## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Capturing a frame for the API stream made the game wait for `GetRenderTargetData` in the middle of its present, roughly 1270us per frame at 1080p. A 120Hz cab visibly lost frames for as long as a viewer was connected. The present thread now only issues a `StretchRect` into a render target we own, which is queued rather than waited on, and a pool thread does the readback and the pixel conversion. That takes the present thread cost to 1-4us. Each snapshot is read on the request after the one that took it, so the blit and its transfer have a full frame to land and the read does not stall on the GPU either, at the cost of one frame of stream latency. Only streaming takes this path, and only on a device created with `D3DCREATE_MULTITHREADED`. Screenshots, `capture.get_jpg` and the `THREAD_BAN` models keep the existing inline readback unchanged. Also raises the x264 encoder from `i_threads = 1` to 4, which was holding a 1080p60 stream to 41fps and making a keyframe cost 12.7ms against 6.6ms for an ordinary frame. Capped rather than automatic because this encodes on the same machine it is capturing. ## Testing tested against iidx33, which was the most sensitive to frame drops
This is the GitHub page for code development. If you just want to download the latest spice2x EXE, visit the homepage instead:
🌶️🌶️ https://spice2x.github.io/ 🌶️🌶️
If you have problems, read Known Issues (FAQ) wiki page first, most of your questions are already answered.
spice2x
Overview
spice2x is a continuation of SpiceTools project. Original development of SpiceTools has stalled in 2022; spice2x is led by a new group of developers.
spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.
How do I set up game data & start playing?
By policy,
- we do NOT provide links on where to acquire game data
- we do NOT provide tools or instructions on decrypting data
- we do NOT provide guides on setting up & basic troubleshooting
please do not ask for these, as it will never happen here.
Submitting to the Issue Tracker
Please file bugs if you find them! If you just complain about something in Discord servers, we can't see them, so they'll never be fixed.
Rules for filing a new issue or adding comments to existing issues in the tracker:
- Low effort submissions will be simply deleted, and repeated attempts will get you banned.
- Check the known issues page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
- Use the search function and see if there is an existing issue.
- This is not the place to obtain a guide or receive basic troubleshooting.
- Don't file a bug demanding game XYZ to be supported.
- Do not upload game data - any part of it, XML files included!
- Do not mention or link to external websites that distribute game data!
- Do not link to external websites that provide guides on how to run games!
New GitHub accounts are prevented from creating new issues to prevent spam. Maintainers of this project reserve the right to close or delete any issues that violate the rules above, or any low effort issues. If you ask for very basic troubleshooting help with setting up a game, we'll just delete them without warning.
Contributing
We encourage the community to submit bugs and suggestions via the issue tracker, and to contribute code changes by opening pull requests
If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a known issue - feel free to reach out via the Issue tracker or by opening a Pull Request. All submitted code is assumed to be GPLv3 compliant.
We explicitly do NOT have a Discord server for dicussions - we try to do everything out in the open on this GitHub repo. That being said we haven't opened a Discussions tab here because we know it's going to be immediately filled with support requests.
Please see CONTRIBUTING page for a full list of guidelines when submitting code.
Additional information
Please read README.md inside src/spice2x.