## Link to GitHub Issue, if one exists #477 ## Description of change F11 menu (window settings) did not work for arena model because the game engine races to create many windows, so our logic of grabbing the first window created doesn't always get the main window. ## Testing
1093 lines
36 KiB
C++
1093 lines
36 KiB
C++
#include <initguid.h>
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#include "graphics.h"
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#include <set>
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#include <vector>
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#include <mutex>
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#include <condition_variable>
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#include "avs/game.h"
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#include "cfg/icon.h"
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#include "cfg/screen_resize.h"
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#include "games/ddr/ddr.h"
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#include "games/gitadora/gitadora.h"
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#include "games/iidx/iidx.h"
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#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
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#include "launcher/shutdown.h"
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#include "overlay/overlay.h"
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#include "touch/touch.h"
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#include "touch/touch_indicators.h"
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#include "util/detour.h"
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#include "util/logging.h"
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#include "util/fileutils.h"
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#include "util/utils.h"
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#include "misc/wintouchemu.h"
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#include "util/time.h"
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#include "rawinput/rawinput.h"
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struct CaptureData {
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std::shared_ptr<uint8_t[]> data;
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unsigned short width, height;
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uint64_t timestamp;
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};
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HWND TDJ_SUBSCREEN_WINDOW = nullptr;
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HWND SDVX_SUBSCREEN_WINDOW = nullptr;
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HWND GFDM_SUBSCREEN_WINDOW = nullptr;
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// icon
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static HICON WINDOW_ICON = LoadIcon(GetModuleHandle(nullptr), MAKEINTRESOURCE(MAINICON));
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// state
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static WNDPROC WNDPROC_ORIG = nullptr;
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static WNDPROC WSUB_WNDPROC_ORIG = nullptr;
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static std::vector<WNDPROC> WNDPROC_CUSTOM {};
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static bool GRAPHICS_SCREENSHOT_TRIGGER = false;
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static std::set<int> GRAPHICS_SCREENS { 0 };
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static std::mutex GRAPHICS_SCREENS_M {};
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static std::vector<int> GRAPHICS_CAPTURE_SCREENS;
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static const size_t GRAPHICS_CAPTURE_SCREEN_NO = 4;
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static std::mutex GRAPHICS_CAPTURE_SCREENS_M {};
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static CaptureData GRAPHICS_CAPTURE_BUFFER[GRAPHICS_CAPTURE_SCREEN_NO] {};
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static std::mutex GRAPHICS_CAPTURE_BUFFER_M[GRAPHICS_CAPTURE_SCREEN_NO] {};
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static std::condition_variable GRAPHICS_CAPTURE_CV[GRAPHICS_CAPTURE_SCREEN_NO] {};
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// flag settings
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bool GRAPHICS_CAPTURE_CURSOR = false;
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bool GRAPHICS_LOG_HRESULT = false;
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bool GRAPHICS_SDVX_FORCE_720 = false;
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bool GRAPHICS_SHOW_CURSOR = false;
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graphics_orientation GRAPHICS_ADJUST_ORIENTATION = ORIENTATION_NORMAL;
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bool GRAPHICS_WINDOWED = false;
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std::vector<HWND> GRAPHICS_WINDOWS;
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std::optional<HWND> GRAPHICS_WINDOW_MAIN;
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UINT GRAPHICS_FORCE_REFRESH = 0;
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std::optional<int> GRAPHICS_FORCE_VSYNC_BUFFER;
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bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
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bool GRAPHICS_PREVENT_SECONDARY_WINDOW = false;
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graphics_dx9on12_state GRAPHICS_9_ON_12_STATE = DX9ON12_AUTO;
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bool GRAPHICS_9_ON_12_REQUESTED_BY_GAME = false;
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bool SUBSCREEN_FORCE_REDRAW = false;
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bool D3D9_DEVICE_HOOK_DISABLE = false;
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std::optional<std::pair<uint32_t, uint32_t>> GRAPHICS_FS_CUSTOM_RESOLUTION;
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bool GRAPHICS_FS_ORIENTATION_SWAP = false;
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uint32_t GRAPHICS_FS_ORIGINAL_WIDTH = 0;
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uint32_t GRAPHICS_FS_ORIGINAL_HEIGHT = 0;
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// settings
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std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
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std::string GRAPHICS_SCREENSHOT_DIR = ".\\screenshots";
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static decltype(ChangeDisplaySettingsA) *ChangeDisplaySettingsA_orig = nullptr;
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static decltype(ChangeDisplaySettingsExA) *ChangeDisplaySettingsExA_orig = nullptr;
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static decltype(ClipCursor) *ClipCursor_orig = nullptr;
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static decltype(CreateWindowExA) *CreateWindowExA_orig = nullptr;
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static decltype(CreateWindowExW) *CreateWindowExW_orig = nullptr;
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static decltype(EnableWindow) *EnableWindow_orig = nullptr;
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static decltype(EnumDisplayDevicesA) *EnumDisplayDevicesA_orig = nullptr;
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static decltype(MoveWindow) *MoveWindow_orig = nullptr;
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static decltype(PeekMessageA) *PeekMessageA_orig = nullptr;
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static decltype(RegisterClassA) *RegisterClassA_orig = nullptr;
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static decltype(RegisterClassExA) *RegisterClassExA_orig = nullptr;
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static decltype(RegisterClassW) *RegisterClassW_orig = nullptr;
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static decltype(RegisterClassExW) *RegisterClassExW_orig = nullptr;
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static decltype(ShowCursor) *ShowCursor_orig = nullptr;
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static decltype(SetCursor) *SetCursor_orig = nullptr;
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static decltype(SetWindowLongA) *SetWindowLongA_orig = nullptr;
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static decltype(SetWindowLongW) *SetWindowLongW_orig = nullptr;
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static decltype(SetWindowPos) *SetWindowPos_orig = nullptr;
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static void reset_window_hook(HWND hWnd) {
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overlay::destroy(hWnd);
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if (WNDPROC_ORIG) {
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SetWindowLongPtrA(hWnd, GWLP_WNDPROC, (LONG_PTR) WNDPROC_ORIG);
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WNDPROC_ORIG = nullptr;
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}
