int &y) {
int x_raw = x;
int y_raw = y;
if (is_tdj_fhd) { if (is_tdj_fhd) {
// deal with TDJ FHD resolution mismatch (upgrade 720p to 1080p) // deal with TDJ FHD resolution mismatch (upgrade 720p to 1080p)
// we don't know what screen is being shown on the companion and the API doesn't specify // we don't know what screen is being shown on the companion and the API doesn't specify
// the target of the touch events so just assume it's the sub screen // the target of the touch events so just assume it's the sub screen
x = x_raw * 1920 / 1280; x = x * 1920 / 1280;
y = y_raw * 1080 / 720; y = y * 1080 / 720;
} else if (is_sdvx) { } else if (is_sdvx) {
// for exceed gear, they are both 1080p screens, but need to apply transformation sdvx_touch_errata(x, y, use_native, native_canvas_w, native_canvas_h);
x = 1080 - y_raw;
y = x_raw;
} }
} }
} }
@@ -7,6 +7,7 @@ from .coin import *
from .control import * from .control import *
from .exceptions import * from .exceptions import *
from .iidx import * from .iidx import *
from .sdvx import *
from .info import * from .info import *
from .keypads import * from .keypads import *
from .lights import * from .lights import *
@@ -0,0 +1,12 @@
from .connection import Connection
from .request import Request
def sdvx_tapeled_get(con: Connection, *light_names):
req = Request("sdvx", "tapeled_get")
for light_name in light_names:
req.add_param(light_name)
res = con.request(req)
return res.get_data()
+70
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@@ -0,0 +1,70 @@
#include "stream_format.h"
#include <vector>
#include "h264_stream.h"
#include "hooks/graphics/jpeg_encoder.h"
namespace api {
namespace {
#ifdef SPICE_JPEG
constexpr const char *MJPEG_BOUNDARY = "spice2xframe";
// multipart/x-mixed-replace: every frame is a standalone JPEG, no inter-frame state
class MjpegWriter : public StreamWriter {
public:
explicit MjpegWriter(int quality) : quality(quality) {}
std::string content_type() const override {
return std::string("multipart/x-mixed-replace; boundary=") + MJPEG_BOUNDARY;
}
bool write(const StreamSend &send, const capture_pump::Frame &frame) override {
this->jpeg.clear();
if (!jpeg_encoder::encode(
this->jpeg, frame.pixels.get(),
frame.width, frame.height, this->quality)) {
// a frame the encoder rejects is not worth dropping the client over
return true;
}
const std::string part =
"--" + std::string(MJPEG_BOUNDARY) + "\r\n"
"Content-Type: image/jpeg\r\n"
"Content-Length: " + std::to_string(this->jpeg.size()) + "\r\n"
"\r\n";
return send(part.data(), part.size())
&& send(this->jpeg.data(), this->jpeg.size())
&& send("\r\n", 2);
}
private:
int quality;
std::vector<uint8_t> jpeg;
};
#endif
}
// both parameters go unused on toolchains that compile in neither format
std::unique_ptr<StreamWriter> make_stream_writer(
const std::string &path, [[maybe_unused]] int quality, [[maybe_unused]] int fps) {
#ifdef SPICE_JPEG
if (path == "/stream.mjpg") {
return std::make_unique<MjpegWriter>(quality);
}
#endif
#ifdef SPICE_H264
if (path == "/stream.h264") {
return make_h264_writer(quality, fps);
}
#endif
return nullptr;
}
}
+38
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@@ -0,0 +1,38 @@
#pragma once
#include <cstddef>
#include <functional>
#include <memory>
#include <string>
#include "capture_pump.h"
namespace api {
// writes bytes to the client; false once the connection is gone
using StreamSend = std::function<bool(const void *, size_t)>;
// one wire format, instantiated per connection so it can keep encoder state across frames
class StreamWriter {
public:
virtual ~StreamWriter() = default;
StreamWriter(const StreamWriter &) = delete;
StreamWriter &operator=(const StreamWriter &) = delete;
// value for the HTTP Content-Type response header
virtual std::string content_type() const = 0;
// for formats that open with an init segment; runs once before any frame
virtual bool begin(const StreamSend &send) { return true; }
virtual bool write(const StreamSend &send, const capture_pump::Frame &frame) = 0;
protected:
StreamWriter() = default;
};
// null when the path does not name a format this build supports
std::unique_ptr<StreamWriter> make_stream_writer(
const std::string &path, int quality, int fps);
}
+476
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@@ -0,0 +1,476 @@
#include <winsock2.h>
#include <ws2tcpip.h>
#include "stream_server.h"
#include <algorithm>
#include <cctype>
#include <chrono>
#include <limits>
#include <map>
#include <string>
#include <thread>
#include <vector>
#include "capture_pump.h"
#include "hooks/graphics/graphics.h"
#include "stream_format.h"
#include "util/logging.h"
#include "util/utils.h"
namespace api {
namespace {
struct HttpRequest {
std::string method;
std::string path;
std::map<std::string, std::string> query;
};
bool send_all(SOCKET socket, const void *data, size_t size) {
auto cursor = reinterpret_cast<const char *>(data);
size_t remaining = size;
while (remaining > 0) {
const int sent = send(socket, cursor, static_cast<int>(remaining), 0);
if (sent <= 0) {
return false;
}
cursor += sent;
remaining -= static_cast<size_t>(sent);
}
return true;
}
bool send_all(SOCKET socket, const std::string &text) {
return send_all(socket, text.data(), text.size());
}
// a viewer leaving is normally noticed by a failing send, so a stream with no frame
// to push has to ask the socket instead
bool client_gone(SOCKET socket) {
fd_set read_set;
FD_ZERO(&read_set);
FD_SET(socket, &read_set);
// the socket is blocking with a receive timeout, so poll before touching it
timeval immediately {};
const int ready = select(0, &read_set, nullptr, nullptr, &immediately);
if (ready == 0) {
return false;
}
if (ready < 0) {
return true;
}
// consumed rather than peeked: a stray byte would otherwise sit in front of the
// FIN and keep hiding it for as long as the stream runs
char discard[256];
return recv(socket, discard, sizeof(discard), 0) <= 0;
}
std::string url_decode(const std::string &input) {
std::string out;
out.reserve(input.size());
for (size_t i = 0; i < input.size(); i++) {
if (input[i] == '+') {
out.push_back(' ');
} else if (input[i] == '%' && i + 2 < input.size()
&& isxdigit(static_cast<unsigned char>(input[i + 1]))
&& isxdigit(static_cast<unsigned char>(input[i + 2]))) {
out.push_back(static_cast<char>(
std::stoi(input.substr(i + 1, 2), nullptr, 16)));
i += 2;
} else {
out.push_back(input[i]);
}
}
return out;
}
void parse_query(const std::string &query, HttpRequest &request) {
size_t pos = 0;
while (pos < query.size()) {
auto end = query.find('&', pos);
if (end == std::string::npos) {
end = query.size();
}
const auto pair = query.substr(pos, end - pos);
const auto split = pair.find('=');
if (split != std::string::npos && split > 0) {
request.query[url_decode(pair.substr(0, split))] =
url_decode(pair.substr(split + 1));
}
pos = end + 1;
}
}
// reads the request head only; anything oversized or malformed is refused
bool read_request(SOCKET socket, size_t size_limit, HttpRequest &request) {
std::string head;
char buffer[1024];
while (head.find("\r\n\r\n") == std::string::npos) {
if (head.size() >= size_limit) {
return false;
}
// read no further than the limit, so the head cannot overshoot it
const size_t budget = std::min(sizeof(buffer), size_limit - head.size());
const int received = recv(socket, buffer, static_cast<int>(budget), 0);
if (received <= 0) {
return false;
}
head.append(buffer, static_cast<size_t>(received));
}
const auto line_end = head.find("\r\n");
const auto line = head.substr(0, line_end);
const auto method_end = line.find(' ');
if (method_end == std::string::npos) {
return false;
}
const auto target_end = line.find(' ', method_end + 1);
if (target_end == std::string::npos) {
return false;
}
request.method = line.substr(0, method_end);
auto target = line.substr(method_end + 1, target_end - method_end - 1);
const auto query_start = target.find('?');
if (query_start != std::string::npos) {
parse_query(target.substr(query_start + 1), request);
target = target.substr(0, query_start);
}
request.path = url_decode(target);
return true;
}
int query_int(const HttpRequest &request, const std::string &name, int fallback,
int min, int max) {
const auto pos = request.query.find(name);
if (pos == request.query.end()) {
return fallback;
}
try {
return std::clamp(std::stoi(pos->second), min, max);
} catch (const std::exception &) {
return fallback;
}
}
// an <img> can show a cross-origin stream without this, but a browser client that
// decodes the bytes itself has to fetch() them, and fetch is subject to CORS. errors
// carry it too, or the client sees an opaque failure instead of the status.
constexpr const char *cors_header = "Access-Control-Allow-Origin: *\r\n";
void send_error(SOCKET socket, const char *status) {
const std::string response =
std::string("HTTP/1.0 ") + status + "\r\n"
+ cors_header +
"Content-Length: 0\r\n"
"Connection: close\r\n"
"\r\n";
send_all(socket, response);
}
}
StreamServer::StreamServer(unsigned short port)
: port(port)
{
if (!this->open_listener()) {
// the stream was asked for explicitly, so say plainly that it is not there
log_warning("api::stream",
"the video stream is not available on port {}", this->port);
return;
}
this->running = true;
this->acceptor = std::thread([this] {
this->accept_worker();
});
// deliberately not logging a full URL; local IPs would leak into shared logs
log_info("api::stream", "video stream is listening on port: {}", this->port);
log_warning("api::stream",
"the video stream is unauthenticated - anyone who can reach port {} can watch "
"the game screen", this->port);
}
bool StreamServer::open_listener() {
WSADATA wsa_data;
const int error = WSAStartup(MAKEWORD(2, 2), &wsa_data);
if (error != 0) {
log_warning("api::stream", "WSAStartup() returned {}", error);
return false;
}
this->wsa_started = true;
this->listener = socket(AF_INET, SOCK_STREAM, 0);
if (this->listener == INVALID_SOCKET) {
log_warning("api::stream", "could not create listener socket: {}",
get_last_error_string());
return false;
}
int opt_enable = 1;
if (setsockopt(this->listener, SOL_SOCKET, SO_REUSEADDR,
reinterpret_cast<const char *>(&opt_enable), sizeof(int)) == -1) {
log_warning("api::stream", "could not set socket option SO_REUSEADDR: {}",
get_last_error_string());
}
sockaddr_in server_address {};
server_address.sin_family = AF_INET;
server_address.sin_port = htons(this->port);
server_address.sin_addr.s_addr = INADDR_ANY;
if (bind(this->listener, (sockaddr *) &server_address, sizeof(sockaddr)) == -1) {
log_warning("api::stream", "could not bind socket on port {}: {}",
this->port, get_last_error_string());
closesocket(this->listener);
this->listener = INVALID_SOCKET;
return false;
}
if (listen(this->listener, server_backlog) == -1) {
log_warning("api::stream", "could not listen on port {}: {}",
this->port, get_last_error_string());
closesocket(this->listener);
this->listener = INVALID_SOCKET;
return false;
}
return true;
}
StreamServer::~StreamServer() {
this->running = false;
if (this->listener != INVALID_SOCKET) {
closesocket(this->listener);
this->listener = INVALID_SOCKET;
}
// drops the client threads out of their blocking send/recv
{
std::lock_guard<std::mutex> lock(this->clients_m);
for (auto &client : this->clients) {
if (client.socket != INVALID_SOCKET) {
::shutdown(client.socket, SD_BOTH);
}
}
}
if (this->acceptor.joinable()) {
this->acceptor.join();
}
// joining is what guarantees no client thread outlives this object
for (auto &client : this->clients) {
if (client.thread.joinable()) {
client.thread.join();
}
}
if (this->wsa_started) {
WSACleanup();
}
}
void StreamServer::accept_worker() {
while (this->running) {
sockaddr_in client_address {};
int client_address_size = sizeof(sockaddr_in);
const SOCKET client = accept(
this->listener, (sockaddr *) &client_address, &client_address_size);
if (client == INVALID_SOCKET) {
// on shutdown the listener is closed under us; otherwise do not spin
if (this->running) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
continue;
}
if (!this->running) {
closesocket(client);
break;
}
char address_data[INET_ADDRSTRLEN] {};
inet_ntop(AF_INET, &client_address.sin_addr, address_data, INET_ADDRSTRLEN);
std::string address(address_data);
// every client costs an encode and real bandwidth, so the cap protects the game
int slot = -1;
{
std::lock_guard<std::mutex> lock(this->clients_m);
for (size_t i = 0; i < this->clients.size(); i++) {
if (!this->clients[i].active) {
this->clients[i].active = true;
this->clients[i].socket = client;
slot = static_cast<int>(i);
break;
}
}
}
if (slot < 0) {
log_warning("api::stream", "client limit of {} hit", client_limit);
send_error(client, "503 Service Unavailable");
closesocket(client);
continue;
}
// this thread is the only one that touches the thread objects, so the slot's
// previous occupant gets reaped here rather than being detached
if (this->clients[slot].thread.joinable()) {
this->clients[slot].thread.join();
}
this->clients[slot].thread = std::thread([this, slot, client, address] {
this->client_worker(slot, client, address);
});
}
}
void StreamServer::client_worker(int slot, SOCKET socket, std::string address) {
DWORD timeout = request_timeout_ms;
setsockopt(socket, SOL_SOCKET, SO_RCVTIMEO,
reinterpret_cast<const char *>(&timeout), sizeof(timeout));
timeout = send_timeout_ms;
setsockopt(socket, SOL_SOCKET, SO_SNDTIMEO,
reinterpret_cast<const char *>(&timeout), sizeof(timeout));
int opt_enable = 1;
setsockopt(socket, IPPROTO_TCP, TCP_NODELAY,
reinterpret_cast<const char *>(&opt_enable), sizeof(int));
// whatever sits in the send buffer is already stale, and the default holds about a
// third of a second of H.264 because the bitrate is so low. keeping it small makes a
// slow reader block the sender, which then skips to the newest frame instead of
// handing over a backlog
int send_buffer = send_buffer_bytes;
setsockopt(socket, SOL_SOCKET, SO_SNDBUF,
reinterpret_cast<const char *>(&send_buffer), sizeof(send_buffer));
HttpRequest request;
if (read_request(socket, request_size_limit, request)) {
if (request.method != "GET") {
send_error(socket, "405 Method Not Allowed");
} else {
const int fps = query_int(request, "fps", 30, 1, fps_limit);
const int quality = query_int(request, "q", 70, 1, 100);
auto writer = make_stream_writer(request.path, quality, fps);
if (!writer) {
send_error(socket, "404 Not Found");
} else {
std::vector<int> screens;
graphics_screens_get(screens);
// registration takes a raw swapchain index and never bounds it, so the
// capture range has to be enforced here rather than assumed
const auto streamable = [&screens](int screen) {
return screen < static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)
&& std::find(screens.begin(), screens.end(), screen)
!= screens.end();
};
// screen 1 is the subscreen in every game that has one; single-screen games
// only ever register screen 0, so resolve the default against what exists.
// left unclamped so a nonsense screen is reported as what was asked for
int screen = query_int(request, "screen", -1, 0,
std::numeric_limits<int>::max());
if (screen < 0) {
screen = streamable(1) ? 1 : 0;
}
// the default always lands on a screen that exists, so this is only ever
// an explicit request for one that cannot be captured
if (!streamable(screen)) {
log_warning("api::stream",
"screen {} is not available, refusing {}", screen, address);
send_error(socket, "404 Not Found");
} else if (!capture_pump::claim_screen(screen)) {
log_warning("api::stream",
"screen {} is already being streamed, refusing {}",
screen, address);
send_error(socket, "503 Service Unavailable");
} else {
log_info("api::stream",
"client connected: {} ({}, screen={}, fps={}, quality={})",
address, request.path, screen, fps, quality);
const std::string header =
"HTTP/1.0 200 OK\r\n"
"Connection: close\r\n"
+ std::string(cors_header) +
"Cache-Control: no-store, no-cache, must-revalidate\r\n"
"Pragma: no-cache\r\n"
"Content-Type: " + writer->content_type() + "\r\n"
"\r\n";
const StreamSend stream_send = [socket](const void *data, size_t size) {
return send_all(socket, data, size);
};
if (send_all(socket, header) && writer->begin(stream_send)) {
const auto interval = std::chrono::microseconds(1000000 / fps);
while (this->running) {
const auto started = std::chrono::steady_clock::now();
capture_pump::Frame frame;
const bool ok = capture_pump::capture_direct(
screen, frame.pixels, 1,
&frame.timestamp, &frame.width, &frame.height);
if (ok && frame.pixels) {
if (!writer->write(stream_send, frame)) {
break;
}
} else if (client_gone(socket)) {
break;
}
// a failed capture still paces, or a stalled game spins this
std::this_thread::sleep_until(started + interval);
}
}
capture_pump::release_screen(screen);
log_info("api::stream", "client disconnected: {}", address);
}
}
}
}
{
std::lock_guard<std::mutex> lock(this->clients_m);
this->clients[slot].socket = INVALID_SOCKET;
this->clients[slot].active = false;
}
closesocket(socket);
}
}
+54
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@@ -0,0 +1,54 @@
#pragma once
#include <array>
#include <atomic>
#include <cstdint>
#include <mutex>
#include <string>
#include <thread>
#include <winsock2.h>
namespace api {
class StreamServer {
public:
explicit StreamServer(unsigned short port);
~StreamServer();
StreamServer(const StreamServer &) = delete;
StreamServer &operator=(const StreamServer &) = delete;
private:
// configuration
static constexpr int server_backlog = 4;
static constexpr int client_limit = 4;
static constexpr int request_size_limit = 8 * 1024;
static constexpr int request_timeout_ms = 5000;
static constexpr int send_timeout_ms = 5000;
// small enough that a low bitrate stream cannot hide a backlog of stale frames in it
static constexpr int send_buffer_bytes = 16 * 1024;
static constexpr int fps_limit = 60;
struct Client {
std::thread thread;
SOCKET socket = INVALID_SOCKET;
bool active = false;
};
void accept_worker();
bool open_listener();
void client_worker(int slot, SOCKET socket, std::string address);
unsigned short port;
SOCKET listener = INVALID_SOCKET;
bool wsa_started = false;
std::atomic_bool running { false };
std::thread acceptor;
std::mutex clients_m;
// socket and active are guarded by clients_m; only the acceptor touches thread
std::array<Client, client_limit> clients;
};
}
+29
View File
@@ -12,6 +12,20 @@ using namespace headsocket;
namespace api { namespace api {
namespace {
// how long a single handshake read may stall before the connection is dropped;
// headsocket reads the request a byte at a time, so this is an idle timeout between
// bytes rather than a deadline for the whole handshake
constexpr int handshake_timeout_ms = 5000;
void set_recv_timeout(connection &conn, int milliseconds) {
DWORD timeout = static_cast<DWORD>(milliseconds);
setsockopt(conn.impl()->socket, SOL_SOCKET, SO_RCVTIMEO,
reinterpret_cast<const char *>(&timeout), sizeof(timeout));
}
}
/* /*
* Client class declaration * Client class declaration
*/ */
@@ -37,6 +51,21 @@ namespace api {
HEADSOCKET_SERVER(WebSocketServer, web_socket_server); HEADSOCKET_SERVER(WebSocketServer, web_socket_server);
public: public:
WebSocketController *websocket; WebSocketController *websocket;
protected:
bool handshake(connection &conn) override {
// headsocket runs the handshake on its single accept thread with a blocking
// recv, so a peer that connects and then says nothing would park that thread and
// leave every later connection sitting unaccepted in the backlog
set_recv_timeout(conn, handshake_timeout_ms);
const bool accepted = base_t::handshake(conn);
// from here the client thread owns the socket and wants to block on reads
set_recv_timeout(conn, 0);
return accepted;
}
}; };
void api::WebSocketServer::init() {} void api::WebSocketServer::init() {}
+5
View File
@@ -41,6 +41,7 @@ namespace avs {
AVS_FS_CLOSE_T avs_fs_close {}; AVS_FS_CLOSE_T avs_fs_close {};
AVS_FS_DUMP_MOUNTPOINT_T avs_fs_dump_mountpoint {}; AVS_FS_DUMP_MOUNTPOINT_T avs_fs_dump_mountpoint {};
AVS_FS_MOUNT_T avs_fs_mount {}; AVS_FS_MOUNT_T avs_fs_mount {};
AVS_FS_UMOUNT_T avs_fs_umount {};
AVS_FS_COPY_T avs_fs_copy {}; AVS_FS_COPY_T avs_fs_copy {};
AVS_FS_FSTAT_T avs_fs_fstat {}; AVS_FS_FSTAT_T avs_fs_fstat {};
AVS_FS_LSTAT_T avs_fs_lstat {}; AVS_FS_LSTAT_T avs_fs_lstat {};
@@ -927,6 +928,7 @@ namespace avs {
.avs_fs_close = "XCgsqzn0000055", .avs_fs_close = "XCgsqzn0000055",
.avs_fs_dump_mountpoint = "XCgsqzn0000068", .avs_fs_dump_mountpoint = "XCgsqzn0000068",
.avs_fs_mount = "XCgsqzn000004b", .avs_fs_mount = "XCgsqzn000004b",
.avs_fs_umount = "XCgsqzn000004d",
.avs_fs_fstat = "XCgsqzn0000062", .avs_fs_fstat = "XCgsqzn0000062",
.avs_fs_lstat = "XCgsqzn0000063", .avs_fs_lstat = "XCgsqzn0000063",
.avs_fs_lseek = "XCgsqzn000004f", .avs_fs_lseek = "XCgsqzn000004f",
@@ -1018,6 +1020,7 @@ namespace avs {
.avs_fs_close = "XCgsqzn0000055", .avs_fs_close = "XCgsqzn0000055",
.avs_fs_dump_mountpoint = "XCgsqzn0000068", .avs_fs_dump_mountpoint = "XCgsqzn0000068",
.avs_fs_mount = "XCgsqzn000004b", .avs_fs_mount = "XCgsqzn000004b",
.avs_fs_umount = "XCgsqzn000004d",
.avs_fs_fstat = "XCgsqzn0000062", .avs_fs_fstat = "XCgsqzn0000062",
.avs_fs_lstat = "XCgsqzn0000063", .avs_fs_lstat = "XCgsqzn0000063",
.avs_fs_lseek = "XCgsqzn000004f", .avs_fs_lseek = "XCgsqzn000004f",
@@ -1601,6 +1604,8 @@ namespace avs {
DLL_INSTANCE, IMPORTS[ver].avs_fs_dump_mountpoint); DLL_INSTANCE, IMPORTS[ver].avs_fs_dump_mountpoint);
avs_fs_mount = libutils::try_proc<AVS_FS_MOUNT_T>( avs_fs_mount = libutils::try_proc<AVS_FS_MOUNT_T>(
DLL_INSTANCE, IMPORTS[ver].avs_fs_mount); DLL_INSTANCE, IMPORTS[ver].avs_fs_mount);
avs_fs_umount = libutils::try_proc<AVS_FS_UMOUNT_T>(
DLL_INSTANCE, IMPORTS[ver].avs_fs_umount);
avs_fs_lstat = libutils::try_proc<AVS_FS_LSTAT_T>( avs_fs_lstat = libutils::try_proc<AVS_FS_LSTAT_T>(
DLL_INSTANCE, IMPORTS[ver].avs_fs_lstat); DLL_INSTANCE, IMPORTS[ver].avs_fs_lstat);
+5 -1
View File
@@ -338,6 +338,7 @@ namespace avs {
const char *avs_fs_close = "?"; const char *avs_fs_close = "?";
const char *avs_fs_dump_mountpoint = "?"; const char *avs_fs_dump_mountpoint = "?";
const char *avs_fs_mount = "?"; const char *avs_fs_mount = "?";
const char *avs_fs_umount = "?";
const char *avs_fs_fstat = "?"; const char *avs_fs_fstat = "?";
const char *avs_fs_lstat = "?"; const char *avs_fs_lstat = "?";
const char *avs_fs_lseek = "?"; const char *avs_fs_lseek = "?";
@@ -513,9 +514,12 @@ namespace avs {
typedef int (*AVS_FS_DUMP_MOUNTPOINT_T)(void); typedef int (*AVS_FS_DUMP_MOUNTPOINT_T)(void);
extern AVS_FS_DUMP_MOUNTPOINT_T avs_fs_dump_mountpoint; extern AVS_FS_DUMP_MOUNTPOINT_T avs_fs_dump_mountpoint;
typedef int (*AVS_FS_MOUNT_T)(const char *mountpoint, const char *fsroot, const char *fstype, void *data); typedef avs_file_t (*AVS_FS_MOUNT_T)(const char *mountpoint, const char *fsroot, const char *fstype, void *data);
extern AVS_FS_MOUNT_T avs_fs_mount; extern AVS_FS_MOUNT_T avs_fs_mount;
typedef void (*AVS_FS_UMOUNT_T)(avs_file_t mount);
extern AVS_FS_UMOUNT_T avs_fs_umount;
typedef int (*AVS_FS_COPY_T)(const char *sname, const char *dname); typedef int (*AVS_FS_COPY_T)(const char *sname, const char *dname);
extern AVS_FS_COPY_T avs_fs_copy; extern AVS_FS_COPY_T avs_fs_copy;
+10
View File
@@ -0,0 +1,10 @@
#ifndef RCDATA
#define RCDATA 10
#endif
#ifdef SPICE64
DMO_BLOB RCDATA "dsdmo.x86_64.dll"
#else
DMO_BLOB RCDATA "dsdmo.i686.dll"
#endif
+1
View File
@@ -40,6 +40,7 @@ done
# settings # settings
GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none") GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
GIT_BRANCH="${GIT_BRANCH//\//-}"
GIT_HEAD=$(git rev-parse HEAD || echo "none") GIT_HEAD=$(git rev-parse HEAD || echo "none")
TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}" TOOLCHAIN_32="${TOOLCHAIN_32:-"/usr/share/mingw/toolchain-i686-w64-mingw32.cmake"}"
TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}" TOOLCHAIN_64="${TOOLCHAIN_64:-"/usr/share/mingw/toolchain-x86_64-w64-mingw32.cmake"}"
+88
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@@ -0,0 +1,88 @@
#!/bin/bash
: ${_G_buildir:="bin/build"}
: ${_G_bindir:="bin"}
: ${_G_debug:=false}
: ${_G_clean:=false}
# Hidden build all temporary environment for sourcing
<<__BUILDALLINIT__
# Auto-config for build_all.sh
GIT_BRANCH=$(git rev-parse --abbrev-ref HEAD 2> /dev/null || echo "none")
GIT_HEAD=$(git rev-parse --short HEAD || echo "none")
BUILD_TYPE=$({ $_G_debug && echo Debug; } || echo Release)
OUTDIR="$_G_bindir/${BUILD_TYPE}"
OUTDIR_EXTRAS="$OUTDIR/extras"
DIST_FOLDER="$_G_bindir/Distribution"
DIST_NAME="${GIT_BRANCH}-${GIT_HEAD}.zip"
DIST_COMMENT="$(date +%Y)/$(date +%m)/$(date +%d):$(git rev-parse HEAD)"
DIST_ENABLE=0
UPX_ENABLE="$DIST_ENABLE"
IGNORE_CACHE=0
INCLUDE_SRC=0
UPX_FLAGS="-q --best --lzma --compress-exports=0"
CLEAN_BUILD=$({ $_G_clean && echo 1; } || echo 0)
DEBUG=$({ $_G_debug && echo 1; } || echo 0)
TOOLCHAIN_32="external/cmake-various/toolchain/toolchain-mingw_nix-win-x86.cmake"
TARGETS_32="spicetools_stubs_kbt spicetools_stubs_kld spicetools_cfg spicetools_spice spicetools_spice_laa spicetools_stubs_cpusbxpkm"
BUILDDIR_32="$_G_buildir/x86/${BUILD_TYPE}"
TOOLCHAIN_64="external/cmake-various/toolchain/toolchain-mingw_nix-win-x64.cmake"
TARGETS_64="spicetools_stubs_kbt64 spicetools_stubs_kld64 spicetools_spice64 spicetools_stubs_nvEncodeAPI64 spicetools_stubs_nvcuvid spicetools_stubs_nvcuda"
BUILDDIR_64="$_G_buildir/x64/${BUILD_TYPE}"
__BUILDALLINIT__
run_build_all() {
# Init build_all.sh
source <(sed -n '/__BUILDALLINIT__/{:a;n;/__BUILDALLINIT__/q;p;$!ba}' "$0")
source <(head -n +20 ./build_all.sh)
# Run build_all.sh
source <(tail -n +80 ./build_all.sh | head -n -3 | sed -e 's~mkdir -p ${OUTDIR}/src~~' -e '/linux/d')
}
run_deploy_all() {
# Init build_all.sh
source <(sed -n '/__BUILDALLINIT__/{:a;n;/__BUILDALLINIT__/q;p;$!ba}' "$0")
source <(head -n +20 ./build_all.sh)
# Run deploy in build_all.sh
set +e
source <(tail -n +182 ./build_all.sh | head -n -3 | sed -e 's~mkdir -p ${OUTDIR}/src~~' -e '/linux/d')
}
run_distribute_all() {
# Init build_all.sh
source <(sed -n '/__BUILDALLINIT__/{:a;n;/__BUILDALLINIT__/q;p;$!ba}' "$0")
source <(head -n +20 ./build_all.sh)
# Run deploy in build_all.sh
source <(tail -n +182 ./build_all.sh | head -n -3 | sed -e 's~mkdir -p ${OUTDIR}/src~~' -e '/linux/d')
# Use old distribute logic
echo "Building dist..."
mkdir -p ${DIST_FOLDER}
rm -rf ${DIST_FOLDER}/${DIST_NAME}
pushd ${OUTDIR} > /dev/null
zip -qrXT9 $OLDPWD/${DIST_FOLDER}/${DIST_NAME} . -z <<< "$DIST_COMMENT"
popd > /dev/null
}
run_clion_init() {
# Init cmake.sh only
source <(sed -n '/__BUILDALLINIT__/{:a;n;/__BUILDALLINIT__/q;p;$!ba}' "$0")
# Clion specific first-time setup
}
# Sanity checks
[ -d "external/cmake-various/toolchain" ] || { echo "Toolchain not found" ; exit 1; }
[ "$(md5sum ./build_all.sh | cut -c -32)" = "5c5d7152a1bff96962223458fdf690a2" ] || { echo "Version mismatch for build_all.sh " ; exit 1; }
# Run requested task
if [[ $(type -t "run_${1}_${2}") == function ]]; then
echo "Starting task: 'run_${1}_${2}'"
"run_${1}_${2}"
else
echo "Invalid task: 'run_${1}_${2}'"
exit 1
fi
+10
View File
@@ -7,6 +7,7 @@ RUN pacman --noconfirm -Syu git \
ninja \ ninja \
cmake \ cmake \
unzip \ unzip \
nasm \
mingw-w64-crt \ mingw-w64-crt \
mingw-w64-winpthreads \ mingw-w64-winpthreads \
mingw-w64-gcc \ mingw-w64-gcc \
@@ -23,3 +24,12 @@ ENV PATH="$PATH:/opt/llvm-mingw-xp/bin"
RUN curl -fsSL "https://github.com/mon/windows-dll-compat-checker/releases/download/v1.3/windows_dll_compat_checker-linux-x86_64.tar.xz" \ RUN curl -fsSL "https://github.com/mon/windows-dll-compat-checker/releases/download/v1.3/windows_dll_compat_checker-linux-x86_64.tar.xz" \
| tar -xJ -C /usr/local/bin | tar -xJ -C /usr/local/bin
# Stock makepkg.conf builds serially; this makes the AUR compiles below parallel.
RUN printf '%s\n' 'MAKEFLAGS="-j$(nproc)"' > /home/user/.makepkg.conf \
&& chown user: /home/user/.makepkg.conf
# libjpeg-turbo for JPEG encoding, x264 for the API H.264 video stream. Only the
# mingw-w64 toolchains get these; the WinXP targets build without JPEG support
# and without the stream encoder.
RUN su user -c "yay --noconfirm -S mingw-w64-libjpeg-turbo mingw-w64-x264"
+3222
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File diff suppressed because it is too large Load Diff
+122
View File
@@ -0,0 +1,122 @@
// fpng.h - unlicense (see end of fpng.cpp)
#pragma once
#include <stdlib.h>
#include <stdint.h>
#include <vector>
#ifndef FPNG_TRAIN_HUFFMAN_TABLES
// Set to 1 when using the -t (training) option in fpng_test to generate new opaque/alpha Huffman tables for the single pass encoder.
#define FPNG_TRAIN_HUFFMAN_TABLES (0)
#endif
namespace fpng
{
// ---- Library initialization - call once to identify if the processor supports SSE.
// Otherwise you'll only get scalar fallbacks.
void fpng_init();
// ---- Useful Utilities
// Returns true if the CPU supports SSE 4.1, and SSE support wasn't disabled by setting FPNG_NO_SSE=1.
// fpng_init() must have been called first, or it'll assert and return false.
bool fpng_cpu_supports_sse41();
// Fast CRC-32 SSE4.1+pclmul or a scalar fallback (slice by 4)
const uint32_t FPNG_CRC32_INIT = 0;
uint32_t fpng_crc32(const void* pData, size_t size, uint32_t prev_crc32 = FPNG_CRC32_INIT);
// Fast Adler32 SSE4.1 Adler-32 with a scalar fallback.
const uint32_t FPNG_ADLER32_INIT = 1;
uint32_t fpng_adler32(const void* pData, size_t size, uint32_t adler = FPNG_ADLER32_INIT);
// ---- Compression
enum
{
// Enables computing custom Huffman tables for each file, instead of using the custom global tables.
// Results in roughly 6% smaller files on average, but compression is around 40% slower.
FPNG_ENCODE_SLOWER = 1,
// Only use raw Deflate blocks (no compression at all). Intended for testing.
FPNG_FORCE_UNCOMPRESSED = 2,
};
// Fast PNG encoding. The resulting file can be decoded either using a standard PNG decoder or by the fpng_decode_memory() function below.
// pImage: pointer to RGB or RGBA image pixels, R first in memory, B/A last.
// w/h - image dimensions. Image's row pitch in bytes must is w*num_chans.
// num_chans must be 3 or 4.
bool fpng_encode_image_to_memory(const void* pImage, uint32_t w, uint32_t h, uint32_t num_chans, std::vector<uint8_t>& out_buf, uint32_t flags = 0);
#ifndef FPNG_NO_STDIO
// Fast PNG encoding to the specified file.
bool fpng_encode_image_to_file(const char* pFilename, const void* pImage, uint32_t w, uint32_t h, uint32_t num_chans, uint32_t flags = 0);
#endif
// ---- Decompression
enum
{
FPNG_DECODE_SUCCESS = 0, // file is a valid PNG file and written by FPNG and the decode succeeded
FPNG_DECODE_NOT_FPNG, // file is a valid PNG file, but it wasn't written by FPNG so you should try decoding it with a general purpose PNG decoder
FPNG_DECODE_INVALID_ARG, // invalid function parameter
FPNG_DECODE_FAILED_NOT_PNG, // file cannot be a PNG file
FPNG_DECODE_FAILED_HEADER_CRC32, // a chunk CRC32 check failed, file is likely corrupted or not PNG
FPNG_DECODE_FAILED_INVALID_DIMENSIONS, // invalid image dimensions in IHDR chunk (0 or too large)
FPNG_DECODE_FAILED_DIMENSIONS_TOO_LARGE, // decoding the file fully into memory would likely require too much memory (only on 32bpp builds)
FPNG_DECODE_FAILED_CHUNK_PARSING, // failed while parsing the chunk headers, or file is corrupted
FPNG_DECODE_FAILED_INVALID_IDAT, // IDAT data length is too small and cannot be valid, file is either corrupted or it's a bug
// fpng_decode_file() specific errors
FPNG_DECODE_FILE_OPEN_FAILED,
FPNG_DECODE_FILE_TOO_LARGE,
FPNG_DECODE_FILE_READ_FAILED,
FPNG_DECODE_FILE_SEEK_FAILED
};
// Fast PNG decoding of files ONLY created by fpng_encode_image_to_memory() or fpng_encode_image_to_file().
// If fpng_get_info() or fpng_decode_memory() returns FPNG_DECODE_NOT_FPNG, you should decode the PNG by falling back to a general purpose decoder.
//
// fpng_get_info() parses the PNG header and iterates through all chunks to determine if it's a file written by FPNG, but does not decompress the actual image data so it's relatively fast.
//
// pImage, image_size: Pointer to PNG image data and its size
// width, height: output image's dimensions
// channels_in_file: will be 3 or 4
//
// Returns FPNG_DECODE_SUCCESS on success, otherwise one of the failure codes above.
// If FPNG_DECODE_NOT_FPNG is returned, you must decompress the file with a general purpose PNG decoder.
// If another error occurs, the file is likely corrupted or invalid, but you can still try to decompress the file with another decoder (which will likely fail).
int fpng_get_info(const void* pImage, uint32_t image_size, uint32_t& width, uint32_t& height, uint32_t& channels_in_file);
// fpng_decode_memory() decompresses 24/32bpp PNG files ONLY encoded by this module.
// If the image was written by FPNG, it will decompress the image data, otherwise it will return FPNG_DECODE_NOT_FPNG in which case you should fall back to a general purpose PNG decoder (lodepng, stb_image, libpng, etc.)
//
// pImage, image_size: Pointer to PNG image data and its size
// out: Output 24/32bpp image buffer
// width, height: output image's dimensions
// channels_in_file: will be 3 or 4
// desired_channels: must be 3 or 4
//
// If the image is 24bpp and 32bpp is requested, the alpha values will be set to 0xFF.
// If the image is 32bpp and 24bpp is requested, the alpha values will be discarded.
//
// Returns FPNG_DECODE_SUCCESS on success, otherwise one of the failure codes above.
// If FPNG_DECODE_NOT_FPNG is returned, you must decompress the file with a general purpose PNG decoder.
// If another error occurs, the file is likely corrupted or invalid, but you can still try to decompress the file with another decoder (which will likely fail).
int fpng_decode_memory(const void* pImage, uint32_t image_size, std::vector<uint8_t>& out, uint32_t& width, uint32_t& height, uint32_t& channels_in_file, uint32_t desired_channels);
#ifndef FPNG_NO_STDIO
int fpng_decode_file(const char* pFilename, std::vector<uint8_t>& out, uint32_t& width, uint32_t& height, uint32_t& channels_in_file, uint32_t desired_channels);
#endif
// ---- Internal API used for Huffman table training purposes
#if FPNG_TRAIN_HUFFMAN_TABLES
const uint32_t HUFF_COUNTS_SIZE = 288;
extern uint64_t g_huff_counts[HUFF_COUNTS_SIZE];
bool create_dynamic_block_prefix(uint64_t* pFreq, uint32_t num_chans, std::vector<uint8_t>& prefix, uint64_t& bit_buf, int& bit_buf_size, uint32_t *pCodes, uint8_t *pCodesizes);
#endif
} // namespace fpng
+62
View File
@@ -31,8 +31,65 @@
#include <thread> #include <thread>
#include "util/utils.h" #include "util/utils.h"
#include "util/logging.h" #include "util/logging.h"
#include "util/libutils.h"
#include "hooks/sleephook.h" #include "hooks/sleephook.h"
//_INFO: Lazy load winscard, not tested on actual hardware
struct Winscard
{
decltype(&::SCardEstablishContext) SCardEstablishContext;
decltype(&::SCardListReadersA) SCardListReadersA;
decltype(&::SCardFreeMemory) SCardFreeMemory;
decltype(&::SCardGetStatusChangeA) SCardGetStatusChangeA;
decltype(&::SCardConnectA) SCardConnectA;
decltype(&::SCardTransmit) SCardTransmit;
decltype(&::SCardStatusA) SCardStatusA;
decltype(&::SCardDisconnect) SCardDisconnect;
decltype(::g_rgSCardT0Pci)* g_rgSCardT0Pci;
decltype(::g_rgSCardT1Pci)* g_rgSCardT1Pci;
inline static Winscard *instance = nullptr;
static HMODULE attach()
{
if (instance) return instance->lib_;
instance = new Winscard();
return instance->lib_;
}
private:
HMODULE lib_;
Winscard()
{
#define GETPROC(name) (name) = reinterpret_cast<decltype(name)>(GetProcAddress(lib_, #name))
if ((lib_ = libutils::try_library("winscard.dll")))
{
GETPROC(SCardEstablishContext);
GETPROC(SCardListReadersA);
GETPROC(SCardFreeMemory);
GETPROC(SCardGetStatusChangeA);
GETPROC(SCardConnectA);
GETPROC(SCardTransmit);
GETPROC(SCardStatusA);
GETPROC(SCardDisconnect);
GETPROC(g_rgSCardT0Pci);
GETPROC(g_rgSCardT1Pci);
}
#undef GETPROC
}
};
#define SCardEstablishContext Winscard::instance->SCardEstablishContext
#define SCardListReadersA Winscard::instance->SCardListReadersA
#define SCardFreeMemory Winscard::instance->SCardFreeMemory
#define SCardGetStatusChangeA Winscard::instance->SCardGetStatusChangeA
#define SCardConnectA Winscard::instance->SCardConnectA
#define SCardTransmit Winscard::instance->SCardTransmit
#define SCardStatusA Winscard::instance->SCardStatusA
#define SCardDisconnect Winscard::instance->SCardDisconnect
#define g_rgSCardT0Pci (*Winscard::instance->g_rgSCardT0Pci)
#define g_rgSCardT1Pci (*Winscard::instance->g_rgSCardT1Pci)
#define MAX_APDU_SIZE 255 #define MAX_APDU_SIZE 255
#define SCARD_POLL_INTERVAL_MS 100 #define SCARD_POLL_INTERVAL_MS 100
@@ -419,6 +476,11 @@ int scard_threadmain() {
} }
void scard_threadstart() { void scard_threadstart() {
if(!Winscard::attach())
{
log_warning("scard", "Support disabled due to missing winscard.dll");
return;
}
std::thread t(scard_threadmain); std::thread t(scard_threadmain);
t.detach(); t.detach();
} }
-10
View File
@@ -1,10 +0,0 @@
zlib License
Copyright (c) 2011-2016 Stephan Brumme
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-665
View File
@@ -1,665 +0,0 @@
// //////////////////////////////////////////////////////////
// toojpeg.cpp
// written by Stephan Brumme, 2018-2019
// see https://create.stephan-brumme.com/toojpeg/
//
#include "toojpeg.h"
// - the "official" specifications: https://www.w3.org/Graphics/JPEG/itu-t81.pdf and https://www.w3.org/Graphics/JPEG/jfif3.pdf
// - Wikipedia has a short description of the JFIF/JPEG file format: https://en.wikipedia.org/wiki/JPEG_File_Interchange_Format
// - the popular STB Image library includes Jon's JPEG encoder as well: https://github.com/nothings/stb/blob/master/stb_image_write.h
// - the most readable JPEG book (from a developer's perspective) is Miano's "Compressed Image File Formats" (1999, ISBN 0-201-60443-4),
// used copies are really cheap nowadays and include a CD with C++ sources as well (plus great format descriptions of GIF & PNG)
// - much more detailled is Mitchell/Pennebaker's "JPEG: Still Image Data Compression Standard" (1993, ISBN 0-442-01272-1)
// which contains the official JPEG standard, too - fun fact: I bought a signed copy in a second-hand store without noticing
namespace // anonymous namespace to hide local functions / constants / etc.
{
// ////////////////////////////////////////
// data types
using uint8_t = unsigned char;
using uint16_t = unsigned short;
using int16_t = short;
using int32_t = int; // at least four bytes
// ////////////////////////////////////////
// constants
// quantization tables from JPEG Standard, Annex K
const uint8_t DefaultQuantLuminance[8*8] =
{ 16, 11, 10, 16, 24, 40, 51, 61, // there are a few experts proposing slightly more efficient values,
12, 12, 14, 19, 26, 58, 60, 55, // e.g. https://www.imagemagick.org/discourse-server/viewtopic.php?t=20333
14, 13, 16, 24, 40, 57, 69, 56, // btw: Google's Guetzli project optimizes the quantization tables per image
14, 17, 22, 29, 51, 87, 80, 62,
18, 22, 37, 56, 68,109,103, 77,
24, 35, 55, 64, 81,104,113, 92,
49, 64, 78, 87,103,121,120,101,
72, 92, 95, 98,112,100,103, 99 };
const uint8_t DefaultQuantChrominance[8*8] =
{ 17, 18, 24, 47, 99, 99, 99, 99,
18, 21, 26, 66, 99, 99, 99, 99,
24, 26, 56, 99, 99, 99, 99, 99,
47, 66, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99,
99, 99, 99, 99, 99, 99, 99, 99 };
// 8x8 blocks are processed in zig-zag order
// most encoders use a zig-zag "forward" table, I switched to its inverse for performance reasons
// note: ZigZagInv[ZigZag[i]] = i
const uint8_t ZigZagInv[8*8] =
{ 0, 1, 8,16, 9, 2, 3,10, // ZigZag[] = 0, 1, 5, 6,14,15,27,28,
17,24,32,25,18,11, 4, 5, // 2, 4, 7,13,16,26,29,42,
12,19,26,33,40,48,41,34, // 3, 8,12,17,25,30,41,43,
27,20,13, 6, 7,14,21,28, // 9,11,18,24,31,40,44,53,
35,42,49,56,57,50,43,36, // 10,19,23,32,39,45,52,54,
29,22,15,23,30,37,44,51, // 20,22,33,38,46,51,55,60,
58,59,52,45,38,31,39,46, // 21,34,37,47,50,56,59,61,
53,60,61,54,47,55,62,63 }; // 35,36,48,49,57,58,62,63
// static Huffman code tables from JPEG standard Annex K
// - CodesPerBitsize tables define how many Huffman codes will have a certain bitsize (plus 1 because there nothing with zero bits),
// e.g. DcLuminanceCodesPerBitsize[2] = 5 because there are 5 Huffman codes being 2+1=3 bits long
// - Values tables are a list of values ordered by their Huffman code bitsize,
// e.g. AcLuminanceValues => Huffman(0x01,0x02 and 0x03) will have 2 bits, Huffman(0x00) will have 3 bits, Huffman(0x04,0x11 and 0x05) will have 4 bits, ...
// Huffman definitions for first DC/AC tables (luminance / Y channel)
const uint8_t DcLuminanceCodesPerBitsize[16] = { 0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0 }; // sum = 12
const uint8_t DcLuminanceValues [12] = { 0,1,2,3,4,5,6,7,8,9,10,11 }; // => 12 codes
const uint8_t AcLuminanceCodesPerBitsize[16] = { 0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,125 }; // sum = 162
const uint8_t AcLuminanceValues [162] = // => 162 codes
{ 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xA1,0x08, // 16*10+2 symbols because
0x23,0x42,0xB1,0xC1,0x15,0x52,0xD1,0xF0,0x24,0x33,0x62,0x72,0x82,0x09,0x0A,0x16,0x17,0x18,0x19,0x1A,0x25,0x26,0x27,0x28, // upper 4 bits can be 0..F
0x29,0x2A,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x53,0x54,0x55,0x56,0x57,0x58,0x59, // while lower 4 bits can be 1..A
0x5A,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x83,0x84,0x85,0x86,0x87,0x88,0x89, // plus two special codes 0x00 and 0xF0
0x8A,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xB2,0xB3,0xB4,0xB5,0xB6, // order of these symbols was determined empirically by JPEG committee
0xB7,0xB8,0xB9,0xBA,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,0xE1,0xE2,
0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA };
// Huffman definitions for second DC/AC tables (chrominance / Cb and Cr channels)
const uint8_t DcChrominanceCodesPerBitsize[16] = { 0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0 }; // sum = 12
const uint8_t DcChrominanceValues [12] = { 0,1,2,3,4,5,6,7,8,9,10,11 }; // => 12 codes (identical to DcLuminanceValues)
const uint8_t AcChrominanceCodesPerBitsize[16] = { 0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,119 }; // sum = 162
const uint8_t AcChrominanceValues [162] = // => 162 codes
{ 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, // same number of symbol, just different order
0xA1,0xB1,0xC1,0x09,0x23,0x33,0x52,0xF0,0x15,0x62,0x72,0xD1,0x0A,0x16,0x24,0x34,0xE1,0x25,0xF1,0x17,0x18,0x19,0x1A,0x26, // (which is more efficient for AC coding)
0x27,0x28,0x29,0x2A,0x35,0x36,0x37,0x38,0x39,0x3A,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x53,0x54,0x55,0x56,0x57,0x58,
0x59,0x5A,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x82,0x83,0x84,0x85,0x86,0x87,
0x88,0x89,0x8A,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xB2,0xB3,0xB4,
0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xD2,0xD3,0xD4,0xD5,0xD6,0xD7,0xD8,0xD9,0xDA,
0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA };
const int16_t CodeWordLimit = 2048; // +/-2^11, maximum value after DCT
// ////////////////////////////////////////
// structs
// represent a single Huffman code
struct BitCode
{
BitCode() = default; // undefined state, must be initialized at a later time
BitCode(uint16_t code_, uint8_t numBits_)
: code(code_), numBits(numBits_) {}
uint16_t code; // JPEG's Huffman codes are limited to 16 bits
uint8_t numBits; // number of valid bits
};
// wrapper for bit output operations
struct BitWriter
{
// user-supplied callback that writes/stores one byte
TooJpeg::WRITE_ONE_BYTE output;
// initialize writer
explicit BitWriter(TooJpeg::WRITE_ONE_BYTE output_) : output(output_) {}
// store the most recently encoded bits that are not written yet
struct BitBuffer
{
int32_t data = 0; // actually only at most 24 bits are used
uint8_t numBits = 0; // number of valid bits (the right-most bits)
} buffer;
// write Huffman bits stored in BitCode, keep excess bits in BitBuffer
BitWriter& operator<<(const BitCode& data)
{
// append the new bits to those bits leftover from previous call(s)
buffer.numBits += data.numBits;
buffer.data <<= data.numBits;
buffer.data |= data.code;
// write all "full" bytes
while (buffer.numBits >= 8)
{
// extract highest 8 bits
buffer.numBits -= 8;
auto oneByte = uint8_t(buffer.data >> buffer.numBits);
output(oneByte);
if (oneByte == 0xFF) // 0xFF has a special meaning for JPEGs (it's a block marker)
output(0); // therefore pad a zero to indicate "nope, this one ain't a marker, it's just a coincidence"
// note: I don't clear those written bits, therefore buffer.bits may contain garbage in the high bits
// if you really want to "clean up" (e.g. for debugging purposes) then uncomment the following line
//buffer.bits &= (1 << buffer.numBits) - 1;
}
return *this;
}
// write all non-yet-written bits, fill gaps with 1s (that's a strange JPEG thing)
void flush()
{
// at most seven set bits needed to "fill" the last byte: 0x7F = binary 0111 1111
*this << BitCode(0x7F, 7); // I should set buffer.numBits = 0 but since there are no single bits written after flush() I can safely ignore it
}
// NOTE: all the following BitWriter functions IGNORE the BitBuffer and write straight to output !