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}
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// window procedure
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static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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// terminate
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if (uMsg == WM_CLOSE) {
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log_info("graphics", "detected WM_CLOSE, terminating...");
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launcher::shutdown(0);
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return false;
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}
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// overlay specific
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if (overlay::OVERLAY) {
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switch (uMsg) {
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case WM_CHAR: {
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// input characters if overlay is active
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if (overlay::OVERLAY->has_focus()) {
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overlay::OVERLAY->input_char((unsigned int) wParam);
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return true;
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}
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break;
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}
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case WM_DESTROY: {
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auto wndproc = WNDPROC_ORIG;
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reset_window_hook(hWnd);
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return CallWindowProcA(wndproc, hWnd, uMsg, wParam, lParam);
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}
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case WM_SETCURSOR: {
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// set cursor back to the overlay one
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if (LOWORD(lParam) == HTCLIENT && overlay::OVERLAY->update_cursor()) {
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return true;
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}
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break;
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}
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default:
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break;
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}
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}
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if (wintouchemu::INJECT_MOUSE_AS_WM_TOUCH) {
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// drop mouse inputs since only wintouches should be used
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switch (uMsg) {
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP:
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return true;
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}
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}
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// window resize
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graphics_windowed_wndproc(hWnd, uMsg, wParam, lParam);
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// call custom procedures
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for (WNDPROC wndProc : WNDPROC_CUSTOM) {
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wndProc(hWnd, uMsg, wParam, lParam);
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}
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// capture mouse
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if (GRAPHICS_CAPTURE_CURSOR) {
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bool free_cursor = false;
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bool capture_cursor = false;
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bool early_return = false;
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switch (uMsg) {
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case WM_SETFOCUS:
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capture_cursor = true;
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early_return = true;
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break;
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case WM_KILLFOCUS:
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free_cursor = true;
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early_return = true;
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break;
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case WM_WINDOWPOSCHANGED:
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// known issue: dragging with the title bar results in WM_WINDOWPOSCHANGED
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// getting called, which calls ClipCursor successfully, but doesn't actually
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// confine the cursor for some reason; seems like odd Windows behavior
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// (can be fixed if focus is shifted to another window and then back to the game
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// window)
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if (hWnd == GetActiveWindow()) {
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capture_cursor = true;
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} else {
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free_cursor = true;
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}
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// do not return early; may result in WM_SIZE / WM_MOVE no longer being called
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default:
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break;
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}
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if (free_cursor) {
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ClipCursor(nullptr);
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} else if (capture_cursor) {
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RECT WINDOW_RECT;
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GetWindowRect(hWnd, &WINDOW_RECT);
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ClipCursor(&WINDOW_RECT);
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}
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if (early_return) {
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return true;
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}
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}
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// drop keydown messages
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switch (uMsg) {
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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case WM_KEYDOWN:
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case WM_KEYUP:
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return true;
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default:
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break;
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}
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switch (uMsg) {
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case WM_MOVE:
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case WM_SIZE: {
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// Update SPICETOUCH space when the main window changes size or moves.
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// The update happens regardless of whether the "fake" spicetouch window is present or not.
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// This allows touches received on subscreen window to be translated correctly.
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update_spicetouch_window_dimensions(hWnd);
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// log_misc(
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// "graphics", "detected window change ({}x{} @ {}, {}), updating touch coord-space to match",
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// SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT, SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y);
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// Update SPICETOUCH window if present
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if (SPICETOUCH_TOUCH_HWND) {
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SetWindowPos(
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SPICETOUCH_TOUCH_HWND, HWND_TOP,
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SPICETOUCH_TOUCH_X, SPICETOUCH_TOUCH_Y,
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SPICETOUCH_TOUCH_WIDTH, SPICETOUCH_TOUCH_HEIGHT,
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SWP_NOZORDER | SWP_NOREDRAW | SWP_NOREPOSITION | SWP_NOACTIVATE);
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}
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}
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default:
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break;
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}
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// call default
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return CallWindowProcA(WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
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}
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// window procedure for subscreen
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// this might be replaced by spicetouch hook later
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static LRESULT CALLBACK WsubWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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if (uMsg == WM_CLOSE) {
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log_misc("graphics", "ignore WM_CLOSE for subscreen window");
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return false;
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}
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return CallWindowProcA(WSUB_WNDPROC_ORIG, hWnd, uMsg, wParam, lParam);
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}
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static LONG WINAPI ChangeDisplaySettingsA_hook(DEVMODEA *lpDevMode, DWORD dwflags) {
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log_misc("graphics", "ChangeDisplaySettingsA hook hit");
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// ignore display settings changes when running windowed
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if (GRAPHICS_WINDOWED) {
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return DISP_CHANGE_SUCCESSFUL;
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}
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// call original
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return ChangeDisplaySettingsA_orig(lpDevMode, dwflags);
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}
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static LONG WINAPI ChangeDisplaySettingsExA_hook(LPCSTR lpszDeviceName, DEVMODEA *lpDevMode, HWND hwnd,
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DWORD dwflags, LPVOID lParam)
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{
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log_misc("graphics", "ChangeDisplaySettingsExA hook hit");
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// ignore display settings changes when running windowed
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if (GRAPHICS_WINDOWED) {
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return DISP_CHANGE_SUCCESSFUL;
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}
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// call original
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return ChangeDisplaySettingsExA_orig(lpszDeviceName, lpDevMode, hwnd, dwflags, lParam);
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}
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static BOOL WINAPI ClipCursor_hook(const RECT *lpRect) {
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log_misc("graphics", "ClipCursor hook hit");
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// ignore cursor confine when having no explicit cursor confine
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if (!GRAPHICS_CAPTURE_CURSOR) {
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return TRUE;
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}
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// call original
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return ClipCursor_orig(lpRect);
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}
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static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName,
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DWORD dwStyle, int x, int y, int nWidth, int nHeight,
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HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
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LPVOID lpParam)
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{
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const std::string window_name(lpWindowName != nullptr ? lpWindowName : "(null)");
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log_misc("graphics", "CreateWindowExA hook hit (0x{:08x}, {}, {}, 0x{:08x}, {}, {}, {}, {}, {}, {}, {}, {})",
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dwExStyle,
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fmt::ptr(lpClassName),
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window_name,
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dwStyle,
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x,
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y,
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nWidth,
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nHeight,
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fmt::ptr(hWndParent),
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fmt::ptr(hMenu),
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fmt::ptr(hInstance),
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fmt::ptr(lpParam));
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// set display orientation and/or refresh rate
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// only set orientation when the target window is portrait
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// (avoid doing this for SDVX subscreen which is in landscape, for example)
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const auto adjust_orientation =
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(GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ||
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GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CCW);
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if ((nHeight > nWidth && adjust_orientation) || GRAPHICS_FORCE_REFRESH > 0) {
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DEVMODE mode {};
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// get display settings
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if (EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &mode)) {
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if (adjust_orientation) {
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DWORD orientation = GRAPHICS_ADJUST_ORIENTATION == ORIENTATION_CW ? DMDO_90 : DMDO_270;
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log_misc(
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"graphics",
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"auto-rotate: call ChangeDisplaySettings and rotate display to DMDO_xx mode {}",
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orientation);
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mode.dmPelsWidth = nWidth;
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mode.dmPelsHeight = nHeight;
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mode.dmDisplayOrientation = orientation;
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}
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if (GRAPHICS_FORCE_REFRESH > 0) {
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log_info(
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"graphics",
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"call ChangeDisplaySettings to force refresh rate: {} => {} Hz (-graphics-force-refresh)",
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mode.dmDisplayFrequency,
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GRAPHICS_FORCE_REFRESH);
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mode.dmDisplayFrequency = GRAPHICS_FORCE_REFRESH;
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}
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const auto disp_res = ChangeDisplaySettings(&mode, CDS_FULLSCREEN);
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if (disp_res != DISP_CHANGE_SUCCESSFUL) {
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log_warning("graphics", "failed to change display settings: {}", disp_res);
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}
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} else {
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log_warning("graphics", "failed to get display settings");
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}
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}
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// gfdm
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bool is_gitadora_main_window = false;
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if (avs::game::is_model({"J32", "J33", "K32", "K33", "L32", "L33", "M32"})) {
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// set window name
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if (!lpWindowName) {
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lpWindowName = "GITADORA";
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is_gitadora_main_window = true;
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}
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}
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bool is_tdj_sub_window = avs::game::is_model("LDJ") && window_name.ends_with(" sub");