// write a single byte
BitWriter& operator<<(uint8_t oneByte)
{
output(oneByte);
return *this;
}
// write an array of bytes
template <typename T, int Size>
BitWriter& operator<<(T (&manyBytes)[Size])
{
for (auto c : manyBytes)
output(c);
return *this;
}
// start a new JFIF block
void addMarker(uint8_t id, uint16_t length)
{
output(0xFF); output(id); // ID, always preceded by 0xFF
output(uint8_t(length >> 8)); // length of the block (big-endian, includes the 2 length bytes as well)
output(uint8_t(length & 0xFF));
}
};
// ////////////////////////////////////////
// functions / templates
// same as std::min()
template <typename Number>
Number minimum(Number value, Number maximum)
{
return value <= maximum ? value : maximum;
}
// restrict a value to the interval [minimum, maximum]
template <typename Number, typename Limit>
Number clamp(Number value, Limit minValue, Limit maxValue)
{
if (value <= minValue) return minValue; // never smaller than the minimum
if (value >= maxValue) return maxValue; // never bigger than the maximum
return value; // value was inside interval, keep it
}
// convert from RGB to YCbCr, constants are similar to ITU-R, see https://en.wikipedia.org/wiki/YCbCr#JPEG_conversion
float rgb2y (float r, float g, float b) { return +0.299f * r +0.587f * g +0.114f * b; }
float rgb2cb(float r, float g, float b) { return -0.16874f * r -0.33126f * g +0.5f * b; }
float rgb2cr(float r, float g, float b) { return +0.5f * r -0.41869f * g -0.08131f * b; }
// forward DCT computation "in one dimension" (fast AAN algorithm by Arai, Agui and Nakajima: "A fast DCT-SQ scheme for images")
void DCT(float block[8*8], uint8_t stride) // stride must be 1 (=horizontal) or 8 (=vertical)
{
const auto SqrtHalfSqrt = 1.306562965f; // sqrt((2 + sqrt(2)) / 2) = cos(pi * 1 / 8) * sqrt(2)
const auto InvSqrt = 0.707106781f; // 1 / sqrt(2) = cos(pi * 2 / 8)
const auto HalfSqrtSqrt = 0.382683432f; // sqrt(2 - sqrt(2)) / 2 = cos(pi * 3 / 8)
const auto InvSqrtSqrt = 0.541196100f; // 1 / sqrt(2 - sqrt(2)) = cos(pi * 3 / 8) * sqrt(2)
// modify in-place
auto& block0 = block[0 ];
auto& block1 = block[1 * stride];
auto& block2 = block[2 * stride];
auto& block3 = block[3 * stride];
auto& block4 = block[4 * stride];
auto& block5 = block[5 * stride];
auto& block6 = block[6 * stride];
auto& block7 = block[7 * stride];
// based on https://dev.w3.org/Amaya/libjpeg/jfdctflt.c , the original variable names can be found in my comments
auto add07 = block0 + block7; auto sub07 = block0 - block7; // tmp0, tmp7
auto add16 = block1 + block6; auto sub16 = block1 - block6; // tmp1, tmp6
auto add25 = block2 + block5; auto sub25 = block2 - block5; // tmp2, tmp5
auto add34 = block3 + block4; auto sub34 = block3 - block4; // tmp3, tmp4
auto add0347 = add07 + add34; auto sub07_34 = add07 - add34; // tmp10, tmp13 ("even part" / "phase 2")
auto add1256 = add16 + add25; auto sub16_25 = add16 - add25; // tmp11, tmp12
block0 = add0347 + add1256; block4 = add0347 - add1256; // "phase 3"
auto z1 = (sub16_25 + sub07_34) * InvSqrt; // all temporary z-variables kept their original names
block2 = sub07_34 + z1; block6 = sub07_34 - z1; // "phase 5"
auto sub23_45 = sub25 + sub34; // tmp10 ("odd part" / "phase 2")
auto sub12_56 = sub16 + sub25; // tmp11
auto sub01_67 = sub16 + sub07; // tmp12
auto z5 = (sub23_45 - sub01_67) * HalfSqrtSqrt;
auto z2 = sub23_45 * InvSqrtSqrt + z5;
auto z3 = sub12_56 * InvSqrt;
auto z4 = sub01_67 * SqrtHalfSqrt + z5;
auto z6 = sub07 + z3; // z11 ("phase 5")
auto z7 = sub07 - z3; // z13
block1 = z6 + z4; block7 = z6 - z4; // "phase 6"
block5 = z7 + z2; block3 = z7 - z2;
}
// run DCT, quantize and write Huffman bit codes
int16_t encodeBlock(BitWriter& writer, float block[8][8], const float scaled[8*8], int16_t lastDC,
const BitCode huffmanDC[256], const BitCode huffmanAC[256], const BitCode* codewords)
{
// "linearize" the 8x8 block, treat it as a flat array of 64 floats
auto block64 = (float*) block;
// DCT: rows
for (auto offset = 0; offset < 8; offset++)
DCT(block64 + offset*8, 1);
// DCT: columns
for (auto offset = 0; offset < 8; offset++)
DCT(block64 + offset*1, 8);
// scale
for (auto i = 0; i < 8*8; i++)
block64[i] *= scaled[i];
// encode DC (the first coefficient is the "average color" of the 8x8 block)
auto DC = int(block64[0] + (block64[0] >= 0 ? +0.5f : -0.5f)); // C++11's nearbyint() achieves a similar effect
// quantize and zigzag the other 63 coefficients
auto posNonZero = 0; // find last coefficient which is not zero (because trailing zeros are encoded differently)
int16_t quantized[8*8];
for (auto i = 1; i < 8*8; i++) // start at 1 because block64[0]=DC was already processed
{
auto value = block64[ZigZagInv[i]];
// round to nearest integer
quantized[i] = int(value + (value >= 0 ? +0.5f : -0.5f)); // C++11's nearbyint() achieves a similar effect
// remember offset of last non-zero coefficient
if (quantized[i] != 0)
posNonZero = i;
}
// same "average color" as previous block ?
auto diff = DC - lastDC;
if (diff == 0)
writer << huffmanDC[0x00]; // yes, write a special short symbol
else
{
auto bits = codewords[diff]; // nope, encode the difference to previous block's average color
writer << huffmanDC[bits.numBits] << bits;
}
// encode ACs (quantized[1..63])
auto offset = 0; // upper 4 bits count the number of consecutive zeros
for (auto i = 1; i <= posNonZero; i++) // quantized[0] was already written, skip all trailing zeros, too
{
// zeros are encoded in a special way
while (quantized[i] == 0) // found another zero ?
{
offset += 0x10; // add 1 to the upper 4 bits
// split into blocks of at most 16 consecutive zeros
if (offset > 0xF0) // remember, the counter is in the upper 4 bits, 0xF = 15
{
writer << huffmanAC[0xF0]; // 0xF0 is a special code for "16 zeros"
offset = 0;
}
i++;
}
auto encoded = codewords[quantized[i]];
// combine number of zeros with the number of bits of the next non-zero value
writer << huffmanAC[offset + encoded.numBits] << encoded; // and the value itself
offset = 0;
}
// send end-of-block code (0x00), only needed if there are trailing zeros
if (posNonZero < 8*8 - 1) // = 63
writer << huffmanAC[0x00];
return DC;
}
// Jon's code includes the pre-generated Huffman codes
// I don't like these "magic constants" and compute them on my own :-)
void generateHuffmanTable(const uint8_t numCodes[16], const uint8_t* values, BitCode result[256])
{
// process all bitsizes 1 thru 16, no JPEG Huffman code is allowed to exceed 16 bits
auto huffmanCode = 0;
for (auto numBits = 1; numBits <= 16; numBits++)
{
// ... and each code of these bitsizes
for (auto i = 0; i < numCodes[numBits - 1]; i++) // note: numCodes array starts at zero, but smallest bitsize is 1
result[*values++] = BitCode(huffmanCode++, numBits);
// next Huffman code needs to be one bit wider
huffmanCode <<= 1;
}
}
} // end of anonymous namespace
// -------------------- externally visible code --------------------
namespace TooJpeg
{
// the only exported function ...
bool writeJpeg(WRITE_ONE_BYTE output, const void* pixels_, unsigned short width, unsigned short height,
bool isRGB, unsigned char quality_, bool downsample, const char* comment)
{
// reject invalid pointers
if (output == nullptr || pixels_ == nullptr)
return false;
// check image format
if (width == 0 || height == 0)
return false;
// number of components
const auto numComponents = isRGB ? 3 : 1;
// note: if there is just one component (=grayscale), then only luminance needs to be stored in the file
// thus everything related to chrominance need not to be written to the JPEG
// I still compute a few things, like quantization tables to avoid a complete code mess
// grayscale images can't be downsampled (because there are no Cb + Cr channels)
if (!isRGB)
downsample = false;
// wrapper for all output operations
BitWriter bitWriter(output);
// ////////////////////////////////////////
// JFIF headers
const uint8_t HeaderJfif[2+2+16] =
{ 0xFF,0xD8, // SOI marker (start of image)
0xFF,0xE0, // JFIF APP0 tag
0,16, // length: 16 bytes (14 bytes payload + 2 bytes for this length field)
'J','F','I','F',0, // JFIF identifier, zero-terminated
1,1, // JFIF version 1.1
0, // no density units specified
0,1,0,1, // density: 1 pixel "per pixel" horizontally and vertically
0,0 }; // no thumbnail (size 0 x 0)
bitWriter << HeaderJfif;
// ////////////////////////////////////////
// comment (optional)
if (comment != nullptr)
{
// look for zero terminator
auto length = 0; // = strlen(comment);
while (comment[length] != 0)
length++;
// write COM marker
bitWriter.addMarker(0xFE, 2+length); // block size is number of bytes (without zero terminator) + 2 bytes for this length field
// ... and write the comment itself
for (auto i = 0; i < length; i++)
bitWriter << comment[i];
}
// ////////////////////////////////////////
// adjust quantization tables to desired quality
// quality level must be in 1 ... 100
auto quality = clamp<uint16_t>(quality_, 1, 100);
// convert to an internal JPEG quality factor, formula taken from libjpeg
quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
uint8_t quantLuminance [8*8];
uint8_t quantChrominance[8*8];
for (auto i = 0; i < 8*8; i++)
{
int luminance = (DefaultQuantLuminance [ZigZagInv[i]] * quality + 50) / 100;
int chrominance = (DefaultQuantChrominance[ZigZagInv[i]] * quality + 50) / 100;
// clamp to 1..255
quantLuminance [i] = clamp(luminance, 1, 255);
quantChrominance[i] = clamp(chrominance, 1, 255);
}
// write quantization tables
bitWriter.addMarker(0xDB, 2 + (isRGB ? 2 : 1) * (1 + 8*8)); // length: 65 bytes per table + 2 bytes for this length field
// each table has 64 entries and is preceded by an ID byte
bitWriter << 0x00 << quantLuminance; // first quantization table
if (isRGB)
bitWriter << 0x01 << quantChrominance; // second quantization table, only relevant for color images
// ////////////////////////////////////////
// write image infos (SOF0 - start of frame)
bitWriter.addMarker(0xC0, 2+6+3*numComponents); // length: 6 bytes general info + 3 per channel + 2 bytes for this length field
// 8 bits per channel
bitWriter << 0x08
// image dimensions (big-endian)
<< (height >> 8) << (height & 0xFF)
<< (width >> 8) << (width & 0xFF);
// sampling and quantization tables for each component
bitWriter << numComponents; // 1 component (grayscale, Y only) or 3 components (Y,Cb,Cr)
for (auto id = 1; id <= numComponents; id++)
bitWriter << id // component ID (Y=1, Cb=2, Cr=3)
// bitmasks for sampling: highest 4 bits: horizontal, lowest 4 bits: vertical
<< (id == 1 && downsample ? 0x22 : 0x11) // 0x11 is default YCbCr 4:4:4 and 0x22 stands for YCbCr 4:2:0
<< (id == 1 ? 0 : 1); // use quantization table 0 for Y, table 1 for Cb and Cr
// ////////////////////////////////////////
// Huffman tables
// DHT marker - define Huffman tables
bitWriter.addMarker(0xC4, isRGB ? (2+208+208) : (2+208));
// 2 bytes for the length field, store chrominance only if needed
// 1+16+12 for the DC luminance
// 1+16+162 for the AC luminance (208 = 1+16+12 + 1+16+162)
// 1+16+12 for the DC chrominance
// 1+16+162 for the AC chrominance (208 = 1+16+12 + 1+16+162, same as above)
// store luminance's DC+AC Huffman table definitions
bitWriter << 0x00 // highest 4 bits: 0 => DC, lowest 4 bits: 0 => Y (baseline)
<< DcLuminanceCodesPerBitsize
<< DcLuminanceValues;
bitWriter << 0x10 // highest 4 bits: 1 => AC, lowest 4 bits: 0 => Y (baseline)
<< AcLuminanceCodesPerBitsize
<< AcLuminanceValues;
// compute actual Huffman code tables (see Jon's code for precalculated tables)
BitCode huffmanLuminanceDC[256];
BitCode huffmanLuminanceAC[256];
generateHuffmanTable(DcLuminanceCodesPerBitsize, DcLuminanceValues, huffmanLuminanceDC);
generateHuffmanTable(AcLuminanceCodesPerBitsize, AcLuminanceValues, huffmanLuminanceAC);
// chrominance is only relevant for color images
BitCode huffmanChrominanceDC[256];
BitCode huffmanChrominanceAC[256];
if (isRGB)
{
// store luminance's DC+AC Huffman table definitions
bitWriter << 0x01 // highest 4 bits: 0 => DC, lowest 4 bits: 1 => Cr,Cb (baseline)
<< DcChrominanceCodesPerBitsize
<< DcChrominanceValues;
bitWriter << 0x11 // highest 4 bits: 1 => AC, lowest 4 bits: 1 => Cr,Cb (baseline)
<< AcChrominanceCodesPerBitsize
<< AcChrominanceValues;
// compute actual Huffman code tables (see Jon's code for precalculated tables)
generateHuffmanTable(DcChrominanceCodesPerBitsize, DcChrominanceValues, huffmanChrominanceDC);
generateHuffmanTable(AcChrominanceCodesPerBitsize, AcChrominanceValues, huffmanChrominanceAC);
}
// ////////////////////////////////////////
// start of scan (there is only a single scan for baseline JPEGs)
bitWriter.addMarker(0xDA, 2+1+2*numComponents+3); // 2 bytes for the length field, 1 byte for number of components,
// then 2 bytes for each component and 3 bytes for spectral selection
// assign Huffman tables to each component
bitWriter << numComponents;
for (auto id = 1; id <= numComponents; id++)
// highest 4 bits: DC Huffman table, lowest 4 bits: AC Huffman table
bitWriter << id << (id == 1 ? 0x00 : 0x11); // Y: tables 0 for DC and AC; Cb + Cr: tables 1 for DC and AC
// constant values for our baseline JPEGs (which have a single sequential scan)
static const uint8_t Spectral[3] = { 0, 63, 0 }; // spectral selection: must be from 0 to 63; successive approximation must be 0
bitWriter << Spectral;
// ////////////////////////////////////////
// adjust quantization tables with AAN scaling factors to simplify DCT
float scaledLuminance [8*8];
float scaledChrominance[8*8];
for (auto i = 0; i < 8*8; i++)
{
auto row = ZigZagInv[i] / 8; // same as ZigZagInv[i] >> 3
auto column = ZigZagInv[i] % 8; // same as ZigZagInv[i] & 7
// scaling constants for AAN DCT algorithm: AanScaleFactors[0] = 1, AanScaleFactors[k=1..7] = cos(k*PI/16) * sqrt(2)
static const float AanScaleFactors[8] = { 1, 1.387039845f, 1.306562965f, 1.175875602f, 1, 0.785694958f, 0.541196100f, 0.275899379f };
auto factor = 1 / (AanScaleFactors[row] * AanScaleFactors[column] * 8);
scaledLuminance [ZigZagInv[i]] = factor / quantLuminance [i];
scaledChrominance[ZigZagInv[i]] = factor / quantChrominance[i];
// if you really want JPEGs that are bitwise identical to Jon Olick's code then you need slightly different formulas (note: sqrt(8) = 2.828427125f)
//static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f, 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f }; // line 240 of jo_jpeg.cpp
//scaledLuminance [ZigZagInv[i]] = 1 / (quantLuminance [i] * aasf[row] * aasf[column]); // lines 266-267 of jo_jpeg.cpp
//scaledChrominance[ZigZagInv[i]] = 1 / (quantChrominance[i] * aasf[row] * aasf[column]);
}
// ////////////////////////////////////////
// precompute JPEG codewords for quantized DCT
BitCode codewordsArray[2 * CodeWordLimit]; // note: quantized[i] is found at codewordsArray[quantized[i] + CodeWordLimit]
BitCode* codewords = &codewordsArray[CodeWordLimit]; // allow negative indices, so quantized[i] is at codewords[quantized[i]]
uint8_t numBits = 1; // each codeword has at least one bit (value == 0 is undefined)
int32_t mask = 1; // mask is always 2^numBits - 1, initial value 2^1-1 = 2-1 = 1
for (int16_t value = 1; value < CodeWordLimit; value++)
{
// numBits = position of highest set bit (ignoring the sign)
// mask = (2^numBits) - 1
if (value > mask) // one more bit ?
{
numBits++;
mask = (mask << 1) | 1; // append a set bit
}
codewords[-value] = BitCode(mask - value, numBits); // note that I use a negative index => codewords[-value] = codewordsArray[CodeWordLimit value]
codewords[+value] = BitCode( value, numBits);
}
// just convert image data from void*
auto pixels = (const uint8_t*)pixels_;
// the next two variables are frequently used when checking for image borders
const auto maxWidth = width - 1; // "last row"
const auto maxHeight = height - 1; // "bottom line"
// process MCUs (minimum codes units) => image is subdivided into a grid of 8x8 or 16x16 tiles
const auto sampling = downsample ? 2 : 1; // 1x1 or 2x2 sampling
const auto mcuSize = 8 * sampling;
// average color of the previous MCU
int16_t lastYDC = 0, lastCbDC = 0, lastCrDC = 0;
// convert from RGB to YCbCr
float Y[8][8], Cb[8][8], Cr[8][8];
for (auto mcuY = 0; mcuY < height; mcuY += mcuSize) // each step is either 8 or 16 (=mcuSize)
for (auto mcuX = 0; mcuX < width; mcuX += mcuSize)
{
// YCbCr 4:4:4 format: each MCU is a 8x8 block - the same applies to grayscale images, too
// YCbCr 4:2:0 format: each MCU represents a 16x16 block, stored as 4x 8x8 Y-blocks plus 1x 8x8 Cb and 1x 8x8 Cr block)
for (auto blockY = 0; blockY < mcuSize; blockY += 8) // iterate once (YCbCr444 and grayscale) or twice (YCbCr420)
for (auto blockX = 0; blockX < mcuSize; blockX += 8)
{
// now we finally have an 8x8 block ...
for (auto deltaY = 0; deltaY < 8; deltaY++)
{
auto column = minimum(mcuX + blockX , maxWidth); // must not exceed image borders, replicate last row/column if needed
auto row = minimum(mcuY + blockY + deltaY, maxHeight);
for (auto deltaX = 0; deltaX < 8; deltaX++)
{
// find actual pixel position within the current image
auto pixelPos = row * int(width) + column; // the cast ensures that we don't run into multiplication overflows
if (column < maxWidth)
column++;
// grayscale images have solely a Y channel which can be easily derived from the input pixel by shifting it by 128
if (!isRGB)
{
Y[deltaY][deltaX] = pixels[pixelPos] - 128.f;
continue;
}
// RGB: 3 bytes per pixel (whereas grayscale images have only 1 byte per pixel)
auto r = pixels[3 * pixelPos ];
auto g = pixels[3 * pixelPos + 1];
auto b = pixels[3 * pixelPos + 2];
Y [deltaY][deltaX] = rgb2y (r, g, b) - 128; // again, the JPEG standard requires Y to be shifted by 128
// YCbCr444 is easy - the more complex YCbCr420 has to be computed about 20 lines below in a second pass
if (!downsample)
{
Cb[deltaY][deltaX] = rgb2cb(r, g, b); // standard RGB-to-YCbCr conversion
Cr[deltaY][deltaX] = rgb2cr(r, g, b);
}
}
}
// encode Y channel
lastYDC = encodeBlock(bitWriter, Y, scaledLuminance, lastYDC, huffmanLuminanceDC, huffmanLuminanceAC, codewords);
// Cb and Cr are encoded about 50 lines below
}
// grayscale images don't need any Cb and Cr information
if (!isRGB)
continue;
// ////////////////////////////////////////
// the following lines are only relevant for YCbCr420:
// average/downsample chrominance of four pixels while respecting the image borders
if (downsample)
for (short deltaY = 7; downsample && deltaY >= 0; deltaY--) // iterating loop in reverse increases cache read efficiency
{
auto row = minimum(mcuY + 2*deltaY, maxHeight); // each deltaX/Y step covers a 2x2 area
auto column = mcuX; // column is updated inside next loop
auto pixelPos = (row * int(width) + column) * 3; // numComponents = 3
// deltas (in bytes) to next row / column, must not exceed image borders
auto rowStep = (row < maxHeight) ? 3 * int(width) : 0; // always numComponents*width except for bottom line
auto columnStep = (column < maxWidth ) ? 3 : 0; // always numComponents except for rightmost pixel
for (short deltaX = 0; deltaX < 8; deltaX++)
{
// let's add all four samples (2x2 area)
auto right = pixelPos + columnStep;
auto down = pixelPos + rowStep;
auto downRight = pixelPos + columnStep + rowStep;
// note: cast from 8 bits to >8 bits to avoid overflows when adding
auto r = short(pixels[pixelPos ]) + pixels[right ] + pixels[down ] + pixels[downRight ];
auto g = short(pixels[pixelPos + 1]) + pixels[right + 1] + pixels[down + 1] + pixels[downRight + 1];
auto b = short(pixels[pixelPos + 2]) + pixels[right + 2] + pixels[down + 2] + pixels[downRight + 2];
// convert to Cb and Cr
Cb[deltaY][deltaX] = rgb2cb(r, g, b) / 4; // I still have to divide r,g,b by 4 to get their average values
Cr[deltaY][deltaX] = rgb2cr(r, g, b) / 4; // it's a bit faster if done AFTER CbCr conversion
// step forward to next 2x2 area
pixelPos += 2*3; // 2 pixels => 6 bytes (2*numComponents)
column += 2;
// reached right border ?
if (column >= maxWidth)
{
columnStep = 0;
pixelPos = ((row + 1) * int(width) - 1) * 3; // same as (row * width + maxWidth) * numComponents => current's row last pixel
}
}
} // end of YCbCr420 code for Cb and Cr
// encode Cb and Cr
lastCbDC = encodeBlock(bitWriter, Cb, scaledChrominance, lastCbDC, huffmanChrominanceDC, huffmanChrominanceAC, codewords);
lastCrDC = encodeBlock(bitWriter, Cr, scaledChrominance, lastCrDC, huffmanChrominanceDC, huffmanChrominanceAC, codewords);
}
bitWriter.flush(); // now image is completely encoded, write any bits still left in the buffer
// ///////////////////////////
// EOI marker
bitWriter << 0xFF << 0xD9; // this marker has no length, therefore I can't use addMarker()
return true;
} // writeJpeg()
} // namespace TooJpeg
-62
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@@ -1,62 +0,0 @@
// //////////////////////////////////////////////////////////
// toojpeg.h
// written by Stephan Brumme, 2018-2019
// see https://create.stephan-brumme.com/toojpeg/
//
// This is a compact baseline JPEG/JFIF writer, written in C++ (but looks like C for the most part).
// Its interface has only one function: writeJpeg() - and that's it !
//
// basic example:
// => create an image with any content you like, e.g. 1024x768, RGB = 3 bytes per pixel
// auto pixels = new unsigned char[1024*768*3];
// => you need to define a callback that receives the compressed data byte-by-byte from my JPEG writer
// void myOutput(unsigned char oneByte) { fputc(oneByte, myFileHandle); } // save byte to file
// => let's go !
// TooJpeg::writeJpeg(myOutput, mypixels, 1024, 768);
#pragma once
namespace TooJpeg
{
// write one byte (to disk, memory, ...)
typedef void (*WRITE_ONE_BYTE)(unsigned char);
// this callback is called for every byte generated by the encoder and behaves similar to fputc
// if you prefer stylish C++11 syntax then it can be a lambda, too:
// auto myOutput = [](unsigned char oneByte) { fputc(oneByte, output); };
// output - callback that stores a single byte (writes to disk, memory, ...)
// pixels - stored in RGB format or grayscale, stored from upper-left to lower-right
// width,height - image size
// isRGB - true if RGB format (3 bytes per pixel); false if grayscale (1 byte per pixel)
// quality - between 1 (worst) and 100 (best)
// downsample - if true then YCbCr 4:2:0 format is used (smaller size, minor quality loss) instead of 4:4:4, not relevant for grayscale
// comment - optional JPEG comment (0/NULL if no comment), must not contain ASCII code 0xFF
bool writeJpeg(WRITE_ONE_BYTE output, const void* pixels, unsigned short width, unsigned short height,
bool isRGB = true, unsigned char quality = 90, bool downsample = false, const char* comment = nullptr);
} // namespace TooJpeg
// My main inspiration was Jon Olick's Minimalistic JPEG writer
// ( https://www.jonolick.com/code.html => direct link is https://www.jonolick.com/uploads/7/9/2/1/7921194/jo_jpeg.cpp ).
// However, his code documentation is quite sparse - probably because it wasn't written from scratch and is (quote:) "based on a javascript jpeg writer",
// most likely Andreas Ritter's code: https://github.com/eugeneware/jpeg-js/blob/master/lib/encoder.js
//
// Therefore I wrote the whole lib from scratch and tried hard to add tons of comments to my code, especially describing where all those magic numbers come from.
// And I managed to remove the need for any external includes ...
// yes, that's right: my library has no (!) includes at all, not even #include <stdlib.h>
// Depending on your callback WRITE_ONE_BYTE, the library writes either to disk, or in-memory, or wherever you wish.
// Moreover, no dynamic memory allocations are performed, just a few bytes on the stack.
//
// In contrast to Jon's code, compression can be significantly improved in many use cases:
// a) grayscale JPEG images need just a single Y channel, no need to save the superfluous Cb + Cr channels
// b) YCbCr 4:2:0 downsampling is often about 20% more efficient (=smaller) than the default YCbCr 4:4:4 with only little visual loss
//
// TooJpeg 1.2+ compresses about twice as fast as jo_jpeg (and about half as fast as libjpeg-turbo).
// A few benchmark numbers can be found on my website https://create.stephan-brumme.com/toojpeg/#benchmark
//
// Last but not least you can optionally add a JPEG comment.
//
// Your C++ compiler needs to support a reasonable subset of C++11 (g++ 4.7 or Visual C++ 2013 are sufficient).
// I haven't tested the code on big-endian systems or anything that smells like an apple.