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bool is_sdvx_sub_window = avs::game::is_model("KFC") && window_name.ends_with(" Sub Screen");
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bool is_gfdm_sub_window = games::gitadora::is_arena_model() && window_name.ends_with("SMALL");
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// TDJ windowed mode with subscreen: hide maximize button
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if ((is_tdj_sub_window && GRAPHICS_IIDX_WSUB) || is_sdvx_sub_window || is_gfdm_sub_window) {
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dwStyle &= ~(WS_MAXIMIZEBOX);
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}
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// mouse clicks become misaligned when resized
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if (is_gfdm_sub_window) {
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dwStyle &= ~(WS_SIZEBOX);
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}
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if ((is_tdj_sub_window || is_sdvx_sub_window || is_gfdm_sub_window) && GRAPHICS_WSUB_BORDERLESS) {
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dwStyle &= ~(WS_OVERLAPPEDWINDOW);
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}
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if (is_sdvx_sub_window) {
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graphics_load_windowed_subscreen_parameters();
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if (GRAPHICS_WSUB_SIZE.has_value()) {
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nWidth = GRAPHICS_WSUB_WIDTH;
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nHeight = GRAPHICS_WSUB_HEIGHT;
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} else {
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GRAPHICS_WSUB_WIDTH = nWidth;
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GRAPHICS_WSUB_HEIGHT = nHeight;
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}
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if (GRAPHICS_WSUB_POS.has_value()) {
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x = GRAPHICS_WSUB_X;
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y = GRAPHICS_WSUB_Y;
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} else {
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GRAPHICS_WSUB_X = x;
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GRAPHICS_WSUB_Y = y;
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}
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}
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// call original
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HWND result = CreateWindowExA_orig(dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
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hWndParent, hMenu, hInstance, lpParam);
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GRAPHICS_WINDOWS.push_back(result);
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// this is only really needed for arena model, but pre-arena model was single window anyway
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if (is_gitadora_main_window) {
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GRAPHICS_WINDOW_MAIN = result;
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}
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if (is_tdj_sub_window) {
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// TDJ windowed mode: remember the subscreen window handle for later
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TDJ_SUBSCREEN_WINDOW = result;
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// hook for preventing the closing of subscreen window
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if (GRAPHICS_IIDX_WSUB) {
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graphics_hook_subscreen_window(TDJ_SUBSCREEN_WINDOW);
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}
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}
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// hook for preventing the closing of subscreen window
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if (is_sdvx_sub_window) {
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SDVX_SUBSCREEN_WINDOW = result;
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graphics_hook_subscreen_window(SDVX_SUBSCREEN_WINDOW);
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}
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if (is_gfdm_sub_window) {
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GFDM_SUBSCREEN_WINDOW = result;
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graphics_hook_subscreen_window(GFDM_SUBSCREEN_WINDOW);
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}
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disable_touch_indicators(result);
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log_misc("graphics", "CreateWindowExA returned {}", fmt::ptr(result));
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return result;
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}
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static HWND WINAPI CreateWindowExW_hook(DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName,
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DWORD dwStyle, int x, int y, int nWidth, int nHeight,
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HWND hWndParent, HMENU hMenu, HINSTANCE hInstance,
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LPVOID lpParam)
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{
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log_misc("graphics", "CreateWindowExW hook hit ({:x}, {}, {}, {:x}, {}, {}, {}, {}, {}, {}, {}, {})",
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dwExStyle,
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fmt::ptr(lpClassName),
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lpWindowName != nullptr ? ws2s(lpWindowName) : "(null)",
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dwStyle,
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x,
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y,
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nWidth,
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nHeight,
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fmt::ptr(hWndParent),
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fmt::ptr(hMenu),
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fmt::ptr(hInstance),
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fmt::ptr(lpParam));
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// DDR specific stuff
|
|
if (avs::game::is_model("MDX")) {
|
|
|
|
// set window name
|
|
if (!lpWindowName) {
|
|
lpWindowName = L"Dance Dance Revolution";
|
|
}
|
|
|
|
// windowed mode adjustments
|
|
if (GRAPHICS_WINDOWED) {
|
|
|
|
// change window style
|
|
dwExStyle = 0;
|
|
dwStyle |= WS_OVERLAPPEDWINDOW;
|
|
|
|
// adjust window size to include window decoration
|
|
RECT rect {};
|
|
if (games::ddr::SDMODE) {
|
|
SetRect(&rect, 0, 0, 800, 600);
|
|
} else {
|
|
SetRect(&rect, 0, 0, 1280, 720);
|
|
}
|
|
AdjustWindowRect(&rect, dwStyle, (hMenu != nullptr));
|
|
|
|
nWidth = rect.right - rect.left;
|
|
nHeight = rect.bottom - rect.top;
|
|
}
|
|
}
|
|
|
|
// DanEvo specific stuff
|
|
if (avs::game::is_model("KDM")) {
|
|
|
|
// set window name
|
|
if (!lpWindowName) {
|
|
lpWindowName = L"Dance Evolution";
|
|
}
|
|
}
|
|
|
|
// call original
|
|
HWND result = CreateWindowExW_orig(
|
|
dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight,
|
|
hWndParent, hMenu, hInstance, lpParam);
|
|
GRAPHICS_WINDOWS.push_back(result);
|
|
|
|
log_misc("graphics", "CreateWindowExW returned {}", fmt::ptr(result));
|
|
disable_touch_indicators(result);
|
|
return result;
|
|
}
|
|
|
|
static BOOL WINAPI EnableWindow_hook(HWND hWnd, BOOL bEnable) {
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL WINAPI EnumDisplayDevicesA_hook(LPCTSTR lpDevice, DWORD iDevNum,
|
|
PDISPLAY_DEVICE lpDisplayDevice, DWORD dwFlags) {
|
|
|
|
// call original
|
|
BOOL value = EnumDisplayDevicesA_orig(lpDevice, iDevNum, lpDisplayDevice, dwFlags);
|
|
|
|
#ifndef SPICE64
|
|
// older IIDX games check for hardcoded PCI vendor/device ID pair of GPU
|
|
if ((avs::game::is_model("JDZ") || avs::game::is_model("KDZ")) && value) {
|
|
log_info(
|
|
"graphics",
|
|
"EnumDisplayDevicesA_hook: swap DeviceID {} with {} (for IIDX 18/19)",
|
|
lpDisplayDevice->DeviceID,
|
|
GRAPHICS_DEVICEID.c_str());
|
|
memcpy(&lpDisplayDevice->DeviceID, GRAPHICS_DEVICEID.c_str(), GRAPHICS_DEVICEID.size() + 1);
|
|
}
|
|
#endif
|
|
|
|
// return original result
|
|
return value;
|
|
}
|
|
|
|
static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint) {
|
|
log_misc("graphics", "MoveWindow hook hit ({}, {}, {}, {}, {}, {})",
|
|
fmt::ptr(hWnd),
|
|
X,
|
|
Y,
|
|
nWidth,
|
|
nHeight,
|
|
bRepaint);
|
|
|
|
// sound voltex windowed mode adjustments
|
|
if (GRAPHICS_WINDOWED && GRAPHICS_SDVX_FORCE_720 && avs::game::is_model("KFC")) {
|
|
RECT rect {};
|
|
DWORD dwStyle;
|
|
|
|
dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
|
|
|
|
// luckily, SDVX does not draw a menu. So we can leave the last
|
|
// argument to `AdjustWindowRect` as `0`.