//
// USE AT YOUR OWN RISK. Because you are a brave soul :-)
+4
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@@ -5,6 +5,10 @@ games::Game::Game(std::string name) {
this->name = name; this->name = name;
} }
const char *games::Game::title() {
return this->name.c_str();
}
void games::Game::attach() { void games::Game::attach() {
log_info("game", "attach: {}", name); log_info("game", "attach: {}", name);
} }
+1
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@@ -15,6 +15,7 @@ namespace games {
// where the main magic will happen // where the main magic will happen
virtual void attach(); virtual void attach();
virtual const char *title();
// optional // optional
virtual void pre_attach(); virtual void pre_attach();
+7 -7
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@@ -41,6 +41,7 @@ namespace games::gitadora {
bool ARENA_TWO_HEAD_EXCLUSIVE = false; bool ARENA_TWO_HEAD_EXCLUSIVE = false;
std::optional<std::string> ASIO_DRIVER = std::nullopt; std::optional<std::string> ASIO_DRIVER = std::nullopt;
bool ALLOW_REALTEK_AUDIO = false; bool ALLOW_REALTEK_AUDIO = false;
bool NATIVE_TOUCH = false;
/* /*
* Prevent GitaDora from creating folders on F drive * Prevent GitaDora from creating folders on F drive
@@ -809,18 +810,17 @@ namespace games::gitadora {
hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true; hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
} }
// Single-window mode needs touch injection for its overlay. Two-head fullscreen // touch injection drives mouse-as-touch and API touch for the subscreen,
// mode uses the real SMALL output, so it only needs the display-topology shim. // no matter whether it is drawn by the overlay (single-window mode) or by
if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) { // the dedicated SMALL window
// enable touch hook for subscreen overlay NATIVE_TOUCH = !wintouchemu::FORCE &&
const auto native_touch_ready = !wintouchemu::FORCE &&
nativetouch::hook(avs::game::DLL_INSTANCE); nativetouch::hook(avs::game::DLL_INSTANCE);
if (!native_touch_ready) { if (!NATIVE_TOUCH && GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
// the legacy fallback can only feed the subscreen overlay
wintouchemu::FORCE = true; wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true; wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE); wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
} }
}
#if !SPICE_XP #if !SPICE_XP
+5
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@@ -23,6 +23,11 @@ namespace games::gitadora {
extern bool ARENA_TWO_HEAD_EXCLUSIVE; extern bool ARENA_TWO_HEAD_EXCLUSIVE;
extern std::optional<std::string> ASIO_DRIVER; extern std::optional<std::string> ASIO_DRIVER;
extern bool ALLOW_REALTEK_AUDIO; extern bool ALLOW_REALTEK_AUDIO;
extern bool NATIVE_TOUCH;
// arena SMALL subscreen (touch panel) resolution
static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
class GitaDoraGame : public games::Game { class GitaDoraGame : public games::Game {
public: public:
+4 -1
View File
@@ -3,6 +3,7 @@
#if SPICE64 #if SPICE64
#include <cstdint> #include <cstdint>
#include "api/client.h"
#include "util/detour.h" #include "util/detour.h"
#include "util/logging.h" #include "util/logging.h"
#include "util/utils.h" #include "util/utils.h"
@@ -443,12 +444,14 @@ namespace games::iidx {
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g); GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b); GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
for (unsigned int i = 0; i < data_size; ++i) { if (api::has_clients()) {
for (size_t i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3]; map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1]; map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2]; map.data[i].b = data[i * 3 + 2];
} }
} }
}
if (This != custom_node) { if (This != custom_node) {
// send tape data to real device // send tape data to real device
+26 -4
View File
@@ -279,6 +279,26 @@ namespace games::iidx {
return nullptr; return nullptr;
} }
// best-effort read of a TDJ ROM file to determine if the game is running in TDJ mode
//
// these paths are not emulated - they hit whatever is actually mounted at that drive letter.
// an empty optical or removable drive raises the modal "insert a disk" error (the launcher
// clears SEM_FAILCRITICALERRORS process-wide) and a downed network drive stalls on redirector
// timeouts, so only probe what a TDJ cabinet would actually be laid out on.
// drive_path must be absolute and start with a drive letter.
static bool tdj_rom_matches(const char *drive_path, const char *expected) {
const wchar_t root[] = { (wchar_t) drive_path[0], L':', L'\\', L'\0' };
const auto drive_type = GetDriveTypeW(root);
if (drive_type != DRIVE_FIXED && drive_type != DRIVE_RAMDISK) {
log_misc("iidx", "not probing '{}' for TDJ, not a local disk (drive type {})",
drive_path, drive_type);
return false;
}
return fileutils::text_read(drive_path) == expected;
}
#endif #endif
IIDXGame::IIDXGame() : Game("Beatmania IIDX") { IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
@@ -339,8 +359,10 @@ namespace games::iidx {
HAS_LIBAIO = true; HAS_LIBAIO = true;
// check TDJ mode // check TDJ mode
TDJ_MODE |= fileutils::text_read("C:\\000rom.txt") == "TDJ-JA"; if (!TDJ_MODE) {
TDJ_MODE |= fileutils::text_read("D:\\001rom.txt") == "TDJ"; TDJ_MODE = tdj_rom_matches("C:\\000rom.txt", "TDJ-JA")
|| tdj_rom_matches("D:\\001rom.txt", "TDJ");
}
// force TDJ mode // force TDJ mode
if (TDJ_MODE) { if (TDJ_MODE) {
@@ -490,8 +512,8 @@ namespace games::iidx {
log_fatal("iidx", "BAD MODEL NAME ERROR - TDJ specified, must be LDJ instead"); log_fatal("iidx", "BAD MODEL NAME ERROR - TDJ specified, must be LDJ instead");
} }
// check -dxmainadapter + TDJ mode // check -monitor + TDJ mode
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && TDJ_MODE) { if (false && !GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && TDJ_MODE) {
IIDX_TDJ_MONITOR_WARNING = true; IIDX_TDJ_MONITOR_WARNING = true;
log_warning( log_warning(
"iidx", "iidx",
+13 -26
View File
@@ -3,6 +3,7 @@
#if SPICE64 #if SPICE64
#include <cstdint> #include <cstdint>
#include "api/client.h"
#include "util/detour.h" #include "util/detour.h"
#include "util/logging.h" #include "util/logging.h"
#include "util/utils.h" #include "util/utils.h"
@@ -349,43 +350,29 @@ namespace games::sdvx {
* 9 - v unit - 258 bytes - 86 colors * 9 - v unit - 258 bytes - 86 colors
* *
* data is stored in RGB order, 3 bytes per color * data is stored in RGB order, 3 bytes per color
*
* TODO: expose this data via API
*/ */
// data mapping
static struct TapeLedMapping {
size_t data_size;
int index_r, index_g, index_b;
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
} mapping[] = {
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B },
{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B },
{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B },
{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B },
{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B },
{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B },
{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B },
{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B },
{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B },
{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B },
};
// check index bounds // check index bounds
if (tapeledutils::is_enabled() && index < std::size(mapping)) { if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
auto &map = mapping[index]; auto &map = TAPELED_MAPPING[index];
const auto data_size = map.data.size();
// pick a color to use // pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size); const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
// program the lights into API // program the lights into API
auto &lights = get_lights(); auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r); GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g); GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b); GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
if (api::has_clients()) {
for (size_t i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2];
}
}
} }
if (This != custom_node) { if (This != custom_node) {
+15 -2
View File
@@ -61,6 +61,19 @@ namespace games::sdvx {
static HKEY real_asio_reg_handle = nullptr; static HKEY real_asio_reg_handle = nullptr;
static HKEY real_asio_device_reg_handle = nullptr; static HKEY real_asio_device_reg_handle = nullptr;
tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL] = {
{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B, "Title" },
{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B, "Upper Left Speaker" },
{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B, "Upper Right Speaker" },
{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B, "Left Wing" },
{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B, "Right Wing" },
{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B, "Control Panel" },
{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B, "Lower Left Speaker" },
{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B, "Lower Right Speaker" },
{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B, "Woofer" },
{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B, "V Unit" },
};
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) { static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (lpSubKey != nullptr && if (lpSubKey != nullptr &&
phkResult != nullptr && phkResult != nullptr &&
@@ -353,8 +366,8 @@ namespace games::sdvx {
} }
#ifdef SPICE64 // SDVX5+ specific code #ifdef SPICE64 // SDVX5+ specific code
// check -dxmainadapter + UFC mode // check -monitor + UFC mode
if (!GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) { if (false && !GRAPHICS_WINDOWED && D3D9_ADAPTER.has_value() && is_valkyrie_model()) {
SHOW_VM_MONITOR_WARNING = true; SHOW_VM_MONITOR_WARNING = true;
log_warning( log_warning(
"sdvx", "sdvx",
+4
View File
@@ -6,6 +6,7 @@
#include "avs/game.h" #include "avs/game.h"
#include "games/game.h" #include "games/game.h"
#include "util/tapeled.h"
namespace games::sdvx { namespace games::sdvx {
@@ -25,6 +26,9 @@ namespace games::sdvx {
// states // states
extern bool SHOW_VM_MONITOR_WARNING; extern bool SHOW_VM_MONITOR_WARNING;
constexpr int SDVX_TAPELED_TOTAL = 10;
extern tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL];
static inline bool is_valkyrie_model() { static inline bool is_valkyrie_model() {
return ( return (
avs::game::is_model("KFC") && avs::game::is_model("KFC") &&
+6
View File
@@ -15,6 +15,8 @@ namespace hooks::audio {
enum class Backend { enum class Backend {
Asio, Asio,
WaveOut, WaveOut,
Pipewire,
None
}; };
// surround-to-stereo downmix algorithm // surround-to-stereo downmix algorithm
@@ -64,6 +66,10 @@ namespace hooks::audio {
return Backend::Asio; return Backend::Asio;
} else if (_stricmp(value, "waveout") == 0) { } else if (_stricmp(value, "waveout") == 0) {
return Backend::WaveOut; return Backend::WaveOut;
} else if (_stricmp(value, "pipewire") == 0) {
return Backend::Pipewire;
} else if (_stricmp(value, "none") == 0) {
return Backend::None;
} }
return std::nullopt; return std::nullopt;
@@ -10,6 +10,8 @@
#include "hooks/audio/backends/wasapi/util.h" #include "hooks/audio/backends/wasapi/util.h"
#include "hooks/audio/implementations/asio.h" #include "hooks/audio/implementations/asio.h"
#include "hooks/audio/implementations/wave_out.h" #include "hooks/audio/implementations/wave_out.h"
#include "hooks/audio/implementations/pipewire.h"
#include "hooks/audio/implementations/none.h"
//#include "util/co_task_mem_ptr.h" //#include "util/co_task_mem_ptr.h"
#include "util/utils.h" #include "util/utils.h"
@@ -78,6 +80,12 @@ IAudioClient *wrap_audio_client(IAudioClient *audio_client) {
case hooks::audio::Backend::WaveOut: case hooks::audio::Backend::WaveOut:
backend = new WaveOutBackend(); backend = new WaveOutBackend();
break; break;
case hooks::audio::Backend::Pipewire:
backend = new PipewireBackend();
break;
case hooks::audio::Backend::None:
backend = new NoneBackend();
break;
default: default:
break; break;
} }
@@ -75,6 +75,9 @@ HRESULT STDMETHODCALLTYPE DummyIAudioClient::Initialize(
log_info("audio::wasapi", "IAudioClient::Initialize hook hit"); log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat); print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
log_info("audio::wasapi", "IAudioClient::Initialize forwarding format");
copy_wave_format(&hooks::audio::FORMAT, pFormat);
HRESULT ret = this->backend->on_initialize( HRESULT ret = this->backend->on_initialize(
&ShareMode, &ShareMode,
&StreamFlags, &StreamFlags,
@@ -132,7 +132,7 @@ static SampleType convert_asio_sample_type(AsioSampleType type) {
} }
} }
AsioBackend::AsioBackend() { AsioBackend::AsioBackend() : format_(hooks::audio::FORMAT) {
this->asio_thread = std::thread([this]() { this->asio_thread = std::thread([this]() {
std::unique_lock<std::mutex> lock_handle(this->asio_thread_state_lock); std::unique_lock<std::mutex> lock_handle(this->asio_thread_state_lock);
@@ -777,7 +777,6 @@ HRESULT AsioBackend::on_initialize(
{ {
AsioError result; AsioError result;
copy_wave_format(&this->format_, pFormat);
memcpy(&this->last_checked_format, &this->format_, sizeof(this->format_)); memcpy(&this->last_checked_format, &this->format_, sizeof(this->format_));
if (!this->asio_thread_initialized) { if (!this->asio_thread_initialized) {
@@ -144,7 +144,7 @@ private:
SampleType asio_sample_type = SampleType::UNSUPPORTED; SampleType asio_sample_type = SampleType::UNSUPPORTED;
std::atomic_bool started = false; std::atomic_bool started = false;
WAVEFORMATEXTENSIBLE format_ {}; const WAVEFORMATEXTENSIBLE &format_;
WAVEFORMATEXTENSIBLE last_checked_format {}; WAVEFORMATEXTENSIBLE last_checked_format {};
//std::vector<BYTE> last_sound_buffer; //std::vector<BYTE> last_sound_buffer;
@@ -0,0 +1,99 @@
#include "none.h"
#include "hooks/audio/audio.h"
#include "hooks/audio/backends/wasapi/audio_client.h"
const WAVEFORMATEXTENSIBLE &NoneBackend::format() const noexcept {
return format_;
}
HRESULT NoneBackend::on_initialize(
AUDCLNT_SHAREMODE *ShareMode,
DWORD *StreamFlags,
REFERENCE_TIME *hnsBufferDuration,
REFERENCE_TIME *hnsPeriodicity,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) noexcept
{
*ShareMode = AUDCLNT_SHAREMODE_SHARED;
*StreamFlags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK |
AUDCLNT_STREAMFLAGS_RATEADJUST |
AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM |
AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY;
*hnsBufferDuration = 100000;
*hnsPeriodicity = 100000;
log_info("audio::none", "on_initialize");
return S_OK;
}
HRESULT NoneBackend::on_get_buffer_size(uint32_t *buffer_frames) noexcept {
*buffer_frames = 0;
return S_OK;
}
HRESULT NoneBackend::on_get_stream_latency(REFERENCE_TIME *latency) noexcept {
*latency = 100000;
return S_OK;
}
HRESULT NoneBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) noexcept {
padding_frames = 0;
return S_OK;
}
HRESULT NoneBackend::on_is_format_supported(
AUDCLNT_SHAREMODE *ShareMode,
const WAVEFORMATEX *pFormat,
WAVEFORMATEX **ppClosestMatch) noexcept
{
// only accept 44.1 kHz, stereo, 16-bits per channel
if (*ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE &&
pFormat->nChannels == 2 &&
pFormat->nSamplesPerSec == 44100 &&
pFormat->wBitsPerSample == 16)
{
return S_OK;
}
return AUDCLNT_E_UNSUPPORTED_FORMAT;
}
HRESULT NoneBackend::on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept {
return E_NOTIMPL;
}
HRESULT NoneBackend::on_get_device_period(
REFERENCE_TIME *default_device_period,
REFERENCE_TIME *minimum_device_period)
{
*default_device_period = 10000;
*minimum_device_period = 10000;
return S_OK;
}
HRESULT NoneBackend::on_start() noexcept {
return S_OK;
}
HRESULT NoneBackend::on_stop() noexcept {
return S_OK;
}
HRESULT NoneBackend::on_set_event_handle(HANDLE *event_handle) {
*event_handle = CreateEvent(nullptr, true, false, nullptr);
return S_OK;
}
HRESULT NoneBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
static BYTE buf[10000];
*ppData = buf;
return S_OK;
}
HRESULT NoneBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) {
return S_OK;
}
NoneBackend::NoneBackend() : format_(hooks::audio::FORMAT)
{
}
@@ -0,0 +1,48 @@
#pragma once
#include "backend.h"
struct NoneBackend final : AudioBackend {
public:
explicit NoneBackend();
~NoneBackend() final = default;
[[nodiscard]] const WAVEFORMATEXTENSIBLE &format() const noexcept override;
HRESULT on_initialize(
AUDCLNT_SHAREMODE *ShareMode,
DWORD *StreamFlags,
REFERENCE_TIME *hnsBufferDuration,
REFERENCE_TIME *hnsPeriodicity,
const WAVEFORMATEX *pFormat,
LPCGUID AudioSessionGuid) noexcept override;
HRESULT on_get_buffer_size(uint32_t *buffer_frames) noexcept override;
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) noexcept override;
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) noexcept override;
HRESULT on_is_format_supported(
AUDCLNT_SHAREMODE *ShareMode,
const WAVEFORMATEX *pFormat,
WAVEFORMATEX **ppClosestMatch) noexcept override;
HRESULT on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept override;
HRESULT on_get_device_period(
REFERENCE_TIME *default_device_period,
REFERENCE_TIME *minimum_device_period) override;
HRESULT on_start() noexcept override;
HRESULT on_stop() noexcept override;
HRESULT on_set_event_handle(HANDLE *event_handle) override;
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
HRESULT on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) override;
private:
const WAVEFORMATEXTENSIBLE &format_;
BYTE *active_sound_buffer = nullptr;
};
@@ -0,0 +1,300 @@
#include <winternl.h>
#include "pipewire.h"
#include "hooks/audio/audio.h"
#include "hooks/audio/backends/wasapi/audio_client.h"
#include "util/libutils.h"
#include "launcher/launcher.h"
#include "hooks/audio/util.h"
#include "hooks/audio/backends/wasapi/util.h"
/*
... ShareMode : AUDCLNT_SHAREMODE_EXCLUSIVE <- backend to reimplement, THIS is the audio engine, GAME is client https://learn.microsoft.com/en-us/windows/win32/coreaudio/audclnt-streamflags-xxx-constants
... StreamFlags : AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST <- first is the whole reason for relay_handle_ requirement, second flag not tested
... hnsBufferDuration : 10000 <- wasapi people inventing new time units, 1ms (since 1unit==100ns, 10000*0.0001ms)
... hnsPeriodicity : 10000 <- same as above (1ms)
... nChannels : 2 <- channel_count
... nSamplesPerSec : 44100 <- bitrate
... nAvgBytesPerSec : 176400 <- raw buffer size per second (bitrate * stride)(bytes)
... nBlockAlign : 4 <- stride (bytes)
... wBitsPerSample : 16 <- sample size (bits)
... wValidBitsPerSample : 16 <- same as above
... dwChannelMask : SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT <- position config
_INFO: Code pipeline
INIT: on_is_format_supported()?->on_initialize()->on_set_event_handle()-:(LOOPx1):->on_start()
LOOP: if relay_handle_: on_get_buffer_size()->on_get_buffer()->..->on_release_buffer()
DEINIT: on_stop()
_REV: POSSIBLE ALTERNATIVES:
Check if the stream is driving. The stream needs to have the
* PW_STREAM_FLAG_DRIVER set. When the stream is driving,
* pw_stream_trigger_process() needs to be called when data is
* available (output) or needed (input). Since 0.3.34
bool pw_stream_is_driving(struct pw_stream *stream);
* */
/* Imports/Exports (refer to bmsound-wine.dll.spec) */
typedef void (*BmswConfigInit_t)(const char *);
typedef void (*BmswExperimentalForceProfile_t)(const char *);
typedef int(*BmswClientFormatIsSupported_t)(DWORD, DWORD, DWORD, void *);
typedef int(*BmswClientFormatPeriodFPC_t)(void *);
typedef REFERENCE_TIME(*BmswClientFormatPeriodWRT_t)(void *);
typedef void *(*BmswClientCreate_t)(const char *, void *, void *);
typedef int(*BmswClientStart_t)(void *);
typedef int(*BmswClientStop_t)(void *);
typedef int(*BmswClientDestroy_t)(void *);
typedef unsigned char *(*BmswClientGetBuffer_t)(void *, uint32_t);
typedef int(*BmswClientReleaseBuffer_t)(void *, uint32_t);
typedef int(*BmswClientAwaitBuffer_t)(void *);
typedef void (*BmswClientUpdateCallback_t)(void *, void *, void *);
static BmswConfigInit_t BmswConfigInit;
[[maybe_unused]] static BmswExperimentalForceProfile_t BmswExperimentalForceProfile;
static BmswClientFormatIsSupported_t BmswClientFormatIsSupported;
static BmswClientFormatPeriodFPC_t BmswClientFormatPeriodFPC;
static BmswClientFormatPeriodWRT_t BmswClientFormatPeriodWRT;
static BmswClientCreate_t BmswClientCreate;
static BmswClientStart_t BmswClientStart;
static BmswClientStop_t BmswClientStop;
static BmswClientDestroy_t BmswClientDestroy;
static BmswClientGetBuffer_t BmswClientGetBuffer;
static BmswClientReleaseBuffer_t BmswClientReleaseBuffer;
static BmswClientAwaitBuffer_t BmswClientAwaitBuffer;
[[maybe_unused]] static BmswClientUpdateCallback_t BmswClientUpdateCallback;
static HMODULE bmsw_ = nullptr;
/* Audio init (unless specified otherwise, run once at start) */
// Reports to game whether each requested audio format is available for device (first success return will be used)
HRESULT PipewireBackend::on_is_format_supported(AUDCLNT_SHAREMODE *ShareMode, const WAVEFORMATEX *pFormat, WAVEFORMATEX **ppClosestMatch) noexcept
{
// Format reporting and filtering
log_info("audio::pipewire", "{}", __FUNCTION__);
log_misc("audio::pipewire", "Checking backend support for {} channels, {} Hz, {}-bit",
pFormat->nChannels,
pFormat->nSamplesPerSec,
pFormat->wBitsPerSample);
// IIDX? will always request format that was last checked through this function
if (*ShareMode != AUDCLNT_SHAREMODE_EXCLUSIVE) return AUDCLNT_E_UNSUPPORTED_FORMAT;
// Request format support from real backend (only accepts 44.1 kHz, stereo, 16-bits per channel for now)
return BmswClientFormatIsSupported(pFormat->nSamplesPerSec, pFormat->nChannels, pFormat->wBitsPerSample, nullptr) == 0 ? S_OK : AUDCLNT_E_UNSUPPORTED_FORMAT;
}
// Populate hnsPeriodicity, _INFO: runs before on_initialize, requires configured client stream data
HRESULT PipewireBackend::on_get_device_period(REFERENCE_TIME *default_device_period, REFERENCE_TIME *minimum_device_period)
{
log_info("audio::pipewire", "{}", __FUNCTION__);
*default_device_period = wrt_;
*minimum_device_period = wrt_;
return S_OK;
}
// This expects to be run once on_is_format_supported() succeeds, initializes backend based on passed arguments (and updates them if needed)
HRESULT PipewireBackend::on_initialize(AUDCLNT_SHAREMODE *ShareMode, DWORD *StreamFlags, REFERENCE_TIME *hnsBufferDuration, REFERENCE_TIME *hnsPeriodicity, const WAVEFORMATEX *pFormat, LPCGUID AudioSessionGuid) noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
// Initialize pipewire client (without starting the thread)
client_ = BmswClientCreate(GAME_INSTANCE->title(), nullptr, nullptr);
notif_ = std::thread(PipewireBackend::notif_poll, this);
if (!client_)
log_fatal("audio::pipewire", "Client could not be initialized");
log_info("audio::pipewire", "Client initialized: '{}'", fmt::ptr(client_));
// Adjust WASAPI configuration visible to game (passed arguments are populated and should match that of last on_is_format_supported call)
*hnsBufferDuration = wrt_;
*hnsPeriodicity = wrt_;
//_TODO: Init info
log_info("audio::pipewire", "Device Info:");
log_info("audio::pipewire", "... hnsBufferDuration : {}", *hnsBufferDuration);
log_info("audio::pipewire", "... hnsPeriodicity : {}", *hnsPeriodicity);
return S_OK;
}
// This takes ownership over shared event handle exclusive to AUDCLNT_STREAMFLAGS_EVENTCALLBACK _INFO: first loop iteration runs directly after this, before on_start() call
HRESULT PipewireBackend::on_set_event_handle(HANDLE *event_handle)
{
log_info("audio::pipewire", "{}", __FUNCTION__);
// Take over WASAPI's owned handle pre-initialized by client and replace with always off dummy, cleaning up previously owned handle
if (relay_handle_) CloseHandle(relay_handle_);
relay_handle_ = *event_handle;
*event_handle = CreateEvent(nullptr, true, false, nullptr);
//BmswClientUpdateCallback(client_, (void *) 0, relay_handle_);
return S_OK;
ULONG ntbuf_size = sizeof(OBJECT_NAME_INFORMATION) + 1024;
char ntbuf[ntbuf_size];
OBJECT_NAME_INFORMATION *ntinfo = (OBJECT_NAME_INFORMATION *) ntbuf;
NTSTATUS status = NtQueryObject(*event_handle, ObjectNameInformation, ntinfo, ntbuf_size, &ntbuf_size);
if (NT_SUCCESS(status))
{
// possible to rename anonymous handle to access by name
}
}
HRESULT PipewireBackend::on_start() noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
BmswClientStart(client_);
return S_OK;
}
PipewireBackend::PipewireBackend() : relay_handle_(CreateEvent(nullptr, true, false, nullptr)), format_(hooks::audio::FORMAT), client_(nullptr), notif_state_(-1)
{
log_info("audio::pipewire", "{}", __FUNCTION__);
// Initialize bmsound-wine.dll once
if (!bmsw_ && (bmsw_ = libutils::try_library(MODULE_PATH / "bmsound-wine.dll")))
{
BmswConfigInit = (BmswConfigInit_t) GetProcAddress(bmsw_, "BmswConfigInit");
BmswExperimentalForceProfile = (BmswExperimentalForceProfile_t) GetProcAddress(bmsw_, "BmswExperimentalForceProfile");
BmswClientFormatIsSupported = (BmswClientFormatIsSupported_t) GetProcAddress(bmsw_, "BmswClientFormatIsSupported");
BmswClientFormatPeriodWRT = (BmswClientFormatPeriodWRT_t) GetProcAddress(bmsw_, "BmswClientFormatPeriodWRT");
BmswClientFormatPeriodFPC = (BmswClientFormatPeriodFPC_t) GetProcAddress(bmsw_, "BmswClientFormatPeriodFPC");
BmswClientCreate = (BmswClientCreate_t) GetProcAddress(bmsw_, "BmswClientCreate");
BmswClientStart = (BmswClientStart_t) GetProcAddress(bmsw_, "BmswClientStart");
BmswClientStop = (BmswClientStop_t) GetProcAddress(bmsw_, "BmswClientStop");
BmswClientDestroy = (BmswClientDestroy_t) GetProcAddress(bmsw_, "BmswClientDestroy");
BmswClientGetBuffer = (BmswClientGetBuffer_t) GetProcAddress(bmsw_, "BmswClientGetBuffer");
BmswClientReleaseBuffer = (BmswClientReleaseBuffer_t) GetProcAddress(bmsw_, "BmswClientReleaseBuffer");
BmswClientAwaitBuffer = (BmswClientAwaitBuffer_t) GetProcAddress(bmsw_, "BmswClientAwaitBuffer");
BmswClientUpdateCallback = (BmswClientUpdateCallback_t) GetProcAddress(bmsw_, "BmswClientUpdateCallback");
// Load config
BmswConfigInit("prop/linux.json");
//BmswExperimentalForceProfile("notif_spice");
}
if (bmsw_)
{
// Sync config
wrt_ = BmswClientFormatPeriodWRT(nullptr); //_INFO: wrt affects reported latency (1:100ns)
fpc_ = BmswClientFormatPeriodFPC(nullptr);
return;
}
log_fatal("audio::pipewire", "Library not found: '{}'", (MODULE_PATH / "bmsound-wine.dll").string());
}
/* Audio callback loop (reacts to state of relay_handle_, most likely separate thread */
// _REV: Synchronizing client and backend with nanotime may be necessary (bmsound-pw endpoint dependant)
inline static void callback_notify(void *self)
{
//log_info("audio::pipewire", "{}", __FUNCTION__);
auto *self_ = (PipewireBackend *) self;
//std::this_thread::sleep_for(std::chrono::nanoseconds(10 * 1000 * 1000 - 227));
if (!SetEvent(self_->relay_handle_)) // has to be called for game-side audio loop to continue
{
DWORD last_error = GetLastError();
log_warning("audio::pipewire", "SetEvent failed({}): {}",
last_error,
std::system_category().message(last_error));
}
}
void PipewireBackend::notif_poll(PipewireBackend *self)
{
self->notif_state_ = BmswClientAwaitBuffer(self->client_);
while (self->notif_state_ == 1)
{
BmswClientAwaitBuffer(self->client_);
callback_notify(self);
}
self->notif_state_ = -1;
}
// Amount in frames of data we may handle at once (which should always end up being what gets send by client, unless overrun happens)
HRESULT PipewireBackend::on_get_buffer_size(uint32_t *buffer_frames) noexcept
{
static int iterc = -1;
if (iterc == -1)
{
log_info("audio::pipewire", "{}, frames: {} (INITIAL HIT)", __FUNCTION__, fpc_);
iterc = 0;
}
*buffer_frames = fpc_;
return S_OK;
}
// Wants a raw stream buffer to be assigned into *ppData, this stream will have x amount of sound frames stored into it by a client and assumes exclusive access until next on_release_buffer
HRESULT PipewireBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData)
{
static int iterc = -1;
if (iterc == -1)
{
log_info("audio::pipewire", "{}, frames: {} (INITIAL HIT)", __FUNCTION__, num_frames_requested);
}
iterc++;
if (iterc > 999999)
{
log_info("audio::pipewire", "on_get_buffer, frames: {} (HIT {})", num_frames_requested, iterc);
iterc = 0;
}
*ppData = BmswClientGetBuffer(client_, num_frames_requested);
return S_OK;
}
// This releases access to buffer from last on_get_buffer and implies x amount of frames being valid data to be streamed
HRESULT PipewireBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwFlags)
{
static int iterc = -1;
if (iterc == -1)
{
log_info("audio::pipewire", "{}, frames: {} (INITIAL HIT)", __FUNCTION__, num_frames_written);
iterc = 0;
}
BmswClientReleaseBuffer(client_, num_frames_written);
if (notif_state_ == -1) callback_notify(this);
return S_OK;
}
/* Audio deinit (unless specified otherwise, run once at termination) */
HRESULT PipewireBackend::on_stop() noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
BmswClientStop(client_);
return S_OK;
}
PipewireBackend::~PipewireBackend()
{
log_info("audio::pipewire", "~PipewireBackend");
if (notif_state_ == 1)
{
notif_state_ = 0;
notif_.join();
if (notif_state_ != -1)
{
log_warning("audio::pipewire", "Errors during thread cleanup: '{}'", (const int) notif_state_);
}
}
if (client_) BmswClientDestroy(client_);
if (relay_handle_) CloseHandle(relay_handle_);
}
/* Unsorted (unknown callers, should be considered as unimplemented/untested) *///_BUG: does this need implementation?
const WAVEFORMATEXTENSIBLE &PipewireBackend::format() const noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
return format_;
}
HRESULT PipewireBackend::on_get_stream_latency(REFERENCE_TIME *latency) noexcept
{
// log_info("audio::pipewire", "{}", __FUNCTION__);
*latency = BmswClientFormatPeriodWRT(client_);
return S_OK;
}
HRESULT PipewireBackend::on_get_current_padding(std::optional<uint32_t> &padding_frames) noexcept
{
// log_info("audio::pipewire", "{}", __FUNCTION__);
padding_frames = 0;
return S_OK;
}
HRESULT PipewireBackend::on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept
{
log_info("audio::pipewire", "{}", __FUNCTION__);
return E_NOTIMPL;
}
@@ -0,0 +1,38 @@
#pragma once
#include "backend.h"
#include <thread>
struct PipewireBackend final : AudioBackend
{
public:
HANDLE relay_handle_;
explicit PipewireBackend();
~PipewireBackend() final;
[[nodiscard]] const WAVEFORMATEXTENSIBLE &format() const noexcept override;
HRESULT on_initialize(AUDCLNT_SHAREMODE *ShareMode, DWORD *StreamFlags, REFERENCE_TIME *hnsBufferDuration, REFERENCE_TIME *hnsPeriodicity, const WAVEFORMATEX *pFormat, LPCGUID AudioSessionGuid) noexcept override;
HRESULT on_get_buffer_size(uint32_t *buffer_frames) noexcept override;
HRESULT on_get_stream_latency(REFERENCE_TIME *latency) noexcept override;
HRESULT on_get_current_padding(std::optional<uint32_t> &padding_frames) noexcept override;
HRESULT on_is_format_supported(AUDCLNT_SHAREMODE *ShareMode, const WAVEFORMATEX *pFormat, WAVEFORMATEX **ppClosestMatch) noexcept override;
HRESULT on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept override;
HRESULT on_get_device_period(REFERENCE_TIME *default_device_period, REFERENCE_TIME *minimum_device_period) override;
HRESULT on_start() noexcept override;
HRESULT on_stop() noexcept override;
HRESULT on_set_event_handle(HANDLE *event_handle) override;
HRESULT on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) override;
HRESULT on_release_buffer(uint32_t num_frames_written, DWORD dwFlags) override;
static void notif_poll(PipewireBackend *self);
private:
int fpc_;
REFERENCE_TIME wrt_;
const WAVEFORMATEXTENSIBLE &format_;
void *client_;
std::thread notif_;
volatile int notif_state_;
};
@@ -3,27 +3,35 @@
#include "hooks/audio/audio.h" #include "hooks/audio/audio.h"
#include "hooks/audio/backends/wasapi/audio_client.h" #include "hooks/audio/backends/wasapi/audio_client.h"
#include "hooks/audio/backends/wasapi/defs.h" #include "hooks/audio/backends/wasapi/defs.h"
#include "hooks/audio/util.h"
#include "hooks/audio/buffer.h"
#include "util/precise_timer.h" #include "util/precise_timer.h"
static REFERENCE_TIME WASAPI_TARGET_REFTIME = TARGET_REFTIME; static REFERENCE_TIME WASAPI_TARGET_REFTIME = TARGET_REFTIME;
HRESULT WaveOutBackend::init(uint32_t buffer_size) { HRESULT WaveOutBackend::init(uint32_t buffer_size) {
auto &format = hooks::audio::FORMAT.Format; MMRESULT ret;
format.wFormatTag = WAVE_FORMAT_PCM;
log_info("audio::wave_out", "initializing waveOut backend with {} channels, {} Hz, {}-bit", if (format_.Format.nSamplesPerSec == 0)
format.nChannels, {
format.nSamplesPerSec, log_warning("audio::wave_out", "format_ condition race");
format.wBitsPerSample); return static_cast<HRESULT>(MMSYSERR_ERROR);
log_info("audio::wave_out", "... nBlockAlign : {} bytes", format.nBlockAlign); }
log_info("audio::wave_out", "... nAvgBytesPerSec : {} bytes", format.nAvgBytesPerSec); hooks::audio::FORMAT.Format.wFormatTag = WAVE_FORMAT_PCM;
log_info("audio::wave_out", "initializing waveOut backend with {} channels, {} Hz, {}-bit, {} format",
format_.Format.nChannels,
format_.Format.nSamplesPerSec,
format_.Format.wBitsPerSample,
format_.Format.wFormatTag);
log_info("audio::wave_out", "... nBlockAlign : {} bytes", format_.Format.nBlockAlign);
log_info("audio::wave_out", "... nAvgBytesPerSec : {} bytes", format_.Format.nAvgBytesPerSec);
log_info("audio::wave_out", "... buffer reftime : {} ms", WASAPI_TARGET_REFTIME / 10000.f); log_info("audio::wave_out", "... buffer reftime : {} ms", WASAPI_TARGET_REFTIME / 10000.f);
log_info("audio::wave_out", "... buffer count : {} buffers", _countof(this->hdrs)); log_info("audio::wave_out", "... buffer count : {} buffers", _countof(this->hdrs));
MMRESULT ret = waveOutOpen( ret = waveOutOpen(
&this->handle, &this->handle,
WAVE_MAPPER, WAVE_MAPPER,
reinterpret_cast<const WAVEFORMATEX *>(&hooks::audio::FORMAT.Format), reinterpret_cast<const WAVEFORMATEX *>(&format_.Format),
reinterpret_cast<DWORD_PTR>(this->dispatcher_event), reinterpret_cast<DWORD_PTR>(this->dispatcher_event),
reinterpret_cast<DWORD_PTR>(nullptr), reinterpret_cast<DWORD_PTR>(nullptr),
CALLBACK_EVENT); CALLBACK_EVENT);
@@ -36,6 +44,7 @@ HRESULT WaveOutBackend::init(uint32_t buffer_size) {
} }
// initialize buffers // initialize buffers
log_info("audio::wave_out", "... device handle : {}", fmt::ptr(this->handle));
for (auto &hdr : this->hdrs) { for (auto &hdr : this->hdrs) {
memset(&hdr, 0, sizeof(hdr)); memset(&hdr, 0, sizeof(hdr));
hdr.lpData = new char[buffer_size] {}; hdr.lpData = new char[buffer_size] {};
@@ -71,7 +80,7 @@ HRESULT WaveOutBackend::init(uint32_t buffer_size) {
} }
const WAVEFORMATEXTENSIBLE &WaveOutBackend::format() const noexcept { const WAVEFORMATEXTENSIBLE &WaveOutBackend::format() const noexcept {
return hooks::audio::FORMAT; return format_;
} }
HRESULT WaveOutBackend::on_initialize( HRESULT WaveOutBackend::on_initialize(
@@ -90,6 +99,8 @@ HRESULT WaveOutBackend::on_initialize(
*hnsBufferDuration = WASAPI_TARGET_REFTIME; *hnsBufferDuration = WASAPI_TARGET_REFTIME;
*hnsPeriodicity = WASAPI_TARGET_REFTIME; *hnsPeriodicity = WASAPI_TARGET_REFTIME;
log_info("audio::wave_out", "on_initialize");
// this backend only supports stereo audio // this backend only supports stereo audio
if (pFormat->nChannels > 2) { if (pFormat->nChannels > 2) {
return AUDCLNT_E_UNSUPPORTED_FORMAT; return AUDCLNT_E_UNSUPPORTED_FORMAT;
@@ -116,7 +127,7 @@ HRESULT WaveOutBackend::on_get_current_padding(std::optional<uint32_t> &padding_
} }
} }
auto frames = static_cast<uint32_t>(queued_bytes / hooks::audio::FORMAT.Format.nBlockAlign); auto frames = static_cast<uint32_t>(queued_bytes / format_.Format.nBlockAlign);
//log_info("audio::wave_out", "queued_bytes = {}, frames = {}", queued_bytes, frames); //log_info("audio::wave_out", "queued_bytes = {}, frames = {}", queued_bytes, frames);
padding_frames = frames; padding_frames = frames;
@@ -137,6 +148,7 @@ HRESULT WaveOutBackend::on_is_format_supported(
return S_OK; return S_OK;
} }
//return waveOutOpen(nullptr, WAVE_MAPPER, reinterpret_cast<const WAVEFORMATEX *>(&format_.Format), NULL, NULL, WAVE_FORMAT_QUERY) == MMSYSERR_NOERROR ? S_OK : AUDCLNT_E_UNSUPPORTED_FORMAT;
return AUDCLNT_E_UNSUPPORTED_FORMAT; return AUDCLNT_E_UNSUPPORTED_FORMAT;
} }
HRESULT WaveOutBackend::on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept { HRESULT WaveOutBackend::on_get_mix_format(WAVEFORMATEX **pp_device_format) noexcept {
@@ -167,17 +179,20 @@ HRESULT WaveOutBackend::on_set_event_handle(HANDLE *event_handle) {
} }
HRESULT WaveOutBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) { HRESULT WaveOutBackend::on_get_buffer(uint32_t num_frames_requested, BYTE **ppData) {
auto buffer_size = hooks::audio::FORMAT.Format.nBlockAlign * num_frames_requested; size_t buffer_size = format_.Format.nBlockAlign * num_frames_requested;
if (!this->initialized) { if (!this->initialized) {
this->init(buffer_size); this->init(buffer_size);
} }
const size_t converted_size = required_buffer_size(num_frames_requested, format_.Format.nChannels, SampleType::SINT_16);
const size_t max_size = std::max(buffer_size, converted_size);
// wait for a free slot // wait for a free slot
WaitForSingleObject(this->dispatcher_event, INFINITE); WaitForSingleObject(this->dispatcher_event, INFINITE);
// allocate temporary sound buffer // allocate temporary sound buffer
this->active_sound_buffer = reinterpret_cast<BYTE *>(CoTaskMemAlloc(buffer_size)); this->active_sound_buffer = reinterpret_cast<BYTE *>(CoTaskMemAlloc(max_size));
// hand the buffer to the callee // hand the buffer to the callee
*ppData = this->active_sound_buffer; *ppData = this->active_sound_buffer;
@@ -224,3 +239,7 @@ HRESULT WaveOutBackend::on_release_buffer(uint32_t num_frames_written, DWORD dwF
return S_OK; return S_OK;
} }
WaveOutBackend::WaveOutBackend() : format_(hooks::audio::FORMAT)
{
}
@@ -10,6 +10,7 @@
struct WaveOutBackend final : AudioBackend { struct WaveOutBackend final : AudioBackend {
public: public:
explicit WaveOutBackend();
~WaveOutBackend() final = default; ~WaveOutBackend() final = default;
HRESULT init(uint32_t buffer_size); HRESULT init(uint32_t buffer_size);
@@ -49,6 +50,7 @@ public:
private: private:
WrappedIAudioClient *client; WrappedIAudioClient *client;
const WAVEFORMATEXTENSIBLE &format_;
bool initialized = false; bool initialized = false;
HANDLE relay_event = nullptr; HANDLE relay_event = nullptr;
HANDLE dispatcher_event = nullptr; HANDLE dispatcher_event = nullptr;
+1 -6
View File
@@ -179,11 +179,6 @@ static int avs_fs_lstat(const char *name, struct avs::core::avs_stat *st) {
return 1; return 1;
} }
if (!hooks::avs::config::DISABLE_CACHE && (st != nullptr) &&
avs::game::is_model("LDJ") && is_ldj_cacheable_file(name)) {
return cached_avs_fs_lstat(name, st);
}
const auto value = avs::core::avs_fs_lstat(name, st); const auto value = avs::core::avs_fs_lstat(name, st);
if (!is_spam_file(name)) { if (!is_spam_file(name)) {
WRAP_DEBUG_FMT("name: {}", name); WRAP_DEBUG_FMT("name: {}", name);
@@ -251,7 +246,7 @@ static avs::core::avs_file_t avs_fs_opendir(const char *path) {
return value; return value;
} }
static int avs_fs_mount(const char *mountpoint, const char *fsroot, const char *fstype, void *data) { static avs::core::avs_file_t avs_fs_mount(const char *mountpoint, const char *fsroot, const char *fstype, void *data) {
// avs redirection breaks ongaku paradise // avs redirection breaks ongaku paradise
if (mountpoint == nullptr || if (mountpoint == nullptr ||
fsroot == nullptr || fsroot == nullptr ||
+224
View File
@@ -0,0 +1,224 @@
#include "develhook.h"
#include "util/logging.h"
#include "util/detour.h"
#include "util/libutils.h"
#include "util/utils.h"
#include "util/sigscan.h"
#include "avs/core.h"
#include "avs/game.h"
#include "hooks/wmischook.h"
#include "external/stackwalker/stackwalker.h"
#include <vector>
#include <string>
#include <sstream>
namespace hooks::devel
{
static class Thumbnail : public Routine
{
public:
using Routine::Routine;
void entry_main() override
{
log_warning("hooks::devel::thumbnail", "Forcing thumbnail patch..");
hooks::wmisc::apply_performance_hacks(avs::game::DLL_INSTANCE, "FORCE", "thumbnail");
}
} thumbnail_("wmisc_thum");
static class Msacm : public Routine
{
public:
using Routine::Routine;
void entry_main() override
{
log_warning("hooks::devel::msacm", "Forcing msacm patch..");
hooks::wmisc::apply_performance_hacks(avs::game::DLL_INSTANCE, "FORCE", "msacm");
}
} msacm_("wmisc_acm");
static class DmoEffector : public Routine
{
public:
using Routine::Routine;
void entry_main() override
{
log_warning("hooks::devel::msacm", "Forcing msacm patch..");
hooks::wmisc::apply_performance_hacks(avs::game::DLL_INSTANCE, "FORCE", "dmoeffector");
}
} dmoeffector_("wmisc_dmoeffector");
static class Wmisc : public Routine
{
public:
using Routine::Routine;
void attach() override
{
log_warning("hooks::devel::wmisc", "Disabling auto-patching..");
hooks::wmisc::skip_patching_by_model(true);
}
void entry_main() override
{
// Reenable logging
hooks::wmisc::apply_performance_hacks(avs::game::DLL_INSTANCE, "FORCE", "bmsound");
}
} wmisc_("disable_auto_wmisc");
static class Avs_fs : public Routine
{
private:
static constexpr char needle_[] = ""; // set to "" to print all
inline static avs::core::AVS_FS_LSTAT_T avs_fs_lstat_;
inline static avs::core::AVS_FS_MOUNT_T avs_fs_mount_;
inline static avs::core::AVS_FS_OPEN_T avs_fs_open_;
static int on_avs_fs_lstat(const char *path, struct avs::core::avs_stat *stat)
{
if (strstr(path, needle_))
{
log_info("hooks::devel", "{}({})", __FUNCTION__, path);
}
return avs_fs_lstat_(path, stat);
}
static avs::core::avs_file_t on_avs_fs_mount(const char *mountpoint, const char *fsroot, const char *fstype, void *data)
{
if (strstr(fsroot, needle_))
{
log_info("hooks::devel", "{}({}=>{}) @{} :nullptr data?{} ", __FUNCTION__, fsroot, mountpoint, fstype, data == nullptr);
}
return avs_fs_mount_(mountpoint, fsroot, fstype, data);
}
static avs::core::avs_file_t on_avs_fs_open(const char *name, uint16_t mode, int flags)
{
if (strstr(name, needle_))
{
log_info("hooks::devel", "{}({}::{}) @{}", __FUNCTION__, name, mode, flags);
}
return avs_fs_open_(name, mode, flags);
}
public:
using Routine::Routine;
void entry_main() override
{
detour::trampoline(reinterpret_cast<void *>(avs::core::avs_fs_lstat), reinterpret_cast<void *>(on_avs_fs_lstat), reinterpret_cast<void **>(&avs_fs_lstat_));
detour::trampoline(reinterpret_cast<void *>(avs::core::avs_fs_mount), reinterpret_cast<void *>(on_avs_fs_mount), reinterpret_cast<void **>(&avs_fs_mount_));
detour::trampoline(reinterpret_cast<void *>(avs::core::avs_fs_open), reinterpret_cast<void *>(on_avs_fs_open), reinterpret_cast<void **>(&avs_fs_open_));
}
} avs_fs_("avs_fs_detour");
static class CMoviePlayer : public Routine
{
private:
typedef void (*GetWmvChunk_t)(uint8_t *param_1);
inline static GetWmvChunk_t GetWmvChunk_;
static void on_get_wmv_chunk_(uint8_t *param_1)
{
static FILE *fp = nullptr;
if (!fp)
{
fp = fopen("data/movie/testbg2_fhd.wmv", "rb");
if (!fp)
log_warning("hooks::devel::CMoviePlayer", "Missing wmv file");
}
// Read from file (skip AVS)
if (fp)
{
int chunksz = *(uint32_t *) (param_1 + 0x10);
log_misc("hooks::devel::CMoviePlayer", "Reading {} bytes", chunksz);
int readsz = fread((void *) *(intptr_t *) (param_1 + 0x08), chunksz, 1, fp);
*(int *) (param_1 + 0x14) = readsz;
if(readsz < chunksz)
{
fclose(fp);
fp = nullptr;
}
}
}
public:
using Routine::Routine;
void entry_main() override
{
log_warning("hooks::devel", "Test code for SDVX5::CMoviePlayer only");
intptr_t TX_ThumExists = find_pattern_from(avs::game::DLL_INSTANCE, "40534883ec20448b4110488bd9488b51088b09ff150000000089431485c0791d448bc0488d1500000000488d0d000000004883c4205b48ff25000000004883c4205bc3", "XXXXXXXXXXXXXXXXXXXXX????XXXXXXXXXXXXX????XXX????XXXXXXXX????XXXXXX", 0, 0, 0);
if (!detour::trampoline_try(reinterpret_cast<void *>(TX_ThumExists), reinterpret_cast<void *>(on_get_wmv_chunk_), reinterpret_cast<void **>(&GetWmvChunk_)))
{
log_fatal("hooks::devel", "Hook failed");
}
}
} cmovieplayer_("wmisc_cmovieplayer");
std::vector<std::string> from_env(const char *str)
{
std::vector<std::string> r;
std::stringstream ss(getenv(str) ? getenv(str) : "");
std::string flag;
while (std::getline(ss, flag, ';'))
{
r.push_back(flag);
}
return r;
}
static std::vector<Routine *> &routines()
{
static std::vector<Routine *> routines_;
if (routines_.empty())
{
//Default routines
routines_.push_back(&avs_fs_);
routines_.push_back(&thumbnail_);
routines_.push_back(&msacm_);
routines_.push_back(&wmisc_);
routines_.push_back(&cmovieplayer_);
routines_.push_back(&dmoeffector_);
}
return routines_;
}
Routine *active_routine(const char *name)
{
unsigned int hash = to_hash(name);
for (auto &routine: routines())
{
if (routine->hash() == hash)
return routine;
}
return nullptr;
}
void bind_routine(Routine *routine)
{
routines().push_back(routine);
}
void log_environment()
{
log_warning("hooks::devel", "WINEDLLOVERRIDES: '{}'", getenv("WINEDLLOVERRIDES") ? getenv("WINEDLLOVERRIDES") : "null");
}
void entry_main()
{
log_environment();
const auto rnames = from_env("SPICE_DEVEL");
if (!rnames.empty()) log_info("hooks::devel", "Run subroutines..");
for (const auto &routinename: from_env("SPICE_DEVEL"))
{
Routine *routine = active_routine(routinename.c_str());
if (routine) routine->entry_main();
}
}
void attach()
{
const auto rnames = from_env("SPICE_DEVEL");
if (!rnames.empty()) log_info("hooks::devel", "Attach subroutines..");
for (const auto &rname: rnames)
{
Routine *routine = active_routine(rname.c_str());
if (routine) routine->attach();
}
}
}
+25
View File
@@ -0,0 +1,25 @@
#pragma once
#include <cstdint>
#include "util/utils.h"
namespace hooks::devel
{
//_INFO: use attach()/entry_main() to run task before game::attach()/game::entry_main()
class Routine
{
private:
unsigned int hash_;
public:
[[nodiscard]] inline unsigned int constexpr hash() const { return hash_; }
virtual void attach() {}
virtual void entry_main() {}
explicit Routine(const char *name) : hash_(to_hash(name)) {}
virtual ~Routine() = default;
};
Routine *active_routine(const char *name);
void bind_routine(Routine *routine);
void attach();
void entry_main();
}
+1 -1
View File
@@ -574,7 +574,7 @@ void devicehook_init(HMODULE module) {
STORE(EscapeCommFunction_orig, detour::iat_try("EscapeCommFunction", EscapeCommFunction_hook, module)); STORE(EscapeCommFunction_orig, detour::iat_try("EscapeCommFunction", EscapeCommFunction_hook, module));
STORE(GetCommState_orig, detour::iat_try("GetCommState", GetCommState_hook, module)); STORE(GetCommState_orig, detour::iat_try("GetCommState", GetCommState_hook, module));
STORE(GetFileSize_orig, detour::iat_try("GetFileSize", GetFileSize_hook, module)); STORE(GetFileSize_orig, detour::iat_try("GetFileSize", GetFileSize_hook, module));
STORE(GetFileSizeEx_orig, detour::iat_try("GetFileSize", GetFileSizeEx_hook, module)); STORE(GetFileSizeEx_orig, detour::iat_try("GetFileSizeEx", GetFileSizeEx_hook, module));
STORE(GetFileInformationByHandle_orig, detour::iat_try( STORE(GetFileInformationByHandle_orig, detour::iat_try(
"GetFileInformationByHandle", GetFileInformationByHandle_hook, module)); "GetFileInformationByHandle", GetFileInformationByHandle_hook, module));
STORE(PurgeComm_orig, detour::iat_try("PurgeComm", PurgeComm_hook, module)); STORE(PurgeComm_orig, detour::iat_try("PurgeComm", PurgeComm_hook, module));
@@ -23,10 +23,7 @@
#include "external/imgui/backends/imgui_impl_dx11.h" #include "external/imgui/backends/imgui_impl_dx11.h"
#include "overlay/imgui/impl_spice.h" #include "overlay/imgui/impl_spice.h"
#include "games/io.h"
#include "hooks/graphics/graphics.h" #include "hooks/graphics/graphics.h"
#include "launcher/launcher.h"
#include "misc/eamuse.h"
#include "util/utils.h" #include "util/utils.h"
// -------------------------------------------------------------------------- // --------------------------------------------------------------------------
@@ -108,8 +105,62 @@ Present1_t Present1_orig = nullptr;
bool g_swapchain_hooked = false; bool g_swapchain_hooked = false;
bool g_swapchain1_hooked = false; bool g_swapchain1_hooked = false;
// sub-screens / IME helpers are usually child or zero-sized windows.