|
|
SetRect(&rect, 0, 0, 720, 1280);
|
|
AdjustWindowRect(&rect, dwStyle, 0);
|
|
|
|
nWidth = rect.right - rect.left;
|
|
nHeight = rect.bottom - rect.top;
|
|
}
|
|
|
|
// iidx windowed TDJ mode
|
|
if (GRAPHICS_WINDOWED && TDJ_SUBSCREEN_WINDOW && hWnd == TDJ_SUBSCREEN_WINDOW) {
|
|
if (GRAPHICS_IIDX_WSUB) {
|
|
// (Experimental) Show subscreen in windowed mode
|
|
graphics_load_windowed_subscreen_parameters();
|
|
|
|
RECT rect {};
|
|
DWORD dwStyle;
|
|
|
|
dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
|
|
|
|
SetRect(&rect, 0, 0, GRAPHICS_WSUB_WIDTH, GRAPHICS_WSUB_HEIGHT);
|
|
AdjustWindowRect(&rect, dwStyle, 0);
|
|
|
|
X = GRAPHICS_WSUB_X;
|
|
Y = GRAPHICS_WSUB_Y;
|
|
|
|
nWidth = rect.right - rect.left;
|
|
nHeight = rect.bottom - rect.top;
|
|
|
|
touch_attach_wnd(TDJ_SUBSCREEN_WINDOW);
|
|
} else {
|
|
// Existing behaviour: suppress subscreen window and prompt user to use overlay instead
|
|
log_info(
|
|
"graphics",
|
|
"MoveWindow hook - hiding TDJ subscreen window {}; please use subscreen overlay instead (-iidxtdjw)",
|
|
fmt::ptr(hWnd));
|
|
SendMessage(hWnd, WM_CLOSE, 0, 0);
|
|
TDJ_SUBSCREEN_WINDOW = nullptr;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
// call original
|
|
return MoveWindow_orig(hWnd, X, Y, nWidth, nHeight, bRepaint);
|
|
}
|
|
|
|
static BOOL WINAPI PeekMessageA_hook(
|
|
LPMSG lpMsg, HWND hWnd, UINT wMsgFilterMin, UINT wMsgFilterMax, UINT wRemoveMsg) {
|
|
|
|
// SDVX polls for messages too slowly
|
|
if (avs::game::is_model("KFC")) {
|
|
|
|
// process remaining messages
|
|
BOOL ret;
|
|
while ((ret = PeekMessageA_orig(lpMsg, hWnd, wMsgFilterMin, wMsgFilterMax, PM_REMOVE)) != 0) {
|
|
if (ret == -1) {
|
|
return ret;
|
|
} else {
|
|
TranslateMessage(lpMsg);
|
|
DispatchMessageA(lpMsg);
|
|
}
|
|
}
|
|
|
|
// return no message
|
|
return FALSE;
|
|
}
|
|
|
|
return PeekMessageA_orig(lpMsg, hWnd, wMsgFilterMin, wMsgFilterMax, wRemoveMsg);
|
|
}
|
|
|
|
static int WINAPI ShowCursor_hook(BOOL bShow) {
|
|
|
|
// prevent game from hiding cursor when option is enabled
|
|
if (GRAPHICS_SHOW_CURSOR && !bShow) {
|
|
return 1;
|
|
}
|
|
|
|
// call original
|
|
return ShowCursor_orig(bShow);
|
|
}
|
|
|
|
static HCURSOR WINAPI SetCursor_hook(HCURSOR hCursor) {
|
|
if (GRAPHICS_SHOW_CURSOR && hCursor == NULL) {
|
|
return GetCursor();
|
|
}
|
|
return SetCursor_orig(hCursor);
|
|
}
|
|
|
|
static LONG WINAPI SetWindowLongA_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
|
|
|
// DDR window style fix
|
|
if (nIndex == GWL_STYLE && avs::game::is_model("MDX")) {
|
|
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
|
}
|
|
|
|
// call original
|
|
return SetWindowLongA_orig(hWnd, nIndex, dwNewLong);
|
|
}
|
|
|
|
static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
|
|
|
// DDR overlapped window fix
|
|
if (nIndex == GWL_STYLE && avs::game::is_model("MDX")) {
|
|
dwNewLong |= WS_OVERLAPPEDWINDOW;
|
|
}
|
|
|
|
// call original
|
|
return SetWindowLongW_orig(hWnd, nIndex, dwNewLong);
|
|
}
|
|
|
|
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
|
|
int X, int Y, int cx, int cy, UINT uFlags) {
|
|
|
|
// windowed mode adjustments
|
|
if (GRAPHICS_WINDOWED && (avs::game::is_model("LMA") || avs::game::is_model("MDX"))) {
|
|
return TRUE;
|
|
}
|
|
|
|
// prevent gitadora arena model from shifting windows around if the user has preferences
|
|
if (GRAPHICS_WINDOWED && games::gitadora::is_arena_model() &&
|
|
GRAPHICS_WINDOW_MAIN.has_value() && hWnd == GRAPHICS_WINDOW_MAIN.value() &&
|
|
cfg::SCREENRESIZE->enable_window_resize) {
|
|
return TRUE;
|
|
}
|
|
|
|
// call original
|
|
return SetWindowPos_orig(hWnd, hWndInsertAfter, X, Y, cx, cy, uFlags);
|
|
}
|
|
|
|
static ATOM WINAPI RegisterClassA_hook(const WNDCLASSA *lpWndClass) {
|
|
|
|
// check for null
|
|
if (!lpWndClass) {
|
|
return RegisterClassA_orig(lpWndClass);
|
|
}
|
|
|
|
// copy struct and use own icon
|
|
WNDCLASSA wnd = *lpWndClass;
|
|
wnd.hIcon = WINDOW_ICON;
|
|
|
|
// call original
|
|
return RegisterClassA_orig(&wnd);
|
|
}
|
|
|
|
static ATOM WINAPI RegisterClassExA_hook(const WNDCLASSEXA *Arg1) {
|
|
|
|
// check for null
|
|
if (!Arg1) {
|
|
return RegisterClassExA_orig(Arg1);
|
|
}