// visibility isn't checked - the game may present before showing the window.
bool looks_like_game_window(HWND hwnd) {
RECT client {};
return GetAncestor(hwnd, GA_ROOT) == hwnd
&& GetClientRect(hwnd, &client)
&& client.right > client.left
&& client.bottom > client.top;
}
// only the main game window; ignore sub-screens / IME helpers.
bool is_main_game_swapchain(IDXGISwapChain *swapchain) {
DXGI_SWAP_CHAIN_DESC desc {};
if (!swapchain || FAILED(swapchain->GetDesc(&desc)) || !desc.OutputWindow) {
return false;
}
HWND main = d3d11_hooks::main_hwnd();
if (!main) {
// no creation hook recorded a window, so fall back to the presenting one;
// the choice is permanent, so require a plausible game window
if (!looks_like_game_window(desc.OutputWindow)) {
return false;
}
log_misc(
"graphics::d3d11",
"try to notemain hwnd from swapchain present: 0x{:x}",
(uintptr_t)desc.OutputWindow);
d3d11_hooks::note_main_hwnd(desc.OutputWindow);
// it may have been ignored, or another thread may have won the slot
main = d3d11_hooks::main_hwnd();
}
return desc.OutputWindow == main;
}
// checks are ordered cheapest first, since this runs on every present
void try_create_overlay(IDXGISwapChain *swapchain) { void try_create_overlay(IDXGISwapChain *swapchain) {
if (!swapchain || overlay::OVERLAY) { if (!swapchain) {
return;
}
// overlay is disabled by user
if (!overlay::ENABLED) {
return;
}
// overlay is already enabled and attached
if (overlay::OVERLAY) {
return;
}
// ignore sub windows
if (!is_main_game_swapchain(swapchain)) {
return; return;
} }
@@ -118,12 +169,6 @@ void try_create_overlay(IDXGISwapChain *swapchain) {
return; return;
} }
// only attach to the main game window; ignore sub-screens / IME helpers.
HWND main = d3d11_hooks::main_hwnd();
if (main && desc.OutputWindow != main) {
return;
}
// theme the native title bar; first present is the only reliable point for // theme the native title bar; first present is the only reliable point for
// windows whose swapchain bypasses our factory hooks (e.g. UnityPlayer.dll) // windows whose swapchain bypasses our factory hooks (e.g. UnityPlayer.dll)
set_window_dark_titlebar(desc.OutputWindow); set_window_dark_titlebar(desc.OutputWindow);
@@ -149,26 +194,22 @@ void try_create_overlay(IDXGISwapChain *swapchain) {
device->Release(); device->Release();
} }
// rising-edge screenshot hotkey poll (mirrors d3d9 backend behaviour). // screenshots have to keep working with the overlay disabled, so they are not gated on it
void poll_screenshot_hotkey() { void pump_frame(IDXGISwapChain *swapchain) {
static bool s_down = false; const bool has_overlay =
auto buttons = games::get_buttons_overlay(eamuse_get_game()); overlay::OVERLAY && overlay::OVERLAY->uses_swapchain(swapchain);
const bool pressed = buttons if (!has_overlay && !is_main_game_swapchain(swapchain)) {
&& (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered())
&& GameAPI::Buttons::getState(RI_MGR,
buttons->at(games::OverlayButtons::Screenshot));
if (pressed && !s_down) {
graphics_screenshot_trigger();
}
s_down = pressed;
}
void pump_overlay(IDXGISwapChain *swapchain) {
if (!overlay::OVERLAY || !overlay::OVERLAY->uses_swapchain(swapchain)) {
return; return;
} }
poll_screenshot_hotkey(); graphics_poll_screenshot_hotkey();
// before the overlay render so the screenshot excludes it
if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
d3d11_hooks::try_screenshot(swapchain);
}
if (has_overlay) {
// size imgui to the backbuffer (not window client). dxgi may upscale // size imgui to the backbuffer (not window client). dxgi may upscale
// a small backbuffer into a larger client rect; without this override // a small backbuffer into a larger client rect; without this override
@@ -183,10 +224,13 @@ void pump_overlay(IDXGISwapChain *swapchain) {
overlay::OVERLAY->update(); overlay::OVERLAY->update();
overlay::OVERLAY->new_frame(); overlay::OVERLAY->new_frame();
overlay::OVERLAY->render(); overlay::OVERLAY->render();
}
// after overlay render so toasts/menus end up in the saved image. // after the overlay render so the screenshot includes toasts / menus
if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
d3d11_hooks::try_screenshot(swapchain); d3d11_hooks::try_screenshot(swapchain);
} }
}
// ---------------------------------------------------------------------- // ----------------------------------------------------------------------
// swapchain method hooks // swapchain method hooks
@@ -194,8 +238,11 @@ void pump_overlay(IDXGISwapChain *swapchain) {
HRESULT STDMETHODCALLTYPE Present_hook( HRESULT STDMETHODCALLTYPE Present_hook(
IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags) IDXGISwapChain *swapchain, UINT SyncInterval, UINT Flags)
{ {
// a test present doesn't display anything; don't pick a window or take a screenshot off it
if (!(Flags & DXGI_PRESENT_TEST)) {
try_create_overlay(swapchain); try_create_overlay(swapchain);
pump_overlay(swapchain); pump_frame(swapchain);
}
return Present_orig(swapchain, SyncInterval, Flags); return Present_orig(swapchain, SyncInterval, Flags);
} }
@@ -203,8 +250,10 @@ HRESULT STDMETHODCALLTYPE Present1_hook(
IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags, IDXGISwapChain1 *swapchain, UINT SyncInterval, UINT Flags,
const DXGI_PRESENT_PARAMETERS *pParams) const DXGI_PRESENT_PARAMETERS *pParams)
{ {
if (!(Flags & DXGI_PRESENT_TEST)) {
try_create_overlay(swapchain); try_create_overlay(swapchain);
pump_overlay(swapchain); pump_frame(swapchain);
}
return Present1_orig(swapchain, SyncInterval, Flags, pParams); return Present1_orig(swapchain, SyncInterval, Flags, pParams);
} }
@@ -5,12 +5,8 @@
#include <memory> #include <memory>
#include <thread> #include <thread>
#include <vector> #include <vector>
#include <external/robin_hood.h>
#include <d3d9.h> #include <d3d9.h>
#ifdef __GNUC__
#include <d3dx9tex.h>
#endif
#include "avs/game.h" #include "avs/game.h"
#include "cfg/screen_resize.h" #include "cfg/screen_resize.h"
@@ -19,28 +15,23 @@
#include "games/popn/popn.h" #include "games/popn/popn.h"
#include "games/sdvx/sdvx.h" #include "games/sdvx/sdvx.h"
#include "games/mfc/mfc.h" #include "games/mfc/mfc.h"
#include "games/io.h"
#include "hooks/graphics/graphics.h" #include "hooks/graphics/graphics.h"
#include "launcher/launcher.h" #include "launcher/launcher.h"
#include "launcher/options.h" #include "launcher/options.h"
#include "launcher/signal.h" #include "launcher/signal.h"
#include "launcher/shutdown.h" #include "launcher/shutdown.h"
#include "misc/clipboard.h"
#include "misc/eamuse.h"
#include "misc/wintouchemu.h" #include "misc/wintouchemu.h"
#include "overlay/overlay.h" #include "overlay/overlay.h"
#include "overlay/notifications.h"
#include "util/detour.h" #include "util/detour.h"
#include "util/deferlog.h" #include "util/deferlog.h"
#include "util/fileutils.h"
#include "util/flags_helper.h" #include "util/flags_helper.h"
#include "util/libutils.h" #include "util/libutils.h"
#include "util/logging.h" #include "util/logging.h"
#include "util/utils.h" #include "util/utils.h"
#include "util/memutils.h" #include "util/memutils.h"
#include "util/threadpool.h"
#include "d3d9_device.h" #include "d3d9_device.h"
#include "d3d9_screenshot.h"
#ifdef min #ifdef min
#undef min #undef min
@@ -64,19 +55,6 @@
return __ret; \ return __ret; \
} while (0) } while (0)
#ifdef __GNUC__
typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
#else
#define D3DXIFF_PNG ((DWORD) 3)
typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
LPCSTR pDestFile,
DWORD DestFormat,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY *pSrcPalette,
CONST RECT *pSrcRect);
#endif
/* /*
* 9 on 12 * 9 on 12
*/ */
@@ -100,8 +78,6 @@ typedef IDirect3D9* (WINAPI *Direct3DCreate9On12_t)(
static void *D3D9_DIRECT3D_CREATE9_ADR = nullptr; static void *D3D9_DIRECT3D_CREATE9_ADR = nullptr;
static char D3D9_DIRECT3D_CREATE9_CONTENTS[16]; static char D3D9_DIRECT3D_CREATE9_CONTENTS[16];
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
// settings // settings
std::optional<UINT> D3D9_ADAPTER = std::nullopt; std::optional<UINT> D3D9_ADAPTER = std::nullopt;
DWORD D3D9_BEHAVIOR_DISABLE = 0; DWORD D3D9_BEHAVIOR_DISABLE = 0;
@@ -1499,182 +1475,10 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
} }
} }
static void save_capture(
int screen,
D3DFORMAT format,
UINT width,
UINT height,
IDirect3DSurface9 *surface) {
HRESULT hr;
// lock surface to be able to access the data
D3DLOCKED_RECT finished_copy {};
hr = surface->LockRect(&finished_copy, nullptr, 0);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
graphics_capture_skip(screen);
return;
}
// copy pixel data
size_t pitch = finished_copy.Pitch;
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
auto pixels = new uint8_t[width * height * 3];
for (size_t row = 0; row < height; row++) {
size_t offset_pixels = 0;
size_t offset_row = row * width * 3;
switch (format) {
case D3DFMT_R8G8B8: {
for (size_t offset = 0; offset < pitch; offset += 3) {
auto cell = data + row * pitch + offset;
auto pixel = &pixels[offset_row + offset_pixels];
pixel[0] = cell[0];
pixel[1] = cell[1];
pixel[2] = cell[2];
offset_pixels += 3;
}
break;
}
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8: {
for (size_t offset = 0; offset < pitch; offset += 4) {
auto cell = data + row * pitch + offset;
auto pixel = &pixels[offset_row + offset_pixels];
pixel[0] = cell[2];
pixel[1] = cell[1];
pixel[2] = cell[0];
offset_pixels += 3;
}
break;
}
case D3DFMT_X8B8G8R8:
case D3DFMT_A8B8G8R8: {
for (size_t offset = 0; offset < pitch; offset += 4) {
auto cell = data + row * pitch + offset;
auto pixel = &pixels[offset_row + offset_pixels];
pixel[0] = cell[0];
pixel[1] = cell[1];
pixel[2] = cell[2];
offset_pixels += 3;
}
break;
}
default: {
for (size_t offset = 0; offset < width; offset++) {
auto pixel = &pixels[offset_row + offset_pixels];
pixel[0] = 0;
pixel[1] = 0;
pixel[2] = 0;
offset_pixels += 3;
}
}
}
}
// unlock surface
hr = surface->UnlockRect();
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
graphics_capture_skip(screen);
return;
}
// enqueue
graphics_capture_enqueue(screen, pixels, width, height);
}
static void save_screenshot(const std::string &file_path, UINT height, IDirect3DSurface9 *surface) {
HRESULT hr;
D3DLOCKED_RECT finished_copy {};
hr = surface->LockRect(&finished_copy, nullptr, 0);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
return;
}
// set alpha channel to 255
{
auto pitch = finished_copy.Pitch;
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
for (size_t i = 0; i < height; i++) {
for (int j = 3; j < pitch; j += 4) {
data[i * pitch + j] = 255;
}
}
}
hr = surface->UnlockRect();
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
return;
}
// lazy load function
static D3DXSaveSurfaceToFileA_t D3DXSaveSurfaceToFileA_ptr = nullptr;
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>("D3DXSaveSurfaceToFileA");
// check if function was not found, likely because d3dx9 is not loaded
if (!ATTEMPTED_D3DX9_LOAD_LIBRARY && D3DXSaveSurfaceToFileA_ptr == nullptr) {
ATTEMPTED_D3DX9_LOAD_LIBRARY = true;
for (size_t i = 43; i >= 24; i--) {
auto lib_name = fmt::format("d3dx9_{}.dll", i);
auto d3dx9 = libutils::try_library(lib_name);
// Check if library was not found
if (d3dx9 == nullptr) {
continue;
}
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>(
d3dx9, "D3DXSaveSurfaceToFileA");
// Check if function was not found
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
FreeLibrary(d3dx9);
d3dx9 = nullptr;
continue;
}
log_info("graphics::d3d9", "found surface save function in '{}'", lib_name);
break;
}
}
}
if (D3DXSaveSurfaceToFileA_ptr != nullptr) {
// save to file
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
auto hr = D3DXSaveSurfaceToFileA_ptr(file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "Failed to save screenshot");
overlay::notifications::add(
overlay::notifications::Severity::Error,
"Screenshot failed to save");
return;
}
// save to clipboard
clipboard::copy_image(file_path);
overlay::notifications::add(
overlay::notifications::Severity::Success,
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
} else {
log_warning("graphics::d3d9", "Direct3D save helper function not available");
}
}
void graphics_d3d9_on_present( void graphics_d3d9_on_present(
HWND hFocusWindow, HWND hFocusWindow,
IDirect3DDevice9 *device, IDirect3DDevice9 *device,
IDirect3DDevice9 *wrapped_device) { WrappedIDirect3DDevice9 *wrapped_device) {
// image resize / orientation swap. run here (the present path) rather than from `EndScene`, // image resize / orientation swap. run here (the present path) rather than from `EndScene`,
// which may fire several times per frame on multi-pass / render-to-texture games. this is the // which may fire several times per frame on multi-pass / render-to-texture games. this is the
@@ -1685,6 +1489,13 @@ void graphics_d3d9_on_present(
SurfaceHook(device); SurfaceHook(device);
} }
graphics_poll_screenshot_hotkey();
// before the overlay render so the screenshot excludes it
if (!GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
graphics_d3d9_process_screenshot(device, wrapped_device);
}
// Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never // Do overlay init as many d3d9 hooks create a dummy instance to get vtable offsets and never
// call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with // call `Present`. This avoids race conditions on `IDirect3D9::CreateDevice` like with
// `dx9osd.dll` for pfreepanic. // `dx9osd.dll` for pfreepanic.
@@ -1704,6 +1515,15 @@ void graphics_d3d9_on_present(
device->EndScene(); device->EndScene();
} }
// after the overlay render so the screenshot includes toasts / menus
if (GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY) {
graphics_d3d9_process_screenshot(device, wrapped_device);
}
// API capture always includes the overlay; it must run before the subscreen present
// below, which leaves the arena SMALL back buffer black
graphics_d3d9_process_capture(device, wrapped_device);
// for IIDX TDJ / SDVX UFC, handle subscreen // for IIDX TDJ / SDVX UFC, handle subscreen
const bool is_vm = games::sdvx::is_valkyrie_model(); const bool is_vm = games::sdvx::is_valkyrie_model();
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE; const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
@@ -1717,136 +1537,6 @@ void graphics_d3d9_on_present(
if (is_mfc) { if (is_mfc) {
wintouchemu::update(); wintouchemu::update();
} }
// check screenshot key
static bool trigger_last = false;
auto buttons = games::get_buttons_overlay(eamuse_get_game());
if (buttons && (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
GameAPI::Buttons::getState(RI_MGR, buttons->at(games::OverlayButtons::Screenshot)))
{
if (!trigger_last) {
graphics_screenshot_trigger();
}
trigger_last = true;
} else {
trigger_last = false;
}
// process pending screenshot
bool screenshot = false;
bool capture = false;
int capture_screen = 0;
if ((screenshot = graphics_screenshot_consume())
|| ((capture = graphics_capture_consume(&capture_screen)))) {
HRESULT hr = S_OK;
// TODO: verify capture_screen is a valid swapchain
// get back buffer
IDirect3DSurface9 *buffer = nullptr;
if (SUB_SWAP_CHAIN != nullptr && capture_screen & 1) {
hr = SUB_SWAP_CHAIN->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
} else {
hr = device->GetBackBuffer(capture_screen, 0, D3DBACKBUFFER_TYPE_MONO, &buffer);
}
if (FAILED(hr) || buffer == nullptr) {
log_warning("graphics::d3d9",
"failed to get back buffer, hr={}",
FMT_HRESULT(hr));
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
D3DSURFACE_DESC desc {};
hr = buffer->GetDesc(&desc);
if (FAILED(hr)) {
log_warning("graphics::d3d9",
"failed to acquire back buffer descriptor, hr={}",
FMT_HRESULT(hr));
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
// TODO: cache render targets
IDirect3DSurface9 *temp_surface = nullptr;
hr = device->CreateRenderTarget(
desc.Width, desc.Height, desc.Format, desc.MultiSampleType,
desc.MultiSampleQuality, TRUE, &temp_surface, nullptr);
if (FAILED(hr) || temp_surface == nullptr) {
log_warning("graphics::d3d9",
"failed to acquire temporary surface, hr={}",
FMT_HRESULT(hr));
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
hr = device->StretchRect(buffer, nullptr, temp_surface, nullptr, D3DTEXF_NONE);
if (FAILED(hr)) {
log_warning("graphics::d3d9",
"failed to copy back buffer contents, hr={}",
FMT_HRESULT(hr));
temp_surface->Release();
buffer->Release();
if (capture) {
graphics_capture_skip(capture_screen);
}
return;
}
// release original back buffer reference
buffer->Release();
// function for storing the surface
auto surface_process = [=]() {
// capture
if (capture) {
save_capture(capture_screen, desc.Format, desc.Width, desc.Height, temp_surface);
}
// screenshot
if (screenshot) {
// check where we can save it
auto file_path = graphics_screenshot_genpath();
if (!file_path.empty()) {
// write to file
save_screenshot(file_path, desc.Height, temp_surface);
}
}
// release surface
temp_surface->Release();
};
// list of games that crash when running the screenshot processor on another thread
static const robin_hood::unordered_set<std::string> THREAD_BAN {
"JMA",
#ifndef SPICE64
"KFC",
#endif
"KMA",
"KLP",
"LMA",
};
// run the save operation on another thread for supported games
if (THREAD_BAN.contains(avs::game::MODEL)) {
surface_process();
} else {
static auto pool = ThreadPool(2);
pool.add(surface_process);
}
}
} }
void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) { void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
@@ -4,6 +4,8 @@
#include "d3d9_gfdm.h" #include "d3d9_gfdm.h"
struct WrappedIDirect3DDevice9;
// {EEE9CCF6-53D6-4326-9AE5-60921B3DB394} // {EEE9CCF6-53D6-4326-9AE5-60921B3DB394}
static const GUID IID_WrappedIDirect3D9 = { static const GUID IID_WrappedIDirect3D9 = {
0xeee9ccf6, 0x53d6, 0x4326, { 0x9a, 0xe5, 0x60, 0x92, 0x1b, 0x3d, 0xb3, 0x94 } 0xeee9ccf6, 0x53d6, 0x4326, { 0x9a, 0xe5, 0x60, 0x92, 0x1b, 0x3d, 0xb3, 0x94 }
@@ -13,7 +15,7 @@ void graphics_d3d9_init();
void graphics_d3d9_on_present( void graphics_d3d9_on_present(
HWND hFocusWindow, HWND hFocusWindow,
IDirect3DDevice9 *device, IDirect3DDevice9 *device,
IDirect3DDevice9 *wrapped_device); WrappedIDirect3DDevice9 *wrapped_device);
void graphics_d3d9_notify_subscreen_present(); void graphics_d3d9_notify_subscreen_present();
@@ -17,12 +17,18 @@
#include "d3d9_backend.h" #include "d3d9_backend.h"
#include "d3d9_live2d.h" #include "d3d9_live2d.h"
#include "d3d9_readback.h"
#include "d3d9_texture.h" #include "d3d9_texture.h"
#ifndef SPICE64 #ifndef SPICE64
#include "shaders/vertex_shader.h" #include "shaders/vertex_shader.h"
#endif #endif
// maps arena's cached additional swap chains (SMALL, LEFT, RIGHT) to screen numbers.
// MAIN is the implicit swap chain, is not in those slots, and is always screen 0.
// screen 1 is the subscreen for every other game, so SMALL takes that number here too.