|
|
|
|
// copy struct and use own icon
|
|
WNDCLASSEXA wnd = *Arg1;
|
|
wnd.hIcon = WINDOW_ICON;
|
|
wnd.hIconSm = WINDOW_ICON;
|
|
|
|
// call original
|
|
return RegisterClassExA_orig(&wnd);
|
|
}
|
|
|
|
static ATOM WINAPI RegisterClassW_hook(const WNDCLASSW *lpWndClass) {
|
|
|
|
// check for null
|
|
if (!lpWndClass) {
|
|
return RegisterClassW_orig(lpWndClass);
|
|
}
|
|
|
|
// copy struct and use own icon
|
|
WNDCLASSW wnd = *lpWndClass;
|
|
wnd.hIcon = WINDOW_ICON;
|
|
|
|
// call original
|
|
return RegisterClassW_orig(&wnd);
|
|
}
|
|
|
|
static ATOM WINAPI RegisterClassExW_hook(const WNDCLASSEXW *Arg1) {
|
|
|
|
// check for null
|
|
if (!Arg1) {
|
|
return RegisterClassExW_orig(Arg1);
|
|
}
|
|
|
|
// copy struct and use own icon
|
|
WNDCLASSEXW wnd = *Arg1;
|
|
wnd.hIcon = WINDOW_ICON;
|
|
wnd.hIconSm = WINDOW_ICON;
|
|
|
|
// call original
|
|
return RegisterClassExW_orig(&wnd);
|
|
}
|
|
|
|
static HHOOK WINAPI SetWindowsHookExA_hook(int, HOOKPROC, HINSTANCE, DWORD) {
|
|
log_misc("graphics", "SetWindowsHookExA hook hit");
|
|
|
|
// we don't do hooks
|
|
return nullptr;
|
|
}
|
|
|
|
static BOOL WINAPI SetCursorPos_hook(int, int) {
|
|
|
|
// prevent games from messing with the cursor position themselves
|
|
return TRUE;
|
|
}
|
|
|
|
static int WINAPI MessageBoxA_hook(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType) {
|
|
|
|
auto text = lpText != nullptr ? lpText : "(null)";
|
|
auto title = lpCaption != nullptr ? lpCaption : "(null)";
|
|
|
|
log_info("graphics", "MessageBoxA: {} - {}", title, text);
|
|
return IDOK;
|
|
}
|
|
|
|
static int WINAPI MessageBoxExA_hook(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType, WORD wLanguageId) {
|
|
|
|
auto text = lpText != nullptr ? lpText : "(null)";
|
|
auto title = lpCaption != nullptr ? lpCaption : "(null)";
|
|
|
|
log_info("graphics", "MessageBoxExA: {} - {}", title, text);
|
|
return IDOK;
|
|
}
|
|
|
|
static int WINAPI MessageBoxW_hook(HWND hWnd, LPCWSTR lpText, LPCWSTR lpCaption, UINT uType) {
|
|
|
|
auto text = lpText != nullptr ? lpText : L"(null)";
|
|
auto title = lpCaption != nullptr ? lpCaption : L"(null)";
|
|
|
|
log_info("graphics", "MessageBoxW: {} - {}", ws2s(title), ws2s(text));
|
|
return IDOK;
|
|
}
|
|
|
|
static int WINAPI MessageBoxExW_hook(HWND hWnd, LPCWSTR lpText, LPCWSTR lpCaption, UINT uType, WORD wLanguageId) {
|
|
|
|
auto text = lpText != nullptr ? lpText : L"(null)";
|
|
auto title = lpCaption != nullptr ? lpCaption : L"(null)";
|
|
|
|
log_info("graphics", "MessageBoxExW: {} - {}", ws2s(title), ws2s(text));
|
|
return IDOK;
|
|
}
|
|
|
|
void graphics_init() {
|
|
log_info("graphics", "initializing");
|
|
|
|
// init screen resize
|
|
log_info("ScreenResize", "initializing");
|
|
if(cfg::SCREENRESIZE == nullptr){
|
|
cfg::SCREENRESIZE = std::make_unique<cfg::ScreenResize>();
|
|
}
|
|
|
|
// init backends
|
|
graphics_d3d9_init();
|
|
|
|
// general hooks
|
|
ChangeDisplaySettingsA_orig = detour::iat_try("ChangeDisplaySettingsA", ChangeDisplaySettingsA_hook);
|
|
ChangeDisplaySettingsExA_orig = detour::iat_try("ChangeDisplaySettingsExA", ChangeDisplaySettingsExA_hook);
|
|
ClipCursor_orig = detour::iat_try("ClipCursor", ClipCursor_hook);
|
|
CreateWindowExA_orig = detour::iat_try("CreateWindowExA", CreateWindowExA_hook);
|
|
CreateWindowExW_orig = detour::iat_try("CreateWindowExW", CreateWindowExW_hook);
|
|
EnableWindow_orig = detour::iat_try("EnableWindow", EnableWindow_hook);
|
|
EnumDisplayDevicesA_orig = detour::iat_try("EnumDisplayDevicesA", EnumDisplayDevicesA_hook);
|
|
MoveWindow_orig = detour::iat_try("MoveWindow", MoveWindow_hook);
|
|
PeekMessageA_orig = detour::iat_try("PeekMessageA", PeekMessageA_hook);
|
|
RegisterClassA_orig = detour::iat_try("RegisterClassA", RegisterClassA_hook);
|
|
RegisterClassExA_orig = detour::iat_try("RegisterClassExA", RegisterClassExA_hook);
|
|
RegisterClassW_orig = detour::iat_try("RegisterClassW", RegisterClassW_hook);
|
|
RegisterClassExW_orig = detour::iat_try("RegisterClassExW", RegisterClassExW_hook);
|
|
ShowCursor_orig = detour::iat_try("ShowCursor", ShowCursor_hook);
|
|
SetCursor_orig = detour::iat_try("SetCursor", SetCursor_hook);
|
|
SetWindowLongA_orig = detour::iat_try("SetWindowLongA", SetWindowLongA_hook);
|
|
SetWindowLongW_orig = detour::iat_try("SetWindowLongW", SetWindowLongW_hook);
|
|
SetWindowPos_orig = detour::iat_try("SetWindowPos", SetWindowPos_hook);
|
|
|
|
detour::iat_try("MessageBoxA", MessageBoxA_hook);
|
|
detour::iat_try("MessageBoxExA", MessageBoxExA_hook);
|
|
detour::iat_try("MessageBoxW", MessageBoxW_hook);
|
|
detour::iat_try("MessageBoxExW", MessageBoxExW_hook);
|
|
|
|
detour::iat_try("SetWindowsHookExA", SetWindowsHookExA_hook);
|
|
detour::iat_try("SetCursorPos", SetCursorPos_hook);
|
|
}
|
|
|
|
void graphics_hook_window(HWND hWnd, D3DPRESENT_PARAMETERS *pPresentationParameters) {
|
|
|
|
// update window size for a few games
|
|
// TODO: make this work on everything
|
|
if (pPresentationParameters != nullptr && GRAPHICS_WINDOWED
|
|
&& (avs::game::is_model({ "K39", "L39", "M39", "JMP", "LDJ" }))) {
|
|
|
|
// check dimensions
|
|
auto new_width = pPresentationParameters->BackBufferWidth;
|
|
auto new_height = pPresentationParameters->BackBufferHeight;
|
|
if (new_width != 0 && new_height != 0) {
|
|
RECT rect {};
|
|
GetWindowRect(hWnd, &rect);
|
|
|
|
auto width = rect.right - rect.left;
|
|
auto height = rect.bottom - rect.top;
|
|
|
|
log_info("graphics", "resized window: {}x{} -> {}x{}", width, height, new_width, new_height);
|
|
|
|
DWORD dwStyle = GetWindowLongA(hWnd, GWL_STYLE);
|
|
DWORD dwExStyle = GetWindowLongA(hWnd, GWL_EXSTYLE);
|
|
HMENU menu = GetMenu(hWnd);
|
|
SetRect(&rect, 0, 0, new_width, new_height);
|
|
AdjustWindowRectEx(&rect, dwStyle, (menu != nullptr), dwExStyle);
|
|
|
|
// make sure the window does not go off the screen
|
|
if (rect.top < 0) {
|
|
rect.bottom += -rect.top;
|
|
rect.top = 0;
|
|
}
|
|
|
|
width = rect.right - rect.left;
|
|
height = rect.bottom - rect.top;
|
|
|
|
SetWindowPos(hWnd, HWND_TOP, rect.left, rect.top, width, height, 0);
|
|
}
|
|
}
|
|
|
|
// show cursor
|
|
if (GRAPHICS_SHOW_CURSOR) {
|
|
ShowCursor(TRUE);
|
|
}
|
|
|
|
// capture mouse
|
|
if (GRAPHICS_CAPTURE_CURSOR) {
|
|
RECT rect {};
|
|
GetWindowRect(hWnd, &rect);
|
|
ClipCursor(&rect);
|
|
}
|
|
|
|
// hook window procedure
|
|
if (WNDPROC_ORIG == nullptr) {
|
|
WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
|
|
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WindowProc));
|
|
|
|
// NOLEGACY causes WM_CHAR to be not received
|
|
// reflec beat game engine does not pass WM_CHAR through for some reason (unrelated to SpiceTouch)
|
|
if (!rawinput::NOLEGACY && !(avs::game::is_model({"KBR", "LBR", "MBR"}))) {
|
|
overlay::USE_WM_CHAR_FOR_IMGUI_CHAR_INPUT = true;
|
|
}
|
|
graphics_capture_initial_window(hWnd);
|
|
}
|
|
}
|
|
|
|
void graphics_add_wnd_proc(WNDPROC wnd_proc) {
|
|
WNDPROC_CUSTOM.push_back(wnd_proc);
|
|
}
|
|
|
|
void graphics_remove_wnd_proc(WNDPROC wndProc) {
|
|
for (size_t x = 0; x < WNDPROC_CUSTOM.size(); x++) {
|
|
if (WNDPROC_CUSTOM[x] == wndProc) {
|
|
WNDPROC_CUSTOM.erase(WNDPROC_CUSTOM.begin() + x);
|
|
}
|
|
}
|
|
}
|
|
|
|
void graphics_hook_subscreen_window(HWND hWnd) {
|
|
// hook window procedure
|
|
if (WSUB_WNDPROC_ORIG == nullptr) {
|
|
WSUB_WNDPROC_ORIG = reinterpret_cast<WNDPROC>(GetWindowLongPtrA(hWnd, GWLP_WNDPROC));
|
|
SetWindowLongPtrA(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(WsubWindowProc));
|
|
}
|
|
if (GRAPHICS_WSUB_ALWAYS_ON_TOP) {
|
|
graphics_update_z_order(hWnd, true);
|
|
}
|
|
}
|
|
|
|
void graphics_screens_register(int screen) {
|
|
std::lock_guard<std::mutex> lock(GRAPHICS_SCREENS_M);
|
|
|
|
GRAPHICS_SCREENS.insert(screen);
|
|
}
|
|
|
|
void graphics_screens_unregister(int screen) {
|
|
std::lock_guard<std::mutex> lock(GRAPHICS_SCREENS_M);
|
|
|
|
GRAPHICS_SCREENS.erase(screen);
|
|
}
|
|
|
|
void graphics_screens_get(std::vector<int> &screens) {
|
|
std::lock_guard<std::mutex> lock(GRAPHICS_SCREENS_M);
|
|
|
|
screens.insert(screens.end(), GRAPHICS_SCREENS.begin(), GRAPHICS_SCREENS.end());
|
|
}
|
|
|
|
void graphics_screenshot_trigger() {
|
|
GRAPHICS_SCREENSHOT_TRIGGER = true;
|
|
}
|
|
|
|
bool graphics_screenshot_consume() {
|
|
auto flag = GRAPHICS_SCREENSHOT_TRIGGER;
|
|
GRAPHICS_SCREENSHOT_TRIGGER = false;
|
|
return flag;
|
|
}
|
|