static constexpr int GFDM_ARENA_SLOT_SCREENS[] { 1, 2, 3 };
#define CHECK_RESULT_FMT(x, fmt, ...) \ #define CHECK_RESULT_FMT(x, fmt, ...) \
HRESULT __ret = (x); \ HRESULT __ret = (x); \
if (GRAPHICS_LOG_HRESULT && FAILED(__ret)) [[unlikely]] { \ if (GRAPHICS_LOG_HRESULT && FAILED(__ret)) [[unlikely]] { \
@@ -151,6 +157,8 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
} }
} }
d3d9_readback::release_device_resources(this->pReal);
if (overlay::ENABLED) { if (overlay::ENABLED) {
const std::lock_guard<std::mutex> lock(overlay::OVERLAY_MUTEX); const std::lock_guard<std::mutex> lock(overlay::OVERLAY_MUTEX);
@@ -336,20 +344,25 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
int index = 0; int index = 0;
bool create_swap_chain = false; bool create_swap_chain = false;
bool create_fake_swap_chain = false; bool create_fake_swap_chain = false;
bool arena_slot = false;
if (avs::game::is_model({"LDJ", "KFC", "M39"})) { if (avs::game::is_model({"LDJ", "KFC", "M39"})) {
create_swap_chain = true; create_swap_chain = true;
} else if (games::gitadora::is_arena_model() && } else if (games::gitadora::is_arena_model() &&
(GRAPHICS_PREVENT_SECONDARY_WINDOWS || GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) { (GRAPHICS_SCREENSHOT_SUBSCREENS ||
GRAPHICS_PREVENT_SECONDARY_WINDOWS ||
GRAPHICS_GITADORA_HIDE_SIDE_WINDOWS)) {
if (pPresentationParameters->BackBufferWidth == 800) { if (pPresentationParameters->BackBufferWidth == 800) {
// SMALL (subscreen) // SMALL (subscreen)
create_swap_chain = true; create_swap_chain = true;
arena_slot = true;
index = 0; index = 0;
} else if (pPresentationParameters->BackBufferWidth == 1080) { } else if (pPresentationParameters->BackBufferWidth == 1080) {
// LEFT/RIGHT // LEFT/RIGHT
create_swap_chain = true; create_swap_chain = true;
arena_slot = true;
index = 1; index = 1;
if (sub_swapchain[index] || fake_sub_swapchain[index]) { if (sub_swapchain[index] || fake_sub_swapchain[index]) {
index = 2; index = 2;
@@ -361,6 +374,11 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::CreateAdditionalSwapChain(
} }
} }
// the api lists screens from this registry, so arena heads need their logical numbers in it
if (arena_slot) {
graphics_screens_register(GFDM_ARENA_SLOT_SCREENS[index]);
}
if (create_fake_swap_chain) { if (create_fake_swap_chain) {
if (!fake_sub_swapchain[index]) { if (!fake_sub_swapchain[index]) {
log_info( log_info(
@@ -539,6 +557,64 @@ UINT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetNumberOfSwapChains() {
return n; return n;
} }
void WrappedIDirect3DDevice9::get_screenshot_screens(std::vector<int> &screens) const {
if (games::gitadora::is_arena_model()) {
screens.push_back(0);
// every head the game renders into, whether or not it reaches a display
for (int slot = 0; slot < 3; slot++) {
if (sub_swapchain[slot] != nullptr || fake_sub_swapchain[slot] != nullptr) {
screens.push_back(GFDM_ARENA_SLOT_SCREENS[slot]);
}
}
return;
}
graphics_screens_get(screens);
// the sub screen is only registered once the game asks for it by index
if (sub_swapchain[0] != nullptr &&
avs::game::is_model({"LDJ", "KFC", "M39"}) &&
std::find(screens.begin(), screens.end(), 1) == screens.end())
{
screens.push_back(1);
}
}
HRESULT WrappedIDirect3DDevice9::get_screenshot_swap_chain(
UINT iSwapChain,
IDirect3DSwapChain9 **ppSwapChain)
{
if (ppSwapChain == nullptr) {
return D3DERR_INVALIDCALL;
}
// the game numbers the two-head SMALL head itself; keep screen 1 meaning SMALL
if (games::gitadora::is_arena_model() && is_gfdm_two_head_exclusive() && iSwapChain == 1) {
return GetSwapChain(gfdm_logical_small_swapchain, ppSwapChain);
}
if (games::gitadora::is_arena_model()) {
for (int slot = 0; slot < 3; slot++) {
if (GFDM_ARENA_SLOT_SCREENS[slot] != (int) iSwapChain) {
continue;
}
if (sub_swapchain[slot] != nullptr) {
sub_swapchain[slot]->AddRef();
*ppSwapChain = sub_swapchain[slot];
return D3D_OK;
}
if (fake_sub_swapchain[slot] != nullptr) {
fake_sub_swapchain[slot]->AddRef();
*ppSwapChain = fake_sub_swapchain[slot];
return D3D_OK;
}
}
}
return GetSwapChain(iSwapChain, ppSwapChain);
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset( HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset(
D3DPRESENT_PARAMETERS *pPresentationParameters) D3DPRESENT_PARAMETERS *pPresentationParameters)
{ {
@@ -3,6 +3,7 @@
#include <array> #include <array>
#include <atomic> #include <atomic>
#include <mutex> #include <mutex>
#include <vector>
#include <initguid.h> #include <initguid.h>
#include <d3d9.h> #include <d3d9.h>
@@ -234,6 +235,10 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
virtual HRESULT STDMETHODCALLTYPE GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) override; virtual HRESULT STDMETHODCALLTYPE GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) override;
#pragma endregion #pragma endregion
// logical screens the game draws, and the swap chain each one lives on
void get_screenshot_screens(std::vector<int> &screens) const;
HRESULT get_screenshot_swap_chain(UINT iSwapChain, IDirect3DSwapChain9 **ppSwapChain);
bool is_gfdm_two_head_exclusive() const; bool is_gfdm_two_head_exclusive() const;
bool is_gfdm_logical_small_swapchain(UINT swapchain) const; bool is_gfdm_logical_small_swapchain(UINT swapchain) const;
bool is_gfdm_logical_side_swapchain(UINT swapchain) const; bool is_gfdm_logical_side_swapchain(UINT swapchain) const;
@@ -4,10 +4,12 @@
#include <d3d9.h> #include <d3d9.h>
#include "games/gitadora/gitadora.h"
inline constexpr UINT GFDM_SIDE_WIDTH = 1080; inline constexpr UINT GFDM_SIDE_WIDTH = 1080;
inline constexpr UINT GFDM_SIDE_HEIGHT = 1920; inline constexpr UINT GFDM_SIDE_HEIGHT = 1920;
inline constexpr UINT GFDM_SMALL_WIDTH = 800; inline constexpr UINT GFDM_SMALL_WIDTH = games::gitadora::ARENA_SUBSCREEN_WIDTH;
inline constexpr UINT GFDM_SMALL_HEIGHT = 1280; inline constexpr UINT GFDM_SMALL_HEIGHT = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4; inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1; inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
@@ -0,0 +1,241 @@
#include "d3d9_readback.h"
#include <mutex>
#include <vector>
#include "hooks/graphics/graphics.h"
#include "util/logging.h"
namespace d3d9_readback {
namespace {
SurfacePtr create_readback_surface(IDirect3DDevice9 *device, const D3DSURFACE_DESC &desc) {
IDirect3DSurface9 *surface = nullptr;
const HRESULT hr = device->CreateOffscreenPlainSurface(
desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, nullptr);
if (FAILED(hr) || surface == nullptr) {
log_warning("graphics::d3d9",
"failed to create readback surface, hr={}",
FMT_HRESULT(hr));
return nullptr;
}
return SurfacePtr(surface);
}
size_t surface_bytes(const D3DSURFACE_DESC &desc) {
size_t bytes_per_pixel = 4;
switch (desc.Format) {
case D3DFMT_R5G6B5:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
bytes_per_pixel = 2;
break;
default:
break;
}
return static_cast<size_t>(desc.Width) * desc.Height * bytes_per_pixel;
}
// idle surfaces are kept between captures, bucketed by layout so that screens of
// differing resolution do not evict each other. a new device drops everything,
// since system memory surfaces outlive Reset but not the device itself
class ReadbackPool {
public:
SurfacePtr acquire(IDirect3DDevice9 *device, const D3DSURFACE_DESC &desc) {
{
std::lock_guard<std::mutex> lock(this->mutex);
if (this->device != device) {
this->drop();
this->device = device;
}
auto *bucket = this->find(desc);
if (bucket && !bucket->idle.empty()) {
auto surface = std::move(bucket->idle.back());
bucket->idle.pop_back();
const size_t bytes = surface_bytes(desc);
this->idle_bytes = this->idle_bytes > bytes ? this->idle_bytes - bytes : 0;
return surface;
}
}
return create_readback_surface(device, desc);
}
void release(IDirect3DDevice9 *device, SurfacePtr surface) {
if (!surface) {
return;
}
D3DSURFACE_DESC desc {};
if (FAILED(surface->GetDesc(&desc))) {
return;
}
const size_t bytes = surface_bytes(desc);
std::lock_guard<std::mutex> lock(this->mutex);
if (this->device != device || this->idle_bytes + bytes > MAX_IDLE_BYTES) {
return;
}
auto *bucket = this->find(desc);
if (bucket == nullptr) {
if (this->buckets.size() >= MAX_BUCKETS) {
return;
}
this->buckets.push_back(Bucket { desc.Width, desc.Height, desc.Format, {} });
bucket = &this->buckets.back();
}
if (bucket->idle.size() < MAX_IDLE_PER_BUCKET) {
bucket->idle.push_back(std::move(surface));
this->idle_bytes += bytes;
}
}
// every cached surface holds a reference on the device, so they have to go
// before it does or the device never reaches a zero reference count
void clear_device(IDirect3DDevice9 *device) {
std::lock_guard<std::mutex> lock(this->mutex);
if (this->device != device) {
return;
}
this->drop();
this->device = nullptr;
}
private:
struct Bucket {
UINT width;
UINT height;
D3DFORMAT format;
std::vector<SurfacePtr> idle;
};
static constexpr size_t MAX_BUCKETS = GRAPHICS_CAPTURE_SCREEN_NO;
// one returning surface plus one for the next capture; a full screen surface
// is several megabytes, so the cap matters
static constexpr size_t MAX_IDLE_PER_BUCKET = 2;
// a 4K surface is 33MB, so the per bucket count alone does not bound this
static constexpr size_t MAX_IDLE_BYTES = 64u * 1024 * 1024;
void drop() {
this->buckets.clear();
this->idle_bytes = 0;
}
Bucket *find(const D3DSURFACE_DESC &desc) {
for (auto &bucket : this->buckets) {
if (bucket.width == desc.Width
&& bucket.height == desc.Height
&& bucket.format == desc.Format) {
return &bucket;
}
}
return nullptr;
}
std::mutex mutex;
std::vector<Bucket> buckets;
IDirect3DDevice9 *device = nullptr;
size_t idle_bytes = 0;
};
// deliberately never destroyed: releasing D3D surfaces during static destruction
// would run after d3d9 may already be unloaded
ReadbackPool &pool() {
static ReadbackPool *instance = new ReadbackPool();
return *instance;
}
} // namespace
void release_device_resources(IDirect3DDevice9 *device) {
pool().clear_device(device);
}
BackbufferCopy::~BackbufferCopy() {
if (this->pooled && this->surface) {
pool().release(this->device, std::move(this->surface));
}
}
std::optional<BackbufferCopy> acquire_backbuffer_copy(
IDirect3DDevice9 *device, IDirect3DSwapChain9 *swap_chain, int screen, bool pooled) {
IDirect3DSurface9 *buffer = nullptr;
HRESULT hr = swap_chain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
if (FAILED(hr) || buffer == nullptr) {
log_warning("graphics::d3d9",
"failed to get back buffer for screen {}, hr={}",
screen,
FMT_HRESULT(hr));
return std::nullopt;
}
D3DSURFACE_DESC desc {};
hr = buffer->GetDesc(&desc);
if (FAILED(hr)) {
log_warning("graphics::d3d9",
"failed to acquire back buffer descriptor, hr={}",
FMT_HRESULT(hr));
buffer->Release();
return std::nullopt;
}
// GetRenderTargetData rejects multisampled sources. no supported game has been
// seen presenting one, so resolving is left unimplemented rather than untested
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) {
static std::once_flag warned;
std::call_once(warned, [&desc] {
log_warning("graphics::d3d9",
"back buffer is multisampled ({}), screenshots and capture are unsupported",
static_cast<uint32_t>(desc.MultiSampleType));
});
buffer->Release();
return std::nullopt;
}
auto destination = pooled
? pool().acquire(device, desc)
: create_readback_surface(device, desc);
if (!destination) {
buffer->Release();
return std::nullopt;
}
hr = device->GetRenderTargetData(buffer, destination.get());
buffer->Release();
if (FAILED(hr)) {
log_warning("graphics::d3d9",
"failed to copy back buffer contents, hr={}",
FMT_HRESULT(hr));
if (pooled) {
pool().release(device, std::move(destination));
}
return std::nullopt;
}
BackbufferCopy copy;
copy.screen = screen;
copy.desc = desc;
copy.device = device;
copy.surface = std::move(destination);
copy.pooled = pooled;
return copy;
}
}
@@ -0,0 +1,44 @@
#pragma once
#include <memory>
#include <optional>
#include <d3d9.h>
namespace d3d9_readback {
struct SurfaceReleaser {
void operator()(IDirect3DSurface9 *surface) const {
surface->Release();
}
};
using SurfacePtr = std::unique_ptr<IDirect3DSurface9, SurfaceReleaser>;
// system memory copy of a back buffer; locking it neither stalls the GPU nor reads over PCIe
struct BackbufferCopy {
int screen {};
D3DSURFACE_DESC desc {};
IDirect3DDevice9 *device = nullptr;
SurfacePtr surface;
bool pooled = false;
BackbufferCopy() = default;
BackbufferCopy(BackbufferCopy &&) noexcept = default;
BackbufferCopy &operator=(BackbufferCopy &&) noexcept = default;
BackbufferCopy(const BackbufferCopy &) = delete;
BackbufferCopy &operator=(const BackbufferCopy &) = delete;
~BackbufferCopy();
};
// pooled copies reuse surfaces across calls and return them once the copy is destroyed,
// so the caller must keep it alive for as long as the pixels are being read
std::optional<BackbufferCopy> acquire_backbuffer_copy(
IDirect3DDevice9 *device,
IDirect3DSwapChain9 *swap_chain,
int screen,
bool pooled);
// pooled surfaces hold references on the device; call this before releasing it
void release_device_resources(IDirect3DDevice9 *device);
}
@@ -0,0 +1,681 @@
#include "d3d9_screenshot.h"
#include <cstdint>
#include <cstring>
#include <filesystem>
#include <future>
#include <limits>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include <external/robin_hood.h>
#include <external/fpng/fpng.h>
#include "avs/game.h"
#include "hooks/graphics/graphics.h"
#include "misc/clipboard.h"
#include "overlay/notifications.h"
#include "util/fileutils.h"
#include "util/logging.h"
#include "util/threadpool.h"
#include "d3d9_device.h"
#include "d3d9_readback.h"
// genpath picks filenames by probing the disk, so the whole save has to be serialised:
// a name is only taken once its file exists, not when genpath hands it out
static std::mutex SCREENSHOT_SAVE_M;
namespace {
enum class ImageRequestKind {
Screenshot,
Capture,
};
struct ImageRequest {
ImageRequestKind kind;
int screen;
};
// a screen already read out of its surface, so nothing here touches D3D. the bytes
// are still in the surface's format; converting them is left to the encode
struct PendingWrite {
int screen {};
D3DFORMAT format {};
UINT width {};
UINT height {};
size_t pitch {};
std::vector<uint8_t> data;
std::string path;
bool saved = false;
};
struct PendingCapture {
int screen {};
D3DFORMAT format {};
UINT width {};
UINT height {};
size_t pitch {};
std::vector<uint8_t> data;
};
// packed 24bpp RGB, what both the png encoder and the api capture consume
constexpr size_t RGB_PIXEL_SIZE = 3;
// the formats surface_to_rgb knows how to convert; the two must stay in sync
static std::optional<size_t> surface_pixel_size(D3DFORMAT format) {
switch (format) {
// what back buffers are actually created as in practice
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
// a valid display format, but no supported game has been seen presenting one
case D3DFMT_A2R10G10B10:
return 4;
// valid display formats, but no supported game has been seen presenting one
case D3DFMT_R5G6B5:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
return 2;
default:
return std::nullopt;
}
}
struct ImageSize {
size_t row_size {};
size_t total_size {};
};
static std::optional<ImageSize> compute_image_size(
UINT width,
UINT height,
size_t bytes_per_pixel) {
if (width == 0 || height == 0
|| width > std::numeric_limits<size_t>::max() / bytes_per_pixel) {
return std::nullopt;
}
const size_t row_size = static_cast<size_t>(width) * bytes_per_pixel;
if (height > std::numeric_limits<size_t>::max() / row_size) {
return std::nullopt;
}
return ImageSize { row_size, static_cast<size_t>(height) * row_size };
}
static bool resize_pixels(std::vector<uint8_t> &pixels, size_t size) {
try {
pixels.resize(size);
return true;
} catch (const std::exception &error) {
log_warning("graphics::d3d9", "failed to allocate image buffer: {}", error.what());
return false;
}
}
// the api capture stages a whole back buffer every frame, so the staging buffer
// is recycled rather than reallocated. returned buffers keep their size, which
// leaves the reuse free of a zero fill
class CaptureBuffers {
public:
std::vector<uint8_t> take() {
std::lock_guard<std::mutex> lock(this->mutex);
if (this->idle.empty()) {
return {};
}
auto buffer = std::move(this->idle.back());
this->idle.pop_back();
return buffer;
}
void give(std::vector<uint8_t> buffer) {
std::lock_guard<std::mutex> lock(this->mutex);
if (this->idle.size() < MAX_IDLE) {
this->idle.push_back(std::move(buffer));
}
}
private:
// one per save in flight plus one for the next capture; a full screen is
// several megabytes, so the cap matters
static constexpr size_t MAX_IDLE = 2;
std::mutex mutex;
std::vector<std::vector<uint8_t>> idle;
};
// deliberately never destroyed, so a save still running at process exit cannot
// hand a buffer back to a dead free list
CaptureBuffers &capture_buffers() {
static CaptureBuffers *instance = new CaptureBuffers();
return *instance;
}
// encodes get their own pool: the dispatch below already occupies a worker on its
// pool, so queueing onto that one and waiting could starve itself. never destroyed
// for the same reason as the buffers above
ThreadPool &encode_pool() {
static auto *instance = new ThreadPool(2);
return *instance;
}
// normalize the supported D3D formats to packed 24bpp RGB. callers screen the
// format through surface_pixel_size first, so the black fill below is a fallback
void surface_to_rgb(
D3DFORMAT format,
UINT width,
UINT height,
const uint8_t *data,
size_t pitch,
uint8_t *pixels) {
for (size_t row = 0; row < height; row++) {
size_t offset_row = row * width * 3;
switch (format) {
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8: {
for (size_t column = 0; column < width; column++) {
auto cell = data + row * pitch + column * 4;
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = cell[2];
pixel[1] = cell[1];
pixel[2] = cell[0];
}
break;
}
// the 5 and 6 bit channels are widened by bit replication so that
// full scale stays full scale
case D3DFMT_R5G6B5: {
auto cells = reinterpret_cast<const uint16_t *>(data + row * pitch);
for (size_t column = 0; column < width; column++) {
const uint16_t cell = cells[column];
const uint8_t red = (cell >> 11) & 0x1F;
const uint8_t green = (cell >> 5) & 0x3F;
const uint8_t blue = cell & 0x1F;
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = (red << 3) | (red >> 2);
pixel[1] = (green << 2) | (green >> 4);
pixel[2] = (blue << 3) | (blue >> 2);
}
break;
}
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5: {
auto cells = reinterpret_cast<const uint16_t *>(data + row * pitch);
for (size_t column = 0; column < width; column++) {
const uint16_t cell = cells[column];
const uint8_t red = (cell >> 10) & 0x1F;
const uint8_t green = (cell >> 5) & 0x1F;
const uint8_t blue = cell & 0x1F;
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = (red << 3) | (red >> 2);
pixel[1] = (green << 3) | (green >> 2);
pixel[2] = (blue << 3) | (blue >> 2);
}
break;
}
case D3DFMT_A2R10G10B10: {
auto cells = reinterpret_cast<const uint32_t *>(data + row * pitch);
for (size_t column = 0; column < width; column++) {
const uint32_t cell = cells[column];
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = static_cast<uint8_t>((cell >> 22) & 0xFF);
pixel[1] = static_cast<uint8_t>((cell >> 12) & 0xFF);
pixel[2] = static_cast<uint8_t>((cell >> 2) & 0xFF);
}
break;
}
default: {
for (size_t column = 0; column < width; column++) {
auto pixel = &pixels[offset_row + column * 3];
pixel[0] = 0;
pixel[1] = 0;
pixel[2] = 0;
}
}
}
}
}
} // namespace
using d3d9_readback::BackbufferCopy;
static void save_capture(PendingCapture capture) {
const auto size = compute_image_size(capture.width, capture.height, RGB_PIXEL_SIZE);
if (!size.has_value()) {
capture_buffers().give(std::move(capture.data));
graphics_capture_skip(capture.screen);
return;
}
auto pixels = std::unique_ptr<uint8_t[]>(new (std::nothrow) uint8_t[size->total_size]);
if (!pixels) {
log_warning("graphics::d3d9", "failed to allocate capture image buffer");
capture_buffers().give(std::move(capture.data));
graphics_capture_skip(capture.screen);
return;
}
// a format we cannot read still has to produce a frame, or api clients stall
if (capture.data.empty()) {
std::memset(pixels.get(), 0, size->total_size);
} else {
surface_to_rgb(
capture.format,
capture.width,
capture.height,
capture.data.data(),
capture.pitch,
pixels.get());
capture_buffers().give(std::move(capture.data));
}
graphics_capture_enqueue(capture.screen, pixels.release(), capture.width, capture.height);
}
enum class SurfaceRead {
Ok,
Unsupported,
Failed,
};
// copying the surface touches D3D, so it stays on the caller's thread. the bytes come
// out in the surface's own format; converting them is plain memory work for later
static SurfaceRead read_surface_raw(
const BackbufferCopy &copy,
size_t &row_size,
std::vector<uint8_t> &out) {
const auto bytes_per_pixel = surface_pixel_size(copy.desc.Format);
if (!bytes_per_pixel.has_value()) {
static std::once_flag warned;
std::call_once(warned, [&copy] {
log_warning("graphics::d3d9",
"unsupported surface format {}",
static_cast<uint32_t>(copy.desc.Format));
});
return SurfaceRead::Unsupported;
}
const auto size = compute_image_size(copy.desc.Width, copy.desc.Height, *bytes_per_pixel);
if (!size.has_value() || !resize_pixels(out, size->total_size)) {
return SurfaceRead::Failed;
}
D3DLOCKED_RECT locked {};
HRESULT hr = copy.surface->LockRect(&locked, nullptr, D3DLOCK_READONLY);
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to lock capture surface, hr={}", FMT_HRESULT(hr));
return SurfaceRead::Failed;
}
if (locked.Pitch < 0 || static_cast<size_t>(locked.Pitch) < size->row_size) {
log_warning("graphics::d3d9", "capture surface has invalid pitch {}", locked.Pitch);
copy.surface->UnlockRect();
return SurfaceRead::Failed;
}
auto data = reinterpret_cast<const uint8_t *>(locked.pBits);
for (size_t row = 0; row < copy.desc.Height; row++) {
std::memcpy(
out.data() + row * size->row_size,
data + row * locked.Pitch,
size->row_size);
}
hr = copy.surface->UnlockRect();
if (FAILED(hr)) {
log_warning("graphics::d3d9", "failed to unlock capture surface, hr={}", FMT_HRESULT(hr));
return SurfaceRead::Failed;
}
row_size = size->row_size;
return SurfaceRead::Ok;
}
static bool read_capture_surface(
const BackbufferCopy &copy,
PendingCapture &capture) {
capture.screen = copy.screen;
capture.format = copy.desc.Format;
capture.width = copy.desc.Width;
capture.height = copy.desc.Height;
capture.data = capture_buffers().take();
const auto result = read_surface_raw(copy, capture.pitch, capture.data);
if (result == SurfaceRead::Ok) {
return true;
}
capture_buffers().give(std::move(capture.data));
capture.data.clear();
// a format we cannot read is reported as a black frame rather than nothing,
// so a client polling the api keeps getting responses
return result == SurfaceRead::Unsupported;
}
static bool write_screenshot_png(
const std::string &file_path,
UINT width,
UINT height,
const std::vector<uint8_t> &pixels) {
// a no-op while FPNG_NO_SSE is set, but fpng requires it before any encode
static std::once_flag fpng_ready;
std::call_once(fpng_ready, [] { fpng::fpng_init(); });
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
if (!fpng::fpng_encode_image_to_file(
file_path.c_str(),
pixels.data(),
static_cast<uint32_t>(width),
static_cast<uint32_t>(height),
3)) {
log_warning("graphics::d3d9", "failed to write screenshot png");
return false;
}
return true;
}
// screen 0 keeps the plain name so existing tooling and the clipboard copy are unaffected
static std::string screenshot_path_for_screen(const std::string &primary_path, int screen) {
if (screen == 0) {
return primary_path;
}
const std::filesystem::path path(primary_path);
return (path.parent_path() /
fmt::format("{}_{}{}", path.stem().string(), screen, path.extension().string()))
.string();
}
// games that crash or hang when the screenshot processor runs on another thread.