|
|
void graphics_capture_trigger(int screen) {
|
|
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
|
|
|
GRAPHICS_CAPTURE_SCREENS.push_back(screen);
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}
|
|
|
|
bool graphics_capture_consume(int *screen) {
|
|
auto flag = !GRAPHICS_CAPTURE_SCREENS.empty();
|
|
if (flag) {
|
|
std::lock_guard<std::mutex> lock(GRAPHICS_CAPTURE_SCREENS_M);
|
|
|
|
*screen = GRAPHICS_CAPTURE_SCREENS.back();
|
|
GRAPHICS_CAPTURE_SCREENS.pop_back();
|
|
}
|
|
return flag;
|
|
}
|
|
|
|
void graphics_capture_enqueue(int screen, uint8_t *data, size_t width, size_t height) {
|
|
GRAPHICS_CAPTURE_BUFFER_M[screen].lock();
|
|
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
|
capture.data.reset(data);
|
|
capture.width = width;
|
|
capture.height = height;
|
|
capture.timestamp = get_performance_milliseconds();
|
|
GRAPHICS_CAPTURE_BUFFER_M[screen].unlock();
|
|
GRAPHICS_CAPTURE_CV[screen].notify_one();
|
|
}
|
|
|
|
void graphics_capture_skip(int screen) {
|
|
GRAPHICS_CAPTURE_CV[screen].notify_one();
|
|
}
|
|
|
|
bool graphics_capture_receive_jpeg(int screen, TooJpeg::WRITE_ONE_BYTE receiver,
|
|
bool rgb, int quality, bool downsample, int divide, uint64_t *timestamp,
|
|
int *width, int *height) {
|
|
|
|
// wait for capture event
|
|
std::unique_lock<std::mutex> lock(GRAPHICS_CAPTURE_BUFFER_M[screen]);
|
|
GRAPHICS_CAPTURE_CV[screen].wait(lock, [screen] {
|
|
return GRAPHICS_CAPTURE_BUFFER[screen].data != nullptr;
|
|
});
|
|
auto &capture = GRAPHICS_CAPTURE_BUFFER[screen];
|
|
auto capture_data = capture.data;
|
|
auto capture_width = capture.width;
|
|
auto capture_height = capture.height;
|
|
auto capture_timestamp = capture.timestamp;
|
|
lock.unlock();
|
|
|
|
// validate data
|
|
if (!capture_data || !capture_width || !capture_height) {
|
|
return false;
|
|
}
|
|
|
|
// divide image size
|
|
if (divide > 1) {
|
|
|
|
// get new resolution (round up)
|
|
int width_new = (capture_width + divide - 1) / divide;
|
|
int height_new = (capture_height + divide - 1) / divide;
|
|
|
|
// allocate new data
|
|
auto data_old = capture_data.get();
|
|
auto data_new = new uint8_t[width_new * height_new * 3];
|
|
|
|
// copy pixel data
|
|
int data_y = 0;
|
|
for (int y = 0; y < capture_height; y += divide) {
|
|
int data_y_offset_old = y * capture_width;
|
|
int data_y_offset = data_y * width_new;
|
|
int data_x = 0;
|
|
for (int x = 0; x < capture_width; x += divide) {
|
|
auto pixel_new = &data_new[(data_x + data_y_offset) * 3];
|
|
auto pixel_old = &data_old[(data_y_offset_old + x) * 3];
|
|
memcpy(pixel_new, pixel_old, 3);
|
|
data_x++;
|
|
}
|
|
data_y++;
|
|
}
|
|
|
|
// update capture data
|
|
capture_data.reset(data_new);
|
|
capture_width = width_new;
|
|
capture_height = height_new;
|
|
}
|
|
|
|
// compress
|
|
auto success = TooJpeg::writeJpeg(
|
|
receiver, capture_data.get(),
|
|
capture_width, capture_height,
|
|
rgb, quality, downsample);
|
|
|
|
// status
|
|
if (timestamp) {
|
|
*timestamp = capture_timestamp;
|
|
}
|
|
if (width) {
|
|
*width = capture_width;
|
|
}
|
|
if (height) {
|
|
*height = capture_height;
|
|
}
|
|
|
|
// clean up
|
|
return success;
|
|
}
|
|
|
|
std::string graphics_screenshot_genpath() {
|
|
|
|
// verify dir path
|
|
if (GRAPHICS_SCREENSHOT_DIR.empty()) {
|
|
return "";
|
|
} else {
|
|
auto last_char = GRAPHICS_SCREENSHOT_DIR.back();
|
|
if (last_char == '\\' || last_char == '/') {
|
|
GRAPHICS_SCREENSHOT_DIR.pop_back();
|
|
}
|
|
}
|
|
|
|
// ensure the output directory exists
|
|
if (!fileutils::dir_exists(GRAPHICS_SCREENSHOT_DIR)) {
|
|
if (!fileutils::dir_create_recursive(GRAPHICS_SCREENSHOT_DIR)) {
|
|
log_warning("graphics", "could not create screenshot dir: {}", GRAPHICS_SCREENSHOT_DIR);
|
|
return "";
|
|
}
|
|
}
|
|
|
|
// generate date prefix
|
|
auto t_now = std::time(nullptr);
|
|
auto tm_now = *std::gmtime(&t_now);
|
|
auto prefix = to_string(std::put_time(&tm_now, "%Y%m%d"));
|
|
|
|
// find next filename
|
|
size_t id = 0;
|
|
while (true) {
|
|
auto filepath = fmt::format("{}\\{}_{}.png", GRAPHICS_SCREENSHOT_DIR, prefix, id);
|
|
if (!fileutils::file_exists(filepath)) {
|
|
return filepath;
|
|
}
|
|
|
|
id++;
|
|
}
|
|
}
|