// D3DCREATE_MULTITHREADED is not a predictor of this; MDX omits it and threads fine
static bool image_processing_must_be_inline() {
static const robin_hood::unordered_set<std::string> THREAD_BAN {
"JMA",
#ifndef SPICE64
// KFC only crashes under threaded processing in 32-bit builds
"KFC",
#endif
"KMA",
"KLP",
"LMA",
};
return THREAD_BAN.contains(avs::game::MODEL);
}
static void dispatch_capture_save(PendingCapture capture) {
auto capture_process = [capture = std::move(capture)]() mutable {
// an escape from here would cross a thread boundary and terminate
try {
save_capture(std::move(capture));
} catch (const std::exception &error) {
log_warning("graphics::d3d9", "capture save failed: {}", error.what());
} catch (...) {
log_warning("graphics::d3d9", "capture save failed");
}
};
if (image_processing_must_be_inline()) {
capture_process();
} else {
static auto pool = ThreadPool(2);
pool.add(std::move(capture_process));
}
}
// by this point the pixels are plain memory, so none of this needs the device
static void dispatch_screenshot_save(std::vector<PendingWrite> writes, size_t screen_count) {
auto screenshot_process = [writes = std::move(writes), screen_count]() mutable {
std::lock_guard<std::mutex> lock(SCREENSHOT_SAVE_M);
std::vector<int> screens;
screens.reserve(writes.size());
for (const auto &write : writes) {
screens.push_back(write.screen);
}
const auto base_path = graphics_screenshot_genpath(screens);
if (base_path.empty()) {
return;
}
for (auto &write : writes) {
write.path = screenshot_path_for_screen(base_path, write.screen);
}
// screens missing from writes either failed to be acquired or failed to read
size_t failed = screen_count - writes.size();
// a throw here would otherwise reach a thread boundary and terminate
auto encode_one = [](PendingWrite &write) {
try {
const auto rgb = compute_image_size(write.width, write.height, RGB_PIXEL_SIZE);
std::vector<uint8_t> pixels;
if (!rgb.has_value() || !resize_pixels(pixels, rgb->total_size)) {
write.saved = false;
return;
}
surface_to_rgb(
write.format,
write.width,
write.height,
write.data.data(),
write.pitch,
pixels.data());
// the encode below is the long part; the raw copy is dead by now
write.data.clear();
write.data.shrink_to_fit();
write.saved = write_screenshot_png(
write.path, write.width, write.height, pixels);
} catch (const std::exception &error) {
log_warning("graphics::d3d9",
"screenshot encode failed for {}: {}", write.path, error.what());
write.saved = false;
} catch (...) {
log_warning("graphics::d3d9",
"screenshot encode failed for {}", write.path);
write.saved = false;
}
};
{
// sized up front and assigned by index: storing a future must not be able
// to throw once its task is queued, or the screen would encode twice
std::vector<std::future<void>> pending(writes.empty() ? 0 : writes.size() - 1);
for (size_t i = 1; i < writes.size(); i++) {
try {
pending[i - 1] = encode_pool().add([&writes, &encode_one, i] {
encode_one(writes[i]);
});
} catch (const std::exception &) {
// nothing to queue onto; encoding it here still makes progress
encode_one(writes[i]);
}
}
if (!writes.empty()) {
encode_one(writes.front());
}
for (auto &task : pending) {
if (task.valid()) {
task.wait();
}
}
}
std::string primary_path;
std::string notify_path;
for (const auto &write : writes) {
if (!write.saved) {
failed++;
continue;
}
if (notify_path.empty()) {
notify_path = write.path;
}
if (write.screen == 0) {
primary_path = write.path;
}
}
// only the primary screen goes to the clipboard, but any saved file is a success
if (!primary_path.empty()) {
clipboard::copy_image(primary_path);
}
if (!notify_path.empty()) {
overlay::notifications::add(
overlay::notifications::Severity::Success,
fmt::format("Screenshot saved: {}", fileutils::basename(notify_path)));
} else {
overlay::notifications::add(
overlay::notifications::Severity::Error,
"Screenshot failed to save");
}
if (failed > 0) {
log_warning("graphics::d3d9", "{} screenshot screen(s) missing", failed);
}
};
// genpath and the path building below allocate, so an escape from here would
// cross a thread boundary and terminate
auto guarded = [process = std::move(screenshot_process)]() mutable {
try {
process();
} catch (const std::exception &error) {
log_warning("graphics::d3d9", "screenshot save failed: {}", error.what());
} catch (...) {
log_warning("graphics::d3d9", "screenshot save failed");
}
};
if (image_processing_must_be_inline()) {
guarded();
} else {
static auto pool = ThreadPool(2);
pool.add(std::move(guarded));
}
}
static void process_image_request(
IDirect3DDevice9 *device,
WrappedIDirect3DDevice9 *wrapped_device,
const ImageRequest &request) {
const bool screenshot = request.kind == ImageRequestKind::Screenshot;
std::vector<int> screens { request.screen };
if (screenshot && GRAPHICS_SCREENSHOT_SUBSCREENS) {
screens.clear();
wrapped_device->get_screenshot_screens(screens);
}
std::vector<BackbufferCopy> copies;
copies.reserve(screens.size());
for (const int screen : screens) {
std::optional<BackbufferCopy> copy;
IDirect3DSwapChain9 *swap_chain = nullptr;
HRESULT hr = wrapped_device->get_screenshot_swap_chain(screen, &swap_chain);
if (FAILED(hr) || swap_chain == nullptr) {
log_warning("graphics::d3d9",
"failed to get swap chain for screen {}, hr={}",
screen,
FMT_HRESULT(hr));
} else {
// only the API capture path runs often enough to benefit from pooling
copy = d3d9_readback::acquire_backbuffer_copy(device, swap_chain, screen, !screenshot);
swap_chain->Release();
}
if (copy.has_value()) {
copies.emplace_back(std::move(*copy));
} else if (!screenshot) {
graphics_capture_skip(request.screen);
return;
}
}
if (copies.empty()) {
return;
}
if (!screenshot) {
PendingCapture capture;
if (!read_capture_surface(copies.front(), capture)) {
graphics_capture_skip(request.screen);
return;
}
copies.clear();
dispatch_capture_save(std::move(capture));
return;
}
// reading a surface touches the device, and doing that off the present thread
// has been seen to deadlock games whose device has no internal locking
std::vector<PendingWrite> writes;
writes.reserve(copies.size());
for (const auto &copy : copies) {
PendingWrite write;
write.screen = copy.screen;
write.format = copy.desc.Format;
write.width = copy.desc.Width;
write.height = copy.desc.Height;
if (read_surface_raw(copy, write.pitch, write.data) != SurfaceRead::Ok) {
continue;
}
writes.push_back(std::move(write));
}
copies.clear();
dispatch_screenshot_save(std::move(writes), screens.size());
}
void graphics_d3d9_process_screenshot(
IDirect3DDevice9 *device,
WrappedIDirect3DDevice9 *wrapped_device) {
if (graphics_screenshot_consume()) {
process_image_request(device, wrapped_device, ImageRequest {
.kind = ImageRequestKind::Screenshot,
.screen = 0,
});
}
}
void graphics_d3d9_process_capture(
IDirect3DDevice9 *device,
WrappedIDirect3DDevice9 *wrapped_device) {
int screen = 0;
if (graphics_capture_consume(&screen)) {
process_image_request(device, wrapped_device, ImageRequest {
.kind = ImageRequestKind::Capture,
.screen = screen,
});
}
}
@@ -0,0 +1,13 @@
#pragma once
#include <d3d9.h>
struct WrappedIDirect3DDevice9;
void graphics_d3d9_process_screenshot(
IDirect3DDevice9 *device,
WrappedIDirect3DDevice9 *wrapped_device);
void graphics_d3d9_process_capture(
IDirect3DDevice9 *device,
WrappedIDirect3DDevice9 *wrapped_device);
+110 -13
View File
@@ -17,11 +17,14 @@
#include "games/ddr/ddr.h" #include "games/ddr/ddr.h"
#include "games/gitadora/gitadora.h" #include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h" #include "games/iidx/iidx.h"
#include "games/io.h"
#include "games/sdvx/sdvx.h" #include "games/sdvx/sdvx.h"
#include "games/popn/popn.h" #include "games/popn/popn.h"
#include "hooks/graphics/jpeg_encoder.h"
#include "hooks/graphics/backends/d3d9/d3d9_backend.h" #include "hooks/graphics/backends/d3d9/d3d9_backend.h"
#include "hooks/graphics/backends/d3d11/d3d11_backend.h" #include "hooks/graphics/backends/d3d11/d3d11_backend.h"
#include "launcher/shutdown.h" #include "launcher/shutdown.h"
#include "misc/hotkeys.h"
#include "overlay/overlay.h" #include "overlay/overlay.h"
#include "touch/touch.h" #include "touch/touch.h"
#include "touch/touch_gestures.h" #include "touch/touch_gestures.h"
@@ -31,6 +34,7 @@
#include "util/utils.h" #include "util/utils.h"
#include "misc/wintouchemu.h" #include "misc/wintouchemu.h"
#include "touch/native/inject.h" #include "touch/native/inject.h"
#include "touch/native/nativetouchhook.h"
#include "util/time.h" #include "util/time.h"
#include "rawinput/rawinput.h" #include "rawinput/rawinput.h"
@@ -61,7 +65,6 @@ static bool GRAPHICS_SCREENSHOT_TRIGGER = false;
static std::set<int> GRAPHICS_SCREENS { 0 }; static std::set<int> GRAPHICS_SCREENS { 0 };
static std::mutex GRAPHICS_SCREENS_M {}; static std::mutex GRAPHICS_SCREENS_M {};
static std::vector<int> GRAPHICS_CAPTURE_SCREENS; static std::vector<int> GRAPHICS_CAPTURE_SCREENS;
static const size_t GRAPHICS_CAPTURE_SCREEN_NO = 4;
static std::mutex GRAPHICS_CAPTURE_SCREENS_M {}; static std::mutex GRAPHICS_CAPTURE_SCREENS_M {};
static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {}; static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {}; static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
@@ -116,6 +119,8 @@ uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
// settings // settings
std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146"; std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
std::string GRAPHICS_SCREENSHOT_DIR = ".\\screenshots"; std::string GRAPHICS_SCREENSHOT_DIR = ".\\screenshots";
bool GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY = false;
bool GRAPHICS_SCREENSHOT_SUBSCREENS = false;
static decltype(ChangeDisplaySettingsA) *ChangeDisplaySettingsA_orig = nullptr; static decltype(ChangeDisplaySettingsA) *ChangeDisplaySettingsA_orig = nullptr;
static decltype(ChangeDisplaySettingsExA) *ChangeDisplaySettingsExA_orig = nullptr; static decltype(ChangeDisplaySettingsExA) *ChangeDisplaySettingsExA_orig = nullptr;
@@ -212,6 +217,18 @@ static void gitadora_remember_window(HWND hWnd, const std::string &window_name)
} else if (window_name == "SMALL") { } else if (window_name == "SMALL") {
GFDM_SUBSCREEN_WINDOW = hWnd; GFDM_SUBSCREEN_WINDOW = hWnd;
} }
// touch belongs to the SMALL panel when it exists, otherwise to the main window
// that draws the subscreen overlay
const bool hosts_touch = window_name == "SMALL" ||
(window_name == "GITADORA" && !graphics_gitadora_has_dedicated_subscreen());
if (nativetouch::is_hooked() && hWnd != nullptr && hosts_touch) {
nativetouch::inject::set_preferred_injection_window(hWnd);
}
}
bool graphics_gitadora_has_dedicated_subscreen() {
return GFDM_SUBSCREEN_WINDOW != nullptr;
} }
bool graphics_gitadora_prepare_two_head_device_window( bool graphics_gitadora_prepare_two_head_device_window(
@@ -612,8 +629,10 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
} }
} }
const bool is_sdvx = avs::game::is_model("KFC");
bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub"); bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen"); bool is_sdvx_sub_window = is_sdvx && window_name.ends_with(" Sub Screen");
bool is_sdvx_main_window = is_sdvx && window_name.ends_with(" Main Screen");
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen"); bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
const std::string gfdm_window_name = games::gitadora::is_arena_model() const std::string gfdm_window_name = games::gitadora::is_arena_model()
? gitadora_canonical_window_name(effective_window_name) ? gitadora_canonical_window_name(effective_window_name)
@@ -716,6 +735,20 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW); graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
} }
// SDVX registers touch on both windows, so name the one synthetic touches must land on
// instead of letting window creation order decide: the sub screen window when windowed,
// the main window in fullscreen since the game reads it in primary-display coordinates
if (nativetouch::is_hooked() &&
result != nullptr &&
(GRAPHICS_WINDOWED ? is_sdvx_sub_window : is_sdvx_main_window)) {
log_misc(
"graphics",
"SDVX touch surface is {}, {}",
fmt::ptr(result),
window_name);
nativetouch::inject::set_preferred_injection_window(result);
}
// only hook touch window if multiple windows are allowed // only hook touch window if multiple windows are allowed
if (gfdm_window_name == "LEFT" || gfdm_window_name == "RIGHT") { if (gfdm_window_name == "LEFT" || gfdm_window_name == "RIGHT") {
gitadora_remember_window(result, gfdm_window_name); gitadora_remember_window(result, gfdm_window_name);
@@ -727,6 +760,11 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) { if (GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW); graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
} }
// the dedicated SMALL window is the touch panel; mouse and API touch target it
if (nativetouch::is_hooked() && result != nullptr) {
nativetouch::inject::register_and_attach_window(result);
}
} }
if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) { if (is_gfdm_window && GRAPHICS_WINDOWED && !GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
gitadora_force_window_style(result); gitadora_force_window_style(result);
@@ -1100,6 +1138,15 @@ static BOOL WINAPI ShowWindow_hook(HWND hWnd, int nCmdShow) {
return true; return true;
} }
// fullscreen SDVX keeps two adapters so the subscreen overlay can draw, so the game still
// creates the sub window even when the user asked for it to be gone
if (avs::game::is_model("KFC") &&
GRAPHICS_PREVENT_SECONDARY_WINDOWS &&
hWnd == SDVX_SUBSCREEN_WINDOW) {
log_info("graphics", "ShowWindow_hook - hiding sub window {}", fmt::ptr(hWnd));
return true;
}
// call original // call original
return ShowWindow_orig(hWnd, nCmdShow); return ShowWindow_orig(hWnd, nCmdShow);
} }
@@ -1316,7 +1363,9 @@ void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParamet
const bool native_touch_overlay = const bool native_touch_overlay =
(games::iidx::NATIVE_TOUCH && games::iidx::TDJ_MODE && !GRAPHICS_IIDX_WSUB) || (games::iidx::NATIVE_TOUCH && games::iidx::TDJ_MODE && !GRAPHICS_IIDX_WSUB) ||
(games::popn::NATIVE_TOUCH && (games::popn::NATIVE_TOUCH &&
games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS); games::popn::is_pikapika_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS) ||
(games::gitadora::NATIVE_TOUCH &&
games::gitadora::is_arena_model() && GRAPHICS_PREVENT_SECONDARY_WINDOWS);
if (native_touch_overlay) { if (native_touch_overlay) {
nativetouch::inject::register_and_attach_window(hWnd); nativetouch::inject::register_and_attach_window(hWnd);
} }
@@ -1374,6 +1423,12 @@ void graphics_screens_get(std::vector<int> &screens) {
screens.insert(screens.end(), GRAPHICS_SCREENS.begin(), GRAPHICS_SCREENS.end()); screens.insert(screens.end(), GRAPHICS_SCREENS.begin(), GRAPHICS_SCREENS.end());
} }
void graphics_poll_screenshot_hotkey() {
if (hotkeys::consume_screenshot()) {
graphics_screenshot_trigger();
}
}
void graphics_screenshot_trigger() { void graphics_screenshot_trigger() {
GRAPHICS_SCREENSHOT_TRIGGER = true; GRAPHICS_SCREENSHOT_TRIGGER = true;
} }
@@ -1426,10 +1481,12 @@ void graphics_capture_skip(int screen) {
GRAPHICS_CAPTURE_CV[screen].notify_one(); GRAPHICS_CAPTURE_CV[screen].notify_one();
} }
bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver, bool graphics_capture_receive_raw(int screen, std::shared_ptr<uint8_t[]> &out,
bool rgb, int quality, bool downsample, int divide, uint64_t *timestamp, int divide, uint64_t *timestamp,
int *width, int *height) { int *width, int *height) {
out = nullptr;
if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) { if (screen < 0 || screen >= static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)) {
return false; return false;
} }
@@ -1501,11 +1558,7 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
capture_height = height_new; capture_height = height_new;
} }
// compress out = std::move(capture_data);
auto success = TooJpeg::writeJpeg(
receiver, capture_data.get(),
capture_width, capture_height,
rgb, quality, downsample);
// status // status
if (timestamp) { if (timestamp) {
@@ -1518,11 +1571,45 @@ bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
*height = capture_height; *height = capture_height;
} }
return true;
}
bool graphics_capture_receive_jpeg(int screen, std::vector<uint8_t> &out,
int quality, int divide, uint64_t *timestamp,
int *width, int *height) {
out.clear();
std::shared_ptr<uint8_t[]> pixels;
int capture_width = 0;
int capture_height = 0;
if (!graphics_capture_receive_raw(
screen, pixels, divide, timestamp, &capture_width, &capture_height)) {
return false;
}
// compress
const bool success = jpeg_encoder::encode(
out, pixels.get(),
capture_width, capture_height, quality);
if (!success) {
out.clear();
}
// status
if (width) {
*width = capture_width;
}
if (height) {
*height = capture_height;
}
// clean up // clean up
return success; return success;
} }
std::string graphics_screenshot_genpath() { std::string graphics_screenshot_genpath(const std::vector<int> &screens) {
// verify dir path // verify dir path
if (GRAPHICS_SCREENSHOT_DIR.empty()) { if (GRAPHICS_SCREENSHOT_DIR.empty()) {
@@ -1547,11 +1634,21 @@ std::string graphics_screenshot_genpath() {
auto tm_now = *std::gmtime(&t_now); auto tm_now = *std::gmtime(&t_now);
auto prefix = to_string(std::put_time(&tm_now, "%Y%m%d")); auto prefix = to_string(std::put_time(&tm_now, "%Y%m%d"));
// find next filename // find next filename; the whole set has to be free so one shot stays numbered together
size_t id = 0; size_t id = 0;
while (true) { while (true) {
auto filepath = fmt::format("{}\\{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id); auto filepath = fmt::format("{}\\{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id);
if (!fileutils::file_exists(filepath)) { bool available = !fileutils::file_exists(filepath);
for (const auto screen : screens) {
if (!available) {
break;
}
if (screen != 0) {
available = !fileutils::file_exists(fmt::format(
"{}\\{}_{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id, screen));
}
}
if (available) {
return filepath; return filepath;
} }
+18 -5
View File
@@ -1,6 +1,7 @@
#pragma once #pragma once
#include <atomic> #include <atomic>
#include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include <optional> #include <optional>
@@ -12,8 +13,6 @@
#include <dwmapi.h> #include <dwmapi.h>
#endif #endif
#include "external/toojpeg/toojpeg.h"
// order must match spice2x_AutoOrientation UI enum order // order must match spice2x_AutoOrientation UI enum order
enum graphics_orientation { enum graphics_orientation {
ORIENTATION_CW = 0, ORIENTATION_CW = 0,
@@ -111,6 +110,8 @@ extern bool FAKE_SUBSCREEN_ADAPTER;
// settings // settings
extern std::string GRAPHICS_DEVICEID; extern std::string GRAPHICS_DEVICEID;
extern std::string GRAPHICS_SCREENSHOT_DIR; extern std::string GRAPHICS_SCREENSHOT_DIR;
extern bool GRAPHICS_SCREENSHOT_INCLUDE_OVERLAY;
extern bool GRAPHICS_SCREENSHOT_SUBSCREENS;
// Direct3D 9 settings // Direct3D 9 settings
extern std::optional<UINT> D3D9_ADAPTER; extern std::optional<UINT> D3D9_ADAPTER;
@@ -119,6 +120,7 @@ extern bool D3D9_DEVICE_HOOK_DISABLE;
void graphics_init(); void graphics_init();
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters); void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters);
bool graphics_gitadora_has_dedicated_subscreen();
// The native GITADORA two-head D3D9 group uses the game's named SMALL // The native GITADORA two-head D3D9 group uses the game's named SMALL
// device window for the native physical SMALL head. The game requests // device window for the native physical SMALL head. The game requests
// D3DCREATE_NOWINDOWCHANGES, so this host must be made borderless and sized // D3DCREATE_NOWINDOWCHANGES, so this host must be made borderless and sized
@@ -134,17 +136,28 @@ void graphics_hook_subscreen_window(HWND hWnd);
void graphics_screens_register(int screen); void graphics_screens_register(int screen);
void graphics_screens_unregister(int screen); void graphics_screens_unregister(int screen);
void graphics_screens_get(std::vector<int> &screens); void graphics_screens_get(std::vector<int> &screens);
void graphics_poll_screenshot_hotkey();
void graphics_screenshot_trigger(); void graphics_screenshot_trigger();
bool graphics_screenshot_consume(); bool graphics_screenshot_consume();
inline constexpr size_t GRAPHICS_CAPTURE_SCREEN_NO = 4;
void graphics_capture_trigger(int screen); void graphics_capture_trigger(int screen);
bool graphics_capture_consume(int *screen); bool graphics_capture_consume(int *screen);
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height); void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height);
void graphics_capture_skip(int screen); void graphics_capture_skip(int screen);
bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver, // on success `out` owns packed 24bpp RGB pixels, width * height * 3 bytes
bool rgb = true, int quality = 80, bool downsample = true, int divide = 0, bool graphics_capture_receive_raw(int screen, std::shared_ptr<uint8_t[]> &out,
int divide = 0,
uint64_t *timestamp = nullptr, uint64_t *timestamp = nullptr,
int *width = nullptr, int *height = nullptr); int *width = nullptr, int *height = nullptr);
std::string graphics_screenshot_genpath(); // on success `out` holds the encoded JPEG; its storage is reused across calls
bool graphics_capture_receive_jpeg(int screen, std::vector<uint8_t> &out,
int quality = 80, int divide = 0,
uint64_t *timestamp = nullptr,
int *width = nullptr, int *height = nullptr);
// the returned path is for screen 0; any extra screens only reserve their suffixed names
std::string graphics_screenshot_genpath(const std::vector<int> &screens = {});
// graphics_windowed.cpp // graphics_windowed.cpp
void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void graphics_windowed_wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+156
View File
@@ -0,0 +1,156 @@
#include "jpeg_encoder.h"
#ifdef SPICE_JPEG
#include <csetjmp>
#include <cstdio>
#include <jpeglib.h>
namespace jpeg_encoder {
namespace {
constexpr size_t CHUNK_SIZE = 16 * 1024;
// libjpeg writes through a destination manager; this one appends straight into
// the caller's vector so the encoded frame is never copied
struct VectorDestination {
jpeg_destination_mgr mgr {};
std::vector<uint8_t> *out = nullptr;
uint8_t chunk[CHUNK_SIZE] {};
};
void dest_init(j_compress_ptr cinfo) {
auto dest = reinterpret_cast<VectorDestination *>(cinfo->dest);
dest->mgr.next_output_byte = dest->chunk;
dest->mgr.free_in_buffer = CHUNK_SIZE;
}
// libjpeg cannot unwind a C++ exception out of its own frames, so growing the
// output has to fail by value and be turned into an error_exit by the caller
bool dest_append(VectorDestination *dest, size_t size) {
try {
dest->out->insert(dest->out->end(), dest->chunk, dest->chunk + size);
return true;
} catch (...) {
return false;
}
}
boolean dest_empty(j_compress_ptr cinfo) {
auto dest = reinterpret_cast<VectorDestination *>(cinfo->dest);
// returning FALSE would mean suspension to libjpeg, not failure
if (!dest_append(dest, CHUNK_SIZE)) {
(*cinfo->err->error_exit)(reinterpret_cast<j_common_ptr>(cinfo));
}
dest->mgr.next_output_byte = dest->chunk;
dest->mgr.free_in_buffer = CHUNK_SIZE;
return TRUE;
}
void dest_term(j_compress_ptr cinfo) {
auto dest = reinterpret_cast<VectorDestination *>(cinfo->dest);
if (!dest_append(dest, CHUNK_SIZE - dest->mgr.free_in_buffer)) {
(*cinfo->err->error_exit)(reinterpret_cast<j_common_ptr>(cinfo));
}
}
// the default handler calls exit(), which is not an option inside a game process
struct ErrorManager {
jpeg_error_mgr mgr {};
jmp_buf escape {};
};
void on_error(j_common_ptr cinfo) {
longjmp(reinterpret_cast<ErrorManager *>(cinfo->err)->escape, 1);
}
void on_message(j_common_ptr) {
}
} // namespace
bool encode(
std::vector<uint8_t> &out,
const uint8_t *pixels,
int width,
int height,
int quality) {
if (!pixels || width <= 0 || height <= 0) {
return false;
}
if (quality < 1) {
quality = 1;
} else if (quality > 100) {
quality = 100;
}
// zero init is load bearing: the trap below is armed before the struct is
// created, and jpeg_destroy_compress only tolerates that on a zeroed struct
jpeg_compress_struct cinfo {};
ErrorManager err;
VectorDestination dest;
cinfo.err = jpeg_std_error(&err.mgr);
err.mgr.error_exit = on_error;
err.mgr.output_message = on_message;
if (setjmp(err.escape)) {
jpeg_destroy_compress(&cinfo);
return false;
}
jpeg_create_compress(&cinfo);
dest.out = &out;
dest.mgr.init_destination = dest_init;
dest.mgr.empty_output_buffer = dest_empty;
dest.mgr.term_destination = dest_term;
cinfo.dest = &dest.mgr;
cinfo.image_width = static_cast<JDIMENSION>(width);
cinfo.image_height = static_cast<JDIMENSION>(height);
cinfo.in_color_space = JCS_RGB;
cinfo.input_components = 3;
jpeg_set_defaults(&cinfo);
jpeg_set_quality(&cinfo, quality, TRUE);
// 4:2:0, matching what the capture path asked the previous encoder for
cinfo.comp_info[0].h_samp_factor = 2;
cinfo.comp_info[0].v_samp_factor = 2;
jpeg_start_compress(&cinfo, TRUE);
const size_t pitch = static_cast<size_t>(width) * 3;
while (cinfo.next_scanline < cinfo.image_height) {
auto row = const_cast<uint8_t *>(pixels + cinfo.next_scanline * pitch);
JSAMPROW rows[1] = { row };
jpeg_write_scanlines(&cinfo, rows, 1);
}
jpeg_finish_compress(&cinfo);
jpeg_destroy_compress(&cinfo);
return true;
}
}
#else // SPICE_JPEG
namespace jpeg_encoder {
// builds without libjpeg-turbo (the WinXP toolchains) simply cannot encode;
// callers already treat a false return as "no frame available"
bool encode(std::vector<uint8_t> &out, const uint8_t *, int, int, int) {
out.clear();
return false;
}
}
#endif // SPICE_JPEG
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include <cstdint>
#include <vector>
namespace jpeg_encoder {
// appends a baseline 4:2:0 JPEG of packed 24bpp RGB pixels to `out`
bool encode(
std::vector<uint8_t> &out,
const uint8_t *pixels,
int width,
int height,
int quality);
}
+22 -10
View File
@@ -26,13 +26,13 @@ constexpr UINT CODEPAGE_SHIFT_JIS = 932;
static decltype(GetACP) *GetACP_orig = nullptr; static decltype(GetACP) *GetACP_orig = nullptr;
static decltype(GetOEMCP) *GetOEMCP_orig = nullptr; static decltype(GetOEMCP) *GetOEMCP_orig = nullptr;
static decltype(MultiByteToWideChar) *MultiByteToWideChar_orig = nullptr; static decltype(MultiByteToWideChar) *MultiByteToWideChar_orig = nullptr;
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr; static decltype(GetLocaleInfoEx) *GetLocaleInfoEx_orig = nullptr;
#ifdef SPICE64 #ifdef SPICE64
static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr; static decltype(GetSystemDefaultLCID) *GetSystemDefaultLCID_orig = nullptr;
static decltype(IsDBCSLeadByte) *IsDBCSLeadByte_orig = nullptr; static decltype(IsDBCSLeadByte) *IsDBCSLeadByte_orig = nullptr;
static decltype(IsDBCSLeadByteEx) *IsDBCSLeadByteEx_orig = nullptr; static decltype(IsDBCSLeadByteEx) *IsDBCSLeadByteEx_orig = nullptr;
static decltype(WideCharToMultiByte) *WideCharToMultiByte_orig = nullptr;
static decltype(GetLocaleInfoA) *GetLocaleInfoA_orig = nullptr; static decltype(GetLocaleInfoA) *GetLocaleInfoA_orig = nullptr;
static decltype(GetThreadLocale) *GetThreadLocale_orig = nullptr; static decltype(GetThreadLocale) *GetThreadLocale_orig = nullptr;
#endif #endif
@@ -209,6 +209,8 @@ static BOOL WINAPI IsDBCSLeadByteEx_hook(
return IsDBCSLeadByteEx_orig(CodePage, TestChar); return IsDBCSLeadByteEx_orig(CodePage, TestChar);
} }
#endif
static static
int int
WINAPI WINAPI
@@ -244,6 +246,8 @@ WideCharToMultiByte_hook(
lpUsedDefaultChar); lpUsedDefaultChar);
} }
#ifdef SPICE64
int int
WINAPI WINAPI
GetLocaleInfoA_hook( GetLocaleInfoA_hook(
@@ -343,15 +347,6 @@ void hooks::lang::early_init() {
&IsDBCSLeadByte_orig); &IsDBCSLeadByte_orig);
} }
if (games::gitadora::is_arena_model() || avs::game::is_model("T44")) {
log_info("hooks::lang", "hooking WideCharToMultiByte");
detour::trampoline_try(
"kernel32.dll",
"WideCharToMultiByte",
WideCharToMultiByte_hook,
&WideCharToMultiByte_orig);
}
if (games::popn::is_pikapika_model() && native_code_page == CP_UTF8) { if (games::popn::is_pikapika_model() && native_code_page == CP_UTF8) {
detour::trampoline_try( detour::trampoline_try(
"kernel32.dll", "kernel32.dll",
@@ -362,6 +357,23 @@ void hooks::lang::early_init() {
#endif #endif
#ifdef SPICE64
const auto hook_wide_char_to_multi_byte =
games::gitadora::is_arena_model() || avs::game::is_model("T44");
#else
// XG2 converts UTF-8 property strings through CP_ACP before rendering.
const auto hook_wide_char_to_multi_byte = avs::game::is_model({ "K32", "K33" });
#endif
if (hook_wide_char_to_multi_byte) {
log_info("hooks::lang", "hooking WideCharToMultiByte");
detour::trampoline_try(
"kernel32.dll",
"WideCharToMultiByte",
WideCharToMultiByte_hook,
&WideCharToMultiByte_orig);
}
} }
void hooks::lang::init() { void hooks::lang::init() {

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